diff --git a/extern/for_mingw/bin/avcodec-55.dll b/extern/for_mingw/bin/avcodec-55.dll new file mode 100644 index 0000000000..fd4d6786f3 Binary files /dev/null and b/extern/for_mingw/bin/avcodec-55.dll differ diff --git a/extern/for_mingw/bin/avdevice-55.dll b/extern/for_mingw/bin/avdevice-55.dll new file mode 100644 index 0000000000..b578cd4d17 Binary files /dev/null and b/extern/for_mingw/bin/avdevice-55.dll differ diff --git a/extern/for_mingw/bin/avfilter-3.dll b/extern/for_mingw/bin/avfilter-3.dll new file mode 100644 index 0000000000..971429d4a6 Binary files /dev/null and b/extern/for_mingw/bin/avfilter-3.dll differ diff --git a/extern/for_mingw/bin/avformat-55.dll b/extern/for_mingw/bin/avformat-55.dll new file mode 100644 index 0000000000..3a5772e087 Binary files /dev/null and b/extern/for_mingw/bin/avformat-55.dll differ diff --git a/extern/for_mingw/bin/avutil-52.dll b/extern/for_mingw/bin/avutil-52.dll new file mode 100644 index 0000000000..0d51522516 Binary files /dev/null and b/extern/for_mingw/bin/avutil-52.dll differ diff --git a/extern/for_mingw/bin/swresample-0.dll b/extern/for_mingw/bin/swresample-0.dll new file mode 100644 index 0000000000..63c9595b48 Binary files /dev/null and b/extern/for_mingw/bin/swresample-0.dll differ diff --git a/extern/for_mingw/bin/swscale-2.dll b/extern/for_mingw/bin/swscale-2.dll new file mode 100644 index 0000000000..7bd832fbd1 Binary files /dev/null and b/extern/for_mingw/bin/swscale-2.dll differ diff --git a/extern/for_mingw/include/GL/glew.h b/extern/for_mingw/include/GL/glew.h new file mode 100644 index 0000000000..51a29ef8b9 --- /dev/null +++ b/extern/for_mingw/include/GL/glew.h @@ -0,0 +1,18062 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__gl2_h_) +#error gl2.h included before glew.h +#endif +#if defined(__gltypes_h_) +#error gltypes.h included before glew.h +#endif +#if defined(__REGAL_H__) +#error Regal.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define __gltypes_h_ +#define __REGAL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* */ +#ifndef APIENTRY +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define APIENTRY __stdcall +# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY APIENTRY +#endif + +/* + * GLEW_STATIC is defined for static library. + * GLEW_BUILD is defined for building the DLL library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ +/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ + +#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +#include +#else +#include +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY + +/* + * GLEW_STATIC is defined for static library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# if defined(__GNUC__) && __GNUC__>=4 +# define GLEWAPI extern __attribute__ ((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +#endif + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY +#endif + +#endif /* _WIN32 */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) && _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +#elif defined(_MSC_VER) || defined(__BORLANDC__) +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; + +#define GL_ZERO 0 +#define GL_FALSE 0 +#define GL_LOGIC_OP 0x0BF1 +#define GL_NONE 0 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_NO_ERROR 0 +#define GL_POINTS 0x0000 +#define GL_CURRENT_BIT 0x00000001 +#define GL_TRUE 1 +#define GL_ONE 1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_POINT_BIT 0x00000002 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_BIT 0x00000004 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_R3_G3_B2 0x2A10 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_HINT_BIT 0x00008000 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include +# else +# include +# endif +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ + +#ifndef GL_VERSION_1_2_1 +#define GL_VERSION_1_2_1 1 + +#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) + +#endif /* GL_VERSION_1_2_1 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_RGB10_A2UI 0x906F + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 + +#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) + +#endif /* GL_VERSION_4_1 */ + +/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F + +#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) + +#endif /* GL_VERSION_4_2 */ + +/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 + +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E + +#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) + +#endif /* GL_VERSION_4_3 */ + +/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 + +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 + +#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) + +#endif /* GL_VERSION_4_4 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) + +#endif /* GL_AMD_blend_minmax_factor */ + +/* ----------------------- GL_AMD_conservative_depth ----------------------- */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 + +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) + +#endif /* GL_AMD_conservative_depth */ + +/* -------------------------- GL_AMD_debug_output -------------------------- */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); + +#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) + +#endif /* GL_AMD_debug_output */ + +/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 + +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F + +#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) + +#endif /* GL_AMD_depth_clamp_separate */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 + +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RG8UI 0x8238 +#define GL_RG16UI 0x823A +#define GL_RGBA8UI 0x8D7C +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); + +#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) + +#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) + +#endif /* GL_AMD_interleaved_elements */ + +/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) +#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) + +#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) + +#endif /* GL_AMD_multi_draw_indirect */ + +/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 + +typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); +typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); + +#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) + +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) + +#endif /* GL_AMD_name_gen_delete */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* -------------------------- GL_AMD_pinned_memory ------------------------- */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 + +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 + +#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) + +#endif /* GL_AMD_pinned_memory */ + +/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 + +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 + +#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) + +#endif /* GL_AMD_query_buffer_object */ + +/* ------------------------ GL_AMD_sample_positions ------------------------ */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F + +typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); + +#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) + +#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) + +#endif /* GL_AMD_sample_positions */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 + +#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) + +#endif /* GL_AMD_shader_trinary_minmax */ + +/* ------------------------- GL_AMD_sparse_texture ------------------------- */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 + +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); + +#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) +#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) + +#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) + +#endif /* GL_AMD_sparse_texture */ + +/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 + +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D + +typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); + +#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) + +#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) + +#endif /* GL_AMD_stencil_operation_extended */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 + +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 + +#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) + +#endif /* GL_AMD_vertex_shader_layer */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 + +#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 + +#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) + +#endif /* GL_ANGLE_depth_texture */ + +/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) + +#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) + +#endif /* GL_ANGLE_framebuffer_blit */ + +/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) + +#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) + +#endif /* GL_ANGLE_framebuffer_multisample */ + +/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) +#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) +#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) + +#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) + +#endif /* GL_ANGLE_instanced_arrays */ + +/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 + +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 + +#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +/* ------------------------ GL_ANGLE_program_binary ------------------------ */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 + +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 + +#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) + +#endif /* GL_ANGLE_program_binary */ + +/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt1 +#define GL_ANGLE_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 + +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 + +#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) + +#endif /* GL_ANGLE_texture_usage */ + +/* -------------------------- GL_ANGLE_timer_query ------------------------- */ + +#ifndef GL_ANGLE_timer_query +#define GL_ANGLE_timer_query 1 + +#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 +#define GL_CURRENT_QUERY_ANGLE 0x8865 +#define GL_QUERY_RESULT_ANGLE 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 +#define GL_TIME_ELAPSED_ANGLE 0x88BF +#define GL_TIMESTAMP_ANGLE 0x8E28 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); + +#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) +#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) +#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) +#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) +#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) +#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) +#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) +#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) +#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) +#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) +#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) + +#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) + +#endif /* GL_ANGLE_timer_query */ + +/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 + +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 + +typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); + +#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) + +#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) + +#endif /* GL_ANGLE_translated_shader_source */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 + +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_RGB565 0x8D62 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + +typedef int GLfixed; + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); +typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length); + +#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) +#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) +#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) +#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) +#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) + +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) + +#endif /* GL_ARB_ES2_compatibility */ + +/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 + +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 + +#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) + +#endif /* GL_ARB_ES3_compatibility */ + +/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 + +#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) + +#endif /* GL_ARB_arrays_of_arrays */ + +/* -------------------------- GL_ARB_base_instance ------------------------- */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) +#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) +#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) + +#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) + +#endif /* GL_ARB_base_instance */ + +/* ------------------------ GL_ARB_bindless_texture ------------------------ */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 + +#define GL_UNSIGNED_INT64_ARB 0x140F + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); + +#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) +#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) +#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) +#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) +#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) +#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) +#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) +#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) +#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) +#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) +#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) +#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) +#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) +#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) +#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) +#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) + +#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) + +#endif /* GL_ARB_bindless_texture */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ------------------------- GL_ARB_buffer_storage ------------------------- */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT 0x00000040 +#define GL_MAP_COHERENT_BIT 0x00000080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid* data, GLbitfield flags); + +#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) +#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) + +#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) + +#endif /* GL_ARB_buffer_storage */ + +/* ---------------------------- GL_ARB_cl_event ---------------------------- */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 + +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + +typedef struct _cl_context *cl_context; +typedef struct _cl_event *cl_event; + +typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); + +#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) + +#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) + +#endif /* GL_ARB_cl_event */ + +/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 + +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); + +#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) +#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) +#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) +#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) + +#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) + +#endif /* GL_ARB_clear_buffer_object */ + +/* -------------------------- GL_ARB_clear_texture ------------------------- */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 + +#define GL_CLEAR_TEXTURE 0x9365 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data); + +#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) +#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) + +#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) + +#endif /* GL_ARB_clear_texture */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 + +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E + +#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +/* ------------------------- GL_ARB_compute_shader ------------------------- */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 + +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); + +#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) +#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) + +#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) + +#endif /* GL_ARB_compute_shader */ + +/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 + +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); + +#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) + +#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) + +#endif /* GL_ARB_compute_variable_group_size */ + +/* ----------------------- GL_ARB_conservative_depth ----------------------- */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 + +#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) + +#endif /* GL_ARB_conservative_depth */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* --------------------------- GL_ARB_copy_image --------------------------- */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) + +#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) + +#endif /* GL_ARB_copy_image */ + +/* -------------------------- GL_ARB_debug_output -------------------------- */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 + +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); + +#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) +#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) +#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) +#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) + +#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) + +#endif /* GL_ARB_debug_output */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 + +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + +#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) + +#endif /* GL_ARB_enhanced_layouts */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 + +#define GL_MAX_UNIFORM_LOCATIONS 0x826E + +#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) + +#endif /* GL_ARB_explicit_uniform_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 + +#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) + +#endif /* GL_ARB_fragment_layer_viewport */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 + +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); + +#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) +#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) +#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) +#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) + +#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) + +#endif /* GL_ARB_framebuffer_no_attachments */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ----------------------- GL_ARB_get_program_binary ----------------------- */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 + +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); + +#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) +#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) +#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) + +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) + +#endif /* GL_ARB_get_program_binary */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +#define glUniform1d GLEW_GET_FUN(__glewUniform1d) +#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +#define glUniform2d GLEW_GET_FUN(__glewUniform2d) +#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +#define glUniform3d GLEW_GET_FUN(__glewUniform3d) +#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +#define glUniform4d GLEW_GET_FUN(__glewUniform4d) +#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 + +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) +#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) + +#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) + +#endif /* GL_ARB_indirect_parameters */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ---------------------- GL_ARB_internalformat_query ---------------------- */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 + +#define GL_NUM_SAMPLE_COUNTS 0x9380 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) + +#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) + +#endif /* GL_ARB_internalformat_query */ + +/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 + +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); + +#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) + +#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) + +#endif /* GL_ARB_internalformat_query2 */ + +/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 + +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); + +#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) +#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) +#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) +#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) +#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) +#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) + +#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) + +#endif /* GL_ARB_invalidate_subdata */ + +/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 + +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC + +#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) + +#endif /* GL_ARB_map_buffer_alignment */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multi_bind --------------------------- */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) +#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) +#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) +#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) +#define glBindTextures GLEW_GET_FUN(__glewBindTextures) +#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) + +#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) + +#endif /* GL_ARB_multi_bind */ + +/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) +#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) + +#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) + +#endif /* GL_ARB_multi_draw_indirect */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* --------------------- GL_ARB_program_interface_query -------------------- */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 + +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); +typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); + +#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) +#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) +#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) +#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) +#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) +#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) + +#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) + +#endif /* GL_ARB_program_interface_query */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 + +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 + +#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) + +#endif /* GL_ARB_query_buffer_object */ + +/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 + +#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +/* --------------------------- GL_ARB_robustness --------------------------- */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); +typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); +typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); +typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); + +#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) +#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) +#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) +#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) +#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) +#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) +#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) +#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) +#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) +#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) +#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) +#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) +#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) +#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) +#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) +#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) +#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) +#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) +#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) + +#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) + +#endif /* GL_ARB_robustness */ + +/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ + +#ifndef GL_ARB_robustness_application_isolation +#define GL_ARB_robustness_application_isolation 1 + +#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) + +#endif /* GL_ARB_robustness_application_isolation */ + +/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ + +#ifndef GL_ARB_robustness_share_group_isolation +#define GL_ARB_robustness_share_group_isolation 1 + +#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) + +#endif /* GL_ARB_robustness_share_group_isolation */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); +typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) +#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +/* --------------------- GL_ARB_separate_shader_objects -------------------- */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 + +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ALL_SHADER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar ** strings); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); + +#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) +#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) +#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) +#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) +#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) +#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) +#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) +#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) +#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) +#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) +#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) +#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) +#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) +#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) +#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) +#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) +#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) +#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) +#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) +#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) +#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) +#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) +#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) +#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) +#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) +#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) +#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) +#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) +#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) +#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) +#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) +#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) +#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) +#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) +#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) +#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) +#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) +#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) +#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) +#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) +#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) +#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) +#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) +#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) +#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) +#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) +#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) +#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) +#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) +#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) +#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) +#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) + +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) + +#endif /* GL_ARB_separate_shader_objects */ + +/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 + +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); + +#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) + +#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) + +#endif /* GL_ARB_shader_atomic_counters */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 + +#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) + +#endif /* GL_ARB_shader_draw_parameters */ + +/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 + +#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) + +#endif /* GL_ARB_shader_group_vote */ + +/* --------------------- GL_ARB_shader_image_load_store -------------------- */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); + +#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) +#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) + +#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) + +#endif /* GL_ARB_shader_image_load_store */ + +/* ------------------------ GL_ARB_shader_image_size ----------------------- */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 + +#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) + +#endif /* GL_ARB_shader_image_size */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_precision ------------------------ */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 + +#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) + +#endif /* GL_ARB_shader_precision */ + +/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 + +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) + +#endif /* GL_ARB_shader_stencil_export */ + +/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 + +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); + +#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) + +#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) + +#endif /* GL_ARB_shader_storage_buffer_object */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_420pack -------------------- */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 + +#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) + +#endif /* GL_ARB_shading_language_420pack */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); +typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* -------------------- GL_ARB_shading_language_packing -------------------- */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 + +#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) + +#endif /* GL_ARB_shading_language_packing */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* ------------------------- GL_ARB_sparse_texture ------------------------- */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 + +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) +#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) + +#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) + +#endif /* GL_ARB_sparse_texture */ + +/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 + +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA + +#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) + +#endif /* GL_ARB_stencil_texturing */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 + +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) +#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) + +#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) + +#endif /* GL_ARB_texture_buffer_range */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLvoid *img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 + +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 + +#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 + +#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) + +#endif /* GL_ARB_texture_query_levels */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 + +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) + +#endif /* GL_ARB_texture_stencil8 */ + +/* ------------------------- GL_ARB_texture_storage ------------------------ */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 + +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) +#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) +#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) +#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) +#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) +#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) + +#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) + +#endif /* GL_ARB_texture_storage */ + +/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) +#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) +#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) +#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) + +#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) + +#endif /* GL_ARB_texture_storage_multisample */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* -------------------------- GL_ARB_texture_view -------------------------- */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureView GLEW_GET_FUN(__glewTextureView) + +#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) + +#endif /* GL_ARB_texture_view */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); + +#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) +#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) + +#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) + +#endif /* GL_ARB_transform_feedback_instanced */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); +typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices); +typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) +#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) +#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) +#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) +#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) +#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) +#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) +#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) +#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) +#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) + +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) + +#endif /* GL_ARB_vertex_attrib_64bit */ + +/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 + +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); + +#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) +#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) +#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) +#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) +#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) +#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) + +#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) + +#endif /* GL_ARB_vertex_attrib_binding */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 + +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + +#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* ------------------------- GL_ARB_viewport_array ------------------------- */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) +#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) +#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) +#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) +#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) +#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) +#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) +#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) +#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) +#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) + +#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) + +#endif /* GL_ARB_viewport_array */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_RED_BIT_ATI 0x00000001 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef GLvoid * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) +#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) +#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) +#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) +#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) +#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) +#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) +#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* -------------------------- GL_EXT_debug_marker -------------------------- */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 + +typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); +typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); + +#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) +#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) +#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) + +#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) + +#endif /* GL_EXT_debug_marker */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 + +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB + +#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid * const *indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); +typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 + +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A + +#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) + +#endif /* GL_EXT_texture_sRGB_decode */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 + +#define GL_SYNC_X11_FENCE_EXT 0x90E1 + +typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); + +#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) + +#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) + +#endif /* GL_EXT_x11_sync_object */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* -------------------------- GL_INTEL_map_texture ------------------------- */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 + +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF + +typedef GLvoid * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); +typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); + +#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) +#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) +#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) + +#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) + +#endif /* GL_INTEL_map_texture */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* ------------------------------ GL_KHR_debug ----------------------------- */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 + +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 + +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const GLvoid *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); + +#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) +#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) +#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) +#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) +#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) +#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) +#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) +#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) +#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) +#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) + +#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) + +#endif /* GL_KHR_debug */ + +/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) +#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) +#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) +#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) +#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* ----------------------- GL_NVX_conditional_render ----------------------- */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); + +#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) +#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) + +#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) + +#endif /* GL_NVX_conditional_render */ + +/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 + +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B + +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) + +#endif /* GL_NVX_gpu_memory_info */ + +/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) +#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) + +#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +/* ------------------------- GL_NV_bindless_texture ------------------------ */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) +#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) +#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) +#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) +#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) +#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) +#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) +#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) +#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) +#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) +#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) +#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) +#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) + +#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) + +#endif /* GL_NV_bindless_texture */ + +/* --------------------- GL_NV_blend_equation_advanced --------------------- */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 + +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_DISJOINT_NV 0x9283 +#define GL_CONJOINT_NV 0x9284 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_SRC_NV 0x9286 +#define GL_DST_NV 0x9287 +#define GL_SRC_OVER_NV 0x9288 +#define GL_DST_OVER_NV 0x9289 +#define GL_SRC_IN_NV 0x928A +#define GL_DST_IN_NV 0x928B +#define GL_SRC_OUT_NV 0x928C +#define GL_DST_OUT_NV 0x928D +#define GL_SRC_ATOP_NV 0x928E +#define GL_DST_ATOP_NV 0x928F +#define GL_PLUS_NV 0x9291 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_MULTIPLY_NV 0x9294 +#define GL_SCREEN_NV 0x9295 +#define GL_OVERLAY_NV 0x9296 +#define GL_DARKEN_NV 0x9297 +#define GL_LIGHTEN_NV 0x9298 +#define GL_COLORDODGE_NV 0x9299 +#define GL_COLORBURN_NV 0x929A +#define GL_HARDLIGHT_NV 0x929B +#define GL_SOFTLIGHT_NV 0x929C +#define GL_DIFFERENCE_NV 0x929E +#define GL_MINUS_NV 0x929F +#define GL_EXCLUSION_NV 0x92A0 +#define GL_CONTRAST_NV 0x92A1 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_INVERT_OVG_NV 0x92B4 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); + +#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) +#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) + +#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) + +#endif /* GL_NV_blend_equation_advanced */ + +/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 + +#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ------------------------- GL_NV_compute_program5 ------------------------ */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 + +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC + +#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) + +#endif /* GL_NV_compute_program5 */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* -------------------------- GL_NV_deep_texture3D ------------------------- */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 + +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 + +#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) + +#endif /* GL_NV_deep_texture3D */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* --------------------------- GL_NV_draw_texture -------------------------- */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); + +#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) + +#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) + +#endif /* GL_NV_draw_texture */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 + +#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) + +#endif /* GL_NV_gpu_program5_mem_extended */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* ----------------------- GL_NV_multisample_coverage ---------------------- */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 + +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) + +#endif /* GL_NV_multisample_coverage */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* -------------------------- GL_NV_path_rendering ------------------------- */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 + +#define GL_CLOSE_PATH_NV 0x00 +#define GL_BOLD_BIT_NV 0x01 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 + +typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands); +typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords); +typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray); +typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); +typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords); +typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); +typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); +typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords); +typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); +typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); + +#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) +#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) +#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) +#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) +#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) +#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) +#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) +#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) +#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) +#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) +#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) +#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) +#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) +#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) +#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) +#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) +#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) +#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) +#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) +#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) +#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) +#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) +#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) +#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) +#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) +#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) +#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) +#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) +#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) +#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) +#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) +#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) +#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) +#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) +#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) +#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) +#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) +#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) +#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) +#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) +#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) +#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) +#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) +#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) +#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) +#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) +#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) +#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) +#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) + +#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) + +#endif /* GL_NV_path_rendering */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 + +#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) + +#endif /* GL_NV_shader_atomic_counters */ + +/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 + +#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) + +#endif /* GL_NV_shader_atomic_float */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 + +#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) + +#endif /* GL_NV_shader_storage_buffer_object */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ----------------------- GL_NV_texture_multisample ----------------------- */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 + +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + +#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) +#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) +#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) +#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) +#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) +#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) + +#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) + +#endif /* GL_NV_texture_multisample */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* -------------------------- GL_NV_vdpau_interop -------------------------- */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 + +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress); +typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); + +#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) + +#endif /* GL_NV_vdpau_interop */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, GLvoid *pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 + +typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* -------------------------- GL_NV_video_capture -------------------------- */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 + +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + +typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); + +#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) +#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) +#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) +#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) +#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) +#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) + +#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) + +#endif /* GL_NV_video_capture */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_0_compatibility +#define GL_REGAL_ES1_0_compatibility 1 + +typedef int GLclampx; + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); +typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); +typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); +typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); + +#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) +#define glClearColorx GLEW_GET_FUN(__glewClearColorx) +#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) +#define glColor4x GLEW_GET_FUN(__glewColor4x) +#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) +#define glFogx GLEW_GET_FUN(__glewFogx) +#define glFogxv GLEW_GET_FUN(__glewFogxv) +#define glFrustumf GLEW_GET_FUN(__glewFrustumf) +#define glFrustumx GLEW_GET_FUN(__glewFrustumx) +#define glLightModelx GLEW_GET_FUN(__glewLightModelx) +#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) +#define glLightx GLEW_GET_FUN(__glewLightx) +#define glLightxv GLEW_GET_FUN(__glewLightxv) +#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) +#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) +#define glMaterialx GLEW_GET_FUN(__glewMaterialx) +#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) +#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) +#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) +#define glNormal3x GLEW_GET_FUN(__glewNormal3x) +#define glOrthof GLEW_GET_FUN(__glewOrthof) +#define glOrthox GLEW_GET_FUN(__glewOrthox) +#define glPointSizex GLEW_GET_FUN(__glewPointSizex) +#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) +#define glRotatex GLEW_GET_FUN(__glewRotatex) +#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) +#define glScalex GLEW_GET_FUN(__glewScalex) +#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) +#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) +#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) +#define glTranslatex GLEW_GET_FUN(__glewTranslatex) + +#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) + +#endif /* GL_REGAL_ES1_0_compatibility */ + +/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_1_compatibility +#define GL_REGAL_ES1_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); + +#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) +#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) +#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) +#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) +#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) +#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) +#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) +#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) +#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) +#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) +#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) +#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) +#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) + +#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) + +#endif /* GL_REGAL_ES1_1_compatibility */ + +/* ---------------------------- GL_REGAL_enable ---------------------------- */ + +#ifndef GL_REGAL_enable +#define GL_REGAL_enable 1 + +#define GL_ERROR_REGAL 0x9322 +#define GL_DEBUG_REGAL 0x9323 +#define GL_LOG_REGAL 0x9324 +#define GL_EMULATION_REGAL 0x9325 +#define GL_DRIVER_REGAL 0x9326 +#define GL_MISSING_REGAL 0x9360 +#define GL_TRACE_REGAL 0x9361 +#define GL_CACHE_REGAL 0x9362 +#define GL_CODE_REGAL 0x9363 +#define GL_STATISTICS_REGAL 0x9364 + +#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) + +#endif /* GL_REGAL_enable */ + +/* ------------------------- GL_REGAL_error_string ------------------------- */ + +#ifndef GL_REGAL_error_string +#define GL_REGAL_error_string 1 + +typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); + +#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) + +#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) + +#endif /* GL_REGAL_error_string */ + +/* ------------------------ GL_REGAL_extension_query ----------------------- */ + +#ifndef GL_REGAL_extension_query +#define GL_REGAL_extension_query 1 + +typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); +typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); + +#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) +#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) + +#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) + +#endif /* GL_REGAL_extension_query */ + +/* ------------------------------ GL_REGAL_log ----------------------------- */ + +#ifndef GL_REGAL_log +#define GL_REGAL_log 1 + +#define GL_LOG_ERROR_REGAL 0x9319 +#define GL_LOG_WARNING_REGAL 0x931A +#define GL_LOG_INFO_REGAL 0x931B +#define GL_LOG_APP_REGAL 0x931C +#define GL_LOG_DRIVER_REGAL 0x931D +#define GL_LOG_INTERNAL_REGAL 0x931E +#define GL_LOG_DEBUG_REGAL 0x931F +#define GL_LOG_STATUS_REGAL 0x9320 +#define GL_LOG_HTTP_REGAL 0x9321 + +typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, GLvoid *context); + +typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); + +#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) + +#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) + +#endif /* GL_REGAL_log */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid *pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +#define GL_TEXTURE_FOG_SGIX 0 +#define GL_FOG_PATCHY_FACTOR_SGIX 0 +#define GL_FRAGMENT_FOG_SGIX 0 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +#if defined(GLEW_MX) && defined(_WIN32) +#define GLEW_FUN_EXPORT +#else +#define GLEW_FUN_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) +#define GLEW_VAR_EXPORT +#else +#define GLEW_VAR_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) && defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; +GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; + +GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; +GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; +GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + +GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; +GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + +GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; + +GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; + +GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; +GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; +GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; +GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; +GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; + +GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; +GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; +GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; +GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; + +GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; +GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; +GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; +GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; +GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; +GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; +GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; +GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; +GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; + +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; +GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; +GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; +GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; +GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; +GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; +GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; +GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; +GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; +GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; +GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + +GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; +GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; +GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; +GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + +GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; +GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; + +GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; + +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; +GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + +GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; +GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; +GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; +GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; +GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; +GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; +GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; +GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; +GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; +GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; +GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; +GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; +GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; +GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; +GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; +GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; +GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; +GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; +GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; +GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; +GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; +GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; +GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; +GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; +GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; +GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; +GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; +GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; +GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; +GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; +GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; +GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; +GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; +GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; +GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; +GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; +GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; +GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + +GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; +GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; +GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; +GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + +GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; +GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; +GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; +GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; +GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; +GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; +GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; +GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; +GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; +GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; +GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; +GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; +GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; +GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; +GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; +GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; +GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; +GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; +GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; +GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; +GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; +GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; +GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; +GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; +GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; +GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; +GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; +GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; +GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; +GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; +GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; +GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; +GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; + +GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; +GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; +GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; +GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; +GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; +GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; + +GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; + +GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; +GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; + +GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; + +#if defined(GLEW_MX) && !defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; + +#ifdef GLEW_MX +}; /* GLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* API */ +#ifdef GLEW_MX + +typedef struct GLEWContextStruct GLEWContext; +GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name); + +#define glewInit() glewContextInit(glewGetContext()) +#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) +#ifdef _WIN32 +# define GLEW_GET_FUN(x) glewGetContext()->x +#else +# define GLEW_GET_FUN(x) x +#endif + +#else /* GLEW_MX */ + +GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#undef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/extern/for_mingw/include/GL/glxew.h b/extern/for_mingw/include/GL/glxew.h new file mode 100644 index 0000000000..76a5f0d82a --- /dev/null +++ b/extern/for_mingw/include/GL/glxew.h @@ -0,0 +1,1669 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_RGBA_BIT 0x00000001 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXPbuffer; +typedef XID GLXWindow; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------ GLX_AMD_gpu_association ------------------------ */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 + +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 + +typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); +typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); +typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); +typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); +typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); +typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); + +#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) +#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) +#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) +#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) +#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) +#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) +#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) +#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) +#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) + +#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) + +#endif /* GLX_AMD_gpu_association */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* --------------------- GLX_ARB_create_context_profile -------------------- */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 + +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) + +#endif /* GLX_ARB_create_context_profile */ + +/* ------------------- GLX_ARB_create_context_robustness ------------------- */ + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 + +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) + +#endif /* GLX_ARB_create_context_robustness */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT 0x00000004 +#define GLX_RGBA_FLOAT_TYPE 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ + +#ifndef GLX_ARB_robustness_application_isolation +#define GLX_ARB_robustness_application_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) + +#endif /* GLX_ARB_robustness_application_isolation */ + +/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 + +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 + +#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) + +#endif /* GLX_ARB_vertex_buffer_object */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* --------------------------- GLX_EXT_buffer_age -------------------------- */ + +#ifndef GLX_EXT_buffer_age +#define GLX_EXT_buffer_age 1 + +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 + +#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) + +#endif /* GLX_EXT_buffer_age */ + +/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 + +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) + +#endif /* GLX_EXT_create_context_es2_profile */ + +/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 + +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) + +#endif /* GLX_EXT_create_context_es_profile */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* -------------------------- GLX_EXT_swap_control ------------------------- */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 + +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); + +#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) + +#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) + +#endif /* GLX_EXT_swap_control */ + +/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 + +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 + +#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) + +#endif /* GLX_EXT_swap_control_tear */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_INTEL_swap_event ------------------------- */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 + +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 + +#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) + +#endif /* GLX_INTEL_swap_event */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* ------------------------- GLX_MESA_swap_control ------------------------- */ + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 + +typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); +typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); + +#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) +#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) + +#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) + +#endif /* GLX_MESA_swap_control */ + +/* --------------------------- GLX_NV_copy_image --------------------------- */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 + +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) + +#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) + +#endif /* GLX_NV_copy_image */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 + +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_COVERAGE_SAMPLES_NV 100001 + +#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) + +#endif /* GLX_NV_multisample_coverage */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_capture ------------------------- */ + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 + +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +typedef XID GLXVideoCaptureDeviceNV; + +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); + +#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) +#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) +#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) +#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) +#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) + +#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) + +#endif /* GLX_NV_video_capture */ + +/* -------------------------- GLX_NV_video_output -------------------------- */ + +#ifndef GLX_NV_video_output +#define GLX_NV_video_output 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output) + +#endif /* GLX_NV_video_output */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT +#else +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT +#endif /* GLEW_MX */ + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; +GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; +GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; + +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; +GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; + +#if defined(GLEW_MX) +struct GLXEWContextStruct +{ +#endif /* GLEW_MX */ + +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_output; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; + +#ifdef GLEW_MX +}; /* GLXEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------ */ + +#ifdef GLEW_MX + +typedef struct GLXEWContextStruct GLXEWContext; +GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name); + +#define glxewInit() glxewContextInit(glxewGetContext()) +#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) +#define GLXEW_GET_FUN(x) x + +#else /* GLEW_MX */ + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLXEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/extern/for_mingw/include/GL/wglew.h b/extern/for_mingw/include/GL/wglew.h new file mode 100644 index 0000000000..8659841d35 --- /dev/null +++ b/extern/for_mingw/include/GL/wglew.h @@ -0,0 +1,1421 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------ WGL_AMD_gpu_association ------------------------ */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 + +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 + +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); + +#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) +#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) +#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) +#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) +#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) +#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) +#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) +#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) +#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) + +#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) + +#endif /* WGL_AMD_gpu_association */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define ERROR_INVALID_PROFILE_ARB 0x2096 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* --------------------- WGL_ARB_create_context_profile -------------------- */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 + +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) + +#endif /* WGL_ARB_create_context_profile */ + +/* ------------------- WGL_ARB_create_context_robustness ------------------- */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 + +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) + +#endif /* WGL_ARB_create_context_robustness */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ---------------- WGL_ARB_robustness_application_isolation --------------- */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) + +#endif /* WGL_ARB_robustness_application_isolation */ + +/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 + +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) + +#endif /* WGL_EXT_create_context_es2_profile */ + +/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 + +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) + +#endif /* WGL_EXT_create_context_es_profile */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 + +#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) + +#endif /* WGL_EXT_swap_control_tear */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* --------------------------- WGL_NV_DX_interop --------------------------- */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 + +#define WGL_ACCESS_READ_ONLY_NV 0x0000 +#define WGL_ACCESS_READ_WRITE_NV 0x0001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 + +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); + +#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) +#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) +#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) +#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) +#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) +#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) +#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) +#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) + +#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) + +#endif /* WGL_NV_DX_interop */ + +/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 + +#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) + +#endif /* WGL_NV_DX_interop2 */ + +/* --------------------------- WGL_NV_copy_image --------------------------- */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 + +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) + +#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) + +#endif /* WGL_NV_copy_image */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 + +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 + +#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) + +#endif /* WGL_NV_multisample_coverage */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_capture ------------------------- */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 + +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); + +#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) +#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) +#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) +#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) +#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) + +#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) + +#endif /* WGL_NV_video_capture */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define WGLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT +#else +#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT +#endif /* GLEW_MX */ + +#ifdef GLEW_MX +struct WGLEWContextStruct +{ +#endif /* GLEW_MX */ + +WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; +WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; +WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; +WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; + +WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; +WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; +WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; +WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; + +WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; + +WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; +WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; + +#ifdef GLEW_MX +}; /* WGLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX + +typedef struct WGLEWContextStruct WGLEWContext; +GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name); + +#define wglewInit() wglewContextInit(wglewGetContext()) +#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) +#define WGLEW_GET_FUN(x) wglewGetContext()->x + +#else /* GLEW_MX */ + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define WGLEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/extern/for_mingw/include/libavcodec/avcodec.h b/extern/for_mingw/include/libavcodec/avcodec.h new file mode 100644 index 0000000000..fe64b38986 --- /dev/null +++ b/extern/for_mingw/include/libavcodec/avcodec.h @@ -0,0 +1,5029 @@ +/* + * copyright (c) 2001 Fabrice Bellard + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVCODEC_AVCODEC_H +#define AVCODEC_AVCODEC_H + +/** + * @file + * @ingroup libavc + * Libavcodec external API header + */ + +#include +#include "libavutil/samplefmt.h" +#include "libavutil/attributes.h" +#include "libavutil/avutil.h" +#include "libavutil/buffer.h" +#include "libavutil/cpu.h" +#include "libavutil/channel_layout.h" +#include "libavutil/dict.h" +#include "libavutil/frame.h" +#include "libavutil/log.h" +#include "libavutil/pixfmt.h" +#include "libavutil/rational.h" + +#include "version.h" + +/** + * @defgroup libavc Encoding/Decoding Library + * @{ + * + * @defgroup lavc_decoding Decoding + * @{ + * @} + * + * @defgroup lavc_encoding Encoding + * @{ + * @} + * + * @defgroup lavc_codec Codecs + * @{ + * @defgroup lavc_codec_native Native Codecs + * @{ + * @} + * @defgroup lavc_codec_wrappers External library wrappers + * @{ + * @} + * @defgroup lavc_codec_hwaccel Hardware Accelerators bridge + * @{ + * @} + * @} + * @defgroup lavc_internal Internal + * @{ + * @} + * @} + * + */ + +/** + * @defgroup lavc_core Core functions/structures. + * @ingroup libavc + * + * Basic definitions, functions for querying libavcodec capabilities, + * allocating core structures, etc. + * @{ + */ + + +/** + * Identify the syntax and semantics of the bitstream. + * The principle is roughly: + * Two decoders with the same ID can decode the same streams. + * Two encoders with the same ID can encode compatible streams. + * There may be slight deviations from the principle due to implementation + * details. + * + * If you add a codec ID to this list, add it so that + * 1. no value of a existing codec ID changes (that would break ABI), + * 2. Give it a value which when taken as ASCII is recognized uniquely by a human as this specific codec. + * This ensures that 2 forks can independently add AVCodecIDs without producing conflicts. + * + * After adding new codec IDs, do not forget to add an entry to the codec + * descriptor list and bump libavcodec minor version. + */ +enum AVCodecID { + AV_CODEC_ID_NONE, + + /* video codecs */ + AV_CODEC_ID_MPEG1VIDEO, + AV_CODEC_ID_MPEG2VIDEO, ///< preferred ID for MPEG-1/2 video decoding + AV_CODEC_ID_MPEG2VIDEO_XVMC, + AV_CODEC_ID_H261, + AV_CODEC_ID_H263, + AV_CODEC_ID_RV10, + AV_CODEC_ID_RV20, + AV_CODEC_ID_MJPEG, + AV_CODEC_ID_MJPEGB, + AV_CODEC_ID_LJPEG, + AV_CODEC_ID_SP5X, + AV_CODEC_ID_JPEGLS, + AV_CODEC_ID_MPEG4, + AV_CODEC_ID_RAWVIDEO, + AV_CODEC_ID_MSMPEG4V1, + AV_CODEC_ID_MSMPEG4V2, + AV_CODEC_ID_MSMPEG4V3, + AV_CODEC_ID_WMV1, + AV_CODEC_ID_WMV2, + AV_CODEC_ID_H263P, + AV_CODEC_ID_H263I, + AV_CODEC_ID_FLV1, + AV_CODEC_ID_SVQ1, + AV_CODEC_ID_SVQ3, + AV_CODEC_ID_DVVIDEO, + AV_CODEC_ID_HUFFYUV, + AV_CODEC_ID_CYUV, + AV_CODEC_ID_H264, + AV_CODEC_ID_INDEO3, + AV_CODEC_ID_VP3, + AV_CODEC_ID_THEORA, + AV_CODEC_ID_ASV1, + AV_CODEC_ID_ASV2, + AV_CODEC_ID_FFV1, + AV_CODEC_ID_4XM, + AV_CODEC_ID_VCR1, + AV_CODEC_ID_CLJR, + AV_CODEC_ID_MDEC, + AV_CODEC_ID_ROQ, + AV_CODEC_ID_INTERPLAY_VIDEO, + AV_CODEC_ID_XAN_WC3, + AV_CODEC_ID_XAN_WC4, + AV_CODEC_ID_RPZA, + AV_CODEC_ID_CINEPAK, + AV_CODEC_ID_WS_VQA, + AV_CODEC_ID_MSRLE, + AV_CODEC_ID_MSVIDEO1, + AV_CODEC_ID_IDCIN, + AV_CODEC_ID_8BPS, + AV_CODEC_ID_SMC, + AV_CODEC_ID_FLIC, + AV_CODEC_ID_TRUEMOTION1, + AV_CODEC_ID_VMDVIDEO, + AV_CODEC_ID_MSZH, + AV_CODEC_ID_ZLIB, + AV_CODEC_ID_QTRLE, + AV_CODEC_ID_TSCC, + AV_CODEC_ID_ULTI, + AV_CODEC_ID_QDRAW, + AV_CODEC_ID_VIXL, + AV_CODEC_ID_QPEG, + AV_CODEC_ID_PNG, + AV_CODEC_ID_PPM, + AV_CODEC_ID_PBM, + AV_CODEC_ID_PGM, + AV_CODEC_ID_PGMYUV, + AV_CODEC_ID_PAM, + AV_CODEC_ID_FFVHUFF, + AV_CODEC_ID_RV30, + AV_CODEC_ID_RV40, + AV_CODEC_ID_VC1, + AV_CODEC_ID_WMV3, + AV_CODEC_ID_LOCO, + AV_CODEC_ID_WNV1, + AV_CODEC_ID_AASC, + AV_CODEC_ID_INDEO2, + AV_CODEC_ID_FRAPS, + AV_CODEC_ID_TRUEMOTION2, + AV_CODEC_ID_BMP, + AV_CODEC_ID_CSCD, + AV_CODEC_ID_MMVIDEO, + AV_CODEC_ID_ZMBV, + AV_CODEC_ID_AVS, + AV_CODEC_ID_SMACKVIDEO, + AV_CODEC_ID_NUV, + AV_CODEC_ID_KMVC, + AV_CODEC_ID_FLASHSV, + AV_CODEC_ID_CAVS, + AV_CODEC_ID_JPEG2000, + AV_CODEC_ID_VMNC, + AV_CODEC_ID_VP5, + AV_CODEC_ID_VP6, + AV_CODEC_ID_VP6F, + AV_CODEC_ID_TARGA, + AV_CODEC_ID_DSICINVIDEO, + AV_CODEC_ID_TIERTEXSEQVIDEO, + AV_CODEC_ID_TIFF, + AV_CODEC_ID_GIF, + AV_CODEC_ID_DXA, + AV_CODEC_ID_DNXHD, + AV_CODEC_ID_THP, + AV_CODEC_ID_SGI, + AV_CODEC_ID_C93, + AV_CODEC_ID_BETHSOFTVID, + AV_CODEC_ID_PTX, + AV_CODEC_ID_TXD, + AV_CODEC_ID_VP6A, + AV_CODEC_ID_AMV, + AV_CODEC_ID_VB, + AV_CODEC_ID_PCX, + AV_CODEC_ID_SUNRAST, + AV_CODEC_ID_INDEO4, + AV_CODEC_ID_INDEO5, + AV_CODEC_ID_MIMIC, + AV_CODEC_ID_RL2, + AV_CODEC_ID_ESCAPE124, + AV_CODEC_ID_DIRAC, + AV_CODEC_ID_BFI, + AV_CODEC_ID_CMV, + AV_CODEC_ID_MOTIONPIXELS, + AV_CODEC_ID_TGV, + AV_CODEC_ID_TGQ, + AV_CODEC_ID_TQI, + AV_CODEC_ID_AURA, + AV_CODEC_ID_AURA2, + AV_CODEC_ID_V210X, + AV_CODEC_ID_TMV, + AV_CODEC_ID_V210, + AV_CODEC_ID_DPX, + AV_CODEC_ID_MAD, + AV_CODEC_ID_FRWU, + AV_CODEC_ID_FLASHSV2, + AV_CODEC_ID_CDGRAPHICS, + AV_CODEC_ID_R210, + AV_CODEC_ID_ANM, + AV_CODEC_ID_BINKVIDEO, + AV_CODEC_ID_IFF_ILBM, + AV_CODEC_ID_IFF_BYTERUN1, + AV_CODEC_ID_KGV1, + AV_CODEC_ID_YOP, + AV_CODEC_ID_VP8, + AV_CODEC_ID_PICTOR, + AV_CODEC_ID_ANSI, + AV_CODEC_ID_A64_MULTI, + AV_CODEC_ID_A64_MULTI5, + AV_CODEC_ID_R10K, + AV_CODEC_ID_MXPEG, + AV_CODEC_ID_LAGARITH, + AV_CODEC_ID_PRORES, + AV_CODEC_ID_JV, + AV_CODEC_ID_DFA, + AV_CODEC_ID_WMV3IMAGE, + AV_CODEC_ID_VC1IMAGE, + AV_CODEC_ID_UTVIDEO, + AV_CODEC_ID_BMV_VIDEO, + AV_CODEC_ID_VBLE, + AV_CODEC_ID_DXTORY, + AV_CODEC_ID_V410, + AV_CODEC_ID_XWD, + AV_CODEC_ID_CDXL, + AV_CODEC_ID_XBM, + AV_CODEC_ID_ZEROCODEC, + AV_CODEC_ID_MSS1, + AV_CODEC_ID_MSA1, + AV_CODEC_ID_TSCC2, + AV_CODEC_ID_MTS2, + AV_CODEC_ID_CLLC, + AV_CODEC_ID_MSS2, + AV_CODEC_ID_VP9, + AV_CODEC_ID_AIC, + AV_CODEC_ID_ESCAPE130_DEPRECATED, + AV_CODEC_ID_G2M_DEPRECATED, + AV_CODEC_ID_WEBP_DEPRECATED, + + AV_CODEC_ID_BRENDER_PIX= MKBETAG('B','P','I','X'), + AV_CODEC_ID_Y41P = MKBETAG('Y','4','1','P'), + AV_CODEC_ID_ESCAPE130 = MKBETAG('E','1','3','0'), + AV_CODEC_ID_EXR = MKBETAG('0','E','X','R'), + AV_CODEC_ID_AVRP = MKBETAG('A','V','R','P'), + + AV_CODEC_ID_012V = MKBETAG('0','1','2','V'), + AV_CODEC_ID_G2M = MKBETAG( 0 ,'G','2','M'), + AV_CODEC_ID_AVUI = MKBETAG('A','V','U','I'), + AV_CODEC_ID_AYUV = MKBETAG('A','Y','U','V'), + AV_CODEC_ID_TARGA_Y216 = MKBETAG('T','2','1','6'), + AV_CODEC_ID_V308 = MKBETAG('V','3','0','8'), + AV_CODEC_ID_V408 = MKBETAG('V','4','0','8'), + AV_CODEC_ID_YUV4 = MKBETAG('Y','U','V','4'), + AV_CODEC_ID_SANM = MKBETAG('S','A','N','M'), + AV_CODEC_ID_PAF_VIDEO = MKBETAG('P','A','F','V'), + AV_CODEC_ID_AVRN = MKBETAG('A','V','R','n'), + AV_CODEC_ID_CPIA = MKBETAG('C','P','I','A'), + AV_CODEC_ID_XFACE = MKBETAG('X','F','A','C'), + AV_CODEC_ID_SGIRLE = MKBETAG('S','G','I','R'), + AV_CODEC_ID_MVC1 = MKBETAG('M','V','C','1'), + AV_CODEC_ID_MVC2 = MKBETAG('M','V','C','2'), + AV_CODEC_ID_SNOW = MKBETAG('S','N','O','W'), + AV_CODEC_ID_WEBP = MKBETAG('W','E','B','P'), + AV_CODEC_ID_SMVJPEG = MKBETAG('S','M','V','J'), + AV_CODEC_ID_HEVC = MKBETAG('H','2','6','5'), +#define AV_CODEC_ID_H265 AV_CODEC_ID_HEVC + + /* various PCM "codecs" */ + AV_CODEC_ID_FIRST_AUDIO = 0x10000, ///< A dummy id pointing at the start of audio codecs + AV_CODEC_ID_PCM_S16LE = 0x10000, + AV_CODEC_ID_PCM_S16BE, + AV_CODEC_ID_PCM_U16LE, + AV_CODEC_ID_PCM_U16BE, + AV_CODEC_ID_PCM_S8, + AV_CODEC_ID_PCM_U8, + AV_CODEC_ID_PCM_MULAW, + AV_CODEC_ID_PCM_ALAW, + AV_CODEC_ID_PCM_S32LE, + AV_CODEC_ID_PCM_S32BE, + AV_CODEC_ID_PCM_U32LE, + AV_CODEC_ID_PCM_U32BE, + AV_CODEC_ID_PCM_S24LE, + AV_CODEC_ID_PCM_S24BE, + AV_CODEC_ID_PCM_U24LE, + AV_CODEC_ID_PCM_U24BE, + AV_CODEC_ID_PCM_S24DAUD, + AV_CODEC_ID_PCM_ZORK, + AV_CODEC_ID_PCM_S16LE_PLANAR, + AV_CODEC_ID_PCM_DVD, + AV_CODEC_ID_PCM_F32BE, + AV_CODEC_ID_PCM_F32LE, + AV_CODEC_ID_PCM_F64BE, + AV_CODEC_ID_PCM_F64LE, + AV_CODEC_ID_PCM_BLURAY, + AV_CODEC_ID_PCM_LXF, + AV_CODEC_ID_S302M, + AV_CODEC_ID_PCM_S8_PLANAR, + AV_CODEC_ID_PCM_S24LE_PLANAR_DEPRECATED, + AV_CODEC_ID_PCM_S32LE_PLANAR_DEPRECATED, + AV_CODEC_ID_PCM_S24LE_PLANAR = MKBETAG(24,'P','S','P'), + AV_CODEC_ID_PCM_S32LE_PLANAR = MKBETAG(32,'P','S','P'), + AV_CODEC_ID_PCM_S16BE_PLANAR = MKBETAG('P','S','P',16), + + /* various ADPCM codecs */ + AV_CODEC_ID_ADPCM_IMA_QT = 0x11000, + AV_CODEC_ID_ADPCM_IMA_WAV, + AV_CODEC_ID_ADPCM_IMA_DK3, + AV_CODEC_ID_ADPCM_IMA_DK4, + AV_CODEC_ID_ADPCM_IMA_WS, + AV_CODEC_ID_ADPCM_IMA_SMJPEG, + AV_CODEC_ID_ADPCM_MS, + AV_CODEC_ID_ADPCM_4XM, + AV_CODEC_ID_ADPCM_XA, + AV_CODEC_ID_ADPCM_ADX, + AV_CODEC_ID_ADPCM_EA, + AV_CODEC_ID_ADPCM_G726, + AV_CODEC_ID_ADPCM_CT, + AV_CODEC_ID_ADPCM_SWF, + AV_CODEC_ID_ADPCM_YAMAHA, + AV_CODEC_ID_ADPCM_SBPRO_4, + AV_CODEC_ID_ADPCM_SBPRO_3, + AV_CODEC_ID_ADPCM_SBPRO_2, + AV_CODEC_ID_ADPCM_THP, + AV_CODEC_ID_ADPCM_IMA_AMV, + AV_CODEC_ID_ADPCM_EA_R1, + AV_CODEC_ID_ADPCM_EA_R3, + AV_CODEC_ID_ADPCM_EA_R2, + AV_CODEC_ID_ADPCM_IMA_EA_SEAD, + AV_CODEC_ID_ADPCM_IMA_EA_EACS, + AV_CODEC_ID_ADPCM_EA_XAS, + AV_CODEC_ID_ADPCM_EA_MAXIS_XA, + AV_CODEC_ID_ADPCM_IMA_ISS, + AV_CODEC_ID_ADPCM_G722, + AV_CODEC_ID_ADPCM_IMA_APC, + AV_CODEC_ID_VIMA = MKBETAG('V','I','M','A'), + AV_CODEC_ID_ADPCM_AFC = MKBETAG('A','F','C',' '), + AV_CODEC_ID_ADPCM_IMA_OKI = MKBETAG('O','K','I',' '), + AV_CODEC_ID_ADPCM_DTK = MKBETAG('D','T','K',' '), + AV_CODEC_ID_ADPCM_IMA_RAD = MKBETAG('R','A','D',' '), + AV_CODEC_ID_ADPCM_G726LE = MKBETAG('6','2','7','G'), + + /* AMR */ + AV_CODEC_ID_AMR_NB = 0x12000, + AV_CODEC_ID_AMR_WB, + + /* RealAudio codecs*/ + AV_CODEC_ID_RA_144 = 0x13000, + AV_CODEC_ID_RA_288, + + /* various DPCM codecs */ + AV_CODEC_ID_ROQ_DPCM = 0x14000, + AV_CODEC_ID_INTERPLAY_DPCM, + AV_CODEC_ID_XAN_DPCM, + AV_CODEC_ID_SOL_DPCM, + + /* audio codecs */ + AV_CODEC_ID_MP2 = 0x15000, + AV_CODEC_ID_MP3, ///< preferred ID for decoding MPEG audio layer 1, 2 or 3 + AV_CODEC_ID_AAC, + AV_CODEC_ID_AC3, + AV_CODEC_ID_DTS, + AV_CODEC_ID_VORBIS, + AV_CODEC_ID_DVAUDIO, + AV_CODEC_ID_WMAV1, + AV_CODEC_ID_WMAV2, + AV_CODEC_ID_MACE3, + AV_CODEC_ID_MACE6, + AV_CODEC_ID_VMDAUDIO, + AV_CODEC_ID_FLAC, + AV_CODEC_ID_MP3ADU, + AV_CODEC_ID_MP3ON4, + AV_CODEC_ID_SHORTEN, + AV_CODEC_ID_ALAC, + AV_CODEC_ID_WESTWOOD_SND1, + AV_CODEC_ID_GSM, ///< as in Berlin toast format + AV_CODEC_ID_QDM2, + AV_CODEC_ID_COOK, + AV_CODEC_ID_TRUESPEECH, + AV_CODEC_ID_TTA, + AV_CODEC_ID_SMACKAUDIO, + AV_CODEC_ID_QCELP, + AV_CODEC_ID_WAVPACK, + AV_CODEC_ID_DSICINAUDIO, + AV_CODEC_ID_IMC, + AV_CODEC_ID_MUSEPACK7, + AV_CODEC_ID_MLP, + AV_CODEC_ID_GSM_MS, /* as found in WAV */ + AV_CODEC_ID_ATRAC3, +#if FF_API_VOXWARE + AV_CODEC_ID_VOXWARE, +#endif + AV_CODEC_ID_APE, + AV_CODEC_ID_NELLYMOSER, + AV_CODEC_ID_MUSEPACK8, + AV_CODEC_ID_SPEEX, + AV_CODEC_ID_WMAVOICE, + AV_CODEC_ID_WMAPRO, + AV_CODEC_ID_WMALOSSLESS, + AV_CODEC_ID_ATRAC3P, + AV_CODEC_ID_EAC3, + AV_CODEC_ID_SIPR, + AV_CODEC_ID_MP1, + AV_CODEC_ID_TWINVQ, + AV_CODEC_ID_TRUEHD, + AV_CODEC_ID_MP4ALS, + AV_CODEC_ID_ATRAC1, + AV_CODEC_ID_BINKAUDIO_RDFT, + AV_CODEC_ID_BINKAUDIO_DCT, + AV_CODEC_ID_AAC_LATM, + AV_CODEC_ID_QDMC, + AV_CODEC_ID_CELT, + AV_CODEC_ID_G723_1, + AV_CODEC_ID_G729, + AV_CODEC_ID_8SVX_EXP, + AV_CODEC_ID_8SVX_FIB, + AV_CODEC_ID_BMV_AUDIO, + AV_CODEC_ID_RALF, + AV_CODEC_ID_IAC, + AV_CODEC_ID_ILBC, + AV_CODEC_ID_OPUS_DEPRECATED, + AV_CODEC_ID_COMFORT_NOISE, + AV_CODEC_ID_TAK_DEPRECATED, + AV_CODEC_ID_METASOUND, + AV_CODEC_ID_FFWAVESYNTH = MKBETAG('F','F','W','S'), + AV_CODEC_ID_SONIC = MKBETAG('S','O','N','C'), + AV_CODEC_ID_SONIC_LS = MKBETAG('S','O','N','L'), + AV_CODEC_ID_PAF_AUDIO = MKBETAG('P','A','F','A'), + AV_CODEC_ID_OPUS = MKBETAG('O','P','U','S'), + AV_CODEC_ID_TAK = MKBETAG('t','B','a','K'), + AV_CODEC_ID_EVRC = MKBETAG('s','e','v','c'), + AV_CODEC_ID_SMV = MKBETAG('s','s','m','v'), + + /* subtitle codecs */ + AV_CODEC_ID_FIRST_SUBTITLE = 0x17000, ///< A dummy ID pointing at the start of subtitle codecs. + AV_CODEC_ID_DVD_SUBTITLE = 0x17000, + AV_CODEC_ID_DVB_SUBTITLE, + AV_CODEC_ID_TEXT, ///< raw UTF-8 text + AV_CODEC_ID_XSUB, + AV_CODEC_ID_SSA, + AV_CODEC_ID_MOV_TEXT, + AV_CODEC_ID_HDMV_PGS_SUBTITLE, + AV_CODEC_ID_DVB_TELETEXT, + AV_CODEC_ID_SRT, + AV_CODEC_ID_MICRODVD = MKBETAG('m','D','V','D'), + AV_CODEC_ID_EIA_608 = MKBETAG('c','6','0','8'), + AV_CODEC_ID_JACOSUB = MKBETAG('J','S','U','B'), + AV_CODEC_ID_SAMI = MKBETAG('S','A','M','I'), + AV_CODEC_ID_REALTEXT = MKBETAG('R','T','X','T'), + AV_CODEC_ID_SUBVIEWER1 = MKBETAG('S','b','V','1'), + AV_CODEC_ID_SUBVIEWER = MKBETAG('S','u','b','V'), + AV_CODEC_ID_SUBRIP = MKBETAG('S','R','i','p'), + AV_CODEC_ID_WEBVTT = MKBETAG('W','V','T','T'), + AV_CODEC_ID_MPL2 = MKBETAG('M','P','L','2'), + AV_CODEC_ID_VPLAYER = MKBETAG('V','P','l','r'), + AV_CODEC_ID_PJS = MKBETAG('P','h','J','S'), + AV_CODEC_ID_ASS = MKBETAG('A','S','S',' '), ///< ASS as defined in Matroska + + /* other specific kind of codecs (generally used for attachments) */ + AV_CODEC_ID_FIRST_UNKNOWN = 0x18000, ///< A dummy ID pointing at the start of various fake codecs. + AV_CODEC_ID_TTF = 0x18000, + AV_CODEC_ID_BINTEXT = MKBETAG('B','T','X','T'), + AV_CODEC_ID_XBIN = MKBETAG('X','B','I','N'), + AV_CODEC_ID_IDF = MKBETAG( 0 ,'I','D','F'), + AV_CODEC_ID_OTF = MKBETAG( 0 ,'O','T','F'), + AV_CODEC_ID_SMPTE_KLV = MKBETAG('K','L','V','A'), + AV_CODEC_ID_DVD_NAV = MKBETAG('D','N','A','V'), + + + AV_CODEC_ID_PROBE = 0x19000, ///< codec_id is not known (like AV_CODEC_ID_NONE) but lavf should attempt to identify it + + AV_CODEC_ID_MPEG2TS = 0x20000, /**< _FAKE_ codec to indicate a raw MPEG-2 TS + * stream (only used by libavformat) */ + AV_CODEC_ID_MPEG4SYSTEMS = 0x20001, /**< _FAKE_ codec to indicate a MPEG-4 Systems + * stream (only used by libavformat) */ + AV_CODEC_ID_FFMETADATA = 0x21000, ///< Dummy codec for streams containing only metadata information. + +#if FF_API_CODEC_ID +#include "old_codec_ids.h" +#endif +}; + +/** + * This struct describes the properties of a single codec described by an + * AVCodecID. + * @see avcodec_get_descriptor() + */ +typedef struct AVCodecDescriptor { + enum AVCodecID id; + enum AVMediaType type; + /** + * Name of the codec described by this descriptor. It is non-empty and + * unique for each codec descriptor. It should contain alphanumeric + * characters and '_' only. + */ + const char *name; + /** + * A more descriptive name for this codec. May be NULL. + */ + const char *long_name; + /** + * Codec properties, a combination of AV_CODEC_PROP_* flags. + */ + int props; +} AVCodecDescriptor; + +/** + * Codec uses only intra compression. + * Video codecs only. + */ +#define AV_CODEC_PROP_INTRA_ONLY (1 << 0) +/** + * Codec supports lossy compression. Audio and video codecs only. + * @note a codec may support both lossy and lossless + * compression modes + */ +#define AV_CODEC_PROP_LOSSY (1 << 1) +/** + * Codec supports lossless compression. Audio and video codecs only. + */ +#define AV_CODEC_PROP_LOSSLESS (1 << 2) +/** + * Subtitle codec is bitmap based + * Decoded AVSubtitle data can be read from the AVSubtitleRect->pict field. + */ +#define AV_CODEC_PROP_BITMAP_SUB (1 << 16) +/** + * Subtitle codec is text based. + * Decoded AVSubtitle data can be read from the AVSubtitleRect->ass field. + */ +#define AV_CODEC_PROP_TEXT_SUB (1 << 17) + +/** + * @ingroup lavc_decoding + * Required number of additionally allocated bytes at the end of the input bitstream for decoding. + * This is mainly needed because some optimized bitstream readers read + * 32 or 64 bit at once and could read over the end.
+ * Note: If the first 23 bits of the additional bytes are not 0, then damaged + * MPEG bitstreams could cause overread and segfault. + */ +#define FF_INPUT_BUFFER_PADDING_SIZE 16 + +/** + * @ingroup lavc_encoding + * minimum encoding buffer size + * Used to avoid some checks during header writing. + */ +#define FF_MIN_BUFFER_SIZE 16384 + + +/** + * @ingroup lavc_encoding + * motion estimation type. + */ +enum Motion_Est_ID { + ME_ZERO = 1, ///< no search, that is use 0,0 vector whenever one is needed + ME_FULL, + ME_LOG, + ME_PHODS, + ME_EPZS, ///< enhanced predictive zonal search + ME_X1, ///< reserved for experiments + ME_HEX, ///< hexagon based search + ME_UMH, ///< uneven multi-hexagon search + ME_TESA, ///< transformed exhaustive search algorithm + ME_ITER=50, ///< iterative search +}; + +/** + * @ingroup lavc_decoding + */ +enum AVDiscard{ + /* We leave some space between them for extensions (drop some + * keyframes for intra-only or drop just some bidir frames). */ + AVDISCARD_NONE =-16, ///< discard nothing + AVDISCARD_DEFAULT = 0, ///< discard useless packets like 0 size packets in avi + AVDISCARD_NONREF = 8, ///< discard all non reference + AVDISCARD_BIDIR = 16, ///< discard all bidirectional frames + AVDISCARD_NONKEY = 32, ///< discard all frames except keyframes + AVDISCARD_ALL = 48, ///< discard all +}; + +enum AVColorPrimaries{ + AVCOL_PRI_BT709 = 1, ///< also ITU-R BT1361 / IEC 61966-2-4 / SMPTE RP177 Annex B + AVCOL_PRI_UNSPECIFIED = 2, + AVCOL_PRI_BT470M = 4, + AVCOL_PRI_BT470BG = 5, ///< also ITU-R BT601-6 625 / ITU-R BT1358 625 / ITU-R BT1700 625 PAL & SECAM + AVCOL_PRI_SMPTE170M = 6, ///< also ITU-R BT601-6 525 / ITU-R BT1358 525 / ITU-R BT1700 NTSC + AVCOL_PRI_SMPTE240M = 7, ///< functionally identical to above + AVCOL_PRI_FILM = 8, + AVCOL_PRI_NB , ///< Not part of ABI +}; + +enum AVColorTransferCharacteristic{ + AVCOL_TRC_BT709 = 1, ///< also ITU-R BT1361 + AVCOL_TRC_UNSPECIFIED = 2, + AVCOL_TRC_GAMMA22 = 4, ///< also ITU-R BT470M / ITU-R BT1700 625 PAL & SECAM + AVCOL_TRC_GAMMA28 = 5, ///< also ITU-R BT470BG + AVCOL_TRC_SMPTE240M = 7, + AVCOL_TRC_NB , ///< Not part of ABI +}; + +/** + * X X 3 4 X X are luma samples, + * 1 2 1-6 are possible chroma positions + * X X 5 6 X 0 is undefined/unknown position + */ +enum AVChromaLocation{ + AVCHROMA_LOC_UNSPECIFIED = 0, + AVCHROMA_LOC_LEFT = 1, ///< mpeg2/4, h264 default + AVCHROMA_LOC_CENTER = 2, ///< mpeg1, jpeg, h263 + AVCHROMA_LOC_TOPLEFT = 3, ///< DV + AVCHROMA_LOC_TOP = 4, + AVCHROMA_LOC_BOTTOMLEFT = 5, + AVCHROMA_LOC_BOTTOM = 6, + AVCHROMA_LOC_NB , ///< Not part of ABI +}; + +enum AVAudioServiceType { + AV_AUDIO_SERVICE_TYPE_MAIN = 0, + AV_AUDIO_SERVICE_TYPE_EFFECTS = 1, + AV_AUDIO_SERVICE_TYPE_VISUALLY_IMPAIRED = 2, + AV_AUDIO_SERVICE_TYPE_HEARING_IMPAIRED = 3, + AV_AUDIO_SERVICE_TYPE_DIALOGUE = 4, + AV_AUDIO_SERVICE_TYPE_COMMENTARY = 5, + AV_AUDIO_SERVICE_TYPE_EMERGENCY = 6, + AV_AUDIO_SERVICE_TYPE_VOICE_OVER = 7, + AV_AUDIO_SERVICE_TYPE_KARAOKE = 8, + AV_AUDIO_SERVICE_TYPE_NB , ///< Not part of ABI +}; + +/** + * @ingroup lavc_encoding + */ +typedef struct RcOverride{ + int start_frame; + int end_frame; + int qscale; // If this is 0 then quality_factor will be used instead. + float quality_factor; +} RcOverride; + +#define FF_MAX_B_FRAMES 16 + +/* encoding support + These flags can be passed in AVCodecContext.flags before initialization. + Note: Not everything is supported yet. +*/ + +/** + * Allow decoders to produce frames with data planes that are not aligned + * to CPU requirements (e.g. due to cropping). + */ +#define CODEC_FLAG_UNALIGNED 0x0001 +#define CODEC_FLAG_QSCALE 0x0002 ///< Use fixed qscale. +#define CODEC_FLAG_4MV 0x0004 ///< 4 MV per MB allowed / advanced prediction for H.263. +#define CODEC_FLAG_QPEL 0x0010 ///< Use qpel MC. +#define CODEC_FLAG_GMC 0x0020 ///< Use GMC. +#define CODEC_FLAG_MV0 0x0040 ///< Always try a MB with MV=<0,0>. +/** + * The parent program guarantees that the input for B-frames containing + * streams is not written to for at least s->max_b_frames+1 frames, if + * this is not set the input will be copied. + */ +#define CODEC_FLAG_INPUT_PRESERVED 0x0100 +#define CODEC_FLAG_PASS1 0x0200 ///< Use internal 2pass ratecontrol in first pass mode. +#define CODEC_FLAG_PASS2 0x0400 ///< Use internal 2pass ratecontrol in second pass mode. +#define CODEC_FLAG_GRAY 0x2000 ///< Only decode/encode grayscale. +#define CODEC_FLAG_EMU_EDGE 0x4000 ///< Don't draw edges. +#define CODEC_FLAG_PSNR 0x8000 ///< error[?] variables will be set during encoding. +#define CODEC_FLAG_TRUNCATED 0x00010000 /** Input bitstream might be truncated at a random + location instead of only at frame boundaries. */ +#define CODEC_FLAG_NORMALIZE_AQP 0x00020000 ///< Normalize adaptive quantization. +#define CODEC_FLAG_INTERLACED_DCT 0x00040000 ///< Use interlaced DCT. +#define CODEC_FLAG_LOW_DELAY 0x00080000 ///< Force low delay. +#define CODEC_FLAG_GLOBAL_HEADER 0x00400000 ///< Place global headers in extradata instead of every keyframe. +#define CODEC_FLAG_BITEXACT 0x00800000 ///< Use only bitexact stuff (except (I)DCT). +/* Fx : Flag for h263+ extra options */ +#define CODEC_FLAG_AC_PRED 0x01000000 ///< H.263 advanced intra coding / MPEG-4 AC prediction +#define CODEC_FLAG_LOOP_FILTER 0x00000800 ///< loop filter +#define CODEC_FLAG_INTERLACED_ME 0x20000000 ///< interlaced motion estimation +#define CODEC_FLAG_CLOSED_GOP 0x80000000 +#define CODEC_FLAG2_FAST 0x00000001 ///< Allow non spec compliant speedup tricks. +#define CODEC_FLAG2_NO_OUTPUT 0x00000004 ///< Skip bitstream encoding. +#define CODEC_FLAG2_LOCAL_HEADER 0x00000008 ///< Place global headers at every keyframe instead of in extradata. +#define CODEC_FLAG2_DROP_FRAME_TIMECODE 0x00002000 ///< timecode is in drop frame format. DEPRECATED!!!! +#define CODEC_FLAG2_IGNORE_CROP 0x00010000 ///< Discard cropping information from SPS. + +#define CODEC_FLAG2_CHUNKS 0x00008000 ///< Input bitstream might be truncated at a packet boundaries instead of only at frame boundaries. +#define CODEC_FLAG2_SHOW_ALL 0x00400000 ///< Show all frames before the first keyframe + +/* Unsupported options : + * Syntax Arithmetic coding (SAC) + * Reference Picture Selection + * Independent Segment Decoding */ +/* /Fx */ +/* codec capabilities */ + +#define CODEC_CAP_DRAW_HORIZ_BAND 0x0001 ///< Decoder can use draw_horiz_band callback. +/** + * Codec uses get_buffer() for allocating buffers and supports custom allocators. + * If not set, it might not use get_buffer() at all or use operations that + * assume the buffer was allocated by avcodec_default_get_buffer. + */ +#define CODEC_CAP_DR1 0x0002 +#define CODEC_CAP_TRUNCATED 0x0008 +/* Codec can export data for HW decoding (XvMC). */ +#define CODEC_CAP_HWACCEL 0x0010 +/** + * Encoder or decoder requires flushing with NULL input at the end in order to + * give the complete and correct output. + * + * NOTE: If this flag is not set, the codec is guaranteed to never be fed with + * with NULL data. The user can still send NULL data to the public encode + * or decode function, but libavcodec will not pass it along to the codec + * unless this flag is set. + * + * Decoders: + * The decoder has a non-zero delay and needs to be fed with avpkt->data=NULL, + * avpkt->size=0 at the end to get the delayed data until the decoder no longer + * returns frames. + * + * Encoders: + * The encoder needs to be fed with NULL data at the end of encoding until the + * encoder no longer returns data. + * + * NOTE: For encoders implementing the AVCodec.encode2() function, setting this + * flag also means that the encoder must set the pts and duration for + * each output packet. If this flag is not set, the pts and duration will + * be determined by libavcodec from the input frame. + */ +#define CODEC_CAP_DELAY 0x0020 +/** + * Codec can be fed a final frame with a smaller size. + * This can be used to prevent truncation of the last audio samples. + */ +#define CODEC_CAP_SMALL_LAST_FRAME 0x0040 +#if FF_API_CAP_VDPAU +/** + * Codec can export data for HW decoding (VDPAU). + */ +#define CODEC_CAP_HWACCEL_VDPAU 0x0080 +#endif +/** + * Codec can output multiple frames per AVPacket + * Normally demuxers return one frame at a time, demuxers which do not do + * are connected to a parser to split what they return into proper frames. + * This flag is reserved to the very rare category of codecs which have a + * bitstream that cannot be split into frames without timeconsuming + * operations like full decoding. Demuxers carring such bitstreams thus + * may return multiple frames in a packet. This has many disadvantages like + * prohibiting stream copy in many cases thus it should only be considered + * as a last resort. + */ +#define CODEC_CAP_SUBFRAMES 0x0100 +/** + * Codec is experimental and is thus avoided in favor of non experimental + * encoders + */ +#define CODEC_CAP_EXPERIMENTAL 0x0200 +/** + * Codec should fill in channel configuration and samplerate instead of container + */ +#define CODEC_CAP_CHANNEL_CONF 0x0400 + +/** + * Codec is able to deal with negative linesizes + */ +#define CODEC_CAP_NEG_LINESIZES 0x0800 + +/** + * Codec supports frame-level multithreading. + */ +#define CODEC_CAP_FRAME_THREADS 0x1000 +/** + * Codec supports slice-based (or partition-based) multithreading. + */ +#define CODEC_CAP_SLICE_THREADS 0x2000 +/** + * Codec supports changed parameters at any point. + */ +#define CODEC_CAP_PARAM_CHANGE 0x4000 +/** + * Codec supports avctx->thread_count == 0 (auto). + */ +#define CODEC_CAP_AUTO_THREADS 0x8000 +/** + * Audio encoder supports receiving a different number of samples in each call. + */ +#define CODEC_CAP_VARIABLE_FRAME_SIZE 0x10000 +/** + * Codec is intra only. + */ +#define CODEC_CAP_INTRA_ONLY 0x40000000 +/** + * Codec is lossless. + */ +#define CODEC_CAP_LOSSLESS 0x80000000 + +//The following defines may change, don't expect compatibility if you use them. +#define MB_TYPE_INTRA4x4 0x0001 +#define MB_TYPE_INTRA16x16 0x0002 //FIXME H.264-specific +#define MB_TYPE_INTRA_PCM 0x0004 //FIXME H.264-specific +#define MB_TYPE_16x16 0x0008 +#define MB_TYPE_16x8 0x0010 +#define MB_TYPE_8x16 0x0020 +#define MB_TYPE_8x8 0x0040 +#define MB_TYPE_INTERLACED 0x0080 +#define MB_TYPE_DIRECT2 0x0100 //FIXME +#define MB_TYPE_ACPRED 0x0200 +#define MB_TYPE_GMC 0x0400 +#define MB_TYPE_SKIP 0x0800 +#define MB_TYPE_P0L0 0x1000 +#define MB_TYPE_P1L0 0x2000 +#define MB_TYPE_P0L1 0x4000 +#define MB_TYPE_P1L1 0x8000 +#define MB_TYPE_L0 (MB_TYPE_P0L0 | MB_TYPE_P1L0) +#define MB_TYPE_L1 (MB_TYPE_P0L1 | MB_TYPE_P1L1) +#define MB_TYPE_L0L1 (MB_TYPE_L0 | MB_TYPE_L1) +#define MB_TYPE_QUANT 0x00010000 +#define MB_TYPE_CBP 0x00020000 +//Note bits 24-31 are reserved for codec specific use (h264 ref0, mpeg1 0mv, ...) + +/** + * Pan Scan area. + * This specifies the area which should be displayed. + * Note there may be multiple such areas for one frame. + */ +typedef struct AVPanScan{ + /** + * id + * - encoding: Set by user. + * - decoding: Set by libavcodec. + */ + int id; + + /** + * width and height in 1/16 pel + * - encoding: Set by user. + * - decoding: Set by libavcodec. + */ + int width; + int height; + + /** + * position of the top left corner in 1/16 pel for up to 3 fields/frames + * - encoding: Set by user. + * - decoding: Set by libavcodec. + */ + int16_t position[3][2]; +}AVPanScan; + +#define FF_QSCALE_TYPE_MPEG1 0 +#define FF_QSCALE_TYPE_MPEG2 1 +#define FF_QSCALE_TYPE_H264 2 +#define FF_QSCALE_TYPE_VP56 3 + +#if FF_API_GET_BUFFER +#define FF_BUFFER_TYPE_INTERNAL 1 +#define FF_BUFFER_TYPE_USER 2 ///< direct rendering buffers (image is (de)allocated by user) +#define FF_BUFFER_TYPE_SHARED 4 ///< Buffer from somewhere else; don't deallocate image (data/base), all other tables are not shared. +#define FF_BUFFER_TYPE_COPY 8 ///< Just a (modified) copy of some other buffer, don't deallocate anything. + +#define FF_BUFFER_HINTS_VALID 0x01 // Buffer hints value is meaningful (if 0 ignore). +#define FF_BUFFER_HINTS_READABLE 0x02 // Codec will read from buffer. +#define FF_BUFFER_HINTS_PRESERVE 0x04 // User must not alter buffer content. +#define FF_BUFFER_HINTS_REUSABLE 0x08 // Codec will reuse the buffer (update). +#endif + +/** + * The decoder will keep a reference to the frame and may reuse it later. + */ +#define AV_GET_BUFFER_FLAG_REF (1 << 0) + +/** + * @defgroup lavc_packet AVPacket + * + * Types and functions for working with AVPacket. + * @{ + */ +enum AVPacketSideDataType { + AV_PKT_DATA_PALETTE, + AV_PKT_DATA_NEW_EXTRADATA, + + /** + * An AV_PKT_DATA_PARAM_CHANGE side data packet is laid out as follows: + * @code + * u32le param_flags + * if (param_flags & AV_SIDE_DATA_PARAM_CHANGE_CHANNEL_COUNT) + * s32le channel_count + * if (param_flags & AV_SIDE_DATA_PARAM_CHANGE_CHANNEL_LAYOUT) + * u64le channel_layout + * if (param_flags & AV_SIDE_DATA_PARAM_CHANGE_SAMPLE_RATE) + * s32le sample_rate + * if (param_flags & AV_SIDE_DATA_PARAM_CHANGE_DIMENSIONS) + * s32le width + * s32le height + * @endcode + */ + AV_PKT_DATA_PARAM_CHANGE, + + /** + * An AV_PKT_DATA_H263_MB_INFO side data packet contains a number of + * structures with info about macroblocks relevant to splitting the + * packet into smaller packets on macroblock edges (e.g. as for RFC 2190). + * That is, it does not necessarily contain info about all macroblocks, + * as long as the distance between macroblocks in the info is smaller + * than the target payload size. + * Each MB info structure is 12 bytes, and is laid out as follows: + * @code + * u32le bit offset from the start of the packet + * u8 current quantizer at the start of the macroblock + * u8 GOB number + * u16le macroblock address within the GOB + * u8 horizontal MV predictor + * u8 vertical MV predictor + * u8 horizontal MV predictor for block number 3 + * u8 vertical MV predictor for block number 3 + * @endcode + */ + AV_PKT_DATA_H263_MB_INFO, + + /** + * Recommmends skipping the specified number of samples + * @code + * u32le number of samples to skip from start of this packet + * u32le number of samples to skip from end of this packet + * u8 reason for start skip + * u8 reason for end skip (0=padding silence, 1=convergence) + * @endcode + */ + AV_PKT_DATA_SKIP_SAMPLES=70, + + /** + * An AV_PKT_DATA_JP_DUALMONO side data packet indicates that + * the packet may contain "dual mono" audio specific to Japanese DTV + * and if it is true, recommends only the selected channel to be used. + * @code + * u8 selected channels (0=mail/left, 1=sub/right, 2=both) + * @endcode + */ + AV_PKT_DATA_JP_DUALMONO, + + /** + * A list of zero terminated key/value strings. There is no end marker for + * the list, so it is required to rely on the side data size to stop. + */ + AV_PKT_DATA_STRINGS_METADATA, + + /** + * Subtitle event position + * @code + * u32le x1 + * u32le y1 + * u32le x2 + * u32le y2 + * @endcode + */ + AV_PKT_DATA_SUBTITLE_POSITION, + + /** + * Data found in BlockAdditional element of matroska container. There is + * no end marker for the data, so it is required to rely on the side data + * size to recognize the end. 8 byte id (as found in BlockAddId) followed + * by data. + */ + AV_PKT_DATA_MATROSKA_BLOCKADDITIONAL, + + /** + * The optional first identifier line of a WebVTT cue. + */ + AV_PKT_DATA_WEBVTT_IDENTIFIER, + + /** + * The optional settings (rendering instructions) that immediately + * follow the timestamp specifier of a WebVTT cue. + */ + AV_PKT_DATA_WEBVTT_SETTINGS, +}; + +/** + * This structure stores compressed data. It is typically exported by demuxers + * and then passed as input to decoders, or received as output from encoders and + * then passed to muxers. + * + * For video, it should typically contain one compressed frame. For audio it may + * contain several compressed frames. + * + * AVPacket is one of the few structs in FFmpeg, whose size is a part of public + * ABI. Thus it may be allocated on stack and no new fields can be added to it + * without libavcodec and libavformat major bump. + * + * The semantics of data ownership depends on the buf or destruct (deprecated) + * fields. If either is set, the packet data is dynamically allocated and is + * valid indefinitely until av_free_packet() is called (which in turn calls + * av_buffer_unref()/the destruct callback to free the data). If neither is set, + * the packet data is typically backed by some static buffer somewhere and is + * only valid for a limited time (e.g. until the next read call when demuxing). + * + * The side data is always allocated with av_malloc() and is freed in + * av_free_packet(). + */ +typedef struct AVPacket { + /** + * A reference to the reference-counted buffer where the packet data is + * stored. + * May be NULL, then the packet data is not reference-counted. + */ + AVBufferRef *buf; + /** + * Presentation timestamp in AVStream->time_base units; the time at which + * the decompressed packet will be presented to the user. + * Can be AV_NOPTS_VALUE if it is not stored in the file. + * pts MUST be larger or equal to dts as presentation cannot happen before + * decompression, unless one wants to view hex dumps. Some formats misuse + * the terms dts and pts/cts to mean something different. Such timestamps + * must be converted to true pts/dts before they are stored in AVPacket. + */ + int64_t pts; + /** + * Decompression timestamp in AVStream->time_base units; the time at which + * the packet is decompressed. + * Can be AV_NOPTS_VALUE if it is not stored in the file. + */ + int64_t dts; + uint8_t *data; + int size; + int stream_index; + /** + * A combination of AV_PKT_FLAG values + */ + int flags; + /** + * Additional packet data that can be provided by the container. + * Packet can contain several types of side information. + */ + struct { + uint8_t *data; + int size; + enum AVPacketSideDataType type; + } *side_data; + int side_data_elems; + + /** + * Duration of this packet in AVStream->time_base units, 0 if unknown. + * Equals next_pts - this_pts in presentation order. + */ + int duration; +#if FF_API_DESTRUCT_PACKET + attribute_deprecated + void (*destruct)(struct AVPacket *); + attribute_deprecated + void *priv; +#endif + int64_t pos; ///< byte position in stream, -1 if unknown + + /** + * Time difference in AVStream->time_base units from the pts of this + * packet to the point at which the output from the decoder has converged + * independent from the availability of previous frames. That is, the + * frames are virtually identical no matter if decoding started from + * the very first frame or from this keyframe. + * Is AV_NOPTS_VALUE if unknown. + * This field is not the display duration of the current packet. + * This field has no meaning if the packet does not have AV_PKT_FLAG_KEY + * set. + * + * The purpose of this field is to allow seeking in streams that have no + * keyframes in the conventional sense. It corresponds to the + * recovery point SEI in H.264 and match_time_delta in NUT. It is also + * essential for some types of subtitle streams to ensure that all + * subtitles are correctly displayed after seeking. + */ + int64_t convergence_duration; +} AVPacket; +#define AV_PKT_FLAG_KEY 0x0001 ///< The packet contains a keyframe +#define AV_PKT_FLAG_CORRUPT 0x0002 ///< The packet content is corrupted + +enum AVSideDataParamChangeFlags { + AV_SIDE_DATA_PARAM_CHANGE_CHANNEL_COUNT = 0x0001, + AV_SIDE_DATA_PARAM_CHANGE_CHANNEL_LAYOUT = 0x0002, + AV_SIDE_DATA_PARAM_CHANGE_SAMPLE_RATE = 0x0004, + AV_SIDE_DATA_PARAM_CHANGE_DIMENSIONS = 0x0008, +}; +/** + * @} + */ + +struct AVCodecInternal; + +enum AVFieldOrder { + AV_FIELD_UNKNOWN, + AV_FIELD_PROGRESSIVE, + AV_FIELD_TT, //< Top coded_first, top displayed first + AV_FIELD_BB, //< Bottom coded first, bottom displayed first + AV_FIELD_TB, //< Top coded first, bottom displayed first + AV_FIELD_BT, //< Bottom coded first, top displayed first +}; + +/** + * main external API structure. + * New fields can be added to the end with minor version bumps. + * Removal, reordering and changes to existing fields require a major + * version bump. + * Please use AVOptions (av_opt* / av_set/get*()) to access these fields from user + * applications. + * sizeof(AVCodecContext) must not be used outside libav*. + */ +typedef struct AVCodecContext { + /** + * information on struct for av_log + * - set by avcodec_alloc_context3 + */ + const AVClass *av_class; + int log_level_offset; + + enum AVMediaType codec_type; /* see AVMEDIA_TYPE_xxx */ + const struct AVCodec *codec; + char codec_name[32]; + enum AVCodecID codec_id; /* see AV_CODEC_ID_xxx */ + + /** + * fourcc (LSB first, so "ABCD" -> ('D'<<24) + ('C'<<16) + ('B'<<8) + 'A'). + * This is used to work around some encoder bugs. + * A demuxer should set this to what is stored in the field used to identify the codec. + * If there are multiple such fields in a container then the demuxer should choose the one + * which maximizes the information about the used codec. + * If the codec tag field in a container is larger than 32 bits then the demuxer should + * remap the longer ID to 32 bits with a table or other structure. Alternatively a new + * extra_codec_tag + size could be added but for this a clear advantage must be demonstrated + * first. + * - encoding: Set by user, if not then the default based on codec_id will be used. + * - decoding: Set by user, will be converted to uppercase by libavcodec during init. + */ + unsigned int codec_tag; + + /** + * fourcc from the AVI stream header (LSB first, so "ABCD" -> ('D'<<24) + ('C'<<16) + ('B'<<8) + 'A'). + * This is used to work around some encoder bugs. + * - encoding: unused + * - decoding: Set by user, will be converted to uppercase by libavcodec during init. + */ + unsigned int stream_codec_tag; + + void *priv_data; + + /** + * Private context used for internal data. + * + * Unlike priv_data, this is not codec-specific. It is used in general + * libavcodec functions. + */ + struct AVCodecInternal *internal; + + /** + * Private data of the user, can be used to carry app specific stuff. + * - encoding: Set by user. + * - decoding: Set by user. + */ + void *opaque; + + /** + * the average bitrate + * - encoding: Set by user; unused for constant quantizer encoding. + * - decoding: Set by libavcodec. 0 or some bitrate if this info is available in the stream. + */ + int bit_rate; + + /** + * number of bits the bitstream is allowed to diverge from the reference. + * the reference can be CBR (for CBR pass1) or VBR (for pass2) + * - encoding: Set by user; unused for constant quantizer encoding. + * - decoding: unused + */ + int bit_rate_tolerance; + + /** + * Global quality for codecs which cannot change it per frame. + * This should be proportional to MPEG-1/2/4 qscale. + * - encoding: Set by user. + * - decoding: unused + */ + int global_quality; + + /** + * - encoding: Set by user. + * - decoding: unused + */ + int compression_level; +#define FF_COMPRESSION_DEFAULT -1 + + /** + * CODEC_FLAG_*. + * - encoding: Set by user. + * - decoding: Set by user. + */ + int flags; + + /** + * CODEC_FLAG2_* + * - encoding: Set by user. + * - decoding: Set by user. + */ + int flags2; + + /** + * some codecs need / can use extradata like Huffman tables. + * mjpeg: Huffman tables + * rv10: additional flags + * mpeg4: global headers (they can be in the bitstream or here) + * The allocated memory should be FF_INPUT_BUFFER_PADDING_SIZE bytes larger + * than extradata_size to avoid problems if it is read with the bitstream reader. + * The bytewise contents of extradata must not depend on the architecture or CPU endianness. + * - encoding: Set/allocated/freed by libavcodec. + * - decoding: Set/allocated/freed by user. + */ + uint8_t *extradata; + int extradata_size; + + /** + * This is the fundamental unit of time (in seconds) in terms + * of which frame timestamps are represented. For fixed-fps content, + * timebase should be 1/framerate and timestamp increments should be + * identically 1. + * - encoding: MUST be set by user. + * - decoding: Set by libavcodec. + */ + AVRational time_base; + + /** + * For some codecs, the time base is closer to the field rate than the frame rate. + * Most notably, H.264 and MPEG-2 specify time_base as half of frame duration + * if no telecine is used ... + * + * Set to time_base ticks per frame. Default 1, e.g., H.264/MPEG-2 set it to 2. + */ + int ticks_per_frame; + + /** + * Codec delay. + * + * Encoding: Number of frames delay there will be from the encoder input to + * the decoder output. (we assume the decoder matches the spec) + * Decoding: Number of frames delay in addition to what a standard decoder + * as specified in the spec would produce. + * + * Video: + * Number of frames the decoded output will be delayed relative to the + * encoded input. + * + * Audio: + * For encoding, this is the number of "priming" samples added to the + * beginning of the stream. The decoded output will be delayed by this + * many samples relative to the input to the encoder. Note that this + * field is purely informational and does not directly affect the pts + * output by the encoder, which should always be based on the actual + * presentation time, including any delay. + * For decoding, this is the number of samples the decoder needs to + * output before the decoder's output is valid. When seeking, you should + * start decoding this many samples prior to your desired seek point. + * + * - encoding: Set by libavcodec. + * - decoding: Set by libavcodec. + */ + int delay; + + + /* video only */ + /** + * picture width / height. + * - encoding: MUST be set by user. + * - decoding: May be set by the user before opening the decoder if known e.g. + * from the container. Some decoders will require the dimensions + * to be set by the caller. During decoding, the decoder may + * overwrite those values as required. + */ + int width, height; + + /** + * Bitstream width / height, may be different from width/height e.g. when + * the decoded frame is cropped before being output or lowres is enabled. + * - encoding: unused + * - decoding: May be set by the user before opening the decoder if known + * e.g. from the container. During decoding, the decoder may + * overwrite those values as required. + */ + int coded_width, coded_height; + +#define FF_ASPECT_EXTENDED 15 + + /** + * the number of pictures in a group of pictures, or 0 for intra_only + * - encoding: Set by user. + * - decoding: unused + */ + int gop_size; + + /** + * Pixel format, see AV_PIX_FMT_xxx. + * May be set by the demuxer if known from headers. + * May be overridden by the decoder if it knows better. + * - encoding: Set by user. + * - decoding: Set by user if known, overridden by libavcodec if known + */ + enum AVPixelFormat pix_fmt; + + /** + * Motion estimation algorithm used for video coding. + * 1 (zero), 2 (full), 3 (log), 4 (phods), 5 (epzs), 6 (x1), 7 (hex), + * 8 (umh), 9 (iter), 10 (tesa) [7, 8, 10 are x264 specific, 9 is snow specific] + * - encoding: MUST be set by user. + * - decoding: unused + */ + int me_method; + + /** + * If non NULL, 'draw_horiz_band' is called by the libavcodec + * decoder to draw a horizontal band. It improves cache usage. Not + * all codecs can do that. You must check the codec capabilities + * beforehand. + * When multithreading is used, it may be called from multiple threads + * at the same time; threads might draw different parts of the same AVFrame, + * or multiple AVFrames, and there is no guarantee that slices will be drawn + * in order. + * The function is also used by hardware acceleration APIs. + * It is called at least once during frame decoding to pass + * the data needed for hardware render. + * In that mode instead of pixel data, AVFrame points to + * a structure specific to the acceleration API. The application + * reads the structure and can change some fields to indicate progress + * or mark state. + * - encoding: unused + * - decoding: Set by user. + * @param height the height of the slice + * @param y the y position of the slice + * @param type 1->top field, 2->bottom field, 3->frame + * @param offset offset into the AVFrame.data from which the slice should be read + */ + void (*draw_horiz_band)(struct AVCodecContext *s, + const AVFrame *src, int offset[AV_NUM_DATA_POINTERS], + int y, int type, int height); + + /** + * callback to negotiate the pixelFormat + * @param fmt is the list of formats which are supported by the codec, + * it is terminated by -1 as 0 is a valid format, the formats are ordered by quality. + * The first is always the native one. + * @return the chosen format + * - encoding: unused + * - decoding: Set by user, if not set the native format will be chosen. + */ + enum AVPixelFormat (*get_format)(struct AVCodecContext *s, const enum AVPixelFormat * fmt); + + /** + * maximum number of B-frames between non-B-frames + * Note: The output will be delayed by max_b_frames+1 relative to the input. + * - encoding: Set by user. + * - decoding: unused + */ + int max_b_frames; + + /** + * qscale factor between IP and B-frames + * If > 0 then the last P-frame quantizer will be used (q= lastp_q*factor+offset). + * If < 0 then normal ratecontrol will be done (q= -normal_q*factor+offset). + * - encoding: Set by user. + * - decoding: unused + */ + float b_quant_factor; + + /** obsolete FIXME remove */ + int rc_strategy; +#define FF_RC_STRATEGY_XVID 1 + + int b_frame_strategy; + + /** + * qscale offset between IP and B-frames + * - encoding: Set by user. + * - decoding: unused + */ + float b_quant_offset; + + /** + * Size of the frame reordering buffer in the decoder. + * For MPEG-2 it is 1 IPB or 0 low delay IP. + * - encoding: Set by libavcodec. + * - decoding: Set by libavcodec. + */ + int has_b_frames; + + /** + * 0-> h263 quant 1-> mpeg quant + * - encoding: Set by user. + * - decoding: unused + */ + int mpeg_quant; + + /** + * qscale factor between P and I-frames + * If > 0 then the last p frame quantizer will be used (q= lastp_q*factor+offset). + * If < 0 then normal ratecontrol will be done (q= -normal_q*factor+offset). + * - encoding: Set by user. + * - decoding: unused + */ + float i_quant_factor; + + /** + * qscale offset between P and I-frames + * - encoding: Set by user. + * - decoding: unused + */ + float i_quant_offset; + + /** + * luminance masking (0-> disabled) + * - encoding: Set by user. + * - decoding: unused + */ + float lumi_masking; + + /** + * temporary complexity masking (0-> disabled) + * - encoding: Set by user. + * - decoding: unused + */ + float temporal_cplx_masking; + + /** + * spatial complexity masking (0-> disabled) + * - encoding: Set by user. + * - decoding: unused + */ + float spatial_cplx_masking; + + /** + * p block masking (0-> disabled) + * - encoding: Set by user. + * - decoding: unused + */ + float p_masking; + + /** + * darkness masking (0-> disabled) + * - encoding: Set by user. + * - decoding: unused + */ + float dark_masking; + + /** + * slice count + * - encoding: Set by libavcodec. + * - decoding: Set by user (or 0). + */ + int slice_count; + /** + * prediction method (needed for huffyuv) + * - encoding: Set by user. + * - decoding: unused + */ + int prediction_method; +#define FF_PRED_LEFT 0 +#define FF_PRED_PLANE 1 +#define FF_PRED_MEDIAN 2 + + /** + * slice offsets in the frame in bytes + * - encoding: Set/allocated by libavcodec. + * - decoding: Set/allocated by user (or NULL). + */ + int *slice_offset; + + /** + * sample aspect ratio (0 if unknown) + * That is the width of a pixel divided by the height of the pixel. + * Numerator and denominator must be relatively prime and smaller than 256 for some video standards. + * - encoding: Set by user. + * - decoding: Set by libavcodec. + */ + AVRational sample_aspect_ratio; + + /** + * motion estimation comparison function + * - encoding: Set by user. + * - decoding: unused + */ + int me_cmp; + /** + * subpixel motion estimation comparison function + * - encoding: Set by user. + * - decoding: unused + */ + int me_sub_cmp; + /** + * macroblock comparison function (not supported yet) + * - encoding: Set by user. + * - decoding: unused + */ + int mb_cmp; + /** + * interlaced DCT comparison function + * - encoding: Set by user. + * - decoding: unused + */ + int ildct_cmp; +#define FF_CMP_SAD 0 +#define FF_CMP_SSE 1 +#define FF_CMP_SATD 2 +#define FF_CMP_DCT 3 +#define FF_CMP_PSNR 4 +#define FF_CMP_BIT 5 +#define FF_CMP_RD 6 +#define FF_CMP_ZERO 7 +#define FF_CMP_VSAD 8 +#define FF_CMP_VSSE 9 +#define FF_CMP_NSSE 10 +#define FF_CMP_W53 11 +#define FF_CMP_W97 12 +#define FF_CMP_DCTMAX 13 +#define FF_CMP_DCT264 14 +#define FF_CMP_CHROMA 256 + + /** + * ME diamond size & shape + * - encoding: Set by user. + * - decoding: unused + */ + int dia_size; + + /** + * amount of previous MV predictors (2a+1 x 2a+1 square) + * - encoding: Set by user. + * - decoding: unused + */ + int last_predictor_count; + + /** + * prepass for motion estimation + * - encoding: Set by user. + * - decoding: unused + */ + int pre_me; + + /** + * motion estimation prepass comparison function + * - encoding: Set by user. + * - decoding: unused + */ + int me_pre_cmp; + + /** + * ME prepass diamond size & shape + * - encoding: Set by user. + * - decoding: unused + */ + int pre_dia_size; + + /** + * subpel ME quality + * - encoding: Set by user. + * - decoding: unused + */ + int me_subpel_quality; + + /** + * DTG active format information (additional aspect ratio + * information only used in DVB MPEG-2 transport streams) + * 0 if not set. + * + * - encoding: unused + * - decoding: Set by decoder. + */ + int dtg_active_format; +#define FF_DTG_AFD_SAME 8 +#define FF_DTG_AFD_4_3 9 +#define FF_DTG_AFD_16_9 10 +#define FF_DTG_AFD_14_9 11 +#define FF_DTG_AFD_4_3_SP_14_9 13 +#define FF_DTG_AFD_16_9_SP_14_9 14 +#define FF_DTG_AFD_SP_4_3 15 + + /** + * maximum motion estimation search range in subpel units + * If 0 then no limit. + * + * - encoding: Set by user. + * - decoding: unused + */ + int me_range; + + /** + * intra quantizer bias + * - encoding: Set by user. + * - decoding: unused + */ + int intra_quant_bias; +#define FF_DEFAULT_QUANT_BIAS 999999 + + /** + * inter quantizer bias + * - encoding: Set by user. + * - decoding: unused + */ + int inter_quant_bias; + + /** + * slice flags + * - encoding: unused + * - decoding: Set by user. + */ + int slice_flags; +#define SLICE_FLAG_CODED_ORDER 0x0001 ///< draw_horiz_band() is called in coded order instead of display +#define SLICE_FLAG_ALLOW_FIELD 0x0002 ///< allow draw_horiz_band() with field slices (MPEG2 field pics) +#define SLICE_FLAG_ALLOW_PLANE 0x0004 ///< allow draw_horiz_band() with 1 component at a time (SVQ1) + + /** + * XVideo Motion Acceleration + * - encoding: forbidden + * - decoding: set by decoder + */ + int xvmc_acceleration; + + /** + * macroblock decision mode + * - encoding: Set by user. + * - decoding: unused + */ + int mb_decision; +#define FF_MB_DECISION_SIMPLE 0 ///< uses mb_cmp +#define FF_MB_DECISION_BITS 1 ///< chooses the one which needs the fewest bits +#define FF_MB_DECISION_RD 2 ///< rate distortion + + /** + * custom intra quantization matrix + * - encoding: Set by user, can be NULL. + * - decoding: Set by libavcodec. + */ + uint16_t *intra_matrix; + + /** + * custom inter quantization matrix + * - encoding: Set by user, can be NULL. + * - decoding: Set by libavcodec. + */ + uint16_t *inter_matrix; + + /** + * scene change detection threshold + * 0 is default, larger means fewer detected scene changes. + * - encoding: Set by user. + * - decoding: unused + */ + int scenechange_threshold; + + /** + * noise reduction strength + * - encoding: Set by user. + * - decoding: unused + */ + int noise_reduction; + + /** + * Motion estimation threshold below which no motion estimation is + * performed, but instead the user specified motion vectors are used. + * + * - encoding: Set by user. + * - decoding: unused + */ + int me_threshold; + + /** + * Macroblock threshold below which the user specified macroblock types will be used. + * - encoding: Set by user. + * - decoding: unused + */ + int mb_threshold; + + /** + * precision of the intra DC coefficient - 8 + * - encoding: Set by user. + * - decoding: unused + */ + int intra_dc_precision; + + /** + * Number of macroblock rows at the top which are skipped. + * - encoding: unused + * - decoding: Set by user. + */ + int skip_top; + + /** + * Number of macroblock rows at the bottom which are skipped. + * - encoding: unused + * - decoding: Set by user. + */ + int skip_bottom; + + /** + * Border processing masking, raises the quantizer for mbs on the borders + * of the picture. + * - encoding: Set by user. + * - decoding: unused + */ + float border_masking; + + /** + * minimum MB lagrange multipler + * - encoding: Set by user. + * - decoding: unused + */ + int mb_lmin; + + /** + * maximum MB lagrange multipler + * - encoding: Set by user. + * - decoding: unused + */ + int mb_lmax; + + /** + * + * - encoding: Set by user. + * - decoding: unused + */ + int me_penalty_compensation; + + /** + * + * - encoding: Set by user. + * - decoding: unused + */ + int bidir_refine; + + /** + * + * - encoding: Set by user. + * - decoding: unused + */ + int brd_scale; + + /** + * minimum GOP size + * - encoding: Set by user. + * - decoding: unused + */ + int keyint_min; + + /** + * number of reference frames + * - encoding: Set by user. + * - decoding: Set by lavc. + */ + int refs; + + /** + * chroma qp offset from luma + * - encoding: Set by user. + * - decoding: unused + */ + int chromaoffset; + + /** + * Multiplied by qscale for each frame and added to scene_change_score. + * - encoding: Set by user. + * - decoding: unused + */ + int scenechange_factor; + + /** + * + * Note: Value depends upon the compare function used for fullpel ME. + * - encoding: Set by user. + * - decoding: unused + */ + int mv0_threshold; + + /** + * Adjust sensitivity of b_frame_strategy 1. + * - encoding: Set by user. + * - decoding: unused + */ + int b_sensitivity; + + /** + * Chromaticity coordinates of the source primaries. + * - encoding: Set by user + * - decoding: Set by libavcodec + */ + enum AVColorPrimaries color_primaries; + + /** + * Color Transfer Characteristic. + * - encoding: Set by user + * - decoding: Set by libavcodec + */ + enum AVColorTransferCharacteristic color_trc; + + /** + * YUV colorspace type. + * - encoding: Set by user + * - decoding: Set by libavcodec + */ + enum AVColorSpace colorspace; + + /** + * MPEG vs JPEG YUV range. + * - encoding: Set by user + * - decoding: Set by libavcodec + */ + enum AVColorRange color_range; + + /** + * This defines the location of chroma samples. + * - encoding: Set by user + * - decoding: Set by libavcodec + */ + enum AVChromaLocation chroma_sample_location; + + /** + * Number of slices. + * Indicates number of picture subdivisions. Used for parallelized + * decoding. + * - encoding: Set by user + * - decoding: unused + */ + int slices; + + /** Field order + * - encoding: set by libavcodec + * - decoding: Set by user. + */ + enum AVFieldOrder field_order; + + /* audio only */ + int sample_rate; ///< samples per second + int channels; ///< number of audio channels + + /** + * audio sample format + * - encoding: Set by user. + * - decoding: Set by libavcodec. + */ + enum AVSampleFormat sample_fmt; ///< sample format + + /* The following data should not be initialized. */ + /** + * Number of samples per channel in an audio frame. + * + * - encoding: set by libavcodec in avcodec_open2(). Each submitted frame + * except the last must contain exactly frame_size samples per channel. + * May be 0 when the codec has CODEC_CAP_VARIABLE_FRAME_SIZE set, then the + * frame size is not restricted. + * - decoding: may be set by some decoders to indicate constant frame size + */ + int frame_size; + + /** + * Frame counter, set by libavcodec. + * + * - decoding: total number of frames returned from the decoder so far. + * - encoding: total number of frames passed to the encoder so far. + * + * @note the counter is not incremented if encoding/decoding resulted in + * an error. + */ + int frame_number; + + /** + * number of bytes per packet if constant and known or 0 + * Used by some WAV based audio codecs. + */ + int block_align; + + /** + * Audio cutoff bandwidth (0 means "automatic") + * - encoding: Set by user. + * - decoding: unused + */ + int cutoff; + +#if FF_API_REQUEST_CHANNELS + /** + * Decoder should decode to this many channels if it can (0 for default) + * - encoding: unused + * - decoding: Set by user. + * @deprecated Deprecated in favor of request_channel_layout. + */ + attribute_deprecated int request_channels; +#endif + + /** + * Audio channel layout. + * - encoding: set by user. + * - decoding: set by user, may be overwritten by libavcodec. + */ + uint64_t channel_layout; + + /** + * Request decoder to use this channel layout if it can (0 for default) + * - encoding: unused + * - decoding: Set by user. + */ + uint64_t request_channel_layout; + + /** + * Type of service that the audio stream conveys. + * - encoding: Set by user. + * - decoding: Set by libavcodec. + */ + enum AVAudioServiceType audio_service_type; + + /** + * desired sample format + * - encoding: Not used. + * - decoding: Set by user. + * Decoder will decode to this format if it can. + */ + enum AVSampleFormat request_sample_fmt; + +#if FF_API_GET_BUFFER + /** + * Called at the beginning of each frame to get a buffer for it. + * + * The function will set AVFrame.data[], AVFrame.linesize[]. + * AVFrame.extended_data[] must also be set, but it should be the same as + * AVFrame.data[] except for planar audio with more channels than can fit + * in AVFrame.data[]. In that case, AVFrame.data[] shall still contain as + * many data pointers as it can hold. + * + * if CODEC_CAP_DR1 is not set then get_buffer() must call + * avcodec_default_get_buffer() instead of providing buffers allocated by + * some other means. + * + * AVFrame.data[] should be 32- or 16-byte-aligned unless the CPU doesn't + * need it. avcodec_default_get_buffer() aligns the output buffer properly, + * but if get_buffer() is overridden then alignment considerations should + * be taken into account. + * + * @see avcodec_default_get_buffer() + * + * Video: + * + * If pic.reference is set then the frame will be read later by libavcodec. + * avcodec_align_dimensions2() should be used to find the required width and + * height, as they normally need to be rounded up to the next multiple of 16. + * + * If frame multithreading is used and thread_safe_callbacks is set, + * it may be called from a different thread, but not from more than one at + * once. Does not need to be reentrant. + * + * @see release_buffer(), reget_buffer() + * @see avcodec_align_dimensions2() + * + * Audio: + * + * Decoders request a buffer of a particular size by setting + * AVFrame.nb_samples prior to calling get_buffer(). The decoder may, + * however, utilize only part of the buffer by setting AVFrame.nb_samples + * to a smaller value in the output frame. + * + * Decoders cannot use the buffer after returning from + * avcodec_decode_audio4(), so they will not call release_buffer(), as it + * is assumed to be released immediately upon return. In some rare cases, + * a decoder may need to call get_buffer() more than once in a single + * call to avcodec_decode_audio4(). In that case, when get_buffer() is + * called again after it has already been called once, the previously + * acquired buffer is assumed to be released at that time and may not be + * reused by the decoder. + * + * As a convenience, av_samples_get_buffer_size() and + * av_samples_fill_arrays() in libavutil may be used by custom get_buffer() + * functions to find the required data size and to fill data pointers and + * linesize. In AVFrame.linesize, only linesize[0] may be set for audio + * since all planes must be the same size. + * + * @see av_samples_get_buffer_size(), av_samples_fill_arrays() + * + * - encoding: unused + * - decoding: Set by libavcodec, user can override. + * + * @deprecated use get_buffer2() + */ + attribute_deprecated + int (*get_buffer)(struct AVCodecContext *c, AVFrame *pic); + + /** + * Called to release buffers which were allocated with get_buffer. + * A released buffer can be reused in get_buffer(). + * pic.data[*] must be set to NULL. + * May be called from a different thread if frame multithreading is used, + * but not by more than one thread at once, so does not need to be reentrant. + * - encoding: unused + * - decoding: Set by libavcodec, user can override. + * + * @deprecated custom freeing callbacks should be set from get_buffer2() + */ + attribute_deprecated + void (*release_buffer)(struct AVCodecContext *c, AVFrame *pic); + + /** + * Called at the beginning of a frame to get cr buffer for it. + * Buffer type (size, hints) must be the same. libavcodec won't check it. + * libavcodec will pass previous buffer in pic, function should return + * same buffer or new buffer with old frame "painted" into it. + * If pic.data[0] == NULL must behave like get_buffer(). + * if CODEC_CAP_DR1 is not set then reget_buffer() must call + * avcodec_default_reget_buffer() instead of providing buffers allocated by + * some other means. + * - encoding: unused + * - decoding: Set by libavcodec, user can override. + */ + attribute_deprecated + int (*reget_buffer)(struct AVCodecContext *c, AVFrame *pic); +#endif + + /** + * This callback is called at the beginning of each frame to get data + * buffer(s) for it. There may be one contiguous buffer for all the data or + * there may be a buffer per each data plane or anything in between. What + * this means is, you may set however many entries in buf[] you feel necessary. + * Each buffer must be reference-counted using the AVBuffer API (see description + * of buf[] below). + * + * The following fields will be set in the frame before this callback is + * called: + * - format + * - width, height (video only) + * - sample_rate, channel_layout, nb_samples (audio only) + * Their values may differ from the corresponding values in + * AVCodecContext. This callback must use the frame values, not the codec + * context values, to calculate the required buffer size. + * + * This callback must fill the following fields in the frame: + * - data[] + * - linesize[] + * - extended_data: + * * if the data is planar audio with more than 8 channels, then this + * callback must allocate and fill extended_data to contain all pointers + * to all data planes. data[] must hold as many pointers as it can. + * extended_data must be allocated with av_malloc() and will be freed in + * av_frame_unref(). + * * otherwise exended_data must point to data + * - buf[] must contain one or more pointers to AVBufferRef structures. Each of + * the frame's data and extended_data pointers must be contained in these. That + * is, one AVBufferRef for each allocated chunk of memory, not necessarily one + * AVBufferRef per data[] entry. See: av_buffer_create(), av_buffer_alloc(), + * and av_buffer_ref(). + * - extended_buf and nb_extended_buf must be allocated with av_malloc() by + * this callback and filled with the extra buffers if there are more + * buffers than buf[] can hold. extended_buf will be freed in + * av_frame_unref(). + * + * If CODEC_CAP_DR1 is not set then get_buffer2() must call + * avcodec_default_get_buffer2() instead of providing buffers allocated by + * some other means. + * + * Each data plane must be aligned to the maximum required by the target + * CPU. + * + * @see avcodec_default_get_buffer2() + * + * Video: + * + * If AV_GET_BUFFER_FLAG_REF is set in flags then the frame may be reused + * (read and/or written to if it is writable) later by libavcodec. + * + * If CODEC_FLAG_EMU_EDGE is not set in s->flags, the buffer must contain an + * edge of the size returned by avcodec_get_edge_width() on all sides. + * + * avcodec_align_dimensions2() should be used to find the required width and + * height, as they normally need to be rounded up to the next multiple of 16. + * + * If frame multithreading is used and thread_safe_callbacks is set, + * this callback may be called from a different thread, but not from more + * than one at once. Does not need to be reentrant. + * + * @see avcodec_align_dimensions2() + * + * Audio: + * + * Decoders request a buffer of a particular size by setting + * AVFrame.nb_samples prior to calling get_buffer2(). The decoder may, + * however, utilize only part of the buffer by setting AVFrame.nb_samples + * to a smaller value in the output frame. + * + * As a convenience, av_samples_get_buffer_size() and + * av_samples_fill_arrays() in libavutil may be used by custom get_buffer2() + * functions to find the required data size and to fill data pointers and + * linesize. In AVFrame.linesize, only linesize[0] may be set for audio + * since all planes must be the same size. + * + * @see av_samples_get_buffer_size(), av_samples_fill_arrays() + * + * - encoding: unused + * - decoding: Set by libavcodec, user can override. + */ + int (*get_buffer2)(struct AVCodecContext *s, AVFrame *frame, int flags); + + /** + * If non-zero, the decoded audio and video frames returned from + * avcodec_decode_video2() and avcodec_decode_audio4() are reference-counted + * and are valid indefinitely. The caller must free them with + * av_frame_unref() when they are not needed anymore. + * Otherwise, the decoded frames must not be freed by the caller and are + * only valid until the next decode call. + * + * - encoding: unused + * - decoding: set by the caller before avcodec_open2(). + */ + int refcounted_frames; + + /* - encoding parameters */ + float qcompress; ///< amount of qscale change between easy & hard scenes (0.0-1.0) + float qblur; ///< amount of qscale smoothing over time (0.0-1.0) + + /** + * minimum quantizer + * - encoding: Set by user. + * - decoding: unused + */ + int qmin; + + /** + * maximum quantizer + * - encoding: Set by user. + * - decoding: unused + */ + int qmax; + + /** + * maximum quantizer difference between frames + * - encoding: Set by user. + * - decoding: unused + */ + int max_qdiff; + + /** + * ratecontrol qmin qmax limiting method + * 0-> clipping, 1-> use a nice continuous function to limit qscale wthin qmin/qmax. + * - encoding: Set by user. + * - decoding: unused + */ + float rc_qsquish; + + float rc_qmod_amp; + int rc_qmod_freq; + + /** + * decoder bitstream buffer size + * - encoding: Set by user. + * - decoding: unused + */ + int rc_buffer_size; + + /** + * ratecontrol override, see RcOverride + * - encoding: Allocated/set/freed by user. + * - decoding: unused + */ + int rc_override_count; + RcOverride *rc_override; + + /** + * rate control equation + * - encoding: Set by user + * - decoding: unused + */ + const char *rc_eq; + + /** + * maximum bitrate + * - encoding: Set by user. + * - decoding: unused + */ + int rc_max_rate; + + /** + * minimum bitrate + * - encoding: Set by user. + * - decoding: unused + */ + int rc_min_rate; + + float rc_buffer_aggressivity; + + /** + * initial complexity for pass1 ratecontrol + * - encoding: Set by user. + * - decoding: unused + */ + float rc_initial_cplx; + + /** + * Ratecontrol attempt to use, at maximum, of what can be used without an underflow. + * - encoding: Set by user. + * - decoding: unused. + */ + float rc_max_available_vbv_use; + + /** + * Ratecontrol attempt to use, at least, times the amount needed to prevent a vbv overflow. + * - encoding: Set by user. + * - decoding: unused. + */ + float rc_min_vbv_overflow_use; + + /** + * Number of bits which should be loaded into the rc buffer before decoding starts. + * - encoding: Set by user. + * - decoding: unused + */ + int rc_initial_buffer_occupancy; + +#define FF_CODER_TYPE_VLC 0 +#define FF_CODER_TYPE_AC 1 +#define FF_CODER_TYPE_RAW 2 +#define FF_CODER_TYPE_RLE 3 +#define FF_CODER_TYPE_DEFLATE 4 + /** + * coder type + * - encoding: Set by user. + * - decoding: unused + */ + int coder_type; + + /** + * context model + * - encoding: Set by user. + * - decoding: unused + */ + int context_model; + + /** + * minimum Lagrange multipler + * - encoding: Set by user. + * - decoding: unused + */ + int lmin; + + /** + * maximum Lagrange multipler + * - encoding: Set by user. + * - decoding: unused + */ + int lmax; + + /** + * frame skip threshold + * - encoding: Set by user. + * - decoding: unused + */ + int frame_skip_threshold; + + /** + * frame skip factor + * - encoding: Set by user. + * - decoding: unused + */ + int frame_skip_factor; + + /** + * frame skip exponent + * - encoding: Set by user. + * - decoding: unused + */ + int frame_skip_exp; + + /** + * frame skip comparison function + * - encoding: Set by user. + * - decoding: unused + */ + int frame_skip_cmp; + + /** + * trellis RD quantization + * - encoding: Set by user. + * - decoding: unused + */ + int trellis; + + /** + * - encoding: Set by user. + * - decoding: unused + */ + int min_prediction_order; + + /** + * - encoding: Set by user. + * - decoding: unused + */ + int max_prediction_order; + + /** + * GOP timecode frame start number + * - encoding: Set by user, in non drop frame format + * - decoding: Set by libavcodec (timecode in the 25 bits format, -1 if unset) + */ + int64_t timecode_frame_start; + + /* The RTP callback: This function is called */ + /* every time the encoder has a packet to send. */ + /* It depends on the encoder if the data starts */ + /* with a Start Code (it should). H.263 does. */ + /* mb_nb contains the number of macroblocks */ + /* encoded in the RTP payload. */ + void (*rtp_callback)(struct AVCodecContext *avctx, void *data, int size, int mb_nb); + + int rtp_payload_size; /* The size of the RTP payload: the coder will */ + /* do its best to deliver a chunk with size */ + /* below rtp_payload_size, the chunk will start */ + /* with a start code on some codecs like H.263. */ + /* This doesn't take account of any particular */ + /* headers inside the transmitted RTP payload. */ + + /* statistics, used for 2-pass encoding */ + int mv_bits; + int header_bits; + int i_tex_bits; + int p_tex_bits; + int i_count; + int p_count; + int skip_count; + int misc_bits; + + /** + * number of bits used for the previously encoded frame + * - encoding: Set by libavcodec. + * - decoding: unused + */ + int frame_bits; + + /** + * pass1 encoding statistics output buffer + * - encoding: Set by libavcodec. + * - decoding: unused + */ + char *stats_out; + + /** + * pass2 encoding statistics input buffer + * Concatenated stuff from stats_out of pass1 should be placed here. + * - encoding: Allocated/set/freed by user. + * - decoding: unused + */ + char *stats_in; + + /** + * Work around bugs in encoders which sometimes cannot be detected automatically. + * - encoding: Set by user + * - decoding: Set by user + */ + int workaround_bugs; +#define FF_BUG_AUTODETECT 1 ///< autodetection +#define FF_BUG_OLD_MSMPEG4 2 +#define FF_BUG_XVID_ILACE 4 +#define FF_BUG_UMP4 8 +#define FF_BUG_NO_PADDING 16 +#define FF_BUG_AMV 32 +#define FF_BUG_AC_VLC 0 ///< Will be removed, libavcodec can now handle these non-compliant files by default. +#define FF_BUG_QPEL_CHROMA 64 +#define FF_BUG_STD_QPEL 128 +#define FF_BUG_QPEL_CHROMA2 256 +#define FF_BUG_DIRECT_BLOCKSIZE 512 +#define FF_BUG_EDGE 1024 +#define FF_BUG_HPEL_CHROMA 2048 +#define FF_BUG_DC_CLIP 4096 +#define FF_BUG_MS 8192 ///< Work around various bugs in Microsoft's broken decoders. +#define FF_BUG_TRUNCATED 16384 + + /** + * strictly follow the standard (MPEG4, ...). + * - encoding: Set by user. + * - decoding: Set by user. + * Setting this to STRICT or higher means the encoder and decoder will + * generally do stupid things, whereas setting it to unofficial or lower + * will mean the encoder might produce output that is not supported by all + * spec-compliant decoders. Decoders don't differentiate between normal, + * unofficial and experimental (that is, they always try to decode things + * when they can) unless they are explicitly asked to behave stupidly + * (=strictly conform to the specs) + */ + int strict_std_compliance; +#define FF_COMPLIANCE_VERY_STRICT 2 ///< Strictly conform to an older more strict version of the spec or reference software. +#define FF_COMPLIANCE_STRICT 1 ///< Strictly conform to all the things in the spec no matter what consequences. +#define FF_COMPLIANCE_NORMAL 0 +#define FF_COMPLIANCE_UNOFFICIAL -1 ///< Allow unofficial extensions +#define FF_COMPLIANCE_EXPERIMENTAL -2 ///< Allow nonstandardized experimental things. + + /** + * error concealment flags + * - encoding: unused + * - decoding: Set by user. + */ + int error_concealment; +#define FF_EC_GUESS_MVS 1 +#define FF_EC_DEBLOCK 2 + + /** + * debug + * - encoding: Set by user. + * - decoding: Set by user. + */ + int debug; +#define FF_DEBUG_PICT_INFO 1 +#define FF_DEBUG_RC 2 +#define FF_DEBUG_BITSTREAM 4 +#define FF_DEBUG_MB_TYPE 8 +#define FF_DEBUG_QP 16 +#define FF_DEBUG_MV 32 +#define FF_DEBUG_DCT_COEFF 0x00000040 +#define FF_DEBUG_SKIP 0x00000080 +#define FF_DEBUG_STARTCODE 0x00000100 +#define FF_DEBUG_PTS 0x00000200 +#define FF_DEBUG_ER 0x00000400 +#define FF_DEBUG_MMCO 0x00000800 +#define FF_DEBUG_BUGS 0x00001000 +#define FF_DEBUG_VIS_QP 0x00002000 +#define FF_DEBUG_VIS_MB_TYPE 0x00004000 +#define FF_DEBUG_BUFFERS 0x00008000 +#define FF_DEBUG_THREADS 0x00010000 + + /** + * debug + * - encoding: Set by user. + * - decoding: Set by user. + */ + int debug_mv; +#define FF_DEBUG_VIS_MV_P_FOR 0x00000001 //visualize forward predicted MVs of P frames +#define FF_DEBUG_VIS_MV_B_FOR 0x00000002 //visualize forward predicted MVs of B frames +#define FF_DEBUG_VIS_MV_B_BACK 0x00000004 //visualize backward predicted MVs of B frames + + /** + * Error recognition; may misdetect some more or less valid parts as errors. + * - encoding: unused + * - decoding: Set by user. + */ + int err_recognition; +#define AV_EF_CRCCHECK (1<<0) ///< verify embedded CRCs +#define AV_EF_BITSTREAM (1<<1) ///< detect bitstream specification deviations +#define AV_EF_BUFFER (1<<2) ///< detect improper bitstream length +#define AV_EF_EXPLODE (1<<3) ///< abort decoding on minor error detection + +#define AV_EF_CAREFUL (1<<16) ///< consider things that violate the spec, are fast to calculate and have not been seen in the wild as errors +#define AV_EF_COMPLIANT (1<<17) ///< consider all spec non compliancies as errors +#define AV_EF_AGGRESSIVE (1<<18) ///< consider things that a sane encoder should not do as an error + + + /** + * opaque 64bit number (generally a PTS) that will be reordered and + * output in AVFrame.reordered_opaque + * @deprecated in favor of pkt_pts + * - encoding: unused + * - decoding: Set by user. + */ + int64_t reordered_opaque; + + /** + * Hardware accelerator in use + * - encoding: unused. + * - decoding: Set by libavcodec + */ + struct AVHWAccel *hwaccel; + + /** + * Hardware accelerator context. + * For some hardware accelerators, a global context needs to be + * provided by the user. In that case, this holds display-dependent + * data FFmpeg cannot instantiate itself. Please refer to the + * FFmpeg HW accelerator documentation to know how to fill this + * is. e.g. for VA API, this is a struct vaapi_context. + * - encoding: unused + * - decoding: Set by user + */ + void *hwaccel_context; + + /** + * error + * - encoding: Set by libavcodec if flags&CODEC_FLAG_PSNR. + * - decoding: unused + */ + uint64_t error[AV_NUM_DATA_POINTERS]; + + /** + * DCT algorithm, see FF_DCT_* below + * - encoding: Set by user. + * - decoding: unused + */ + int dct_algo; +#define FF_DCT_AUTO 0 +#define FF_DCT_FASTINT 1 +#define