add DifficultyMeter to ScreenGameplay, ScreenEval
add PlayerName to ScreenEval
This commit is contained in:
@@ -74,14 +74,14 @@ void DifficultyMeter::Load()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
Feet = "0X";
|
Feet = "0X";
|
||||||
m_textFeet.LoadFromTextureAndChars( THEME->GetPathToG( ssprintf("%s bar", m_sName.c_str())), Feet );
|
m_textFeet.LoadFromTextureAndChars( THEME->GetPathG(m_sName,"bar"), Feet );
|
||||||
SET_XY_AND_ON_COMMAND( &m_textFeet );
|
SET_XY_AND_ON_COMMAND( &m_textFeet );
|
||||||
this->AddChild( &m_textFeet );
|
this->AddChild( &m_textFeet );
|
||||||
}
|
}
|
||||||
|
|
||||||
if( SHOW_DIFFICULTY )
|
if( SHOW_DIFFICULTY )
|
||||||
{
|
{
|
||||||
m_Difficulty.Load( THEME->GetPathToG( ssprintf("%s difficulty", m_sName.c_str())) );
|
m_Difficulty.Load( THEME->GetPathG(m_sName,"difficulty") );
|
||||||
m_Difficulty->SetName( "Difficulty" );
|
m_Difficulty->SetName( "Difficulty" );
|
||||||
SET_XY_AND_ON_COMMAND( m_Difficulty );
|
SET_XY_AND_ON_COMMAND( m_Difficulty );
|
||||||
this->AddChild( m_Difficulty );
|
this->AddChild( m_Difficulty );
|
||||||
@@ -90,7 +90,7 @@ void DifficultyMeter::Load()
|
|||||||
if( SHOW_METER )
|
if( SHOW_METER )
|
||||||
{
|
{
|
||||||
m_textMeter.SetName( "Meter" );
|
m_textMeter.SetName( "Meter" );
|
||||||
m_textMeter.LoadFromFont( THEME->GetPathToN( ssprintf("%s meter", m_sName.c_str())) );
|
m_textMeter.LoadFromFont( THEME->GetPathN(m_sName,"meter") );
|
||||||
SET_XY_AND_ON_COMMAND( m_textMeter );
|
SET_XY_AND_ON_COMMAND( m_textMeter );
|
||||||
this->AddChild( &m_textMeter );
|
this->AddChild( &m_textMeter );
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -732,7 +732,7 @@ int GameState::GetCourseSongIndex() const
|
|||||||
CString GameState::GetPlayerDisplayName( PlayerNumber pn ) const
|
CString GameState::GetPlayerDisplayName( PlayerNumber pn ) const
|
||||||
{
|
{
|
||||||
ASSERT( IsPlayerEnabled(pn) );
|
ASSERT( IsPlayerEnabled(pn) );
|
||||||
const CString defaultnames[NUM_PLAYERS] = { "PLAYER 1", "PLAYER 2" };
|
const CString defaultnames[NUM_PLAYERS] = { "Player 1", "Player 2" };
|
||||||
if( IsHumanPlayer(pn) )
|
if( IsHumanPlayer(pn) )
|
||||||
{
|
{
|
||||||
if( !PROFILEMAN->GetPlayerName(pn).empty() )
|
if( !PROFILEMAN->GetPlayerName(pn).empty() )
|
||||||
|
|||||||
@@ -290,6 +290,19 @@ void ScreenEvaluation::Init()
|
|||||||
//
|
//
|
||||||
m_soundStart.Load( THEME->GetPathToS("ScreenEvaluation start") );
|
m_soundStart.Load( THEME->GetPathToS("ScreenEvaluation start") );
|
||||||
|
|
||||||
|
|
||||||
|
//
|
||||||
|
// init player name area
|
||||||
|
//
|
||||||
|
FOREACH_EnabledPlayer( p )
|
||||||
|
{
|
||||||
|
m_textPlayerName[p].LoadFromFont( THEME->GetPathF(m_sName,"PlayerName") );
|
||||||
|
m_textPlayerName[p].SetName( ssprintf("PlayerNameP%d",p+1) );
|
||||||
|
m_textPlayerName[p].SetText( GAMESTATE->GetPlayerDisplayName(p) );
|
||||||
|
SET_XY_AND_ON_COMMAND( m_textPlayerName[p] );
|
||||||
|
this->AddChild( &m_textPlayerName[p] );
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// init banner area
|
// init banner area
|
||||||
//
|
//
|
||||||
@@ -375,6 +388,23 @@ void ScreenEvaluation::Init()
|
|||||||
SET_XY_AND_ON_COMMAND( m_DifficultyIcon[p] );
|
SET_XY_AND_ON_COMMAND( m_DifficultyIcon[p] );
|
||||||
this->AddChild( &m_DifficultyIcon[p] );
|
this->AddChild( &m_DifficultyIcon[p] );
|
||||||
|
|
||||||
|
m_DifficultyMeter[p].SetName( ssprintf("ScreenEvaluation DifficultyMeterP%d",p+1) );
|
||||||
|
m_DifficultyMeter[p].Load();
|
||||||
|
switch( m_Type )
|
||||||
|
{
|
||||||
|
case stage:
|
||||||
|
m_DifficultyMeter[p].SetFromSteps( GAMESTATE->m_pCurSteps[p] );
|
||||||
|
break;
|
||||||
|
case course:
|
||||||
|
m_DifficultyMeter[p].SetFromCourse( GAMESTATE->m_pCurCourse, p );
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
ASSERT(0);
|
||||||
|
}
|
||||||
|
m_DifficultyMeter[p].SetName( ssprintf("DifficultyMeterP%d",p+1) );
|
||||||
|
SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
|
||||||
|
this->AddChild( &m_DifficultyMeter[p] );
|
||||||
|
|
||||||
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathToF("Common normal") );
|
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathToF("Common normal") );
|
||||||
CString sPO = GAMESTATE->m_PlayerOptions[p].GetThemedString();
|
CString sPO = GAMESTATE->m_PlayerOptions[p].GetThemedString();
|
||||||
sPO.Replace( ", ", PLAYER_OPTIONS_SEPARATOR );
|
sPO.Replace( ", ", PLAYER_OPTIONS_SEPARATOR );
|
||||||
@@ -1127,15 +1157,20 @@ void ScreenEvaluation::CommitScores(
|
|||||||
|
|
||||||
void ScreenEvaluation::TweenOffScreen()
|
void ScreenEvaluation::TweenOffScreen()
|
||||||
{
|
{
|
||||||
|
// player name area
|
||||||
|
FOREACH_EnabledPlayer( p )
|
||||||
|
{
|
||||||
|
OFF_COMMAND( m_textPlayerName[p] );
|
||||||
|
}
|
||||||
|
|
||||||
// large banner area
|
// large banner area
|
||||||
OFF_COMMAND( m_LargeBanner );
|
OFF_COMMAND( m_LargeBanner );
|
||||||
OFF_COMMAND( m_sprLargeBannerFrame );
|
OFF_COMMAND( m_sprLargeBannerFrame );
|
||||||
OFF_COMMAND( m_sprStage );
|
OFF_COMMAND( m_sprStage );
|
||||||
FOREACH_PlayerNumber( p )
|
FOREACH_EnabledPlayer( p )
|
||||||
{
|
{
|
||||||
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
||||||
continue;
|
|
||||||
OFF_COMMAND( m_DifficultyIcon[p] );
|
OFF_COMMAND( m_DifficultyIcon[p] );
|
||||||
|
OFF_COMMAND( m_DifficultyMeter[p] );
|
||||||
OFF_COMMAND( m_textPlayerOptions[p] );
|
OFF_COMMAND( m_textPlayerOptions[p] );
|
||||||
OFF_COMMAND( m_sprDisqualified[p] );
|
OFF_COMMAND( m_sprDisqualified[p] );
|
||||||
}
|
}
|
||||||
@@ -1150,10 +1185,8 @@ void ScreenEvaluation::TweenOffScreen()
|
|||||||
// grade area
|
// grade area
|
||||||
if( SHOW_GRADE_AREA )
|
if( SHOW_GRADE_AREA )
|
||||||
{
|
{
|
||||||
FOREACH_PlayerNumber( p )
|
FOREACH_EnabledPlayer( p )
|
||||||
{
|
{
|
||||||
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
||||||
continue;
|
|
||||||
OFF_COMMAND( m_sprGradeFrame[p] );
|
OFF_COMMAND( m_sprGradeFrame[p] );
|
||||||
OFF_COMMAND( m_Grades[p] );
|
OFF_COMMAND( m_Grades[p] );
|
||||||
OFF_COMMAND( m_sprGrade[p] );
|
OFF_COMMAND( m_sprGrade[p] );
|
||||||
@@ -1162,11 +1195,8 @@ void ScreenEvaluation::TweenOffScreen()
|
|||||||
|
|
||||||
if( SHOW_GRAPH_AREA )
|
if( SHOW_GRAPH_AREA )
|
||||||
{
|
{
|
||||||
FOREACH_PlayerNumber( p )
|
FOREACH_EnabledPlayer( p )
|
||||||
{
|
{
|
||||||
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
||||||
continue; // skip
|
|
||||||
|
|
||||||
