use same zbias in D3D as OpenGL

This commit is contained in:
Chris Danford
2004-04-25 18:52:27 +00:00
parent 11c7a06e23
commit 3963ee8501
3 changed files with 2 additions and 3 deletions
-1
View File
@@ -488,7 +488,6 @@ void Model::DrawPrimitives()
DISPLAY->SetSphereEnironmentMapping( mat.alpha.bSphereMapped );
// UGLY: This overrides the Actor's BlendMode
DISPLAY->SetTextureModeAdd();
//DISPLAY->SetTextureModeModulate();
DISPLAY->SetTextureFiltering( true );
}
}