FF_DCT_INT 2 +#define FF_DCT_MMX 3 +#define FF_DCT_ALTIVEC 5 +#define FF_DCT_FAAN 6 + + /** + * IDCT algorithm, see FF_IDCT_* below. + * - encoding: Set by user. + * - decoding: Set by user. + */ + int idct_algo; +#define FF_IDCT_AUTO 0 +#define FF_IDCT_INT 1 +#define FF_IDCT_SIMPLE 2 +#define FF_IDCT_SIMPLEMMX 3 +#define FF_IDCT_ARM 7 +#define FF_IDCT_ALTIVEC 8 +#define FF_IDCT_SH4 9 +#define FF_IDCT_SIMPLEARM 10 +#define FF_IDCT_IPP 13 +#define FF_IDCT_XVIDMMX 14 +#define FF_IDCT_SIMPLEARMV5TE 16 +#define FF_IDCT_SIMPLEARMV6 17 +#define FF_IDCT_SIMPLEVIS 18 +#define FF_IDCT_FAAN 20 +#define FF_IDCT_SIMPLENEON 22 +#define FF_IDCT_SIMPLEALPHA 23 + + /** + * bits per sample/pixel from the demuxer (needed for huffyuv). + * - encoding: Set by libavcodec. + * - decoding: Set by user. + */ + int bits_per_coded_sample; + + /** + * Bits per sample/pixel of internal libavcodec pixel/sample format. + * - encoding: set by user. + * - decoding: set by libavcodec. + */ + int bits_per_raw_sample; + +#if FF_API_LOWRES + /** + * low resolution decoding, 1-> 1/2 size, 2->1/4 size + * - encoding: unused + * - decoding: Set by user. + * Code outside libavcodec should access this field using: + * av_codec_{get,set}_lowres(avctx) + */ + int lowres; +#endif + + /** + * the picture in the bitstream + * - encoding: Set by libavcodec. + * - decoding: Set by libavcodec. + */ + AVFrame *coded_frame; + + /** + * thread count + * is used to decide how many independent tasks should be passed to execute() + * - encoding: Set by user. + * - decoding: Set by user. + */ + int thread_count; + + /** + * Which multithreading methods to use. + * Use of FF_THREAD_FRAME will increase decoding delay by one frame per thread, + * so clients which cannot provide future frames should not use it. + * + * - encoding: Set by user, otherwise the default is used. + * - decoding: Set by user, otherwise the default is used. + */ + int thread_type; +#define FF_THREAD_FRAME 1 ///< Decode more than one frame at once +#define FF_THREAD_SLICE 2 ///< Decode more than one part of a single frame at once + + /** + * Which multithreading methods are in use by the codec. + * - encoding: Set by libavcodec. + * - decoding: Set by libavcodec. + */ + int active_thread_type; + + /** + * Set by the client if its custom get_buffer() callback can be called + * synchronously from another thread, which allows faster multithreaded decoding. + * draw_horiz_band() will be called from other threads regardless of this setting. + * Ignored if the default get_buffer() is used. + * - encoding: Set by user. + * - decoding: Set by user. + */ + int thread_safe_callbacks; + + /** + * The codec may call this to execute several independent things. + * It will return only after finishing all tasks. + * The user may replace this with some multithreaded implementation, + * the default implementation will execute the parts serially. + * @param count the number of things to execute + * - encoding: Set by libavcodec, user can override. + * - decoding: Set by libavcodec, user can override. + */ + int (*execute)(struct AVCodecContext *c, int (*func)(struct AVCodecContext *c2, void *arg), void *arg2, int *ret, int count, int size); + + /** + * The codec may call this to execute several independent things. + * It will return only after finishing all tasks. + * The user may replace this with some multithreaded implementation, + * the default implementation will execute the parts serially. + * Also see avcodec_thread_init and e.g. the --enable-pthread configure option. + * @param c context passed also to func + * @param count the number of things to execute + * @param arg2 argument passed unchanged to func + * @param ret return values of executed functions, must have space for "count" values. May be NULL. + * @param func function that will be called count times, with jobnr from 0 to count-1. + * threadnr will be in the range 0 to c->thread_count-1 < MAX_THREADS and so that no + * two instances of func executing at the same time will have the same threadnr. + * @return always 0 currently, but code should handle a future improvement where when any call to func + * returns < 0 no further calls to func may be done and < 0 is returned. + * - encoding: Set by libavcodec, user can override. + * - decoding: Set by libavcodec, user can override. + */ + int (*execute2)(struct AVCodecContext *c, int (*func)(struct AVCodecContext *c2, void *arg, int jobnr, int threadnr), void *arg2, int *ret, int count); + + /** + * thread opaque + * Can be used by execute() to store some per AVCodecContext stuff. + * - encoding: set by execute() + * - decoding: set by execute() + */ + void *thread_opaque; + + /** + * noise vs. sse weight for the nsse comparsion function + * - encoding: Set by user. + * - decoding: unused + */ + int nsse_weight; + + /** + * profile + * - encoding: Set by user. + * - decoding: Set by libavcodec. + */ + int profile; +#define FF_PROFILE_UNKNOWN -99 +#define FF_PROFILE_RESERVED -100 + +#define FF_PROFILE_AAC_MAIN 0 +#define FF_PROFILE_AAC_LOW 1 +#define FF_PROFILE_AAC_SSR 2 +#define FF_PROFILE_AAC_LTP 3 +#define FF_PROFILE_AAC_HE 4 +#define FF_PROFILE_AAC_HE_V2 28 +#define FF_PROFILE_AAC_LD 22 +#define FF_PROFILE_AAC_ELD 38 +#define FF_PROFILE_MPEG2_AAC_LOW 128 +#define FF_PROFILE_MPEG2_AAC_HE 131 + +#define FF_PROFILE_DTS 20 +#define FF_PROFILE_DTS_ES 30 +#define FF_PROFILE_DTS_96_24 40 +#define FF_PROFILE_DTS_HD_HRA 50 +#define FF_PROFILE_DTS_HD_MA 60 + +#define FF_PROFILE_MPEG2_422 0 +#define FF_PROFILE_MPEG2_HIGH 1 +#define FF_PROFILE_MPEG2_SS 2 +#define FF_PROFILE_MPEG2_SNR_SCALABLE 3 +#define FF_PROFILE_MPEG2_MAIN 4 +#define FF_PROFILE_MPEG2_SIMPLE 5 + +#define FF_PROFILE_H264_CONSTRAINED (1<<9) // 8+1; constraint_set1_flag +#define FF_PROFILE_H264_INTRA (1<<11) // 8+3; constraint_set3_flag + +#define FF_PROFILE_H264_BASELINE 66 +#define FF_PROFILE_H264_CONSTRAINED_BASELINE (66|FF_PROFILE_H264_CONSTRAINED) +#define FF_PROFILE_H264_MAIN 77 +#define FF_PROFILE_H264_EXTENDED 88 +#define FF_PROFILE_H264_HIGH 100 +#define FF_PROFILE_H264_HIGH_10 110 +#define FF_PROFILE_H264_HIGH_10_INTRA (110|FF_PROFILE_H264_INTRA) +#define FF_PROFILE_H264_HIGH_422 122 +#define FF_PROFILE_H264_HIGH_422_INTRA (122|FF_PROFILE_H264_INTRA) +#define FF_PROFILE_H264_HIGH_444 144 +#define FF_PROFILE_H264_HIGH_444_PREDICTIVE 244 +#define FF_PROFILE_H264_HIGH_444_INTRA (244|FF_PROFILE_H264_INTRA) +#define FF_PROFILE_H264_CAVLC_444 44 + +#define FF_PROFILE_VC1_SIMPLE 0 +#define FF_PROFILE_VC1_MAIN 1 +#define FF_PROFILE_VC1_COMPLEX 2 +#define FF_PROFILE_VC1_ADVANCED 3 + +#define FF_PROFILE_MPEG4_SIMPLE 0 +#define FF_PROFILE_MPEG4_SIMPLE_SCALABLE 1 +#define FF_PROFILE_MPEG4_CORE 2 +#define FF_PROFILE_MPEG4_MAIN 3 +#define FF_PROFILE_MPEG4_N_BIT 4 +#define FF_PROFILE_MPEG4_SCALABLE_TEXTURE 5 +#define FF_PROFILE_MPEG4_SIMPLE_FACE_ANIMATION 6 +#define FF_PROFILE_MPEG4_BASIC_ANIMATED_TEXTURE 7 +#define FF_PROFILE_MPEG4_HYBRID 8 +#define FF_PROFILE_MPEG4_ADVANCED_REAL_TIME 9 +#define FF_PROFILE_MPEG4_CORE_SCALABLE 10 +#define FF_PROFILE_MPEG4_ADVANCED_CODING 11 +#define FF_PROFILE_MPEG4_ADVANCED_CORE 12 +#define FF_PROFILE_MPEG4_ADVANCED_SCALABLE_TEXTURE 13 +#define FF_PROFILE_MPEG4_SIMPLE_STUDIO 14 +#define FF_PROFILE_MPEG4_ADVANCED_SIMPLE 15 + +#define FF_PROFILE_JPEG2000_CSTREAM_RESTRICTION_0 0 +#define FF_PROFILE_JPEG2000_CSTREAM_RESTRICTION_1 1 +#define FF_PROFILE_JPEG2000_CSTREAM_NO_RESTRICTION 2 +#define FF_PROFILE_JPEG2000_DCINEMA_2K 3 +#define FF_PROFILE_JPEG2000_DCINEMA_4K 4 + + /** + * level + * - encoding: Set by user. + * - decoding: Set by libavcodec. + */ + int level; +#define FF_LEVEL_UNKNOWN -99 + + /** + * Skip loop filtering for selected frames. + * - encoding: unused + * - decoding: Set by user. + */ + enum AVDiscard skip_loop_filter; + + /** + * Skip IDCT/dequantization for selected frames. + * - encoding: unused + * - decoding: Set by user. + */ + enum AVDiscard skip_idct; + + /** + * Skip decoding for selected frames. + * - encoding: unused + * - decoding: Set by user. + */ + enum AVDiscard skip_frame; + + /** + * Header containing style information for text subtitles. + * For SUBTITLE_ASS subtitle type, it should contain the whole ASS + * [Script Info] and [V4+ Styles] section, plus the [Events] line and + * the Format line following. It shouldn't include any Dialogue line. + * - encoding: Set/allocated/freed by user (before avcodec_open2()) + * - decoding: Set/allocated/freed by libavcodec (by avcodec_open2()) + */ + uint8_t *subtitle_header; + int subtitle_header_size; + + /** + * Simulates errors in the bitstream to test error concealment. + * - encoding: Set by user. + * - decoding: unused + */ + int error_rate; + + /** + * Current packet as passed into the decoder, to avoid having + * to pass the packet into every function. Currently only valid + * inside lavc and get/release_buffer callbacks. + * - decoding: set by avcodec_decode_*, read by get_buffer() for setting pkt_pts + * - encoding: unused + */ + AVPacket *pkt; + + /** + * VBV delay coded in the last frame (in periods of a 27 MHz clock). + * Used for compliant TS muxing. + * - encoding: Set by libavcodec. + * - decoding: unused. + */ + uint64_t vbv_delay; + + /** + * Timebase in which pkt_dts/pts and AVPacket.dts/pts are. + * Code outside libavcodec should access this field using: + * av_codec_{get,set}_pkt_timebase(avctx) + * - encoding unused. + * - decoding set by user. + */ + AVRational pkt_timebase; + + /** + * AVCodecDescriptor + * Code outside libavcodec should access this field using: + * av_codec_{get,set}_codec_descriptor(avctx) + * - encoding: unused. + * - decoding: set by libavcodec. + */ + const AVCodecDescriptor *codec_descriptor; + +#if !FF_API_LOWRES + /** + * low resolution decoding, 1-> 1/2 size, 2->1/4 size + * - encoding: unused + * - decoding: Set by user. + * Code outside libavcodec should access this field using: + * av_codec_{get,set}_lowres(avctx) + */ + int lowres; +#endif + + /** + * Current statistics for PTS correction. + * - decoding: maintained and used by libavcodec, not intended to be used by user apps + * - encoding: unused + */ + int64_t pts_correction_num_faulty_pts; /// Number of incorrect PTS values so far + int64_t pts_correction_num_faulty_dts; /// Number of incorrect DTS values so far + int64_t pts_correction_last_pts; /// PTS of the last frame + int64_t pts_correction_last_dts; /// DTS of the last frame + + /** + * Character encoding of the input subtitles file. + * - decoding: set by user + * - encoding: unused + */ + char *sub_charenc; + + /** + * Subtitles character encoding mode. Formats or codecs might be adjusting + * this setting (if they are doing the conversion themselves for instance). + * - decoding: set by libavcodec + * - encoding: unused + */ + int sub_charenc_mode; +#define FF_SUB_CHARENC_MODE_DO_NOTHING -1 ///< do nothing (demuxer outputs a stream supposed to be already in UTF-8, or the codec is bitmap for instance) +#define FF_SUB_CHARENC_MODE_AUTOMATIC 0 ///< libavcodec will select the mode itself +#define FF_SUB_CHARENC_MODE_PRE_DECODER 1 ///< the AVPacket data needs to be recoded to UTF-8 before being fed to the decoder, requires iconv + + /** + * Skip processing alpha if supported by codec. + * Note that if the format uses pre-multiplied alpha (common with VP6, + * and recommended due to better video quality/compression) + * the image will look as if alpha-blended onto a black background. + * However for formats that do not use pre-multiplied alpha + * there might be serious artefacts (though e.g. libswscale currently + * assumes pre-multiplied alpha anyway). + * Code outside libavcodec should access this field using AVOptions + * + * - decoding: set by user + * - encoding: unused + */ + int skip_alpha; + + /** + * Number of samples to skip after a discontinuity + * - decoding: unused + * - encoding: set by libavcodec + */ + int seek_preroll; +} AVCodecContext; + +AVRational av_codec_get_pkt_timebase (const AVCodecContext *avctx); +void av_codec_set_pkt_timebase (AVCodecContext *avctx, AVRational val); + +const AVCodecDescriptor *av_codec_get_codec_descriptor(const AVCodecContext *avctx); +void av_codec_set_codec_descriptor(AVCodecContext *avctx, const AVCodecDescriptor *desc); + +int av_codec_get_lowres(const AVCodecContext *avctx); +void av_codec_set_lowres(AVCodecContext *avctx, int val); + +int av_codec_get_seek_preroll(const AVCodecContext *avctx); +void av_codec_set_seek_preroll(AVCodecContext *avctx, int val); + +/** + * AVProfile. + */ +typedef struct AVProfile { + int profile; + const char *name; ///< short name for the profile +} AVProfile; + +typedef struct AVCodecDefault AVCodecDefault; + +struct AVSubtitle; + +/** + * AVCodec. + */ +typedef struct AVCodec { + /** + * Name of the codec implementation. + * The name is globally unique among encoders and among decoders (but an + * encoder and a decoder can share the same name). + * This is the primary way to find a codec from the user perspective. + */ + const char *name; + /** + * Descriptive name for the codec, meant to be more human readable than name. + * You should use the NULL_IF_CONFIG_SMALL() macro to define it. + */ + const char *long_name; + enum AVMediaType type; + enum AVCodecID id; + /** + * Codec capabilities. + * see CODEC_CAP_* + */ + int capabilities; + const AVRational *supported_framerates; ///< array of supported framerates, or NULL if any, array is terminated by {0,0} + const enum AVPixelFormat *pix_fmts; ///< array of supported pixel formats, or NULL if unknown, array is terminated by -1 + const int *supported_samplerates; ///< array of supported audio samplerates, or NULL if unknown, array is terminated by 0 + const enum AVSampleFormat *sample_fmts; ///< array of supported sample formats, or NULL if unknown, array is terminated by -1 + const uint64_t *channel_layouts; ///< array of support channel layouts, or NULL if unknown. array is terminated by 0 +#if FF_API_LOWRES + uint8_t max_lowres; ///< maximum value for lowres supported by the decoder, no direct access, use av_codec_get_max_lowres() +#endif + const AVClass *priv_class; ///< AVClass for the private context + const AVProfile *profiles; ///< array of recognized profiles, or NULL if unknown, array is terminated by {FF_PROFILE_UNKNOWN} + + /***************************************************************** + * No fields below this line are part of the public API. They + * may not be used outside of libavcodec and can be changed and + * removed at will. + * New public fields should be added right above. + ***************************************************************** + */ + int priv_data_size; + struct AVCodec *next; + /** + * @name Frame-level threading support functions + * @{ + */ + /** + * If defined, called on thread contexts when they are created. + * If the codec allocates writable tables in init(), re-allocate them here. + * priv_data will be set to a copy of the original. + */ + int (*init_thread_copy)(AVCodecContext *); + /** + * Copy necessary context variables from a previous thread context to the current one. + * If not defined, the next thread will start automatically; otherwise, the codec + * must call ff_thread_finish_setup(). + * + * dst and src will (rarely) point to the same context, in which case memcpy should be skipped. + */ + int (*update_thread_context)(AVCodecContext *dst, const AVCodecContext *src); + /** @} */ + + /** + * Private codec-specific defaults. + */ + const AVCodecDefault *defaults; + + /** + * Initialize codec static data, called from avcodec_register(). + */ + void (*init_static_data)(struct AVCodec *codec); + + int (*init)(AVCodecContext *); + int (*encode_sub)(AVCodecContext *, uint8_t *buf, int buf_size, + const struct AVSubtitle *sub); + /** + * Encode data to an AVPacket. + * + * @param avctx codec context + * @param avpkt output AVPacket (may contain a user-provided buffer) + * @param[in] frame AVFrame containing the raw data to be encoded + * @param[out] got_packet_ptr encoder sets to 0 or 1 to indicate that a + * non-empty packet was returned in avpkt. + * @return 0 on success, negative error code on failure + */ + int (*encode2)(AVCodecContext *avctx, AVPacket *avpkt, const AVFrame *frame, + int *got_packet_ptr); + int (*decode)(AVCodecContext *, void *outdata, int *outdata_size, AVPacket *avpkt); + int (*close)(AVCodecContext *); + /** + * Flush buffers. + * Will be called when seeking + */ + void (*flush)(AVCodecContext *); +} AVCodec; + +int av_codec_get_max_lowres(const AVCodec *codec); + +/** + * AVHWAccel. + */ +typedef struct AVHWAccel { + /** + * Name of the hardware accelerated codec. + * The name is globally unique among encoders and among decoders (but an + * encoder and a decoder can share the same name). + */ + const char *name; + + /** + * Type of codec implemented by the hardware accelerator. + * + * See AVMEDIA_TYPE_xxx + */ + enum AVMediaType type; + + /** + * Codec implemented by the hardware accelerator. + * + * See AV_CODEC_ID_xxx + */ + enum AVCodecID id; + + /** + * Supported pixel format. + * + * Only hardware accelerated formats are supported here. + */ + enum AVPixelFormat pix_fmt; + + /** + * Hardware accelerated codec capabilities. + * see FF_HWACCEL_CODEC_CAP_* + */ + int capabilities; + + struct AVHWAccel *next; + + /** + * Called at the beginning of each frame or field picture. + * + * Meaningful frame information (codec specific) is guaranteed to + * be parsed at this point. This function is mandatory. + * + * Note that buf can be NULL along with buf_size set to 0. + * Otherwise, this means the whole frame is available at this point. + * + * @param avctx the codec context + * @param buf the frame data buffer base + * @param buf_size the size of the frame in bytes + * @return zero if successful, a negative value otherwise + */ + int (*start_frame)(AVCodecContext *avctx, const uint8_t *buf, uint32_t buf_size); + + /** + * Callback for each slice. + * + * Meaningful slice information (codec specific) is guaranteed to + * be parsed at this point. This function is mandatory. + * + * @param avctx the codec context + * @param buf the slice data buffer base + * @param buf_size the size of the slice in bytes + * @return zero if successful, a negative value otherwise + */ + int (*decode_slice)(AVCodecContext *avctx, const uint8_t *buf, uint32_t buf_size); + + /** + * Called at the end of each frame or field picture. + * + * The whole picture is parsed at this point and can now be sent + * to the hardware accelerator. This function is mandatory. + * + * @param avctx the codec context + * @return zero if successful, a negative value otherwise + */ + int (*end_frame)(AVCodecContext *avctx); + + /** + * Size of HW accelerator private data. + * + * Private data is allocated with av_mallocz() before + * AVCodecContext.get_buffer() and deallocated after + * AVCodecContext.release_buffer(). + */ + int priv_data_size; +} AVHWAccel; + +/** + * @defgroup lavc_picture AVPicture + * + * Functions for working with AVPicture + * @{ + */ + +/** + * Picture data structure. + * + * Up to four components can be stored into it, the last component is + * alpha. + */ +typedef struct AVPicture { + uint8_t *data[AV_NUM_DATA_POINTERS]; ///< pointers to the image data planes + int linesize[AV_NUM_DATA_POINTERS]; ///< number of bytes per line +} AVPicture; + +/** + * @} + */ + +enum AVSubtitleType { + SUBTITLE_NONE, + + SUBTITLE_BITMAP, ///< A bitmap, pict will be set + + /** + * Plain text, the text field must be set by the decoder and is + * authoritative. ass and pict fields may contain approximations. + */ + SUBTITLE_TEXT, + + /** + * Formatted text, the ass field must be set by the decoder and is + * authoritative. pict and text fields may contain approximations. + */ + SUBTITLE_ASS, +}; + +#define AV_SUBTITLE_FLAG_FORCED 0x00000001 + +typedef struct AVSubtitleRect { + int x; ///< top left corner of pict, undefined when pict is not set + int y; ///< top left corner of pict, undefined when pict is not set + int w; ///< width of pict, undefined when pict is not set + int h; ///< height of pict, undefined when pict is not set + int nb_colors; ///< number of colors in pict, undefined when pict is not set + + /** + * data+linesize for the bitmap of this subtitle. + * can be set for text/ass as well once they where rendered + */ + AVPicture pict; + enum AVSubtitleType type; + + char *text; ///< 0 terminated plain UTF-8 text + + /** + * 0 terminated ASS/SSA compatible event line. + * The presentation of this is unaffected by the other values in this + * struct. + */ + char *ass; + + int flags; +} AVSubtitleRect; + +typedef struct AVSubtitle { + uint16_t format; /* 0 = graphics */ + uint32_t start_display_time; /* relative to packet pts, in ms */ + uint32_t end_display_time; /* relative to packet pts, in ms */ + unsigned num_rects; + AVSubtitleRect **rects; + int64_t pts; ///< Same as packet pts, in AV_TIME_BASE +} AVSubtitle; + +/** + * If c is NULL, returns the first registered codec, + * if c is non-NULL, returns the next registered codec after c, + * or NULL if c is the last one. + */ +AVCodec *av_codec_next(const AVCodec *c); + +/** + * Return the LIBAVCODEC_VERSION_INT constant. + */ +unsigned avcodec_version(void); + +/** + * Return the libavcodec build-time configuration. + */ +const char *avcodec_configuration(void); + +/** + * Return the libavcodec license. + */ +const char *avcodec_license(void); + +/** + * Register the codec codec and initialize libavcodec. + * + * @warning either this function or avcodec_register_all() must be called + * before any other libavcodec functions. + * + * @see avcodec_register_all() + */ +void avcodec_register(AVCodec *codec); + +/** + * Register all the codecs, parsers and bitstream filters which were enabled at + * configuration time. If you do not call this function you can select exactly + * which formats you want to support, by using the individual registration + * functions. + * + * @see avcodec_register + * @see av_register_codec_parser + * @see av_register_bitstream_filter + */ +void avcodec_register_all(void); + + +#if FF_API_ALLOC_CONTEXT +/** + * Allocate an AVCodecContext and set its fields to default values. The + * resulting struct can be deallocated by simply calling av_free(). + * + * @return An AVCodecContext filled with default values or NULL on failure. + * @see avcodec_get_context_defaults + * + * @deprecated use avcodec_alloc_context3() + */ +attribute_deprecated +AVCodecContext *avcodec_alloc_context(void); + +/** THIS FUNCTION IS NOT YET PART OF THE PUBLIC API! + * we WILL change its arguments and name a few times! */ +attribute_deprecated +AVCodecContext *avcodec_alloc_context2(enum AVMediaType); + +/** + * Set the fields of the given AVCodecContext to default values. + * + * @param s The AVCodecContext of which the fields should be set to default values. + * @deprecated use avcodec_get_context_defaults3 + */ +attribute_deprecated +void avcodec_get_context_defaults(AVCodecContext *s); + +/** THIS FUNCTION IS NOT YET PART OF THE PUBLIC API! + * we WILL change its arguments and name a few times! */ +attribute_deprecated +void avcodec_get_context_defaults2(AVCodecContext *s, enum AVMediaType); +#endif + +/** + * Allocate an AVCodecContext and set its fields to default values. The + * resulting struct can be deallocated by calling avcodec_close() on it followed + * by av_free(). + * + * @param codec if non-NULL, allocate private data and initialize defaults + * for the given codec. It is illegal to then call avcodec_open2() + * with a different codec. + * If NULL, then the codec-specific defaults won't be initialized, + * which may result in suboptimal default settings (this is + * important mainly for encoders, e.g. libx264). + * + * @return An AVCodecContext filled with default values or NULL on failure. + * @see avcodec_get_context_defaults + */ +AVCodecContext *avcodec_alloc_context3(const AVCodec *codec); + +/** + * Set the fields of the given AVCodecContext to default values corresponding + * to the given codec (defaults may be codec-dependent). + * + * Do not call this function if a non-NULL codec has been passed + * to avcodec_alloc_context3() that allocated this AVCodecContext. + * If codec is non-NULL, it is illegal to call avcodec_open2() with a + * different codec on this AVCodecContext. + */ +int avcodec_get_context_defaults3(AVCodecContext *s, const AVCodec *codec); + +/** + * Get the AVClass for AVCodecContext. It can be used in combination with + * AV_OPT_SEARCH_FAKE_OBJ for examining options. + * + * @see av_opt_find(). + */ +const AVClass *avcodec_get_class(void); + +/** + * Get the AVClass for AVFrame. It can be used in combination with + * AV_OPT_SEARCH_FAKE_OBJ for examining options. + * + * @see av_opt_find(). + */ +const AVClass *avcodec_get_frame_class(void); + +/** + * Get the AVClass for AVSubtitleRect. It can be used in combination with + * AV_OPT_SEARCH_FAKE_OBJ for examining options. + * + * @see av_opt_find(). + */ +const AVClass *avcodec_get_subtitle_rect_class(void); + +/** + * Copy the settings of the source AVCodecContext into the destination + * AVCodecContext. The resulting destination codec context will be + * unopened, i.e. you are required to call avcodec_open2() before you + * can use this AVCodecContext to decode/encode video/audio data. + * + * @param dest target codec context, should be initialized with + * avcodec_alloc_context3(NULL), but otherwise uninitialized + * @param src source codec context + * @return AVERROR() on error (e.g. memory allocation error), 0 on success + */ +int avcodec_copy_context(AVCodecContext *dest, const AVCodecContext *src); + +/** + * Allocate an AVFrame and set its fields to default values. The resulting + * struct must be freed using avcodec_free_frame(). + * + * @return An AVFrame filled with default values or NULL on failure. + * @see avcodec_get_frame_defaults + */ +AVFrame *avcodec_alloc_frame(void); + +/** + * Set the fields of the given AVFrame to default values. + * + * @param frame The AVFrame of which the fields should be set to default values. + */ +void avcodec_get_frame_defaults(AVFrame *frame); + +/** + * Free the frame and any dynamically allocated objects in it, + * e.g. extended_data. + * + * @param frame frame to be freed. The pointer will be set to NULL. + * + * @warning this function does NOT free the data buffers themselves + * (it does not know how, since they might have been allocated with + * a custom get_buffer()). + */ +void avcodec_free_frame(AVFrame **frame); + +#if FF_API_AVCODEC_OPEN +/** + * Initialize the AVCodecContext to use the given AVCodec. Prior to using this + * function the context has to be allocated. + * + * The functions avcodec_find_decoder_by_name(), avcodec_find_encoder_by_name(), + * avcodec_find_decoder() and avcodec_find_encoder() provide an easy way for + * retrieving a codec. + * + * @warning This function is not thread safe! + * + * @code + * avcodec_register_all(); + * codec = avcodec_find_decoder(AV_CODEC_ID_H264); + * if (!codec) + * exit(1); + * + * context = avcodec_alloc_context3(codec); + * + * if (avcodec_open(context, codec) < 0) + * exit(1); + * @endcode + * + * @param avctx The context which will be set up to use the given codec. + * @param codec The codec to use within the context. + * @return zero on success, a negative value on error + * @see avcodec_alloc_context3, avcodec_find_decoder, avcodec_find_encoder, avcodec_close + * + * @deprecated use avcodec_open2 + */ +attribute_deprecated +int avcodec_open(AVCodecContext *avctx, AVCodec *codec); +#endif + +/** + * Initialize the AVCodecContext to use the given AVCodec. Prior to using this + * function the context has to be allocated with avcodec_alloc_context3(). + * + * The functions avcodec_find_decoder_by_name(), avcodec_find_encoder_by_name(), + * avcodec_find_decoder() and avcodec_find_encoder() provide an easy way for + * retrieving a codec. + * + * @warning This function is not thread safe! + * + * @code + * avcodec_register_all(); + * av_dict_set(&opts, "b", "2.5M", 0); + * codec = avcodec_find_decoder(AV_CODEC_ID_H264); + * if (!codec) + * exit(1); + * + * context = avcodec_alloc_context3(codec); + * + * if (avcodec_open2(context, codec, opts) < 0) + * exit(1); + * @endcode + * + * @param avctx The context to initialize. + * @param codec The codec to open this context for. If a non-NULL codec has been + * previously passed to avcodec_alloc_context3() or + * avcodec_get_context_defaults3() for this context, then this + * parameter MUST be either NULL or equal to the previously passed + * codec. + * @param options A dictionary filled with AVCodecContext and codec-private options. + * On return this object will be filled with options that were not found. + * + * @return zero on success, a negative value on error + * @see avcodec_alloc_context3(), avcodec_find_decoder(), avcodec_find_encoder(), + * av_dict_set(), av_opt_find(). + */ +int avcodec_open2(AVCodecContext *avctx, const AVCodec *codec, AVDictionary **options); + +/** + * Close a given AVCodecContext and free all the data associated with it + * (but not the AVCodecContext itself). + * + * Calling this function on an AVCodecContext that hasn't been opened will free + * the codec-specific data allocated in avcodec_alloc_context3() / + * avcodec_get_context_defaults3() with a non-NULL codec. Subsequent calls will + * do nothing. + */ +int avcodec_close(AVCodecContext *avctx); + +/** + * Free all allocated data in the given subtitle struct. + * + * @param sub AVSubtitle to free. + */ +void avsubtitle_free(AVSubtitle *sub); + +/** + * @} + */ + +/** + * @addtogroup lavc_packet + * @{ + */ + +#if FF_API_DESTRUCT_PACKET +/** + * Default packet destructor. + * @deprecated use the AVBuffer API instead + */ +attribute_deprecated +void av_destruct_packet(AVPacket *pkt); +#endif + +/** + * Initialize optional fields of a packet with default values. + * + * Note, this does not touch the data and size members, which have to be + * initialized separately. + * + * @param pkt packet + */ +void av_init_packet(AVPacket *pkt); + +/** + * Allocate the payload of a packet and initialize its fields with + * default values. + * + * @param pkt packet + * @param size wanted payload size + * @return 0 if OK, AVERROR_xxx otherwise + */ +int av_new_packet(AVPacket *pkt, int size); + +/** + * Reduce packet size, correctly zeroing padding + * + * @param pkt packet + * @param size new size + */ +void av_shrink_packet(AVPacket *pkt, int size); + +/** + * Increase packet size, correctly zeroing padding + * + * @param pkt packet + * @param grow_by number of bytes by which to increase the size of the packet + */ +int av_grow_packet(AVPacket *pkt, int grow_by); + +/** + * Initialize a reference-counted packet from av_malloc()ed data. + * + * @param pkt packet to be initialized. This function will set the data, size, + * buf and destruct fields, all others are left untouched. + * @param data Data allocated by av_malloc() to be used as packet data. If this + * function returns successfully, the data is owned by the underlying AVBuffer. + * The caller may not access the data through other means. + * @param size size of data in bytes, without the padding. I.e. the full buffer + * size is assumed to be size + FF_INPUT_BUFFER_PADDING_SIZE. + * + * @return 0 on success, a negative AVERROR on error + */ +int av_packet_from_data(AVPacket *pkt, uint8_t *data, int size); + +/** + * @warning This is a hack - the packet memory allocation stuff is broken. The + * packet is allocated if it was not really allocated. + */ +int av_dup_packet(AVPacket *pkt); + +/** + * Copy packet, including contents + * + * @return 0 on success, negative AVERROR on fail + */ +int av_copy_packet(AVPacket *dst, AVPacket *src); + +/** + * Copy packet side data + * + * @return 0 on success, negative AVERROR on fail + */ +int av_copy_packet_side_data(AVPacket *dst, AVPacket *src); + +/** + * Free a packet. + * + * @param pkt packet to free + */ +void av_free_packet(AVPacket *pkt); + +/** + * Allocate new information of a packet. + * + * @param pkt packet + * @param type side information type + * @param size side information size + * @return pointer to fresh allocated data or NULL otherwise + */ +uint8_t* av_packet_new_side_data(AVPacket *pkt, enum AVPacketSideDataType type, + int size); + +/** + * Shrink the already allocated side data buffer + * + * @param pkt packet + * @param type side information type + * @param size new side information size + * @return 0 on success, < 0 on failure + */ +int av_packet_shrink_side_data(AVPacket *pkt, enum AVPacketSideDataType type, + int size); + +/** + * Get side information from packet. + * + * @param pkt packet + * @param type desired side information type + * @param size pointer for side information size to store (optional) + * @return pointer to data if present or NULL otherwise + */ +uint8_t* av_packet_get_side_data(AVPacket *pkt, enum AVPacketSideDataType type, + int *size); + +int av_packet_merge_side_data(AVPacket *pkt); + +int av_packet_split_side_data(AVPacket *pkt); + + +/** + * Convenience function to free all the side data stored. + * All the other fields stay untouched. + * + * @param pkt packet + */ +void av_packet_free_side_data(AVPacket *pkt); + +/** + * Setup a new reference to the data described by a given packet + * + * If src is reference-counted, setup dst as a new reference to the + * buffer in src. Otherwise allocate a new buffer in dst and copy the + * data from src into it. + * + * All the other fields are copied from src. + * + * @see av_packet_unref + * + * @param dst Destination packet + * @param src Source packet + * + * @return 0 on success, a negative AVERROR on error. + */ +int av_packet_ref(AVPacket *dst, AVPacket *src); + +/** + * Wipe the packet. + * + * Unreference the buffer referenced by the packet and reset the + * remaining packet fields to their default values. + * + * @param pkt The packet to be unreferenced. + */ +void av_packet_unref(AVPacket *pkt); + +/** + * Move every field in src to dst and reset src. + * + * @see av_packet_unref + * + * @param src Source packet, will be reset + * @param dst Destination packet + */ +void av_packet_move_ref(AVPacket *dst, AVPacket *src); + +/** + * Copy only "properties" fields from src to dst. + * + * Properties for the purpose of this function are all the fields + * beside those related to the packet data (buf, data, size) + * + * @param dst Destination packet + * @param src Source packet + * + * @return 0 on success AVERROR on failure. + * + */ +int av_packet_copy_props(AVPacket *dst, const AVPacket *src); + +/** + * @} + */ + +/** + * @addtogroup lavc_decoding + * @{ + */ + +/** + * Find a registered decoder with a matching codec ID. + * + * @param id AVCodecID of the requested decoder + * @return A decoder if one was found, NULL otherwise. + */ +AVCodec *avcodec_find_decoder(enum AVCodecID id); + +/** + * Find a registered decoder with the specified name. + * + * @param name name of the requested decoder + * @return A decoder if one was found, NULL otherwise. + */ +AVCodec *avcodec_find_decoder_by_name(const char *name); + +#if FF_API_GET_BUFFER +attribute_deprecated int avcodec_default_get_buffer(AVCodecContext *s, AVFrame *pic); +attribute_deprecated void avcodec_default_release_buffer(AVCodecContext *s, AVFrame *pic); +attribute_deprecated int avcodec_default_reget_buffer(AVCodecContext *s, AVFrame *pic); +#endif + +/** + * The default callback for AVCodecContext.get_buffer2(). It is made public so + * it can be called by custom get_buffer2() implementations for decoders without + * CODEC_CAP_DR1 set. + */ +int avcodec_default_get_buffer2(AVCodecContext *s, AVFrame *frame, int flags); + +/** + * Return the amount of padding in pixels which the get_buffer callback must + * provide around the edge of the image for codecs which do not have the + * CODEC_FLAG_EMU_EDGE flag. + * + * @return Required padding in pixels. + */ +unsigned avcodec_get_edge_width(void); + +/** + * Modify width and height values so that they will result in a memory + * buffer that is acceptable for the codec if you do not use any horizontal + * padding. + * + * May only be used if a codec with CODEC_CAP_DR1 has been opened. + * If CODEC_FLAG_EMU_EDGE is not set, the dimensions must have been increased + * according to avcodec_get_edge_width() before. + */ +void avcodec_align_dimensions(AVCodecContext *s, int *width, int *height); + +/** + * Modify width and height values so that they will result in a memory + * buffer that is acceptable for the codec if you also ensure that all + * line sizes are a multiple of the respective linesize_align[i]. + * + * May only be used if a codec with CODEC_CAP_DR1 has been opened. + * If CODEC_FLAG_EMU_EDGE is not set, the dimensions must have been increased + * according to avcodec_get_edge_width() before. + */ +void avcodec_align_dimensions2(AVCodecContext *s, int *width, int *height, + int linesize_align[AV_NUM_DATA_POINTERS]); + +/** + * Converts AVChromaLocation to swscale x/y chroma position. + * + * The positions represent the chroma (0,0) position in a coordinates system + * with luma (0,0) representing the origin and luma(1,1) representing 256,256 + * + * @param xpos horizontal chroma sample position + * @param ypos vertical chroma sample position + */ +int avcodec_enum_to_chroma_pos(int *xpos, int *ypos, enum AVChromaLocation pos); + +/** + * Converts swscale x/y chroma position to AVChromaLocation. + * + * The positions represent the chroma (0,0) position in a coordinates system + * with luma (0,0) representing the origin and luma(1,1) representing 256,256 + * + * @param xpos horizontal chroma sample position + * @param ypos vertical chroma sample position + */ +enum AVChromaLocation avcodec_chroma_pos_to_enum(int xpos, int ypos); + +#if FF_API_OLD_DECODE_AUDIO +/** + * Wrapper function which calls avcodec_decode_audio4. + * + * @deprecated Use avcodec_decode_audio4 instead. + * + * Decode the audio frame of size avpkt->size from avpkt->data into samples. + * Some decoders may support multiple frames in a single AVPacket, such + * decoders would then just decode the first frame. In this case, + * avcodec_decode_audio3 has to be called again with an AVPacket that contains + * the remaining data in order to decode the second frame etc. + * If no frame + * could be outputted, frame_size_ptr is zero. Otherwise, it is the + * decompressed frame size in bytes. + * + * @warning You must set frame_size_ptr to the allocated size of the + * output buffer before calling avcodec_decode_audio3(). + * + * @warning The input buffer must be FF_INPUT_BUFFER_PADDING_SIZE larger than + * the actual read bytes because some optimized bitstream readers read 32 or 64 + * bits at once and could read over the end. + * + * @warning The end of the input buffer avpkt->data should be set to 0 to ensure that + * no overreading happens for damaged MPEG streams. + * + * @warning You must not provide a custom get_buffer() when using + * avcodec_decode_audio3(). Doing so will override it with + * avcodec_default_get_buffer. Use avcodec_decode_audio4() instead, + * which does allow the application to provide a custom get_buffer(). + * + * @note You might have to align the input buffer avpkt->data and output buffer + * samples. The alignment requirements depend on the CPU: On some CPUs it isn't + * necessary at all, on others it won't work at all if not aligned and on others + * it will work but it will have an impact on performance. + * + * In practice, avpkt->data should have 4 byte alignment at minimum and + * samples should be 16 byte aligned unless the CPU doesn't need it + * (AltiVec and SSE do). + * + * @note Codecs which have the CODEC_CAP_DELAY capability set have a delay + * between input and output, these need to be fed with avpkt->data=NULL, + * avpkt->size=0 at the end to return the remaining frames. + * + * @param avctx the codec context + * @param[out] samples the output buffer, sample type in avctx->sample_fmt + * If the sample format is planar, each channel plane will + * be the same size, with no padding between channels. + * @param[in,out] frame_size_ptr the output buffer size in bytes + * @param[in] avpkt The input AVPacket containing the input buffer. + * You can create such packet with av_init_packet() and by then setting + * data and size, some decoders might in addition need other fields. + * All decoders are designed to use the least fields possible though. + * @return On error a negative value is returned, otherwise the number of bytes + * used or zero if no frame data was decompressed (used) from the input AVPacket. + */ +attribute_deprecated int avcodec_decode_audio3(AVCodecContext *avctx, int16_t *samples, + int *frame_size_ptr, + AVPacket *avpkt); +#endif + +/** + * Decode the audio frame of size avpkt->size from avpkt->data into frame. + * + * Some decoders may support multiple frames in a single AVPacket. Such + * decoders would then just decode the first frame and the return value would be + * less than the packet size. In this case, avcodec_decode_audio4 has to be + * called again with an AVPacket containing the remaining data in order to + * decode the second frame, etc... Even if no frames are returned, the packet + * needs to be fed to the decoder with remaining data until it is completely + * consumed or an error occurs. + * + * Some decoders (those marked with CODEC_CAP_DELAY) have a delay between input + * and output. This means that for some packets they will not immediately + * produce decoded output and need to be flushed at the end of decoding to get + * all the decoded data. Flushing is done by calling this function with packets + * with avpkt->data set to NULL and avpkt->size set to 0 until it stops + * returning samples. It is safe to flush even those decoders that are not + * marked with CODEC_CAP_DELAY, then no samples will be returned. + * + * @warning The input buffer, avpkt->data must be FF_INPUT_BUFFER_PADDING_SIZE + * larger than the actual read bytes because some optimized bitstream + * readers read 32 or 64 bits at once and could read over the end. + * + * @param avctx the codec context + * @param[out] frame The AVFrame in which to store decoded audio samples. + * The decoder will allocate a buffer for the decoded frame by + * calling the AVCodecContext.get_buffer2() callback. + * When AVCodecContext.refcounted_frames is set to 1, the frame is + * reference counted and the returned reference belongs to the + * caller. The caller must release the frame using av_frame_unref() + * when the frame is no longer needed. The caller may safely write + * to the frame if av_frame_is_writable() returns 1. + * When AVCodecContext.refcounted_frames is set to 0, the returned + * reference belongs to the decoder and is valid only until the + * next call to this function or until closing or flushing the + * decoder. The caller may not write to it. + * @param[out] got_frame_ptr Zero if no frame could be decoded, otherwise it is + * non-zero. Note that this field being set to zero + * does not mean that an error has occurred. For + * decoders with CODEC_CAP_DELAY set, no given decode + * call is guaranteed to produce a frame. + * @param[in] avpkt The input AVPacket containing the input buffer. + * At least avpkt->data and avpkt->size should be set. Some + * decoders might also require additional fields to be set. + * @return A negative error code is returned if an error occurred during + * decoding, otherwise the number of bytes consumed from the input + * AVPacket is returned. + */ +int avcodec_decode_audio4(AVCodecContext *avctx, AVFrame *frame, + int *got_frame_ptr, const AVPacket *avpkt); + +/** + * Decode the video frame of size avpkt->size from avpkt->data into picture. + * Some decoders may support multiple frames in a single AVPacket, such + * decoders would then just decode the first frame. + * + * @warning The input buffer must be FF_INPUT_BUFFER_PADDING_SIZE larger than + * the actual read bytes because some optimized bitstream readers read 32 or 64 + * bits at once and could read over the end. + * + * @warning The end of the input buffer buf should be set to 0 to ensure that + * no overreading happens for damaged MPEG streams. + * + * @note Codecs which have the CODEC_CAP_DELAY capability set have a delay + * between input and output, these need to be fed with avpkt->data=NULL, + * avpkt->size=0 at the end to return the remaining frames. + * + * @param avctx the codec context + * @param[out] picture The AVFrame in which the decoded video frame will be stored. + * Use av_frame_alloc() to get an AVFrame. The codec will + * allocate memory for the actual bitmap by calling the + * AVCodecContext.get_buffer2() callback. + * When AVCodecContext.refcounted_frames is set to 1, the frame is + * reference counted and the returned reference belongs to the + * caller. The caller must release the frame using av_frame_unref() + * when the frame is no longer needed. The caller may safely write + * to the frame if av_frame_is_writable() returns 1. + * When AVCodecContext.refcounted_frames is set to 0, the returned + * reference belongs to the decoder and is valid only until the + * next call to this function or until closing or flushing the + * decoder. The caller may not write to it. + * + * @param[in] avpkt The input AVPacket containing the input buffer. + * You can create such packet with av_init_packet() and by then setting + * data and size, some decoders might in addition need other fields like + * flags&AV_PKT_FLAG_KEY. All decoders are designed to use the least + * fields possible. + * @param[in,out] got_picture_ptr Zero if no frame could be decompressed, otherwise, it is nonzero. + * @return On error a negative value is returned, otherwise the number of bytes + * used or zero if no frame could be decompressed. + */ +int avcodec_decode_video2(AVCodecContext *avctx, AVFrame *picture, + int *got_picture_ptr, + const AVPacket *avpkt); + +/** + * Decode a subtitle message. + * Return a negative value on error, otherwise return the number of bytes used. + * If no subtitle could be decompressed, got_sub_ptr is zero. + * Otherwise, the subtitle is stored in *sub. + * Note that CODEC_CAP_DR1 is not available for subtitle codecs. This is for + * simplicity, because the performance difference is expect to be negligible + * and reusing a get_buffer written for video codecs would probably perform badly + * due to a potentially very different allocation pattern. + * + * Some decoders (those marked with CODEC_CAP_DELAY) have a delay between input + * and output. This means that for some packets they will not immediately + * produce decoded output and need to be flushed at the end of decoding to get + * all the decoded data. Flushing is done by calling this function with packets + * with avpkt->data set to NULL and avpkt->size set to 0 until it stops + * returning subtitles. It is safe to flush even those decoders that are not + * marked with CODEC_CAP_DELAY, then no subtitles will be returned. + * + * @param avctx the codec context + * @param[out] sub The AVSubtitle in which the decoded subtitle will be stored, must be + freed with avsubtitle_free if *got_sub_ptr is set. + * @param[in,out] got_sub_ptr Zero if no subtitle could be decompressed, otherwise, it is nonzero. + * @param[in] avpkt The input AVPacket containing the input buffer. + */ +int avcodec_decode_subtitle2(AVCodecContext *avctx, AVSubtitle *sub, + int *got_sub_ptr, + AVPacket *avpkt); + +/** + * @defgroup lavc_parsing Frame parsing + * @{ + */ + +enum AVPictureStructure { + AV_PICTURE_STRUCTURE_UNKNOWN, //< unknown + AV_PICTURE_STRUCTURE_TOP_FIELD, //< coded as top field + AV_PICTURE_STRUCTURE_BOTTOM_FIELD, //< coded as bottom field + AV_PICTURE_STRUCTURE_FRAME, //< coded as frame +}; + +typedef struct AVCodecParserContext { + void *priv_data; + struct AVCodecParser *parser; + int64_t frame_offset; /* offset of the current frame */ + int64_t cur_offset; /* current offset + (incremented by each av_parser_parse()) */ + int64_t next_frame_offset; /* offset of the next frame */ + /* video info */ + int pict_type; /* XXX: Put it back in AVCodecContext. */ + /** + * This field is used for proper frame duration computation in lavf. + * It signals, how much longer the frame duration of the current frame + * is compared to normal frame duration. + * + * frame_duration = (1 + repeat_pict) * time_base + * + * It is used by codecs like H.264 to display telecined material. + */ + int repeat_pict; /* XXX: Put it back in AVCodecContext. */ + int64_t pts; /* pts of the current frame */ + int64_t dts; /* dts of the current frame */ + + /* private data */ + int64_t last_pts; + int64_t last_dts; + int fetch_timestamp; + +#define AV_PARSER_PTS_NB 4 + int cur_frame_start_index; + int64_t cur_frame_offset[AV_PARSER_PTS_NB]; + int64_t cur_frame_pts[AV_PARSER_PTS_NB]; + int64_t cur_frame_dts[AV_PARSER_PTS_NB]; + + int flags; +#define PARSER_FLAG_COMPLETE_FRAMES 0x0001 +#define PARSER_FLAG_ONCE 0x0002 +/// Set if the parser has a valid file offset +#define PARSER_FLAG_FETCHED_OFFSET 0x0004 +#define PARSER_FLAG_USE_CODEC_TS 0x1000 + + int64_t offset; ///< byte offset from starting packet start + int64_t cur_frame_end[AV_PARSER_PTS_NB]; + + /** + * Set by parser to 1 for key frames and 0 for non-key frames. + * It is initialized to -1, so if the parser doesn't set this flag, + * old-style fallback using AV_PICTURE_TYPE_I picture type as key frames + * will be used. + */ + int key_frame; + + /** + * Time difference in stream time base units from the pts of this + * packet to the point at which the output from the decoder has converged + * independent from the availability of previous frames. That is, the + * frames are virtually identical no matter if decoding started from + * the very first frame or from this keyframe. + * Is AV_NOPTS_VALUE if unknown. + * This field is not the display duration of the current frame. + * This field has no meaning if the packet does not have AV_PKT_FLAG_KEY + * set. + * + * The purpose of this field is to allow seeking in streams that have no + * keyframes in the conventional sense. It corresponds to the + * recovery point SEI in H.264 and match_time_delta in NUT. It is also + * essential for some types of subtitle streams to ensure that all + * subtitles are correctly displayed after seeking. + */ + int64_t convergence_duration; + + // Timestamp generation support: + /** + * Synchronization point for start of timestamp generation. + * + * Set to >0 for sync point, 0 for no sync point and <0 for undefined + * (default). + * + * For example, this corresponds to presence of H.264 buffering period + * SEI message. + */ + int dts_sync_point; + + /** + * Offset of the current timestamp against last timestamp sync point in + * units of AVCodecContext.time_base. + * + * Set to INT_MIN when dts_sync_point unused. Otherwise, it must + * contain a valid timestamp offset. + * + * Note that the timestamp of sync point has usually a nonzero + * dts_ref_dts_delta, which refers to the previous sync point. Offset of + * the next frame after timestamp sync point will be usually 1. + * + * For example, this corresponds to H.264 cpb_removal_delay. + */ + int dts_ref_dts_delta; + + /** + * Presentation delay of current frame in units of AVCodecContext.time_base. + * + * Set to INT_MIN when dts_sync_point unused. Otherwise, it must + * contain valid non-negative timestamp delta (presentation time of a frame + * must not lie in the past). + * + * This delay represents the difference between decoding and presentation + * time of the frame. + * + * For example, this corresponds to H.264 dpb_output_delay. + */ + int pts_dts_delta; + + /** + * Position of the packet in file. + * + * Analogous to cur_frame_pts/dts + */ + int64_t cur_frame_pos[AV_PARSER_PTS_NB]; + + /** + * Byte position of currently parsed frame in stream. + */ + int64_t pos; + + /** + * Previous frame byte position. + */ + int64_t last_pos; + + /** + * Duration of the current frame. + * For audio, this is in units of 1 / AVCodecContext.sample_rate. + * For all other types, this is in units of AVCodecContext.time_base. + */ + int duration; + + enum AVFieldOrder field_order; + + /** + * Indicate whether a picture is coded as a frame, top field or bottom field. + * + * For example, H.264 field_pic_flag equal to 0 corresponds to + * AV_PICTURE_STRUCTURE_FRAME. An H.264 picture with field_pic_flag + * equal to 1 and bottom_field_flag equal to 0 corresponds to + * AV_PICTURE_STRUCTURE_TOP_FIELD. + */ + enum AVPictureStructure picture_structure; + + /** + * Picture number incremented in presentation or output order. + * This field may be reinitialized at the first picture of a new sequence. + * + * For example, this corresponds to H.264 PicOrderCnt. + */ + int output_picture_number; +} AVCodecParserContext; + +typedef struct AVCodecParser { + int codec_ids[5]; /* several codec IDs are permitted */ + int priv_data_size; + int (*parser_init)(AVCodecParserContext *s); + int (*parser_parse)(AVCodecParserContext *s, + AVCodecContext *avctx, + const uint8_t **poutbuf, int *poutbuf_size, + const uint8_t *buf, int buf_size); + void (*parser_close)(AVCodecParserContext *s); + int (*split)(AVCodecContext *avctx, const uint8_t *buf, int buf_size); + struct AVCodecParser *next; +} AVCodecParser; + +AVCodecParser *av_parser_next(AVCodecParser *c); + +void av_register_codec_parser(AVCodecParser *parser); +AVCodecParserContext *av_parser_init(int codec_id); + +/** + * Parse a packet. + * + * @param s parser context. + * @param avctx codec context. + * @param poutbuf set to pointer to parsed buffer or NULL if not yet finished. + * @param poutbuf_size set to size of parsed buffer or zero if not yet finished. + * @param buf input buffer. + * @param buf_size input length, to signal EOF, this should be 0 (so that the last frame can be output). + * @param pts input presentation timestamp. + * @param dts input decoding timestamp. + * @param pos input byte position in stream. + * @return the number of bytes of the input bitstream used. + * + * Example: + * @code + * while(in_len){ + * len = av_parser_parse2(myparser, AVCodecContext, &data, &size, + * in_data, in_len, + * pts, dts, pos); + * in_data += len; + * in_len -= len; + * + * if(size) + * decode_frame(data, size); + * } + * @endcode + */ +int av_parser_parse2(AVCodecParserContext *s, + AVCodecContext *avctx, + uint8_t **poutbuf, int *poutbuf_size, + const uint8_t *buf, int buf_size, + int64_t pts, int64_t dts, + int64_t pos); + +/** + * @return 0 if the output buffer is a subset of the input, 1 if it is allocated and must be freed + * @deprecated use AVBitStreamFilter + */ +int av_parser_change(AVCodecParserContext *s, + AVCodecContext *avctx, + uint8_t **poutbuf, int *poutbuf_size, + const uint8_t *buf, int buf_size, int keyframe); +void av_parser_close(AVCodecParserContext *s); + +/** + * @} + * @} + */ + +/** + * @addtogroup lavc_encoding + * @{ + */ + +/** + * Find a registered encoder with a matching codec ID. + * + * @param id AVCodecID of the requested encoder + * @return An encoder if one was found, NULL otherwise. + */ +AVCodec *avcodec_find_encoder(enum AVCodecID id); + +/** + * Find a registered encoder with the specified name. + * + * @param name name of the requested encoder + * @return An encoder if one was found, NULL otherwise. + */ +AVCodec *avcodec_find_encoder_by_name(const char *name); + +#if FF_API_OLD_ENCODE_AUDIO +/** + * Encode an audio frame from samples into buf. + * + * @deprecated Use avcodec_encode_audio2 instead. + * + * @note The output buffer should be at least FF_MIN_BUFFER_SIZE bytes large. + * However, for codecs with avctx->frame_size equal to 0 (e.g. PCM) the user + * will know how much space is needed because it depends on the value passed + * in buf_size as described below. In that case a lower value can be used. + * + * @param avctx the codec context + * @param[out] buf the output buffer + * @param[in] buf_size the output buffer size + * @param[in] samples the input buffer containing the samples + * The number of samples read from this buffer is frame_size*channels, + * both of which are defined in avctx. + * For codecs which have avctx->frame_size equal to 0 (e.g. PCM) the number of + * samples read from samples is equal to: + * buf_size * 8 / (avctx->channels * av_get_bits_per_sample(avctx->codec_id)) + * This also implies that av_get_bits_per_sample() must not return 0 for these + * codecs. + * @return On error a negative value is returned, on success zero or the number + * of bytes used to encode the data read from the input buffer. + */ +int attribute_deprecated avcodec_encode_audio(AVCodecContext *avctx, + uint8_t *buf, int buf_size, + const short *samples); +#endif + +/** + * Encode a frame of audio. + * + * Takes input samples from frame and writes the next output packet, if + * available, to avpkt. The output packet does not necessarily contain data for + * the most recent frame, as encoders can delay, split, and combine input frames + * internally as needed. + * + * @param avctx codec context + * @param avpkt output AVPacket. + * The user can supply an output buffer by setting + * avpkt->data and avpkt->size prior to calling the + * function, but if the size of the user-provided data is not + * large enough, encoding will fail. If avpkt->data and + * avpkt->size are set, avpkt->destruct must also be set. All + * other AVPacket fields will be reset by the encoder using + * av_init_packet(). If avpkt->data is NULL, the encoder will + * allocate it. The encoder will set avpkt->size to the size + * of the output packet. + * + * If this function fails or produces no output, avpkt will be + * freed using av_free_packet() (i.e. avpkt->destruct will be + * called to free the user supplied buffer). + * @param[in] frame AVFrame containing the raw audio data to be encoded. + * May be NULL when flushing an encoder that has the + * CODEC_CAP_DELAY capability set. + * If CODEC_CAP_VARIABLE_FRAME_SIZE is set, then each frame + * can have any number of samples. + * If it is not set, frame->nb_samples must be equal to + * avctx->frame_size for all frames except the last. + * The final frame may be smaller than avctx->frame_size. + * @param[out] got_packet_ptr This field is set to 1 by libavcodec if the + * output packet is non-empty, and to 0 if it is + * empty. If the function returns an error, the + * packet can be assumed to be invalid, and the + * value of got_packet_ptr is undefined and should + * not be used. + * @return 0 on success, negative error code on failure + */ +int avcodec_encode_audio2(AVCodecContext *avctx, AVPacket *avpkt, + const AVFrame *frame, int *got_packet_ptr); + +#if FF_API_OLD_ENCODE_VIDEO +/** + * @deprecated use avcodec_encode_video2() instead. + * + * Encode a video frame from pict into buf. + * The input picture should be + * stored using a specific format, namely avctx.pix_fmt. + * + * @param avctx the codec context + * @param[out] buf the output buffer for the bitstream of encoded frame + * @param[in] buf_size the size of the output buffer in bytes + * @param[in] pict the input picture to encode + * @return On error a negative value is returned, on success zero or the number + * of bytes used from the output buffer. + */ +attribute_deprecated +int avcodec_encode_video(AVCodecContext *avctx, uint8_t *buf, int buf_size, + const AVFrame *pict); +#endif + +/** + * Encode a frame of video. + * + * Takes input raw video data from frame and writes the next output packet, if + * available, to avpkt. The output packet does not necessarily contain data for + * the most recent frame, as encoders can delay and reorder input frames + * internally as needed. + * + * @param avctx codec context + * @param avpkt output AVPacket. + * The user can supply an output buffer by setting + * avpkt->data and avpkt->size prior to calling the + * function, but if the size of the user-provided data is not + * large enough, encoding will fail. All other AVPacket fields + * will be reset by the encoder using av_init_packet(). If + * avpkt->data is NULL, the encoder will allocate it. + * The encoder will set avpkt->size to the size of the + * output packet. The returned data (if any) belongs to the + * caller, he is responsible for freeing it. + * + * If this function fails or produces no output, avpkt will be + * freed using av_free_packet() (i.e. avpkt->destruct will be + * called to free the user supplied buffer). + * @param[in] frame AVFrame containing the raw video data to be encoded. + * May be NULL when flushing an encoder that has the + * CODEC_CAP_DELAY capability set. + * @param[out] got_packet_ptr This field is set to 1 by libavcodec if the + * output packet is non-empty, and to 0 if it is + * empty. If the function returns an error, the + * packet can be assumed to be invalid, and the + * value of got_packet_ptr is undefined and should + * not be used. + * @return 0 on success, negative error code on failure + */ +int avcodec_encode_video2(AVCodecContext *avctx, AVPacket *avpkt, + const AVFrame *frame, int *got_packet_ptr); + +int avcodec_encode_subtitle(AVCodecContext *avctx, uint8_t *buf, int buf_size, + const AVSubtitle *sub); + + +/** + * @} + */ + +#if FF_API_AVCODEC_RESAMPLE +/** + * @defgroup lavc_resample Audio resampling + * @ingroup libavc + * @deprecated use libswresample instead + * + * @{ + */ +struct ReSampleContext; +struct AVResampleContext; + +typedef struct ReSampleContext ReSampleContext; + +/** + * Initialize audio resampling context. + * + * @param output_channels number of output channels + * @param input_channels number of input channels + * @param output_rate output sample rate + * @param input_rate input sample rate + * @param sample_fmt_out requested output sample format + * @param sample_fmt_in input sample format + * @param filter_length length of each FIR filter in the filterbank relative to the cutoff frequency + * @param log2_phase_count log2 of the number of entries in the polyphase filterbank + * @param linear if 1 then the used FIR filter will be linearly interpolated + between the 2 closest, if 0 the closest will be used + * @param cutoff cutoff frequency, 1.0 corresponds to half the output sampling rate + * @return allocated ReSampleContext, NULL if error occurred + */ +attribute_deprecated +ReSampleContext *av_audio_resample_init(int output_channels, int input_channels, + int output_rate, int input_rate, + enum AVSampleFormat sample_fmt_out, + enum AVSampleFormat sample_fmt_in, + int filter_length, int log2_phase_count, + int linear, double cutoff); + +attribute_deprecated +int audio_resample(ReSampleContext *s, short *output, short *input, int nb_samples); + +/** + * Free resample context. + * + * @param s a non-NULL pointer to a resample context previously + * created with av_audio_resample_init() + */ +attribute_deprecated +void audio_resample_close(ReSampleContext *s); + + +/** + * Initialize an audio resampler. + * Note, if either rate is not an integer then simply scale both rates up so they are. + * @param filter_length length of each FIR filter in the filterbank relative to the cutoff freq + * @param log2_phase_count log2 of the number of entries in the polyphase filterbank + * @param linear If 1 then the used FIR filter will be linearly interpolated + between the 2 closest, if 0 the closest will be used + * @param cutoff cutoff frequency, 1.0 corresponds to half the output sampling rate + */ +attribute_deprecated +struct AVResampleContext *av_resample_init(int out_rate, int in_rate, int filter_length, int log2_phase_count, int linear, double cutoff); + +/** + * Resample an array of samples using a previously configured context. + * @param src an array of unconsumed samples + * @param consumed the number of samples of src which have been consumed are returned here + * @param src_size the number of unconsumed samples available + * @param dst_size the amount of space in samples available in dst + * @param update_ctx If this is 0 then the context will not be modified, that way several channels can be resampled with the same context. + * @return the number of samples written in dst or -1 if an error occurred + */ +attribute_deprecated +int av_resample(struct AVResampleContext *c, short *dst, short *src, int *consumed, int src_size, int dst_size, int update_ctx); + + +/** + * Compensate samplerate/timestamp drift. The compensation is done by changing + * the resampler parameters, so no audible clicks or similar distortions occur + * @param compensation_distance distance in output samples over which the compensation should be performed + * @param sample_delta number of output samples which should be output less + * + * example: av_resample_compensate(c, 10, 500) + * here instead of 510 samples only 500 samples would be output + * + * note, due to rounding the actual compensation might be slightly different, + * especially if the compensation_distance is large and the in_rate used during init is small + */ +attribute_deprecated +void av_resample_compensate(struct AVResampleContext *c, int sample_delta, int compensation_distance); +attribute_deprecated +void av_resample_close(struct AVResampleContext *c); + +/** + * @} + */ +#endif + +/** + * @addtogroup lavc_picture + * @{ + */ + +/** + * Allocate memory for the pixels of a picture and setup the AVPicture + * fields for it. + * + * Call avpicture_free() to free it. + * + * @param picture the picture structure to be filled in + * @param pix_fmt the pixel format of the picture + * @param width the width of the picture + * @param height the height of the picture + * @return zero if successful, a negative error code otherwise + * + * @see av_image_alloc(), avpicture_fill() + */ +int avpicture_alloc(AVPicture *picture, enum AVPixelFormat pix_fmt, int width, int height); + +/** + * Free a picture previously allocated by avpicture_alloc(). + * The data buffer used by the AVPicture is freed, but the AVPicture structure + * itself is not. + * + * @param picture the AVPicture to be freed + */ +void avpicture_free(AVPicture *picture); + +/** + * Setup the picture fields based on the specified image parameters + * and the provided image data buffer. + * + * The picture fields are filled in by using the image data buffer + * pointed to by ptr. + * + * If ptr is NULL, the function will fill only the picture linesize + * array and return the required size for the image buffer. + * + * To allocate an image buffer and fill the picture data in one call, + * use avpicture_alloc(). + * + * @param picture the picture to be filled in + * @param ptr buffer where the image data is stored, or NULL + * @param pix_fmt the pixel format of the image + * @param width the width of the image in pixels + * @param height the height of the image in pixels + * @return the size in bytes required for src, a negative error code + * in case of failure + * + * @see av_image_fill_arrays() + */ +int avpicture_fill(AVPicture *picture, const uint8_t *ptr, + enum AVPixelFormat pix_fmt, int width, int height); + +/** + * Copy pixel data from an AVPicture into a buffer. + * + * avpicture_get_size() can be used to compute the required size for + * the buffer to fill. + * + * @param src source picture with filled data + * @param pix_fmt picture pixel format + * @param width picture width + * @param height picture height + * @param dest destination buffer + * @param dest_size destination buffer size in bytes + * @return the number of bytes written to dest, or a negative value + * (error code) on error, for example if the destination buffer is not + * big enough + * + * @see av_image_copy_to_buffer() + */ +int avpicture_layout(const AVPicture *src, enum AVPixelFormat pix_fmt, + int width, int height, + unsigned char *dest, int dest_size); + +/** + * Calculate the size in bytes that a picture of the given width and height + * would occupy if stored in the given picture format. + * + * @param pix_fmt picture pixel format + * @param width picture width + * @param height picture height + * @return the computed picture buffer size or a negative error code + * in case of error + * + * @see av_image_get_buffer_size(). + */ +int avpicture_get_size(enum AVPixelFormat pix_fmt, int width, int height); + +#if FF_API_DEINTERLACE +/** + * deinterlace - if not supported return -1 + * + * @deprecated - use yadif (in libavfilter) instead + */ +attribute_deprecated +int avpicture_deinterlace(AVPicture *dst, const AVPicture *src, + enum AVPixelFormat pix_fmt, int width, int height); +#endif +/** + * Copy image src to dst. Wraps av_image_copy(). + */ +void av_picture_copy(AVPicture *dst, const AVPicture *src, + enum AVPixelFormat pix_fmt, int width, int height); + +/** + * Crop image top and left side. + */ +int av_picture_crop(AVPicture *dst, const AVPicture *src, + enum AVPixelFormat pix_fmt, int top_band, int left_band); + +/** + * Pad image. + */ +int av_picture_pad(AVPicture *dst, const AVPicture *src, int height, int width, enum AVPixelFormat pix_fmt, + int padtop, int padbottom, int padleft, int padright, int *color); + +/** + * @} + */ + +/** + * @defgroup lavc_misc Utility functions + * @ingroup libavc + * + * Miscellaneous utility functions related to both encoding and decoding + * (or neither). + * @{ + */ + +/** + * @defgroup lavc_misc_pixfmt Pixel formats + * + * Functions for working with pixel formats. + * @{ + */ + +/** + * Utility function to access log2_chroma_w log2_chroma_h from + * the pixel format AVPixFmtDescriptor. + * + * This function asserts that pix_fmt is valid. See av_pix_fmt_get_chroma_sub_sample + * for one that returns a failure code and continues in case of invalid + * pix_fmts. + * + * @param[in] pix_fmt the pixel format + * @param[out] h_shift store log2_chroma_w + * @param[out] v_shift store log2_chroma_h + * + * @see av_pix_fmt_get_chroma_sub_sample + */ + +void avcodec_get_chroma_sub_sample(enum AVPixelFormat pix_fmt, int *h_shift, int *v_shift); + +/** + * Return a value representing the fourCC code associated to the + * pixel format pix_fmt, or 0 if no associated fourCC code can be + * found. + */ +unsigned int avcodec_pix_fmt_to_codec_tag(enum AVPixelFormat pix_fmt); + +#define FF_LOSS_RESOLUTION 0x0001 /**< loss due to resolution change */ +#define FF_LOSS_DEPTH 0x0002 /**< loss due to color depth change */ +#define FF_LOSS_COLORSPACE 0x0004 /**< loss due to color space conversion */ +#define FF_LOSS_ALPHA 0x0008 /**< loss of alpha bits */ +#define FF_LOSS_COLORQUANT 0x0010 /**< loss due to color quantization */ +#define FF_LOSS_CHROMA 0x0020 /**< loss of chroma (e.g. RGB to gray conversion) */ + +/** + * Compute what kind of losses will occur when converting from one specific + * pixel format to another. + * When converting from one pixel format to another, information loss may occur. + * For example, when converting from RGB24 to GRAY, the color information will + * be lost. Similarly, other losses occur when converting from some formats to + * other formats. These losses can involve loss of chroma, but also loss of + * resolution, loss of color depth, loss due to the color space conversion, loss + * of the alpha bits or loss due to color quantization. + * avcodec_get_fix_fmt_loss() informs you about the various types of losses + * which will occur when converting from one pixel format to another. + * + * @param[in] dst_pix_fmt destination pixel format + * @param[in] src_pix_fmt source pixel format + * @param[in] has_alpha Whether the source pixel format alpha channel is used. + * @return Combination of flags informing you what kind of losses will occur + * (maximum loss for an invalid dst_pix_fmt). + */ +int avcodec_get_pix_fmt_loss(enum AVPixelFormat dst_pix_fmt, enum AVPixelFormat src_pix_fmt, + int has_alpha); + +/** + * Find the best pixel format to convert to given a certain source pixel + * format. When converting from one pixel format to another, information loss + * may occur. For example, when converting from RGB24 to GRAY, the color + * information will be lost. Similarly, other losses occur when converting from + * some formats to other formats. avcodec_find_best_pix_fmt_of_2() searches which of + * the given pixel formats should be used to suffer the least amount of loss. + * The pixel formats from which it chooses one, are determined by the + * pix_fmt_list parameter. + * + * + * @param[in] pix_fmt_list AV_PIX_FMT_NONE terminated array of pixel formats to choose from + * @param[in] src_pix_fmt source pixel format + * @param[in] has_alpha Whether the source pixel format alpha channel is used. + * @param[out] loss_ptr Combination of flags informing you what kind of losses will occur. + * @return The best pixel format to convert to or -1 if none was found. + */ +enum AVPixelFormat avcodec_find_best_pix_fmt_of_list(const enum AVPixelFormat *pix_fmt_list, + enum AVPixelFormat src_pix_fmt, + int has_alpha, int *loss_ptr); + +/** + * Find the best pixel format to convert to given a certain source pixel + * format and a selection of two destination pixel formats. When converting from + * one pixel format to another, information loss may occur. For example, when converting + * from RGB24 to GRAY, the color information will be lost. Similarly, other losses occur when + * converting from some formats to other formats. avcodec_find_best_pix_fmt_of_2() selects which of + * the given pixel formats should be used to suffer the least amount of loss. + * + * If one of the destination formats is AV_PIX_FMT_NONE the other pixel format (if valid) will be + * returned. + * + * @code + * src_pix_fmt = AV_PIX_FMT_YUV420P; + * dst_pix_fmt1= AV_PIX_FMT_RGB24; + * dst_pix_fmt2= AV_PIX_FMT_GRAY8; + * dst_pix_fmt3= AV_PIX_FMT_RGB8; + * loss= FF_LOSS_CHROMA; // don't care about chroma loss, so chroma loss will be ignored. + * dst_pix_fmt = avcodec_find_best_pix_fmt_of_2(dst_pix_fmt1, dst_pix_fmt2, src_pix_fmt, alpha, &loss); + * dst_pix_fmt = avcodec_find_best_pix_fmt_of_2(dst_pix_fmt, dst_pix_fmt3, src_pix_fmt, alpha, &loss); + * @endcode + * + * @param[in] dst_pix_fmt1 One of the two destination pixel formats to choose from + * @param[in] dst_pix_fmt2 The other of the two destination pixel formats to choose from + * @param[in] src_pix_fmt Source pixel format + * @param[in] has_alpha Whether the source pixel format alpha channel is used. + * @param[in, out] loss_ptr Combination of loss flags. In: selects which of the losses to ignore, i.e. + * NULL or value of zero means we care about all losses. Out: the loss + * that occurs when converting from src to selected dst pixel format. + * @return The best pixel format to convert to or -1 if none was found. + */ +enum AVPixelFormat avcodec_find_best_pix_fmt_of_2(enum AVPixelFormat dst_pix_fmt1, enum AVPixelFormat dst_pix_fmt2, + enum AVPixelFormat src_pix_fmt, int has_alpha, int *loss_ptr); + +attribute_deprecated +#if AV_HAVE_INCOMPATIBLE_LIBAV_ABI +enum AVPixelFormat avcodec_find_best_pix_fmt2(const enum AVPixelFormat *pix_fmt_list, + enum AVPixelFormat src_pix_fmt, + int has_alpha, int *loss_ptr); +#else +enum AVPixelFormat avcodec_find_best_pix_fmt2(enum AVPixelFormat dst_pix_fmt1, enum AVPixelFormat dst_pix_fmt2, + enum AVPixelFormat src_pix_fmt, int has_alpha, int *loss_ptr); +#endif + + +enum AVPixelFormat avcodec_default_get_format(struct AVCodecContext *s, const enum AVPixelFormat * fmt); + +/** + * @} + */ + +void avcodec_set_dimensions(AVCodecContext *s, int width, int height); + +/** + * Put a string representing the codec tag codec_tag in buf. + * + * @param buf_size size in bytes of buf + * @return the length of the string that would have been generated if + * enough space had been available, excluding the trailing null + */ +size_t av_get_codec_tag_string(char *buf, size_t buf_size, unsigned int codec_tag); + +void avcodec_string(char *buf, int buf_size, AVCodecContext *enc, int encode); + +/** + * Return a name for the specified profile, if available. + * + * @param codec the codec that is searched for the given profile + * @param profile the profile value for which a name is requested + * @return A name for the profile if found, NULL otherwise. + */ +const char *av_get_profile_name(const AVCodec *codec, int profile); + +int avcodec_default_execute(AVCodecContext *c, int (*func)(AVCodecContext *c2, void *arg2),void *arg, int *ret, int count, int size); +int avcodec_default_execute2(AVCodecContext *c, int (*func)(AVCodecContext *c2, void *arg2, int, int),void *arg, int *ret, int count); +//FIXME func typedef + +/** + * Fill AVFrame audio data and linesize pointers. + * + * The buffer buf must be a preallocated buffer with a size big enough + * to contain the specified samples amount. The filled AVFrame data + * pointers will point to this buffer. + * + * AVFrame extended_data channel pointers are allocated if necessary for + * planar audio. + * + * @param frame the AVFrame + * frame->nb_samples must be set prior to calling the + * function. This function fills in frame->data, + * frame->extended_data, frame->linesize[0]. + * @param nb_channels channel count + * @param sample_fmt sample format + * @param buf buffer to use for frame data + * @param buf_size size of buffer + * @param align plane size sample alignment (0 = default) + * @return >=0 on success, negative error code on failure + * @todo return the size in bytes required to store the samples in + * case of success, at the next libavutil bump + */ +int avcodec_fill_audio_frame(AVFrame *frame, int nb_channels, + enum AVSampleFormat sample_fmt, const uint8_t *buf, + int buf_size, int align); + +/** + * Reset the internal decoder state / flush internal buffers. Should be called + * e.g. when seeking or when switching to a different stream. + * + * @note when refcounted frames are not used (i.e. avctx->refcounted_frames is 0), + * this invalidates the frames previously returned from the decoder. When + * refcounted frames are used, the decoder just releases any references it might + * keep internally, but the caller's reference remains valid. + */ +void avcodec_flush_buffers(AVCodecContext *avctx); + +/** + * Return codec bits per sample. + * + * @param[in] codec_id the codec + * @return Number of bits per sample or zero if unknown for the given codec. + */ +int av_get_bits_per_sample(enum AVCodecID codec_id); + +/** + * Return the PCM codec associated with a sample format. + * @param be endianness, 0 for little, 1 for big, + * -1 (or anything else) for native + * @return AV_CODEC_ID_PCM_* or AV_CODEC_ID_NONE + */ +enum AVCodecID av_get_pcm_codec(enum AVSampleFormat fmt, int be); + +/** + * Return codec bits per sample. + * Only return non-zero if the bits per sample is exactly correct, not an + * approximation. + * + * @param[in] codec_id the codec + * @return Number of bits per sample or zero if unknown for the given codec. + */ +int av_get_exact_bits_per_sample(enum AVCodecID codec_id); + +/** + * Return audio frame duration. + * + * @param avctx codec context + * @param frame_bytes size of the frame, or 0 if unknown + * @return frame duration, in samples, if known. 