OFF_COMMAND( m_sprGraphFrame[p] );
|
OFF_COMMAND( m_sprGraphFrame[p] );
|
||||||
OFF_COMMAND( m_Graph[p] );
|
OFF_COMMAND( m_Graph[p] );
|
||||||
}
|
}
|
||||||
@@ -1174,11 +1204,8 @@ void ScreenEvaluation::TweenOffScreen()
|
|||||||
|
|
||||||
if( SHOW_COMBO_AREA )
|
if( SHOW_COMBO_AREA )
|
||||||
{
|
{
|
||||||
FOREACH_PlayerNumber( p )
|
FOREACH_EnabledPlayer( p )
|
||||||
{
|
{
|
||||||
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
||||||
continue; // skip
|
|
||||||
|
|
||||||
OFF_COMMAND( m_Combo[p] );
|
OFF_COMMAND( m_Combo[p] );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,6 +21,7 @@
|
|||||||
#include "ScoreDisplayNormal.h"
|
#include "ScoreDisplayNormal.h"
|
||||||
#include "Banner.h"
|
#include "Banner.h"
|
||||||
#include "DifficultyIcon.h"
|
#include "DifficultyIcon.h"
|
||||||
|
#include "DifficultyMeter.h"
|
||||||
#include "PercentageDisplay.h"
|
#include "PercentageDisplay.h"
|
||||||
#include "GraphDisplay.h"
|
#include "GraphDisplay.h"
|
||||||
#include "ComboGraph.h"
|
#include "ComboGraph.h"
|
||||||
@@ -76,11 +77,15 @@ protected:
|
|||||||
BGAnimation m_bgOverlay;
|
BGAnimation m_bgOverlay;
|
||||||
ConditionalBGA m_bgCondBga;
|
ConditionalBGA m_bgCondBga;
|
||||||
|
|
||||||
|
// player name area
|
||||||
|
BitmapText m_textPlayerName[NUM_PLAYERS];
|
||||||
|
|
||||||
// banner area
|
// banner area
|
||||||
Banner m_LargeBanner;
|
Banner m_LargeBanner;
|
||||||
AutoActor m_sprLargeBannerFrame;
|
AutoActor m_sprLargeBannerFrame;
|
||||||
AutoActor m_sprStage;
|
AutoActor m_sprStage;
|
||||||
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
|
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
|
||||||
|
DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
|
||||||
BitmapText m_textPlayerOptions[NUM_PLAYERS];
|
BitmapText m_textPlayerOptions[NUM_PLAYERS];
|
||||||
AutoActor m_sprDisqualified[NUM_PLAYERS];
|
AutoActor m_sprDisqualified[NUM_PLAYERS];
|
||||||
Banner m_SmallBanner[MAX_SONGS_TO_SHOW];
|
Banner m_SmallBanner[MAX_SONGS_TO_SHOW];
|
||||||
|
|||||||
@@ -613,15 +613,16 @@ void ScreenGameplay::Init()
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
FOREACH_PlayerNumber(p)
|
FOREACH_EnabledPlayer(p)
|
||||||
{
|
{
|
||||||
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
m_DifficultyIcon[p].Load( THEME->GetPathToG(ssprintf("ScreenGameplay difficulty icons 2x%d",NUM_DIFFICULTIES)) );
|
m_DifficultyIcon[p].Load( THEME->GetPathToG(ssprintf("ScreenGameplay difficulty icons 2x%d",NUM_DIFFICULTIES)) );
|
||||||
|
|
||||||
/* Position it in LoadNextSong. */
|
/* Position it in LoadNextSong. */
|
||||||
this->AddChild( &m_DifficultyIcon[p] );
|
this->AddChild( &m_DifficultyIcon[p] );
|
||||||
|
|
||||||
|
m_DifficultyMeter[p].SetName( ssprintf("ScreenGameplay DifficultyMeterP%d",p+1) );
|
||||||
|
m_DifficultyMeter[p].Load();
|
||||||
|
/* Position it in LoadNextSong. */
|
||||||
|
this->AddChild( &m_DifficultyMeter[p] );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -912,7 +913,8 @@ void ScreenGameplay::LoadNextSong()
|
|||||||
PREFSMAN->m_iProgressiveNonstopLifebar);
|
PREFSMAN->m_iProgressiveNonstopLifebar);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_DifficultyIcon[p].SetFromSteps( PlayerNumber(p), GAMESTATE->m_pCurSteps[p] );
