yuck. ActorScroller doesn't need UseScroller, but BGAnimation does. Move
the hack into BGAnimation, which is on its way out anyway.
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@@ -149,8 +149,12 @@ void BGAnimation::LoadFromAniDir( const CString &_sAniDir )
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void BGAnimation::LoadFromNode( const CString& sDir, const XNode* pNode )
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void BGAnimation::LoadFromNode( const CString& sDir, const XNode* pNode )
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{
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{
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bool bUseScroller = false;
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pNode->GetAttrValue( "UseScroller", bUseScroller );
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if( bUseScroller )
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ActorScrollerAutoDeleteChildren::LoadFromNode( sDir, pNode );
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ActorScrollerAutoDeleteChildren::LoadFromNode( sDir, pNode );
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else
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ActorFrame::LoadFromNode( sDir, pNode );
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/* Backwards-compatibility: if a "LengthSeconds" value is present, create a dummy
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/* Backwards-compatibility: if a "LengthSeconds" value is present, create a dummy
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* actor that sleeps for the given length of time. This will extend GetTweenTimeLeft. */
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* actor that sleeps for the given length of time. This will extend GetTweenTimeLeft. */
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