0 if not able to + * determine. + */ +int av_get_audio_frame_duration(AVCodecContext *avctx, int frame_bytes); + + +typedef struct AVBitStreamFilterContext { + void *priv_data; + struct AVBitStreamFilter *filter; + AVCodecParserContext *parser; + struct AVBitStreamFilterContext *next; +} AVBitStreamFilterContext; + + +typedef struct AVBitStreamFilter { + const char *name; + int priv_data_size; + int (*filter)(AVBitStreamFilterContext *bsfc, + AVCodecContext *avctx, const char *args, + uint8_t **poutbuf, int *poutbuf_size, + const uint8_t *buf, int buf_size, int keyframe); + void (*close)(AVBitStreamFilterContext *bsfc); + struct AVBitStreamFilter *next; +} AVBitStreamFilter; + +/** + * Register a bitstream filter. + * + * The filter will be accessible to the application code through + * av_bitstream_filter_next() or can be directly initialized with + * av_bitstream_filter_init(). + * + * @see avcodec_register_all() + */ +void av_register_bitstream_filter(AVBitStreamFilter *bsf); + +/** + * Create and initialize a bitstream filter context given a bitstream + * filter name. + * + * The returned context must be freed with av_bitstream_filter_close(). + * + * @param name the name of the bitstream filter + * @return a bitstream filter context if a matching filter was found + * and successfully initialized, NULL otherwise + */ +AVBitStreamFilterContext *av_bitstream_filter_init(const char *name); + +/** + * Filter bitstream. + * + * This function filters the buffer buf with size buf_size, and places the + * filtered buffer in the buffer pointed to by poutbuf. + * + * The output buffer must be freed by the caller. + * + * @param bsfc bitstream filter context created by av_bitstream_filter_init() + * @param avctx AVCodecContext accessed by the filter, may be NULL. + * If specified, this must point to the encoder context of the + * output stream the packet is sent to. + * @param args arguments which specify the filter configuration, may be NULL + * @param poutbuf pointer which is updated to point to the filtered buffer + * @param poutbuf_size pointer which is updated to the filtered buffer size in bytes + * @param buf buffer containing the data to filter + * @param buf_size size in bytes of buf + * @param keyframe set to non-zero if the buffer to filter corresponds to a key-frame packet data + * @return >= 0 in case of success, or a negative error code in case of failure + * + * If the return value is positive, an output buffer is allocated and + * is availble in *poutbuf, and is distinct from the input buffer. + * + * If the return value is 0, the output buffer is not allocated and + * should be considered identical to the input buffer, or in case + * *poutbuf was set it points to the input buffer (not necessarily to + * its starting address). + */ +int av_bitstream_filter_filter(AVBitStreamFilterContext *bsfc, + AVCodecContext *avctx, const char *args, + uint8_t **poutbuf, int *poutbuf_size, + const uint8_t *buf, int buf_size, int keyframe); + +/** + * Release bitstream filter context. + * + * @param bsf the bitstream filter context created with + * av_bitstream_filter_init(), can be NULL + */ +void av_bitstream_filter_close(AVBitStreamFilterContext *bsf); + +/** + * If f is NULL, return the first registered bitstream filter, + * if f is non-NULL, return the next registered bitstream filter + * after f, or NULL if f is the last one. + * + * This function can be used to iterate over all registered bitstream + * filters. + */ +AVBitStreamFilter *av_bitstream_filter_next(AVBitStreamFilter *f); + +/* memory */ + +/** + * Reallocate the given block if it is not large enough, otherwise do nothing. + * + * @see av_realloc + */ +void *av_fast_realloc(void *ptr, unsigned int *size, size_t min_size); + +/** + * Allocate a buffer, reusing the given one if large enough. + * + * Contrary to av_fast_realloc the current buffer contents might not be + * preserved and on error the old buffer is freed, thus no special + * handling to avoid memleaks is necessary. + * + * @param ptr pointer to pointer to already allocated buffer, overwritten with pointer to new buffer + * @param size size of the buffer *ptr points to + * @param min_size minimum size of *ptr buffer after returning, *ptr will be NULL and + * *size 0 if an error occurred. + */ +void av_fast_malloc(void *ptr, unsigned int *size, size_t min_size); + +/** + * Same behaviour av_fast_malloc but the buffer has additional + * FF_INPUT_BUFFER_PADDING_SIZE at the end which will always be 0. + * + * In addition the whole buffer will initially and after resizes + * be 0-initialized so that no uninitialized data will ever appear. + */ +void av_fast_padded_malloc(void *ptr, unsigned int *size, size_t min_size); + +/** + * Same behaviour av_fast_padded_malloc except that buffer will always + * be 0-initialized after call. + */ +void av_fast_padded_mallocz(void *ptr, unsigned int *size, size_t min_size); + +/** + * Encode extradata length to a buffer. Used by xiph codecs. + * + * @param s buffer to write to; must be at least (v/255+1) bytes long + * @param v size of extradata in bytes + * @return number of bytes written to the buffer. + */ +unsigned int av_xiphlacing(unsigned char *s, unsigned int v); + +#if FF_API_MISSING_SAMPLE +/** + * Log a generic warning message about a missing feature. This function is + * intended to be used internally by FFmpeg (libavcodec, libavformat, etc.) + * only, and would normally not be used by applications. + * @param[in] avc a pointer to an arbitrary struct of which the first field is + * a pointer to an AVClass struct + * @param[in] feature string containing the name of the missing feature + * @param[in] want_sample indicates if samples are wanted which exhibit this feature. + * If want_sample is non-zero, additional verbage will be added to the log + * message which tells the user how to report samples to the development + * mailing list. + * @deprecated Use avpriv_report_missing_feature() instead. + */ +attribute_deprecated +void av_log_missing_feature(void *avc, const char *feature, int want_sample); + +/** + * Log a generic warning message asking for a sample. This function is + * intended to be used internally by FFmpeg (libavcodec, libavformat, etc.) + * only, and would normally not be used by applications. + * @param[in] avc a pointer to an arbitrary struct of which the first field is + * a pointer to an AVClass struct + * @param[in] msg string containing an optional message, or NULL if no message + * @deprecated Use avpriv_request_sample() instead. + */ +attribute_deprecated +void av_log_ask_for_sample(void *avc, const char *msg, ...) av_printf_format(2, 3); +#endif /* FF_API_MISSING_SAMPLE */ + +/** + * Register the hardware accelerator hwaccel. + */ +void av_register_hwaccel(AVHWAccel *hwaccel); + +/** + * If hwaccel is NULL, returns the first registered hardware accelerator, + * if hwaccel is non-NULL, returns the next registered hardware accelerator + * after hwaccel, or NULL if hwaccel is the last one. + */ +AVHWAccel *av_hwaccel_next(AVHWAccel *hwaccel); + + +/** + * Lock operation used by lockmgr + */ +enum AVLockOp { + AV_LOCK_CREATE, ///< Create a mutex + AV_LOCK_OBTAIN, ///< Lock the mutex + AV_LOCK_RELEASE, ///< Unlock the mutex + AV_LOCK_DESTROY, ///< Free mutex resources +}; + +/** + * Register a user provided lock manager supporting the operations + * specified by AVLockOp. mutex points to a (void *) where the + * lockmgr should store/get a pointer to a user allocated mutex. It's + * NULL upon AV_LOCK_CREATE and != NULL for all other ops. + * + * @param cb User defined callback. Note: FFmpeg may invoke calls to this + * callback during the call to av_lockmgr_register(). + * Thus, the application must be prepared to handle that. + * If cb is set to NULL the lockmgr will be unregistered. + * Also note that during unregistration the previously registered + * lockmgr callback may also be invoked. + */ +int av_lockmgr_register(int (*cb)(void **mutex, enum AVLockOp op)); + +/** + * Get the type of the given codec. + */ +enum AVMediaType avcodec_get_type(enum AVCodecID codec_id); + +/** + * Get the name of a codec. + * @return a static string identifying the codec; never NULL + */ +const char *avcodec_get_name(enum AVCodecID id); + +/** + * @return a positive value if s is open (i.e. avcodec_open2() was called on it + * with no corresponding avcodec_close()), 0 otherwise. + */ +int avcodec_is_open(AVCodecContext *s); + +/** + * @return a non-zero number if codec is an encoder, zero otherwise + */ +int av_codec_is_encoder(const AVCodec *codec); + +/** + * @return a non-zero number if codec is a decoder, zero otherwise + */ +int av_codec_is_decoder(const AVCodec *codec); + +/** + * @return descriptor for given codec ID or NULL if no descriptor exists. + */ +const AVCodecDescriptor *avcodec_descriptor_get(enum AVCodecID id); + +/** + * Iterate over all codec descriptors known to libavcodec. + * + * @param prev previous descriptor. NULL to get the first descriptor. + * + * @return next descriptor or NULL after the last descriptor + */ +const AVCodecDescriptor *avcodec_descriptor_next(const AVCodecDescriptor *prev); + +/** + * @return codec descriptor with the given name or NULL if no such descriptor + * exists. + */ +const AVCodecDescriptor *avcodec_descriptor_get_by_name(const char *name); + +/** + * @} + */ + +#endif /* AVCODEC_AVCODEC_H */ diff --git a/extern/for_mingw/include/libavcodec/avfft.h b/extern/for_mingw/include/libavcodec/avfft.h new file mode 100644 index 0000000000..2d20a45f87 --- /dev/null +++ b/extern/for_mingw/include/libavcodec/avfft.h @@ -0,0 +1,116 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVCODEC_AVFFT_H +#define AVCODEC_AVFFT_H + +/** + * @file + * @ingroup lavc_fft + * FFT functions + */ + +/** + * @defgroup lavc_fft FFT functions + * @ingroup lavc_misc + * + * @{ + */ + +typedef float FFTSample; + +typedef struct FFTComplex { + FFTSample re, im; +} FFTComplex; + +typedef struct FFTContext FFTContext; + +/** + * Set up a complex FFT. + * @param nbits log2 of the length of the input array + * @param inverse if 0 perform the forward transform, if 1 perform the inverse + */ +FFTContext *av_fft_init(int nbits, int inverse); + +/** + * Do the permutation needed BEFORE calling ff_fft_calc(). + */ +void av_fft_permute(FFTContext *s, FFTComplex *z); + +/** + * Do a complex FFT with the parameters defined in av_fft_init(). The + * input data must be permuted before. No 1.0/sqrt(n) normalization is done. + */ +void av_fft_calc(FFTContext *s, FFTComplex *z); + +void av_fft_end(FFTContext *s); + +FFTContext *av_mdct_init(int nbits, int inverse, double scale); +void av_imdct_calc(FFTContext *s, FFTSample *output, const FFTSample *input); +void av_imdct_half(FFTContext *s, FFTSample *output, const FFTSample *input); +void av_mdct_calc(FFTContext *s, FFTSample *output, const FFTSample *input); +void av_mdct_end(FFTContext *s); + +/* Real Discrete Fourier Transform */ + +enum RDFTransformType { + DFT_R2C, + IDFT_C2R, + IDFT_R2C, + DFT_C2R, +}; + +typedef struct RDFTContext RDFTContext; + +/** + * Set up a real FFT. + * @param nbits log2 of the length of the input array + * @param trans the type of transform + */ +RDFTContext *av_rdft_init(int nbits, enum RDFTransformType trans); +void av_rdft_calc(RDFTContext *s, FFTSample *data); +void av_rdft_end(RDFTContext *s); + +/* Discrete Cosine Transform */ + +typedef struct DCTContext DCTContext; + +enum DCTTransformType { + DCT_II = 0, + DCT_III, + DCT_I, + DST_I, +}; + +/** + * Set up DCT. + * @param nbits size of the input array: + * (1 << nbits) for DCT-II, DCT-III and DST-I + * (1 << nbits) + 1 for DCT-I + * + * @note the first element of the input of DST-I is ignored + */ +DCTContext *av_dct_init(int nbits, enum DCTTransformType type); +void av_dct_calc(DCTContext *s, FFTSample *data); +void av_dct_end (DCTContext *s); + +/** + * @} + */ + +#endif /* AVCODEC_AVFFT_H */ diff --git a/extern/for_mingw/include/libavcodec/dxva2.h b/extern/for_mingw/include/libavcodec/dxva2.h new file mode 100644 index 0000000000..ac39e06917 --- /dev/null +++ b/extern/for_mingw/include/libavcodec/dxva2.h @@ -0,0 +1,95 @@ +/* + * DXVA2 HW acceleration + * + * copyright (c) 2009 Laurent Aimar + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVCODEC_DXVA_H +#define AVCODEC_DXVA_H + +/** + * @file + * @ingroup lavc_codec_hwaccel_dxva2 + * Public libavcodec DXVA2 header. + */ + +#if defined(_WIN32_WINNT) && _WIN32_WINNT < 0x0600 +#undef _WIN32_WINNT +#endif + +#if !defined(_WIN32_WINNT) +#define _WIN32_WINNT 0x0600 +#endif + +#include +#include +#include + +/** + * @defgroup lavc_codec_hwaccel_dxva2 DXVA2 + * @ingroup lavc_codec_hwaccel + * + * @{ + */ + +#define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for DXVA2 and old UVD/UVD+ ATI video cards + +/** + * This structure is used to provides the necessary configurations and data + * to the DXVA2 FFmpeg HWAccel implementation. + * + * The application must make it available as AVCodecContext.hwaccel_context. + */ +struct dxva_context { + /** + * DXVA2 decoder object + */ + IDirectXVideoDecoder *decoder; + + /** + * DXVA2 configuration used to create the decoder + */ + const DXVA2_ConfigPictureDecode *cfg; + + /** + * The number of surface in the surface array + */ + unsigned surface_count; + + /** + * The array of Direct3D surfaces used to create the decoder + */ + LPDIRECT3DSURFACE9 *surface; + + /** + * A bit field configuring the workarounds needed for using the decoder + */ + uint64_t workaround; + + /** + * Private to the FFmpeg AVHWAccel implementation + */ + unsigned report_id; +}; + +/** + * @} + */ + +#endif /* AVCODEC_DXVA_H */ diff --git a/extern/for_mingw/include/libavcodec/old_codec_ids.h b/extern/for_mingw/include/libavcodec/old_codec_ids.h new file mode 100644 index 0000000000..d8a8f746d9 --- /dev/null +++ b/extern/for_mingw/include/libavcodec/old_codec_ids.h @@ -0,0 +1,397 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVCODEC_OLD_CODEC_IDS_H +#define AVCODEC_OLD_CODEC_IDS_H + +#include "libavutil/common.h" + +/* + * This header exists to prevent new codec IDs from being accidentally added to + * the deprecated list. + * Do not include it directly. It will be removed on next major bump + * + * Do not add new items to this list. Use the AVCodecID enum instead. + */ + + CODEC_ID_NONE = AV_CODEC_ID_NONE, + + /* video codecs */ + CODEC_ID_MPEG1VIDEO, + CODEC_ID_MPEG2VIDEO, ///< preferred ID for MPEG-1/2 video decoding + CODEC_ID_MPEG2VIDEO_XVMC, + CODEC_ID_H261, + CODEC_ID_H263, + CODEC_ID_RV10, + CODEC_ID_RV20, + CODEC_ID_MJPEG, + CODEC_ID_MJPEGB, + CODEC_ID_LJPEG, + CODEC_ID_SP5X, + CODEC_ID_JPEGLS, + CODEC_ID_MPEG4, + CODEC_ID_RAWVIDEO, + CODEC_ID_MSMPEG4V1, + CODEC_ID_MSMPEG4V2, + CODEC_ID_MSMPEG4V3, + CODEC_ID_WMV1, + CODEC_ID_WMV2, + CODEC_ID_H263P, + CODEC_ID_H263I, + CODEC_ID_FLV1, + CODEC_ID_SVQ1, + CODEC_ID_SVQ3, + CODEC_ID_DVVIDEO, + CODEC_ID_HUFFYUV, + CODEC_ID_CYUV, + CODEC_ID_H264, + CODEC_ID_INDEO3, + CODEC_ID_VP3, + CODEC_ID_THEORA, + CODEC_ID_ASV1, + CODEC_ID_ASV2, + CODEC_ID_FFV1, + CODEC_ID_4XM, + CODEC_ID_VCR1, + CODEC_ID_CLJR, + CODEC_ID_MDEC, + CODEC_ID_ROQ, + CODEC_ID_INTERPLAY_VIDEO, + CODEC_ID_XAN_WC3, + CODEC_ID_XAN_WC4, + CODEC_ID_RPZA, + CODEC_ID_CINEPAK, + CODEC_ID_WS_VQA, + CODEC_ID_MSRLE, + CODEC_ID_MSVIDEO1, + CODEC_ID_IDCIN, + CODEC_ID_8BPS, + CODEC_ID_SMC, + CODEC_ID_FLIC, + CODEC_ID_TRUEMOTION1, + CODEC_ID_VMDVIDEO, + CODEC_ID_MSZH, + CODEC_ID_ZLIB, + CODEC_ID_QTRLE, + CODEC_ID_TSCC, + CODEC_ID_ULTI, + CODEC_ID_QDRAW, + CODEC_ID_VIXL, + CODEC_ID_QPEG, + CODEC_ID_PNG, + CODEC_ID_PPM, + CODEC_ID_PBM, + CODEC_ID_PGM, + CODEC_ID_PGMYUV, + CODEC_ID_PAM, + CODEC_ID_FFVHUFF, + CODEC_ID_RV30, + CODEC_ID_RV40, + CODEC_ID_VC1, + CODEC_ID_WMV3, + CODEC_ID_LOCO, + CODEC_ID_WNV1, + CODEC_ID_AASC, + CODEC_ID_INDEO2, + CODEC_ID_FRAPS, + CODEC_ID_TRUEMOTION2, + CODEC_ID_BMP, + CODEC_ID_CSCD, + CODEC_ID_MMVIDEO, + CODEC_ID_ZMBV, + CODEC_ID_AVS, + CODEC_ID_SMACKVIDEO, + CODEC_ID_NUV, + CODEC_ID_KMVC, + CODEC_ID_FLASHSV, + CODEC_ID_CAVS, + CODEC_ID_JPEG2000, + CODEC_ID_VMNC, + CODEC_ID_VP5, + CODEC_ID_VP6, + CODEC_ID_VP6F, + CODEC_ID_TARGA, + CODEC_ID_DSICINVIDEO, + CODEC_ID_TIERTEXSEQVIDEO, + CODEC_ID_TIFF, + CODEC_ID_GIF, + CODEC_ID_DXA, + CODEC_ID_DNXHD, + CODEC_ID_THP, + CODEC_ID_SGI, + CODEC_ID_C93, + CODEC_ID_BETHSOFTVID, + CODEC_ID_PTX, + CODEC_ID_TXD, + CODEC_ID_VP6A, + CODEC_ID_AMV, + CODEC_ID_VB, + CODEC_ID_PCX, + CODEC_ID_SUNRAST, + CODEC_ID_INDEO4, + CODEC_ID_INDEO5, + CODEC_ID_MIMIC, + CODEC_ID_RL2, + CODEC_ID_ESCAPE124, + CODEC_ID_DIRAC, + CODEC_ID_BFI, + CODEC_ID_CMV, + CODEC_ID_MOTIONPIXELS, + CODEC_ID_TGV, + CODEC_ID_TGQ, + CODEC_ID_TQI, + CODEC_ID_AURA, + CODEC_ID_AURA2, + CODEC_ID_V210X, + CODEC_ID_TMV, + CODEC_ID_V210, + CODEC_ID_DPX, + CODEC_ID_MAD, + CODEC_ID_FRWU, + CODEC_ID_FLASHSV2, + CODEC_ID_CDGRAPHICS, + CODEC_ID_R210, + CODEC_ID_ANM, + CODEC_ID_BINKVIDEO, + CODEC_ID_IFF_ILBM, + CODEC_ID_IFF_BYTERUN1, + CODEC_ID_KGV1, + CODEC_ID_YOP, + CODEC_ID_VP8, + CODEC_ID_PICTOR, + CODEC_ID_ANSI, + CODEC_ID_A64_MULTI, + CODEC_ID_A64_MULTI5, + CODEC_ID_R10K, + CODEC_ID_MXPEG, + CODEC_ID_LAGARITH, + CODEC_ID_PRORES, + CODEC_ID_JV, + CODEC_ID_DFA, + CODEC_ID_WMV3IMAGE, + CODEC_ID_VC1IMAGE, + CODEC_ID_UTVIDEO, + CODEC_ID_BMV_VIDEO, + CODEC_ID_VBLE, + CODEC_ID_DXTORY, + CODEC_ID_V410, + CODEC_ID_XWD, + CODEC_ID_CDXL, + CODEC_ID_XBM, + CODEC_ID_ZEROCODEC, + CODEC_ID_MSS1, + CODEC_ID_MSA1, + CODEC_ID_TSCC2, + CODEC_ID_MTS2, + CODEC_ID_CLLC, + CODEC_ID_Y41P = MKBETAG('Y','4','1','P'), + CODEC_ID_ESCAPE130 = MKBETAG('E','1','3','0'), + CODEC_ID_EXR = MKBETAG('0','E','X','R'), + CODEC_ID_AVRP = MKBETAG('A','V','R','P'), + + CODEC_ID_G2M = MKBETAG( 0 ,'G','2','M'), + CODEC_ID_AVUI = MKBETAG('A','V','U','I'), + CODEC_ID_AYUV = MKBETAG('A','Y','U','V'), + CODEC_ID_V308 = MKBETAG('V','3','0','8'), + CODEC_ID_V408 = MKBETAG('V','4','0','8'), + CODEC_ID_YUV4 = MKBETAG('Y','U','V','4'), + CODEC_ID_SANM = MKBETAG('S','A','N','M'), + CODEC_ID_PAF_VIDEO = MKBETAG('P','A','F','V'), + CODEC_ID_SNOW = AV_CODEC_ID_SNOW, + + /* various PCM "codecs" */ + CODEC_ID_FIRST_AUDIO = 0x10000, ///< A dummy id pointing at the start of audio codecs + CODEC_ID_PCM_S16LE = 0x10000, + CODEC_ID_PCM_S16BE, + CODEC_ID_PCM_U16LE, + CODEC_ID_PCM_U16BE, + CODEC_ID_PCM_S8, + CODEC_ID_PCM_U8, + CODEC_ID_PCM_MULAW, + CODEC_ID_PCM_ALAW, + CODEC_ID_PCM_S32LE, + CODEC_ID_PCM_S32BE, + CODEC_ID_PCM_U32LE, + CODEC_ID_PCM_U32BE, + CODEC_ID_PCM_S24LE, + CODEC_ID_PCM_S24BE, + CODEC_ID_PCM_U24LE, + CODEC_ID_PCM_U24BE, + CODEC_ID_PCM_S24DAUD, + CODEC_ID_PCM_ZORK, + CODEC_ID_PCM_S16LE_PLANAR, + CODEC_ID_PCM_DVD, + CODEC_ID_PCM_F32BE, + CODEC_ID_PCM_F32LE, + CODEC_ID_PCM_F64BE, + CODEC_ID_PCM_F64LE, + CODEC_ID_PCM_BLURAY, + CODEC_ID_PCM_LXF, + CODEC_ID_S302M, + CODEC_ID_PCM_S8_PLANAR, + + /* various ADPCM codecs */ + CODEC_ID_ADPCM_IMA_QT = 0x11000, + CODEC_ID_ADPCM_IMA_WAV, + CODEC_ID_ADPCM_IMA_DK3, + CODEC_ID_ADPCM_IMA_DK4, + CODEC_ID_ADPCM_IMA_WS, + CODEC_ID_ADPCM_IMA_SMJPEG, + CODEC_ID_ADPCM_MS, + CODEC_ID_ADPCM_4XM, + CODEC_ID_ADPCM_XA, + CODEC_ID_ADPCM_ADX, + CODEC_ID_ADPCM_EA, + CODEC_ID_ADPCM_G726, + CODEC_ID_ADPCM_CT, + CODEC_ID_ADPCM_SWF, + CODEC_ID_ADPCM_YAMAHA, + CODEC_ID_ADPCM_SBPRO_4, + CODEC_ID_ADPCM_SBPRO_3, + CODEC_ID_ADPCM_SBPRO_2, + CODEC_ID_ADPCM_THP, + CODEC_ID_ADPCM_IMA_AMV, + CODEC_ID_ADPCM_EA_R1, + CODEC_ID_ADPCM_EA_R3, + CODEC_ID_ADPCM_EA_R2, + CODEC_ID_ADPCM_IMA_EA_SEAD, + CODEC_ID_ADPCM_IMA_EA_EACS, + CODEC_ID_ADPCM_EA_XAS, + CODEC_ID_ADPCM_EA_MAXIS_XA, + CODEC_ID_ADPCM_IMA_ISS, + CODEC_ID_ADPCM_G722, + CODEC_ID_ADPCM_IMA_APC, + CODEC_ID_VIMA = MKBETAG('V','I','M','A'), + + /* AMR */ + CODEC_ID_AMR_NB = 0x12000, + CODEC_ID_AMR_WB, + + /* RealAudio codecs*/ + CODEC_ID_RA_144 = 0x13000, + CODEC_ID_RA_288, + + /* various DPCM codecs */ + CODEC_ID_ROQ_DPCM = 0x14000, + CODEC_ID_INTERPLAY_DPCM, + CODEC_ID_XAN_DPCM, + CODEC_ID_SOL_DPCM, + + /* audio codecs */ + CODEC_ID_MP2 = 0x15000, + CODEC_ID_MP3, ///< preferred ID for decoding MPEG audio layer 1, 2 or 3 + CODEC_ID_AAC, + CODEC_ID_AC3, + CODEC_ID_DTS, + CODEC_ID_VORBIS, + CODEC_ID_DVAUDIO, + CODEC_ID_WMAV1, + CODEC_ID_WMAV2, + CODEC_ID_MACE3, + CODEC_ID_MACE6, + CODEC_ID_VMDAUDIO, + CODEC_ID_FLAC, + CODEC_ID_MP3ADU, + CODEC_ID_MP3ON4, + CODEC_ID_SHORTEN, + CODEC_ID_ALAC, + CODEC_ID_WESTWOOD_SND1, + CODEC_ID_GSM, ///< as in Berlin toast format + CODEC_ID_QDM2, + CODEC_ID_COOK, + CODEC_ID_TRUESPEECH, + CODEC_ID_TTA, + CODEC_ID_SMACKAUDIO, + CODEC_ID_QCELP, + CODEC_ID_WAVPACK, + CODEC_ID_DSICINAUDIO, + CODEC_ID_IMC, + CODEC_ID_MUSEPACK7, + CODEC_ID_MLP, + CODEC_ID_GSM_MS, /* as found in WAV */ + CODEC_ID_ATRAC3, + CODEC_ID_VOXWARE, + CODEC_ID_APE, + CODEC_ID_NELLYMOSER, + CODEC_ID_MUSEPACK8, + CODEC_ID_SPEEX, + CODEC_ID_WMAVOICE, + CODEC_ID_WMAPRO, + CODEC_ID_WMALOSSLESS, + CODEC_ID_ATRAC3P, + CODEC_ID_EAC3, + CODEC_ID_SIPR, + CODEC_ID_MP1, + CODEC_ID_TWINVQ, + CODEC_ID_TRUEHD, + CODEC_ID_MP4ALS, + CODEC_ID_ATRAC1, + CODEC_ID_BINKAUDIO_RDFT, + CODEC_ID_BINKAUDIO_DCT, + CODEC_ID_AAC_LATM, + CODEC_ID_QDMC, + CODEC_ID_CELT, + CODEC_ID_G723_1, + CODEC_ID_G729, + CODEC_ID_8SVX_EXP, + CODEC_ID_8SVX_FIB, + CODEC_ID_BMV_AUDIO, + CODEC_ID_RALF, + CODEC_ID_IAC, + CODEC_ID_ILBC, + CODEC_ID_FFWAVESYNTH = MKBETAG('F','F','W','S'), + CODEC_ID_SONIC = MKBETAG('S','O','N','C'), + CODEC_ID_SONIC_LS = MKBETAG('S','O','N','L'), + CODEC_ID_PAF_AUDIO = MKBETAG('P','A','F','A'), + CODEC_ID_OPUS = MKBETAG('O','P','U','S'), + + /* subtitle codecs */ + CODEC_ID_FIRST_SUBTITLE = 0x17000, ///< A dummy ID pointing at the start of subtitle codecs. + CODEC_ID_DVD_SUBTITLE = 0x17000, + CODEC_ID_DVB_SUBTITLE, + CODEC_ID_TEXT, ///< raw UTF-8 text + CODEC_ID_XSUB, + CODEC_ID_SSA, + CODEC_ID_MOV_TEXT, + CODEC_ID_HDMV_PGS_SUBTITLE, + CODEC_ID_DVB_TELETEXT, + CODEC_ID_SRT, + CODEC_ID_MICRODVD = MKBETAG('m','D','V','D'), + CODEC_ID_EIA_608 = MKBETAG('c','6','0','8'), + CODEC_ID_JACOSUB = MKBETAG('J','S','U','B'), + CODEC_ID_SAMI = MKBETAG('S','A','M','I'), + CODEC_ID_REALTEXT = MKBETAG('R','T','X','T'), + CODEC_ID_SUBVIEWER = MKBETAG('S','u','b','V'), + + /* other specific kind of codecs (generally used for attachments) */ + CODEC_ID_FIRST_UNKNOWN = 0x18000, ///< A dummy ID pointing at the start of various fake codecs. + CODEC_ID_TTF = 0x18000, + CODEC_ID_BINTEXT = MKBETAG('B','T','X','T'), + CODEC_ID_XBIN = MKBETAG('X','B','I','N'), + CODEC_ID_IDF = MKBETAG( 0 ,'I','D','F'), + CODEC_ID_OTF = MKBETAG( 0 ,'O','T','F'), + + CODEC_ID_PROBE = 0x19000, ///< codec_id is not known (like CODEC_ID_NONE) but lavf should attempt to identify it + + CODEC_ID_MPEG2TS = 0x20000, /**< _FAKE_ codec to indicate a raw MPEG-2 TS + * stream (only used by libavformat) */ + CODEC_ID_MPEG4SYSTEMS = 0x20001, /**< _FAKE_ codec to indicate a MPEG-4 Systems + * stream (only used by libavformat) */ + CODEC_ID_FFMETADATA = 0x21000, ///< Dummy codec for streams containing only metadata information. + +#endif /* AVCODEC_OLD_CODEC_IDS_H */ diff --git a/extern/for_mingw/include/libavcodec/vaapi.h b/extern/for_mingw/include/libavcodec/vaapi.h new file mode 100644 index 0000000000..815a27e226 --- /dev/null +++ b/extern/for_mingw/include/libavcodec/vaapi.h @@ -0,0 +1,173 @@ +/* + * Video Acceleration API (shared data between FFmpeg and the video player) + * HW decode acceleration for MPEG-2, MPEG-4, H.264 and VC-1 + * + * Copyright (C) 2008-2009 Splitted-Desktop Systems + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVCODEC_VAAPI_H +#define AVCODEC_VAAPI_H + +/** + * @file + * @ingroup lavc_codec_hwaccel_vaapi + * Public libavcodec VA API header. + */ + +#include + +/** + * @defgroup lavc_codec_hwaccel_vaapi VA API Decoding + * @ingroup lavc_codec_hwaccel + * @{ + */ + +/** + * This structure is used to share data between the FFmpeg library and + * the client video application. + * This shall be zero-allocated and available as + * AVCodecContext.hwaccel_context. All user members can be set once + * during initialization or through each AVCodecContext.get_buffer() + * function call. In any case, they must be valid prior to calling + * decoding functions. + */ +struct vaapi_context { + /** + * Window system dependent data + * + * - encoding: unused + * - decoding: Set by user + */ + void *display; + + /** + * Configuration ID + * + * - encoding: unused + * - decoding: Set by user + */ + uint32_t config_id; + + /** + * Context ID (video decode pipeline) + * + * - encoding: unused + * - decoding: Set by user + */ + uint32_t context_id; + + /** + * VAPictureParameterBuffer ID + * + * - encoding: unused + * - decoding: Set by libavcodec + */ + uint32_t pic_param_buf_id; + + /** + * VAIQMatrixBuffer ID + * + * - encoding: unused + * - decoding: Set by libavcodec + */ + uint32_t iq_matrix_buf_id; + + /** + * VABitPlaneBuffer ID (for VC-1 decoding) + * + * - encoding: unused + * - decoding: Set by libavcodec + */ + uint32_t bitplane_buf_id; + + /** + * Slice parameter/data buffer IDs + * + * - encoding: unused + * - decoding: Set by libavcodec + */ + uint32_t *slice_buf_ids; + + /** + * Number of effective slice buffer IDs to send to the HW + * + * - encoding: unused + * - decoding: Set by libavcodec + */ + unsigned int n_slice_buf_ids; + + /** + * Size of pre-allocated slice_buf_ids + * + * - encoding: unused + * - decoding: Set by libavcodec + */ + unsigned int slice_buf_ids_alloc; + + /** + * Pointer to VASliceParameterBuffers + * + * - encoding: unused + * - decoding: Set by libavcodec + */ + void *slice_params; + + /** + * Size of a VASliceParameterBuffer element + * + * - encoding: unused + * - decoding: Set by libavcodec + */ + unsigned int slice_param_size; + + /** + * Size of pre-allocated slice_params + * + * - encoding: unused + * - decoding: Set by libavcodec + */ + unsigned int slice_params_alloc; + + /** + * Number of slices currently filled in + * + * - encoding: unused + * - decoding: Set by libavcodec + */ + unsigned int slice_count; + + /** + * Pointer to slice data buffer base + * - encoding: unused + * - decoding: Set by libavcodec + */ + const uint8_t *slice_data; + + /** + * Current size of slice data + * + * - encoding: unused + * - decoding: Set by libavcodec + */ + uint32_t slice_data_size; +}; + +/* @} */ + +#endif /* AVCODEC_VAAPI_H */ diff --git a/extern/for_mingw/include/libavcodec/vda.h b/extern/for_mingw/include/libavcodec/vda.h new file mode 100644 index 0000000000..b3d6399a65 --- /dev/null +++ b/extern/for_mingw/include/libavcodec/vda.h @@ -0,0 +1,162 @@ +/* + * VDA HW acceleration + * + * copyright (c) 2011 Sebastien Zwickert + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVCODEC_VDA_H +#define AVCODEC_VDA_H + +/** + * @file + * @ingroup lavc_codec_hwaccel_vda + * Public libavcodec VDA header. + */ + +#include + +// emmintrin.h is unable to compile with -std=c99 -Werror=missing-prototypes +// http://openradar.appspot.com/8026390 +#undef __GNUC_STDC_INLINE__ + +#define Picture QuickdrawPicture +#include +#undef Picture + +#include "libavcodec/version.h" + +/** + * @defgroup lavc_codec_hwaccel_vda VDA + * @ingroup lavc_codec_hwaccel + * + * @{ + */ + +/** + * This structure is used to provide the necessary configurations and data + * to the VDA FFmpeg HWAccel implementation. + * + * The application must make it available as AVCodecContext.hwaccel_context. + */ +struct vda_context { + /** + * VDA decoder object. + * + * - encoding: unused + * - decoding: Set/Unset by libavcodec. + */ + VDADecoder decoder; + + /** + * The Core Video pixel buffer that contains the current image data. + * + * encoding: unused + * decoding: Set by libavcodec. Unset by user. + */ + CVPixelBufferRef cv_buffer; + + /** + * Use the hardware decoder in synchronous mode. + * + * encoding: unused + * decoding: Set by user. + */ + int use_sync_decoding; + + /** + * The frame width. + * + * - encoding: unused + * - decoding: Set/Unset by user. + */ + int width; + + /** + * The frame height. + * + * - encoding: unused + * - decoding: Set/Unset by user. + */ + int height; + + /** + * The frame format. + * + * - encoding: unused + * - decoding: Set/Unset by user. + */ + int format; + + /** + * The pixel format for output image buffers. + * + * - encoding: unused + * - decoding: Set/Unset by user. + */ + OSType cv_pix_fmt_type; + + /** + * The current bitstream buffer. + * + * - encoding: unused + * - decoding: Set/Unset by libavcodec. + */ + uint8_t *priv_bitstream; + + /** + * The current size of the bitstream. + * + * - encoding: unused + * - decoding: Set/Unset by libavcodec. + */ + int priv_bitstream_size; + + /** + * The reference size used for fast reallocation. + * + * - encoding: unused + * - decoding: Set/Unset by libavcodec. + */ + int priv_allocated_size; + + /** + * Use av_buffer to manage buffer. + * When the flag is set, the CVPixelBuffers returned by the decoder will + * be released automatically, so you have to retain them if necessary. + * Not setting this flag may cause memory leak. + * + * encoding: unused + * decoding: Set by user. + */ + int use_ref_buffer; +}; + +/** Create the video decoder. */ +int ff_vda_create_decoder(struct vda_context *vda_ctx, + uint8_t *extradata, + int extradata_size); + +/** Destroy the video decoder. */ +int ff_vda_destroy_decoder(struct vda_context *vda_ctx); + +/** + * @} + */ + +#endif /* AVCODEC_VDA_H */ diff --git a/extern/for_mingw/include/libavcodec/vdpau.h b/extern/for_mingw/include/libavcodec/vdpau.h new file mode 100644 index 0000000000..b1c836c4b6 --- /dev/null +++ b/extern/for_mingw/include/libavcodec/vdpau.h @@ -0,0 +1,195 @@ +/* + * The Video Decode and Presentation API for UNIX (VDPAU) is used for + * hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1. + * + * Copyright (C) 2008 NVIDIA + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVCODEC_VDPAU_H +#define AVCODEC_VDPAU_H + +/** + * @file + * @ingroup lavc_codec_hwaccel_vdpau + * Public libavcodec VDPAU header. + */ + + +/** + * @defgroup lavc_codec_hwaccel_vdpau VDPAU Decoder and Renderer + * @ingroup lavc_codec_hwaccel + * + * VDPAU hardware acceleration has two modules + * - VDPAU decoding + * - VDPAU presentation + * + * The VDPAU decoding module parses all headers using FFmpeg + * parsing mechanisms and uses VDPAU for the actual decoding. + * + * As per the current implementation, the actual decoding + * and rendering (API calls) are done as part of the VDPAU + * presentation (vo_vdpau.c) module. + * + * @{ + */ + +#include +#include +#include "libavutil/avconfig.h" +#include "libavutil/attributes.h" + +#ifndef FF_API_CAP_VDPAU +#define FF_API_CAP_VDPAU 1 +#endif +#ifndef FF_API_BUFS_VDPAU +#define FF_API_BUFS_VDPAU 1 +#endif + +#if FF_API_BUFS_VDPAU +union AVVDPAUPictureInfo { + VdpPictureInfoH264 h264; + VdpPictureInfoMPEG1Or2 mpeg; + VdpPictureInfoVC1 vc1; + VdpPictureInfoMPEG4Part2 mpeg4; +}; +#endif + +struct AVCodecContext; +struct AVFrame; + +typedef int (*AVVDPAU_Render2)(struct AVCodecContext *, struct AVFrame *, + const VdpPictureInfo *, uint32_t, + const VdpBitstreamBuffer *); + +/** + * This structure is used to share data between the libavcodec library and + * the client video application. + * The user shall allocate the structure via the av_alloc_vdpau_hwaccel + * function and make it available as + * AVCodecContext.hwaccel_context. Members can be set by the user once + * during initialization or through each AVCodecContext.get_buffer() + * function call. In any case, they must be valid prior to calling + * decoding functions. + */ +typedef struct AVVDPAUContext { + /** + * VDPAU decoder handle + * + * Set by user. + */ + VdpDecoder decoder; + + /** + * VDPAU decoder render callback + * + * Set by the user. + */ + VdpDecoderRender *render; + +#if FF_API_BUFS_VDPAU + /** + * VDPAU picture information + * + * Set by libavcodec. + */ + attribute_deprecated + union AVVDPAUPictureInfo info; + + /** + * Allocated size of the bitstream_buffers table. + * + * Set by libavcodec. + */ + attribute_deprecated + int bitstream_buffers_allocated; + + /** + * Useful bitstream buffers in the bitstream buffers table. + * + * Set by libavcodec. + */ + attribute_deprecated + int bitstream_buffers_used; + + /** + * Table of bitstream buffers. + * The user is responsible for freeing this buffer using av_freep(). + * + * Set by libavcodec. + */ + attribute_deprecated + VdpBitstreamBuffer *bitstream_buffers; +#endif + AVVDPAU_Render2 render2; +} AVVDPAUContext; + +/** + * @brief allocation function for AVVDPAUContext + * + * Allows extending the struct without breaking API/ABI + */ +AVVDPAUContext *av_alloc_vdpaucontext(void); + +AVVDPAU_Render2 av_vdpau_hwaccel_get_render2(const AVVDPAUContext *); +void av_vdpau_hwaccel_set_render2(AVVDPAUContext *, AVVDPAU_Render2); + +#if FF_API_CAP_VDPAU +/** @brief The videoSurface is used for rendering. */ +#define FF_VDPAU_STATE_USED_FOR_RENDER 1 + +/** + * @brief The videoSurface is needed for reference/prediction. + * The codec manipulates this. + */ +#define FF_VDPAU_STATE_USED_FOR_REFERENCE 2 + +/** + * @brief This structure is used as a callback between the FFmpeg + * decoder (vd_) and presentation (vo_) module. + * This is used for defining a video frame containing surface, + * picture parameter, bitstream information etc which are passed + * between the FFmpeg decoder and its clients. + */ +struct vdpau_render_state { + VdpVideoSurface surface; ///< Used as rendered surface, never changed. + + int state; ///< Holds FF_VDPAU_STATE_* values. + +#if AV_HAVE_INCOMPATIBLE_LIBAV_ABI + /** picture parameter information for all supported codecs */ + union AVVDPAUPictureInfo info; +#endif + + /** Describe size/location of the compressed video data. + Set to 0 when freeing bitstream_buffers. */ + int bitstream_buffers_allocated; + int bitstream_buffers_used; + /** The user is responsible for freeing this buffer using av_freep(). */ + VdpBitstreamBuffer *bitstream_buffers; + +#if !AV_HAVE_INCOMPATIBLE_LIBAV_ABI + /** picture parameter information for all supported codecs */ + union AVVDPAUPictureInfo info; +#endif +}; +#endif + +/* @}*/ + +#endif /* AVCODEC_VDPAU_H */ diff --git a/extern/for_mingw/include/libavcodec/version.h b/extern/for_mingw/include/libavcodec/version.h new file mode 100644 index 0000000000..75283627f8 --- /dev/null +++ b/extern/for_mingw/include/libavcodec/version.h @@ -0,0 +1,104 @@ +/* + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVCODEC_VERSION_H +#define AVCODEC_VERSION_H + +/** + * @file + * @ingroup libavc + * Libavcodec version macros. + */ + +#include "libavutil/avutil.h" + +#define LIBAVCODEC_VERSION_MAJOR 55 +#define LIBAVCODEC_VERSION_MINOR 39 +#define LIBAVCODEC_VERSION_MICRO 100 + +#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \ + LIBAVCODEC_VERSION_MINOR, \ + LIBAVCODEC_VERSION_MICRO) +#define LIBAVCODEC_VERSION AV_VERSION(LIBAVCODEC_VERSION_MAJOR, \ + LIBAVCODEC_VERSION_MINOR, \ + LIBAVCODEC_VERSION_MICRO) +#define LIBAVCODEC_BUILD LIBAVCODEC_VERSION_INT + +#define LIBAVCODEC_IDENT "Lavc" AV_STRINGIFY(LIBAVCODEC_VERSION) + +/** + * FF_API_* defines may be placed below to indicate public API that will be + * dropped at a future version bump. The defines themselves are not part of + * the public API and may change, break or disappear at any time. + */ + +#ifndef FF_API_REQUEST_CHANNELS +#define FF_API_REQUEST_CHANNELS (LIBAVCODEC_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_ALLOC_CONTEXT +#define FF_API_ALLOC_CONTEXT (LIBAVCODEC_VERSION_MAJOR < 55) +#endif +#ifndef FF_API_AVCODEC_OPEN +#define FF_API_AVCODEC_OPEN (LIBAVCODEC_VERSION_MAJOR < 55) +#endif +#ifndef FF_API_OLD_DECODE_AUDIO +#define FF_API_OLD_DECODE_AUDIO (LIBAVCODEC_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_OLD_TIMECODE +#define FF_API_OLD_TIMECODE (LIBAVCODEC_VERSION_MAJOR < 55) +#endif + +#ifndef FF_API_OLD_ENCODE_AUDIO +#define FF_API_OLD_ENCODE_AUDIO (LIBAVCODEC_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_OLD_ENCODE_VIDEO +#define FF_API_OLD_ENCODE_VIDEO (LIBAVCODEC_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_CODEC_ID +#define FF_API_CODEC_ID (LIBAVCODEC_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_AVCODEC_RESAMPLE +#define FF_API_AVCODEC_RESAMPLE (LIBAVCODEC_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_DEINTERLACE +#define FF_API_DEINTERLACE (LIBAVCODEC_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_DESTRUCT_PACKET +#define FF_API_DESTRUCT_PACKET (LIBAVCODEC_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_GET_BUFFER +#define FF_API_GET_BUFFER (LIBAVCODEC_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_MISSING_SAMPLE +#define FF_API_MISSING_SAMPLE (LIBAVCODEC_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_LOWRES +#define FF_API_LOWRES (LIBAVCODEC_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_CAP_VDPAU +#define FF_API_CAP_VDPAU (LIBAVCODEC_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_BUFS_VDPAU +#define FF_API_BUFS_VDPAU (LIBAVCODEC_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_VOXWARE +#define FF_API_VOXWARE (LIBAVCODEC_VERSION_MAJOR < 56) +#endif + +#endif /* AVCODEC_VERSION_H */ diff --git a/extern/for_mingw/include/libavcodec/xvmc.h b/extern/for_mingw/include/libavcodec/xvmc.h new file mode 100644 index 0000000000..b2bf518d0c --- /dev/null +++ b/extern/for_mingw/include/libavcodec/xvmc.h @@ -0,0 +1,168 @@ +/* + * Copyright (C) 2003 Ivan Kalvachev + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVCODEC_XVMC_H +#define AVCODEC_XVMC_H + +/** + * @file + * @ingroup lavc_codec_hwaccel_xvmc + * Public libavcodec XvMC header. + */ + +#include + +#include "avcodec.h" + +/** + * @defgroup lavc_codec_hwaccel_xvmc XvMC + * @ingroup lavc_codec_hwaccel + * + * @{ + */ + +#define AV_XVMC_ID 0x1DC711C0 /**< special value to ensure that regular pixel routines haven't corrupted the struct + the number is 1337 speak for the letters IDCT MCo (motion compensation) */ + +struct xvmc_pix_fmt { + /** The field contains the special constant value AV_XVMC_ID. + It is used as a test that the application correctly uses the API, + and that there is no corruption caused by pixel routines. + - application - set during initialization + - libavcodec - unchanged + */ + int xvmc_id; + + /** Pointer to the block array allocated by XvMCCreateBlocks(). + The array has to be freed by XvMCDestroyBlocks(). + Each group of 64 values represents one data block of differential + pixel information (in MoCo mode) or coefficients for IDCT. + - application - set the pointer during initialization + - libavcodec - fills coefficients/pixel data into the array + */ + short* data_blocks; + + /** Pointer to the macroblock description array allocated by + XvMCCreateMacroBlocks() and freed by XvMCDestroyMacroBlocks(). + - application - set the pointer during initialization + - libavcodec - fills description data into the array + */ + XvMCMacroBlock* mv_blocks; + + /** Number of macroblock descriptions that can be stored in the mv_blocks + array. + - application - set during initialization + - libavcodec - unchanged + */ + int allocated_mv_blocks; + + /** Number of blocks that can be stored at once in the data_blocks array. + - application - set during initialization + - libavcodec - unchanged + */ + int allocated_data_blocks; + + /** Indicate that the hardware would interpret data_blocks as IDCT + coefficients and perform IDCT on them. + - application - set during initialization + - libavcodec - unchanged + */ + int idct; + + /** In MoCo mode it indicates that intra macroblocks are assumed to be in + unsigned format; same as the XVMC_INTRA_UNSIGNED flag. + - application - set during initialization + - libavcodec - unchanged + */ + int unsigned_intra; + + /** Pointer to the surface allocated by XvMCCreateSurface(). + It has to be freed by XvMCDestroySurface() on application exit. + It identifies the frame and its state on the video hardware. + - application - set during initialization + - libavcodec - unchanged + */ + XvMCSurface* p_surface; + +/** Set by the decoder before calling ff_draw_horiz_band(), + needed by the XvMCRenderSurface function. */ +//@{ + /** Pointer to the surface used as past reference + - application - unchanged + - libavcodec - set + */ + XvMCSurface* p_past_surface; + + /** Pointer to the surface used as future reference + - application - unchanged + - libavcodec - set + */ + XvMCSurface* p_future_surface; + + /** top/bottom field or frame + - application - unchanged + - libavcodec - set + */ + unsigned int picture_structure; + + /** XVMC_SECOND_FIELD - 1st or 2nd field in the sequence + - application - unchanged + - libavcodec - set + */ + unsigned int flags; +//}@ + + /** Number of macroblock descriptions in the mv_blocks array + that have already been passed to the hardware. + - application - zeroes it on get_buffer(). + A successful ff_draw_horiz_band() may increment it + with filled_mb_block_num or zero both. + - libavcodec - unchanged + */ + int start_mv_blocks_num; + + /** Number of new macroblock descriptions in the mv_blocks array (after + start_mv_blocks_num) that are filled by libavcodec and have to be + passed to the hardware. + - application - zeroes it on get_buffer() or after successful + ff_draw_horiz_band(). + - libavcodec - increment with one of each stored MB + */ + int filled_mv_blocks_num; + + /** Number of the next free data block; one data block consists of + 64 short values in the data_blocks array. + All blocks before this one have already been claimed by placing their + position into the corresponding block description structure field, + that are part of the mv_blocks array. + - application - zeroes it on get_buffer(). + A successful ff_draw_horiz_band() may zero it together + with start_mb_blocks_num. + - libavcodec - each decoded macroblock increases it by the number + of coded blocks it contains. + */ + int next_free_data_block_num; +}; + +/** + * @} + */ + +#endif /* AVCODEC_XVMC_H */ diff --git a/extern/for_mingw/include/libavdevice/avdevice.h b/extern/for_mingw/include/libavdevice/avdevice.h new file mode 100644 index 0000000000..93a044f270 --- /dev/null +++ b/extern/for_mingw/include/libavdevice/avdevice.h @@ -0,0 +1,69 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVDEVICE_AVDEVICE_H +#define AVDEVICE_AVDEVICE_H + +#include "version.h" + +/** + * @file + * @ingroup lavd + * Main libavdevice API header + */ + +/** + * @defgroup lavd Special devices muxing/demuxing library + * @{ + * Libavdevice is a complementary library to @ref libavf "libavformat". It + * provides various "special" platform-specific muxers and demuxers, e.g. for + * grabbing devices, audio capture and playback etc. As a consequence, the + * (de)muxers in libavdevice are of the AVFMT_NOFILE type (they use their own + * I/O functions). The filename passed to avformat_open_input() often does not + * refer to an actually existing file, but has some special device-specific + * meaning - e.g. for x11grab it is the display name. + * + * To use libavdevice, simply call avdevice_register_all() to register all + * compiled muxers and demuxers. They all use standard libavformat API. + * @} + */ + +#include "libavformat/avformat.h" + +/** + * Return the LIBAVDEVICE_VERSION_INT constant. + */ +unsigned avdevice_version(void); + +/** + * Return the libavdevice build-time configuration. + */ +const char *avdevice_configuration(void); + +/** + * Return the libavdevice license. + */ +const char *avdevice_license(void); + +/** + * Initialize libavdevice and register all the input and output devices. + * @warning This function is not thread safe. + */ +void avdevice_register_all(void); + +#endif /* AVDEVICE_AVDEVICE_H */ diff --git a/extern/for_mingw/include/libavdevice/version.h b/extern/for_mingw/include/libavdevice/version.h new file mode 100644 index 0000000000..4f4ec99d94 --- /dev/null +++ b/extern/for_mingw/include/libavdevice/version.h @@ -0,0 +1,50 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVDEVICE_VERSION_H +#define AVDEVICE_VERSION_H + +/** + * @file + * @ingroup lavd + * Libavdevice version macros + */ + +#include "libavutil/avutil.h" + +#define LIBAVDEVICE_VERSION_MAJOR 55 +#define LIBAVDEVICE_VERSION_MINOR 5 +#define LIBAVDEVICE_VERSION_MICRO 100 + +#define LIBAVDEVICE_VERSION_INT AV_VERSION_INT(LIBAVDEVICE_VERSION_MAJOR, \ + LIBAVDEVICE_VERSION_MINOR, \ + LIBAVDEVICE_VERSION_MICRO) +#define LIBAVDEVICE_VERSION AV_VERSION(LIBAVDEVICE_VERSION_MAJOR, \ + LIBAVDEVICE_VERSION_MINOR, \ + LIBAVDEVICE_VERSION_MICRO) +#define LIBAVDEVICE_BUILD LIBAVDEVICE_VERSION_INT + +#define LIBAVDEVICE_IDENT "Lavd" AV_STRINGIFY(LIBAVDEVICE_VERSION) + +/** + * FF_API_* defines may be placed below to indicate public API that will be + * dropped at a future version bump. The defines themselves are not part of + * the public API and may change, break or disappear at any time. + */ + +#endif /* AVDEVICE_VERSION_H */ diff --git a/extern/for_mingw/include/libavfilter/asrc_abuffer.h b/extern/for_mingw/include/libavfilter/asrc_abuffer.h new file mode 100644 index 0000000000..aa3446166f --- /dev/null +++ b/extern/for_mingw/include/libavfilter/asrc_abuffer.h @@ -0,0 +1,91 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVFILTER_ASRC_ABUFFER_H +#define AVFILTER_ASRC_ABUFFER_H + +#include "avfilter.h" + +/** + * @file + * memory buffer source for audio + * + * @deprecated use buffersrc.h instead. + */ + +/** + * Queue an audio buffer to the audio buffer source. + * + * @param abuffersrc audio source buffer context + * @param data pointers to the samples planes + * @param linesize linesizes of each audio buffer plane + * @param nb_samples number of samples per channel + * @param sample_fmt sample format of the audio data + * @param ch_layout channel layout of the audio data + * @param planar flag to indicate if audio data is planar or packed + * @param pts presentation timestamp of the audio buffer + * @param flags unused + * + * @deprecated use av_buffersrc_add_ref() instead. + */ +attribute_deprecated +int av_asrc_buffer_add_samples(AVFilterContext *abuffersrc, + uint8_t *data[8], int linesize[8], + int nb_samples, int sample_rate, + int sample_fmt, int64_t ch_layout, int planar, + int64_t pts, int av_unused flags); + +/** + * Queue an audio buffer to the audio buffer source. + * + * This is similar to av_asrc_buffer_add_samples(), but the samples + * are stored in a buffer with known size. + * + * @param abuffersrc audio source buffer context + * @param buf pointer to the samples data, packed is assumed + * @param size the size in bytes of the buffer, it must contain an + * integer number of samples + * @param sample_fmt sample format of the audio data + * @param ch_layout channel layout of the audio data + * @param pts presentation timestamp of the audio buffer + * @param flags unused + * + * @deprecated use av_buffersrc_add_ref() instead. + */ +attribute_deprecated +int av_asrc_buffer_add_buffer(AVFilterContext *abuffersrc, + uint8_t *buf, int buf_size, + int sample_rate, + int sample_fmt, int64_t ch_layout, int planar, + int64_t pts, int av_unused flags); + +/** + * Queue an audio buffer to the audio buffer source. + * + * @param abuffersrc audio source buffer context + * @param samplesref buffer ref to queue + * @param flags unused + * + * @deprecated use av_buffersrc_add_ref() instead. + */ +attribute_deprecated +int av_asrc_buffer_add_audio_buffer_ref(AVFilterContext *abuffersrc, + AVFilterBufferRef *samplesref, + int av_unused flags); + +#endif /* AVFILTER_ASRC_ABUFFER_H */ diff --git a/extern/for_mingw/include/libavfilter/avcodec.h b/extern/for_mingw/include/libavfilter/avcodec.h new file mode 100644 index 0000000000..8bbdad267f --- /dev/null +++ b/extern/for_mingw/include/libavfilter/avcodec.h @@ -0,0 +1,110 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVFILTER_AVCODEC_H +#define AVFILTER_AVCODEC_H + +/** + * @file + * libavcodec/libavfilter gluing utilities + * + * This should be included in an application ONLY if the installed + * libavfilter has been compiled with libavcodec support, otherwise + * symbols defined below will not be available. + */ + +#include "avfilter.h" + +#if FF_API_AVFILTERBUFFER +/** + * Create and return a picref reference from the data and properties + * contained in frame. + * + * @param perms permissions to assign to the new buffer reference + * @deprecated avfilter APIs work natively with AVFrame instead. + */ +attribute_deprecated +AVFilterBufferRef *avfilter_get_video_buffer_ref_from_frame(const AVFrame *frame, int perms); + + +/** + * Create and return a picref reference from the data and properties + * contained in frame. + * + * @param perms permissions to assign to the new buffer reference + * @deprecated avfilter APIs work natively with AVFrame instead. + */ +attribute_deprecated +AVFilterBufferRef *avfilter_get_audio_buffer_ref_from_frame(const AVFrame *frame, + int perms); + +/** + * Create and return a buffer reference from the data and properties + * contained in frame. + * + * @param perms permissions to assign to the new buffer reference + * @deprecated avfilter APIs work natively with AVFrame instead. + */ +attribute_deprecated +AVFilterBufferRef *avfilter_get_buffer_ref_from_frame(enum AVMediaType type, + const AVFrame *frame, + int perms); +#endif + +#if FF_API_FILL_FRAME +/** + * Fill an AVFrame with the information stored in samplesref. + * + * @param frame an already allocated AVFrame + * @param samplesref an audio buffer reference + * @return >= 0 in case of success, a negative AVERROR code in case of + * failure + * @deprecated Use avfilter_copy_buf_props() instead. + */ +attribute_deprecated +int avfilter_fill_frame_from_audio_buffer_ref(AVFrame *frame, + const AVFilterBufferRef *samplesref); + +/** + * Fill an AVFrame with the information stored in picref. + * + * @param frame an already allocated AVFrame + * @param picref a video buffer reference + * @return >= 0 in case of success, a negative AVERROR code in case of + * failure + * @deprecated Use avfilter_copy_buf_props() instead. + */ +attribute_deprecated +int avfilter_fill_frame_from_video_buffer_ref(AVFrame *frame, + const AVFilterBufferRef *picref); + +/** + * Fill an AVFrame with information stored in ref. + * + * @param frame an already allocated AVFrame + * @param ref a video or audio buffer reference + * @return >= 0 in case of success, a negative AVERROR code in case of + * failure + * @deprecated Use avfilter_copy_buf_props() instead. + */ +attribute_deprecated +int avfilter_fill_frame_from_buffer_ref(AVFrame *frame, + const AVFilterBufferRef *ref); +#endif + +#endif /* AVFILTER_AVCODEC_H */ diff --git a/extern/for_mingw/include/libavfilter/avfilter.h b/extern/for_mingw/include/libavfilter/avfilter.h new file mode 100644 index 0000000000..412b12391c --- /dev/null +++ b/extern/for_mingw/include/libavfilter/avfilter.h @@ -0,0 +1,1520 @@ +/* + * filter layer + * Copyright (c) 2007 Bobby Bingham + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVFILTER_AVFILTER_H +#define AVFILTER_AVFILTER_H + +/** + * @file + * @ingroup lavfi + * Main libavfilter public API header + */ + +/** + * @defgroup lavfi Libavfilter - graph-based frame editing library + * @{ + */ + +#include + +#include "libavutil/attributes.h" +#include "libavutil/avutil.h" +#include "libavutil/dict.h" +#include "libavutil/frame.h" +#include "libavutil/log.h" +#include "libavutil/samplefmt.h" +#include "libavutil/pixfmt.h" +#include "libavutil/rational.h" + +#include "libavfilter/version.h" + +/** + * Return the LIBAVFILTER_VERSION_INT constant. + */ +unsigned avfilter_version(void); + +/** + * Return the libavfilter build-time configuration. + */ +const char *avfilter_configuration(void); + +/** + * Return the libavfilter license. + */ +const char *avfilter_license(void); + +typedef struct AVFilterContext AVFilterContext; +typedef struct AVFilterLink AVFilterLink; +typedef struct AVFilterPad AVFilterPad; +typedef struct AVFilterFormats AVFilterFormats; + +#if FF_API_AVFILTERBUFFER +/** + * A reference-counted buffer data type used by the filter system. Filters + * should not store pointers to this structure directly, but instead use the + * AVFilterBufferRef structure below. + */ +typedef struct AVFilterBuffer { + uint8_t *data[8]; ///< buffer data for each plane/channel + + /** + * pointers to the data planes/channels. + * + * For video, this should simply point to data[]. + * + * For planar audio, each channel has a separate data pointer, and + * linesize[0] contains the size of each channel buffer. + * For packed audio, there is just one data pointer, and linesize[0] + * contains the total size of the buffer for all channels. + * + * Note: Both data and extended_data will always be set, but for planar + * audio with more channels that can fit in data, extended_data must be used + * in order to access all channels. + */ + uint8_t **extended_data; + int linesize[8]; ///< number of bytes per line + + /** private data to be used by a custom free function */ + void *priv; + /** + * A pointer to the function to deallocate this buffer if the default + * function is not sufficient. This could, for example, add the memory + * back into a memory pool to be reused later without the overhead of + * reallocating it from scratch. + */ + void (*free)(struct AVFilterBuffer *buf); + + int format; ///< media format + int w, h; ///< width and height of the allocated buffer + unsigned refcount; ///< number of references to this buffer +} AVFilterBuffer; + +#define AV_PERM_READ 0x01 ///< can read from the buffer +#define AV_PERM_WRITE 0x02 ///< can write to the buffer +#define AV_PERM_PRESERVE 0x04 ///< nobody else can overwrite the buffer +#define AV_PERM_REUSE 0x08 ///< can output the buffer multiple times, with the same contents each time +#define AV_PERM_REUSE2 0x10 ///< can output the buffer multiple times, modified each time +#define AV_PERM_NEG_LINESIZES 0x20 ///< the buffer requested can have negative linesizes +#define AV_PERM_ALIGN 0x40 ///< the buffer must be aligned + +#define AVFILTER_ALIGN 16 //not part of ABI + +/** + * Audio specific properties in a reference to an AVFilterBuffer. Since + * AVFilterBufferRef is common to different media formats, audio specific + * per reference properties must be separated out. + */ +typedef struct AVFilterBufferRefAudioProps { + uint64_t channel_layout; ///< channel layout of audio buffer + int nb_samples; ///< number of audio samples per channel + int sample_rate; ///< audio buffer sample rate + int channels; ///< number of channels (do not access directly) +} AVFilterBufferRefAudioProps; + +/** + * Video specific properties in a reference to an AVFilterBuffer. Since + * AVFilterBufferRef is common to different media formats, video specific + * per reference properties must be separated out. + */ +typedef struct AVFilterBufferRefVideoProps { + int w; ///< image width + int h; ///< image height + AVRational sample_aspect_ratio; ///< sample aspect ratio + int interlaced; ///< is frame interlaced + int top_field_first; ///< field order + enum AVPictureType pict_type; ///< picture type of the frame + int key_frame; ///< 1 -> keyframe, 0-> not + int qp_table_linesize; ///< qp_table stride + int qp_table_size; ///< qp_table size + int8_t *qp_table; ///< array of Quantization Parameters +} AVFilterBufferRefVideoProps; + +/** + * A reference to an AVFilterBuffer. Since filters can manipulate the origin of + * a buffer to, for example, crop image without any memcpy, the buffer origin + * and dimensions are per-reference properties. Linesize is also useful for + * image flipping, frame to field filters, etc, and so is also per-reference. + * + * TODO: add anything necessary for frame reordering + */ +typedef struct AVFilterBufferRef { + AVFilterBuffer *buf; ///< the buffer that this is a reference to + uint8_t *data[8]; ///< picture/audio data for each plane + /** + * pointers to the data planes/channels. + * + * For video, this should simply point to data[]. + * + * For planar audio, each channel has a separate data pointer, and + * linesize[0] contains the size of each channel buffer. + * For packed audio, there is just one data pointer, and linesize[0] + * contains the total size of the buffer for all channels. + * + * Note: Both data and extended_data will always be set, but for planar + * audio with more channels that can fit in data, extended_data must be used + * in order to access all channels. + */ + uint8_t **extended_data; + int linesize[8]; ///< number of bytes per line + + AVFilterBufferRefVideoProps *video; ///< video buffer specific properties + AVFilterBufferRefAudioProps *audio; ///< audio buffer specific properties + + /** + * presentation timestamp. The time unit may change during + * filtering, as it is specified in the link and the filter code + * may need to rescale the PTS accordingly. + */ + int64_t pts; + int64_t pos; ///< byte position in stream, -1 if unknown + + int format; ///< media format + + int perms; ///< permissions, see the AV_PERM_* flags + + enum AVMediaType type; ///< media type of buffer data + + AVDictionary *metadata; ///< dictionary containing metadata key=value tags +} AVFilterBufferRef; + +/** + * Copy properties of src to dst, without copying the actual data + */ +attribute_deprecated +void avfilter_copy_buffer_ref_props(AVFilterBufferRef *dst, AVFilterBufferRef *src); + +/** + * Add a new reference to a buffer. + * + * @param ref an existing reference to the buffer + * @param pmask a bitmask containing the allowable permissions in the new + * reference + * @return a new reference to the buffer with the same properties as the + * old, excluding any permissions denied by pmask + */ +attribute_deprecated +AVFilterBufferRef *avfilter_ref_buffer(AVFilterBufferRef *ref, int pmask); + +/** + * Remove a reference to a buffer. If this is the last reference to the + * buffer, the buffer itself is also automatically freed. + * + * @param ref reference to the buffer, may be NULL + * + * @note it is recommended to use avfilter_unref_bufferp() instead of this + * function + */ +attribute_deprecated +void avfilter_unref_buffer(AVFilterBufferRef *ref); + +/** + * Remove a reference to a buffer and set the pointer to NULL. + * If this is the last reference to the buffer, the buffer itself + * is also automatically freed. + * + * @param ref pointer to the buffer reference + */ +attribute_deprecated +void avfilter_unref_bufferp(AVFilterBufferRef **ref); +#endif + +/** + * Get the number of channels of a buffer reference. + */ +attribute_deprecated +int avfilter_ref_get_channels(AVFilterBufferRef *ref); + +#if FF_API_AVFILTERPAD_PUBLIC +/** + * A filter pad used for either input or output. + * + * See doc/filter_design.txt for details on how to implement the methods. + * + * @warning this struct might be removed from public API. + * users should call avfilter_pad_get_name() and avfilter_pad_get_type() + * to access the name and type fields; there should be no need to access + * any other fields from outside of libavfilter. + */ +struct AVFilterPad { + /** + * Pad name. The name is unique among inputs and among outputs, but an + * input may have the same name as an output. This may be NULL if this + * pad has no need to ever be referenced by name. + */ + const char *name; + + /** + * AVFilterPad type. + */ + enum AVMediaType type; + + /** + * Input pads: + * Minimum required permissions on incoming buffers. Any buffer with + * insufficient permissions will be automatically copied by the filter + * system to a new buffer which provides the needed access permissions. + * + * Output pads: + * Guaranteed permissions on outgoing buffers. Any buffer pushed on the + * link must have at least these permissions; this fact is checked by + * asserts. It can be used to optimize buffer allocation. + */ + attribute_deprecated int min_perms; + + /** + * Input pads: + * Permissions which are not accepted on incoming buffers. Any buffer + * which has any of these permissions set will be automatically copied + * by the filter system to a new buffer which does not have those + * permissions. This can be used to easily disallow buffers with + * AV_PERM_REUSE. + * + * Output pads: + * Permissions which are automatically removed on outgoing buffers. It + * can be used to optimize buffer allocation. + */ + attribute_deprecated int rej_perms; + + /** + * @deprecated unused + */ + int (*start_frame)(AVFilterLink *link, AVFilterBufferRef *picref); + + /** + * Callback function to get a video buffer. If NULL, the filter system will + * use ff_default_get_video_buffer(). + * + * Input video pads only. + */ + AVFrame *(*get_video_buffer)(AVFilterLink *link, int w, int h); + + /** + * Callback function to get an audio buffer. If NULL, the filter system will + * use ff_default_get_audio_buffer(). + * + * Input audio pads only. + */ + AVFrame *(*get_audio_buffer)(AVFilterLink *link, int nb_samples); + + /** + * @deprecated unused + */ + int (*end_frame)(AVFilterLink *link); + + /** + * @deprecated unused + */ + int (*draw_slice)(AVFilterLink *link, int y, int height, int slice_dir); + + /** + * Filtering callback. This is where a filter receives a frame with + * audio/video data and should do its processing. + * + * Input pads only. + * + * @return >= 0 on success, a negative AVERROR on error. This function + * must ensure that frame is properly unreferenced on error if it + * hasn't been passed on to another filter. + */ + int (*filter_frame)(AVFilterLink *link, AVFrame *frame); + + /** + * Frame poll callback. This returns the number of immediately available + * samples. It should return a positive value if the next request_frame() + * is guaranteed to return one frame (with no delay). + * + * Defaults to just calling the source poll_frame() method. + * + * Output pads only. + */ + int (*poll_frame)(AVFilterLink *link); + + /** + * Frame request callback. A call to this should result in at least one + * frame being output over the given link. This should return zero on + * success, and another value on error. + * See ff_request_frame() for the error codes with a specific + * meaning. + * + * Output pads only. + */ + int (*request_frame)(AVFilterLink *link); + + /** + * Link configuration callback. + * + * For output pads, this should set the following link properties: + * video: width, height, sample_aspect_ratio, time_base + * audio: sample_rate. + * + * This should NOT set properties such as format, channel_layout, etc which + * are negotiated between filters by the filter system using the + * query_formats() callback before this function is called. + * + * For input pads, this should check the properties of the link, and update + * the filter's internal state as necessary. + * + * For both input and output pads, this should return zero on success, + * and another value on error. + */ + int (*config_props)(AVFilterLink *link); + + /** + * The filter expects a fifo to be inserted on its input link, + * typically because it has a delay. + * + * input pads only. + */ + int needs_fifo; + + int needs_writable; +}; +#endif + +/** + * Get the number of elements in a NULL-terminated array of AVFilterPads (e.g. + * AVFilter.inputs/outputs). + */ +int avfilter_pad_count(const AVFilterPad *pads); + +/** + * Get the name of an AVFilterPad. + * + * @param pads an array of AVFilterPads + * @param pad_idx index of the pad in the array it; is the caller's + * responsibility to ensure the index is valid + * + * @return name of the pad_idx'th pad in pads + */ +const char *avfilter_pad_get_name(const AVFilterPad *pads, int pad_idx); + +/** + * Get the type of an AVFilterPad. + * + * @param pads an array of AVFilterPads + * @param pad_idx index of the pad in the array; it is the caller's + * responsibility to ensure the index is valid + * + * @return type of the pad_idx'th pad in pads + */ +enum AVMediaType avfilter_pad_get_type(const AVFilterPad *pads, int pad_idx); + +/** + * The number of the filter inputs is not determined just by AVFilter.inputs. + * The filter might add additional inputs during initialization depending on the + * options supplied to it. + */ +#define AVFILTER_FLAG_DYNAMIC_INPUTS (1 << 0) +/** + * The number of the filter outputs is not determined just by AVFilter.outputs. + * The filter might add additional outputs during initialization depending on + * the options supplied to it. + */ +#define AVFILTER_FLAG_DYNAMIC_OUTPUTS (1 << 1) +/** + * The filter supports multithreading by splitting frames into multiple parts + * and processing them concurrently. + */ +#define AVFILTER_FLAG_SLICE_THREADS (1 << 2) +/** + * Some filters support a generic "enable" expression option that can be used + * to enable or disable a filter in the timeline. Filters supporting this + * option have this flag set. When the enable expression is false, the default + * no-op filter_frame() function is called in place of the filter_frame() + * callback defined on each input pad, thus the frame is passed unchanged to + * the next filters. + */ +#define AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC (1 << 16) +/** + * Same as AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC, except that the filter will + * have its filter_frame() callback(s) called as usual even when the enable + * expression is false. The filter will disable filtering within the + * filter_frame() callback(s) itself, for example executing code depending on + * the AVFilterContext->is_disabled value. + */ +#define AVFILTER_FLAG_SUPPORT_TIMELINE_INTERNAL (1 << 17) +/** + * Handy mask to test whether the filter supports or no the timeline feature + * (internally or generically). + */ +#define AVFILTER_FLAG_SUPPORT_TIMELINE (AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC | AVFILTER_FLAG_SUPPORT_TIMELINE_INTERNAL) + +/** + * Filter definition. This defines the pads a filter contains, and all the + * callback functions used to interact with the filter. + */ +typedef struct AVFilter { + /** + * Filter name. Must be non-NULL and unique among filters. + */ + const char *name; + + /** + * A description of the filter. May be NULL. + * + * You should use the NULL_IF_CONFIG_SMALL() macro to define it. + */ + const char *description; + + /** + * List of inputs, terminated by a zeroed element. + * + * NULL if there are no (static) inputs. Instances of filters with + * AVFILTER_FLAG_DYNAMIC_INPUTS set may have more inputs than present in + * this list. + */ + const AVFilterPad *inputs; + /** + * List of outputs, terminated by a zeroed element. + * + * NULL if there are no (static) outputs. Instances of filters with + * AVFILTER_FLAG_DYNAMIC_OUTPUTS set may have more outputs than present in + * this list. + */ + const AVFilterPad *outputs; + + /** + * A class for the private data, used to declare filter private AVOptions. + * This field is NULL for filters that do not declare any options. + * + * If this field is non-NULL, the first member of the filter private data + * must be a pointer to AVClass, which will be set by libavfilter generic + * code to this class. + */ + const AVClass *priv_class; + + /** + * A combination of AVFILTER_FLAG_* + */ + int flags; + + /***************************************************************** + * All fields below this line are not part of the public API. They + * may not be used outside of libavfilter and can be changed and + * removed at will. + * New public fields should be added right above. + ***************************************************************** + */ + + /** + * Filter initialization function. + * + * This callback will be called only once during the filter lifetime, after + * all the options have been set, but before links between filters are + * established and format negotiation is done. + * + * Basic filter initialization should be done here. Filters with dynamic + * inputs and/or outputs should create those inputs/outputs here based on + * provided options. No more changes to this filter's inputs/outputs can be + * done after this callback. + * + * This callback must not assume that the filter links exist or frame + * parameters are known. + * + * @ref AVFilter.uninit "uninit" is guaranteed to be called even if + * initialization fails, so this callback does not have to clean up on + * failure. + * + * @return 0 on success, a negative AVERROR on failure + */ + int (*init)(AVFilterContext *ctx); + + /** + * Should be set instead of @ref AVFilter.init "init" by the filters that + * want to pass a dictionary of AVOptions to nested contexts that are + * allocated during init. + * + * On return, the options dict should be freed and replaced with one that + * contains all the options which could not be processed by this filter (or + * with NULL if all the options were processed). + * + * Otherwise the semantics is the same as for @ref AVFilter.init "init". + */ + int (*init_dict)(AVFilterContext *ctx, AVDictionary **options); + + /** + * Filter uninitialization function. + * + * Called only once right before the filter is freed. Should deallocate any + * memory held by the filter, release any buffer references, etc. It does + * not need to deallocate the AVFilterContext.priv memory itself. + * + * This callback may be called even if @ref AVFilter.init "init" was not + * called or failed, so it must be prepared to handle such a situation. + */ + void (*uninit)(AVFilterContext *ctx); + + /** + * Query formats supported by the filter on its inputs and outputs. + * + * This callback is called after the filter is initialized (so the inputs + * and outputs are fixed), shortly before the format negotiation. This + * callback may be called more than once. + * + * This callback must set AVFilterLink.out_formats on every input link and + * AVFilterLink.in_formats on every output link to a list of pixel/sample + * formats that the filter supports on that link. For audio links, this + * filter must also set @ref AVFilterLink.in_samplerates "in_samplerates" / + * @ref AVFilterLink.out_samplerates "out_samplerates" and + * @ref AVFilterLink.in_channel_layouts "in_channel_layouts" / + * @ref AVFilterLink.out_channel_layouts "out_channel_layouts" analogously. + * + * This callback may be NULL for filters with one input, in which case + * libavfilter assumes that it supports all input formats and preserves + * them on output. + * + * @return zero on success, a negative value corresponding to an + * AVERROR code otherwise + */ + int (*query_formats)(AVFilterContext *); + + int priv_size; ///< size of private data to allocate for the filter + + /** + * Used by the filter registration system. Must not be touched by any other + * code. + */ + struct AVFilter *next; + + /** + * Make the filter instance process a command. + * + * @param cmd the command to process, for handling simplicity all commands must be alphanumeric only + * @param arg the argument for the command + * @param res a buffer with size res_size where the filter(s) can return a response. This must not change when the command is not supported. + * @param flags if AVFILTER_CMD_FLAG_FAST is set and the command would be + * time consuming then a filter should treat it like an unsupported command + * + * @returns >=0 on success otherwise an error code. + * AVERROR(ENOSYS) on unsupported commands + */ + int (*process_command)(AVFilterContext *, const char *cmd, const char *arg, char *res, int res_len, int flags); + + /** + * Filter initialization function, alternative to the init() + * callback. Args contains the user-supplied parameters, opaque is + * used for providing binary data. + */ + int (*init_opaque)(AVFilterContext *ctx, void *opaque); +} AVFilter; + +/** + * Process multiple parts of the frame concurrently. + */ +#define AVFILTER_THREAD_SLICE (1 << 0) + +typedef struct AVFilterInternal AVFilterInternal; + +/** An instance of a filter */ +struct AVFilterContext { + const AVClass *av_class; ///< needed for av_log() and filters common options + + const AVFilter *filter; ///< the AVFilter of which this is an instance + + char *name; ///< name of this filter instance + + AVFilterPad *input_pads; ///< array of input pads + AVFilterLink **inputs; ///< array of pointers to input links +#if FF_API_FOO_COUNT + attribute_deprecated unsigned input_count; ///< @deprecated use nb_inputs +#endif + unsigned nb_inputs; ///< number of input pads + + AVFilterPad *output_pads; ///< array of output pads + AVFilterLink **outputs; ///< array of pointers to output links +#if FF_API_FOO_COUNT + attribute_deprecated unsigned output_count; ///< @deprecated use nb_outputs +#endif + unsigned nb_outputs; ///< number of output pads + + void *priv; ///< private data for use by the filter + + struct AVFilterGraph *graph; ///< filtergraph this filter belongs to + + /** + * Type of multithreading being allowed/used. A combination of + * AVFILTER_THREAD_* flags. + * + * May be set by the caller before initializing the filter to forbid some + * or all kinds of multithreading for this filter. The default is allowing + * everything. + * + * When the filter is initialized, this field is combined using bit AND with + * AVFilterGraph.thread_type to get the final mask used for determining + * allowed threading types. I.e. a threading type needs to be set in both + * to be allowed. + * + * After the filter is initialzed, libavfilter sets this field to the + * threading type that is actually used (0 for no multithreading). + */ + int thread_type; + + /** + * An opaque struct for libavfilter internal use. + */ + AVFilterInternal *internal; + + struct AVFilterCommand *command_queue; + + char *enable_str; ///< enable expression string + void *enable; ///< parsed expression (AVExpr*) + double *var_values; ///< variable values for the enable expression + int is_disabled; ///< the enabled state from the last expression evaluation +}; + +/** + * A link between two filters. This contains pointers to the source and + * destination filters between which this link exists, and the indexes of + * the pads involved. In addition, this link also contains the parameters + * which have been negotiated and agreed upon between the filter, such as + * image dimensions, format, etc. + */ +struct AVFilterLink { + AVFilterContext *src; ///< source filter + AVFilterPad *srcpad; ///< output pad on the source filter + + AVFilterContext *dst; ///< dest filter + AVFilterPad *dstpad; ///< input pad on the dest filter + + enum AVMediaType type; ///< filter media type + + /* These parameters apply only to video */ + int w; ///< agreed upon image width + int h; ///< agreed upon image height + AVRational sample_aspect_ratio; ///< agreed upon sample aspect ratio + /* These parameters apply only to audio */ + uint64_t channel_layout; ///< channel layout of current buffer (see libavutil/channel_layout.h) + int sample_rate; ///< samples per second + + int format; ///< agreed upon media format + + /** + * Define the time base used by the PTS of the frames/samples + * which will pass through this link. + * During