split LockCards into LockCards, UnlockCards
This commit is contained in:
@@ -108,7 +108,7 @@ void GameState::Reset()
|
||||
{
|
||||
EndGame();
|
||||
|
||||
MEMCARDMAN->LockCards( true );
|
||||
MEMCARDMAN->LockCards();
|
||||
|
||||
ASSERT( THEME );
|
||||
|
||||
@@ -216,7 +216,7 @@ void GameState::BeginGame()
|
||||
// even if attract sounds are set to off.
|
||||
m_iNumTimesThroughAttract = -1;
|
||||
|
||||
MEMCARDMAN->LockCards( false );
|
||||
MEMCARDMAN->UnlockCards();
|
||||
}
|
||||
|
||||
void GameState::PlayersFinalized()
|
||||
@@ -227,7 +227,7 @@ void GameState::PlayersFinalized()
|
||||
m_bPlayersFinalized = true;
|
||||
|
||||
MEMCARDMAN->PauseMountingThread();
|
||||
MEMCARDMAN->LockCards( true ); // this does a mount
|
||||
MEMCARDMAN->LockCards(); // this does a mount
|
||||
|
||||
// apply saved default modifiers if any
|
||||
FOREACH_HumanPlayer( pn )
|
||||
|
||||
Reference in New Issue
Block a user