ActorCommands -> ActorUtil::ParseActorCommands
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@@ -394,6 +394,11 @@ Actor* ActorUtil::MakeActor( const RString &sPath_, const XNode *pParent, Actor
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}
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}
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apActorCommands ActorUtil::ParseActorCommands( const RString &sCommands )
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{
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return ActorCommands( sCommands );
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}
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void ActorUtil::SetXY( Actor& actor, const RString &sType )
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{
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ASSERT( !actor.GetName().empty() );
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