the configuration stage, each filter is supposed to + * change only the output timebase, while the timebase of the + * input link is assumed to be an unchangeable property. + */ + AVRational time_base; + + /***************************************************************** + * All fields below this line are not part of the public API. They + * may not be used outside of libavfilter and can be changed and + * removed at will. + * New public fields should be added right above. + ***************************************************************** + */ + /** + * Lists of formats and channel layouts supported by the input and output + * filters respectively. These lists are used for negotiating the format + * to actually be used, which will be loaded into the format and + * channel_layout members, above, when chosen. + * + */ + AVFilterFormats *in_formats; + AVFilterFormats *out_formats; + + /** + * Lists of channel layouts and sample rates used for automatic + * negotiation. + */ + AVFilterFormats *in_samplerates; + AVFilterFormats *out_samplerates; + struct AVFilterChannelLayouts *in_channel_layouts; + struct AVFilterChannelLayouts *out_channel_layouts; + + /** + * Audio only, the destination filter sets this to a non-zero value to + * request that buffers with the given number of samples should be sent to + * it. AVFilterPad.needs_fifo must also be set on the corresponding input + * pad. + * Last buffer before EOF will be padded with silence. + */ + int request_samples; + + /** stage of the initialization of the link properties (dimensions, etc) */ + enum { + AVLINK_UNINIT = 0, ///< not started + AVLINK_STARTINIT, ///< started, but incomplete + AVLINK_INIT ///< complete + } init_state; + + struct AVFilterPool *pool; + + /** + * Graph the filter belongs to. + */ + struct AVFilterGraph *graph; + + /** + * Current timestamp of the link, as defined by the most recent + * frame(s), in AV_TIME_BASE units. + */ + int64_t current_pts; + + /** + * Index in the age array. + */ + int age_index; + + /** + * Frame rate of the stream on the link, or 1/0 if unknown; + * if left to 0/0, will be automatically be copied from the first input + * of the source filter if it exists. + * + * Sources should set it to the best estimation of the real frame rate. + * Filters should update it if necessary depending on their function. + * Sinks can use it to set a default output frame rate. + * It is similar to the r_frame_rate field in AVStream. + */ + AVRational frame_rate; + + /** + * Buffer partially filled with samples to achieve a fixed/minimum size. + */ + AVFrame *partial_buf; + + /** + * Size of the partial buffer to allocate. + * Must be between min_samples and max_samples. + */ + int partial_buf_size; + + /** + * Minimum number of samples to filter at once. If filter_frame() is + * called with fewer samples, it will accumulate them in partial_buf. + * This field and the related ones must not be changed after filtering + * has started. + * If 0, all related fields are ignored. + */ + int min_samples; + + /** + * Maximum number of samples to filter at once. If filter_frame() is + * called with more samples, it will split them. + */ + int max_samples; + + /** + * The buffer reference currently being received across the link by the + * destination filter. This is used internally by the filter system to + * allow automatic copying of buffers which do not have sufficient + * permissions for the destination. This should not be accessed directly + * by the filters. + */ + AVFilterBufferRef *cur_buf_copy; + + /** + * True if the link is closed. + * If set, all attemps of start_frame, filter_frame or request_frame + * will fail with AVERROR_EOF, and if necessary the reference will be + * destroyed. + * If request_frame returns AVERROR_EOF, this flag is set on the + * corresponding link. + * It can be set also be set by either the source or the destination + * filter. + */ + int closed; + + /** + * Number of channels. + */ + int channels; + + /** + * True if a frame is being requested on the link. + * Used internally by the framework. + */ + unsigned frame_requested; + + /** + * Link processing flags. + */ + unsigned flags; + + /** + * Number of past frames sent through the link. + */ + int64_t frame_count; +}; + +/** + * Link two filters together. + * + * @param src the source filter + * @param srcpad index of the output pad on the source filter + * @param dst the destination filter + * @param dstpad index of the input pad on the destination filter + * @return zero on success + */ +int avfilter_link(AVFilterContext *src, unsigned srcpad, + AVFilterContext *dst, unsigned dstpad); + +/** + * Free the link in *link, and set its pointer to NULL. + */ +void avfilter_link_free(AVFilterLink **link); + +/** + * Get the number of channels of a link. + */ +int avfilter_link_get_channels(AVFilterLink *link); + +/** + * Set the closed field of a link. + */ +void avfilter_link_set_closed(AVFilterLink *link, int closed); + +/** + * Negotiate the media format, dimensions, etc of all inputs to a filter. + * + * @param filter the filter to negotiate the properties for its inputs + * @return zero on successful negotiation + */ +int avfilter_config_links(AVFilterContext *filter); + +#if FF_API_AVFILTERBUFFER +/** + * Create a buffer reference wrapped around an already allocated image + * buffer. + * + * @param data pointers to the planes of the image to reference + * @param linesize linesizes for the planes of the image to reference + * @param perms the required access permissions + * @param w the width of the image specified by the data and linesize arrays + * @param h the height of the image specified by the data and linesize arrays + * @param format the pixel format of the image specified by the data and linesize arrays + */ +attribute_deprecated +AVFilterBufferRef * +avfilter_get_video_buffer_ref_from_arrays(uint8_t * const data[4], const int linesize[4], int perms, + int w, int h, enum AVPixelFormat format); + +/** + * Create an audio buffer reference wrapped around an already + * allocated samples buffer. + * + * See avfilter_get_audio_buffer_ref_from_arrays_channels() for a version + * that can handle unknown channel layouts. + * + * @param data pointers to the samples plane buffers + * @param linesize linesize for the samples plane buffers + * @param perms the required access permissions + * @param nb_samples number of samples per channel + * @param sample_fmt the format of each sample in the buffer to allocate + * @param channel_layout the channel layout of the buffer + */ +attribute_deprecated +AVFilterBufferRef *avfilter_get_audio_buffer_ref_from_arrays(uint8_t **data, + int linesize, + int perms, + int nb_samples, + enum AVSampleFormat sample_fmt, + uint64_t channel_layout); +/** + * Create an audio buffer reference wrapped around an already + * allocated samples buffer. + * + * @param data pointers to the samples plane buffers + * @param linesize linesize for the samples plane buffers + * @param perms the required access permissions + * @param nb_samples number of samples per channel + * @param sample_fmt the format of each sample in the buffer to allocate + * @param channels the number of channels of the buffer + * @param channel_layout the channel layout of the buffer, + * must be either 0 or consistent with channels + */ +attribute_deprecated +AVFilterBufferRef *avfilter_get_audio_buffer_ref_from_arrays_channels(uint8_t **data, + int linesize, + int perms, + int nb_samples, + enum AVSampleFormat sample_fmt, + int channels, + uint64_t channel_layout); + +#endif + + +#define AVFILTER_CMD_FLAG_ONE 1 ///< Stop once a filter understood the command (for target=all for example), fast filters are favored automatically +#define AVFILTER_CMD_FLAG_FAST 2 ///< Only execute command when its fast (like a video out that supports contrast adjustment in hw) + +/** + * Make the filter instance process a command. + * It is recommended to use avfilter_graph_send_command(). + */ +int avfilter_process_command(AVFilterContext *filter, const char *cmd, const char *arg, char *res, int res_len, int flags); + +/** Initialize the filter system. Register all builtin filters. */ +void avfilter_register_all(void); + +#if FF_API_OLD_FILTER_REGISTER +/** Uninitialize the filter system. Unregister all filters. */ +attribute_deprecated +void avfilter_uninit(void); +#endif + +/** + * Register a filter. This is only needed if you plan to use + * avfilter_get_by_name later to lookup the AVFilter structure by name. A + * filter can still by instantiated with avfilter_graph_alloc_filter even if it + * is not registered. + * + * @param filter the filter to register + * @return 0 if the registration was successful, a negative value + * otherwise + */ +int avfilter_register(AVFilter *filter); + +/** + * Get a filter definition matching the given name. + * + * @param name the filter name to find + * @return the filter definition, if any matching one is registered. + * NULL if none found. + */ +AVFilter *avfilter_get_by_name(const char *name); + +/** + * Iterate over all registered filters. + * @return If prev is non-NULL, next registered filter after prev or NULL if + * prev is the last filter. If prev is NULL, return the first registered filter. + */ +const AVFilter *avfilter_next(const AVFilter *prev); + +#if FF_API_OLD_FILTER_REGISTER +/** + * If filter is NULL, returns a pointer to the first registered filter pointer, + * if filter is non-NULL, returns the next pointer after filter. + * If the returned pointer points to NULL, the last registered filter + * was already reached. + * @deprecated use avfilter_next() + */ +attribute_deprecated +AVFilter **av_filter_next(AVFilter **filter); +#endif + +#if FF_API_AVFILTER_OPEN +/** + * Create a filter instance. + * + * @param filter_ctx put here a pointer to the created filter context + * on success, NULL on failure + * @param filter the filter to create an instance of + * @param inst_name Name to give to the new instance. Can be NULL for none. + * @return >= 0 in case of success, a negative error code otherwise + * @deprecated use avfilter_graph_alloc_filter() instead + */ +attribute_deprecated +int avfilter_open(AVFilterContext **filter_ctx, AVFilter *filter, const char *inst_name); +#endif + + +#if FF_API_AVFILTER_INIT_FILTER +/** + * Initialize a filter. + * + * @param filter the filter to initialize + * @param args A string of parameters to use when initializing the filter. + * The format and meaning of this string varies by filter. + * @param opaque Any extra non-string data needed by the filter. The meaning + * of this parameter varies by filter. + * @return zero on success + */ +attribute_deprecated +int avfilter_init_filter(AVFilterContext *filter, const char *args, void *opaque); +#endif + +/** + * Initialize a filter with the supplied parameters. + * + * @param ctx uninitialized filter context to initialize + * @param args Options to initialize the filter with. This must be a + * ':'-separated list of options in the 'key=value' form. + * May be NULL if the options have been set directly using the + * AVOptions API or there are no options that need to be set. + * @return 0 on success, a negative AVERROR on failure + */ +int avfilter_init_str(AVFilterContext *ctx, const char *args); + +/** + * Initialize a filter with the supplied dictionary of options. + * + * @param ctx uninitialized filter context to initialize + * @param options An AVDictionary filled with options for this filter. On + * return this parameter will be destroyed and replaced with + * a dict containing options that were not found. This dictionary + * must be freed by the caller. + * May be NULL, then this function is equivalent to + * avfilter_init_str() with the second parameter set to NULL. + * @return 0 on success, a negative AVERROR on failure + * + * @note This function and avfilter_init_str() do essentially the same thing, + * the difference is in manner in which the options are passed. It is up to the + * calling code to choose whichever is more preferable. The two functions also + * behave differently when some of the provided options are not declared as + * supported by the filter. In such a case, avfilter_init_str() will fail, but + * this function will leave those extra options in the options AVDictionary and + * continue as usual. + */ +int avfilter_init_dict(AVFilterContext *ctx, AVDictionary **options); + +/** + * Free a filter context. This will also remove the filter from its + * filtergraph's list of filters. + * + * @param filter the filter to free + */ +void avfilter_free(AVFilterContext *filter); + +/** + * Insert a filter in the middle of an existing link. + * + * @param link the link into which the filter should be inserted + * @param filt the filter to be inserted + * @param filt_srcpad_idx the input pad on the filter to connect + * @param filt_dstpad_idx the output pad on the filter to connect + * @return zero on success + */ +int avfilter_insert_filter(AVFilterLink *link, AVFilterContext *filt, + unsigned filt_srcpad_idx, unsigned filt_dstpad_idx); + +#if FF_API_AVFILTERBUFFER +/** + * Copy the frame properties of src to dst, without copying the actual + * image data. + * + * @return 0 on success, a negative number on error. + */ +attribute_deprecated +int avfilter_copy_frame_props(AVFilterBufferRef *dst, const AVFrame *src); + +/** + * Copy the frame properties and data pointers of src to dst, without copying + * the actual data. + * + * @return 0 on success, a negative number on error. + */ +attribute_deprecated +int avfilter_copy_buf_props(AVFrame *dst, const AVFilterBufferRef *src); +#endif + +/** + * @return AVClass for AVFilterContext. + * + * @see av_opt_find(). + */ +const AVClass *avfilter_get_class(void); + +typedef struct AVFilterGraphInternal AVFilterGraphInternal; + +/** + * A function pointer passed to the @ref AVFilterGraph.execute callback to be + * executed multiple times, possibly in parallel. + * + * @param ctx the filter context the job belongs to + * @param arg an opaque parameter passed through from @ref + * AVFilterGraph.execute + * @param jobnr the index of the job being executed + * @param nb_jobs the total number of jobs + * + * @return 0 on success, a negative AVERROR on error + */ +typedef int (avfilter_action_func)(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs); + +/** + * A function executing multiple jobs, possibly in parallel. + * + * @param ctx the filter context to which the jobs belong + * @param func the function to be called multiple times + * @param arg the argument to be passed to func + * @param ret a nb_jobs-sized array to be filled with return values from each + * invocation of func + * @param nb_jobs the number of jobs to execute + * + * @return 0 on success, a negative AVERROR on error + */ +typedef int (avfilter_execute_func)(AVFilterContext *ctx, avfilter_action_func *func, + void *arg, int *ret, int nb_jobs); + +typedef struct AVFilterGraph { + const AVClass *av_class; +#if FF_API_FOO_COUNT + attribute_deprecated + unsigned filter_count_unused; +#endif + AVFilterContext **filters; +#if !FF_API_FOO_COUNT + unsigned nb_filters; +#endif + + char *scale_sws_opts; ///< sws options to use for the auto-inserted scale filters + char *resample_lavr_opts; ///< libavresample options to use for the auto-inserted resample filters +#if FF_API_FOO_COUNT + unsigned nb_filters; +#endif + + /** + * Type of multithreading allowed for filters in this graph. A combination + * of AVFILTER_THREAD_* flags. + * + * May be set by the caller at any point, the setting will apply to all + * filters initialized after that. The default is allowing everything. + * + * When a filter in this graph is initialized, this field is combined using + * bit AND with AVFilterContext.thread_type to get the final mask used for + * determining allowed threading types. I.e. a threading type needs to be + * set in both to be allowed. + */ + int thread_type; + + /** + * Maximum number of threads used by filters in this graph. May be set by + * the caller before adding any filters to the filtergraph. Zero (the + * default) means that the number of threads is determined automatically. + */ + int nb_threads; + + /** + * Opaque object for libavfilter internal use. + */ + AVFilterGraphInternal *internal; + + /** + * Opaque user data. May be set by the caller to an arbitrary value, e.g. to + * be used from callbacks like @ref AVFilterGraph.execute. + * Libavfilter will not touch this field in any way. + */ + void *opaque; + + /** + * This callback may be set by the caller immediately after allocating the + * graph and before adding any filters to it, to provide a custom + * multithreading implementation. + * + * If set, filters with slice threading capability will call this callback + * to execute multiple jobs in parallel. + * + * If this field is left unset, libavfilter will use its internal + * implementation, which may or may not be multithreaded depending on the + * platform and build options. + */ + avfilter_execute_func *execute; + + char *aresample_swr_opts; ///< swr options to use for the auto-inserted aresample filters, Access ONLY through AVOptions + + /** + * Private fields + * + * The following fields are for internal use only. + * Their type, offset, number and semantic can change without notice. + */ + + AVFilterLink **sink_links; + int sink_links_count; + + unsigned disable_auto_convert; +} AVFilterGraph; + +/** + * Allocate a filter graph. + */ +AVFilterGraph *avfilter_graph_alloc(void); + +/** + * Create a new filter instance in a filter graph. + * + * @param graph graph in which the new filter will be used + * @param filter the filter to create an instance of + * @param name Name to give to the new instance (will be copied to + * AVFilterContext.name). This may be used by the caller to identify + * different filters, libavfilter itself assigns no semantics to + * this parameter. May be NULL. + * + * @return the context of the newly created filter instance (note that it is + * also retrievable directly through AVFilterGraph.filters or with + * avfilter_graph_get_filter()) on success or NULL or failure. + */ +AVFilterContext *avfilter_graph_alloc_filter(AVFilterGraph *graph, + const AVFilter *filter, + const char *name); + +/** + * Get a filter instance with name name from graph. + * + * @return the pointer to the found filter instance or NULL if it + * cannot be found. + */ +AVFilterContext *avfilter_graph_get_filter(AVFilterGraph *graph, char *name); + +#if FF_API_AVFILTER_OPEN +/** + * Add an existing filter instance to a filter graph. + * + * @param graphctx the filter graph + * @param filter the filter to be added + * + * @deprecated use avfilter_graph_alloc_filter() to allocate a filter in a + * filter graph + */ +attribute_deprecated +int avfilter_graph_add_filter(AVFilterGraph *graphctx, AVFilterContext *filter); +#endif + +/** + * Create and add a filter instance into an existing graph. + * The filter instance is created from the filter filt and inited + * with the parameters args and opaque. + * + * In case of success put in *filt_ctx the pointer to the created + * filter instance, otherwise set *filt_ctx to NULL. + * + * @param name the instance name to give to the created filter instance + * @param graph_ctx the filter graph + * @return a negative AVERROR error code in case of failure, a non + * negative value otherwise + */ +int avfilter_graph_create_filter(AVFilterContext **filt_ctx, const AVFilter *filt, + const char *name, const char *args, void *opaque, + AVFilterGraph *graph_ctx); + +/** + * Enable or disable automatic format conversion inside the graph. + * + * Note that format conversion can still happen inside explicitly inserted + * scale and aresample filters. + * + * @param flags any of the AVFILTER_AUTO_CONVERT_* constants + */ +void avfilter_graph_set_auto_convert(AVFilterGraph *graph, unsigned flags); + +enum { + AVFILTER_AUTO_CONVERT_ALL = 0, /**< all automatic conversions enabled */ + AVFILTER_AUTO_CONVERT_NONE = -1, /**< all automatic conversions disabled */ +}; + +/** + * Check validity and configure all the links and formats in the graph. + * + * @param graphctx the filter graph + * @param log_ctx context used for logging + * @return >= 0 in case of success, a negative AVERROR code otherwise + */ +int avfilter_graph_config(AVFilterGraph *graphctx, void *log_ctx); + +/** + * Free a graph, destroy its links, and set *graph to NULL. + * If *graph is NULL, do nothing. + */ +void avfilter_graph_free(AVFilterGraph **graph); + +/** + * A linked-list of the inputs/outputs of the filter chain. + * + * This is mainly useful for avfilter_graph_parse() / avfilter_graph_parse2(), + * where it is used to communicate open (unlinked) inputs and outputs from and + * to the caller. + * This struct specifies, per each not connected pad contained in the graph, the + * filter context and the pad index required for establishing a link. + */ +typedef struct AVFilterInOut { + /** unique name for this input/output in the list */ + char *name; + + /** filter context associated to this input/output */ + AVFilterContext *filter_ctx; + + /** index of the filt_ctx pad to use for linking */ + int pad_idx; + + /** next input/input in the list, NULL if this is the last */ + struct AVFilterInOut *next; +} AVFilterInOut; + +/** + * Allocate a single AVFilterInOut entry. + * Must be freed with avfilter_inout_free(). + * @return allocated AVFilterInOut on success, NULL on failure. + */ +AVFilterInOut *avfilter_inout_alloc(void); + +/** + * Free the supplied list of AVFilterInOut and set *inout to NULL. + * If *inout is NULL, do nothing. + */ +void avfilter_inout_free(AVFilterInOut **inout); + +#if AV_HAVE_INCOMPATIBLE_LIBAV_ABI || !FF_API_OLD_GRAPH_PARSE +/** + * Add a graph described by a string to a graph. + * + * @note The caller must provide the lists of inputs and outputs, + * which therefore must be known before calling the function. + * + * @note The inputs parameter describes inputs of the already existing + * part of the graph; i.e. from the point of view of the newly created + * part, they are outputs. Similarly the outputs parameter describes + * outputs of the already existing filters, which are provided as + * inputs to the parsed filters. + * + * @param graph the filter graph where to link the parsed grap context + * @param filters string to be parsed + * @param inputs linked list to the inputs of the graph + * @param outputs linked list to the outputs of the graph + * @return zero on success, a negative AVERROR code on error + */ +int avfilter_graph_parse(AVFilterGraph *graph, const char *filters, + AVFilterInOut *inputs, AVFilterInOut *outputs, + void *log_ctx); +#else +/** + * Add a graph described by a string to a graph. + * + * @param graph the filter graph where to link the parsed graph context + * @param filters string to be parsed + * @param inputs pointer to a linked list to the inputs of the graph, may be NULL. + * If non-NULL, *inputs is updated to contain the list of open inputs + * after the parsing, should be freed with avfilter_inout_free(). + * @param outputs pointer to a linked list to the outputs of the graph, may be NULL. + * If non-NULL, *outputs is updated to contain the list of open outputs + * after the parsing, should be freed with avfilter_inout_free(). + * @return non negative on success, a negative AVERROR code on error + * @deprecated Use avfilter_graph_parse_ptr() instead. + */ +attribute_deprecated +int avfilter_graph_parse(AVFilterGraph *graph, const char *filters, + AVFilterInOut **inputs, AVFilterInOut **outputs, + void *log_ctx); +#endif + +/** + * Add a graph described by a string to a graph. + * + * @param graph the filter graph where to link the parsed graph context + * @param filters string to be parsed + * @param inputs pointer to a linked list to the inputs of the graph, may be NULL. + * If non-NULL, *inputs is updated to contain the list of open inputs + * after the parsing, should be freed with avfilter_inout_free(). + * @param outputs pointer to a linked list to the outputs of the graph, may be NULL. + * If non-NULL, *outputs is updated to contain the list of open outputs + * after the parsing, should be freed with avfilter_inout_free(). + * @return non negative on success, a negative AVERROR code on error + */ +int avfilter_graph_parse_ptr(AVFilterGraph *graph, const char *filters, + AVFilterInOut **inputs, AVFilterInOut **outputs, + void *log_ctx); + +/** + * Add a graph described by a string to a graph. + * + * @param[in] graph the filter graph where to link the parsed graph context + * @param[in] filters string to be parsed + * @param[out] inputs a linked list of all free (unlinked) inputs of the + * parsed graph will be returned here. It is to be freed + * by the caller using avfilter_inout_free(). + * @param[out] outputs a linked list of all free (unlinked) outputs of the + * parsed graph will be returned here. It is to be freed by the + * caller using avfilter_inout_free(). + * @return zero on success, a negative AVERROR code on error + * + * @note This function returns the inputs and outputs that are left + * unlinked after parsing the graph and the caller then deals with + * them. + * @note This function makes no reference whatsoever to already + * existing parts of the graph and the inputs parameter will on return + * contain inputs of the newly parsed part of the graph. Analogously + * the outputs parameter will contain outputs of the newly created + * filters. + */ +int avfilter_graph_parse2(AVFilterGraph *graph, const char *filters, + AVFilterInOut **inputs, + AVFilterInOut **outputs); + +/** + * Send a command to one or more filter instances. + * + * @param graph the filter graph + * @param target the filter(s) to which the command should be sent + * "all" sends to all filters + * otherwise it can be a filter or filter instance name + * which will send the command to all matching filters. + * @param cmd the command to send, for handling simplicity all commands must be alphanumeric only + * @param arg the argument for the command + * @param res a buffer with size res_size where the filter(s) can return a response. + * + * @returns >=0 on success otherwise an error code. + * AVERROR(ENOSYS) on unsupported commands + */ +int avfilter_graph_send_command(AVFilterGraph *graph, const char *target, const char *cmd, const char *arg, char *res, int res_len, int flags); + +/** + * Queue a command for one or more filter instances. + * + * @param graph the filter graph + * @param target the filter(s) to which the command should be sent + * "all" sends to all filters + * otherwise it can be a filter or filter instance name + * which will send the command to all matching filters. + * @param cmd the command to sent, for handling simplicity all commands must be alphanummeric only + * @param arg the argument for the command + * @param ts time at which the command should be sent to the filter + * + * @note As this executes commands after this function returns, no return code + * from the filter is provided, also AVFILTER_CMD_FLAG_ONE is not supported. + */ +int avfilter_graph_queue_command(AVFilterGraph *graph, const char *target, const char *cmd, const char *arg, int flags, double ts); + + +/** + * Dump a graph into a human-readable string representation. + * + * @param graph the graph to dump + * @param options formatting options; currently ignored + * @return a string, or NULL in case of memory allocation failure; + * the string must be freed using av_free + */ +char *avfilter_graph_dump(AVFilterGraph *graph, const char *options); + +/** + * Request a frame on the oldest sink link. + * + * If the request returns AVERROR_EOF, try the next. + * + * Note that this function is not meant to be the sole scheduling mechanism + * of a filtergraph, only a convenience function to help drain a filtergraph + * in a balanced way under normal circumstances. + * + * Also note that AVERROR_EOF does not mean that frames did not arrive on + * some of the sinks during the process. + * When there are multiple sink links, in case the requested link + * returns an EOF, this may cause a filter to flush pending frames + * which are sent to another sink link, although unrequested. + * + * @return the return value of ff_request_frame(), + * or AVERROR_EOF if all links returned AVERROR_EOF + */ +int avfilter_graph_request_oldest(AVFilterGraph *graph); + +/** + * @} + */ + +#endif /* AVFILTER_AVFILTER_H */ diff --git a/extern/for_mingw/include/libavfilter/avfiltergraph.h b/extern/for_mingw/include/libavfilter/avfiltergraph.h new file mode 100644 index 0000000000..b31d581ca0 --- /dev/null +++ b/extern/for_mingw/include/libavfilter/avfiltergraph.h @@ -0,0 +1,28 @@ +/* + * Filter graphs + * copyright (c) 2007 Bobby Bingham + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVFILTER_AVFILTERGRAPH_H +#define AVFILTER_AVFILTERGRAPH_H + +#include "avfilter.h" +#include "libavutil/log.h" + +#endif /* AVFILTER_AVFILTERGRAPH_H */ diff --git a/extern/for_mingw/include/libavfilter/buffersink.h b/extern/for_mingw/include/libavfilter/buffersink.h new file mode 100644 index 0000000000..ce96d08b36 --- /dev/null +++ b/extern/for_mingw/include/libavfilter/buffersink.h @@ -0,0 +1,186 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVFILTER_BUFFERSINK_H +#define AVFILTER_BUFFERSINK_H + +/** + * @file + * memory buffer sink API for audio and video + */ + +#include "avfilter.h" + +#if FF_API_AVFILTERBUFFER +/** + * Get an audio/video buffer data from buffer_sink and put it in bufref. + * + * This function works with both audio and video buffer sinks. + * + * @param buffer_sink pointer to a buffersink or abuffersink context + * @param flags a combination of AV_BUFFERSINK_FLAG_* flags + * @return >= 0 in case of success, a negative AVERROR code in case of + * failure + */ +attribute_deprecated +int av_buffersink_get_buffer_ref(AVFilterContext *buffer_sink, + AVFilterBufferRef **bufref, int flags); + +/** + * Get the number of immediately available frames. + */ +attribute_deprecated +int av_buffersink_poll_frame(AVFilterContext *ctx); + +/** + * Get a buffer with filtered data from sink and put it in buf. + * + * @param ctx pointer to a context of a buffersink or abuffersink AVFilter. + * @param buf pointer to the buffer will be written here if buf is non-NULL. buf + * must be freed by the caller using avfilter_unref_buffer(). + * Buf may also be NULL to query whether a buffer is ready to be + * output. + * + * @return >= 0 in case of success, a negative AVERROR code in case of + * failure. + */ +attribute_deprecated +int av_buffersink_read(AVFilterContext *ctx, AVFilterBufferRef **buf); + +/** + * Same as av_buffersink_read, but with the ability to specify the number of + * samples read. This function is less efficient than av_buffersink_read(), + * because it copies the data around. + * + * @param ctx pointer to a context of the abuffersink AVFilter. + * @param buf pointer to the buffer will be written here if buf is non-NULL. buf + * must be freed by the caller using avfilter_unref_buffer(). buf + * will contain exactly nb_samples audio samples, except at the end + * of stream, when it can contain less than nb_samples. + * Buf may also be NULL to query whether a buffer is ready to be + * output. + * + * @warning do not mix this function with av_buffersink_read(). Use only one or + * the other with a single sink, not both. + */ +attribute_deprecated +int av_buffersink_read_samples(AVFilterContext *ctx, AVFilterBufferRef **buf, + int nb_samples); +#endif + +/** + * Get a frame with filtered data from sink and put it in frame. + * + * @param ctx pointer to a buffersink or abuffersink filter context. + * @param frame pointer to an allocated frame that will be filled with data. + * The data must be freed using av_frame_unref() / av_frame_free() + * @param flags a combination of AV_BUFFERSINK_FLAG_* flags + * + * @return >= 0 in for success, a negative AVERROR code for failure. + */ +int av_buffersink_get_frame_flags(AVFilterContext *ctx, AVFrame *frame, int flags); + +/** + * Tell av_buffersink_get_buffer_ref() to read video/samples buffer + * reference, but not remove it from the buffer. This is useful if you + * need only to read a video/samples buffer, without to fetch it. + */ +#define AV_BUFFERSINK_FLAG_PEEK 1 + +/** + * Tell av_buffersink_get_buffer_ref() not to request a frame from its input. + * If a frame is already buffered, it is read (and removed from the buffer), + * but if no frame is present, return AVERROR(EAGAIN). + */ +#define AV_BUFFERSINK_FLAG_NO_REQUEST 2 + +/** + * Struct to use for initializing a buffersink context. + */ +typedef struct { + const enum AVPixelFormat *pixel_fmts; ///< list of allowed pixel formats, terminated by AV_PIX_FMT_NONE +} AVBufferSinkParams; + +/** + * Create an AVBufferSinkParams structure. + * + * Must be freed with av_free(). + */ +AVBufferSinkParams *av_buffersink_params_alloc(void); + +/** + * Struct to use for initializing an abuffersink context. + */ +typedef struct { + const enum AVSampleFormat *sample_fmts; ///< list of allowed sample formats, terminated by AV_SAMPLE_FMT_NONE + const int64_t *channel_layouts; ///< list of allowed channel layouts, terminated by -1 + const int *channel_counts; ///< list of allowed channel counts, terminated by -1 + int all_channel_counts; ///< if not 0, accept any channel count or layout + int *sample_rates; ///< list of allowed sample rates, terminated by -1 +} AVABufferSinkParams; + +/** + * Create an AVABufferSinkParams structure. + * + * Must be freed with av_free(). + */ +AVABufferSinkParams *av_abuffersink_params_alloc(void); + +/** + * Set the frame size for an audio buffer sink. + * + * All calls to av_buffersink_get_buffer_ref will return a buffer with + * exactly the specified number of samples, or AVERROR(EAGAIN) if there is + * not enough. The last buffer at EOF will be padded with 0. + */ +void av_buffersink_set_frame_size(AVFilterContext *ctx, unsigned frame_size); + +/** + * Get the frame rate of the input. + */ +AVRational av_buffersink_get_frame_rate(AVFilterContext *ctx); + +/** + * Get a frame with filtered data from sink and put it in frame. + * + * @param ctx pointer to a context of a buffersink or abuffersink AVFilter. + * @param frame pointer to an allocated frame that will be filled with data. + * The data must be freed using av_frame_unref() / av_frame_free() + * + * @return >= 0 in case of success, a negative AVERROR code in case of + * failure. + */ +int av_buffersink_get_frame(AVFilterContext *ctx, AVFrame *frame); + +/** + * Same as av_buffersink_get_frame(), but with the ability to specify the number + * of samples read. This function is less efficient than + * av_buffersink_get_frame(), because it copies the data around. + * + * @param ctx pointer to a context of the abuffersink AVFilter. + * @param frame pointer to an allocated frame that will be filled with data. + * The data must be freed using av_frame_unref() / av_frame_free() + * frame will contain exactly nb_samples audio samples, except at + * the end of stream, when it can contain less than nb_samples. + * + * @warning do not mix this function with av_buffersink_get_frame(). Use only one or + * the other with a single sink, not both. + */ +int av_buffersink_get_samples(AVFilterContext *ctx, AVFrame *frame, int nb_samples); + +#endif /* AVFILTER_BUFFERSINK_H */ diff --git a/extern/for_mingw/include/libavfilter/buffersrc.h b/extern/for_mingw/include/libavfilter/buffersrc.h new file mode 100644 index 0000000000..89613e10cd --- /dev/null +++ b/extern/for_mingw/include/libavfilter/buffersrc.h @@ -0,0 +1,148 @@ +/* + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVFILTER_BUFFERSRC_H +#define AVFILTER_BUFFERSRC_H + +/** + * @file + * Memory buffer source API. + */ + +#include "libavcodec/avcodec.h" +#include "avfilter.h" + +enum { + + /** + * Do not check for format changes. + */ + AV_BUFFERSRC_FLAG_NO_CHECK_FORMAT = 1, + +#if FF_API_AVFILTERBUFFER + /** + * Ignored + */ + AV_BUFFERSRC_FLAG_NO_COPY = 2, +#endif + + /** + * Immediately push the frame to the output. + */ + AV_BUFFERSRC_FLAG_PUSH = 4, + + /** + * Keep a reference to the frame. + * If the frame if reference-counted, create a new reference; otherwise + * copy the frame data. + */ + AV_BUFFERSRC_FLAG_KEEP_REF = 8, + +}; + +/** + * Add buffer data in picref to buffer_src. + * + * @param buffer_src pointer to a buffer source context + * @param picref a buffer reference, or NULL to mark EOF + * @param flags a combination of AV_BUFFERSRC_FLAG_* + * @return >= 0 in case of success, a negative AVERROR code + * in case of failure + */ +int av_buffersrc_add_ref(AVFilterContext *buffer_src, + AVFilterBufferRef *picref, int flags); + +/** + * Get the number of failed requests. + * + * A failed request is when the request_frame method is called while no + * frame is present in the buffer. + * The number is reset when a frame is added. + */ +unsigned av_buffersrc_get_nb_failed_requests(AVFilterContext *buffer_src); + +#if FF_API_AVFILTERBUFFER +/** + * Add a buffer to the filtergraph s. + * + * @param buf buffer containing frame data to be passed down the filtergraph. + * This function will take ownership of buf, the user must not free it. + * A NULL buf signals EOF -- i.e. no more frames will be sent to this filter. + * + * @deprecated use av_buffersrc_write_frame() or av_buffersrc_add_frame() + */ +attribute_deprecated +int av_buffersrc_buffer(AVFilterContext *s, AVFilterBufferRef *buf); +#endif + +/** + * Add a frame to the buffer source. + * + * @param s an instance of the buffersrc filter. + * @param frame frame to be added. If the frame is reference counted, this + * function will make a new reference to it. Otherwise the frame data will be + * copied. + * + * @return 0 on success, a negative AVERROR on error + * + * This function is equivalent to av_buffersrc_add_frame_flags() with the + * AV_BUFFERSRC_FLAG_KEEP_REF flag. + */ +int av_buffersrc_write_frame(AVFilterContext *s, const AVFrame *frame); + +/** + * Add a frame to the buffer source. + * + * @param s an instance of the buffersrc filter. + * @param frame frame to be added. If the frame is reference counted, this + * function will take ownership of the reference(s) and reset the frame. + * Otherwise the frame data will be copied. If this function returns an error, + * the input frame is not touched. + * + * @return 0 on success, a negative AVERROR on error. + * + * @note the difference between this function and av_buffersrc_write_frame() is + * that av_buffersrc_write_frame() creates a new reference to the input frame, + * while this function takes ownership of the reference passed to it. + * + * This function is equivalent to av_buffersrc_add_frame_flags() without the + * AV_BUFFERSRC_FLAG_KEEP_REF flag. + */ +int av_buffersrc_add_frame(AVFilterContext *ctx, AVFrame *frame); + +/** + * Add a frame to the buffer source. + * + * By default, if the frame is reference-counted, this function will take + * ownership of the reference(s) and reset the frame. This can be controled + * using the flags. + * + * If this function returns an error, the input frame is not touched. + * + * @param buffer_src pointer to a buffer source context + * @param frame a frame, or NULL to mark EOF + * @param flags a combination of AV_BUFFERSRC_FLAG_* + * @return >= 0 in case of success, a negative AVERROR code + * in case of failure + */ +int av_buffersrc_add_frame_flags(AVFilterContext *buffer_src, + AVFrame *frame, int flags); + + +#endif /* AVFILTER_BUFFERSRC_H */ diff --git a/extern/for_mingw/include/libavfilter/version.h b/extern/for_mingw/include/libavfilter/version.h new file mode 100644 index 0000000000..541b869299 --- /dev/null +++ b/extern/for_mingw/include/libavfilter/version.h @@ -0,0 +1,89 @@ +/* + * Version macros. + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVFILTER_VERSION_H +#define AVFILTER_VERSION_H + +/** + * @file + * @ingroup lavfi + * Libavfilter version macros + */ + +#include "libavutil/avutil.h" + +#define LIBAVFILTER_VERSION_MAJOR 3 +#define LIBAVFILTER_VERSION_MINOR 90 +#define LIBAVFILTER_VERSION_MICRO 100 + +#define LIBAVFILTER_VERSION_INT AV_VERSION_INT(LIBAVFILTER_VERSION_MAJOR, \ + LIBAVFILTER_VERSION_MINOR, \ + LIBAVFILTER_VERSION_MICRO) +#define LIBAVFILTER_VERSION AV_VERSION(LIBAVFILTER_VERSION_MAJOR, \ + LIBAVFILTER_VERSION_MINOR, \ + LIBAVFILTER_VERSION_MICRO) +#define LIBAVFILTER_BUILD LIBAVFILTER_VERSION_INT + +#define LIBAVFILTER_IDENT "Lavfi" AV_STRINGIFY(LIBAVFILTER_VERSION) + +/** + * FF_API_* defines may be placed below to indicate public API that will be + * dropped at a future version bump. The defines themselves are not part of + * the public API and may change, break or disappear at any time. + */ + +#ifndef FF_API_AVFILTERPAD_PUBLIC +#define FF_API_AVFILTERPAD_PUBLIC (LIBAVFILTER_VERSION_MAJOR < 4) +#endif +#ifndef FF_API_FOO_COUNT +#define FF_API_FOO_COUNT (LIBAVFILTER_VERSION_MAJOR < 4) +#endif +#ifndef FF_API_FILL_FRAME +#define FF_API_FILL_FRAME (LIBAVFILTER_VERSION_MAJOR < 4) +#endif +#ifndef FF_API_BUFFERSRC_BUFFER +#define FF_API_BUFFERSRC_BUFFER (LIBAVFILTER_VERSION_MAJOR < 4) +#endif +#ifndef FF_API_AVFILTERBUFFER +#define FF_API_AVFILTERBUFFER (LIBAVFILTER_VERSION_MAJOR < 4) +#endif +#ifndef FF_API_OLD_FILTER_OPTS +#define FF_API_OLD_FILTER_OPTS (LIBAVFILTER_VERSION_MAJOR < 4) +#endif +#ifndef FF_API_ACONVERT_FILTER +#define FF_API_ACONVERT_FILTER (LIBAVFILTER_VERSION_MAJOR < 4) +#endif +#ifndef FF_API_AVFILTER_OPEN +#define FF_API_AVFILTER_OPEN (LIBAVFILTER_VERSION_MAJOR < 4) +#endif +#ifndef FF_API_AVFILTER_INIT_FILTER +#define FF_API_AVFILTER_INIT_FILTER (LIBAVFILTER_VERSION_MAJOR < 4) +#endif +#ifndef FF_API_OLD_FILTER_REGISTER +#define FF_API_OLD_FILTER_REGISTER (LIBAVFILTER_VERSION_MAJOR < 4) +#endif +#ifndef FF_API_OLD_GRAPH_PARSE +#define FF_API_OLD_GRAPH_PARSE (LIBAVFILTER_VERSION_MAJOR < 4) +#endif +#ifndef FF_API_DRAWTEXT_OLD_TIMELINE +#define FF_API_DRAWTEXT_OLD_TIMELINE (LIBAVFILTER_VERSION_MAJOR < 4) +#endif + +#endif /* AVFILTER_VERSION_H */ diff --git a/extern/for_mingw/include/libavformat/avformat.h b/extern/for_mingw/include/libavformat/avformat.h new file mode 100644 index 0000000000..4e5683c66a --- /dev/null +++ b/extern/for_mingw/include/libavformat/avformat.h @@ -0,0 +1,2239 @@ +/* + * copyright (c) 2001 Fabrice Bellard + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVFORMAT_AVFORMAT_H +#define AVFORMAT_AVFORMAT_H + +/** + * @file + * @ingroup libavf + * Main libavformat public API header + */ + +/** + * @defgroup libavf I/O and Muxing/Demuxing Library + * @{ + * + * Libavformat (lavf) is a library for dealing with various media container + * formats. Its main two purposes are demuxing - i.e. splitting a media file + * into component streams, and the reverse process of muxing - writing supplied + * data in a specified container format. It also has an @ref lavf_io + * "I/O module" which supports a number of protocols for accessing the data (e.g. + * file, tcp, http and others). Before using lavf, you need to call + * av_register_all() to register all compiled muxers, demuxers and protocols. + * Unless you are absolutely sure you won't use libavformat's network + * capabilities, you should also call avformat_network_init(). + * + * A supported input format is described by an AVInputFormat struct, conversely + * an output format is described by AVOutputFormat. You can iterate over all + * registered input/output formats using the av_iformat_next() / + * av_oformat_next() functions. The protocols layer is not part of the public + * API, so you can only get the names of supported protocols with the + * avio_enum_protocols() function. + * + * Main lavf structure used for both muxing and demuxing is AVFormatContext, + * which exports all information about the file being read or written. As with + * most Libavformat structures, its size is not part of public ABI, so it cannot be + * allocated on stack or directly with av_malloc(). To create an + * AVFormatContext, use avformat_alloc_context() (some functions, like + * avformat_open_input() might do that for you). + * + * Most importantly an AVFormatContext contains: + * @li the @ref AVFormatContext.iformat "input" or @ref AVFormatContext.oformat + * "output" format. It is either autodetected or set by user for input; + * always set by user for output. + * @li an @ref AVFormatContext.streams "array" of AVStreams, which describe all + * elementary streams stored in the file. AVStreams are typically referred to + * using their index in this array. + * @li an @ref AVFormatContext.pb "I/O context". It is either opened by lavf or + * set by user for input, always set by user for output (unless you are dealing + * with an AVFMT_NOFILE format). + * + * @section lavf_options Passing options to (de)muxers + * Lavf allows to configure muxers and demuxers using the @ref avoptions + * mechanism. Generic (format-independent) libavformat options are provided by + * AVFormatContext, they can be examined from a user program by calling + * av_opt_next() / av_opt_find() on an allocated AVFormatContext (or its AVClass + * from avformat_get_class()). Private (format-specific) options are provided by + * AVFormatContext.priv_data if and only if AVInputFormat.priv_class / + * AVOutputFormat.priv_class of the corresponding format struct is non-NULL. + * Further options may be provided by the @ref AVFormatContext.pb "I/O context", + * if its AVClass is non-NULL, and the protocols layer. See the discussion on + * nesting in @ref avoptions documentation to learn how to access those. + * + * @defgroup lavf_decoding Demuxing + * @{ + * Demuxers read a media file and split it into chunks of data (@em packets). A + * @ref AVPacket "packet" contains one or more encoded frames which belongs to a + * single elementary stream. In the lavf API this process is represented by the + * avformat_open_input() function for opening a file, av_read_frame() for + * reading a single packet and finally avformat_close_input(), which does the + * cleanup. + * + * @section lavf_decoding_open Opening a media file + * The minimum information required to open a file is its URL or filename, which + * is passed to avformat_open_input(), as in the following code: + * @code + * const char *url = "in.mp3"; + * AVFormatContext *s = NULL; + * int ret = avformat_open_input(&s, url, NULL, NULL); + * if (ret < 0) + * abort(); + * @endcode + * The above code attempts to allocate an AVFormatContext, open the + * specified file (autodetecting the format) and read the header, exporting the + * information stored there into s. Some formats do not have a header or do not + * store enough information there, so it is recommended that you call the + * avformat_find_stream_info() function which tries to read and decode a few + * frames to find missing information. + * + * In some cases you might want to preallocate an AVFormatContext yourself with + * avformat_alloc_context() and do some tweaking on it before passing it to + * avformat_open_input(). One such case is when you want to use custom functions + * for reading input data instead of lavf internal I/O layer. + * To do that, create your own AVIOContext with avio_alloc_context(), passing + * your reading callbacks to it. Then set the @em pb field of your + * AVFormatContext to newly created AVIOContext. + * + * Since the format of the opened file is in general not known until after + * avformat_open_input() has returned, it is not possible to set demuxer private + * options on a preallocated context. Instead, the options should be passed to + * avformat_open_input() wrapped in an AVDictionary: + * @code + * AVDictionary *options = NULL; + * av_dict_set(&options, "video_size", "640x480", 0); + * av_dict_set(&options, "pixel_format", "rgb24", 0); + * + * if (avformat_open_input(&s, url, NULL, &options) < 0) + * abort(); + * av_dict_free(&options); + * @endcode + * This code passes the private options 'video_size' and 'pixel_format' to the + * demuxer. They would be necessary for e.g. the rawvideo demuxer, since it + * cannot know how to interpret raw video data otherwise. If the format turns + * out to be something different than raw video, those options will not be + * recognized by the demuxer and therefore will not be applied. Such unrecognized + * options are then returned in the options dictionary (recognized options are + * consumed). The calling program can handle such unrecognized options as it + * wishes, e.g. + * @code + * AVDictionaryEntry *e; + * if (e = av_dict_get(options, "", NULL, AV_DICT_IGNORE_SUFFIX)) { + * fprintf(stderr, "Option %s not recognized by the demuxer.\n", e->key); + * abort(); + * } + * @endcode + * + * After you have finished reading the file, you must close it with + * avformat_close_input(). It will free everything associated with the file. + * + * @section lavf_decoding_read Reading from an opened file + * Reading data from an opened AVFormatContext is done by repeatedly calling + * av_read_frame() on it. Each call, if successful, will return an AVPacket + * containing encoded data for one AVStream, identified by + * AVPacket.stream_index. This packet may be passed straight into the libavcodec + * decoding functions avcodec_decode_video2(), avcodec_decode_audio4() or + * avcodec_decode_subtitle2() if the caller wishes to decode the data. + * + * AVPacket.pts, AVPacket.dts and AVPacket.duration timing information will be + * set if known. They may also be unset (i.e. AV_NOPTS_VALUE for + * pts/dts, 0 for duration) if the stream does not provide them. The timing + * information will be in AVStream.time_base units, i.e. it has to be + * multiplied by the timebase to convert them to seconds. + * + * If AVPacket.buf is set on the returned packet, then the packet is + * allocated dynamically and the user may keep it indefinitely. + * Otherwise, if AVPacket.buf is NULL, the packet data is backed by a + * static storage somewhere inside the demuxer and the packet is only valid + * until the next av_read_frame() call or closing the file. If the caller + * requires a longer lifetime, av_dup_packet() will make an av_malloc()ed copy + * of it. + * In both cases, the packet must be freed with av_free_packet() when it is no + * longer needed. + * + * @section lavf_decoding_seek Seeking + * @} + * + * @defgroup lavf_encoding Muxing + * @{ + * @} + * + * @defgroup lavf_io I/O Read/Write + * @{ + * @} + * + * @defgroup lavf_codec Demuxers + * @{ + * @defgroup lavf_codec_native Native Demuxers + * @{ + * @} + * @defgroup lavf_codec_wrappers External library wrappers + * @{ + * @} + * @} + * @defgroup lavf_protos I/O Protocols + * @{ + * @} + * @defgroup lavf_internal Internal + * @{ + * @} + * @} + * + */ + +#include +#include /* FILE */ +#include "libavcodec/avcodec.h" +#include "libavutil/dict.h" +#include "libavutil/log.h" + +#include "avio.h" +#include "libavformat/version.h" + +struct AVFormatContext; + + +/** + * @defgroup metadata_api Public Metadata API + * @{ + * @ingroup libavf + * The metadata API allows libavformat to export metadata tags to a client + * application when demuxing. Conversely it allows a client application to + * set metadata when muxing. + * + * Metadata is exported or set as pairs of key/value strings in the 'metadata' + * fields of the AVFormatContext, AVStream, AVChapter and AVProgram structs + * using the @ref lavu_dict "AVDictionary" API. Like all strings in FFmpeg, + * metadata is assumed to be UTF-8 encoded Unicode. Note that metadata + * exported by demuxers isn't checked to be valid UTF-8 in most cases. + * + * Important concepts to keep in mind: + * - Keys are unique; there can never be 2 tags with the same key. This is + * also meant semantically, i.e., a demuxer should not knowingly produce + * several keys that are literally different but semantically identical. + * E.g., key=Author5, key=Author6. In this example, all authors must be + * placed in the same tag. + * - Metadata is flat, not hierarchical; there are no subtags. If you + * want to store, e.g., the email address of the child of producer Alice + * and actor Bob, that could have key=alice_and_bobs_childs_email_address. + * - Several modifiers can be applied to the tag name. This is done by + * appending a dash character ('-') and the modifier name in the order + * they appear in the list below -- e.g. foo-eng-sort, not foo-sort-eng. + * - language -- a tag whose value is localized for a particular language + * is appended with the ISO 639-2/B 3-letter language code. + * For example: Author-ger=Michael, Author-eng=Mike + * The original/default language is in the unqualified "Author" tag. + * A demuxer should set a default if it sets any translated tag. + * - sorting -- a modified version of a tag that should be used for + * sorting will have '-sort' appended. E.g. artist="The Beatles", + * artist-sort="Beatles, The". + * + * - Demuxers attempt to export metadata in a generic format, however tags + * with no generic equivalents are left as they are stored in the container. + * Follows a list of generic tag names: + * + @verbatim + album -- name of the set this work belongs to + album_artist -- main creator of the set/album, if different from artist. + e.g. "Various Artists" for compilation albums. + artist -- main creator of the work + comment -- any additional description of the file. + composer -- who composed the work, if different from artist. + copyright -- name of copyright holder. + creation_time-- date when the file was created, preferably in ISO 8601. + date -- date when the work was created, preferably in ISO 8601. + disc -- number of a subset, e.g. disc in a multi-disc collection. + encoder -- name/settings of the software/hardware that produced the file. + encoded_by -- person/group who created the file. + filename -- original name of the file. + genre -- . + language -- main language in which the work is performed, preferably + in ISO 639-2 format. Multiple languages can be specified by + separating them with commas. + performer -- artist who performed the work, if different from artist. + E.g for "Also sprach Zarathustra", artist would be "Richard + Strauss" and performer "London Philharmonic Orchestra". + publisher -- name of the label/publisher. + service_name -- name of the service in broadcasting (channel name). + service_provider -- name of the service provider in broadcasting. + title -- name of the work. + track -- number of this work in the set, can be in form current/total. + variant_bitrate -- the total bitrate of the bitrate variant that the current stream is part of + @endverbatim + * + * Look in the examples section for an application example how to use the Metadata API. + * + * @} + */ + +/* packet functions */ + + +/** + * Allocate and read the payload of a packet and initialize its + * fields with default values. + * + * @param pkt packet + * @param size desired payload size + * @return >0 (read size) if OK, AVERROR_xxx otherwise + */ +int av_get_packet(AVIOContext *s, AVPacket *pkt, int size); + + +/** + * Read data and append it to the current content of the AVPacket. + * If pkt->size is 0 this is identical to av_get_packet. + * Note that this uses av_grow_packet and thus involves a realloc + * which is inefficient. Thus this function should only be used + * when there is no reasonable way to know (an upper bound of) + * the final size. + * + * @param pkt packet + * @param size amount of data to read + * @return >0 (read size) if OK, AVERROR_xxx otherwise, previous data + * will not be lost even if an error occurs. + */ +int av_append_packet(AVIOContext *s, AVPacket *pkt, int size); + +/*************************************************/ +/* fractional numbers for exact pts handling */ + +/** + * The exact value of the fractional number is: 'val + num / den'. + * num is assumed to be 0 <= num < den. + */ +typedef struct AVFrac { + int64_t val, num, den; +} AVFrac; + +/*************************************************/ +/* input/output formats */ + +struct AVCodecTag; + +/** + * This structure contains the data a format has to probe a file. + */ +typedef struct AVProbeData { + const char *filename; + unsigned char *buf; /**< Buffer must have AVPROBE_PADDING_SIZE of extra allocated bytes filled with zero. */ + int buf_size; /**< Size of buf except extra allocated bytes */ +} AVProbeData; + +#define AVPROBE_SCORE_RETRY (AVPROBE_SCORE_MAX/4) +#define AVPROBE_SCORE_EXTENSION 50 ///< score for file extension +#define AVPROBE_SCORE_MAX 100 ///< maximum score + +#define AVPROBE_PADDING_SIZE 32 ///< extra allocated bytes at the end of the probe buffer + +/// Demuxer will use avio_open, no opened file should be provided by the caller. +#define AVFMT_NOFILE 0x0001 +#define AVFMT_NEEDNUMBER 0x0002 /**< Needs '%d' in filename. */ +#define AVFMT_SHOW_IDS 0x0008 /**< Show format stream IDs numbers. */ +#define AVFMT_RAWPICTURE 0x0020 /**< Format wants AVPicture structure for + raw picture data. */ +#define AVFMT_GLOBALHEADER 0x0040 /**< Format wants global header. */ +#define AVFMT_NOTIMESTAMPS 0x0080 /**< Format does not need / have any timestamps. */ +#define AVFMT_GENERIC_INDEX 0x0100 /**< Use generic index building code. */ +#define AVFMT_TS_DISCONT 0x0200 /**< Format allows timestamp discontinuities. Note, muxers always require valid (monotone) timestamps */ +#define AVFMT_VARIABLE_FPS 0x0400 /**< Format allows variable fps. */ +#define AVFMT_NODIMENSIONS 0x0800 /**< Format does not need width/height */ +#define AVFMT_NOSTREAMS 0x1000 /**< Format does not require any streams */ +#define AVFMT_NOBINSEARCH 0x2000 /**< Format does not allow to fall back on binary search via read_timestamp */ +#define AVFMT_NOGENSEARCH 0x4000 /**< Format does not allow to fall back on generic search */ +#define AVFMT_NO_BYTE_SEEK 0x8000 /**< Format does not allow seeking by bytes */ +#define AVFMT_ALLOW_FLUSH 0x10000 /**< Format allows flushing. If not set, the muxer will not receive a NULL packet in the write_packet function. */ +#if LIBAVFORMAT_VERSION_MAJOR <= 54 +#define AVFMT_TS_NONSTRICT 0x8020000 //we try to be compatible to the ABIs of ffmpeg and major forks +#else +#define AVFMT_TS_NONSTRICT 0x20000 +#endif + /**< Format does not require strictly + increasing timestamps, but they must + still be monotonic */ +#define AVFMT_TS_NEGATIVE 0x40000 /**< Format allows muxing negative + timestamps. If not set the timestamp + will be shifted in av_write_frame and + av_interleaved_write_frame so they + start from 0. + The user or muxer can override this through + AVFormatContext.avoid_negative_ts + */ + +#define AVFMT_SEEK_TO_PTS 0x4000000 /**< Seeking is based on PTS */ + +/** + * @addtogroup lavf_encoding + * @{ + */ +typedef struct AVOutputFormat { + const char *name; + /** + * Descriptive name for the format, meant to be more human-readable + * than name. You should use the NULL_IF_CONFIG_SMALL() macro + * to define it. + */ + const char *long_name; + const char *mime_type; + const char *extensions; /**< comma-separated filename extensions */ + /* output support */ + enum AVCodecID audio_codec; /**< default audio codec */ + enum AVCodecID video_codec; /**< default video codec */ + enum AVCodecID subtitle_codec; /**< default subtitle codec */ + /** + * can use flags: AVFMT_NOFILE, AVFMT_NEEDNUMBER, AVFMT_RAWPICTURE, + * AVFMT_GLOBALHEADER, AVFMT_NOTIMESTAMPS, AVFMT_VARIABLE_FPS, + * AVFMT_NODIMENSIONS, AVFMT_NOSTREAMS, AVFMT_ALLOW_FLUSH, + * AVFMT_TS_NONSTRICT + */ + int flags; + + /** + * List of supported codec_id-codec_tag pairs, ordered by "better + * choice first". The arrays are all terminated by AV_CODEC_ID_NONE. + */ + const struct AVCodecTag * const *codec_tag; + + + const AVClass *priv_class; ///< AVClass for the private context + + /***************************************************************** + * No fields below this line are part of the public API. They + * may not be used outside of libavformat and can be changed and + * removed at will. + * New public fields should be added right above. + ***************************************************************** + */ + struct AVOutputFormat *next; + /** + * size of private data so that it can be allocated in the wrapper + */ + int priv_data_size; + + int (*write_header)(struct AVFormatContext *); + /** + * Write a packet. If AVFMT_ALLOW_FLUSH is set in flags, + * pkt can be NULL in order to flush data buffered in the muxer. + * When flushing, return 0 if there still is more data to flush, + * or 1 if everything was flushed and there is no more buffered + * data. + */ + int (*write_packet)(struct AVFormatContext *, AVPacket *pkt); + int (*write_trailer)(struct AVFormatContext *); + /** + * Currently only used to set pixel format if not YUV420P. + */ + int (*interleave_packet)(struct AVFormatContext *, AVPacket *out, + AVPacket *in, int flush); + /** + * Test if the given codec can be stored in this container. + * + * @return 1 if the codec is supported, 0 if it is not. + * A negative number if unknown. + * MKTAG('A', 'P', 'I', 'C') if the codec is only supported as AV_DISPOSITION_ATTACHED_PIC + */ + int (*query_codec)(enum AVCodecID id, int std_compliance); + + void (*get_output_timestamp)(struct AVFormatContext *s, int stream, + int64_t *dts, int64_t *wall); +} AVOutputFormat; +/** + * @} + */ + +/** + * @addtogroup lavf_decoding + * @{ + */ +typedef struct AVInputFormat { + /** + * A comma separated list of short names for the format. New names + * may be appended with a minor bump. + */ + const char *name; + + /** + * Descriptive name for the format, meant to be more human-readable + * than name. You should use the NULL_IF_CONFIG_SMALL() macro + * to define it. + */ + const char *long_name; + + /** + * Can use flags: AVFMT_NOFILE, AVFMT_NEEDNUMBER, AVFMT_SHOW_IDS, + * AVFMT_GENERIC_INDEX, AVFMT_TS_DISCONT, AVFMT_NOBINSEARCH, + * AVFMT_NOGENSEARCH, AVFMT_NO_BYTE_SEEK, AVFMT_SEEK_TO_PTS. + */ + int flags; + + /** + * If extensions are defined, then no probe is done. You should + * usually not use extension format guessing because it is not + * reliable enough + */ + const char *extensions; + + const struct AVCodecTag * const *codec_tag; + + const AVClass *priv_class; ///< AVClass for the private context + + /***************************************************************** + * No fields below this line are part of the public API. They + * may not be used outside of libavformat and can be changed and + * removed at will. + * New public fields should be added right above. + ***************************************************************** + */ + struct AVInputFormat *next; + + /** + * Raw demuxers store their codec ID here. + */ + int raw_codec_id; + + /** + * Size of private data so that it can be allocated in the wrapper. + */ + int priv_data_size; + + /** + * Tell if a given file has a chance of being parsed as this format. + * The buffer provided is guaranteed to be AVPROBE_PADDING_SIZE bytes + * big so you do not have to check for that unless you need more. + */ + int (*read_probe)(AVProbeData *); + + /** + * Read the format header and initialize the AVFormatContext + * structure. Return 0 if OK. Only used in raw format right + * now. 'avformat_new_stream' should be called to create new streams. + */ + int (*read_header)(struct AVFormatContext *); + + /** + * Read one packet and put it in 'pkt'. pts and flags are also + * set. 'avformat_new_stream' can be called only if the flag + * AVFMTCTX_NOHEADER is used and only in the calling thread (not in a + * background thread). + * @return 0 on success, < 0 on error. + * When returning an error, pkt must not have been allocated + * or must be freed before returning + */ + int (*read_packet)(struct AVFormatContext *, AVPacket *pkt); + + /** + * Close the stream. The AVFormatContext and AVStreams are not + * freed by this function + */ + int (*read_close)(struct AVFormatContext *); + + /** + * Seek to a given timestamp relative to the frames in + * stream component stream_index. + * @param stream_index Must not be -1. + * @param flags Selects which direction should be preferred if no exact + * match is available. + * @return >= 0 on success (but not necessarily the new offset) + */ + int (*read_seek)(struct AVFormatContext *, + int stream_index, int64_t timestamp, int flags); + + /** + * Get the next timestamp in stream[stream_index].time_base units. + * @return the timestamp or AV_NOPTS_VALUE if an error occurred + */ + int64_t (*read_timestamp)(struct AVFormatContext *s, int stream_index, + int64_t *pos, int64_t pos_limit); + + /** + * Start/resume playing - only meaningful if using a network-based format + * (RTSP). + */ + int (*read_play)(struct AVFormatContext *); + + /** + * Pause playing - only meaningful if using a network-based format + * (RTSP). + */ + int (*read_pause)(struct AVFormatContext *); + + /** + * Seek to timestamp ts. + * Seeking will be done so that the point from which all active streams + * can be presented successfully will be closest to ts and within min/max_ts. + * Active streams are all streams that have AVStream.discard < AVDISCARD_ALL. + */ + int (*read_seek2)(struct AVFormatContext *s, int stream_index, int64_t min_ts, int64_t ts, int64_t max_ts, int flags); +} AVInputFormat; +/** + * @} + */ + +enum AVStreamParseType { + AVSTREAM_PARSE_NONE, + AVSTREAM_PARSE_FULL, /**< full parsing and repack */ + AVSTREAM_PARSE_HEADERS, /**< Only parse headers, do not repack. */ + AVSTREAM_PARSE_TIMESTAMPS, /**< full parsing and interpolation of timestamps for frames not starting on a packet boundary */ + AVSTREAM_PARSE_FULL_ONCE, /**< full parsing and repack of the first frame only, only implemented for H.264 currently */ + AVSTREAM_PARSE_FULL_RAW=MKTAG(0,'R','A','W'), /**< full parsing and repack with timestamp and position generation by parser for raw + this assumes that each packet in the file contains no demuxer level headers and + just codec level data, otherwise position generation would fail */ +}; + +typedef struct AVIndexEntry { + int64_t pos; + int64_t timestamp; /**< + * Timestamp in AVStream.time_base units, preferably the time from which on correctly decoded frames are available + * when seeking to this entry. That means preferable PTS on keyframe based formats. + * But demuxers can choose to store a different timestamp, if it is more convenient for the implementation or nothing better + * is known + */ +#define AVINDEX_KEYFRAME 0x0001 + int flags:2; + int size:30; //Yeah, trying to keep the size of this small to reduce memory requirements (it is 24 vs. 32 bytes due to possible 8-byte alignment). + int min_distance; /**< Minimum distance between this and the previous keyframe, used to avoid unneeded searching. */ +} AVIndexEntry; + +#define AV_DISPOSITION_DEFAULT 0x0001 +#define AV_DISPOSITION_DUB 0x0002 +#define AV_DISPOSITION_ORIGINAL 0x0004 +#define AV_DISPOSITION_COMMENT 0x0008 +#define AV_DISPOSITION_LYRICS 0x0010 +#define AV_DISPOSITION_KARAOKE 0x0020 + +/** + * Track should be used during playback by default. + * Useful for subtitle track that should be displayed + * even when user did not explicitly ask for subtitles. + */ +#define AV_DISPOSITION_FORCED 0x0040 +#define AV_DISPOSITION_HEARING_IMPAIRED 0x0080 /**< stream for hearing impaired audiences */ +#define AV_DISPOSITION_VISUAL_IMPAIRED 0x0100 /**< stream for visual impaired audiences */ +#define AV_DISPOSITION_CLEAN_EFFECTS 0x0200 /**< stream without voice */ +/** + * The stream is stored in the file as an attached picture/"cover art" (e.g. + * APIC frame in ID3v2). The single packet associated with it will be returned + * among the first few packets read from the file unless seeking takes place. + * It can also be accessed at any time in AVStream.attached_pic. + */ +#define AV_DISPOSITION_ATTACHED_PIC 0x0400 + +/** + * To specify text track kind (different from subtitles default). + */ +#define AV_DISPOSITION_CAPTIONS 0x10000 +#define AV_DISPOSITION_DESCRIPTIONS 0x20000 +#define AV_DISPOSITION_METADATA 0x40000 + +/** + * Options for behavior on timestamp wrap detection. + */ +#define AV_PTS_WRAP_IGNORE 0 ///< ignore the wrap +#define AV_PTS_WRAP_ADD_OFFSET 1 ///< add the format specific offset on wrap detection +#define AV_PTS_WRAP_SUB_OFFSET -1 ///< subtract the format specific offset on wrap detection + +/** + * Stream structure. + * New fields can be added to the end with minor version bumps. + * Removal, reordering and changes to existing fields require a major + * version bump. + * sizeof(AVStream) must not be used outside libav*. + */ +typedef struct AVStream { + int index; /**< stream index in AVFormatContext */ + /** + * Format-specific stream ID. + * decoding: set by libavformat + * encoding: set by the user, replaced by libavformat if left unset + */ + int id; + /** + * Codec context associated with this stream. Allocated and freed by + * libavformat. + * + * - decoding: The demuxer exports codec information stored in the headers + * here. + * - encoding: The user sets codec information, the muxer writes it to the + * output. Mandatory fields as specified in AVCodecContext + * documentation must be set even if this AVCodecContext is + * not actually used for encoding. + */ + AVCodecContext *codec; + void *priv_data; + + /** + * encoding: pts generation when outputting stream + */ + struct AVFrac pts; + + /** + * This is the fundamental unit of time (in seconds) in terms + * of which frame timestamps are represented. + * + * decoding: set by libavformat + * encoding: set by libavformat in avformat_write_header. The muxer may use the + * user-provided value of @ref AVCodecContext.time_base "codec->time_base" + * as a hint. + */ + AVRational time_base; + + /** + * Decoding: pts of the first frame of the stream in presentation order, in stream time base. + * Only set this if you are absolutely 100% sure that the value you set + * it to really is the pts of the first frame. + * This may be undefined (AV_NOPTS_VALUE). + * @note The ASF header does NOT contain a correct start_time the ASF + * demuxer must NOT set this. + */ + int64_t start_time; + + /** + * Decoding: duration of the stream, in stream time base. + * If a source file does not specify a duration, but does specify + * a bitrate, this value will be estimated from bitrate and file size. + */ + int64_t duration; + + int64_t nb_frames; ///< number of frames in this stream if known or 0 + + int disposition; /**< AV_DISPOSITION_* bit field */ + + enum AVDiscard discard; ///< Selects which packets can be discarded at will and do not need to be demuxed. + + /** + * sample aspect ratio (0 if unknown) + * - encoding: Set by user. + * - decoding: Set by libavformat. + */ + AVRational sample_aspect_ratio; + + AVDictionary *metadata; + + /** + * Average framerate + */ + AVRational avg_frame_rate; + + /** + * For streams with AV_DISPOSITION_ATTACHED_PIC disposition, this packet + * will contain the attached picture. + * + * decoding: set by libavformat, must not be modified by the caller. + * encoding: unused + */ + AVPacket attached_pic; + + /***************************************************************** + * All fields below this line are not part of the public API. They + * may not be used outside of libavformat and can be changed and + * removed at will. + * New public fields should be added right above. + ***************************************************************** + */ + + /** + * Stream information used internally by av_find_stream_info() + */ +#define MAX_STD_TIMEBASES (60*12+6) + struct { + int64_t last_dts; + int64_t duration_gcd; + int duration_count; + double (*duration_error)[2][MAX_STD_TIMEBASES]; + int64_t codec_info_duration; + int64_t codec_info_duration_fields; + int found_decoder; + + int64_t last_duration; + + /** + * Those are used for average framerate estimation. + */ + int64_t fps_first_dts; + int fps_first_dts_idx; + int64_t fps_last_dts; + int fps_last_dts_idx; + + } *info; + + int pts_wrap_bits; /**< number of bits in pts (used for wrapping control) */ + + // Timestamp generation support: + /** + * Timestamp corresponding to the last dts sync point. + * + * Initialized when AVCodecParserContext.dts_sync_point >= 0 and + * a DTS is received from the underlying container. Otherwise set to + * AV_NOPTS_VALUE by default. + */ + int64_t reference_dts; + int64_t first_dts; + int64_t cur_dts; + int64_t last_IP_pts; + int last_IP_duration; + + /** + * Number of packets to buffer for codec probing + */ +#define MAX_PROBE_PACKETS 2500 + int probe_packets; + + /** + * Number of frames that have been demuxed during av_find_stream_info() + */ + int codec_info_nb_frames; + + /* av_read_frame() support */ + enum AVStreamParseType need_parsing; + struct AVCodecParserContext *parser; + + /** + * last packet in packet_buffer for this stream when muxing. + */ + struct AVPacketList *last_in_packet_buffer; + AVProbeData probe_data; +#define MAX_REORDER_DELAY 16 + int64_t pts_buffer[MAX_REORDER_DELAY+1]; + + AVIndexEntry *index_entries; /**< Only used if the format does not + support seeking natively. */ + int nb_index_entries; + unsigned int index_entries_allocated_size; + + /** + * Real base framerate of the stream. + * This is the lowest framerate with which all timestamps can be + * represented accurately (it is the least common multiple of all + * framerates in the stream). Note, this value is just a guess! + * For example, if the time base is 1/90000 and all frames have either + * approximately 3600 or 1800 timer ticks, then r_frame_rate will be 50/1. + * + * Code outside avformat should access this field using: + * av_stream_get/set_r_frame_rate(stream) + */ + AVRational r_frame_rate; + + /** + * Stream Identifier + * This is the MPEG-TS stream identifier +1 + * 0 means unknown + */ + int stream_identifier; + + int64_t interleaver_chunk_size; + int64_t interleaver_chunk_duration; + + /** + * stream probing state + * -1 -> probing finished + * 0 -> no probing requested + * rest -> perform probing with request_probe being the minimum score to accept. + * NOT PART OF PUBLIC API + */ + int request_probe; + /** + * Indicates that everything up to the next keyframe + * should be discarded. + */ + int skip_to_keyframe; + + /** + * Number of samples to skip at the start of the frame decoded from the next packet. + */ + int skip_samples; + + /** + * Number of internally decoded frames, used internally in libavformat, do not access + * its lifetime differs from info which is why it is not in that structure. + */ + int nb_decoded_frames; + + /** + * Timestamp offset added to timestamps before muxing + * NOT PART OF PUBLIC API + */ + int64_t mux_ts_offset; + + /** + * Internal data to check for wrapping of the time stamp + */ + int64_t pts_wrap_reference; + + /** + * Options for behavior, when a wrap is detected. + * + * Defined by AV_PTS_WRAP_ values. + * + * If correction is enabled, there are two possibilities: + * If the first time stamp is near the wrap point, the wrap offset + * will be subtracted, which will create negative time stamps. + * Otherwise the offset will be added. + */ + int pts_wrap_behavior; + +} AVStream; + +AVRational av_stream_get_r_frame_rate(const AVStream *s); +void av_stream_set_r_frame_rate(AVStream *s, AVRational r); + +#define AV_PROGRAM_RUNNING 1 + +/** + * New fields can be added to the end with minor version bumps. + * Removal, reordering and changes to existing fields require a major + * version bump. + * sizeof(AVProgram) must not be used outside libav*. + */ +typedef struct AVProgram { + int id; + int flags; + enum AVDiscard discard; ///< selects which program to discard and which to feed to the caller + unsigned int *stream_index; + unsigned int nb_stream_indexes; + AVDictionary *metadata; + + int program_num; + int pmt_pid; + int pcr_pid; + + /***************************************************************** + * All fields below this line are not part of the public API. They + * may not be used outside of libavformat and can be changed and + * removed at will. + * New public fields should be added right above. + ***************************************************************** + */ + int64_t start_time; + int64_t end_time; + + int64_t pts_wrap_reference; ///< reference dts for wrap detection + int pts_wrap_behavior; ///< behavior on wrap detection +} AVProgram; + +#define AVFMTCTX_NOHEADER 0x0001 /**< signal that no header is present + (streams are added dynamically) */ + +typedef struct AVChapter { + int id; ///< unique ID to identify the chapter + AVRational time_base; ///< time base in which the start/end timestamps are specified + int64_t start, end; ///< chapter start/end time in time_base units + AVDictionary *metadata; +} AVChapter; + + +/** + * The duration of a video can be estimated through various ways, and this enum can be used + * to know how the duration was estimated. + */ +enum AVDurationEstimationMethod { + AVFMT_DURATION_FROM_PTS, ///< Duration accurately estimated from PTSes + AVFMT_DURATION_FROM_STREAM, ///< Duration estimated from a stream with a known duration + AVFMT_DURATION_FROM_BITRATE ///< Duration estimated from bitrate (less accurate) +}; + +/** + * Format I/O context. + * New fields can be added to the end with minor version bumps. + * Removal, reordering and changes to existing fields require a major + * version bump. + * sizeof(AVFormatContext) must not be used outside libav*, use + * avformat_alloc_context() to create an AVFormatContext. + */ +typedef struct AVFormatContext { + /** + * A class for logging and AVOptions. Set by avformat_alloc_context(). + * Exports (de)muxer private options if they exist. + */ + const AVClass *av_class; + + /** + * Can only be iformat or oformat, not both at the same time. + * + * decoding: set by avformat_open_input(). + * encoding: set by the user. + */ + struct AVInputFormat *iformat; + struct AVOutputFormat *oformat; + + /** + * Format private data. This is an AVOptions-enabled struct + * if and only if iformat/oformat.priv_class is not NULL. + */ + void *priv_data; + + /** + * I/O context. + * + * decoding: either set by the user before avformat_open_input() (then + * the user must close it manually) or set by avformat_open_input(). + * encoding: set by the user. + * + * Do NOT set this field if AVFMT_NOFILE flag is set in + * iformat/oformat.flags. In such a case, the (de)muxer will handle + * I/O in some other way and this field will be NULL. + */ + AVIOContext *pb; + + /* stream info */ + int ctx_flags; /**< Format-specific flags, see AVFMTCTX_xx */ + + /** + * A list of all streams in the file. New streams are created with + * avformat_new_stream(). + * + * decoding: streams are created by libavformat in avformat_open_input(). + * If AVFMTCTX_NOHEADER is set in ctx_flags, then new streams may also + * appear in av_read_frame(). + * encoding: streams are created by the user before avformat_write_header(). + */ + unsigned int nb_streams; + AVStream **streams; + + char filename[1024]; /**< input or output filename */ + + /** + * Decoding: position of the first frame of the component, in + * AV_TIME_BASE fractional seconds. NEVER set this value directly: + * It is deduced from the AVStream values. + */ + int64_t start_time; + + /** + * Decoding: duration of the stream, in AV_TIME_BASE fractional + * seconds. Only set this value if you know none of the individual stream + * durations and also do not set any of them. This is deduced from the + * AVStream values if not set. + */ + int64_t duration; + + /** + * Decoding: total stream bitrate in bit/s, 0 if not + * available. Never set it directly if the file_size and the + * duration are known as FFmpeg can compute it automatically. + */ + int bit_rate; + + unsigned int packet_size; + int max_delay; + + int flags; +#define AVFMT_FLAG_GENPTS 0x0001 ///< Generate missing pts even if it requires parsing future frames. +#define AVFMT_FLAG_IGNIDX 0x0002 ///< Ignore index. +#define AVFMT_FLAG_NONBLOCK 0x0004 ///< Do not block when reading packets from input. +#define AVFMT_FLAG_IGNDTS 0x0008 ///< Ignore DTS on frames that contain both DTS & PTS +#define AVFMT_FLAG_NOFILLIN 0x0010 ///< Do not infer any values from other values, just return what is stored in the container +#define AVFMT_FLAG_NOPARSE 0x0020 ///< Do not use AVParsers, you also must set AVFMT_FLAG_NOFILLIN as the fillin code works on frames and no parsing -> no frames. Also seeking to frames can not work if parsing to find frame boundaries has been disabled +#define AVFMT_FLAG_NOBUFFER 0x0040 ///< Do not buffer frames when possible +#define AVFMT_FLAG_CUSTOM_IO 0x0080 ///< The caller has supplied a custom AVIOContext, don't avio_close() it. +#define AVFMT_FLAG_DISCARD_CORRUPT 0x0100 ///< Discard frames marked corrupted +#define AVFMT_FLAG_FLUSH_PACKETS 0x0200 ///< Flush the AVIOContext every packet. +#define AVFMT_FLAG_MP4A_LATM 0x8000 ///< Enable RTP MP4A-LATM payload +#define AVFMT_FLAG_SORT_DTS 0x10000 ///< try to interleave outputted packets by dts (using this flag can slow demuxing down) +#define AVFMT_FLAG_PRIV_OPT 0x20000 ///< Enable use of private options by delaying codec open (this could be made default once all code is converted) +#define AVFMT_FLAG_KEEP_SIDE_DATA 0x40000 ///< Don't merge side data but keep it separate. + + /** + * decoding: size of data to probe; encoding: unused. + */ + unsigned int probesize; + + /** + * decoding: maximum time (in AV_TIME_BASE units) during which the input should + * be analyzed in avformat_find_stream_info(). + */ + int max_analyze_duration; + + const uint8_t *key; + int keylen; + + unsigned int nb_programs; + AVProgram **programs; + + /** + * Forced video codec_id. + * Demuxing: Set by user. + */ + enum AVCodecID video_codec_id; + + /** + * Forced audio codec_id. + * Demuxing: Set by user. + */ + enum AVCodecID audio_codec_id; + + /** + * Forced subtitle codec_id. + * Demuxing: Set by user. + */ + enum AVCodecID subtitle_codec_id; + + /** + * Maximum amount of memory in bytes to use for the index of each stream. + * If the index exceeds this size, entries will be discarded as + * needed to maintain a smaller size. This can lead to slower or less + * accurate seeking (depends on demuxer). + * Demuxers for which a full in-memory index is mandatory will ignore + * this. + * muxing : unused + * demuxing: set by user + */ + unsigned int max_index_size; + + /** + * Maximum amount of memory in bytes to use for buffering frames + * obtained from realtime capture devices. + */ + unsigned int max_picture_buffer; + + /** + * Number of chapters in AVChapter array. + * When muxing, chapters are normally written in the file header, + * so nb_chapters should normally be initialized before write_header + * is called. Some muxers (e.g. mov and mkv) can also write chapters + * in the trailer. To write chapters in the trailer, nb_chapters + * must be zero when write_header is called and non-zero when + * write_trailer is called. + * muxing : set by user + * demuxing: set by libavformat + */ + unsigned int nb_chapters; + AVChapter **chapters; + + AVDictionary *metadata; + + /** + * Start time of the stream in real world time, in microseconds + * since the unix epoch (00:00 1st January 1970). That is, pts=0 + * in the stream was captured at this real world time. + * - encoding: Set by user. + * - decoding: Unused. + */ + int64_t start_time_realtime; + + /** + * decoding: number of frames used to probe fps + */ + int fps_probe_size; + + /** + * Error recognition; higher values will detect more errors but may + * misdetect some more or less valid parts as errors. + * - encoding: unused + * - decoding: Set by user. + */ + int error_recognition; + + /** + * Custom interrupt callbacks for the I/O layer. + * + * decoding: set by the user before avformat_open_input(). + * encoding: set by the user before avformat_write_header() + * (mainly useful for AVFMT_NOFILE formats). The callback + * should also be passed to avio_open2() if it's used to + * open the file. + */ + AVIOInterruptCB interrupt_callback; + + /** + * Flags to enable debugging. + */ + int debug; +#define FF_FDEBUG_TS 0x0001 + + /** + * Transport stream id. + * This will be moved into demuxer private options. Thus no API/ABI compatibility + */ + int ts_id; + + /** + * Audio preload in microseconds. + * Note, not all formats support this and unpredictable things may happen if it is used when not supported. + * - encoding: Set by user via AVOptions (NO direct access) + * - decoding: unused + */ + int audio_preload; + + /** + * Max chunk time in microseconds. + * Note, not all formats support this and unpredictable things may happen if it is used when not supported. + * - encoding: Set by user via AVOptions (NO direct access) + * - decoding: unused + */ + int max_chunk_duration; + + /** + * Max chunk size in bytes + * Note, not all formats support this and unpredictable things may happen if it is used when not supported. + * - encoding: Set by user via AVOptions (NO direct access) + * - decoding: unused + */ + int max_chunk_size; + + /** + * forces the use of wallclock timestamps as pts/dts of packets + * This has undefined results in the presence of B frames. + * - encoding: unused + * - decoding: Set by user via AVOptions (NO direct access) + */ + int use_wallclock_as_timestamps; + + /** + * Avoid negative timestamps during muxing. + * 0 -> allow negative timestamps + * 1 -> avoid negative timestamps + * -1 -> choose automatically (default) + * Note, this only works when interleave_packet_per_dts is in use. + * - encoding: Set by user via AVOptions (NO direct access) + * - decoding: unused + */ + int avoid_negative_ts; + + /** + * avio flags, used to force AVIO_FLAG_DIRECT. + * - encoding: unused + * - decoding: Set by user via AVOptions (NO direct access) + */ + int avio_flags; + + /** + * The duration field can be estimated through various ways, and this field can be used + * to know how the duration was estimated. + * - encoding: unused + * - decoding: Read by user via AVOptions (NO direct access) + */ + enum AVDurationEstimationMethod duration_estimation_method; + + /** + * Skip initial bytes when opening stream + * - encoding: unused + * - decoding: Set by user via AVOptions (NO direct access) + */ + unsigned int skip_initial_bytes; + + /** + * Correct single timestamp overflows + * - encoding: unused + * - decoding: Set by user via AVOPtions (NO direct access) + */ + unsigned int correct_ts_overflow; + + /** + * Force seeking to any (also non key) frames. + * - encoding: unused + * - decoding: Set by user via AVOPtions (NO direct access) + */ + int seek2any; + + /** + * Flush the I/O context after each packet. + * - encoding: Set by user via AVOptions (NO direct access) + * - decoding: unused + */ + int flush_packets; + + /** + * format probing score. + * The maximal score is AVPROBE_SCORE_MAX, its set when the demuxer probes + * the format. + * - encoding: unused + * - decoding: set by avformat, read by user via av_format_get_probe_score() (NO direct access) + */ + int probe_score; + + /***************************************************************** + * All fields below this line are not part of the public API. They + * may not be used outside of libavformat and can be changed and + * removed at will. + * New public fields should be added right above. + ***************************************************************** + */ + + /** + * This buffer is only needed when packets were already buffered but + * not decoded, for example to get the codec parameters in MPEG + * streams. + */ + struct AVPacketList *packet_buffer; + struct AVPacketList *packet_buffer_end; + + /* av_seek_frame() support */ + int64_t data_offset; /**< offset of the first packet */ + + /** + * Raw packets from the demuxer, prior to parsing and decoding. + * This buffer is used for buffering packets until the codec can + * be identified, as parsing cannot be done without knowing the + * codec. + */ + struct AVPacketList *raw_packet_buffer; + struct AVPacketList *raw_packet_buffer_end; + /** + * Packets split by the parser get queued here. + */ + struct AVPacketList *parse_queue; + struct AVPacketList *parse_queue_end; + /** + * Remaining size available for raw_packet_buffer, in bytes. + */ +#define RAW_PACKET_BUFFER_SIZE 2500000 + int raw_packet_buffer_remaining_size; + + /** + * Offset to remap timestamps to be non-negative. + * Expressed in timebase units. + * @see AVStream.mux_ts_offset + */ + int64_t offset; + + /** + * Timebase for the timestamp offset. + */ + AVRational offset_timebase; + + /** + * IO repositioned flag. + * This is set by avformat when the underlaying IO context read pointer + * is repositioned, for example when doing byte based seeking. + * Demuxers can use the flag to detect such changes. + */ + int io_repositioned; + + /** + * Forced video codec. + * This allows forcing a specific decoder, even when there are multiple with + * the same codec_id. + * Demuxing: Set by user via av_format_set_video_codec (NO direct access). + */ + AVCodec *video_codec; + + /** + * Forced audio codec. + * This allows forcing a specific decoder, even when there are multiple with + * the same codec_id. + * Demuxing: Set by user via av_format_set_audio_codec (NO direct access). + */ + AVCodec *audio_codec; + + /** + * Forced subtitle codec. + * This allows forcing a specific decoder, even when there are multiple with + * the same codec_id. + * Demuxing: Set by user via av_format_set_subtitle_codec (NO direct access). + */ + AVCodec *subtitle_codec; +} AVFormatContext; + +int av_format_get_probe_score(const AVFormatContext *s); +AVCodec * av_format_get_video_codec(const AVFormatContext *s); +void av_format_set_video_codec(AVFormatContext *s, AVCodec *c); +AVCodec * av_format_get_audio_codec(const AVFormatContext *s); +void av_format_set_audio_codec(AVFormatContext *s, AVCodec *c); +AVCodec * av_format_get_subtitle_codec(const AVFormatContext *s); +void av_format_set_subtitle_codec(AVFormatContext *s, AVCodec *c); + +/** + * Returns the method used to set ctx->duration. + * + * @return AVFMT_DURATION_FROM_PTS, AVFMT_DURATION_FROM_STREAM, or AVFMT_DURATION_FROM_BITRATE. + */ +enum AVDurationEstimationMethod av_fmt_ctx_get_duration_estimation_method(const AVFormatContext* ctx); + +typedef struct AVPacketList { + AVPacket pkt; + struct AVPacketList *next; +} AVPacketList; + + +/** + * @defgroup lavf_core Core functions + * @ingroup libavf + * + * Functions for querying libavformat capabilities, allocating core structures, + * etc. + * @{ + */ + +/** + * Return the LIBAVFORMAT_VERSION_INT constant. + */ +unsigned avformat_version(void); + +/** + * Return the libavformat build-time configuration. + */ +const char *avformat_configuration(void); + +/** + * Return the libavformat license. + */ +const char *avformat_license(void); + +/** + * Initialize libavformat and register all the muxers, demuxers and + * protocols. If you do not call this function, then you can select + * exactly which formats you want to support. + * + * @see av_register_input_format() + * @see av_register_output_format() + */ +void av_register_all(void); + +void av_register_input_format(AVInputFormat *format); +void av_register_output_format(AVOutputFormat *format); + +/** + * Do global initialization of network components. This is optional, + * but recommended, since it avoids the overhead of implicitly + * doing the setup for each session. + * + * Calling this function will become mandatory if using network + * protocols at some major version bump. + */ +int avformat_network_init(void); + +/** + * Undo the initialization done by avformat_network_init. + */ +int avformat_network_deinit(void); + +/** + * If f is NULL, returns the first registered input format, + * if f is non-NULL, returns the next registered input format after f + * or NULL if f is the last one. + */ +AVInputFormat *av_iformat_next(AVInputFormat *f); + +/** + * If f is NULL, returns the first registered output format, + * if f is non-NULL, returns the next registered output format after f + * or NULL if f is the last one. + */ +AVOutputFormat *av_oformat_next(AVOutputFormat *f); + +/** + * Allocate an AVFormatContext. + * avformat_free_context() can be used to free the context and everything + * allocated by the framework within it. + */ +AVFormatContext *avformat_alloc_context(void); + +/** + * Free an AVFormatContext and all its streams. + * @param s context to free + */ +void avformat_free_context(AVFormatContext *s); + +/** + * Get the AVClass for AVFormatContext. It can be used in combination with + * AV_OPT_SEARCH_FAKE_OBJ for examining options. + * + * @see av_opt_find(). + */ +const AVClass *avformat_get_class(void); + +/** + * Add a new stream to a media file. + * + * When demuxing, it is called by the demuxer in read_header(). If the + * flag AVFMTCTX_NOHEADER is set in s.ctx_flags, then it may also + * be called in read_packet(). + * + * When muxing, should be called by the user before avformat_write_header(). + * + * User is required to call avcodec_close() and avformat_free_context() to + * clean up the allocation by avformat_new_stream(). + * + * @param c If non-NULL, the AVCodecContext corresponding to the new stream + * will be initialized to use this codec. This is needed for e.g. codec-specific + * defaults to be set, so codec should be provided if it is known. + * + * @return newly created stream or NULL on error. + */ +AVStream *avformat_new_stream(AVFormatContext *s, const AVCodec *c); + +AVProgram *av_new_program(AVFormatContext *s, int id); + +/** + * @} + */ + + +#if FF_API_ALLOC_OUTPUT_CONTEXT +/** + * @deprecated deprecated in favor of avformat_alloc_output_context2() + */ +attribute_deprecated +AVFormatContext *avformat_alloc_output_context(const char *format, + AVOutputFormat *oformat, + const char *filename); +#endif + +/** + * Allocate an AVFormatContext for an output format. + * avformat_free_context() can be used to free the context and + * everything allocated by the framework within it. + * + * @param *ctx is set to the created format context, or to NULL in + * case of failure + * @param oformat format to use for allocating the context, if NULL + * format_name and filename are used instead + * @param format_name the name of output format to use for allocating the + * context, if NULL filename is used instead + * @param filename the name of the filename to use for allocating the + * context, may be NULL + * @return >= 0 in case of success, a negative AVERROR code in case of + * failure + */ +int avformat_alloc_output_context2(AVFormatContext **ctx, AVOutputFormat *oformat, + const char *format_name, const char *filename); + +/** + * @addtogroup lavf_decoding + * @{ + */ + +/** + * Find AVInputFormat based on the short name of the input format. + */ +AVInputFormat *av_find_input_format(const char *short_name); + +/** + * Guess the file format. + * + * @param is_opened Whether the file is already opened; determines whether + * demuxers with or without AVFMT_NOFILE are probed. + */ +AVInputFormat *av_probe_input_format(AVProbeData *pd, int is_opened); + +/** + * Guess the file format. + * + * @param is_opened Whether the file is already opened; determines whether + * demuxers with or without AVFMT_NOFILE are probed. + * @param score_max A probe score larger that this is required to accept a + * detection, the variable is set to the actual detection + * score afterwards. + * If the score is <= AVPROBE_SCORE_MAX / 4 it is recommended + * to retry with a larger probe buffer. + */ +AVInputFormat *av_probe_input_format2(AVProbeData *pd, int is_opened, int *score_max); + +/** + * Guess the file format. + * + * @param is_opened Whether the file is already opened; determines whether + * demuxers with or without AVFMT_NOFILE are probed. + * @param score_ret The score of the best detection. + */ +AVInputFormat *av_probe_input_format3(AVProbeData *pd, int is_opened, int *score_ret); + +/** + * Probe a bytestream to determine the input format. Each time a probe returns + * with a score that is too low, the probe buffer size is increased and another + * attempt is made. When the maximum probe size is reached, the input format + * with the highest score is returned. + * + * @param pb the bytestream to probe + * @param fmt the input format is put here + * @param filename the filename of the stream + * @param logctx the log context + * @param offset the offset within the bytestream to probe from + * @param max_probe_size the maximum probe buffer size (zero for default) + * @return the score in case of success, a negative value corresponding to an + * the maximal score is AVPROBE_SCORE_MAX + * AVERROR code otherwise + */ +int av_probe_input_buffer2(AVIOContext *pb, AVInputFormat **fmt, + const char *filename, void *logctx, + unsigned int offset, unsigned int max_probe_size); + +/** + * Like av_probe_input_buffer2() but returns 0 on success + */ +int av_probe_input_buffer(AVIOContext *pb, AVInputFormat **fmt, + const char *filename, void *logctx, + unsigned int offset, unsigned int max_probe_size); + +/** + * Open an input stream and read the header. The codecs are not opened. + * The stream must be closed with avformat_close_input(). + * + * @param ps Pointer to user-supplied AVFormatContext (allocated by avformat_alloc_context). + * May be a pointer to NULL, in which case an AVFormatContext is allocated by this + * function and written into ps. + * Note that a user-supplied AVFormatContext will be freed on failure. + * @param filename Name of the stream to open. + * @param fmt If non-NULL, this parameter forces a specific input format. + * Otherwise the format is autodetected. + * @param options A dictionary filled with AVFormatContext and demuxer-private options. + * On return this parameter will be destroyed and replaced with a dict containing + * options that were not found. May be NULL. + * + * @return 0 on success, a negative AVERROR on failure. + * + * @note If you want to use custom IO, preallocate the format context and set its pb field. + */ +int avformat_open_input(AVFormatContext **ps, const char *filename, AVInputFormat *fmt, AVDictionary **options); + +attribute_deprecated +int av_demuxer_open(AVFormatContext *ic); + +#if FF_API_FORMAT_PARAMETERS +/** + * Read packets of a media file to get stream information. This + * is useful for file formats with no headers such as MPEG. This + * function also computes the real framerate in case of MPEG-2 repeat + * frame mode. + * The logical file position is not changed by this function; + * examined packets may be buffered for later processing. + * + * @param ic media file handle + * @return >=0 if OK, AVERROR_xxx on error + * @todo Let the user decide somehow what information is needed so that + * we do not waste time getting stuff the user does not need. + * + * @deprecated use avformat_find_stream_info. + */ +attribute_deprecated +int av_find_stream_info(AVFormatContext *ic); +#endif + +/** + * Read packets of a media file to get stream information. This + * is useful for file formats with no headers such as MPEG. This + * function also computes the real framerate in case of MPEG-2 repeat + * frame mode. + * The logical file position is not changed by this function; + * examined packets may be buffered for later processing. + * + * @param ic media file handle + * @param options If non-NULL, an ic.nb_streams long array of pointers to + * dictionaries, where i-th member contains options for + * codec corresponding to i-th stream. + * On return each dictionary will be filled with options that were not found. + * @return >=0 if OK, AVERROR_xxx on error + * + * @note this function isn't guaranteed to open all the codecs, so + * options being non-empty at return is a perfectly normal behavior. + * + * @todo Let the user decide somehow what information is needed so that + * we do not waste time getting stuff the user does not need. + */ +int avformat_find_stream_info(AVFormatContext *ic, AVDictionary **options); + +/** + * Find the programs which belong to a given stream. + * + * @param ic media file handle + * @param last the last found program, the search will start after this + * program, or from the beginning if it is NULL + * @param s stream index + * @return the next program which belongs to s, NULL if no program is found or + * the last program is not among the programs of ic. + */ +AVProgram *av_find_program_from_stream(AVFormatContext *ic, AVProgram *last, int s); + +/** + * Find the "best" stream in the file. + * The best stream is determined according to various heuristics as the most + * likely to be what the user expects. + * If the decoder parameter is non-NULL, av_find_best_stream will find the + * default decoder for the stream's codec; streams for which no decoder can + * be found are ignored. + * + * @param ic media file handle + * @param type stream type: video, audio, subtitles, etc. + * @param wanted_stream_nb user-requested stream number, + * or -1 for automatic selection + * @param related_stream try to find a stream related (eg. in the same + * program) to this one, or -1 if none + * @param decoder_ret if non-NULL, returns the decoder for the + * selected stream + * @param flags flags; none are currently defined + * @return the non-negative stream number in case of success, + * AVERROR_STREAM_NOT_FOUND if no stream with the requested type + * could be found, + * AVERROR_DECODER_NOT_FOUND if streams were found but no decoder + * @note If av_find_best_stream returns successfully and decoder_ret is not + * NULL, then *decoder_ret is guaranteed to be set to a valid AVCodec. + */ +int av_find_best_stream(AVFormatContext *ic, + enum AVMediaType type, + int wanted_stream_nb, + int related_stream, + AVCodec **decoder_ret, + int flags); + +#if FF_API_READ_PACKET +/** + * @deprecated use AVFMT_FLAG_NOFILLIN | AVFMT_FLAG_NOPARSE to read raw + * unprocessed packets + * + * Read a transport packet from a media file. + * + * This function is obsolete and should never be used. + * Use av_read_frame() instead. + * + * @param s media file handle + * @param pkt is filled + * @return 0 if OK, AVERROR_xxx on error + */ +attribute_deprecated +int av_read_packet(AVFormatContext *s, AVPacket *pkt); +#endif + +/** + * Return the next frame of a stream. + * This function returns what is stored in the file, and does not validate + * that what is there are valid frames for the decoder. It will split what is + * stored in the file into frames and return one for each call. It will not + * omit invalid data between valid frames so as to give the decoder the maximum + * information possible for decoding. + * + * If pkt->buf is NULL, then the packet is valid until the next + * av_read_frame() or until avformat_close_input(). Otherwise the packet + * is valid indefinitely. In both cases the packet must be freed with + * av_free_packet when it is no longer needed. For video, the packet contains + * exactly one frame. For audio, it contains an integer number of frames if each + * frame has a known fixed size (e.g. PCM or ADPCM data). If the audio frames + * have a variable size (e.g. MPEG audio), then it contains one frame. + * + * pkt->pts, pkt->dts and pkt->duration are always set to correct + * values in AVStream.time_base units (and guessed if the format cannot + * provide them). pkt->pts can be AV_NOPTS_VALUE if the video format + * has B-frames, so it is better to rely on pkt->dts if you do not + * decompress the payload. + * + * @return 0 if OK, < 0 on error or end of file + */ +int av_read_frame(AVFormatContext *s, AVPacket *pkt); + +/** + * Seek to the keyframe at timestamp. + * 'timestamp' in 'stream_index'. + * @param stream_index If stream_index is (-1), a default + * stream is selected, and timestamp is automatically converted + * from AV_TIME_BASE units to the stream specific time_base. + * @param timestamp Timestamp in AVStream.time_base units + * or, if no stream is specified, in AV_TIME_BASE units. + * @param flags flags which select direction and seeking mode + * @return >= 0 on success + */ +int av_seek_frame(AVFormatContext *s, int stream_index, int64_t timestamp, + int flags); + +/** + * Seek to timestamp ts. + * Seeking will be done so that the point from which all active streams + * can be presented successfully will be closest to ts and within min/max_ts. + * Active streams are all streams that have AVStream.discard < AVDISCARD_ALL. + * + * If flags contain AVSEEK_FLAG_BYTE, then all timestamps are in bytes and + * are the file position (this may not be supported by all demuxers). + * If flags contain AVSEEK_FLAG_FRAME, then all timestamps are in frames + * in the stream with stream_index (this may not be supported by all demuxers). + * Otherwise all timestamps are in units of the stream selected by stream_index + * or if stream_index is -1, in AV_TIME_BASE units. + * If flags contain AVSEEK_FLAG_ANY, then non-keyframes are treated as + * keyframes (this may not be supported by all demuxers). + * If flags contain AVSEEK_FLAG_BACKWARD, it is ignored. + * + * @param stream_index index of the stream which is used as time base reference + * @param min_ts smallest acceptable timestamp + * @param ts target timestamp + * @param max_ts largest acceptable timestamp + * @param flags flags + * @return >=0 on success, error code otherwise + * + * @note This is part of the new seek API which is still under construction. + * Thus do not use this yet. It may change at any time, do not expect + * ABI compatibility yet! + */ +int avformat_seek_file(AVFormatContext *s, int stream_index, int64_t min_ts, int64_t ts, int64_t max_ts, int flags); + +/** + * Start playing a network-based stream (e.g. RTSP stream) at the + * current position. + */ +int av_read_play(AVFormatContext *s); + +/** + * Pause a network-based stream (e.g. RTSP stream). + * + * Use av_read_play() to resume it. + */ +int av_read_pause(AVFormatContext *s); + +#if FF_API_CLOSE_INPUT_FILE +/** + * @deprecated use avformat_close_input() + * Close a media file (but not its codecs). + * + * @param s media file handle + */ +attribute_deprecated +void av_close_input_file(AVFormatContext *s); +#endif + +/** + * Close an opened input AVFormatContext. Free it and all its contents + * and set *s to NULL. + */ +void avformat_close_input(AVFormatContext **s); +/** + * @} + */ + +#if FF_API_NEW_STREAM +/** + * Add a new stream to a media file. + * + * Can only be called in the read_header() function. If the flag + * AVFMTCTX_NOHEADER is in the format context, then new streams + * can be added in read_packet too. + * + * @param s media file handle + * @param id file-format-dependent stream ID + */ +attribute_deprecated +AVStream *av_new_stream(AVFormatContext *s, int id); +#endif + +#if FF_API_SET_PTS_INFO +/** + * @deprecated this function is not supposed to be called outside of lavf + */ +attribute_deprecated +void av_set_pts_info(AVStream *s, int pts_wrap_bits, + unsigned int pts_num, unsigned int pts_den); +#endif + +#define AVSEEK_FLAG_BACKWARD 1 ///< seek backward +#define AVSEEK_FLAG_BYTE 2 ///< seeking based on position in bytes +#define AVSEEK_FLAG_ANY 4 ///< seek to any frame, even non-keyframes +#define AVSEEK_FLAG_FRAME 8 ///< seeking based on frame number + +/** + * @addtogroup lavf_encoding + * @{ + */ +/** + * Allocate the stream private data and write the stream header to + * an output media file. + * + * @param s Media file handle, must be allocated with avformat_alloc_context(). + * Its oformat field must be set to the desired output format; + * Its pb field must be set to an already opened AVIOContext. + * @param options An AVDictionary filled with AVFormatContext and muxer-private options. + * On return this parameter will be destroyed and replaced with a dict containing + * options that were not found. May be NULL. + * + * @return 0 on success, negative AVERROR on failure. + * + * @see av_opt_find, av_dict_set, avio_open, av_oformat_next. + */ +int avformat_write_header(AVFormatContext *s, AVDictionary **options); + +/** + * Write a packet to an output media file. + * + * The packet shall contain one audio or video frame. + * The packet must be correctly interleaved according to the container + * specification, if not then av_interleaved_write_frame must be used. + * + * @param s media file handle + * @param pkt The packet, which contains the stream_index, buf/buf_size, + * dts/pts, ... + * This can be NULL (at any time, not just at the end), in + * order to immediately flush data buffered within the muxer, + * for muxers that buffer up data internally before writing it + * to the output. + * @return < 0 on error, = 0 if OK, 1 if flushed and there is no more data to flush + */ +int av_write_frame(AVFormatContext *s, AVPacket *pkt); + +/** + * Write a packet to an output media file ensuring correct interleaving. + * + * The packet must contain one audio or video frame. + * If the packets are already correctly interleaved, the application should + * call av_write_frame() instead as it is slightly faster. It is also important + * to keep in mind that completely non-interleaved input will need huge amounts + * of memory to interleave with this, so it is preferable to interleave at the + * demuxer level. + * + * @param s media file handle + * @param pkt The packet containing the data to be written. pkt->buf must be set + * to a valid AVBufferRef describing the packet data. Libavformat takes + * ownership of this reference and will unref it when it sees fit. The caller + * must not access the data through this reference after this function returns. + * This can be NULL (at any time, not just at the end), to flush the + * interleaving queues. + * Packet's @ref AVPacket.stream_index "stream_index" field must be set to the + * index of the corresponding stream in @ref AVFormatContext.streams + * "s.streams". + * It is very strongly recommended that timing information (@ref AVPacket.pts + * "pts", @ref AVPacket.dts "dts" @ref AVPacket.duration "duration") is set to + * correct values. + * + * @return 0 on success, a negative AVERROR on error. + */ +int av_interleaved_write_frame(AVFormatContext *s, AVPacket *pkt); + +/** + * Write the stream trailer to an output media file and free the + * file private data. + * + * May only be called after a successful call to avformat_write_header. + * + * @param s media file handle + * @return 0 if OK, AVERROR_xxx on error + */ +int av_write_trailer(AVFormatContext *s); + +/** + * Return the output format in the list of registered output formats + * which best matches the provided parameters, or return NULL if + * there is no match. + * + * @param short_name if non-NULL checks if short_name matches with the + * names of the registered formats + * @param filename if non-NULL checks if filename terminates with the + * extensions of the registered formats + * @param mime_type if non-NULL checks if mime_type matches with the + * MIME type of the registered formats + */ +AVOutputFormat *av_guess_format(const char *short_name, + const char *filename, + const char *mime_type); + +/** + * Guess the codec ID based upon muxer and filename. + */ +enum AVCodecID av_guess_codec(AVOutputFormat *fmt, const char *short_name, + const char *filename, const char *mime_type, + enum AVMediaType type); + +/** + * Get timing information for the data currently output. + * The exact meaning of "currently output" depends on the format. + * It is mostly relevant for devices that have an internal buffer and/or + * work in real time. + * @param s media file handle + * @param stream stream in the media file + * @param[out] dts DTS of the last packet output for the stream, in stream + * time_base units + * @param[out] wall absolute time when that packet whas output, + * in microsecond + * @return 0 if OK, AVERROR(ENOSYS) if the format does not support it + * Note: some formats or devices may not allow to measure dts and wall + * atomically. + */ +int av_get_output_timestamp(struct AVFormatContext *s, int stream, + int64_t *dts, int64_t *wall); + + +/** + * @} + */ + + +/** + * @defgroup lavf_misc Utility functions + * @ingroup libavf + * @{ + * + * Miscellaneous utility functions related to both muxing and demuxing + * (or neither). + */ + +/** + * Send a nice hexadecimal dump of a buffer to the specified file stream. + * + * @param f The file stream pointer where the dump should be sent to. + * @param buf buffer + * @param size buffer size + * + * @see av_hex_dump_log, av_pkt_dump2, av_pkt_dump_log2 + */ +void av_hex_dump(FILE *f, const uint8_t *buf, int size); + +/** + * Send a nice hexadecimal dump of a buffer to the log. + * + * @param avcl A pointer to an arbitrary struct of which the first field is a + * pointer to an AVClass struct. + * @param level The importance level of the message, lower values signifying + * higher importance. + * @param buf buffer + * @param size buffer size + * + * @see av_hex_dump, av_pkt_dump2, av_pkt_dump_log2 + */ +void av_hex_dump_log(void *avcl, int level, const uint8_t *buf, int size); + +/** + * Send a nice dump of a packet to the specified file stream. + * + * @param f The file stream pointer where the dump should be sent to. + * @param pkt packet to dump + * @param dump_payload True if the payload must be displayed, too. + * @param st AVStream that the packet belongs to + */ +void av_pkt_dump2(FILE *f, AVPacket *pkt, int dump_payload, AVStream *st); + + +/** + * Send a nice dump of a packet to the log. + * + * @param avcl A pointer to an arbitrary struct of which the first field is a + * pointer to an AVClass struct. + * @param level The importance level of the message, lower values signifying + * higher importance. + * @param pkt packet to dump + * @param dump_payload True if the payload must be displayed, too. + * @param st AVStream that the packet belongs to + */ +void av_pkt_dump_log2(void *avcl, int level, AVPacket *pkt, int dump_payload, + AVStream *st); + +/** + * Get the AVCodecID for the given codec tag tag. + * If no codec id is found returns AV_CODEC_ID_NONE. + * + * @param tags list of supported codec_id-codec_tag pairs, as stored + * in AVInputFormat.codec_tag and AVOutputFormat.codec_tag + */ +enum AVCodecID av_codec_get_id(const struct AVCodecTag * const *tags, unsigned int tag); + +/** + * Get the codec tag for the given codec id id. + * If no codec tag is found returns 0. + * + * @param tags list of supported codec_id-codec_tag pairs, as stored + * in AVInputFormat.codec_tag and AVOutputFormat.codec_tag + */ +unsigned int av_codec_get_tag(const struct AVCodecTag * const *tags, enum AVCodecID id); + +/** + * Get the codec tag for the given codec id. + * + * @param tags list of supported codec_id - codec_tag pairs, as stored + * in AVInputFormat.codec_tag and AVOutputFormat.codec_tag + * @param id codec id that should be searched for in the list + * @param tag A pointer to the found tag + * @return 0 if id was not found in tags, > 0 if it was found + */ +int av_codec_get_tag2(const struct AVCodecTag * const *tags, enum AVCodecID id, + unsigned int *tag); + +int av_find_default_stream_index(AVFormatContext *s); + +/** + * Get the index for a specific timestamp. + * @param flags if AVSEEK_FLAG_BACKWARD then the returned index will correspond + * to the timestamp which is <= the requested one, if backward + * is 0, then it will be >= + * if AVSEEK_FLAG_ANY seek to any frame, only keyframes otherwise + * @return < 0 if no such timestamp could be found + */ +int av_index_search_timestamp(AVStream *st, int64_t timestamp, int flags); + +/** + * Add an index entry into a sorted list. Update the entry if the list + * already contains it. + * + * @param timestamp timestamp in the time base of the given stream + */ +int av_add_index_entry(AVStream *st, int64_t pos, int64_t timestamp, + int size, int distance, int flags); + + +/** + * Split a URL string into components. + * + * The pointers to buffers for storing individual components may be null, + * in order to ignore that component. Buffers for components not found are + * set to empty strings. If the port is not found, it is set to a negative + * value. + * + * @param proto the buffer for the protocol + * @param proto_size the size of the proto buffer + * @param authorization the buffer for the authorization + * @param authorization_size the size of the authorization buffer + * @param hostname the buffer for the host name + * @param hostname_size the size of the hostname buffer + * @param port_ptr a pointer to store the port number in + * @param path the buffer for the path + * @param path_size the size of the path buffer + * @param url the URL to split + */ +void av_url_split(char *proto, int proto_size, + char *authorization, int authorization_size, + char *hostname, int hostname_size, + int *port_ptr, + char *path, int path_size, + const char *url); + + +void av_dump_format(AVFormatContext *ic, + int index, + const char *url, + int is_output); + +/** + * Return in 'buf' the path with '%d' replaced by a number. + * + * Also handles the '%0nd' format where 'n' is the total number + * of digits and '%%'. + * + * @param buf destination buffer + * @param buf_size destination buffer size + * @param path numbered sequence string + * @param number frame number + * @return 0 if OK, -1 on format error + */ +int av_get_frame_filename(char *buf, int buf_size, + const char *path, int number); + +/** + * Check whether filename actually is a numbered sequence generator. + * + * @param filename possible numbered sequence string + * @return 1 if a valid numbered sequence string, 0 otherwise + */ +int av_filename_number_test(const char *filename); + +/** + * Generate an SDP for an RTP session. + * + * Note, this overwrites the id values of AVStreams in the muxer contexts + * for getting unique dynamic payload types. + * + * @param ac array of AVFormatContexts describing the RTP streams. If the + * array is composed by only one context, such context can contain + * multiple AVStreams (one AVStream per RTP stream). Otherwise, + * all the contexts in the array (an AVCodecContext per RTP stream) + * must contain only one AVStream. + * @param n_files number of AVCodecContexts contained in ac + * @param buf buffer where the SDP will be stored (must be allocated by + * the caller) + * @param size the size of the buffer + * @return 0 if OK, AVERROR_xxx on error + */ +int av_sdp_create(AVFormatContext *ac[], int n_files, char *buf, int size); + +/** + * Return a positive value if the given filename has one of the given + * extensions, 0 otherwise. + * + * @param extensions a comma-separated list of filename extensions + */ +int av_match_ext(const char *filename, const char *extensions); + +/** + * Test if the given container can store a codec. + * + * @param std_compliance standards compliance level, one of FF_COMPLIANCE_* + * + * @return 1 if codec with ID codec_id can be stored in ofmt, 0 if it cannot. + * A negative number if this information is not available. + */ +int avformat_query_codec(AVOutputFormat *ofmt, enum AVCodecID codec_id, int std_compliance); + +/** + * @defgroup riff_fourcc RIFF FourCCs + * @{ + * Get the tables mapping RIFF FourCCs to libavcodec AVCodecIDs. The tables are + * meant to be passed to av_codec_get_id()/av_codec_get_tag() as in the + * following code: + * @code + * uint32_t tag = MKTAG('H', '2', '6', '4'); + * const struct AVCodecTag *table[] = { avformat_get_riff_video_tags(), 0 }; + * enum AVCodecID id = av_codec_get_id(table, tag); + * @endcode + */ +/** + * @return the table mapping RIFF FourCCs for video to libavcodec AVCodecID. + */ +const struct AVCodecTag *avformat_get_riff_video_tags(void); +/** + * @return the table mapping RIFF FourCCs for audio to AVCodecID. + */ +const struct AVCodecTag *avformat_get_riff_audio_tags(void); + +/** + * @} + */ + +/** + * Guess the sample aspect ratio of a frame, based on both the stream and the + * frame aspect ratio. + * + * Since the frame aspect ratio is set by the codec but the stream aspect ratio + * is set by the demuxer, these two may not be equal. This function tries to + * return the value that you should use if you would like to display the frame. + * + * Basic logic is to use the stream aspect ratio if it is set to something sane + * otherwise use the frame aspect ratio. This way a container setting, which is + * usually easy to modify can override the coded value in the frames. + * + * @param format the format context which the stream is part of + * @param stream the stream which the frame is part of + * @param frame the frame with the aspect ratio to be determined + * @return the guessed (valid) sample_aspect_ratio, 0/1 if no idea + */ +AVRational av_guess_sample_aspect_ratio(AVFormatContext *format, AVStream *stream, AVFrame *frame); + +/** + * Guess the frame rate, based on both the container and codec information. + * + * @param ctx the format context which the stream is part of + * @param stream the stream which the frame is part of + * @param frame the frame for which the frame rate should be determined, may be NULL + * @return the guessed (valid) frame rate, 0/1 if no idea + */ +AVRational av_guess_frame_rate(AVFormatContext *ctx, AVStream *stream, AVFrame *frame); + +/** + * Check if the stream st contained in s is matched by the stream specifier + * spec. + * + * See the "stream specifiers" chapter in the documentation for the syntax + * of spec. + * + * @return >0 if st is matched by spec; + * 0 if st is not matched by spec; + * AVERROR code if spec is invalid + * + * @note A stream specifier can match several streams in the format. + */ +int avformat_match_stream_specifier(AVFormatContext *s, AVStream *st, + const char *spec); + +int avformat_queue_attached_pictures(AVFormatContext *s); + + +/** + * @} + */ + +#endif /* AVFORMAT_AVFORMAT_H */ diff --git a/extern/for_mingw/include/libavformat/avio.h b/extern/for_mingw/include/libavformat/avio.h new file mode 100644 index 0000000000..4f4ac3cbaf --- /dev/null +++ b/extern/for_mingw/include/libavformat/avio.h @@ -0,0 +1,481 @@ +/* + * copyright (c) 2001 Fabrice Bellard + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ +#ifndef AVFORMAT_AVIO_H +#define AVFORMAT_AVIO_H + +/** + * @file + * @ingroup lavf_io + * Buffered I/O operations + */ + +#include + +#include "libavutil/common.h" +#include "libavutil/dict.h" +#include "libavutil/log.h" + +#include "libavformat/version.h" + + +#define AVIO_SEEKABLE_NORMAL 0x0001 /**< Seeking works like for a local file */ + +/** + * Callback for checking whether to abort blocking functions. + * AVERROR_EXIT is returned in this case by the interrupted + * function. During blocking operations, callback is called with + * opaque as parameter. If the callback returns 1, the + * blocking operation will be aborted. + * + * No members can be added to this struct without a major bump, if + * new elements have been added after this struct in AVFormatContext + * or AVIOContext. + */ +typedef struct AVIOInterruptCB { + int (*callback)(void*); + void *opaque; +} AVIOInterruptCB; + +/** + * Bytestream IO Context. + * New fields can be added to the end with minor version bumps. + * Removal, reordering and changes to existing fields require a major + * version bump. + * sizeof(AVIOContext) must not be used outside libav*. + * + * @note None of the function pointers in AVIOContext should be called + * directly, they should only be set by the client application + * when implementing custom I/O. Normally these are set to the + * function pointers specified in avio_alloc_context() + */ +typedef struct AVIOContext { + /** + * A class for private options. + * + * If this AVIOContext is created by avio_open2(), av_class is set and + * passes the options down to protocols. + * + * If this AVIOContext is manually allocated, then av_class may be set by + * the caller. + * + * warning -- this field can be NULL, be sure to not pass this AVIOContext + * to any av_opt_* functions in that case. + */ + const AVClass *av_class; + unsigned char *buffer; /**< Start of the buffer. */ + int buffer_size; /**< Maximum buffer size */ + unsigned char *buf_ptr; /**< Current position in the buffer */ + unsigned char *buf_end; /**< End of the data, may be less than + buffer+buffer_size if the read function returned + less data than requested, e.g. for streams where + no more data has been received yet. */ + void *opaque; /**< A private pointer, passed to the read/write/seek/... + functions. */ + int (*read_packet)(void *opaque, uint8_t *buf, int buf_size); + int (*write_packet)(void *opaque, uint8_t *buf, int buf_size); + int64_t (*seek)(void *opaque, int64_t offset, int whence); + int64_t pos; /**< position in the file of the current buffer */ + int must_flush; /**< true if the next seek should flush */ + int eof_reached; /**< true if eof reached */ + int write_flag; /**< true if open for writing */ + int max_packet_size; + unsigned long checksum; + unsigned char *checksum_ptr; + unsigned long (*update_checksum)(unsigned long checksum, const uint8_t *buf, unsigned int size); + int error; /**< contains the error code or 0 if no error happened */ + /** + * Pause or resume playback for network streaming protocols - e.g. MMS. + */ + int (*read_pause)(void *opaque, int pause); + /** + * Seek to a given timestamp in stream with the specified stream_index. + * Needed for some network streaming protocols which don't support seeking + * to byte position. + */ + int64_t (*read_seek)(void *opaque, int stream_index, + int64_t timestamp, int flags); + /** + * A combination of AVIO_SEEKABLE_ flags or 0 when the stream is not seekable. + */ + int seekable; + + /** + * max filesize, used to limit allocations + * This field is internal to libavformat and access from outside is not allowed. + */ + int64_t maxsize; + + /** + * avio_read and avio_write should if possible be satisfied directly + * instead of going through a buffer, and avio_seek will always + * call the underlying seek function directly. + */ + int direct; + + /** + * Bytes read statistic + * This field is internal to libavformat and access from outside is not allowed. + */ + int64_t bytes_read; + + /** + * seek statistic + * This field is internal to libavformat and access from outside is not allowed. + */ + int seek_count; + + /** + * writeout statistic + * This field is internal to libavformat and access from outside is not allowed. + */ + int writeout_count; +} AVIOContext; + +/* unbuffered I/O */ + +/** + * Return AVIO_FLAG_* access flags corresponding to the access permissions + * of the resource in url, or a negative value corresponding to an + * AVERROR code in case of failure. The returned access flags are + * masked by the value in flags. + * + * @note This function is intrinsically unsafe, in the sense that the + * checked resource may change its existence or permission status from + * one call to another. Thus you should not trust the returned value, + * unless you are sure that no other processes are accessing the + * checked resource. + */ +int avio_check(const char *url, int flags); + +/** + * Allocate and initialize an AVIOContext for buffered I/O. It must be later + * freed with av_free(). + * + * @param buffer Memory block for input/output operations via AVIOContext. + * The buffer must be allocated with av_malloc() and friends. + * @param buffer_size The buffer size is very important for performance. + * For protocols with fixed blocksize it should be set to this blocksize. + * For others a typical size is a cache page, e.g. 4kb. + * @param write_flag Set to 1 if the buffer should be writable, 0 otherwise. + * @param opaque An opaque pointer to user-specific data. + * @param read_packet A function for refilling the buffer, may be NULL. + * @param write_packet A function for writing the buffer contents, may be NULL. + * The function may not change the input buffers content. + * @param seek A function for seeking to specified byte position, may be NULL. + * + * @return Allocated AVIOContext or NULL on failure. + */ +AVIOContext *avio_alloc_context( + unsigned char *buffer, + int buffer_size, + int write_flag, + void *opaque, + int (*read_packet)(void *opaque, uint8_t *buf, int buf_size), + int (*write_packet)(void *opaque, uint8_t *buf, int buf_size), + int64_t (*seek)(void *opaque, int64_t offset, int whence)); + +void avio_w8(AVIOContext *s, int b); +void avio_write(AVIOContext *s, const unsigned char *buf, int size); +void avio_wl64(AVIOContext *s, uint64_t val); +void avio_wb64(AVIOContext *s, uint64_t val); +void avio_wl32(AVIOContext *s, unsigned int val); +void avio_wb32(AVIOContext *s, unsigned int val); +void avio_wl24(AVIOContext *s, unsigned int val); +void avio_wb24(AVIOContext *s, unsigned int val); +void avio_wl16(AVIOContext *s, unsigned int val); +void avio_wb16(AVIOContext *s, unsigned int val); + +/** + * Write a NULL-terminated string. + * @return number of bytes written. + */ +int avio_put_str(AVIOContext *s, const char *str); + +/** + * Convert an UTF-8 string to UTF-16LE and write it. + * @return number of bytes written. + */ +int avio_put_str16le(AVIOContext *s, const char *str); + +/** + * Passing this as the "whence" parameter to a seek function causes it to + * return the filesize without seeking anywhere. Supporting this is optional. + * If it is not supported then the seek function will return <0. + */ +#define AVSEEK_SIZE 0x10000 + +/** + * Oring this flag as into the "whence" parameter to a seek function causes it to + * seek by any means (like reopening and linear reading) or other normally unreasonable + * means that can be extremely slow. + * This may be ignored by the seek code. + */ +#define AVSEEK_FORCE 0x20000 + +/** + * fseek() equivalent for AVIOContext. + * @return new position or AVERROR. + */ +int64_t avio_seek(AVIOContext *s, int64_t offset, int whence); + +/** + * Skip given number of bytes forward + * @return new position or AVERROR. + */ +int64_t avio_skip(AVIOContext *s, int64_t offset); + +/** + * ftell() equivalent for AVIOContext. + * @return position or AVERROR. + */ +static av_always_inline int64_t avio_tell(AVIOContext *s) +{ + return avio_seek(s, 0, SEEK_CUR); +} + +/** + * Get the filesize. + * @return filesize or AVERROR + */ +int64_t avio_size(AVIOContext *s); + +/** + * feof() equivalent for AVIOContext. + * @return non zero if and only if end of file + */ +int url_feof(AVIOContext *s); + +/** @warning currently size is limited */ +int avio_printf(AVIOContext *s, const char *fmt, ...) av_printf_format(2, 3); + +/** + * Force flushing of buffered data to the output s. + * + * Force the buffered data to be immediately written to the output, + * without to wait to fill the internal buffer. + */ +void avio_flush(AVIOContext *s); + +/** + * Read size bytes from AVIOContext into buf. + * @return number of bytes read or AVERROR + */ +int avio_read(AVIOContext *s, unsigned char *buf, int size); + +/** + * @name Functions for reading from AVIOContext + * @{ + * + * @note return 0 if EOF, so you cannot use it if EOF handling is + * necessary + */ +int avio_r8 (AVIOContext *s); +unsigned int avio_rl16(AVIOContext *s); +unsigned int avio_rl24(AVIOContext *s); +unsigned int avio_rl32(AVIOContext *s); +uint64_t avio_rl64(AVIOContext *s); +unsigned int avio_rb16(AVIOContext *s); +unsigned int avio_rb24(AVIOContext *s); +unsigned int avio_rb32(AVIOContext *s); +uint64_t avio_rb64(AVIOContext *s); +/** + * @} + */ + +/** + * Read a string from pb into buf. The reading will terminate when either + * a NULL character was encountered, maxlen bytes have been read, or nothing + * more can be read from pb. The result is guaranteed to be NULL-terminated, it + * will be truncated if buf is too small. + * Note that the string is not interpreted or validated in any way, it + * might get truncated in the middle of a sequence for multi-byte encodings. + * + * @return number of bytes read (is always <= maxlen). + * If reading ends on EOF or error, the return value will be one more than + * bytes actually read. + */ +int avio_get_str(AVIOContext *pb, int maxlen, char *buf, int buflen); + +/** + * Read a UTF-16 string from pb and convert it to UTF-8. + * The reading will terminate when either a null or invalid character was + * encountered or maxlen bytes have been read. + * @return number of bytes read (is always <= maxlen) + */ +int avio_get_str16le(AVIOContext *pb, int maxlen, char *buf, int buflen); +int avio_get_str16be(AVIOContext *pb, int maxlen, char *buf, int buflen); + + +/** + * @name URL open modes + * The flags argument to avio_open must be one of the following + * constants, optionally ORed with other flags. + * @{ + */ +#define AVIO_FLAG_READ 1 /**< read-only */ +#define AVIO_FLAG_WRITE 2 /**< write-only */ +#define AVIO_FLAG_READ_WRITE (AVIO_FLAG_READ|AVIO_FLAG_WRITE) /**< read-write pseudo flag */ +/** + * @} + */ + +/** + * Use non-blocking mode. + * If this flag is set, operations on the context will return + * AVERROR(EAGAIN) if they can not be performed immediately. + * If this flag is not set, operations on the context will never return + * AVERROR(EAGAIN). + * Note that this flag does not affect the opening/connecting of the + * context. Connecting a protocol will always block if necessary (e.g. on + * network protocols) but never hang (e.g. on busy devices). + * Warning: non-blocking protocols is work-in-progress; this flag may be + * silently ignored. + */ +#define AVIO_FLAG_NONBLOCK 8 + +/** + * Use direct mode. + * avio_read and avio_write should if possible be satisfied directly + * instead of going through a buffer, and avio_seek will always + * call the underlying seek function directly. + */ +#define AVIO_FLAG_DIRECT 0x8000 + +/** + * Create and initialize a AVIOContext for accessing the + * resource indicated by url. + * @note When the resource indicated by url has been opened in + * read+write mode, the AVIOContext can be used only for writing. + * + * @param s Used to return the pointer to the created AVIOContext. + * In case of failure the pointed to value is set to NULL. + * @param flags flags which control how the resource indicated by url + * is to be opened + * @return >= 0 in case of success, a negative value corresponding to an + * AVERROR code in case of failure + */ +int avio_open(AVIOContext **s, const char *url, int flags); + +/** + * Create and initialize a AVIOContext for accessing the + * resource indicated by url. + * @note When the resource indicated by url has been opened in + * read+write mode, the AVIOContext can be used only for writing. + * + * @param s Used to return the pointer to the created AVIOContext. + * In case of failure the pointed to value is set to NULL. + * @param flags flags which control how the resource indicated by url + * is to be opened + * @param int_cb an interrupt callback to be used at the protocols level + * @param options A dictionary filled with protocol-private options. On return + * this parameter will be destroyed and replaced with a dict containing options + * that were not found. May be NULL. + * @return >= 0 in case of success, a negative value corresponding to an + * AVERROR code in case of failure + */ +int avio_open2(AVIOContext **s, const char *url, int flags, + const AVIOInterruptCB *int_cb, AVDictionary **options); + +/** + * Close the resource accessed by the AVIOContext s and free it. + * This function can only be used if s was opened by avio_open(). + * + * The internal buffer is automatically flushed before closing the + * resource. + * + * @return 0 on success, an AVERROR < 0 on error. + * @see avio_closep + */ +int avio_close(AVIOContext *s); + +/** + * Close the resource accessed by the AVIOContext *s, free it + * and set the pointer pointing to it to NULL. + * This function can only be used if s was opened by avio_open(). + * + * The internal buffer is automatically flushed before closing the + * resource. + * + * @return 0 on success, an AVERROR < 0 on error. + * @see avio_close + */ +int avio_closep(AVIOContext **s); + + +/** + * Open a write only memory stream. + * + * @param s new IO context + * @return zero if no error. + */ +int avio_open_dyn_buf(AVIOContext **s); + +/** + * Return the written size and a pointer to the buffer. The buffer + * must be freed with av_free(). + * Padding of FF_INPUT_BUFFER_PADDING_SIZE is added to the buffer. + * + * @param s IO context + * @param pbuffer pointer to a byte buffer + * @return the length of the byte buffer + */ +int avio_close_dyn_buf(AVIOContext *s, uint8_t **pbuffer); + +/** + * Iterate through names of available protocols. + * + * @param opaque A private pointer representing current protocol. + * It must be a pointer to NULL on first iteration and will + * be updated by successive calls to avio_enum_protocols. + * @param output If set to 1, iterate over output protocols, + * otherwise over input protocols. + * + * @return A static string containing the name of current protocol or NULL + */ +const char *avio_enum_protocols(void **opaque, int output); + +/** + * Pause and resume playing - only meaningful if using a network streaming + * protocol (e.g. MMS). + * @param pause 1 for pause, 0 for resume + */ +int avio_pause(AVIOContext *h, int pause); + +/** + * Seek to a given timestamp relative to some component stream. + * Only meaningful if using a network streaming protocol (e.g. MMS.). + * @param stream_index The stream index that the timestamp is relative to. + * If stream_index is (-1) the timestamp should be in AV_TIME_BASE + * units from the beginning of the presentation. + * If a stream_index >= 0 is used and the protocol does not support + * seeking based on component streams, the call will fail. + * @param timestamp timestamp in AVStream.time_base units + * or if there is no stream specified then in AV_TIME_BASE units. + * @param flags Optional combination of AVSEEK_FLAG_BACKWARD, AVSEEK_FLAG_BYTE + * and AVSEEK_FLAG_ANY. The protocol may silently ignore + * AVSEEK_FLAG_BACKWARD and AVSEEK_FLAG_ANY, but AVSEEK_FLAG_BYTE will + * fail if used and not supported. + * @return >= 0 on success + * @see AVInputFormat::read_seek + */ +int64_t avio_seek_time(AVIOContext *h, int stream_index, + int64_t timestamp, int flags); + +#endif /* AVFORMAT_AVIO_H */ diff --git a/extern/for_mingw/include/libavformat/version.h b/extern/for_mingw/include/libavformat/version.h new file mode 100644 index 0000000000..0028c9b074 --- /dev/null +++ b/extern/for_mingw/include/libavformat/version.h @@ -0,0 +1,76 @@ +/* + * Version macros. + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVFORMAT_VERSION_H +#define AVFORMAT_VERSION_H + +/** + * @file + * @ingroup libavf + * Libavformat version macros + */ + +#include "libavutil/avutil.h" + +#define LIBAVFORMAT_VERSION_MAJOR 55 +#define LIBAVFORMAT_VERSION_MINOR 19 +#define LIBAVFORMAT_VERSION_MICRO 104 + +#define LIBAVFORMAT_VERSION_INT AV_VERSION_INT(LIBAVFORMAT_VERSION_MAJOR, \ + LIBAVFORMAT_VERSION_MINOR, \ + LIBAVFORMAT_VERSION_MICRO) +#define LIBAVFORMAT_VERSION AV_VERSION(LIBAVFORMAT_VERSION_MAJOR, \ + LIBAVFORMAT_VERSION_MINOR, \ + LIBAVFORMAT_VERSION_MICRO) +#define LIBAVFORMAT_BUILD LIBAVFORMAT_VERSION_INT + +#define LIBAVFORMAT_IDENT "Lavf" AV_STRINGIFY(LIBAVFORMAT_VERSION) + +/** + * FF_API_* defines may be placed below to indicate public API that will be + * dropped at a future version bump. The defines themselves are not part of + * the public API and may change, break or disappear at any time. + */ + +#ifndef FF_API_ALLOC_OUTPUT_CONTEXT +#define FF_API_ALLOC_OUTPUT_CONTEXT (LIBAVFORMAT_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_FORMAT_PARAMETERS +#define FF_API_FORMAT_PARAMETERS (LIBAVFORMAT_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_NEW_STREAM +#define FF_API_NEW_STREAM (LIBAVFORMAT_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_SET_PTS_INFO +#define FF_API_SET_PTS_INFO (LIBAVFORMAT_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_CLOSE_INPUT_FILE +#define FF_API_CLOSE_INPUT_FILE (LIBAVFORMAT_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_READ_PACKET +#define FF_API_READ_PACKET (LIBAVFORMAT_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_ASS_SSA +#define FF_API_ASS_SSA (LIBAVFORMAT_VERSION_MAJOR < 56) +#endif +#ifndef FF_API_R_FRAME_RATE +#define FF_API_R_FRAME_RATE 1 +#endif +#endif /* AVFORMAT_VERSION_H */ diff --git a/extern/for_mingw/include/libavutil/adler32.h b/extern/for_mingw/include/libavutil/adler32.h new file mode 100644 index 0000000000..8c08d2b882 --- /dev/null +++ b/extern/for_mingw/include/libavutil/adler32.h @@ -0,0 +1,52 @@ +/* + * copyright (c) 2006 Mans Rullgard + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_ADLER32_H +#define AVUTIL_ADLER32_H + +#include +#include "attributes.h" + +/** + * @defgroup lavu_adler32 Adler32 + * @ingroup lavu_crypto + * @{ + */ + +/** + * Calculate the Adler32 checksum of a buffer. + * + * Passing the return value to a subsequent av_adler32_update() call + * allows the checksum of multiple buffers to be calculated as though + * they were concatenated. + * + * @param adler initial checksum value + * @param buf pointer to input buffer + * @param len size of input buffer + * @return updated checksum + */ +unsigned long av_adler32_update(unsigned long adler, const uint8_t *buf, + unsigned int len) av_pure; + +/** + * @} + */ + +#endif /* AVUTIL_ADLER32_H */ diff --git a/extern/for_mingw/include/libavutil/aes.h b/extern/for_mingw/include/libavutil/aes.h new file mode 100644 index 0000000000..09efbda107 --- /dev/null +++ b/extern/for_mingw/include/libavutil/aes.h @@ -0,0 +1,65 @@ +/* + * copyright (c) 2007 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_AES_H +#define AVUTIL_AES_H + +#include + +#include "attributes.h" +#include "version.h" + +/** + * @defgroup lavu_aes AES + * @ingroup lavu_crypto + * @{ + */ + +extern const int av_aes_size; + +struct AVAES; + +/** + * Allocate an AVAES context. + */ +struct AVAES *av_aes_alloc(void); + +/** + * Initialize an AVAES context. + * @param key_bits 128, 192 or 256 + * @param decrypt 0 for encryption, 1 for decryption + */ +int av_aes_init(struct AVAES *a, const uint8_t *key, int key_bits, int decrypt); + +/** + * Encrypt or decrypt a buffer using a previously initialized context. + * @param count number of 16 byte blocks + * @param dst destination array, can be equal to src + * @param src source array, can be equal to dst + * @param iv initialization vector for CBC mode, if NULL then ECB will be used + * @param decrypt 0 for encryption, 1 for decryption + */ +void av_aes_crypt(struct AVAES *a, uint8_t *dst, const uint8_t *src, int count, uint8_t *iv, int decrypt); + +/** + * @} + */ + +#endif /* AVUTIL_AES_H */ diff --git a/extern/for_mingw/include/libavutil/attributes.h b/extern/for_mingw/include/libavutil/attributes.h new file mode 100644 index 0000000000..8c0e5b2979 --- /dev/null +++ b/extern/for_mingw/include/libavutil/attributes.h @@ -0,0 +1,160 @@ +/* + * copyright (c) 2006 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * Macro definitions for various function/variable attributes + */ + +#ifndef AVUTIL_ATTRIBUTES_H +#define AVUTIL_ATTRIBUTES_H + +#ifdef __GNUC__ +# define AV_GCC_VERSION_AT_LEAST(x,y) (__GNUC__ > x || __GNUC__ == x && __GNUC_MINOR__ >= y) +#else +# define AV_GCC_VERSION_AT_LEAST(x,y) 0 +#endif + +#ifndef av_always_inline +#if AV_GCC_VERSION_AT_LEAST(3,1) +# define av_always_inline __attribute__((always_inline)) inline +#elif defined(_MSC_VER) +# define av_always_inline __forceinline +#else +# define av_always_inline inline +#endif +#endif + +#ifndef av_extern_inline +#if defined(__ICL) && __ICL >= 1210 || defined(__GNUC_STDC_INLINE__) +# define av_extern_inline extern inline +#else +# define av_extern_inline inline +#endif +#endif + +#if AV_GCC_VERSION_AT_LEAST(3,1) +# define av_noinline __attribute__((noinline)) +#elif defined(_MSC_VER) +# define av_noinline __declspec(noinline) +#else +# define av_noinline +#endif + +#if AV_GCC_VERSION_AT_LEAST(3,1) +# define av_pure __attribute__((pure)) +#else +# define av_pure +#endif + +#if AV_GCC_VERSION_AT_LEAST(2,6) +# define av_const __attribute__((const)) +#else +# define av_const +#endif + +#if AV_GCC_VERSION_AT_LEAST(4,3) +# define av_cold __attribute__((cold)) +#else +# define av_cold +#endif + +#if AV_GCC_VERSION_AT_LEAST(4,1) +# define av_flatten __attribute__((flatten)) +#else +# define av_flatten +#endif + +#if AV_GCC_VERSION_AT_LEAST(3,1) +# define attribute_deprecated __attribute__((deprecated)) +#elif defined(_MSC_VER) +# define attribute_deprecated __declspec(deprecated) +#else +# define attribute_deprecated +#endif + +/** + * Disable warnings about deprecated features + * This is useful for sections of code kept for backward compatibility and + * scheduled for removal. + */ +#ifndef AV_NOWARN_DEPRECATED +#if AV_GCC_VERSION_AT_LEAST(4,6) +# define AV_NOWARN_DEPRECATED(code) \ + _Pragma("GCC diagnostic push") \ + _Pragma("GCC diagnostic ignored \"-Wdeprecated-declarations\"") \ + code \ + _Pragma("GCC diagnostic pop") +#elif defined(_MSC_VER) +# define AV_NOWARN_DEPRECATED(code) \ + __pragma(warning(push)) \ + __pragma(warning(disable : 4996)) \ + code; \ + __pragma(warning(pop)) +#else +# define AV_NOWARN_DEPRECATED(code) code +#endif +#endif + + +#if defined(__GNUC__) +# define av_unused __attribute__((unused)) +#else +# define av_unused +#endif + +/** + * Mark a variable as used and prevent the compiler from optimizing it + * away. This is useful for variables accessed only from inline + * assembler without the compiler being aware. + */ +#if AV_GCC_VERSION_AT_LEAST(3,1) +# define av_used __attribute__((used)) +#else +# define av_used +#endif + +#if AV_GCC_VERSION_AT_LEAST(3,3) +# define av_alias __attribute__((may_alias)) +#else +# define av_alias +#endif + +#if defined(__GNUC__) && !defined(__INTEL_COMPILER) && !defined(__clang__) +# define av_uninit(x) x=x +#else +# define av_uninit(x) x +#endif + +#ifdef __GNUC__ +# define av_builtin_constant_p __builtin_constant_p +# define av_printf_format(fmtpos, attrpos) __attribute__((__format__(__printf__, fmtpos, attrpos))) +#else +# define av_builtin_constant_p(x) 0 +# define av_printf_format(fmtpos, attrpos) +#endif + +#if AV_GCC_VERSION_AT_LEAST(2,5) +# define av_noreturn __attribute__((noreturn)) +#else +# define av_noreturn +#endif + +#endif /* AVUTIL_ATTRIBUTES_H */ diff --git a/extern/for_mingw/include/libavutil/audio_fifo.h b/extern/for_mingw/include/libavutil/audio_fifo.h new file mode 100644 index 0000000000..903b8f1cdf --- /dev/null +++ b/extern/for_mingw/include/libavutil/audio_fifo.h @@ -0,0 +1,149 @@ +/* + * Audio FIFO + * Copyright (c) 2012 Justin Ruggles + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * Audio FIFO Buffer + */ + +#ifndef AVUTIL_AUDIO_FIFO_H +#define AVUTIL_AUDIO_FIFO_H + +#include "avutil.h" +#include "fifo.h" +#include "samplefmt.h" + +/** + * @addtogroup lavu_audio + * @{ + */ + +/** + * Context for an Audio FIFO Buffer. + * + * - Operates at the sample level rather than the byte level. + * - Supports multiple channels with either planar or packed sample format. + * - Automatic reallocation when writing to a full buffer. + */ +typedef struct AVAudioFifo AVAudioFifo; + +/** + * Free an AVAudioFifo. + * + * @param af AVAudioFifo to free + */ +void av_audio_fifo_free(AVAudioFifo *af); + +/** + * Allocate an AVAudioFifo. + * + * @param sample_fmt sample format + * @param channels number of channels + * @param nb_samples initial allocation size, in samples + * @return newly allocated AVAudioFifo, or NULL on error + */ +AVAudioFifo *av_audio_fifo_alloc(enum AVSampleFormat sample_fmt, int channels, + int nb_samples); + +/** + * Reallocate an AVAudioFifo. + * + * @param af AVAudioFifo to reallocate + * @param nb_samples new allocation size, in samples + * @return 0 if OK, or negative AVERROR code on failure + */ +int av_audio_fifo_realloc(AVAudioFifo *af, int nb_samples); + +/** + * Write data to an AVAudioFifo. + * + * The AVAudioFifo will be reallocated automatically if the available space + * is less than nb_samples. + * + * @see enum AVSampleFormat + * The documentation for AVSampleFormat describes the data layout. + * + * @param af AVAudioFifo to write to + * @param data audio data plane pointers + * @param nb_samples number of samples to write + * @return number of samples actually written, or negative AVERROR + * code on failure. If successful, the number of samples + * actually written will always be nb_samples. + */ +int av_audio_fifo_write(AVAudioFifo *af, void **data, int nb_samples); + +/** + * Read data from an AVAudioFifo. + * + * @see enum AVSampleFormat + * The documentation for AVSampleFormat describes the data layout. + * + * @param af AVAudioFifo to read from + * @param data audio data plane pointers + * @param nb_samples number of samples to read + * @return number of samples actually read, or negative AVERROR code + * on failure. The number of samples actually read will not + * be greater than nb_samples, and will only be less than + * nb_samples if av_audio_fifo_size is less than nb_samples. + */ +int av_audio_fifo_read(AVAudioFifo *af, void **data, int nb_samples); + +/** + * Drain data from an AVAudioFifo. + * + * Removes the data without reading it. + * + * @param af AVAudioFifo to drain + * @param nb_samples number of samples to drain + * @return 0 if OK, or negative AVERROR code on failure + */ +int av_audio_fifo_drain(AVAudioFifo *af, int nb_samples); + +/** + * Reset the AVAudioFifo buffer. + * + * This empties all data in the buffer. + * + * @param af AVAudioFifo to reset + */ +void av_audio_fifo_reset(AVAudioFifo *af); + +/** + * Get the current number of samples in the AVAudioFifo available for reading. + * + * @param af the AVAudioFifo to query + * @return number of samples available for reading + */ +int av_audio_fifo_size(AVAudioFifo *af); + +/** + * Get the current number of samples in the AVAudioFifo available for writing. + * + * @param af the AVAudioFifo to query + * @return number of samples available for writing + */ +int av_audio_fifo_space(AVAudioFifo *af); + +/** + * @} + */ + +#endif /* AVUTIL_AUDIO_FIFO_H */ diff --git a/extern/for_mingw/include/libavutil/audioconvert.h b/extern/for_mingw/include/libavutil/audioconvert.h new file mode 100644 index 0000000000..300a67cd3d --- /dev/null +++ b/extern/for_mingw/include/libavutil/audioconvert.h @@ -0,0 +1,6 @@ + +#include "version.h" + +#if FF_API_AUDIOCONVERT +#include "channel_layout.h" +#endif diff --git a/extern/for_mingw/include/libavutil/avassert.h b/extern/for_mingw/include/libavutil/avassert.h new file mode 100644 index 0000000000..41f5e0eea7 --- /dev/null +++ b/extern/for_mingw/include/libavutil/avassert.h @@ -0,0 +1,66 @@ +/* + * copyright (c) 2010 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * simple assert() macros that are a bit more flexible than ISO C assert(). + * @author Michael Niedermayer + */ + +#ifndef AVUTIL_AVASSERT_H +#define AVUTIL_AVASSERT_H + +#include +#include "avutil.h" +#include "log.h" + +/** + * assert() equivalent, that is always enabled. + */ +#define av_assert0(cond) do { \ + if (!