this only returns bool; fix comment
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@@ -299,10 +299,10 @@ void RageSound::RateChange( char *pBuffer, int &iCount, int iInputSpeed, int iOu
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iCount = (iCount * iOutputSpeed) / iInputSpeed;
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iCount = (iCount * iOutputSpeed) / iInputSpeed;
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}
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}
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/* Fill the buffer by about "bytes" worth of data. (We might go a little
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/* Fill the buffer by about iFrames worth of data. (We might go a little
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* over, and we won't overflow our buffer.) Return the number of bytes
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* over, and we won't overflow our buffer.) Return the number of bytes
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* actually read; 0 = EOF. Convert mono input to stereo. */
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* actually read; 0 = EOF. Convert mono input to stereo. */
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int RageSound::FillBuf( int iFrames )
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bool RageSound::FillBuf( int iFrames )
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{
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{
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ASSERT( m_pSource );
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ASSERT( m_pSource );
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@@ -344,7 +344,7 @@ int RageSound::FillBuf( int iFrames )
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Fail( m_pSource->GetError() );
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Fail( m_pSource->GetError() );
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/* Pretend we got EOF. */
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/* Pretend we got EOF. */
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return 0;
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return false;
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}
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}
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if( m_pSource->GetNumChannels() == 1 )
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if( m_pSource->GetNumChannels() == 1 )
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@@ -145,7 +145,7 @@ private:
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SoundReader *m_pSource;
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SoundReader *m_pSource;
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CircBuf<char> m_DataBuffer;
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CircBuf<char> m_DataBuffer;
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int FillBuf( int iBytes );
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bool FillBuf( int iFrames );
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/* We keep track of sound blocks we've sent out recently through GetDataToPlay. */
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/* We keep track of sound blocks we've sent out recently through GetDataToPlay. */
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pos_map_queue m_PositionMapping;
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pos_map_queue m_PositionMapping;
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