Adjust fail mode after player options, not before.
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@@ -362,6 +362,8 @@ void ScreenPlayerOptions::GoToPrevState()
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void ScreenPlayerOptions::GoToNextState()
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{
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GAMESTATE->AdjustFailType();
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if( GAMESTATE->m_bEditing )
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SCREENMAN->PopTopScreen();
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else if( m_bGoToOptions )
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