added methods to Style
GetColumnInfo and GetColumnDrawOrder
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@@ -126,11 +126,47 @@ public:
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DEFINE_METHOD( NeedsZoomOutWith2Players, m_bNeedsZoomOutWith2Players )
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DEFINE_METHOD( LockedDifficulty, m_bLockDifficulties )
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static int GetColumnInfo( T* p, lua_State *L )
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{
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PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
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int iCol = IArg(2) - 1;
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if( iCol < 0 || iCol >= p->m_iColsPerPlayer )
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{
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LOG->Warn( "Style:GetColumnDrawOrder(): column %i out of range( 1 to %i )", iCol+1, p->m_iColsPerPlayer );
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return 0;
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}
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LuaTable ret;
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lua_pushnumber( L, p->m_ColumnInfo[pn][iCol].track+1 );
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ret.Set( L, "Track" );
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lua_pushnumber( L, p->m_ColumnInfo[pn][iCol].fXOffset );
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ret.Set( L, "XOffset" );
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lua_pushstring( L, p->ColToButtonName(iCol) );
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ret.Set( L, "Name" );
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ret.PushSelf(L);
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return 1;
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}
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static int GetColumnDrawOrder( T* p, lua_State *L )
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{
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int iCol = IArg(1) - 1;
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if( iCol < 0 || iCol >= p->m_iColsPerPlayer*NUM_PLAYERS )
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{
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LOG->Warn( "Style:GetColumnDrawOrder(): column %i out of range( 1 to %i )", iCol+1, p->m_iColsPerPlayer*NUM_PLAYERS );
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return 0;
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}
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lua_pushnumber( L, p->m_iColumnDrawOrder[iCol]+1 );
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return 1;
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}
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LunaStyle()
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{
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ADD_METHOD( GetName );
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ADD_METHOD( GetStyleType );
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ADD_METHOD( GetStepsType );
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ADD_METHOD( GetColumnInfo );
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ADD_METHOD( GetColumnDrawOrder );
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ADD_METHOD( ColumnsPerPlayer );
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ADD_METHOD( NeedsZoomOutWith2Players );
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ADD_METHOD( LockedDifficulty );
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