(cond)) { \ + av_log(NULL, AV_LOG_PANIC, "Assertion %s failed at %s:%d\n", \ + AV_STRINGIFY(cond), __FILE__, __LINE__); \ + abort(); \ + } \ +} while (0) + + +/** + * assert() equivalent, that does not lie in speed critical code. + * These asserts() thus can be enabled without fearing speedloss. + */ +#if defined(ASSERT_LEVEL) && ASSERT_LEVEL > 0 +#define av_assert1(cond) av_assert0(cond) +#else +#define av_assert1(cond) ((void)0) +#endif + + +/** + * assert() equivalent, that does lie in speed critical code. + */ +#if defined(ASSERT_LEVEL) && ASSERT_LEVEL > 1 +#define av_assert2(cond) av_assert0(cond) +#else +#define av_assert2(cond) ((void)0) +#endif + +#endif /* AVUTIL_AVASSERT_H */ diff --git a/extern/for_mingw/include/libavutil/avconfig.h b/extern/for_mingw/include/libavutil/avconfig.h new file mode 100644 index 0000000000..f6685b72c1 --- /dev/null +++ b/extern/for_mingw/include/libavutil/avconfig.h @@ -0,0 +1,8 @@ +/* Generated by ffconf */ +#ifndef AVUTIL_AVCONFIG_H +#define AVUTIL_AVCONFIG_H +#define AV_HAVE_BIGENDIAN 0 +#define AV_HAVE_FAST_UNALIGNED 1 +#define AV_HAVE_INCOMPATIBLE_LIBAV_ABI 0 +#define AV_HAVE_INCOMPATIBLE_FORK_ABI 0 +#endif /* AVUTIL_AVCONFIG_H */ diff --git a/extern/for_mingw/include/libavutil/avstring.h b/extern/for_mingw/include/libavutil/avstring.h new file mode 100644 index 0000000000..438ef799eb --- /dev/null +++ b/extern/for_mingw/include/libavutil/avstring.h @@ -0,0 +1,302 @@ +/* + * Copyright (c) 2007 Mans Rullgard + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_AVSTRING_H +#define AVUTIL_AVSTRING_H + +#include +#include "attributes.h" + +/** + * @addtogroup lavu_string + * @{ + */ + +/** + * Return non-zero if pfx is a prefix of str. If it is, *ptr is set to + * the address of the first character in str after the prefix. + * + * @param str input string + * @param pfx prefix to test + * @param ptr updated if the prefix is matched inside str + * @return non-zero if the prefix matches, zero otherwise + */ +int av_strstart(const char *str, const char *pfx, const char **ptr); + +/** + * Return non-zero if pfx is a prefix of str independent of case. If + * it is, *ptr is set to the address of the first character in str + * after the prefix. + * + * @param str input string + * @param pfx prefix to test + * @param ptr updated if the prefix is matched inside str + * @return non-zero if the prefix matches, zero otherwise + */ +int av_stristart(const char *str, const char *pfx, const char **ptr); + +/** + * Locate the first case-independent occurrence in the string haystack + * of the string needle. A zero-length string needle is considered to + * match at the start of haystack. + * + * This function is a case-insensitive version of the standard strstr(). + * + * @param haystack string to search in + * @param needle string to search for + * @return pointer to the located match within haystack + * or a null pointer if no match + */ +char *av_stristr(const char *haystack, const char *needle); + +/** + * Locate the first occurrence of the string needle in the string haystack + * where not more than hay_length characters are searched. A zero-length + * string needle is considered to match at the start of haystack. + * + * This function is a length-limited version of the standard strstr(). + * + * @param haystack string to search in + * @param needle string to search for + * @param hay_length length of string to search in + * @return pointer to the located match within haystack + * or a null pointer if no match + */ +char *av_strnstr(const char *haystack, const char *needle, size_t hay_length); + +/** + * Copy the string src to dst, but no more than size - 1 bytes, and + * null-terminate dst. + * + * This function is the same as BSD strlcpy(). + * + * @param dst destination buffer + * @param src source string + * @param size size of destination buffer + * @return the length of src + * + * @warning since the return value is the length of src, src absolutely + * _must_ be a properly 0-terminated string, otherwise this will read beyond + * the end of the buffer and possibly crash. + */ +size_t av_strlcpy(char *dst, const char *src, size_t size); + +/** + * Append the string src to the string dst, but to a total length of + * no more than size - 1 bytes, and null-terminate dst. + * + * This function is similar to BSD strlcat(), but differs when + * size <= strlen(dst). + * + * @param dst destination buffer + * @param src source string + * @param size size of destination buffer + * @return the total length of src and dst + * + * @warning since the return value use the length of src and dst, these + * absolutely _must_ be a properly 0-terminated strings, otherwise this + * will read beyond the end of the buffer and possibly crash. + */ +size_t av_strlcat(char *dst, const char *src, size_t size); + +/** + * Append output to a string, according to a format. Never write out of + * the destination buffer, and always put a terminating 0 within + * the buffer. + * @param dst destination buffer (string to which the output is + * appended) + * @param size total size of the destination buffer + * @param fmt printf-compatible format string, specifying how the + * following parameters are used + * @return the length of the string that would have been generated + * if enough space had been available + */ +size_t av_strlcatf(char *dst, size_t size, const char *fmt, ...) av_printf_format(3, 4); + +/** + * Print arguments following specified format into a large enough auto + * allocated buffer. It is similar to GNU asprintf(). + * @param fmt printf-compatible format string, specifying how the + * following parameters are used. + * @return the allocated string + * @note You have to free the string yourself with av_free(). + */ +char *av_asprintf(const char *fmt, ...) av_printf_format(1, 2); + +/** + * Convert a number to a av_malloced string. + */ +char *av_d2str(double d); + +/** + * Unescape the given string until a non escaped terminating char, + * and return the token corresponding to the unescaped string. + * + * The normal \ and ' escaping is supported. Leading and trailing + * whitespaces are removed, unless they are escaped with '\' or are + * enclosed between ''. + * + * @param buf the buffer to parse, buf will be updated to point to the + * terminating char + * @param term a 0-terminated list of terminating chars + * @return the malloced unescaped string, which must be av_freed by + * the user, NULL in case of allocation failure + */ +char *av_get_token(const char **buf, const char *term); + +/** + * Split the string into several tokens which can be accessed by + * successive calls to av_strtok(). + * + * A token is defined as a sequence of characters not belonging to the + * set specified in delim. + * + * On the first call to av_strtok(), s should point to the string to + * parse, and the value of saveptr is ignored. In subsequent calls, s + * should be NULL, and saveptr should be unchanged since the previous + * call. + * + * This function is similar to strtok_r() defined in POSIX.1. + * + * @param s the string to parse, may be NULL + * @param delim 0-terminated list of token delimiters, must be non-NULL + * @param saveptr user-provided pointer which points to stored + * information necessary for av_strtok() to continue scanning the same + * string. saveptr is updated to point to the next character after the + * first delimiter found, or to NULL if the string was terminated + * @return the found token, or NULL when no token is found + */ +char *av_strtok(char *s, const char *delim, char **saveptr); + +/** + * Locale-independent conversion of ASCII isdigit. + */ +int av_isdigit(int c); + +/** + * Locale-independent conversion of ASCII isgraph. + */ +int av_isgraph(int c); + +/** + * Locale-independent conversion of ASCII isspace. + */ +int av_isspace(int c); + +/** + * Locale-independent conversion of ASCII characters to uppercase. + */ +static inline int av_toupper(int c) +{ + if (c >= 'a' && c <= 'z') + c ^= 0x20; + return c; +} + +/** + * Locale-independent conversion of ASCII characters to lowercase. + */ +static inline int av_tolower(int c) +{ + if (c >= 'A' && c <= 'Z') + c ^= 0x20; + return c; +} + +/** + * Locale-independent conversion of ASCII isxdigit. + */ +int av_isxdigit(int c); + +/** + * Locale-independent case-insensitive compare. + * @note This means only ASCII-range characters are case-insensitive + */ +int av_strcasecmp(const char *a, const char *b); + +/** + * Locale-independent case-insensitive compare. + * @note This means only ASCII-range characters are case-insensitive + */ +int av_strncasecmp(const char *a, const char *b, size_t n); + + +/** + * Thread safe basename. + * @param path the path, on DOS both \ and / are considered separators. + * @return pointer to the basename substring. + */ +const char *av_basename(const char *path); + +/** + * Thread safe dirname. + * @param path the path, on DOS both \ and / are considered separators. + * @return the path with the separator replaced by the string terminator or ".". + * @note the function may change the input string. + */ +const char *av_dirname(char *path); + +enum AVEscapeMode { + AV_ESCAPE_MODE_AUTO, ///< Use auto-selected escaping mode. + AV_ESCAPE_MODE_BACKSLASH, ///< Use backslash escaping. + AV_ESCAPE_MODE_QUOTE, ///< Use single-quote escaping. +}; + +/** + * Consider spaces special and escape them even in the middle of the + * string. + * + * This is equivalent to adding the whitespace characters to the special + * characters lists, except it is guaranteed to use the exact same list + * of whitespace characters as the rest of libavutil. + */ +#define AV_ESCAPE_FLAG_WHITESPACE 0x01 + +/** + * Escape only specified special characters. + * Without this flag, escape also any characters that may be considered + * special by av_get_token(), such as the single quote. + */ +#define AV_ESCAPE_FLAG_STRICT 0x02 + +/** + * Escape string in src, and put the escaped string in an allocated + * string in *dst, which must be freed with av_free(). + * + * @param dst pointer where an allocated string is put + * @param src string to escape, must be non-NULL + * @param special_chars string containing the special characters which + * need to be escaped, can be NULL + * @param mode escape mode to employ, see AV_ESCAPE_MODE_* macros. + * Any unknown value for mode will be considered equivalent to + * AV_ESCAPE_MODE_BACKSLASH, but this behaviour can change without + * notice. + * @param flags flags which control how to escape, see AV_ESCAPE_FLAG_ macros + * @return the length of the allocated string, or a negative error code in case of error + * @see av_bprint_escape() + */ +int av_escape(char **dst, const char *src, const char *special_chars, + enum AVEscapeMode mode, int flags); + +/** + * @} + */ + +#endif /* AVUTIL_AVSTRING_H */ diff --git a/extern/for_mingw/include/libavutil/avutil.h b/extern/for_mingw/include/libavutil/avutil.h new file mode 100644 index 0000000000..4692c005c7 --- /dev/null +++ b/extern/for_mingw/include/libavutil/avutil.h @@ -0,0 +1,320 @@ +/* + * copyright (c) 2006 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_AVUTIL_H +#define AVUTIL_AVUTIL_H + +/** + * @file + * external API header + */ + +/** + * @mainpage + * + * @section ffmpeg_intro Introduction + * + * This document describes the usage of the different libraries + * provided by FFmpeg. + * + * @li @ref libavc "libavcodec" encoding/decoding library + * @li @ref lavfi "libavfilter" graph-based frame editing library + * @li @ref libavf "libavformat" I/O and muxing/demuxing library + * @li @ref lavd "libavdevice" special devices muxing/demuxing library + * @li @ref lavu "libavutil" common utility library + * @li @ref lswr "libswresample" audio resampling, format conversion and mixing + * @li @ref lpp "libpostproc" post processing library + * @li @ref lsws "libswscale" color conversion and scaling library + * + * @section ffmpeg_versioning Versioning and compatibility + * + * Each of the FFmpeg libraries contains a version.h header, which defines a + * major, minor and micro version number with the + * LIBRARYNAME_VERSION_{MAJOR,MINOR,MICRO} macros. The major version + * number is incremented with backward incompatible changes - e.g. removing + * parts of the public API, reordering public struct members, etc. The minor + * version number is incremented for backward compatible API changes or major + * new features - e.g. adding a new public function or a new decoder. The micro + * version number is incremented for smaller changes that a calling program + * might still want to check for - e.g. changing behavior in a previously + * unspecified situation. + * + * FFmpeg guarantees backward API and ABI compatibility for each library as long + * as its major version number is unchanged. This means that no public symbols + * will be removed or renamed. Types and names of the public struct members and + * values of public macros and enums will remain the same (unless they were + * explicitly declared as not part of the public API). Documented behavior will + * not change. + * + * In other words, any correct program that works with a given FFmpeg snapshot + * should work just as well without any changes with any later snapshot with the + * same major versions. This applies to both rebuilding the program against new + * FFmpeg versions or to replacing the dynamic FFmpeg libraries that a program + * links against. + * + * However, new public symbols may be added and new members may be appended to + * public structs whose size is not part of public ABI (most public structs in + * FFmpeg). New macros and enum values may be added. Behavior in undocumented + * situations may change slightly (and be documented). All those are accompanied + * by an entry in doc/APIchanges and incrementing either the minor or micro + * version number. + */ + +/** + * @defgroup lavu Common utility functions + * + * @brief + * libavutil contains the code shared across all the other FFmpeg + * libraries + * + * @note In order to use the functions provided by avutil you must include + * the specific header. + * + * @{ + * + * @defgroup lavu_crypto Crypto and Hashing + * + * @{ + * @} + * + * @defgroup lavu_math Maths + * @{ + * + * @} + * + * @defgroup lavu_string String Manipulation + * + * @{ + * + * @} + * + * @defgroup lavu_mem Memory Management + * + * @{ + * + * @} + * + * @defgroup lavu_data Data Structures + * @{ + * + * @} + * + * @defgroup lavu_audio Audio related + * + * @{ + * + * @} + * + * @defgroup lavu_error Error Codes + * + * @{ + * + * @} + * + * @defgroup lavu_log Logging Facility + * + * @{ + * + * @} + * + * @defgroup lavu_misc Other + * + * @{ + * + * @defgroup lavu_internal Internal + * + * Not exported functions, for internal usage only + * + * @{ + * + * @} + */ + + +/** + * @addtogroup lavu_ver + * @{ + */ + +/** + * Return the LIBAVUTIL_VERSION_INT constant. + */ +unsigned avutil_version(void); + +/** + * Return the libavutil build-time configuration. + */ +const char *avutil_configuration(void); + +/** + * Return the libavutil license. + */ +const char *avutil_license(void); + +/** + * @} + */ + +/** + * @addtogroup lavu_media Media Type + * @brief Media Type + */ + +enum AVMediaType { + AVMEDIA_TYPE_UNKNOWN = -1, ///< Usually treated as AVMEDIA_TYPE_DATA + AVMEDIA_TYPE_VIDEO, + AVMEDIA_TYPE_AUDIO, + AVMEDIA_TYPE_DATA, ///< Opaque data information usually continuous + AVMEDIA_TYPE_SUBTITLE, + AVMEDIA_TYPE_ATTACHMENT, ///< Opaque data information usually sparse + AVMEDIA_TYPE_NB +}; + +/** + * Return a string describing the media_type enum, NULL if media_type + * is unknown. + */ +const char *av_get_media_type_string(enum AVMediaType media_type); + +/** + * @defgroup lavu_const Constants + * @{ + * + * @defgroup lavu_enc Encoding specific + * + * @note those definition should move to avcodec + * @{ + */ + +#define FF_LAMBDA_SHIFT 7 +#define FF_LAMBDA_SCALE (1< + +/** + * @defgroup lavu_base64 Base64 + * @ingroup lavu_crypto + * @{ + */ + + +/** + * Decode a base64-encoded string. + * + * @param out buffer for decoded data + * @param in null-terminated input string + * @param out_size size in bytes of the out buffer, must be at + * least 3/4 of the length of in + * @return number of bytes written, or a negative value in case of + * invalid input + */ +int av_base64_decode(uint8_t *out, const char *in, int out_size); + +/** + * Encode data to base64 and null-terminate. + * + * @param out buffer for encoded data + * @param out_size size in bytes of the out buffer (including the + * null terminator), must be at least AV_BASE64_SIZE(in_size) + * @param in input buffer containing the data to encode + * @param in_size size in bytes of the in buffer + * @return out or NULL in case of error + */ +char *av_base64_encode(char *out, int out_size, const uint8_t *in, int in_size); + +/** + * Calculate the output size needed to base64-encode x bytes to a + * null-terminated string. + */ +#define AV_BASE64_SIZE(x) (((x)+2) / 3 * 4 + 1) + + /** + * @} + */ + +#endif /* AVUTIL_BASE64_H */ diff --git a/extern/for_mingw/include/libavutil/blowfish.h b/extern/for_mingw/include/libavutil/blowfish.h new file mode 100644 index 0000000000..0b004532de --- /dev/null +++ b/extern/for_mingw/include/libavutil/blowfish.h @@ -0,0 +1,77 @@ +/* + * Blowfish algorithm + * Copyright (c) 2012 Samuel Pitoiset + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_BLOWFISH_H +#define AVUTIL_BLOWFISH_H + +#include + +/** + * @defgroup lavu_blowfish Blowfish + * @ingroup lavu_crypto + * @{ + */ + +#define AV_BF_ROUNDS 16 + +typedef struct AVBlowfish { + uint32_t p[AV_BF_ROUNDS + 2]; + uint32_t s[4][256]; +} AVBlowfish; + +/** + * Initialize an AVBlowfish context. + * + * @param ctx an AVBlowfish context + * @param key a key + * @param key_len length of the key + */ +void av_blowfish_init(struct AVBlowfish *ctx, const uint8_t *key, int key_len); + +/** + * Encrypt or decrypt a buffer using a previously initialized context. + * + * @param ctx an AVBlowfish context + * @param xl left four bytes halves of input to be encrypted + * @param xr right four bytes halves of input to be encrypted + * @param decrypt 0 for encryption, 1 for decryption + */ +void av_blowfish_crypt_ecb(struct AVBlowfish *ctx, uint32_t *xl, uint32_t *xr, + int decrypt); + +/** + * Encrypt or decrypt a buffer using a previously initialized context. + * + * @param ctx an AVBlowfish context + * @param dst destination array, can be equal to src + * @param src source array, can be equal to dst + * @param count number of 8 byte blocks + * @param iv initialization vector for CBC mode, if NULL ECB will be used + * @param decrypt 0 for encryption, 1 for decryption + */ +void av_blowfish_crypt(struct AVBlowfish *ctx, uint8_t *dst, const uint8_t *src, + int count, uint8_t *iv, int decrypt); + +/** + * @} + */ + +#endif /* AVUTIL_BLOWFISH_H */ diff --git a/extern/for_mingw/include/libavutil/bprint.h b/extern/for_mingw/include/libavutil/bprint.h new file mode 100644 index 0000000000..839ec1ec0d --- /dev/null +++ b/extern/for_mingw/include/libavutil/bprint.h @@ -0,0 +1,216 @@ +/* + * Copyright (c) 2012 Nicolas George + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_BPRINT_H +#define AVUTIL_BPRINT_H + +#include + +#include "attributes.h" +#include "avstring.h" + +/** + * Define a structure with extra padding to a fixed size + * This helps ensuring binary compatibility with future versions. + */ +#define FF_PAD_STRUCTURE(size, ...) \ + __VA_ARGS__ \ + char reserved_padding[size - sizeof(struct { __VA_ARGS__ })]; + +/** + * Buffer to print data progressively + * + * The string buffer grows as necessary and is always 0-terminated. + * The content of the string is never accessed, and thus is + * encoding-agnostic and can even hold binary data. + * + * Small buffers are kept in the structure itself, and thus require no + * memory allocation at all (unless the contents of the buffer is needed + * after the structure goes out of scope). This is almost as lightweight as + * declaring a local "char buf[512]". + * + * The length of the string can go beyond the allocated size: the buffer is + * then truncated, but the functions still keep account of the actual total + * length. + * + * In other words, buf->len can be greater than buf->size and records the + * total length of what would have been to the buffer if there had been + * enough memory. + * + * Append operations do not need to be tested for failure: if a memory + * allocation fails, data stop being appended to the buffer, but the length + * is still updated. This situation can be tested with + * av_bprint_is_complete(). + * + * The size_max field determines several possible behaviours: + * + * size_max = -1 (= UINT_MAX) or any large value will let the buffer be + * reallocated as necessary, with an amortized linear cost. + * + * size_max = 0 prevents writing anything to the buffer: only the total + * length is computed. The write operations can then possibly be repeated in + * a buffer with exactly the necessary size + * (using size_init = size_max = len + 1). + * + * size_max = 1 is automatically replaced by the exact size available in the + * structure itself, thus ensuring no dynamic memory allocation. The + * internal buffer is large enough to hold a reasonable paragraph of text, + * such as the current paragraph. + */ +typedef struct AVBPrint { + FF_PAD_STRUCTURE(1024, + char *str; /**< string so far */ + unsigned len; /**< length so far */ + unsigned size; /**< allocated memory */ + unsigned size_max; /**< maximum allocated memory */ + char reserved_internal_buffer[1]; + ) +} AVBPrint; + +/** + * Convenience macros for special values for av_bprint_init() size_max + * parameter. + */ +#define AV_BPRINT_SIZE_UNLIMITED ((unsigned)-1) +#define AV_BPRINT_SIZE_AUTOMATIC 1 +#define AV_BPRINT_SIZE_COUNT_ONLY 0 + +/** + * Init a print buffer. + * + * @param buf buffer to init + * @param size_init initial size (including the final 0) + * @param size_max maximum size; + * 0 means do not write anything, just count the length; + * 1 is replaced by the maximum value for automatic storage; + * any large value means that the internal buffer will be + * reallocated as needed up to that limit; -1 is converted to + * UINT_MAX, the largest limit possible. + * Check also AV_BPRINT_SIZE_* macros. + */ +void av_bprint_init(AVBPrint *buf, unsigned size_init, unsigned size_max); + +/** + * Init a print buffer using a pre-existing buffer. + * + * The buffer will not be reallocated. + * + * @param buf buffer structure to init + * @param buffer byte buffer to use for the string data + * @param size size of buffer + */ +void av_bprint_init_for_buffer(AVBPrint *buf, char *buffer, unsigned size); + +/** + * Append a formatted string to a print buffer. + */ +void av_bprintf(AVBPrint *buf, const char *fmt, ...) av_printf_format(2, 3); + +/** + * Append a formatted string to a print buffer. + */ +void av_vbprintf(AVBPrint *buf, const char *fmt, va_list vl_arg); + +/** + * Append char c n times to a print buffer. + */ +void av_bprint_chars(AVBPrint *buf, char c, unsigned n); + +/** + * Append data to a print buffer. + * + * param buf bprint buffer to use + * param data pointer to data + * param size size of data + */ +void av_bprint_append_data(AVBPrint *buf, const char *data, unsigned size); + +struct tm; +/** + * Append a formatted date and time to a print buffer. + * + * param buf bprint buffer to use + * param fmt date and time format string, see strftime() + * param tm broken-down time structure to translate + * + * @note due to poor design of the standard strftime function, it may + * produce poor results if the format string expands to a very long text and + * the bprint buffer is near the limit stated by the size_max option. + */ +void av_bprint_strftime(AVBPrint *buf, const char *fmt, const struct tm *tm); + +/** + * Allocate bytes in the buffer for external use. + * + * @param[in] buf buffer structure + * @param[in] size required size + * @param[out] mem pointer to the memory area + * @param[out] actual_size size of the memory area after allocation; + * can be larger or smaller than size + */ +void av_bprint_get_buffer(AVBPrint *buf, unsigned size, + unsigned char **mem, unsigned *actual_size); + +/** + * Reset the string to "" but keep internal allocated data. + */ +void av_bprint_clear(AVBPrint *buf); + +/** + * Test if the print buffer is complete (not truncated). + * + * It may have been truncated due to a memory allocation failure + * or the size_max limit (compare size and size_max if necessary). + */ +static inline int av_bprint_is_complete(AVBPrint *buf) +{ + return buf->len < buf->size; +} + +/** + * Finalize a print buffer. + * + * The print buffer can no longer be used afterwards, + * but the len and size fields are still valid. + * + * @arg[out] ret_str if not NULL, used to return a permanent copy of the + * buffer contents, or NULL if memory allocation fails; + * if NULL, the buffer is discarded and freed + * @return 0 for success or error code (probably AVERROR(ENOMEM)) + */ +int av_bprint_finalize(AVBPrint *buf, char **ret_str); + +/** + * Escape the content in src and append it to dstbuf. + * + * @param dstbuf already inited destination bprint buffer + * @param src string containing the text to escape + * @param special_chars string containing the special characters which + * need to be escaped, can be NULL + * @param mode escape mode to employ, see AV_ESCAPE_MODE_* macros. + * Any unknown value for mode will be considered equivalent to + * AV_ESCAPE_MODE_BACKSLASH, but this behaviour can change without + * notice. + * @param flags flags which control how to escape, see AV_ESCAPE_FLAG_* macros + */ +void av_bprint_escape(AVBPrint *dstbuf, const char *src, const char *special_chars, + enum AVEscapeMode mode, int flags); + +#endif /* AVUTIL_BPRINT_H */ diff --git a/extern/for_mingw/include/libavutil/bswap.h b/extern/for_mingw/include/libavutil/bswap.h new file mode 100644 index 0000000000..06f654816d --- /dev/null +++ b/extern/for_mingw/include/libavutil/bswap.h @@ -0,0 +1,109 @@ +/* + * copyright (c) 2006 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * byte swapping routines + */ + +#ifndef AVUTIL_BSWAP_H +#define AVUTIL_BSWAP_H + +#include +#include "libavutil/avconfig.h" +#include "attributes.h" + +#ifdef HAVE_AV_CONFIG_H + +#include "config.h" + +#if ARCH_ARM +# include "arm/bswap.h" +#elif ARCH_AVR32 +# include "avr32/bswap.h" +#elif ARCH_BFIN +# include "bfin/bswap.h" +#elif ARCH_SH4 +# include "sh4/bswap.h" +#elif ARCH_X86 +# include "x86/bswap.h" +#endif + +#endif /* HAVE_AV_CONFIG_H */ + +#define AV_BSWAP16C(x) (((x) << 8 & 0xff00) | ((x) >> 8 & 0x00ff)) +#define AV_BSWAP32C(x) (AV_BSWAP16C(x) << 16 | AV_BSWAP16C((x) >> 16)) +#define AV_BSWAP64C(x) (AV_BSWAP32C(x) << 32 | AV_BSWAP32C((x) >> 32)) + +#define AV_BSWAPC(s, x) AV_BSWAP##s##C(x) + +#ifndef av_bswap16 +static av_always_inline av_const uint16_t av_bswap16(uint16_t x) +{ + x= (x>>8) | (x<<8); + return x; +} +#endif + +#ifndef av_bswap32 +static av_always_inline av_const uint32_t av_bswap32(uint32_t x) +{ + return AV_BSWAP32C(x); +} +#endif + +#ifndef av_bswap64 +static inline uint64_t av_const av_bswap64(uint64_t x) +{ + return (uint64_t)av_bswap32(x) << 32 | av_bswap32(x >> 32); +} +#endif + +// be2ne ... big-endian to native-endian +// le2ne ... little-endian to native-endian + +#if AV_HAVE_BIGENDIAN +#define av_be2ne16(x) (x) +#define av_be2ne32(x) (x) +#define av_be2ne64(x) (x) +#define av_le2ne16(x) av_bswap16(x) +#define av_le2ne32(x) av_bswap32(x) +#define av_le2ne64(x) av_bswap64(x) +#define AV_BE2NEC(s, x) (x) +#define AV_LE2NEC(s, x) AV_BSWAPC(s, x) +#else +#define av_be2ne16(x) av_bswap16(x) +#define av_be2ne32(x) av_bswap32(x) +#define av_be2ne64(x) av_bswap64(x) +#define av_le2ne16(x) (x) +#define av_le2ne32(x) (x) +#define av_le2ne64(x) (x) +#define AV_BE2NEC(s, x) AV_BSWAPC(s, x) +#define AV_LE2NEC(s, x) (x) +#endif + +#define AV_BE2NE16C(x) AV_BE2NEC(16, x) +#define AV_BE2NE32C(x) AV_BE2NEC(32, x) +#define AV_BE2NE64C(x) AV_BE2NEC(64, x) +#define AV_LE2NE16C(x) AV_LE2NEC(16, x) +#define AV_LE2NE32C(x) AV_LE2NEC(32, x) +#define AV_LE2NE64C(x) AV_LE2NEC(64, x) + +#endif /* AVUTIL_BSWAP_H */ diff --git a/extern/for_mingw/include/libavutil/buffer.h b/extern/for_mingw/include/libavutil/buffer.h new file mode 100644 index 0000000000..b4399fd39f --- /dev/null +++ b/extern/for_mingw/include/libavutil/buffer.h @@ -0,0 +1,274 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * @ingroup lavu_buffer + * refcounted data buffer API + */ + +#ifndef AVUTIL_BUFFER_H +#define AVUTIL_BUFFER_H + +#include + +/** + * @defgroup lavu_buffer AVBuffer + * @ingroup lavu_data + * + * @{ + * AVBuffer is an API for reference-counted data buffers. + * + * There are two core objects in this API -- AVBuffer and AVBufferRef. AVBuffer + * represents the data buffer itself; it is opaque and not meant to be accessed + * by the caller directly, but only through AVBufferRef. However, the caller may + * e.g. compare two AVBuffer pointers to check whether two different references + * are describing the same data buffer. AVBufferRef represents a single + * reference to an AVBuffer and it is the object that may be manipulated by the + * caller directly. + * + * There are two functions provided for creating a new AVBuffer with a single + * reference -- av_buffer_alloc() to just allocate a new buffer, and + * av_buffer_create() to wrap an existing array in an AVBuffer. From an existing + * reference, additional references may be created with av_buffer_ref(). + * Use av_buffer_unref() to free a reference (this will automatically free the + * data once all the references are freed). + * + * The convention throughout this API and the rest of FFmpeg is such that the + * buffer is considered writable if there exists only one reference to it (and + * it has not been marked as read-only). The av_buffer_is_writable() function is + * provided to check whether this is true and av_buffer_make_writable() will + * automatically create a new writable buffer when necessary. + * Of course nothing prevents the calling code from violating this convention, + * however that is safe only when all the existing references are under its + * control. + * + * @note Referencing and unreferencing the buffers is thread-safe and thus + * may be done from multiple threads simultaneously without any need for + * additional locking. + * + * @note Two different references to the same buffer can point to different + * parts of the buffer (i.e. their AVBufferRef.data will not be equal). + */ + +/** + * A reference counted buffer type. It is opaque and is meant to be used through + * references (AVBufferRef). + */ +typedef struct AVBuffer AVBuffer; + +/** + * A reference to a data buffer. + * + * The size of this struct is not a part of the public ABI and it is not meant + * to be allocated directly. + */ +typedef struct AVBufferRef { + AVBuffer *buffer; + + /** + * The data buffer. It is considered writable if and only if + * this is the only reference to the buffer, in which case + * av_buffer_is_writable() returns 1. + */ + uint8_t *data; + /** + * Size of data in bytes. + */ + int size; +} AVBufferRef; + +/** + * Allocate an AVBuffer of the given size using av_malloc(). + * + * @return an AVBufferRef of given size or NULL when out of memory + */ +AVBufferRef *av_buffer_alloc(int size); + +/** + * Same as av_buffer_alloc(), except the returned buffer will be initialized + * to zero. + */ +AVBufferRef *av_buffer_allocz(int size); + +/** + * Always treat the buffer as read-only, even when it has only one + * reference. + */ +#define AV_BUFFER_FLAG_READONLY (1 << 0) + +/** + * Create an AVBuffer from an existing array. + * + * If this function is successful, data is owned by the AVBuffer. The caller may + * only access data through the returned AVBufferRef and references derived from + * it. + * If this function fails, data is left untouched. + * @param data data array + * @param size size of data in bytes + * @param free a callback for freeing this buffer's data + * @param opaque parameter to be got for processing or passed to free + * @param flags a combination of AV_BUFFER_FLAG_* + * + * @return an AVBufferRef referring to data on success, NULL on failure. + */ +AVBufferRef *av_buffer_create(uint8_t *data, int size, + void (*free)(void *opaque, uint8_t *data), + void *opaque, int flags); + +/** + * Default free callback, which calls av_free() on the buffer data. + * This function is meant to be passed to av_buffer_create(), not called + * directly. + */ +void av_buffer_default_free(void *opaque, uint8_t *data); + +/** + * Create a new reference to an AVBuffer. + * + * @return a new AVBufferRef referring to the same AVBuffer as buf or NULL on + * failure. + */ +AVBufferRef *av_buffer_ref(AVBufferRef *buf); + +/** + * Free a given reference and automatically free the buffer if there are no more + * references to it. + * + * @param buf the reference to be freed. The pointer is set to NULL on return. + */ +void av_buffer_unref(AVBufferRef **buf); + +/** + * @return 1 if the caller may write to the data referred to by buf (which is + * true if and only if buf is the only reference to the underlying AVBuffer). + * Return 0 otherwise. + * A positive answer is valid until av_buffer_ref() is called on buf. + */ +int av_buffer_is_writable(const AVBufferRef *buf); + +/** + * @return the opaque parameter set by av_buffer_create. + */ +void *av_buffer_get_opaque(const AVBufferRef *buf); + +int av_buffer_get_ref_count(const AVBufferRef *buf); + +/** + * Create a writable reference from a given buffer reference, avoiding data copy + * if possible. + * + * @param buf buffer reference to make writable. On success, buf is either left + * untouched, or it is unreferenced and a new writable AVBufferRef is + * written in its place. On failure, buf is left untouched. + * @return 0 on success, a negative AVERROR on failure. + */ +int av_buffer_make_writable(AVBufferRef **buf); + +/** + * Reallocate a given buffer. + * + * @param buf a buffer reference to reallocate. On success, buf will be + * unreferenced and a new reference with the required size will be + * written in its place. On failure buf will be left untouched. *buf + * may be NULL, then a new buffer is allocated. + * @param size required new buffer size. + * @return 0 on success, a negative AVERROR on failure. + * + * @note the buffer is actually reallocated with av_realloc() only if it was + * initially allocated through av_buffer_realloc(NULL) and there is only one + * reference to it (i.e. the one passed to this function). In all other cases + * a new buffer is allocated and the data is copied. + */ +int av_buffer_realloc(AVBufferRef **buf, int size); + +/** + * @} + */ + +/** + * @defgroup lavu_bufferpool AVBufferPool + * @ingroup lavu_data + * + * @{ + * AVBufferPool is an API for a lock-free thread-safe pool of AVBuffers. + * + * Frequently allocating and freeing large buffers may be slow. AVBufferPool is + * meant to solve this in cases when the caller needs a set of buffers of the + * same size (the most obvious use case being buffers for raw video or audio + * frames). + * + * At the beginning, the user must call av_buffer_pool_init() to create the + * buffer pool. Then whenever a buffer is needed, call av_buffer_pool_get() to + * get a reference to a new buffer, similar to av_buffer_alloc(). This new + * reference works in all aspects the same way as the one created by + * av_buffer_alloc(). However, when the last reference to this buffer is + * unreferenced, it is returned to the pool instead of being freed and will be + * reused for subsequent av_buffer_pool_get() calls. + * + * When the caller is done with the pool and no longer needs to allocate any new + * buffers, av_buffer_pool_uninit() must be called to mark the pool as freeable. + * Once all the buffers are released, it will automatically be freed. + * + * Allocating and releasing buffers with this API is thread-safe as long as + * either the default alloc callback is used, or the user-supplied one is + * thread-safe. + */ + +/** + * The buffer pool. This structure is opaque and not meant to be accessed + * directly. It is allocated with av_buffer_pool_init() and freed with + * av_buffer_pool_uninit(). + */ +typedef struct AVBufferPool AVBufferPool; + +/** + * Allocate and initialize a buffer pool. + * + * @param size size of each buffer in this pool + * @param alloc a function that will be used to allocate new buffers when the + * pool is empty. May be NULL, then the default allocator will be used + * (av_buffer_alloc()). + * @return newly created buffer pool on success, NULL on error. + */ +AVBufferPool *av_buffer_pool_init(int size, AVBufferRef* (*alloc)(int size)); + +/** + * Mark the pool as being available for freeing. It will actually be freed only + * once all the allocated buffers associated with the pool are released. Thus it + * is safe to call this function while some of the allocated buffers are still + * in use. + * + * @param pool pointer to the pool to be freed. It will be set to NULL. + * @see av_buffer_pool_can_uninit() + */ +void av_buffer_pool_uninit(AVBufferPool **pool); + +/** + * Allocate a new AVBuffer, reusing an old buffer from the pool when available. + * This function may be called simultaneously from multiple threads. + * + * @return a reference to the new buffer on success, NULL on error. + */ +AVBufferRef *av_buffer_pool_get(AVBufferPool *pool); + +/** + * @} + */ + +#endif /* AVUTIL_BUFFER_H */ diff --git a/extern/for_mingw/include/libavutil/channel_layout.h b/extern/for_mingw/include/libavutil/channel_layout.h new file mode 100644 index 0000000000..ba4f96d2d0 --- /dev/null +++ b/extern/for_mingw/include/libavutil/channel_layout.h @@ -0,0 +1,221 @@ +/* + * Copyright (c) 2006 Michael Niedermayer + * Copyright (c) 2008 Peter Ross + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_CHANNEL_LAYOUT_H +#define AVUTIL_CHANNEL_LAYOUT_H + +#include + +/** + * @file + * audio channel layout utility functions + */ + +/** + * @addtogroup lavu_audio + * @{ + */ + +/** + * @defgroup channel_masks Audio channel masks + * + * A channel layout is a 64-bits integer with a bit set for every channel. + * The number of bits set must be equal to the number of channels. + * The value 0 means that the channel layout is not known. + * @note this data structure is not powerful enough to handle channels + * combinations that have the same channel multiple times, such as + * dual-mono. + * + * @{ + */ +#define AV_CH_FRONT_LEFT 0x00000001 +#define AV_CH_FRONT_RIGHT 0x00000002 +#define AV_CH_FRONT_CENTER 0x00000004 +#define AV_CH_LOW_FREQUENCY 0x00000008 +#define AV_CH_BACK_LEFT 0x00000010 +#define AV_CH_BACK_RIGHT 0x00000020 +#define AV_CH_FRONT_LEFT_OF_CENTER 0x00000040 +#define AV_CH_FRONT_RIGHT_OF_CENTER 0x00000080 +#define AV_CH_BACK_CENTER 0x00000100 +#define AV_CH_SIDE_LEFT 0x00000200 +#define AV_CH_SIDE_RIGHT 0x00000400 +#define AV_CH_TOP_CENTER 0x00000800 +#define AV_CH_TOP_FRONT_LEFT 0x00001000 +#define AV_CH_TOP_FRONT_CENTER 0x00002000 +#define AV_CH_TOP_FRONT_RIGHT 0x00004000 +#define AV_CH_TOP_BACK_LEFT 0x00008000 +#define AV_CH_TOP_BACK_CENTER 0x00010000 +#define AV_CH_TOP_BACK_RIGHT 0x00020000 +#define AV_CH_STEREO_LEFT 0x20000000 ///< Stereo downmix. +#define AV_CH_STEREO_RIGHT 0x40000000 ///< See AV_CH_STEREO_LEFT. +#define AV_CH_WIDE_LEFT 0x0000000080000000ULL +#define AV_CH_WIDE_RIGHT 0x0000000100000000ULL +#define AV_CH_SURROUND_DIRECT_LEFT 0x0000000200000000ULL +#define AV_CH_SURROUND_DIRECT_RIGHT 0x0000000400000000ULL +#define AV_CH_LOW_FREQUENCY_2 0x0000000800000000ULL + +/** Channel mask value used for AVCodecContext.request_channel_layout + to indicate that the user requests the channel order of the decoder output + to be the native codec channel order. */ +#define AV_CH_LAYOUT_NATIVE 0x8000000000000000ULL + +/** + * @} + * @defgroup channel_mask_c Audio channel convenience macros + * @{ + * */ +#define AV_CH_LAYOUT_MONO (AV_CH_FRONT_CENTER) +#define AV_CH_LAYOUT_STEREO (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT) +#define AV_CH_LAYOUT_2POINT1 (AV_CH_LAYOUT_STEREO|AV_CH_LOW_FREQUENCY) +#define AV_CH_LAYOUT_2_1 (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER) +#define AV_CH_LAYOUT_SURROUND (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER) +#define AV_CH_LAYOUT_3POINT1 (AV_CH_LAYOUT_SURROUND|AV_CH_LOW_FREQUENCY) +#define AV_CH_LAYOUT_4POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER) +#define AV_CH_LAYOUT_4POINT1 (AV_CH_LAYOUT_4POINT0|AV_CH_LOW_FREQUENCY) +#define AV_CH_LAYOUT_2_2 (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT) +#define AV_CH_LAYOUT_QUAD (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT) +#define AV_CH_LAYOUT_5POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT) +#define AV_CH_LAYOUT_5POINT1 (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY) +#define AV_CH_LAYOUT_5POINT0_BACK (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT) +#define AV_CH_LAYOUT_5POINT1_BACK (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY) +#define AV_CH_LAYOUT_6POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_CENTER) +#define AV_CH_LAYOUT_6POINT0_FRONT (AV_CH_LAYOUT_2_2|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) +#define AV_CH_LAYOUT_HEXAGONAL (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_BACK_CENTER) +#define AV_CH_LAYOUT_6POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_CENTER) +#define AV_CH_LAYOUT_6POINT1_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_BACK_CENTER) +#define AV_CH_LAYOUT_6POINT1_FRONT (AV_CH_LAYOUT_6POINT0_FRONT|AV_CH_LOW_FREQUENCY) +#define AV_CH_LAYOUT_7POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT) +#define AV_CH_LAYOUT_7POINT0_FRONT (AV_CH_LAYOUT_5POINT0|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) +#define AV_CH_LAYOUT_7POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT) +#define AV_CH_LAYOUT_7POINT1_WIDE (AV_CH_LAYOUT_5POINT1|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) +#define AV_CH_LAYOUT_7POINT1_WIDE_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER) +#define AV_CH_LAYOUT_OCTAGONAL (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT) +#define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT) + +enum AVMatrixEncoding { + AV_MATRIX_ENCODING_NONE, + AV_MATRIX_ENCODING_DOLBY, + AV_MATRIX_ENCODING_DPLII, + AV_MATRIX_ENCODING_NB +}; + +/** + * @} + */ + +/** + * Return a channel layout id that matches name, or 0 if no match is found. + * + * name can be one or several of the following notations, + * separated by '+' or '|': + * - the name of an usual channel layout (mono, stereo, 4.0, quad, 5.0, + * 5.0(side), 5.1, 5.1(side), 7.1, 7.1(wide), downmix); + * - the name of a single channel (FL, FR, FC, LFE, BL, BR, FLC, FRC, BC, + * SL, SR, TC, TFL, TFC, TFR, TBL, TBC, TBR, DL, DR); + * - a number of channels, in decimal, optionally followed by 'c', yielding + * the default channel layout for that number of channels (@see + * av_get_default_channel_layout); + * - a channel layout mask, in hexadecimal starting with "0x" (see the + * AV_CH_* macros). + * + * @warning Starting from the next major bump the trailing character + * 'c' to specify a number of channels will be required, while a + * channel layout mask could also be specified as a decimal number + * (if and only if not followed by "c"). + * + * Example: "stereo+FC" = "2c+FC" = "2c+1c" = "0x7" + */ +uint64_t av_get_channel_layout(const char *name); + +/** + * Return a description of a channel layout. + * If nb_channels is <= 0, it is guessed from the channel_layout. + * + * @param buf put here the string containing the channel layout + * @param buf_size size in bytes of the buffer + */ +void av_get_channel_layout_string(char *buf, int buf_size, int nb_channels, uint64_t channel_layout); + +struct AVBPrint; +/** + * Append a description of a channel layout to a bprint buffer. + */ +void av_bprint_channel_layout(struct AVBPrint *bp, int nb_channels, uint64_t channel_layout); + +/** + * Return the number of channels in the channel layout. + */ +int av_get_channel_layout_nb_channels(uint64_t channel_layout); + +/** + * Return default channel layout for a given number of channels. + */ +int64_t av_get_default_channel_layout(int nb_channels); + +/** + * Get the index of a channel in channel_layout. + * + * @param channel a channel layout describing exactly one channel which must be + * present in channel_layout. + * + * @return index of channel in channel_layout on success, a negative AVERROR + * on error. + */ +int av_get_channel_layout_channel_index(uint64_t channel_layout, + uint64_t channel); + +/** + * Get the channel with the given index in channel_layout. + */ +uint64_t av_channel_layout_extract_channel(uint64_t channel_layout, int index); + +/** + * Get the name of a given channel. + * + * @return channel name on success, NULL on error. + */ +const char *av_get_channel_name(uint64_t channel); + +/** + * Get the description of a given channel. + * + * @param channel a channel layout with a single channel + * @return channel description on success, NULL on error + */ +const char *av_get_channel_description(uint64_t channel); + +/** + * Get the value and name of a standard channel layout. + * + * @param[in] index index in an internal list, starting at 0 + * @param[out] layout channel layout mask + * @param[out] name name of the layout + * @return 0 if the layout exists, + * <0 if index is beyond the limits + */ +int av_get_standard_channel_layout(unsigned index, uint64_t *layout, + const char **name); + +/** + * @} + */ + +#endif /* AVUTIL_CHANNEL_LAYOUT_H */ diff --git a/extern/for_mingw/include/libavutil/common.h b/extern/for_mingw/include/libavutil/common.h new file mode 100644 index 0000000000..b1203ad5a2 --- /dev/null +++ b/extern/for_mingw/include/libavutil/common.h @@ -0,0 +1,464 @@ +/* + * copyright (c) 2006 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * common internal and external API header + */ + +#ifndef AVUTIL_COMMON_H +#define AVUTIL_COMMON_H + +#include +#include +#include +#include +#include +#include +#include + +#include "attributes.h" +#include "version.h" +#include "libavutil/avconfig.h" + +#if AV_HAVE_BIGENDIAN +# define AV_NE(be, le) (be) +#else +# define AV_NE(be, le) (le) +#endif + +//rounded division & shift +#define RSHIFT(a,b) ((a) > 0 ? ((a) + ((1<<(b))>>1))>>(b) : ((a) + ((1<<(b))>>1)-1)>>(b)) +/* assume b>0 */ +#define ROUNDED_DIV(a,b) (((a)>0 ? (a) + ((b)>>1) : (a) - ((b)>>1))/(b)) +/* assume a>0 and b>0 */ +#define FF_CEIL_RSHIFT(a,b) (!av_builtin_constant_p(b) ? -((-(a)) >> (b)) \ + : ((a) + (1<<(b)) - 1) >> (b)) +#define FFUDIV(a,b) (((a)>0 ?(a):(a)-(b)+1) / (b)) +#define FFUMOD(a,b) ((a)-(b)*FFUDIV(a,b)) +#define FFABS(a) ((a) >= 0 ? (a) : (-(a))) +#define FFSIGN(a) ((a) > 0 ? 1 : -1) + +#define FFMAX(a,b) ((a) > (b) ? (a) : (b)) +#define FFMAX3(a,b,c) FFMAX(FFMAX(a,b),c) +#define FFMIN(a,b) ((a) > (b) ? (b) : (a)) +#define FFMIN3(a,b,c) FFMIN(FFMIN(a,b),c) + +#define FFSWAP(type,a,b) do{type SWAP_tmp= b; b= a; a= SWAP_tmp;}while(0) +#define FF_ARRAY_ELEMS(a) (sizeof(a) / sizeof((a)[0])) +#define FFALIGN(x, a) (((x)+(a)-1)&~((a)-1)) + +/* misc math functions */ + +/** + * Reverse the order of the bits of an 8-bits unsigned integer. + */ +#if FF_API_AV_REVERSE +extern attribute_deprecated const uint8_t av_reverse[256]; +#endif + +#ifdef HAVE_AV_CONFIG_H +# include "config.h" +# include "intmath.h" +#endif + +/* Pull in unguarded fallback defines at the end of this file. */ +#include "common.h" + +#ifndef av_log2 +av_const int av_log2(unsigned v); +#endif + +#ifndef av_log2_16bit +av_const int av_log2_16bit(unsigned v); +#endif + +/** + * Clip a signed integer value into the amin-amax range. + * @param a value to clip + * @param amin minimum value of the clip range + * @param amax maximum value of the clip range + * @return clipped value + */ +static av_always_inline av_const int av_clip_c(int a, int amin, int amax) +{ +#if defined(HAVE_AV_CONFIG_H) && defined(ASSERT_LEVEL) && ASSERT_LEVEL >= 2 + if (amin > amax) abort(); +#endif + if (a < amin) return amin; + else if (a > amax) return amax; + else return a; +} + +/** + * Clip a signed 64bit integer value into the amin-amax range. + * @param a value to clip + * @param amin minimum value of the clip range + * @param amax maximum value of the clip range + * @return clipped value + */ +static av_always_inline av_const int64_t av_clip64_c(int64_t a, int64_t amin, int64_t amax) +{ +#if defined(HAVE_AV_CONFIG_H) && defined(ASSERT_LEVEL) && ASSERT_LEVEL >= 2 + if (amin > amax) abort(); +#endif + if (a < amin) return amin; + else if (a > amax) return amax; + else return a; +} + +/** + * Clip a signed integer value into the 0-255 range. + * @param a value to clip + * @return clipped value + */ +static av_always_inline av_const uint8_t av_clip_uint8_c(int a) +{ + if (a&(~0xFF)) return (-a)>>31; + else return a; +} + +/** + * Clip a signed integer value into the -128,127 range. + * @param a value to clip + * @return clipped value + */ +static av_always_inline av_const int8_t av_clip_int8_c(int a) +{ + if ((a+0x80) & ~0xFF) return (a>>31) ^ 0x7F; + else return a; +} + +/** + * Clip a signed integer value into the 0-65535 range. + * @param a value to clip + * @return clipped value + */ +static av_always_inline av_const uint16_t av_clip_uint16_c(int a) +{ + if (a&(~0xFFFF)) return (-a)>>31; + else return a; +} + +/** + * Clip a signed integer value into the -32768,32767 range. + * @param a value to clip + * @return clipped value + */ +static av_always_inline av_const int16_t av_clip_int16_c(int a) +{ + if ((a+0x8000) & ~0xFFFF) return (a>>31) ^ 0x7FFF; + else return a; +} + +/** + * Clip a signed 64-bit integer value into the -2147483648,2147483647 range. + * @param a value to clip + * @return clipped value + */ +static av_always_inline av_const int32_t av_clipl_int32_c(int64_t a) +{ + if ((a+0x80000000u) & ~UINT64_C(0xFFFFFFFF)) return (int32_t)((a>>63) ^ 0x7FFFFFFF); + else return (int32_t)a; +} + +/** + * Clip a signed integer to an unsigned power of two range. + * @param a value to clip + * @param p bit position to clip at + * @return clipped value + */ +static av_always_inline av_const unsigned av_clip_uintp2_c(int a, int p) +{ + if (a & ~((1<> 31 & ((1<= 2 + if (amin > amax) abort(); +#endif + if (a < amin) return amin; + else if (a > amax) return amax; + else return a; +} + +/** + * Clip a double value into the amin-amax range. + * @param a value to clip + * @param amin minimum value of the clip range + * @param amax maximum value of the clip range + * @return clipped value + */ +static av_always_inline av_const double av_clipd_c(double a, double amin, double amax) +{ +#if defined(HAVE_AV_CONFIG_H) && defined(ASSERT_LEVEL) && ASSERT_LEVEL >= 2 + if (amin > amax) abort(); +#endif + if (a < amin) return amin; + else if (a > amax) return amax; + else return a; +} + +/** Compute ceil(log2(x)). + * @param x value used to compute ceil(log2(x)) + * @return computed ceiling of log2(x) + */ +static av_always_inline av_const int av_ceil_log2_c(int x) +{ + return av_log2((x - 1) << 1); +} + +/** + * Count number of bits set to one in x + * @param x value to count bits of + * @return the number of bits set to one in x + */ +static av_always_inline av_const int av_popcount_c(uint32_t x) +{ + x -= (x >> 1) & 0x55555555; + x = (x & 0x33333333) + ((x >> 2) & 0x33333333); + x = (x + (x >> 4)) & 0x0F0F0F0F; + x += x >> 8; + return (x + (x >> 16)) & 0x3F; +} + +/** + * Count number of bits set to one in x + * @param x value to count bits of + * @return the number of bits set to one in x + */ +static av_always_inline av_const int av_popcount64_c(uint64_t x) +{ + return av_popcount((uint32_t)x) + av_popcount((uint32_t)(x >> 32)); +} + +#define MKTAG(a,b,c,d) ((a) | ((b) << 8) | ((c) << 16) | ((unsigned)(d) << 24)) +#define MKBETAG(a,b,c,d) ((d) | ((c) << 8) | ((b) << 16) | ((unsigned)(a) << 24)) + +/** + * Convert a UTF-8 character (up to 4 bytes) to its 32-bit UCS-4 encoded form. + * + * @param val Output value, must be an lvalue of type uint32_t. + * @param GET_BYTE Expression reading one byte from the input. + * Evaluated up to 7 times (4 for the currently + * assigned Unicode range). With a memory buffer + * input, this could be *ptr++. + * @param ERROR Expression to be evaluated on invalid input, + * typically a goto statement. + * + * @warning ERROR should not contain a loop control statement which + * could interact with the internal while loop, and should force an + * exit from the macro code (e.g. through a goto or a return) in order + * to prevent undefined results. + */ +#define GET_UTF8(val, GET_BYTE, ERROR)\ + val= GET_BYTE;\ + {\ + uint32_t top = (val & 128) >> 1;\ + if ((val & 0xc0) == 0x80 || val >= 0xFE)\ + ERROR\ + while (val & top) {\ + int tmp= GET_BYTE - 128;\ + if(tmp>>6)\ + ERROR\ + val= (val<<6) + tmp;\ + top <<= 5;\ + }\ + val &= (top << 1) - 1;\ + } + +/** + * Convert a UTF-16 character (2 or 4 bytes) to its 32-bit UCS-4 encoded form. + * + * @param val Output value, must be an lvalue of type uint32_t. + * @param GET_16BIT Expression returning two bytes of UTF-16 data converted + * to native byte order. Evaluated one or two times. + * @param ERROR Expression to be evaluated on invalid input, + * typically a goto statement. + */ +#define GET_UTF16(val, GET_16BIT, ERROR)\ + val = GET_16BIT;\ + {\ + unsigned int hi = val - 0xD800;\ + if (hi < 0x800) {\ + val = GET_16BIT - 0xDC00;\ + if (val > 0x3FFU || hi > 0x3FFU)\ + ERROR\ + val += (hi<<10) + 0x10000;\ + }\ + }\ + +/** + * @def PUT_UTF8(val, tmp, PUT_BYTE) + * Convert a 32-bit Unicode character to its UTF-8 encoded form (up to 4 bytes long). + * @param val is an input-only argument and should be of type uint32_t. It holds + * a UCS-4 encoded Unicode character that is to be converted to UTF-8. If + * val is given as a function it is executed only once. + * @param tmp is a temporary variable and should be of type uint8_t. It + * represents an intermediate value during conversion that is to be + * output by PUT_BYTE. + * @param PUT_BYTE writes the converted UTF-8 bytes to any proper destination. + * It could be a function or a statement, and uses tmp as the input byte. + * For example, PUT_BYTE could be "*output++ = tmp;" PUT_BYTE will be + * executed up to 4 times for values in the valid UTF-8 range and up to + * 7 times in the general case, depending on the length of the converted + * Unicode character. + */ +#define PUT_UTF8(val, tmp, PUT_BYTE)\ + {\ + int bytes, shift;\ + uint32_t in = val;\ + if (in < 0x80) {\ + tmp = in;\ + PUT_BYTE\ + } else {\ + bytes = (av_log2(in) + 4) / 5;\ + shift = (bytes - 1) * 6;\ + tmp = (256 - (256 >> bytes)) | (in >> shift);\ + PUT_BYTE\ + while (shift >= 6) {\ + shift -= 6;\ + tmp = 0x80 | ((in >> shift) & 0x3f);\ + PUT_BYTE\ + }\ + }\ + } + +/** + * @def PUT_UTF16(val, tmp, PUT_16BIT) + * Convert a 32-bit Unicode character to its UTF-16 encoded form (2 or 4 bytes). + * @param val is an input-only argument and should be of type uint32_t. It holds + * a UCS-4 encoded Unicode character that is to be converted to UTF-16. If + * val is given as a function it is executed only once. + * @param tmp is a temporary variable and should be of type uint16_t. It + * represents an intermediate value during conversion that is to be + * output by PUT_16BIT. + * @param PUT_16BIT writes the converted UTF-16 data to any proper destination + * in desired endianness. It could be a function or a statement, and uses tmp + * as the input byte. For example, PUT_BYTE could be "*output++ = tmp;" + * PUT_BYTE will be executed 1 or 2 times depending on input character. + */ +#define PUT_UTF16(val, tmp, PUT_16BIT)\ + {\ + uint32_t in = val;\ + if (in < 0x10000) {\ + tmp = in;\ + PUT_16BIT\ + } else {\ + tmp = 0xD800 | ((in - 0x10000) >> 10);\ + PUT_16BIT\ + tmp = 0xDC00 | ((in - 0x10000) & 0x3FF);\ + PUT_16BIT\ + }\ + }\ + + + +#include "mem.h" + +#ifdef HAVE_AV_CONFIG_H +# include "internal.h" +#endif /* HAVE_AV_CONFIG_H */ + +#endif /* AVUTIL_COMMON_H */ + +/* + * The following definitions are outside the multiple inclusion guard + * to ensure they are immediately available in intmath.h. + */ + +#ifndef av_ceil_log2 +# define av_ceil_log2 av_ceil_log2_c +#endif +#ifndef av_clip +# define av_clip av_clip_c +#endif +#ifndef av_clip64 +# define av_clip64 av_clip64_c +#endif +#ifndef av_clip_uint8 +# define av_clip_uint8 av_clip_uint8_c +#endif +#ifndef av_clip_int8 +# define av_clip_int8 av_clip_int8_c +#endif +#ifndef av_clip_uint16 +# define av_clip_uint16 av_clip_uint16_c +#endif +#ifndef av_clip_int16 +# define av_clip_int16 av_clip_int16_c +#endif +#ifndef av_clipl_int32 +# define av_clipl_int32 av_clipl_int32_c +#endif +#ifndef av_clip_uintp2 +# define av_clip_uintp2 av_clip_uintp2_c +#endif +#ifndef av_sat_add32 +# define av_sat_add32 av_sat_add32_c +#endif +#ifndef av_sat_dadd32 +# define av_sat_dadd32 av_sat_dadd32_c +#endif +#ifndef av_clipf +# define av_clipf av_clipf_c +#endif +#ifndef av_clipd +# define av_clipd av_clipd_c +#endif +#ifndef av_popcount +# define av_popcount av_popcount_c +#endif +#ifndef av_popcount64 +# define av_popcount64 av_popcount64_c +#endif diff --git a/extern/for_mingw/include/libavutil/cpu.h b/extern/for_mingw/include/libavutil/cpu.h new file mode 100644 index 0000000000..55c3ec9a06 --- /dev/null +++ b/extern/for_mingw/include/libavutil/cpu.h @@ -0,0 +1,111 @@ +/* + * Copyright (c) 2000, 2001, 2002 Fabrice Bellard + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_CPU_H +#define AVUTIL_CPU_H + +#include "attributes.h" + +#define AV_CPU_FLAG_FORCE 0x80000000 /* force usage of selected flags (OR) */ + + /* lower 16 bits - CPU features */ +#define AV_CPU_FLAG_MMX 0x0001 ///< standard MMX +#define AV_CPU_FLAG_MMXEXT 0x0002 ///< SSE integer functions or AMD MMX ext +#define AV_CPU_FLAG_MMX2 0x0002 ///< SSE integer functions or AMD MMX ext +#define AV_CPU_FLAG_3DNOW 0x0004 ///< AMD 3DNOW +#define AV_CPU_FLAG_SSE 0x0008 ///< SSE functions +#define AV_CPU_FLAG_SSE2 0x0010 ///< PIV SSE2 functions +#define AV_CPU_FLAG_SSE2SLOW 0x40000000 ///< SSE2 supported, but usually not faster + ///< than regular MMX/SSE (e.g. Core1) +#define AV_CPU_FLAG_3DNOWEXT 0x0020 ///< AMD 3DNowExt +#define AV_CPU_FLAG_SSE3 0x0040 ///< Prescott SSE3 functions +#define AV_CPU_FLAG_SSE3SLOW 0x20000000 ///< SSE3 supported, but usually not faster + ///< than regular MMX/SSE (e.g. Core1) +#define AV_CPU_FLAG_SSSE3 0x0080 ///< Conroe SSSE3 functions +#define AV_CPU_FLAG_ATOM 0x10000000 ///< Atom processor, some SSSE3 instructions are slower +#define AV_CPU_FLAG_SSE4 0x0100 ///< Penryn SSE4.1 functions +#define AV_CPU_FLAG_SSE42 0x0200 ///< Nehalem SSE4.2 functions +#define AV_CPU_FLAG_AVX 0x4000 ///< AVX functions: requires OS support even if YMM registers aren't used +#define AV_CPU_FLAG_XOP 0x0400 ///< Bulldozer XOP functions +#define AV_CPU_FLAG_FMA4 0x0800 ///< Bulldozer FMA4 functions +// #if LIBAVUTIL_VERSION_MAJOR <52 +#define AV_CPU_FLAG_CMOV 0x1001000 ///< supports cmov instruction +// #else +// #define AV_CPU_FLAG_CMOV 0x1000 ///< supports cmov instruction +// #endif +#define AV_CPU_FLAG_AVX2 0x8000 ///< AVX2 functions: requires OS support even if YMM registers aren't used + +#define AV_CPU_FLAG_ALTIVEC 0x0001 ///< standard + +#define AV_CPU_FLAG_ARMV5TE (1 << 0) +#define AV_CPU_FLAG_ARMV6 (1 << 1) +#define AV_CPU_FLAG_ARMV6T2 (1 << 2) +#define AV_CPU_FLAG_VFP (1 << 3) +#define AV_CPU_FLAG_VFPV3 (1 << 4) +#define AV_CPU_FLAG_NEON (1 << 5) + +/** + * Return the flags which specify extensions supported by the CPU. + * The returned value is affected by av_force_cpu_flags() if that was used + * before. So av_get_cpu_flags() can easily be used in a application to + * detect the enabled cpu flags. + */ +int av_get_cpu_flags(void); + +/** + * Disables cpu detection and forces the specified flags. + * -1 is a special case that disables forcing of specific flags. + */ +void av_force_cpu_flags(int flags); + +/** + * Set a mask on flags returned by av_get_cpu_flags(). + * This function is mainly useful for testing. + * Please use av_force_cpu_flags() and av_get_cpu_flags() instead which are more flexible + * + * @warning this function is not thread safe. + */ +attribute_deprecated void av_set_cpu_flags_mask(int mask); + +/** + * Parse CPU flags from a string. + * + * The returned flags contain the specified flags as well as related unspecified flags. + * + * This function exists only for compatibility with libav. + * Please use av_parse_cpu_caps() when possible. + * @return a combination of AV_CPU_* flags, negative on error. + */ +attribute_deprecated +int av_parse_cpu_flags(const char *s); + +/** + * Parse CPU caps from a string and update the given AV_CPU_* flags based on that. + * + * @return negative on error. + */ +int av_parse_cpu_caps(unsigned *flags, const char *s); + +/** + * @return the number of logical CPU cores present. + */ +int av_cpu_count(void); + +#endif /* AVUTIL_CPU_H */ diff --git a/extern/for_mingw/include/libavutil/crc.h b/extern/for_mingw/include/libavutil/crc.h new file mode 100644 index 0000000000..f4219ca5bb --- /dev/null +++ b/extern/for_mingw/include/libavutil/crc.h @@ -0,0 +1,85 @@ +/* + * copyright (c) 2006 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_CRC_H +#define AVUTIL_CRC_H + +#include +#include +#include "attributes.h" + +/** + * @defgroup lavu_crc32 CRC32 + * @ingroup lavu_crypto + * @{ + */ + +typedef uint32_t AVCRC; + +typedef enum { + AV_CRC_8_ATM, + AV_CRC_16_ANSI, + AV_CRC_16_CCITT, + AV_CRC_32_IEEE, + AV_CRC_32_IEEE_LE, /*< reversed bitorder version of AV_CRC_32_IEEE */ + AV_CRC_24_IEEE = 12, + AV_CRC_MAX, /*< Not part of public API! Do not use outside libavutil. */ +}AVCRCId; + +/** + * Initialize a CRC table. + * @param ctx must be an array of size sizeof(AVCRC)*257 or sizeof(AVCRC)*1024 + * @param le If 1, the lowest bit represents the coefficient for the highest + * exponent of the corresponding polynomial (both for poly and + * actual CRC). + * If 0, you must swap the CRC parameter and the result of av_crc + * if you need the standard representation (can be simplified in + * most cases to e.g. bswap16): + * av_bswap32(crc << (32-bits)) + * @param bits number of bits for the CRC + * @param poly generator polynomial without the x**bits coefficient, in the + * representation as specified by le + * @param ctx_size size of ctx in bytes + * @return <0 on failure + */ +int av_crc_init(AVCRC *ctx, int le, int bits, uint32_t poly, int ctx_size); + +/** + * Get an initialized standard CRC table. + * @param crc_id ID of a standard CRC + * @return a pointer to the CRC table or NULL on failure + */ +const AVCRC *av_crc_get_table(AVCRCId crc_id); + +/** + * Calculate the CRC of a block. + * @param crc CRC of previous blocks if any or initial value for CRC + * @return CRC updated with the data from the given block + * + * @see av_crc_init() "le" parameter + */ +uint32_t av_crc(const AVCRC *ctx, uint32_t crc, + const uint8_t *buffer, size_t length) av_pure; + +/** + * @} + */ + +#endif /* AVUTIL_CRC_H */ diff --git a/extern/for_mingw/include/libavutil/dict.h b/extern/for_mingw/include/libavutil/dict.h new file mode 100644 index 0000000000..38f03a407f --- /dev/null +++ b/extern/for_mingw/include/libavutil/dict.h @@ -0,0 +1,152 @@ +/* + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * Public dictionary API. + * @deprecated + * AVDictionary is provided for compatibility with libav. It is both in + * implementation as well as API inefficient. It does not scale and is + * extremely slow with large dictionaries. + * It is recommended that new code uses our tree container from tree.c/h + * where applicable, which uses AVL trees to achieve O(log n) performance. + */ + +#ifndef AVUTIL_DICT_H +#define AVUTIL_DICT_H + +/** + * @addtogroup lavu_dict AVDictionary + * @ingroup lavu_data + * + * @brief Simple key:value store + * + * @{ + * Dictionaries are used for storing key:value pairs. To create + * an AVDictionary, simply pass an address of a NULL pointer to + * av_dict_set(). NULL can be used as an empty dictionary wherever + * a pointer to an AVDictionary is required. + * Use av_dict_get() to retrieve an entry or iterate over all + * entries and finally av_dict_free() to free the dictionary + * and all its contents. + * + * @code + * AVDictionary *d = NULL; // "create" an empty dictionary + * av_dict_set(&d, "foo", "bar", 0); // add an entry + * + * char *k = av_strdup("key"); // if your strings are already allocated, + * char *v = av_strdup("value"); // you can avoid copying them like this + * av_dict_set(&d, k, v, AV_DICT_DONT_STRDUP_KEY | AV_DICT_DONT_STRDUP_VAL); + * + * AVDictionaryEntry *t = NULL; + * while (t = av_dict_get(d, "", t, AV_DICT_IGNORE_SUFFIX)) { + * <....> // iterate over all entries in d + * } + * + * av_dict_free(&d); + * @endcode + * + */ + +#define AV_DICT_MATCH_CASE 1 +#define AV_DICT_IGNORE_SUFFIX 2 +#define AV_DICT_DONT_STRDUP_KEY 4 /**< Take ownership of a key that's been + allocated with av_malloc() and children. */ +#define AV_DICT_DONT_STRDUP_VAL 8 /**< Take ownership of a value that's been + allocated with av_malloc() and chilren. */ +#define AV_DICT_DONT_OVERWRITE 16 ///< Don't overwrite existing entries. +#define AV_DICT_APPEND 32 /**< If the entry already exists, append to it. Note that no + delimiter is added, the strings are simply concatenated. */ + +typedef struct AVDictionaryEntry { + char *key; + char *value; +} AVDictionaryEntry; + +typedef struct AVDictionary AVDictionary; + +/** + * Get a dictionary entry with matching key. + * + * @param prev Set to the previous matching element to find the next. + * If set to NULL the first matching element is returned. + * @param flags Allows case as well as suffix-insensitive comparisons. + * @return Found entry or NULL, changing key or value leads to undefined behavior. + */ +AVDictionaryEntry * +av_dict_get(AVDictionary *m, const char *key, const AVDictionaryEntry *prev, int flags); + +/** + * Get number of entries in dictionary. + * + * @param m dictionary + * @return number of entries in dictionary + */ +int av_dict_count(const AVDictionary *m); + +/** + * Set the given entry in *pm, overwriting an existing entry. + * + * @param pm pointer to a pointer to a dictionary struct. If *pm is NULL + * a dictionary struct is allocated and put in *pm. + * @param key entry key to add to *pm (will be av_strduped depending on flags) + * @param value entry value to add to *pm (will be av_strduped depending on flags). + * Passing a NULL value will cause an existing entry to be deleted. + * @return >= 0 on success otherwise an error code <0 + */ +int av_dict_set(AVDictionary **pm, const char *key, const char *value, int flags); + +/** + * Parse the key/value pairs list and add to a dictionary. + * + * @param key_val_sep a 0-terminated list of characters used to separate + * key from value + * @param pairs_sep a 0-terminated list of characters used to separate + * two pairs from each other + * @param flags flags to use when adding to dictionary. + * AV_DICT_DONT_STRDUP_KEY and AV_DICT_DONT_STRDUP_VAL + * are ignored since the key/value tokens will always + * be duplicated. + * @return 0 on success, negative AVERROR code on failure + */ +int av_dict_parse_string(AVDictionary **pm, const char *str, + const char *key_val_sep, const char *pairs_sep, + int flags); + +/** + * Copy entries from one AVDictionary struct into another. + * @param dst pointer to a pointer to a AVDictionary struct. If *dst is NULL, + * this function will allocate a struct for you and put it in *dst + * @param src pointer to source AVDictionary struct + * @param flags flags to use when setting entries in *dst + * @note metadata is read using the AV_DICT_IGNORE_SUFFIX flag + */ +void av_dict_copy(AVDictionary **dst, AVDictionary *src, int flags); + +/** + * Free all the memory allocated for an AVDictionary struct + * and all keys and values. + */ +void av_dict_free(AVDictionary **m); + +/** + * @} + */ + +#endif /* AVUTIL_DICT_H */ diff --git a/extern/for_mingw/include/libavutil/error.h b/extern/for_mingw/include/libavutil/error.h new file mode 100644 index 0000000000..f3fd7bbff6 --- /dev/null +++ b/extern/for_mingw/include/libavutil/error.h @@ -0,0 +1,117 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * error code definitions + */ + +#ifndef AVUTIL_ERROR_H +#define AVUTIL_ERROR_H + +#include +#include + +/** + * @addtogroup lavu_error + * + * @{ + */ + + +/* error handling */ +#if EDOM > 0 +#define AVERROR(e) (-(e)) ///< Returns a negative error code from a POSIX error code, to return from library functions. +#define AVUNERROR(e) (-(e)) ///< Returns a POSIX error code from a library function error return value. +#else +/* Some platforms have E* and errno already negated. */ +#define AVERROR(e) (e) +#define AVUNERROR(e) (e) +#endif + +#define FFERRTAG(a, b, c, d) (-(int)MKTAG(a, b, c, d)) + +#define AVERROR_BSF_NOT_FOUND FFERRTAG(0xF8,'B','S','F') ///< Bitstream filter not found +#define AVERROR_BUG FFERRTAG( 'B','U','G','!') ///< Internal bug, also see AVERROR_BUG2 +#define AVERROR_BUFFER_TOO_SMALL FFERRTAG( 'B','U','F','S') ///< Buffer too small +#define AVERROR_DECODER_NOT_FOUND FFERRTAG(0xF8,'D','E','C') ///< Decoder not found +#define AVERROR_DEMUXER_NOT_FOUND FFERRTAG(0xF8,'D','E','M') ///< Demuxer not found +#define AVERROR_ENCODER_NOT_FOUND FFERRTAG(0xF8,'E','N','C') ///< Encoder not found +#define AVERROR_EOF FFERRTAG( 'E','O','F',' ') ///< End of file +#define AVERROR_EXIT FFERRTAG( 'E','X','I','T') ///< Immediate exit was requested; the called function should not be restarted +#define AVERROR_EXTERNAL FFERRTAG( 'E','X','T',' ') ///< Generic error in an external library +#define AVERROR_FILTER_NOT_FOUND FFERRTAG(0xF8,'F','I','L') ///< Filter not found +#define AVERROR_INVALIDDATA FFERRTAG( 'I','N','D','A') ///< Invalid data found when processing input +#define AVERROR_MUXER_NOT_FOUND FFERRTAG(0xF8,'M','U','X') ///< Muxer not found +#define AVERROR_OPTION_NOT_FOUND FFERRTAG(0xF8,'O','P','T') ///< Option not found +#define AVERROR_PATCHWELCOME FFERRTAG( 'P','A','W','E') ///< Not yet implemented in FFmpeg, patches welcome +#define AVERROR_PROTOCOL_NOT_FOUND FFERRTAG(0xF8,'P','R','O') ///< Protocol not found + +#define AVERROR_STREAM_NOT_FOUND FFERRTAG(0xF8,'S','T','R') ///< Stream not found +/** + * This is semantically identical to AVERROR_BUG + * it has been introduced in Libav after our AVERROR_BUG and with a modified value. + */ +#define AVERROR_BUG2 FFERRTAG( 'B','U','G',' ') +#define AVERROR_UNKNOWN FFERRTAG( 'U','N','K','N') ///< Unknown error, typically from an external library +#define AVERROR_EXPERIMENTAL (-0x2bb2afa8) ///< Requested feature is flagged experimental. Set strict_std_compliance if you really want to use it. + +#define AV_ERROR_MAX_STRING_SIZE 64 + +/** + * Put a description of the AVERROR code errnum in errbuf. + * In case of failure the global variable errno is set to indicate the + * error. Even in case of failure av_strerror() will print a generic + * error message indicating the errnum provided to errbuf. + * + * @param errnum error code to describe + * @param errbuf buffer to which description is written + * @param errbuf_size the size in bytes of errbuf + * @return 0 on success, a negative value if a description for errnum + * cannot be found + */ +int av_strerror(int errnum, char *errbuf, size_t errbuf_size); + +/** + * Fill the provided buffer with a string containing an error string + * corresponding to the AVERROR code errnum. + * + * @param errbuf a buffer + * @param errbuf_size size in bytes of errbuf + * @param errnum error code to describe + * @return the buffer in input, filled with the error description + * @see av_strerror() + */ +static inline char *av_make_error_string(char *errbuf, size_t errbuf_size, int errnum) +{ + av_strerror(errnum, errbuf, errbuf_size); + return errbuf; +} + +/** + * Convenience macro, the return value should be used only directly in + * function arguments but never stand-alone. + */ +#define av_err2str(errnum) \ + av_make_error_string((char[AV_ERROR_MAX_STRING_SIZE]){0}, AV_ERROR_MAX_STRING_SIZE, errnum) + +/** + * @} + */ + +#endif /* AVUTIL_ERROR_H */ diff --git a/extern/for_mingw/include/libavutil/eval.h b/extern/for_mingw/include/libavutil/eval.h new file mode 100644 index 0000000000..6159b0fe58 --- /dev/null +++ b/extern/for_mingw/include/libavutil/eval.h @@ -0,0 +1,113 @@ +/* + * Copyright (c) 2002 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * simple arithmetic expression evaluator + */ + +#ifndef AVUTIL_EVAL_H +#define AVUTIL_EVAL_H + +#include "avutil.h" + +typedef struct AVExpr AVExpr; + +/** + * Parse and evaluate an expression. + * Note, this is significantly slower than av_expr_eval(). + * + * @param res a pointer to a double where is put the result value of + * the expression, or NAN in case of error + * @param s expression as a zero terminated string, for example "1+2^3+5*5+sin(2/3)" + * @param const_names NULL terminated array of zero terminated strings of constant identifiers, for example {"PI", "E", 0} + * @param const_values a zero terminated array of values for the identifiers from const_names + * @param func1_names NULL terminated array of zero terminated strings of funcs1 identifiers + * @param funcs1 NULL terminated array of function pointers for functions which take 1 argument + * @param func2_names NULL terminated array of zero terminated strings of funcs2 identifiers + * @param funcs2 NULL terminated array of function pointers for functions which take 2 arguments + * @param opaque a pointer which will be passed to all functions from funcs1 and funcs2 + * @param log_ctx parent logging context + * @return >= 0 in case of success, a negative value corresponding to an + * AVERROR code otherwise + */ +int av_expr_parse_and_eval(double *res, const char *s, + const char * const *const_names, const double *const_values, + const char * const *func1_names, double (* const *funcs1)(void *, double), + const char * const *func2_names, double (* const *funcs2)(void *, double, double), + void *opaque, int log_offset, void *log_ctx); + +/** + * Parse an expression. + * + * @param expr a pointer where is put an AVExpr containing the parsed + * value in case of successful parsing, or NULL otherwise. + * The pointed to AVExpr must be freed with av_expr_free() by the user + * when it is not needed anymore. + * @param s expression as a zero terminated string, for example "1+2^3+5*5+sin(2/3)" + * @param const_names NULL terminated array of zero terminated strings of constant identifiers, for example {"PI", "E", 0} + * @param func1_names NULL terminated array of zero terminated strings of funcs1 identifiers + * @param funcs1 NULL terminated array of function pointers for functions which take 1 argument + * @param func2_names NULL terminated array of zero terminated strings of funcs2 identifiers + * @param funcs2 NULL terminated array of function pointers for functions which take 2 arguments + * @param log_ctx parent logging context + * @return >= 0 in case of success, a negative value corresponding to an + * AVERROR code otherwise + */ +int av_expr_parse(AVExpr **expr, const char *s, + const char * const *const_names, + const char * const *func1_names, double (* const *funcs1)(void *, double), + const char * const *func2_names, double (* const *funcs2)(void *, double, double), + int log_offset, void *log_ctx); + +/** + * Evaluate a previously parsed expression. + * + * @param const_values a zero terminated array of values for the identifiers from av_expr_parse() const_names + * @param opaque a pointer which will be passed to all functions from funcs1 and funcs2 + * @return the value of the expression + */ +double av_expr_eval(AVExpr *e, const double *const_values, void *opaque); + +/** + * Free a parsed expression previously created with av_expr_parse(). + */ +void av_expr_free(AVExpr *e); + +/** + * Parse the string in numstr and return its value as a double. If + * the string is empty, contains only whitespaces, or does not contain + * an initial substring that has the expected syntax for a + * floating-point number, no conversion is performed. In this case, + * returns a value of zero and the value returned in tail is the value + * of numstr. + * + * @param numstr a string representing a number, may contain one of + * the International System number postfixes, for example 'K', 'M', + * 'G'. If 'i' is appended after the postfix, powers of 2 are used + * instead of powers of 10. The 'B' postfix multiplies the value for + * 8, and can be appended after another postfix or used alone. This + * allows using for example 'KB', 'MiB', 'G' and 'B' as postfix. + * @param tail if non-NULL puts here the pointer to the char next + * after the last parsed character + */ +double av_strtod(const char *numstr, char **tail); + +#endif /* AVUTIL_EVAL_H */ diff --git a/extern/for_mingw/include/libavutil/fifo.h b/extern/for_mingw/include/libavutil/fifo.h new file mode 100644 index 0000000000..849b9a6b81 --- /dev/null +++ b/extern/for_mingw/include/libavutil/fifo.h @@ -0,0 +1,144 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * a very simple circular buffer FIFO implementation + */ + +#ifndef AVUTIL_FIFO_H +#define AVUTIL_FIFO_H + +#include +#include "avutil.h" +#include "attributes.h" + +typedef struct AVFifoBuffer { + uint8_t *buffer; + uint8_t *rptr, *wptr, *end; + uint32_t rndx, wndx; +} AVFifoBuffer; + +/** + * Initialize an AVFifoBuffer. + * @param size of FIFO + * @return AVFifoBuffer or NULL in case of memory allocation failure + */ +AVFifoBuffer *av_fifo_alloc(unsigned int size); + +/** + * Free an AVFifoBuffer. + * @param f AVFifoBuffer to free + */ +void av_fifo_free(AVFifoBuffer *f); + +/** + * Reset the AVFifoBuffer to the state right after av_fifo_alloc, in particular it is emptied. + * @param f AVFifoBuffer to reset + */ +void av_fifo_reset(AVFifoBuffer *f); + +/** + * Return the amount of data in bytes in the AVFifoBuffer, that is the + * amount of data you can read from it. + * @param f AVFifoBuffer to read from + * @return size + */ +int av_fifo_size(AVFifoBuffer *f); + +/** + * Return the amount of space in bytes in the AVFifoBuffer, that is the + * amount of data you can write into it. + * @param f AVFifoBuffer to write into + * @return size + */ +int av_fifo_space(AVFifoBuffer *f); + +/** + * Feed data from an AVFifoBuffer to a user-supplied callback. + * @param f AVFifoBuffer to read from + * @param buf_size number of bytes to read + * @param func generic read function + * @param dest data destination + */ +int av_fifo_generic_read(AVFifoBuffer *f, void *dest, int buf_size, void (*func)(void*, void*, int)); + +/** + * Feed data from a user-supplied callback to an AVFifoBuffer. + * @param f AVFifoBuffer to write to + * @param src data source; non-const since it may be used as a + * modifiable context by the function defined in func + * @param size number of bytes to write + * @param func generic write function; the first parameter is src, + * the second is dest_buf, the third is dest_buf_size. + * func must return the number of bytes written to dest_buf, or <= 0 to + * indicate no more data available to write. + * If func is NULL, src is interpreted as a simple byte array for source data. + * @return the number of bytes written to the FIFO + */ +int av_fifo_generic_write(AVFifoBuffer *f, void *src, int size, int (*func)(void*, void*, int)); + +/** + * Resize an AVFifoBuffer. + * In case of reallocation failure, the old FIFO is kept unchanged. + * + * @param f AVFifoBuffer to resize + * @param size new AVFifoBuffer size in bytes + * @return <0 for failure, >=0 otherwise + */ +int av_fifo_realloc2(AVFifoBuffer *f, unsigned int size); + +/** + * Enlarge