Adjust fail mode after player options, not before.

This commit is contained in:
Glenn Maynard
2003-07-24 03:54:34 +00:00
parent e08a001137
commit 3967e4ca80
6 changed files with 55 additions and 50 deletions
+1 -46
View File
@@ -669,51 +669,6 @@ void ScreenSelectMusic::HarderDifficulty( PlayerNumber pn )
AfterNotesChange( pn );
}
template<class T>
void setmin( T &a, const T &b )
{
a = min(a, b);
}
template<class T>
void setmax( T &a, const T &b )
{
a = max(a, b);
}
/* Adjust game options. These settings may be overridden again later by the
* SongOptions menu. */
void ScreenSelectMusic::AdjustOptions()
{
/* Find the easiest difficulty notes selected by either player. */
Difficulty dc = DIFFICULTY_INVALID;
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue; // skip
dc = min(dc, GAMESTATE->m_pCurNotes[p]->GetDifficulty());
}
if( !GAMESTATE->m_bChangedFailMode )
{
/* Reset the fail type to the default. */
SongOptions so;
so.FromString( PREFSMAN->m_sDefaultModifiers );
GAMESTATE->m_SongOptions.m_FailType = so.m_FailType;
/* Easy and beginner are never harder than FAIL_END_OF_SONG. */
if(dc <= DIFFICULTY_EASY)
setmax(GAMESTATE->m_SongOptions.m_FailType, SongOptions::FAIL_END_OF_SONG);
/* If beginner's steps were chosen, and this is the first stage,
* turn off failure completely--always give a second try. */
if(dc == DIFFICULTY_BEGINNER &&
!PREFSMAN->m_bEventMode && /* stage index is meaningless in event mode */
GAMESTATE->m_iCurrentStageIndex == 0)
setmax(GAMESTATE->m_SongOptions.m_FailType, SongOptions::FAIL_OFF);
}
}
void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
{
@@ -754,6 +709,7 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
}
else
{
GAMESTATE->AdjustFailType();
SOUNDMAN->StopMusic();
SCREENMAN->SetNewScreen( NEXT_SCREEN(GAMESTATE->m_PlayMode) );
}
@@ -822,7 +778,6 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
if( GAMESTATE->IsCourseMode() )
GAMESTATE->m_PlayMode = PLAY_MODE_ARCADE;
AdjustOptions();
break;
}
case TYPE_COURSE: