ActorCommands -> ActorUtil::ParseActorCommands
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@@ -6,6 +6,7 @@
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "PlayerState.h"
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#include "ActorUtil.h"
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#define ITEM_X( i ) THEME->GetMetricF("ScoreDisplayBattle",ssprintf("Item%dX",i+1))
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#define ITEM_Y( i ) THEME->GetMetricF("ScoreDisplayBattle",ssprintf("Item%dY",i+1))
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@@ -50,14 +51,14 @@ void ScoreDisplayBattle::Update( float fDelta )
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if( sNewModifier == "" )
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{
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m_ItemIcon[s].RunCommands( ActorCommands( "linear,0.25;zoom,0" ) );
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m_ItemIcon[s].RunCommands( ActorUtil::ParseActorCommands( "linear,0.25;zoom,0" ) );
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}
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else
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{
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// TODO: Cache all of the icon graphics so we don't load them dynamically from disk.
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m_ItemIcon[s].Load( THEME->GetPathG("ScoreDisplayBattle","icon "+sNewModifier) );
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m_ItemIcon[s].StopTweening();
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apActorCommands acmds = ActorCommands(
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apActorCommands acmds = ActorUtil::ParseActorCommands(
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"diffuse,1,1,1,1;zoom,1;"
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"sleep,0.1;linear,0;diffusealpha,0;"
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"sleep,0.1;linear,0;diffusealpha,1;"
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