split LockCards into LockCards, UnlockCards

This commit is contained in:
Glenn Maynard
2005-01-27 19:42:34 +00:00
parent 39604143f6
commit 39b9a68473
3 changed files with 33 additions and 30 deletions
+3 -3
View File
@@ -108,7 +108,7 @@ void GameState::Reset()
{
EndGame();
MEMCARDMAN->LockCards( true );
MEMCARDMAN->LockCards();
ASSERT( THEME );
@@ -216,7 +216,7 @@ void GameState::BeginGame()
// even if attract sounds are set to off.
m_iNumTimesThroughAttract = -1;
MEMCARDMAN->LockCards( false );
MEMCARDMAN->UnlockCards();
}
void GameState::PlayersFinalized()
@@ -227,7 +227,7 @@ void GameState::PlayersFinalized()
m_bPlayersFinalized = true;
MEMCARDMAN->PauseMountingThread();
MEMCARDMAN->LockCards( true ); // this does a mount
MEMCARDMAN->LockCards(); // this does a mount
// apply saved default modifiers if any
FOREACH_HumanPlayer( pn )