yuck. ActorScroller doesn't need UseScroller, but BGAnimation does. Move

the hack into BGAnimation, which is on its way out anyway.
This commit is contained in:
Glenn Maynard
2005-09-24 23:43:06 +00:00
parent b389ded342
commit 3a185cc977
+6 -2
View File
@@ -149,8 +149,12 @@ void BGAnimation::LoadFromAniDir( const CString &_sAniDir )
void BGAnimation::LoadFromNode( const CString& sDir, const XNode* pNode )
{
ActorScrollerAutoDeleteChildren::LoadFromNode( sDir, pNode );
bool bUseScroller = false;
pNode->GetAttrValue( "UseScroller", bUseScroller );
if( bUseScroller )
ActorScrollerAutoDeleteChildren::LoadFromNode( sDir, pNode );
else
ActorFrame::LoadFromNode( sDir, pNode );
/* Backwards-compatibility: if a "LengthSeconds" value is present, create a dummy
* actor that sleeps for the given length of time. This will extend GetTweenTimeLeft. */