fix comment
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@@ -441,7 +441,7 @@ void PrefsManager::RestoreGamePrefs()
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{
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ASSERT( !m_sCurrentGame.Get().empty() )
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// save off old values
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// load prefs
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map<CString, GamePrefs>::const_iterator iter = m_mapGameNameToGamePrefs.find( m_sCurrentGame );
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if( iter == m_mapGameNameToGamePrefs.end() )
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return;
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