use same zbias in D3D as OpenGL
This commit is contained in:
@@ -488,7 +488,6 @@ void Model::DrawPrimitives()
|
||||
DISPLAY->SetSphereEnironmentMapping( mat.alpha.bSphereMapped );
|
||||
// UGLY: This overrides the Actor's BlendMode
|
||||
DISPLAY->SetTextureModeAdd();
|
||||
//DISPLAY->SetTextureModeModulate();
|
||||
DISPLAY->SetTextureFiltering( true );
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user