add DifficultyMeter to ScreenGameplay, ScreenEval
add PlayerName to ScreenEval
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@@ -732,7 +732,7 @@ int GameState::GetCourseSongIndex() const
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CString GameState::GetPlayerDisplayName( PlayerNumber pn ) const
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{
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ASSERT( IsPlayerEnabled(pn) );
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const CString defaultnames[NUM_PLAYERS] = { "PLAYER 1", "PLAYER 2" };
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const CString defaultnames[NUM_PLAYERS] = { "Player 1", "Player 2" };
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if( IsHumanPlayer(pn) )
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{
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if( !PROFILEMAN->GetPlayerName(pn).empty() )
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