remove SoundPreloadAll
cleanup
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@@ -222,19 +222,23 @@ PrefsManager::PrefsManager()
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#ifdef _XBOX
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m_bInterlaced = true;
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m_bPAL = false;
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m_fScreenPosX = 0 ;
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m_fScreenPosY = 0 ;
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m_fScreenWidth = 640 ;
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m_fScreenHeight = 480 ;
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m_fScreenPosX = 0;
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m_fScreenPosY = 0;
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m_fScreenWidth = 640;
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m_fScreenHeight = 480;
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#else
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m_bInterlaced = false;
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#endif
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m_sSoundDrivers = DEFAULT_SOUND_DRIVER_LIST;
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/* Number of frames to write ahead; usually 44100 frames per second.
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* (Number of millisec would be more flexible, but it's more useful to
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* specify numbers directly.) This is purely a troubleshooting option
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* and is not honored by all sound drivers. */
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m_iSoundWriteAhead = 0;
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m_fSoundVolume = DEFAULT_SOUND_VOLUME;
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m_iSoundResampleQuality = RageSoundReader_Resample::RESAMP_NORMAL;
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m_sMovieDrivers = DEFAULT_MOVIE_DRIVER_LIST;
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// StepMania.cpp sets these on first run:
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@@ -243,12 +247,7 @@ PrefsManager::PrefsManager()
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m_iLastSeenMemory = 0;
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#endif
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m_fSoundVolume = DEFAULT_SOUND_VOLUME;
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m_sLightsDriver = DEFAULT_LIGHTS_DRIVER;
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/* This is experimental: let's see if preloading helps people's skipping.
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* If it doesn't do anything useful, it'll be removed. */
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m_bSoundPreloadAll = false;
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m_iSoundResampleQuality = RageSoundReader_Resample::RESAMP_NORMAL;
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m_bAllowUnacceleratedRenderer = false;
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m_bThreadedInput = true;
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@@ -419,7 +418,6 @@ void PrefsManager::ReadGlobalPrefsFromDisk()
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ini.GetValue( "Options", "MarvelousTiming", (int&)m_iMarvelousTiming );
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ini.GetValue( "Options", "SoundVolume", m_fSoundVolume );
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ini.GetValue( "Options", "LightsDriver", m_sLightsDriver );
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ini.GetValue( "Options", "SoundPreloadAll", m_bSoundPreloadAll );
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ini.GetValue( "Options", "SoundResampleQuality", m_iSoundResampleQuality );
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ini.GetValue( "Options", "CoinMode", m_iCoinMode );
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ini.GetValue( "Options", "CoinsPerCredit", m_iCoinsPerCredit );
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@@ -634,7 +632,6 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
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ini.SetValue( "Options", "MusicWheelSwitchSpeed", m_iMusicWheelSwitchSpeed );
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ini.SetValue( "Options", "EasterEggs", m_bEasterEggs );
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ini.SetValue( "Options", "MarvelousTiming", m_iMarvelousTiming );
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ini.SetValue( "Options", "SoundPreloadAll", m_bSoundPreloadAll );
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ini.SetValue( "Options", "SoundResampleQuality", m_iSoundResampleQuality );
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ini.SetValue( "Options", "CoinMode", m_iCoinMode );
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ini.SetValue( "Options", "CoinsPerCredit", m_iCoinsPerCredit );
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