temporary fix for crash (proper fix will take more time)
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@@ -180,7 +180,9 @@ void RageSound_Generic_Software::DecodeThread()
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for( unsigned i = 0; i < ARRAYSIZE(sounds); ++i )
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{
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/* The volume can change while the sound is playing; update it. */
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if( sounds[i].state == sound::PLAYING || sounds[i].state == sound::STOPPING )
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/* XXX: We can't access snd when in STOPPING; it doesn't exist anymore. */
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// if( sounds[i].state == sound::PLAYING || sounds[i].state == sound::STOPPING )
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if( sounds[i].state == sound::PLAYING )
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sounds[i].volume = sounds[i].snd->GetAbsoluteVolume();
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}
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