working on fixing up extra loads when entering play mode in the editor
This commit is contained in:
@@ -831,9 +831,8 @@ void ScreenGameplay::SetupSong( PlayerNumber p, int iSongIndex )
|
||||
{
|
||||
NoteData nd = ndTransformed;
|
||||
NoteDataUtil::RemoveAllTapsOfType( nd, TapNote::autoKeysound );
|
||||
m_Player[p].Load(
|
||||
m_Player[p].Init(
|
||||
GAMESTATE->m_pPlayerState[p],
|
||||
nd,
|
||||
&g_CurStageStats.m_player[p],
|
||||
m_pLifeMeter[p],
|
||||
m_pCombinedLifeMeter,
|
||||
@@ -842,6 +841,7 @@ void ScreenGameplay::SetupSong( PlayerNumber p, int iSongIndex )
|
||||
m_pInventory[p],
|
||||
m_pPrimaryScoreKeeper[p],
|
||||
m_pSecondaryScoreKeeper[p] );
|
||||
m_Player[p].Load( nd );
|
||||
}
|
||||
|
||||
// load auto keysounds
|
||||
|
||||
Reference in New Issue
Block a user