Adjust fail mode after player options, not before.

This commit is contained in:
Glenn Maynard
2003-07-24 03:54:34 +00:00
parent e08a001137
commit 3967e4ca80
6 changed files with 55 additions and 50 deletions
+1 -1
View File
@@ -104,7 +104,7 @@ void ScreenSongOptions::ExportOptions()
if( so.m_FailType != (SongOptions::FailType)m_iSelectedOption[0][SO_FAIL] )
{
/* The user is changing the fail mode explicitly; stop messing with it. */
GAMESTATE->m_bChangedFailMode = true;
GAMESTATE->m_bChangedFailType = true;
so.m_FailType = (SongOptions::FailType)m_iSelectedOption[0][SO_FAIL];
}
so.m_bAssistTick = !!m_iSelectedOption[0][SO_ASSIST];