|
m_DifficultyIcon[p].SetFromSteps( p, GAMESTATE->m_pCurSteps[p] );
|
||||||
|
m_DifficultyMeter[p].SetFromSteps( GAMESTATE->m_pCurSteps[p] );
|
||||||
|
|
||||||
/* The actual note data for scoring is the base class of Player. This includes
|
/* The actual note data for scoring is the base class of Player. This includes
|
||||||
* transforms, like Wide. Otherwise, the scoring will operate on the wrong data. */
|
* transforms, like Wide. Otherwise, the scoring will operate on the wrong data. */
|
||||||
@@ -964,11 +966,11 @@ void ScreenGameplay::LoadNextSong()
|
|||||||
{
|
{
|
||||||
FOREACH_EnabledPlayer( p )
|
FOREACH_EnabledPlayer( p )
|
||||||
{
|
{
|
||||||
if( !GAMESTATE->IsPlayerEnabled(PlayerNumber(p)) )
|
|
||||||
continue;
|
|
||||||
|
|
||||||
m_DifficultyIcon[p].SetName( ssprintf("DifficultyP%d%s%s",p+1,bExtra?"Extra":"",bReverse[p]?"Reverse":"") );
|
m_DifficultyIcon[p].SetName( ssprintf("DifficultyP%d%s%s",p+1,bExtra?"Extra":"",bReverse[p]?"Reverse":"") );
|
||||||
SET_XY( m_DifficultyIcon[p] );
|
SET_XY( m_DifficultyIcon[p] );
|
||||||
|
|
||||||
|
m_DifficultyMeter[p].SetName( ssprintf("DifficultyMeterP%d%s%s",p+1,bExtra?"Extra":"",bReverse[p]?"Reverse":"") );
|
||||||
|
SET_XY( m_DifficultyMeter[p] );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2317,6 +2319,7 @@ void ScreenGameplay::TweenOnScreen()
|
|||||||
ON_COMMAND( m_textPlayerOptions[p] );
|
ON_COMMAND( m_textPlayerOptions[p] );
|
||||||
ON_COMMAND( m_ActiveAttackList[p] );
|
ON_COMMAND( m_ActiveAttackList[p] );
|
||||||
ON_COMMAND( m_DifficultyIcon[p] );
|
ON_COMMAND( m_DifficultyIcon[p] );
|
||||||
|
ON_COMMAND( m_DifficultyMeter[p] );
|
||||||
}
|
}
|
||||||
m_Overlay.PlayCommand("On");
|
m_Overlay.PlayCommand("On");
|
||||||
}
|
}
|
||||||
@@ -2350,6 +2353,7 @@ void ScreenGameplay::TweenOffScreen()
|
|||||||
OFF_COMMAND( m_textPlayerOptions[p] );
|
OFF_COMMAND( m_textPlayerOptions[p] );
|
||||||
OFF_COMMAND( m_ActiveAttackList[p] );
|
OFF_COMMAND( m_ActiveAttackList[p] );
|
||||||
OFF_COMMAND( m_DifficultyIcon[p] );
|
OFF_COMMAND( m_DifficultyIcon[p] );
|
||||||
|
OFF_COMMAND( m_DifficultyMeter[p] );
|
||||||
}
|
}
|
||||||
m_Overlay.PlayCommand("Off");
|
m_Overlay.PlayCommand("Off");
|
||||||
|
|
||||||
|
|||||||
@@ -23,6 +23,7 @@
|
|||||||
#include "LifeMeter.h"
|
#include "LifeMeter.h"
|
||||||
#include "ScoreDisplay.h"
|
#include "ScoreDisplay.h"
|
||||||
#include "DifficultyIcon.h"
|
#include "DifficultyIcon.h"
|
||||||
|
#include "DifficultyMeter.h"
|
||||||
#include "BPMDisplay.h"
|
#include "BPMDisplay.h"
|
||||||
class Inventory;
|
class Inventory;
|
||||||
#include "BeginnerHelper.h"
|
#include "BeginnerHelper.h"
|
||||||
@@ -165,6 +166,7 @@ protected:
|
|||||||
Inventory* m_pInventory[NUM_PLAYERS];
|
Inventory* m_pInventory[NUM_PLAYERS];
|
||||||
|
|
||||||
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
|
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
|
||||||
|
DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
|
||||||
|
|
||||||
Sprite m_sprOniGameOver[NUM_PLAYERS];
|
Sprite m_sprOniGameOver[NUM_PLAYERS];
|
||||||
void ShowOniGameOver( PlayerNumber pn );
|
void ShowOniGameOver( PlayerNumber pn );
|
||||||
|
|||||||
Reference in New Issue
Block a user