an AVFifoBuffer. + * In case of reallocation failure, the old FIFO is kept unchanged. + * The new fifo size may be larger than the requested size. + * + * @param f AVFifoBuffer to resize + * @param additional_space the amount of space in bytes to allocate in addition to av_fifo_size() + * @return <0 for failure, >=0 otherwise + */ +int av_fifo_grow(AVFifoBuffer *f, unsigned int additional_space); + +/** + * Read and discard the specified amount of data from an AVFifoBuffer. + * @param f AVFifoBuffer to read from + * @param size amount of data to read in bytes + */ +void av_fifo_drain(AVFifoBuffer *f, int size); + +/** + * Return a pointer to the data stored in a FIFO buffer at a certain offset. + * The FIFO buffer is not modified. + * + * @param f AVFifoBuffer to peek at, f must be non-NULL + * @param offs an offset in bytes, its absolute value must be less + * than the used buffer size or the returned pointer will + * point outside to the buffer data. + * The used buffer size can be checked with av_fifo_size(). + */ +static inline uint8_t *av_fifo_peek2(const AVFifoBuffer *f, int offs) +{ + uint8_t *ptr = f->rptr + offs; + if (ptr >= f->end) + ptr = f->buffer + (ptr - f->end); + else if (ptr < f->buffer) + ptr = f->end - (f->buffer - ptr); + return ptr; +} + +#endif /* AVUTIL_FIFO_H */ diff --git a/extern/for_mingw/include/libavutil/file.h b/extern/for_mingw/include/libavutil/file.h new file mode 100644 index 0000000000..a7364fe8fe --- /dev/null +++ b/extern/for_mingw/include/libavutil/file.h @@ -0,0 +1,66 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_FILE_H +#define AVUTIL_FILE_H + +#include + +#include "avutil.h" + +/** + * @file + * Misc file utilities. + */ + +/** + * Read the file with name filename, and put its content in a newly + * allocated buffer or map it with mmap() when available. + * In case of success set *bufptr to the read or mmapped buffer, and + * *size to the size in bytes of the buffer in *bufptr. + * The returned buffer must be released with av_file_unmap(). + * + * @param log_offset loglevel offset used for logging + * @param log_ctx context used for logging + * @return a non negative number in case of success, a negative value + * corresponding to an AVERROR error code in case of failure + */ +int av_file_map(const char *filename, uint8_t **bufptr, size_t *size, + int log_offset, void *log_ctx); + +/** + * Unmap or free the buffer bufptr created by av_file_map(). + * + * @param size size in bytes of bufptr, must be the same as returned + * by av_file_map() + */ +void av_file_unmap(uint8_t *bufptr, size_t size); + +/** + * Wrapper to work around the lack of mkstemp() on mingw. + * Also, tries to create file in /tmp first, if possible. + * *prefix can be a character constant; *filename will be allocated internally. + * @return file descriptor of opened file (or -1 on error) + * and opened file name in **filename. + * @note On very old libcs it is necessary to set a secure umask before + * calling this, av_tempfile() can't call umask itself as it is used in + * libraries and could interfere with the calling application. + */ +int av_tempfile(const char *prefix, char **filename, int log_offset, void *log_ctx); + +#endif /* AVUTIL_FILE_H */ diff --git a/extern/for_mingw/include/libavutil/frame.h b/extern/for_mingw/include/libavutil/frame.h new file mode 100644 index 0000000000..1c785ddbe3 --- /dev/null +++ b/extern/for_mingw/include/libavutil/frame.h @@ -0,0 +1,659 @@ +/* + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_FRAME_H +#define AVUTIL_FRAME_H + +#include + +#include "libavcodec/version.h" + +#include "avutil.h" +#include "buffer.h" +#include "dict.h" +#include "rational.h" +#include "samplefmt.h" + +enum AVColorSpace{ + AVCOL_SPC_RGB = 0, + AVCOL_SPC_BT709 = 1, ///< also ITU-R BT1361 / IEC 61966-2-4 xvYCC709 / SMPTE RP177 Annex B + AVCOL_SPC_UNSPECIFIED = 2, + AVCOL_SPC_FCC = 4, + AVCOL_SPC_BT470BG = 5, ///< also ITU-R BT601-6 625 / ITU-R BT1358 625 / ITU-R BT1700 625 PAL & SECAM / IEC 61966-2-4 xvYCC601 + AVCOL_SPC_SMPTE170M = 6, ///< also ITU-R BT601-6 525 / ITU-R BT1358 525 / ITU-R BT1700 NTSC / functionally identical to above + AVCOL_SPC_SMPTE240M = 7, + AVCOL_SPC_YCOCG = 8, ///< Used by Dirac / VC-2 and H.264 FRext, see ITU-T SG16 + AVCOL_SPC_NB , ///< Not part of ABI +}; +#define AVCOL_SPC_YCGCO AVCOL_SPC_YCOCG + +enum AVColorRange{ + AVCOL_RANGE_UNSPECIFIED = 0, + AVCOL_RANGE_MPEG = 1, ///< the normal 219*2^(n-8) "MPEG" YUV ranges + AVCOL_RANGE_JPEG = 2, ///< the normal 2^n-1 "JPEG" YUV ranges + AVCOL_RANGE_NB , ///< Not part of ABI +}; + +enum AVFrameSideDataType { + /** + * The data is the AVPanScan struct defined in libavcodec. + */ + AV_FRAME_DATA_PANSCAN, +}; + +typedef struct AVFrameSideData { + enum AVFrameSideDataType type; + uint8_t *data; + int size; + AVDictionary *metadata; +} AVFrameSideData; + +/** + * This structure describes decoded (raw) audio or video data. + * + * AVFrame must be allocated using av_frame_alloc(). Note that this only + * allocates the AVFrame itself, the buffers for the data must be managed + * through other means (see below). + * AVFrame must be freed with av_frame_free(). + * + * AVFrame is typically allocated once and then reused multiple times to hold + * different data (e.g. a single AVFrame to hold frames received from a + * decoder). In such a case, av_frame_unref() will free any references held by + * the frame and reset it to its original clean state before it + * is reused again. + * + * The data described by an AVFrame is usually reference counted through the + * AVBuffer API. The underlying buffer references are stored in AVFrame.buf / + * AVFrame.extended_buf. An AVFrame is considered to be reference counted if at + * least one reference is set, i.e. if AVFrame.buf[0] != NULL. In such a case, + * every single data plane must be contained in one of the buffers in + * AVFrame.buf or AVFrame.extended_buf. + * There may be a single buffer for all the data, or one separate buffer for + * each plane, or anything in between. + * + * sizeof(AVFrame) is not a part of the public ABI, so new fields may be added + * to the end with a minor bump. + * Similarly fields that are marked as to be only accessed by + * av_opt_ptr() can be reordered. This allows 2 forks to add fields + * without breaking compatibility with each other. + */ +typedef struct AVFrame { +#define AV_NUM_DATA_POINTERS 8 + /** + * pointer to the picture/channel planes. + * This might be different from the first allocated byte + * + * Some decoders access areas outside 0,0 - width,height, please + * see avcodec_align_dimensions2(). Some filters and swscale can read + * up to 16 bytes beyond the planes, if these filters are to be used, + * then 16 extra bytes must be allocated. + */ + uint8_t *data[AV_NUM_DATA_POINTERS]; + + /** + * For video, size in bytes of each picture line. + * For audio, size in bytes of each plane. + * + * For audio, only linesize[0] may be set. For planar audio, each channel + * plane must be the same size. + * + * For video the linesizes should be multiplies of the CPUs alignment + * preference, this is 16 or 32 for modern desktop CPUs. + * Some code requires such alignment other code can be slower without + * correct alignment, for yet other it makes no difference. + * + * @note The linesize may be larger than the size of usable data -- there + * may be extra padding present for performance reasons. + */ + int linesize[AV_NUM_DATA_POINTERS]; + + /** + * pointers to the data planes/channels. + * + * For video, this should simply point to data[]. + * + * For planar audio, each channel has a separate data pointer, and + * linesize[0] contains the size of each channel buffer. + * For packed audio, there is just one data pointer, and linesize[0] + * contains the total size of the buffer for all channels. + * + * Note: Both data and extended_data should always be set in a valid frame, + * but for planar audio with more channels that can fit in data, + * extended_data must be used in order to access all channels. + */ + uint8_t **extended_data; + + /** + * width and height of the video frame + */ + int width, height; + + /** + * number of audio samples (per channel) described by this frame + */ + int nb_samples; + + /** + * format of the frame, -1 if unknown or unset + * Values correspond to enum AVPixelFormat for video frames, + * enum AVSampleFormat for audio) + */ + int format; + + /** + * 1 -> keyframe, 0-> not + */ + int key_frame; + + /** + * Picture type of the frame. + */ + enum AVPictureType pict_type; + +#if FF_API_AVFRAME_LAVC + attribute_deprecated + uint8_t *base[AV_NUM_DATA_POINTERS]; +#endif + + /** + * Sample aspect ratio for the video frame, 0/1 if unknown/unspecified. + */ + AVRational sample_aspect_ratio; + + /** + * Presentation timestamp in time_base units (time when frame should be shown to user). + */ + int64_t pts; + + /** + * PTS copied from the AVPacket that was decoded to produce this frame. + */ + int64_t pkt_pts; + + /** + * DTS copied from the AVPacket that triggered returning this frame. (if frame threading isnt used) + * This is also the Presentation time of this AVFrame calculated from + * only AVPacket.dts values without pts values. + */ + int64_t pkt_dts; + + /** + * picture number in bitstream order + */ + int coded_picture_number; + /** + * picture number in display order + */ + int display_picture_number; + + /** + * quality (between 1 (good) and FF_LAMBDA_MAX (bad)) + */ + int quality; + +#if FF_API_AVFRAME_LAVC + attribute_deprecated + int reference; + + /** + * QP table + */ + attribute_deprecated + int8_t *qscale_table; + /** + * QP store stride + */ + attribute_deprecated + int qstride; + + attribute_deprecated + int qscale_type; + + /** + * mbskip_table[mb]>=1 if MB didn't change + * stride= mb_width = (width+15)>>4 + */ + attribute_deprecated + uint8_t *mbskip_table; + + /** + * motion vector table + * @code + * example: + * int mv_sample_log2= 4 - motion_subsample_log2; + * int mb_width= (width+15)>>4; + * int mv_stride= (mb_width << mv_sample_log2) + 1; + * motion_val[direction][x + y*mv_stride][0->mv_x, 1->mv_y]; + * @endcode + */ + attribute_deprecated + int16_t (*motion_val[2])[2]; + + /** + * macroblock type table + * mb_type_base + mb_width + 2 + */ + attribute_deprecated + uint32_t *mb_type; + + /** + * DCT coefficients + */ + attribute_deprecated + short *dct_coeff; + + /** + * motion reference frame index + * the order in which these are stored can depend on the codec. + */ + attribute_deprecated + int8_t *ref_index[2]; +#endif + + /** + * for some private data of the user + */ + void *opaque; + + /** + * error + */ + uint64_t error[AV_NUM_DATA_POINTERS]; + +#if FF_API_AVFRAME_LAVC + attribute_deprecated + int type; +#endif + + /** + * When decoding, this signals how much the picture must be delayed. + * extra_delay = repeat_pict / (2*fps) + */ + int repeat_pict; + + /** + * The content of the picture is interlaced. + */ + int interlaced_frame; + + /** + * If the content is interlaced, is top field displayed first. + */ + int top_field_first; + + /** + * Tell user application that palette has changed from previous frame. + */ + int palette_has_changed; + +#if FF_API_AVFRAME_LAVC + attribute_deprecated + int buffer_hints; + + /** + * Pan scan. + */ + attribute_deprecated + struct AVPanScan *pan_scan; +#endif + + /** + * reordered opaque 64bit (generally an integer or a double precision float + * PTS but can be anything). + * The user sets AVCodecContext.reordered_opaque to represent the input at + * that time, + * the decoder reorders values as needed and sets AVFrame.reordered_opaque + * to exactly one of the values provided by the user through AVCodecContext.reordered_opaque + * @deprecated in favor of pkt_pts + */ + int64_t reordered_opaque; + +#if FF_API_AVFRAME_LAVC + /** + * @deprecated this field is unused + */ + attribute_deprecated void *hwaccel_picture_private; + + attribute_deprecated + struct AVCodecContext *owner; + attribute_deprecated + void *thread_opaque; + + /** + * log2 of the size of the block which a single vector in motion_val represents: + * (4->16x16, 3->8x8, 2-> 4x4, 1-> 2x2) + */ + attribute_deprecated + uint8_t motion_subsample_log2; +#endif + + /** + * Sample rate of the audio data. + */ + int sample_rate; + + /** + * Channel layout of the audio data. + */ + uint64_t channel_layout; + + /** + * AVBuffer references backing the data for this frame. If all elements of + * this array are NULL, then this frame is not reference counted. + * + * There may be at most one AVBuffer per data plane, so for video this array + * always contains all the references. For planar audio with more than + * AV_NUM_DATA_POINTERS channels, there may be more buffers than can fit in + * this array. Then the extra AVBufferRef pointers are stored in the + * extended_buf array. + */ + AVBufferRef *buf[AV_NUM_DATA_POINTERS]; + + /** + * For planar audio which requires more than AV_NUM_DATA_POINTERS + * AVBufferRef pointers, this array will hold all the references which + * cannot fit into AVFrame.buf. + * + * Note that this is different from AVFrame.extended_data, which always + * contains all the pointers. This array only contains the extra pointers, + * which cannot fit into AVFrame.buf. + * + * This array is always allocated using av_malloc() by whoever constructs + * the frame. It is freed in av_frame_unref(). + */ + AVBufferRef **extended_buf; + /** + * Number of elements in extended_buf. + */ + int nb_extended_buf; + + AVFrameSideData **side_data; + int nb_side_data; + + /** + * frame timestamp estimated using various heuristics, in stream time base + * Code outside libavcodec should access this field using: + * av_frame_get_best_effort_timestamp(frame) + * - encoding: unused + * - decoding: set by libavcodec, read by user. + */ + int64_t best_effort_timestamp; + + /** + * reordered pos from the last AVPacket that has been input into the decoder + * Code outside libavcodec should access this field using: + * av_frame_get_pkt_pos(frame) + * - encoding: unused + * - decoding: Read by user. + */ + int64_t pkt_pos; + + /** + * duration of the corresponding packet, expressed in + * AVStream->time_base units, 0 if unknown. + * Code outside libavcodec should access this field using: + * av_frame_get_pkt_duration(frame) + * - encoding: unused + * - decoding: Read by user. + */ + int64_t pkt_duration; + + /** + * metadata. + * Code outside libavcodec should access this field using: + * av_frame_get_metadata(frame) + * - encoding: Set by user. + * - decoding: Set by libavcodec. + */ + AVDictionary *metadata; + + /** + * decode error flags of the frame, set to a combination of + * FF_DECODE_ERROR_xxx flags if the decoder produced a frame, but there + * were errors during the decoding. + * Code outside libavcodec should access this field using: + * av_frame_get_decode_error_flags(frame) + * - encoding: unused + * - decoding: set by libavcodec, read by user. + */ + int decode_error_flags; +#define FF_DECODE_ERROR_INVALID_BITSTREAM 1 +#define FF_DECODE_ERROR_MISSING_REFERENCE 2 + + /** + * number of audio channels, only used for audio. + * Code outside libavcodec should access this field using: + * av_frame_get_channels(frame) + * - encoding: unused + * - decoding: Read by user. + */ + int channels; + + /** + * size of the corresponding packet containing the compressed + * frame. It must be accessed using av_frame_get_pkt_size() and + * av_frame_set_pkt_size(). + * It is set to a negative value if unknown. + * - encoding: unused + * - decoding: set by libavcodec, read by user. + */ + int pkt_size; + + /** + * YUV colorspace type. + * It must be accessed using av_frame_get_colorspace() and + * av_frame_set_colorspace(). + * - encoding: Set by user + * - decoding: Set by libavcodec + */ + enum AVColorSpace colorspace; + + /** + * MPEG vs JPEG YUV range. + * It must be accessed using av_frame_get_color_range() and + * av_frame_set_color_range(). + * - encoding: Set by user + * - decoding: Set by libavcodec + */ + enum AVColorRange color_range; + + + /** + * Not to be accessed directly from outside libavutil + */ + AVBufferRef *qp_table_buf; +} AVFrame; + +/** + * Accessors for some AVFrame fields. + * The position of these field in the structure is not part of the ABI, + * they should not be accessed directly outside libavcodec. + */ +int64_t av_frame_get_best_effort_timestamp(const AVFrame *frame); +void av_frame_set_best_effort_timestamp(AVFrame *frame, int64_t val); +int64_t av_frame_get_pkt_duration (const AVFrame *frame); +void av_frame_set_pkt_duration (AVFrame *frame, int64_t val); +int64_t av_frame_get_pkt_pos (const AVFrame *frame); +void av_frame_set_pkt_pos (AVFrame *frame, int64_t val); +int64_t av_frame_get_channel_layout (const AVFrame *frame); +void av_frame_set_channel_layout (AVFrame *frame, int64_t val); +int av_frame_get_channels (const AVFrame *frame); +void av_frame_set_channels (AVFrame *frame, int val); +int av_frame_get_sample_rate (const AVFrame *frame); +void av_frame_set_sample_rate (AVFrame *frame, int val); +AVDictionary *av_frame_get_metadata (const AVFrame *frame); +void av_frame_set_metadata (AVFrame *frame, AVDictionary *val); +int av_frame_get_decode_error_flags (const AVFrame *frame); +void av_frame_set_decode_error_flags (AVFrame *frame, int val); +int av_frame_get_pkt_size(const AVFrame *frame); +void av_frame_set_pkt_size(AVFrame *frame, int val); +AVDictionary **avpriv_frame_get_metadatap(AVFrame *frame); +int8_t *av_frame_get_qp_table(AVFrame *f, int *stride, int *type); +int av_frame_set_qp_table(AVFrame *f, AVBufferRef *buf, int stride, int type); +enum AVColorSpace av_frame_get_colorspace(const AVFrame *frame); +void av_frame_set_colorspace(AVFrame *frame, enum AVColorSpace val); +enum AVColorRange av_frame_get_color_range(const AVFrame *frame); +void av_frame_set_color_range(AVFrame *frame, enum AVColorRange val); + +/** + * Get the name of a colorspace. + * @return a static string identifying the colorspace; can be NULL. + */ +const char *av_get_colorspace_name(enum AVColorSpace val); + +/** + * Allocate an AVFrame and set its fields to default values. The resulting + * struct must be freed using av_frame_free(). + * + * @return An AVFrame filled with default values or NULL on failure. + * + * @note this only allocates the AVFrame itself, not the data buffers. Those + * must be allocated through other means, e.g. with av_frame_get_buffer() or + * manually. + */ +AVFrame *av_frame_alloc(void); + +/** + * Free the frame and any dynamically allocated objects in it, + * e.g. extended_data. If the frame is reference counted, it will be + * unreferenced first. + * + * @param frame frame to be freed. The pointer will be set to NULL. + */ +void av_frame_free(AVFrame **frame); + +/** + * Setup a new reference to the data described by a given frame. + * + * Copy frame properties from src to dst and create a new reference for each + * AVBufferRef from src. + * + * If src is not reference counted, new buffers are allocated and the data is + * copied. + * + * @return 0 on success, a negative AVERROR on error + */ +int av_frame_ref(AVFrame *dst, AVFrame *src); + +/** + * Create a new frame that references the same data as src. + * + * This is a shortcut for av_frame_alloc()+av_frame_ref(). + * + * @return newly created AVFrame on success, NULL on error. + */ +AVFrame *av_frame_clone(AVFrame *src); + +/** + * Unreference all the buffers referenced by frame and reset the frame fields. + */ +void av_frame_unref(AVFrame *frame); + +/** + * Move everythnig contained in src to dst and reset src. + */ +void av_frame_move_ref(AVFrame *dst, AVFrame *src); + +/** + * Allocate new buffer(s) for audio or video data. + * + * The following fields must be set on frame before calling this function: + * - format (pixel format for video, sample format for audio) + * - width and height for video + * - nb_samples and channel_layout for audio + * + * This function will fill AVFrame.data and AVFrame.buf arrays and, if + * necessary, allocate and fill AVFrame.extended_data and AVFrame.extended_buf. + * For planar formats, one buffer will be allocated for each plane. + * + * @param frame frame in which to store the new buffers. + * @param align required buffer size alignment + * + * @return 0 on success, a negative AVERROR on error. + */ +int av_frame_get_buffer(AVFrame *frame, int align); + +/** + * Check if the frame data is writable. + * + * @return A positive value if the frame data is writable (which is true if and + * only if each of the underlying buffers has only one reference, namely the one + * stored in this frame). Return 0 otherwise. + * + * If 1 is returned the answer is valid until av_buffer_ref() is called on any + * of the underlying AVBufferRefs (e.g. through av_frame_ref() or directly). + * + * @see av_frame_make_writable(), av_buffer_is_writable() + */ +int av_frame_is_writable(AVFrame *frame); + +/** + * Ensure that the frame data is writable, avoiding data copy if possible. + * + * Do nothing if the frame is writable, allocate new buffers and copy the data + * if it is not. + * + * @return 0 on success, a negative AVERROR on error. + * + * @see av_frame_is_writable(), av_buffer_is_writable(), + * av_buffer_make_writable() + */ +int av_frame_make_writable(AVFrame *frame); + +/** + * Copy only "metadata" fields from src to dst. + * + * Metadata for the purpose of this function are those fields that do not affect + * the data layout in the buffers. E.g. pts, sample rate (for audio) or sample + * aspect ratio (for video), but not width/height or channel layout. + * Side data is also copied. + */ +int av_frame_copy_props(AVFrame *dst, const AVFrame *src); + +/** + * Get the buffer reference a given data plane is stored in. + * + * @param plane index of the data plane of interest in frame->extended_data. + * + * @return the buffer reference that contains the plane or NULL if the input + * frame is not valid. + */ +AVBufferRef *av_frame_get_plane_buffer(AVFrame *frame, int plane); + +/** + * Add a new side data to a frame. + * + * @param frame a frame to which the side data should be added + * @param type type of the added side data + * @param size size of the side data + * + * @return newly added side data on success, NULL on error + */ +AVFrameSideData *av_frame_new_side_data(AVFrame *frame, + enum AVFrameSideDataType type, + int size); + +/** + * @return a pointer to the side data of a given type on success, NULL if there + * is no side data with such type in this frame. + */ +AVFrameSideData *av_frame_get_side_data(const AVFrame *frame, + enum AVFrameSideDataType type); + +#endif /* AVUTIL_FRAME_H */ diff --git a/extern/for_mingw/include/libavutil/hmac.h b/extern/for_mingw/include/libavutil/hmac.h new file mode 100644 index 0000000000..d36d4de19e --- /dev/null +++ b/extern/for_mingw/include/libavutil/hmac.h @@ -0,0 +1,99 @@ +/* + * Copyright (C) 2012 Martin Storsjo + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_HMAC_H +#define AVUTIL_HMAC_H + +#include + +/** + * @defgroup lavu_hmac HMAC + * @ingroup lavu_crypto + * @{ + */ + +enum AVHMACType { + AV_HMAC_MD5, + AV_HMAC_SHA1, + AV_HMAC_SHA224 = 10, + AV_HMAC_SHA256, + AV_HMAC_SHA384, + AV_HMAC_SHA512, +}; + +typedef struct AVHMAC AVHMAC; + +/** + * Allocate an AVHMAC context. + * @param type The hash function used for the HMAC. + */ +AVHMAC *av_hmac_alloc(enum AVHMACType type); + +/** + * Free an AVHMAC context. + * @param ctx The context to free, may be NULL + */ +void av_hmac_free(AVHMAC *ctx); + +/** + * Initialize an AVHMAC context with an authentication key. + * @param ctx The HMAC context + * @param key The authentication key + * @param keylen The length of the key, in bytes + */ +void av_hmac_init(AVHMAC *ctx, const uint8_t *key, unsigned int keylen); + +/** + * Hash data with the HMAC. + * @param ctx The HMAC context + * @param data The data to hash + * @param len The length of the data, in bytes + */ +void av_hmac_update(AVHMAC *ctx, const uint8_t *data, unsigned int len); + +/** + * Finish hashing and output the HMAC digest. + * @param ctx The HMAC context + * @param out The output buffer to write the digest into + * @param outlen The length of the out buffer, in bytes + * @return The number of bytes written to out, or a negative error code. + */ +int av_hmac_final(AVHMAC *ctx, uint8_t *out, unsigned int outlen); + +/** + * Hash an array of data with a key. + * @param ctx The HMAC context + * @param data The data to hash + * @param len The length of the data, in bytes + * @param key The authentication key + * @param keylen The length of the key, in bytes + * @param out The output buffer to write the digest into + * @param outlen The length of the out buffer, in bytes + * @return The number of bytes written to out, or a negative error code. + */ +int av_hmac_calc(AVHMAC *ctx, const uint8_t *data, unsigned int len, + const uint8_t *key, unsigned int keylen, + uint8_t *out, unsigned int outlen); + +/** + * @} + */ + +#endif /* AVUTIL_HMAC_H */ diff --git a/extern/for_mingw/include/libavutil/imgutils.h b/extern/for_mingw/include/libavutil/imgutils.h new file mode 100644 index 0000000000..ab32d667d3 --- /dev/null +++ b/extern/for_mingw/include/libavutil/imgutils.h @@ -0,0 +1,200 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_IMGUTILS_H +#define AVUTIL_IMGUTILS_H + +/** + * @file + * misc image utilities + * + * @addtogroup lavu_picture + * @{ + */ + +#include "avutil.h" +#include "pixdesc.h" + +/** + * Compute the max pixel step for each plane of an image with a + * format described by pixdesc. + * + * The pixel step is the distance in bytes between the first byte of + * the group of bytes which describe a pixel component and the first + * byte of the successive group in the same plane for the same + * component. + * + * @param max_pixsteps an array which is filled with the max pixel step + * for each plane. Since a plane may contain different pixel + * components, the computed max_pixsteps[plane] is relative to the + * component in the plane with the max pixel step. + * @param max_pixstep_comps an array which is filled with the component + * for each plane which has the max pixel step. May be NULL. + */ +void av_image_fill_max_pixsteps(int max_pixsteps[4], int max_pixstep_comps[4], + const AVPixFmtDescriptor *pixdesc); + +/** + * Compute the size of an image line with format pix_fmt and width + * width for the plane plane. + * + * @return the computed size in bytes + */ +int av_image_get_linesize(enum AVPixelFormat pix_fmt, int width, int plane); + +/** + * Fill plane linesizes for an image with pixel format pix_fmt and + * width width. + * + * @param linesizes array to be filled with the linesize for each plane + * @return >= 0 in case of success, a negative error code otherwise + */ +int av_image_fill_linesizes(int linesizes[4], enum AVPixelFormat pix_fmt, int width); + +/** + * Fill plane data pointers for an image with pixel format pix_fmt and + * height height. + * + * @param data pointers array to be filled with the pointer for each image plane + * @param ptr the pointer to a buffer which will contain the image + * @param linesizes the array containing the linesize for each + * plane, should be filled by av_image_fill_linesizes() + * @return the size in bytes required for the image buffer, a negative + * error code in case of failure + */ +int av_image_fill_pointers(uint8_t *data[4], enum AVPixelFormat pix_fmt, int height, + uint8_t *ptr, const int linesizes[4]); + +/** + * Allocate an image with size w and h and pixel format pix_fmt, and + * fill pointers and linesizes accordingly. + * The allocated image buffer has to be freed by using + * av_freep(&pointers[0]). + * + * @param align the value to use for buffer size alignment + * @return the size in bytes required for the image buffer, a negative + * error code in case of failure + */ +int av_image_alloc(uint8_t *pointers[4], int linesizes[4], + int w, int h, enum AVPixelFormat pix_fmt, int align); + +/** + * Copy image plane from src to dst. + * That is, copy "height" number of lines of "bytewidth" bytes each. + * The first byte of each successive line is separated by *_linesize + * bytes. + * + * bytewidth must be contained by both absolute values of dst_linesize + * and src_linesize, otherwise the function behavior is undefined. + * + * @param dst_linesize linesize for the image plane in dst + * @param src_linesize linesize for the image plane in src + */ +void av_image_copy_plane(uint8_t *dst, int dst_linesize, + const uint8_t *src, int src_linesize, + int bytewidth, int height); + +/** + * Copy image in src_data to dst_data. + * + * @param dst_linesizes linesizes for the image in dst_data + * @param src_linesizes linesizes for the image in src_data + */ +void av_image_copy(uint8_t *dst_data[4], int dst_linesizes[4], + const uint8_t *src_data[4], const int src_linesizes[4], + enum AVPixelFormat pix_fmt, int width, int height); + +/** + * Setup the data pointers and linesizes based on the specified image + * parameters and the provided array. + * + * The fields of the given image are filled in by using the src + * address which points to the image data buffer. Depending on the + * specified pixel format, one or multiple image data pointers and + * line sizes will be set. If a planar format is specified, several + * pointers will be set pointing to the different picture planes and + * the line sizes of the different planes will be stored in the + * lines_sizes array. Call with src == NULL to get the required + * size for the src buffer. + * + * To allocate the buffer and fill in the dst_data and dst_linesize in + * one call, use av_image_alloc(). + * + * @param dst_data data pointers to be filled in + * @param dst_linesizes linesizes for the image in dst_data to be filled in + * @param src buffer which will contain or contains the actual image data, can be NULL + * @param pix_fmt the pixel format of the image + * @param width the width of the image in pixels + * @param height the height of the image in pixels + * @param align the value used in src for linesize alignment + * @return the size in bytes required for src, a negative error code + * in case of failure + */ +int av_image_fill_arrays(uint8_t *dst_data[4], int dst_linesize[4], + const uint8_t *src, + enum AVPixelFormat pix_fmt, int width, int height, int align); + +/** + * Return the size in bytes of the amount of data required to store an + * image with the given parameters. + * + * @param[in] align the assumed linesize alignment + */ +int av_image_get_buffer_size(enum AVPixelFormat pix_fmt, int width, int height, int align); + +/** + * Copy image data from an image into a buffer. + * + * av_image_get_buffer_size() can be used to compute the required size + * for the buffer to fill. + * + * @param dst a buffer into which picture data will be copied + * @param dst_size the size in bytes of dst + * @param src_data pointers containing the source image data + * @param src_linesizes linesizes for the image in src_data + * @param pix_fmt the pixel format of the source image + * @param width the width of the source image in pixels + * @param height the height of the source image in pixels + * @param align the assumed linesize alignment for dst + * @return the number of bytes written to dst, or a negative value + * (error code) on error + */ +int av_image_copy_to_buffer(uint8_t *dst, int dst_size, + const uint8_t * const src_data[4], const int src_linesize[4], + enum AVPixelFormat pix_fmt, int width, int height, int align); + +/** + * Check if the given dimension of an image is valid, meaning that all + * bytes of the image can be addressed with a signed int. + * + * @param w the width of the picture + * @param h the height of the picture + * @param log_offset the offset to sum to the log level for logging with log_ctx + * @param log_ctx the parent logging context, it may be NULL + * @return >= 0 if valid, a negative error code otherwise + */ +int av_image_check_size(unsigned int w, unsigned int h, int log_offset, void *log_ctx); + +int avpriv_set_systematic_pal2(uint32_t pal[256], enum AVPixelFormat pix_fmt); + +/** + * @} + */ + + +#endif /* AVUTIL_IMGUTILS_H */ diff --git a/extern/for_mingw/include/libavutil/intfloat.h b/extern/for_mingw/include/libavutil/intfloat.h new file mode 100644 index 0000000000..fe3d7ec4a5 --- /dev/null +++ b/extern/for_mingw/include/libavutil/intfloat.h @@ -0,0 +1,77 @@ +/* + * Copyright (c) 2011 Mans Rullgard + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_INTFLOAT_H +#define AVUTIL_INTFLOAT_H + +#include +#include "attributes.h" + +union av_intfloat32 { + uint32_t i; + float f; +}; + +union av_intfloat64 { + uint64_t i; + double f; +}; + +/** + * Reinterpret a 32-bit integer as a float. + */ +static av_always_inline float av_int2float(uint32_t i) +{ + union av_intfloat32 v; + v.i = i; + return v.f; +} + +/** + * Reinterpret a float as a 32-bit integer. + */ +static av_always_inline uint32_t av_float2int(float f) +{ + union av_intfloat32 v; + v.f = f; + return v.i; +} + +/** + * Reinterpret a 64-bit integer as a double. + */ +static av_always_inline double av_int2double(uint64_t i) +{ + union av_intfloat64 v; + v.i = i; + return v.f; +} + +/** + * Reinterpret a double as a 64-bit integer. + */ +static av_always_inline uint64_t av_double2int(double f) +{ + union av_intfloat64 v; + v.f = f; + return v.i; +} + +#endif /* AVUTIL_INTFLOAT_H */ diff --git a/extern/for_mingw/include/libavutil/intfloat_readwrite.h b/extern/for_mingw/include/libavutil/intfloat_readwrite.h new file mode 100644 index 0000000000..9709f4dae4 --- /dev/null +++ b/extern/for_mingw/include/libavutil/intfloat_readwrite.h @@ -0,0 +1,40 @@ +/* + * copyright (c) 2005 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_INTFLOAT_READWRITE_H +#define AVUTIL_INTFLOAT_READWRITE_H + +#include +#include "attributes.h" + +/* IEEE 80 bits extended float */ +typedef struct AVExtFloat { + uint8_t exponent[2]; + uint8_t mantissa[8]; +} AVExtFloat; + +attribute_deprecated double av_int2dbl(int64_t v) av_const; +attribute_deprecated float av_int2flt(int32_t v) av_const; +attribute_deprecated double av_ext2dbl(const AVExtFloat ext) av_const; +attribute_deprecated int64_t av_dbl2int(double d) av_const; +attribute_deprecated int32_t av_flt2int(float d) av_const; +attribute_deprecated AVExtFloat av_dbl2ext(double d) av_const; + +#endif /* AVUTIL_INTFLOAT_READWRITE_H */ diff --git a/extern/for_mingw/include/libavutil/intreadwrite.h b/extern/for_mingw/include/libavutil/intreadwrite.h new file mode 100644 index 0000000000..7ee6977554 --- /dev/null +++ b/extern/for_mingw/include/libavutil/intreadwrite.h @@ -0,0 +1,621 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_INTREADWRITE_H +#define AVUTIL_INTREADWRITE_H + +#include +#include "libavutil/avconfig.h" +#include "attributes.h" +#include "bswap.h" + +typedef union { + uint64_t u64; + uint32_t u32[2]; + uint16_t u16[4]; + uint8_t u8 [8]; + double f64; + float f32[2]; +} av_alias av_alias64; + +typedef union { + uint32_t u32; + uint16_t u16[2]; + uint8_t u8 [4]; + float f32; +} av_alias av_alias32; + +typedef union { + uint16_t u16; + uint8_t u8 [2]; +} av_alias av_alias16; + +/* + * Arch-specific headers can provide any combination of + * AV_[RW][BLN](16|24|32|48|64) and AV_(COPY|SWAP|ZERO)(64|128) macros. + * Preprocessor symbols must be defined, even if these are implemented + * as inline functions. + */ + +#ifdef HAVE_AV_CONFIG_H + +#include "config.h" + +#if ARCH_ARM +# include "arm/intreadwrite.h" +#elif ARCH_AVR32 +# include "avr32/intreadwrite.h" +#elif ARCH_MIPS +# include "mips/intreadwrite.h" +#elif ARCH_PPC +# include "ppc/intreadwrite.h" +#elif ARCH_TOMI +# include "tomi/intreadwrite.h" +#elif ARCH_X86 +# include "x86/intreadwrite.h" +#endif + +#endif /* HAVE_AV_CONFIG_H */ + +/* + * Map AV_RNXX <-> AV_R[BL]XX for all variants provided by per-arch headers. + */ + +#if AV_HAVE_BIGENDIAN + +# if defined(AV_RN16) && !defined(AV_RB16) +# define AV_RB16(p) AV_RN16(p) +# elif !defined(AV_RN16) && defined(AV_RB16) +# define AV_RN16(p) AV_RB16(p) +# endif + +# if defined(AV_WN16) && !defined(AV_WB16) +# define AV_WB16(p, v) AV_WN16(p, v) +# elif !defined(AV_WN16) && defined(AV_WB16) +# define AV_WN16(p, v) AV_WB16(p, v) +# endif + +# if defined(AV_RN24) && !defined(AV_RB24) +# define AV_RB24(p) AV_RN24(p) +# elif !defined(AV_RN24) && defined(AV_RB24) +# define AV_RN24(p) AV_RB24(p) +# endif + +# if defined(AV_WN24) && !defined(AV_WB24) +# define AV_WB24(p, v) AV_WN24(p, v) +# elif !defined(AV_WN24) && defined(AV_WB24) +# define AV_WN24(p, v) AV_WB24(p, v) +# endif + +# if defined(AV_RN32) && !defined(AV_RB32) +# define AV_RB32(p) AV_RN32(p) +# elif !defined(AV_RN32) && defined(AV_RB32) +# define AV_RN32(p) AV_RB32(p) +# endif + +# if defined(AV_WN32) && !defined(AV_WB32) +# define AV_WB32(p, v) AV_WN32(p, v) +# elif !defined(AV_WN32) && defined(AV_WB32) +# define AV_WN32(p, v) AV_WB32(p, v) +# endif + +# if defined(AV_RN48) && !defined(AV_RB48) +# define AV_RB48(p) AV_RN48(p) +# elif !defined(AV_RN48) && defined(AV_RB48) +# define AV_RN48(p) AV_RB48(p) +# endif + +# if defined(AV_WN48) && !defined(AV_WB48) +# define AV_WB48(p, v) AV_WN48(p, v) +# elif !defined(AV_WN48) && defined(AV_WB48) +# define AV_WN48(p, v) AV_WB48(p, v) +# endif + +# if defined(AV_RN64) && !defined(AV_RB64) +# define AV_RB64(p) AV_RN64(p) +# elif !defined(AV_RN64) && defined(AV_RB64) +# define AV_RN64(p) AV_RB64(p) +# endif + +# if defined(AV_WN64) && !defined(AV_WB64) +# define AV_WB64(p, v) AV_WN64(p, v) +# elif !defined(AV_WN64) && defined(AV_WB64) +# define AV_WN64(p, v) AV_WB64(p, v) +# endif + +#else /* AV_HAVE_BIGENDIAN */ + +# if defined(AV_RN16) && !defined(AV_RL16) +# define AV_RL16(p) AV_RN16(p) +# elif !defined(AV_RN16) && defined(AV_RL16) +# define AV_RN16(p) AV_RL16(p) +# endif + +# if defined(AV_WN16) && !defined(AV_WL16) +# define AV_WL16(p, v) AV_WN16(p, v) +# elif !defined(AV_WN16) && defined(AV_WL16) +# define AV_WN16(p, v) AV_WL16(p, v) +# endif + +# if defined(AV_RN24) && !defined(AV_RL24) +# define AV_RL24(p) AV_RN24(p) +# elif !defined(AV_RN24) && defined(AV_RL24) +# define AV_RN24(p) AV_RL24(p) +# endif + +# if defined(AV_WN24) && !defined(AV_WL24) +# define AV_WL24(p, v) AV_WN24(p, v) +# elif !defined(AV_WN24) && defined(AV_WL24) +# define AV_WN24(p, v) AV_WL24(p, v) +# endif + +# if defined(AV_RN32) && !defined(AV_RL32) +# define AV_RL32(p) AV_RN32(p) +# elif !defined(AV_RN32) && defined(AV_RL32) +# define AV_RN32(p) AV_RL32(p) +# endif + +# if defined(AV_WN32) && !defined(AV_WL32) +# define AV_WL32(p, v) AV_WN32(p, v) +# elif !defined(AV_WN32) && defined(AV_WL32) +# define AV_WN32(p, v) AV_WL32(p, v) +# endif + +# if defined(AV_RN48) && !defined(AV_RL48) +# define AV_RL48(p) AV_RN48(p) +# elif !defined(AV_RN48) && defined(AV_RL48) +# define AV_RN48(p) AV_RL48(p) +# endif + +# if defined(AV_WN48) && !defined(AV_WL48) +# define AV_WL48(p, v) AV_WN48(p, v) +# elif !defined(AV_WN48) && defined(AV_WL48) +# define AV_WN48(p, v) AV_WL48(p, v) +# endif + +# if defined(AV_RN64) && !defined(AV_RL64) +# define AV_RL64(p) AV_RN64(p) +# elif !defined(AV_RN64) && defined(AV_RL64) +# define AV_RN64(p) AV_RL64(p) +# endif + +# if defined(AV_WN64) && !defined(AV_WL64) +# define AV_WL64(p, v) AV_WN64(p, v) +# elif !defined(AV_WN64) && defined(AV_WL64) +# define AV_WN64(p, v) AV_WL64(p, v) +# endif + +#endif /* !AV_HAVE_BIGENDIAN */ + +/* + * Define AV_[RW]N helper macros to simplify definitions not provided + * by per-arch headers. + */ + +#if defined(__GNUC__) && !defined(__TI_COMPILER_VERSION__) + +union unaligned_64 { uint64_t l; } __attribute__((packed)) av_alias; +union unaligned_32 { uint32_t l; } __attribute__((packed)) av_alias; +union unaligned_16 { uint16_t l; } __attribute__((packed)) av_alias; + +# define AV_RN(s, p) (((const union unaligned_##s *) (p))->l) +# define AV_WN(s, p, v) ((((union unaligned_##s *) (p))->l) = (v)) + +#elif defined(__DECC) + +# define AV_RN(s, p) (*((const __unaligned uint##s##_t*)(p))) +# define AV_WN(s, p, v) (*((__unaligned uint##s##_t*)(p)) = (v)) + +#elif AV_HAVE_FAST_UNALIGNED + +# define AV_RN(s, p) (((const av_alias##s*)(p))->u##s) +# define AV_WN(s, p, v) (((av_alias##s*)(p))->u##s = (v)) + +#else + +#ifndef AV_RB16 +# define AV_RB16(x) \ + ((((const uint8_t*)(x))[0] << 8) | \ + ((const uint8_t*)(x))[1]) +#endif +#ifndef AV_WB16 +# define AV_WB16(p, darg) do { \ + unsigned d = (darg); \ + ((uint8_t*)(p))[1] = (d); \ + ((uint8_t*)(p))[0] = (d)>>8; \ + } while(0) +#endif + +#ifndef AV_RL16 +# define AV_RL16(x) \ + ((((const uint8_t*)(x))[1] << 8) | \ + ((const uint8_t*)(x))[0]) +#endif +#ifndef AV_WL16 +# define AV_WL16(p, darg) do { \ + unsigned d = (darg); \ + ((uint8_t*)(p))[0] = (d); \ + ((uint8_t*)(p))[1] = (d)>>8; \ + } while(0) +#endif + +#ifndef AV_RB32 +# define AV_RB32(x) \ + (((uint32_t)((const uint8_t*)(x))[0] << 24) | \ + (((const uint8_t*)(x))[1] << 16) | \ + (((const uint8_t*)(x))[2] << 8) | \ + ((const uint8_t*)(x))[3]) +#endif +#ifndef AV_WB32 +# define AV_WB32(p, darg) do { \ + unsigned d = (darg); \ + ((uint8_t*)(p))[3] = (d); \ + ((uint8_t*)(p))[2] = (d)>>8; \ + ((uint8_t*)(p))[1] = (d)>>16; \ + ((uint8_t*)(p))[0] = (d)>>24; \ + } while(0) +#endif + +#ifndef AV_RL32 +# define AV_RL32(x) \ + (((uint32_t)((const uint8_t*)(x))[3] << 24) | \ + (((const uint8_t*)(x))[2] << 16) | \ + (((const uint8_t*)(x))[1] << 8) | \ + ((const uint8_t*)(x))[0]) +#endif +#ifndef AV_WL32 +# define AV_WL32(p, darg) do { \ + unsigned d = (darg); \ + ((uint8_t*)(p))[0] = (d); \ + ((uint8_t*)(p))[1] = (d)>>8; \ + ((uint8_t*)(p))[2] = (d)>>16; \ + ((uint8_t*)(p))[3] = (d)>>24; \ + } while(0) +#endif + +#ifndef AV_RB64 +# define AV_RB64(x) \ + (((uint64_t)((const uint8_t*)(x))[0] << 56) | \ + ((uint64_t)((const uint8_t*)(x))[1] << 48) | \ + ((uint64_t)((const uint8_t*)(x))[2] << 40) | \ + ((uint64_t)((const uint8_t*)(x))[3] << 32) | \ + ((uint64_t)((const uint8_t*)(x))[4] << 24) | \ + ((uint64_t)((const uint8_t*)(x))[5] << 16) | \ + ((uint64_t)((const uint8_t*)(x))[6] << 8) | \ + (uint64_t)((const uint8_t*)(x))[7]) +#endif +#ifndef AV_WB64 +# define AV_WB64(p, darg) do { \ + uint64_t d = (darg); \ + ((uint8_t*)(p))[7] = (d); \ + ((uint8_t*)(p))[6] = (d)>>8; \ + ((uint8_t*)(p))[5] = (d)>>16; \ + ((uint8_t*)(p))[4] = (d)>>24; \ + ((uint8_t*)(p))[3] = (d)>>32; \ + ((uint8_t*)(p))[2] = (d)>>40; \ + ((uint8_t*)(p))[1] = (d)>>48; \ + ((uint8_t*)(p))[0] = (d)>>56; \ + } while(0) +#endif + +#ifndef AV_RL64 +# define AV_RL64(x) \ + (((uint64_t)((const uint8_t*)(x))[7] << 56) | \ + ((uint64_t)((const uint8_t*)(x))[6] << 48) | \ + ((uint64_t)((const uint8_t*)(x))[5] << 40) | \ + ((uint64_t)((const uint8_t*)(x))[4] << 32) | \ + ((uint64_t)((const uint8_t*)(x))[3] << 24) | \ + ((uint64_t)((const uint8_t*)(x))[2] << 16) | \ + ((uint64_t)((const uint8_t*)(x))[1] << 8) | \ + (uint64_t)((const uint8_t*)(x))[0]) +#endif +#ifndef AV_WL64 +# define AV_WL64(p, darg) do { \ + uint64_t d = (darg); \ + ((uint8_t*)(p))[0] = (d); \ + ((uint8_t*)(p))[1] = (d)>>8; \ + ((uint8_t*)(p))[2] = (d)>>16; \ + ((uint8_t*)(p))[3] = (d)>>24; \ + ((uint8_t*)(p))[4] = (d)>>32; \ + ((uint8_t*)(p))[5] = (d)>>40; \ + ((uint8_t*)(p))[6] = (d)>>48; \ + ((uint8_t*)(p))[7] = (d)>>56; \ + } while(0) +#endif + +#if AV_HAVE_BIGENDIAN +# define AV_RN(s, p) AV_RB##s(p) +# define AV_WN(s, p, v) AV_WB##s(p, v) +#else +# define AV_RN(s, p) AV_RL##s(p) +# define AV_WN(s, p, v) AV_WL##s(p, v) +#endif + +#endif /* HAVE_FAST_UNALIGNED */ + +#ifndef AV_RN16 +# define AV_RN16(p) AV_RN(16, p) +#endif + +#ifndef AV_RN32 +# define AV_RN32(p) AV_RN(32, p) +#endif + +#ifndef AV_RN64 +# define AV_RN64(p) AV_RN(64, p) +#endif + +#ifndef AV_WN16 +# define AV_WN16(p, v) AV_WN(16, p, v) +#endif + +#ifndef AV_WN32 +# define AV_WN32(p, v) AV_WN(32, p, v) +#endif + +#ifndef AV_WN64 +# define AV_WN64(p, v) AV_WN(64, p, v) +#endif + +#if AV_HAVE_BIGENDIAN +# define AV_RB(s, p) AV_RN##s(p) +# define AV_WB(s, p, v) AV_WN##s(p, v) +# define AV_RL(s, p) av_bswap##s(AV_RN##s(p)) +# define AV_WL(s, p, v) AV_WN##s(p, av_bswap##s(v)) +#else +# define AV_RB(s, p) av_bswap##s(AV_RN##s(p)) +# define AV_WB(s, p, v) AV_WN##s(p, av_bswap##s(v)) +# define AV_RL(s, p) AV_RN##s(p) +# define AV_WL(s, p, v) AV_WN##s(p, v) +#endif + +#define AV_RB8(x) (((const uint8_t*)(x))[0]) +#define AV_WB8(p, d) do { ((uint8_t*)(p))[0] = (d); } while(0) + +#define AV_RL8(x) AV_RB8(x) +#define AV_WL8(p, d) AV_WB8(p, d) + +#ifndef AV_RB16 +# define AV_RB16(p) AV_RB(16, p) +#endif +#ifndef AV_WB16 +# define AV_WB16(p, v) AV_WB(16, p, v) +#endif + +#ifndef AV_RL16 +# define AV_RL16(p) AV_RL(16, p) +#endif +#ifndef AV_WL16 +# define AV_WL16(p, v) AV_WL(16, p, v) +#endif + +#ifndef AV_RB32 +# define AV_RB32(p) AV_RB(32, p) +#endif +#ifndef AV_WB32 +# define AV_WB32(p, v) AV_WB(32, p, v) +#endif + +#ifndef AV_RL32 +# define AV_RL32(p) AV_RL(32, p) +#endif +#ifndef AV_WL32 +# define AV_WL32(p, v) AV_WL(32, p, v) +#endif + +#ifndef AV_RB64 +# define AV_RB64(p) AV_RB(64, p) +#endif +#ifndef AV_WB64 +# define AV_WB64(p, v) AV_WB(64, p, v) +#endif + +#ifndef AV_RL64 +# define AV_RL64(p) AV_RL(64, p) +#endif +#ifndef AV_WL64 +# define AV_WL64(p, v) AV_WL(64, p, v) +#endif + +#ifndef AV_RB24 +# define AV_RB24(x) \ + ((((const uint8_t*)(x))[0] << 16) | \ + (((const uint8_t*)(x))[1] << 8) | \ + ((const uint8_t*)(x))[2]) +#endif +#ifndef AV_WB24 +# define AV_WB24(p, d) do { \ + ((uint8_t*)(p))[2] = (d); \ + ((uint8_t*)(p))[1] = (d)>>8; \ + ((uint8_t*)(p))[0] = (d)>>16; \ + } while(0) +#endif + +#ifndef AV_RL24 +# define AV_RL24(x) \ + ((((const uint8_t*)(x))[2] << 16) | \ + (((const uint8_t*)(x))[1] << 8) | \ + ((const uint8_t*)(x))[0]) +#endif +#ifndef AV_WL24 +# define AV_WL24(p, d) do { \ + ((uint8_t*)(p))[0] = (d); \ + ((uint8_t*)(p))[1] = (d)>>8; \ + ((uint8_t*)(p))[2] = (d)>>16; \ + } while(0) +#endif + +#ifndef AV_RB48 +# define AV_RB48(x) \ + (((uint64_t)((const uint8_t*)(x))[0] << 40) | \ + ((uint64_t)((const uint8_t*)(x))[1] << 32) | \ + ((uint64_t)((const uint8_t*)(x))[2] << 24) | \ + ((uint64_t)((const uint8_t*)(x))[3] << 16) | \ + ((uint64_t)((const uint8_t*)(x))[4] << 8) | \ + (uint64_t)((const uint8_t*)(x))[5]) +#endif +#ifndef AV_WB48 +# define AV_WB48(p, darg) do { \ + uint64_t d = (darg); \ + ((uint8_t*)(p))[5] = (d); \ + ((uint8_t*)(p))[4] = (d)>>8; \ + ((uint8_t*)(p))[3] = (d)>>16; \ + ((uint8_t*)(p))[2] = (d)>>24; \ + ((uint8_t*)(p))[1] = (d)>>32; \ + ((uint8_t*)(p))[0] = (d)>>40; \ + } while(0) +#endif + +#ifndef AV_RL48 +# define AV_RL48(x) \ + (((uint64_t)((const uint8_t*)(x))[5] << 40) | \ + ((uint64_t)((const uint8_t*)(x))[4] << 32) | \ + ((uint64_t)((const uint8_t*)(x))[3] << 24) | \ + ((uint64_t)((const uint8_t*)(x))[2] << 16) | \ + ((uint64_t)((const uint8_t*)(x))[1] << 8) | \ + (uint64_t)((const uint8_t*)(x))[0]) +#endif +#ifndef AV_WL48 +# define AV_WL48(p, darg) do { \ + uint64_t d = (darg); \ + ((uint8_t*)(p))[0] = (d); \ + ((uint8_t*)(p))[1] = (d)>>8; \ + ((uint8_t*)(p))[2] = (d)>>16; \ + ((uint8_t*)(p))[3] = (d)>>24; \ + ((uint8_t*)(p))[4] = (d)>>32; \ + ((uint8_t*)(p))[5] = (d)>>40; \ + } while(0) +#endif + +/* + * The AV_[RW]NA macros access naturally aligned data + * in a type-safe way. + */ + +#define AV_RNA(s, p) (((const av_alias##s*)(p))->u##s) +#define AV_WNA(s, p, v) (((av_alias##s*)(p))->u##s = (v)) + +#ifndef AV_RN16A +# define AV_RN16A(p) AV_RNA(16, p) +#endif + +#ifndef AV_RN32A +# define AV_RN32A(p) AV_RNA(32, p) +#endif + +#ifndef AV_RN64A +# define AV_RN64A(p) AV_RNA(64, p) +#endif + +#ifndef AV_WN16A +# define AV_WN16A(p, v) AV_WNA(16, p, v) +#endif + +#ifndef AV_WN32A +# define AV_WN32A(p, v) AV_WNA(32, p, v) +#endif + +#ifndef AV_WN64A +# define AV_WN64A(p, v) AV_WNA(64, p, v) +#endif + +/* + * The AV_COPYxxU macros are suitable for copying data to/from unaligned + * memory locations. + */ + +#define AV_COPYU(n, d, s) AV_WN##n(d, AV_RN##n(s)); + +#ifndef AV_COPY16U +# define AV_COPY16U(d, s) AV_COPYU(16, d, s) +#endif + +#ifndef AV_COPY32U +# define AV_COPY32U(d, s) AV_COPYU(32, d, s) +#endif + +#ifndef AV_COPY64U +# define AV_COPY64U(d, s) AV_COPYU(64, d, s) +#endif + +#ifndef AV_COPY128U +# define AV_COPY128U(d, s) \ + do { \ + AV_COPY64U(d, s); \ + AV_COPY64U((char *)(d) + 8, (const char *)(s) + 8); \ + } while(0) +#endif + +/* Parameters for AV_COPY*, AV_SWAP*, AV_ZERO* must be + * naturally aligned. They may be implemented using MMX, + * so emms_c() must be called before using any float code + * afterwards. + */ + +#define AV_COPY(n, d, s) \ + (((av_alias##n*)(d))->u##n = ((const av_alias##n*)(s))->u##n) + +#ifndef AV_COPY16 +# define AV_COPY16(d, s) AV_COPY(16, d, s) +#endif + +#ifndef AV_COPY32 +# define AV_COPY32(d, s) AV_COPY(32, d, s) +#endif + +#ifndef AV_COPY64 +# define AV_COPY64(d, s) AV_COPY(64, d, s) +#endif + +#ifndef AV_COPY128 +# define AV_COPY128(d, s) \ + do { \ + AV_COPY64(d, s); \ + AV_COPY64((char*)(d)+8, (char*)(s)+8); \ + } while(0) +#endif + +#define AV_SWAP(n, a, b) FFSWAP(av_alias##n, *(av_alias##n*)(a), *(av_alias##n*)(b)) + +#ifndef AV_SWAP64 +# define AV_SWAP64(a, b) AV_SWAP(64, a, b) +#endif + +#define AV_ZERO(n, d) (((av_alias##n*)(d))->u##n = 0) + +#ifndef AV_ZERO16 +# define AV_ZERO16(d) AV_ZERO(16, d) +#endif + +#ifndef AV_ZERO32 +# define AV_ZERO32(d) AV_ZERO(32, d) +#endif + +#ifndef AV_ZERO64 +# define AV_ZERO64(d) AV_ZERO(64, d) +#endif + +#ifndef AV_ZERO128 +# define AV_ZERO128(d) \ + do { \ + AV_ZERO64(d); \ + AV_ZERO64((char*)(d)+8); \ + } while(0) +#endif + +#endif /* AVUTIL_INTREADWRITE_H */ diff --git a/extern/for_mingw/include/libavutil/lfg.h b/extern/for_mingw/include/libavutil/lfg.h new file mode 100644 index 0000000000..ec90562cf2 --- /dev/null +++ b/extern/for_mingw/include/libavutil/lfg.h @@ -0,0 +1,62 @@ +/* + * Lagged Fibonacci PRNG + * Copyright (c) 2008 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_LFG_H +#define AVUTIL_LFG_H + +typedef struct AVLFG { + unsigned int state[64]; + int index; +} AVLFG; + +void av_lfg_init(AVLFG *c, unsigned int seed); + +/** + * Get the next random unsigned 32-bit number using an ALFG. + * + * Please also consider a simple LCG like state= state*1664525+1013904223, + * it may be good enough and faster for your specific use case. + */ +static inline unsigned int av_lfg_get(AVLFG *c){ + c->state[c->index & 63] = c->state[(c->index-24) & 63] + c->state[(c->index-55) & 63]; + return c->state[c->index++ & 63]; +} + +/** + * Get the next random unsigned 32-bit number using a MLFG. + * + * Please also consider av_lfg_get() above, it is faster. + */ +static inline unsigned int av_mlfg_get(AVLFG *c){ + unsigned int a= c->state[(c->index-55) & 63]; + unsigned int b= c->state[(c->index-24) & 63]; + return c->state[c->index++ & 63] = 2*a*b+a+b; +} + +/** + * Get the next two numbers generated by a Box-Muller Gaussian + * generator using the random numbers issued by lfg. + * + * @param out array where the two generated numbers are placed + */ +void av_bmg_get(AVLFG *lfg, double out[2]); + +#endif /* AVUTIL_LFG_H */ diff --git a/extern/for_mingw/include/libavutil/log.h b/extern/for_mingw/include/libavutil/log.h new file mode 100644 index 0000000000..55459e811a --- /dev/null +++ b/extern/for_mingw/include/libavutil/log.h @@ -0,0 +1,313 @@ +/* + * copyright (c) 2006 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_LOG_H +#define AVUTIL_LOG_H + +#include +#include "avutil.h" +#include "attributes.h" + +typedef enum { + AV_CLASS_CATEGORY_NA = 0, + AV_CLASS_CATEGORY_INPUT, + AV_CLASS_CATEGORY_OUTPUT, + AV_CLASS_CATEGORY_MUXER, + AV_CLASS_CATEGORY_DEMUXER, + AV_CLASS_CATEGORY_ENCODER, + AV_CLASS_CATEGORY_DECODER, + AV_CLASS_CATEGORY_FILTER, + AV_CLASS_CATEGORY_BITSTREAM_FILTER, + AV_CLASS_CATEGORY_SWSCALER, + AV_CLASS_CATEGORY_SWRESAMPLER, + AV_CLASS_CATEGORY_NB, ///< not part of ABI/API +}AVClassCategory; + +struct AVOptionRanges; + +/** + * Describe the class of an AVClass context structure. That is an + * arbitrary struct of which the first field is a pointer to an + * AVClass struct (e.g. AVCodecContext, AVFormatContext etc.). + */ +typedef struct AVClass { + /** + * The name of the class; usually it is the same name as the + * context structure type to which the AVClass is associated. + */ + const char* class_name; + + /** + * A pointer to a function which returns the name of a context + * instance ctx associated with the class. + */ + const char* (*item_name)(void* ctx); + + /** + * a pointer to the first option specified in the class if any or NULL + * + * @see av_set_default_options() + */ + const struct AVOption *option; + + /** + * LIBAVUTIL_VERSION with which this structure was created. + * This is used to allow fields to be added without requiring major + * version bumps everywhere. + */ + + int version; + + /** + * Offset in the structure where log_level_offset is stored. + * 0 means there is no such variable + */ + int log_level_offset_offset; + + /** + * Offset in the structure where a pointer to the parent context for + * logging is stored. For example a decoder could pass its AVCodecContext + * to eval as such a parent context, which an av_log() implementation + * could then leverage to display the parent context. + * The offset can be NULL. + */ + int parent_log_context_offset; + + /** + * Return next AVOptions-enabled child or NULL + */ + void* (*child_next)(void *obj, void *prev); + + /** + * Return an AVClass corresponding to the next potential + * AVOptions-enabled child. + * + * The difference between child_next and this is that + * child_next iterates over _already existing_ objects, while + * child_class_next iterates over _all possible_ children. + */ + const struct AVClass* (*child_class_next)(const struct AVClass *prev); + + /** + * Category used for visualization (like color) + * This is only set if the category is equal for all objects using this class. + * available since version (51 << 16 | 56 << 8 | 100) + */ + AVClassCategory category; + + /** + * Callback to return the category. + * available since version (51 << 16 | 59 << 8 | 100) + */ + AVClassCategory (*get_category)(void* ctx); + + /** + * Callback to return the supported/allowed ranges. + * available since version (52.12) + */ + int (*query_ranges)(struct AVOptionRanges **, void *obj, const char *key, int flags); +} AVClass; + +/** + * @addtogroup lavu_log + * + * @{ + * + * @defgroup lavu_log_constants Logging Constants + * + * @{ + */ + +/** + * Print no output. + */ +#define AV_LOG_QUIET -8 + +/** + * Something went really wrong and we will crash now. + */ +#define AV_LOG_PANIC 0 + +/** + * Something went wrong and recovery is not possible. + * For example, no header was found for a format which depends + * on headers or an illegal combination of parameters is used. + */ +#define AV_LOG_FATAL 8 + +/** + * Something went wrong and cannot losslessly be recovered. + * However, not all future data is affected. + */ +#define AV_LOG_ERROR 16 + +/** + * Something somehow does not look correct. This may or may not + * lead to problems. An example would be the use of '-vstrict -2'. + */ +#define AV_LOG_WARNING 24 + +/** + * Standard information. + */ +#define AV_LOG_INFO 32 + +/** + * Detailed information. + */ +#define AV_LOG_VERBOSE 40 + +/** + * Stuff which is only useful for libav* developers. + */ +#define AV_LOG_DEBUG 48 + +#define AV_LOG_MAX_OFFSET (AV_LOG_DEBUG - AV_LOG_QUIET) + +/** + * @} + */ + +/** + * Send the specified message to the log if the level is less than or equal + * to the current av_log_level. By default, all logging messages are sent to + * stderr. This behavior can be altered by setting a different logging callback + * function. + * @see av_log_set_callback + * + * @param avcl A pointer to an arbitrary struct of which the first field is a + * pointer to an AVClass struct. + * @param level The importance level of the message expressed using a @ref + * lavu_log_constants "Logging Constant". + * @param fmt The format string (printf-compatible) that specifies how + * subsequent arguments are converted to output. + */ +void av_log(void *avcl, int level, const char *fmt, ...) av_printf_format(3, 4); + + +/** + * Send the specified message to the log if the level is less than or equal + * to the current av_log_level. By default, all logging messages are sent to + * stderr. This behavior can be altered by setting a different logging callback + * function. + * @see av_log_set_callback + * + * @param avcl A pointer to an arbitrary struct of which the first field is a + * pointer to an AVClass struct. + * @param level The importance level of the message expressed using a @ref + * lavu_log_constants "Logging Constant". + * @param fmt The format string (printf-compatible) that specifies how + * subsequent arguments are converted to output. + * @param vl The arguments referenced by the format string. + */ +void av_vlog(void *avcl, int level, const char *fmt, va_list vl); + +/** + * Get the current log level + * + * @see lavu_log_constants + * + * @return Current log level + */ +int av_log_get_level(void); + +/** + * Set the log level + * + * @see lavu_log_constants + * + * @param level Logging level + */ +void av_log_set_level(int level); + +/** + * Set the logging callback + * + * @note The callback must be thread safe, even if the application does not use + * threads itself as some codecs are multithreaded. + * + * @see av_log_default_callback + * + * @param callback A logging function with a compatible signature. + */ +void av_log_set_callback(void (*callback)(void*, int, const char*, va_list)); + +/** + * Default logging callback + * + * It prints the message to stderr, optionally colorizing it. + * + * @param avcl A pointer to an arbitrary struct of which the first field is a + * pointer to an AVClass struct. + * @param level The importance level of the message expressed using a @ref + * lavu_log_constants "Logging Constant". + * @param fmt The format string (printf-compatible) that specifies how + * subsequent arguments are converted to output. + * @param ap The arguments referenced by the format string. + */ +void av_log_default_callback(void* ptr, int level, const char* fmt, va_list vl); + +/** + * Return the context name + * + * @param ctx The AVClass context + * + * @return The AVClass class_name + */ +const char* av_default_item_name(void* ctx); +AVClassCategory av_default_get_category(void *ptr); + +/** + * Format a line of log the same way as the default callback. + * @param line buffer to receive the formated line + * @param line_size size of the buffer + * @param print_prefix used to store whether the prefix must be printed; + * must point to a persistent integer initially set to 1 + */ +void av_log_format_line(void *ptr, int level, const char *fmt, va_list vl, + char *line, int line_size, int *print_prefix); + +/** + * av_dlog macros + * Useful to print debug messages that shouldn't get compiled in normally. + */ + +#ifdef DEBUG +# define av_dlog(pctx, ...) av_log(pctx, AV_LOG_DEBUG, __VA_ARGS__) +#else +# define av_dlog(pctx, ...) do { if (0) av_log(pctx, AV_LOG_DEBUG, __VA_ARGS__); } while (0) +#endif + +/** + * Skip repeated messages, this requires the user app to use av_log() instead of + * (f)printf as the 2 would otherwise interfere and lead to + * "Last message repeated x times" messages below (f)printf messages with some + * bad luck. + * Also to receive the last, "last repeated" line if any, the user app must + * call av_log(NULL, AV_LOG_QUIET, "%s", ""); at the end + */ +#define AV_LOG_SKIP_REPEATED 1 +void av_log_set_flags(int arg); + +/** + * @} + */ + +#endif /* AVUTIL_LOG_H */ diff --git a/extern/for_mingw/include/libavutil/lzo.h b/extern/for_mingw/include/libavutil/lzo.h new file mode 100644 index 0000000000..c03403992d --- /dev/null +++ b/extern/for_mingw/include/libavutil/lzo.h @@ -0,0 +1,66 @@ +/* + * LZO 1x decompression + * copyright (c) 2006 Reimar Doeffinger + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_LZO_H +#define AVUTIL_LZO_H + +/** + * @defgroup lavu_lzo LZO + * @ingroup lavu_crypto + * + * @{ + */ + +#include + +/** @name Error flags returned by av_lzo1x_decode + * @{ */ +/// end of the input buffer reached before decoding finished +#define AV_LZO_INPUT_DEPLETED 1 +/// decoded data did not fit into output buffer +#define AV_LZO_OUTPUT_FULL 2 +/// a reference to previously decoded data was wrong +#define AV_LZO_INVALID_BACKPTR 4 +/// a non-specific error in the compressed bitstream +#define AV_LZO_ERROR 8 +/** @} */ + +#define AV_LZO_INPUT_PADDING 8 +#define AV_LZO_OUTPUT_PADDING 12 + +/** + * @brief Decodes LZO 1x compressed data. + * @param out output buffer + * @param outlen size of output buffer, number of bytes left are returned here + * @param in input buffer + * @param inlen size of input buffer, number of bytes left are returned here + * @return 0 on success, otherwise a combination of the error flags above + * + * Make sure all buffers are appropriately padded, in must provide + * AV_LZO_INPUT_PADDING, out must provide AV_LZO_OUTPUT_PADDING additional bytes. + */ +int av_lzo1x_decode(void *out, int *outlen, const void *in, int *inlen); + +/** + * @} + */ + +#endif /* AVUTIL_LZO_H */ diff --git a/extern/for_mingw/include/libavutil/mathematics.h b/extern/for_mingw/include/libavutil/mathematics.h new file mode 100644 index 0000000000..71f0392218 --- /dev/null +++ b/extern/for_mingw/include/libavutil/mathematics.h @@ -0,0 +1,147 @@ +/* + * copyright (c) 2005-2012 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_MATHEMATICS_H +#define AVUTIL_MATHEMATICS_H + +#include +#include +#include "attributes.h" +#include "rational.h" +#include "intfloat.h" + +#ifndef M_E +#define M_E 2.7182818284590452354 /* e */ +#endif +#ifndef M_LN2 +#define M_LN2 0.69314718055994530942 /* log_e 2 */ +#endif +#ifndef M_LN10 +#define M_LN10 2.30258509299404568402 /* log_e 10 */ +#endif +#ifndef M_LOG2_10 +#define M_LOG2_10 3.32192809488736234787 /* log_2 10 */ +#endif +#ifndef M_PHI +#define M_PHI 1.61803398874989484820 /* phi / golden ratio */ +#endif +#ifndef M_PI +#define M_PI 3.14159265358979323846 /* pi */ +#endif +#ifndef M_SQRT1_2 +#define M_SQRT1_2 0.70710678118654752440 /* 1/sqrt(2) */ +#endif +#ifndef M_SQRT2 +#define M_SQRT2 1.41421356237309504880 /* sqrt(2) */ +#endif +#ifndef NAN +#define NAN av_int2float(0x7fc00000) +#endif +#ifndef INFINITY +#define INFINITY av_int2float(0x7f800000) +#endif + +/** + * @addtogroup lavu_math + * @{ + */ + + +enum AVRounding { + AV_ROUND_ZERO = 0, ///< Round toward zero. + AV_ROUND_INF = 1, ///< Round away from zero. + AV_ROUND_DOWN = 2, ///< Round toward -infinity. + AV_ROUND_UP = 3, ///< Round toward +infinity. + AV_ROUND_NEAR_INF = 5, ///< Round to nearest and halfway cases away from zero. + AV_ROUND_PASS_MINMAX = 8192, ///< Flag to pass INT64_MIN/MAX through instead of rescaling, this avoids special cases for AV_NOPTS_VALUE +}; + +/** + * Return the greatest common divisor of a and b. + * If both a and b are 0 or either or both are <0 then behavior is + * undefined. + */ +int64_t av_const av_gcd(int64_t a, int64_t b); + +/** + * Rescale a 64-bit integer with rounding to nearest. + * A simple a*b/c isn't possible as it can overflow. + */ +int64_t av_rescale(int64_t a, int64_t b, int64_t c) av_const; + +/** + * Rescale a 64-bit integer with specified rounding. + * A simple a*b/c isn't possible as it can overflow. + * + * @return rescaled value a, or if AV_ROUND_PASS_MINMAX is set and a is + * INT64_MIN or INT64_MAX then a is passed through unchanged. + */ +int64_t av_rescale_rnd(int64_t a, int64_t b, int64_t c, enum AVRounding) av_const; + +/** + * Rescale a 64-bit integer by 2 rational numbers. + */ +int64_t av_rescale_q(int64_t a, AVRational bq, AVRational cq) av_const; + +/** + * Rescale a 64-bit integer by 2 rational numbers with specified rounding. + * + * @return rescaled value a, or if AV_ROUND_PASS_MINMAX is set and a is + * INT64_MIN or INT64_MAX then a is passed through unchanged. + */ +int64_t av_rescale_q_rnd(int64_t a, AVRational bq, AVRational cq, + enum AVRounding) av_const; + +/** + * Compare 2 timestamps each in its own timebases. + * The result of the function is undefined if one of the timestamps + * is outside the int64_t range when represented in the others timebase. + * @return -1 if ts_a is before ts_b, 1 if ts_a is after ts_b or 0 if they represent the same position + */ +int av_compare_ts(int64_t ts_a, AVRational tb_a, int64_t ts_b, AVRational tb_b); + +/** + * Compare 2 integers modulo mod. + * That is we compare integers a and b for which only the least + * significant log2(mod) bits are known. + * + * @param mod must be a power of 2 + * @return a negative value if a is smaller than b + * a positive value if a is greater than b + * 0 if a equals b + */ +int64_t av_compare_mod(uint64_t a, uint64_t b, uint64_t mod); + +/** + * Rescale a timestamp while preserving known durations. + * + * @param in_ts Input timestamp + * @param in_tb Input timesbase + * @param fs_tb Duration and *last timebase + * @param duration duration till the next call + * @param out_tb Output timesbase + */ +int64_t av_rescale_delta(AVRational in_tb, int64_t in_ts, AVRational fs_tb, int duration, int64_t *last, AVRational out_tb); + +/** + * @} + */ + +#endif /* AVUTIL_MATHEMATICS_H */ diff --git a/extern/for_mingw/include/libavutil/md5.h b/extern/for_mingw/include/libavutil/md5.h new file mode 100644 index 0000000000..79702c88c2 --- /dev/null +++ b/extern/for_mingw/include/libavutil/md5.h @@ -0,0 +1,81 @@ +/* + * copyright (c) 2006 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_MD5_H +#define AVUTIL_MD5_H + +#include + +#include "attributes.h" +#include "version.h" + +/** + * @defgroup lavu_md5 MD5 + * @ingroup lavu_crypto + * @{ + */ + +extern const int av_md5_size; + +struct AVMD5; + +/** + * Allocate an AVMD5 context. + */ +struct AVMD5 *av_md5_alloc(void); + +/** + * Initialize MD5 hashing. + * + * @param ctx pointer to the function context (of size av_md5_size) + */ +void av_md5_init(struct AVMD5 *ctx); + +/** + * Update hash value. + * + * @param ctx hash function context + * @param src input data to update hash with + * @param len input data length + */ +void av_md5_update(struct AVMD5 *ctx, const uint8_t *src, int len); + +/** + * Finish hashing and output digest value. + * + * @param ctx hash function context + * @param dst buffer where output digest value is stored + */ +void av_md5_final(struct AVMD5 *ctx, uint8_t *dst); + +/** + * Hash an array of data. + * + * @param dst The output buffer to write the digest into + * @param src The data to hash + * @param len The length of the data, in bytes + */ +void av_md5_sum(uint8_t *dst, const uint8_t *src, const int len); + +/** + * @} + */ + +#endif /* AVUTIL_MD5_H */ diff --git a/extern/for_mingw/include/libavutil/mem.h b/extern/for_mingw/include/libavutil/mem.h new file mode 100644 index 0000000000..77b7adc373 --- /dev/null +++ b/extern/for_mingw/include/libavutil/mem.h @@ -0,0 +1,342 @@ +/* + * copyright (c) 2006 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * memory handling functions + */ + +#ifndef AVUTIL_MEM_H +#define AVUTIL_MEM_H + +#include +#include + +#include "attributes.h" +#include "error.h" +#include "avutil.h" + +/** + * @addtogroup lavu_mem + * @{ + */ + + +#if defined(__INTEL_COMPILER) && __INTEL_COMPILER < 1110 || defined(__SUNPRO_C) + #define DECLARE_ALIGNED(n,t,v) t __attribute__ ((aligned (n))) v + #define DECLARE_ASM_CONST(n,t,v) const t __attribute__ ((aligned (n))) v +#elif defined(__TI_COMPILER_VERSION__) + #define DECLARE_ALIGNED(n,t,v) \ + AV_PRAGMA(DATA_ALIGN(v,n)) \ + t __attribute__((aligned(n))) v + #define DECLARE_ASM_CONST(n,t,v) \ + AV_PRAGMA(DATA_ALIGN(v,n)) \ + static const t __attribute__((aligned(n))) v +#elif defined(__GNUC__) + #define DECLARE_ALIGNED(n,t,v) t __attribute__ ((aligned (n))) v + #define DECLARE_ASM_CONST(n,t,v) static const t av_used __attribute__ ((aligned (n))) v +#elif defined(_MSC_VER) + #define DECLARE_ALIGNED(n,t,v) __declspec(align(n)) t v + #define DECLARE_ASM_CONST(n,t,v) __declspec(align(n)) static const t v +#else + #define DECLARE_ALIGNED(n,t,v) t v + #define DECLARE_ASM_CONST(n,t,v) static const t v +#endif + +#if AV_GCC_VERSION_AT_LEAST(3,1) + #define av_malloc_attrib __attribute__((__malloc__)) +#else + #define av_malloc_attrib +#endif + +#if AV_GCC_VERSION_AT_LEAST(4,3) + #define av_alloc_size(...) __attribute__((alloc_size(__VA_ARGS__))) +#else + #define av_alloc_size(...) +#endif + +/** + * Allocate a block of size bytes with alignment suitable for all + * memory accesses (including vectors if available on the CPU). + * @param size Size in bytes for the memory block to be allocated. + * @return Pointer to the allocated block, NULL if the block cannot + * be allocated. + * @see av_mallocz() + */ +void *av_malloc(size_t size) av_malloc_attrib av_alloc_size(1); + +/** + * Allocate a block of size * nmemb bytes with av_malloc(). + * @param nmemb Number of elements + * @param size Size of the single element + * @return Pointer to the allocated block, NULL if the block cannot + * be allocated. + * @see av_malloc() + */ +av_alloc_size(1, 2) static inline void *av_malloc_array(size_t nmemb, size_t size) +{ + if (!size || nmemb >= INT_MAX / size) + return NULL; + return av_malloc(nmemb * size); +} + +/** + * Allocate or reallocate a block of memory. + * If ptr is NULL and size > 0, allocate a new block. If + * size is zero, free the memory block pointed to by ptr. + * @param ptr Pointer to a memory block already allocated with + * av_realloc() or NULL. + * @param size Size in bytes of the memory block to be allocated or + * reallocated. + * @return Pointer to a newly-reallocated block or NULL if the block + * cannot be reallocated or the function is used to free the memory block. + * @warning Pointers originating from the av_malloc() family of functions must + * not be passed to av_realloc(). The former can be implemented using + * memalign() (or other functions), and there is no guarantee that + * pointers from such functions can be passed to realloc() at all. + * The situation is undefined according to POSIX and may crash with + * some libc implementations. + * @see av_fast_realloc() + */ +void *av_realloc(void *ptr, size_t size) av_alloc_size(2); + +/** + * Allocate or reallocate a block of memory. + * This function does the same thing as av_realloc, except: + * - It takes two arguments and checks the result of the multiplication for + * integer overflow. + * - It frees the input block in case of failure, thus avoiding the memory + * leak with the classic "buf = realloc(buf); if (!buf) return -1;". + */ +void *av_realloc_f(void *ptr, size_t nelem, size_t elsize); + +/** + * Allocate or reallocate a block of memory. + * If *ptr is NULL and size > 0, allocate a new block. If + * size is zero, free the memory block pointed to by ptr. + * @param ptr Pointer to a pointer to a memory block already allocated + * with av_realloc(), or pointer to a pointer to NULL. + * The pointer is updated on success, or freed on failure. + * @param size Size in bytes for the memory block to be allocated or + * reallocated + * @return Zero on success, an AVERROR error code on failure. + * @warning Pointers originating from the av_malloc() family of functions must + * not be passed to av_reallocp(). The former can be implemented using + * memalign() (or other functions), and there is no guarantee that + * pointers from such functions can be passed to realloc() at all. + * The situation is undefined according to POSIX and may crash with + * some libc implementations. + */ +int av_reallocp(void *ptr, size_t size); + +/** + * Allocate or reallocate an array. + * If ptr is NULL and nmemb > 0, allocate a new block. If + * nmemb is zero, free the memory block pointed to by ptr. + * @param ptr Pointer to a memory block already allocated with + * av_realloc() or NULL. + * @param nmemb Number of elements + * @param size Size of the single element + * @return Pointer to a newly-reallocated block or NULL if the block + * cannot be reallocated or the function is used to free the memory block. + * @warning Pointers originating from the av_malloc() family of functions must + * not be passed to av_realloc(). The former can be implemented using + * memalign() (or other functions), and there is no guarantee that + * pointers from such functions can be passed to realloc() at all. + * The situation is undefined according to POSIX and may crash with + * some libc implementations. + */ +av_alloc_size(2, 3) void *av_realloc_array(void *ptr, size_t nmemb, size_t size); + +/** + * Allocate or reallocate an array through a pointer to a pointer. + * If *ptr is NULL and nmemb > 0, allocate a new block. If + * nmemb is zero, free the memory block pointed to by ptr. + * @param ptr Pointer to a pointer to a memory block already allocated + * with av_realloc(), or pointer to a pointer to NULL. + * The pointer is updated on success, or freed on failure. + * @param nmemb Number of elements + * @param size Size of the single element + * @return Zero on success, an AVERROR error code on failure. + * @warning Pointers originating from the av_malloc() family of functions must + * not be passed to av_realloc(). The former can be implemented using + * memalign() (or other functions), and there is no guarantee that + * pointers from such functions can be passed to realloc() at all. + * The situation is undefined according to POSIX and may crash with + * some libc implementations. + */ +av_alloc_size(2, 3) int av_reallocp_array(void *ptr, size_t nmemb, size_t size); + +/** + * Free a memory block which has been allocated with av_malloc(z)() or + * av_realloc(). + * @param ptr Pointer to the memory block which should be freed. + * @note ptr = NULL is explicitly allowed. + * @note It is recommended that you use av_freep() instead. + * @see av_freep() + */ +void av_free(void *ptr); + +/** + * Allocate a block of size bytes with alignment suitable for all + * memory accesses (including vectors if available on the CPU) and + * zero all the bytes of the block. + * @param size Size in bytes for the memory block to be allocated. + * @return Pointer to the allocated block, NULL if it cannot be allocated. + * @see av_malloc() + */ +void *av_mallocz(size_t size) av_malloc_attrib av_alloc_size(1); + +/** + * Allocate a block of nmemb * size bytes with alignment suitable for all + * memory accesses (including vectors if available on the CPU) and + * zero all the bytes of the block. + * The allocation will fail if nmemb * size is greater than or equal + * to INT_MAX. + * @param nmemb + * @param size + * @return Pointer to the allocated block, NULL if it cannot be allocated. + */ +void *av_calloc(size_t nmemb, size_t size) av_malloc_attrib; + +/** + * Allocate a block of size * nmemb bytes with av_mallocz(). + * @param nmemb Number of elements + * @param size Size of the single element + * @return Pointer to the allocated block, NULL if the block cannot + * be allocated. + * @see av_mallocz() + * @see av_malloc_array() + */ +av_alloc_size(1, 2) static inline void *av_mallocz_array(size_t nmemb, size_t size) +{ + if (!size || nmemb >= INT_MAX / size) + return NULL; + return av_mallocz(nmemb * size); +} + +/** + * Duplicate the string s. + * @param s string to be duplicated + * @return Pointer to a newly-allocated string containing a + * copy of s or NULL if the string cannot be allocated. + */ +char *av_strdup(const char *s) av_malloc_attrib; + +/** + * Duplicate the buffer p. + * @param p buffer to be duplicated + * @return Pointer to a newly allocated buffer containing a + * copy of p or NULL if the buffer cannot be allocated. + */ +void *av_memdup(const void *p, size_t size); + +/** + * Free a memory block which has been allocated with av_malloc(z)() or + * av_realloc() and set the pointer pointing to it to NULL. + * @param ptr Pointer to the pointer to the memory block which should + * be freed. + * @see av_free() + */ +void av_freep(void *ptr); + +/** + * Add an element to a dynamic array. + * + * The array to grow is supposed to be an array of pointers to + * structures, and the element to add must be a pointer to an already + * allocated structure. + * + * The array is reallocated when its size reaches powers of 2. + * Therefore, the amortized cost of adding an element is constant. + * + * In case of success, the pointer to the array is updated in order to + * point to the new grown array, and the number pointed to by nb_ptr + * is incremented. + * In case of failure, the array is freed, *tab_ptr is set to NULL and + * *nb_ptr is set to 0. + * + * @param tab_ptr pointer to the array to grow + * @param nb_ptr pointer to the number of elements in the array + * @param elem element to add + * @see av_dynarray2_add() + */ +void av_dynarray_add(void *tab_ptr, int *nb_ptr, void *elem); + +/** + * Add an element of size elem_size to a dynamic array. + * + * The array is reallocated when its number of elements reaches powers of 2. + * Therefore, the amortized cost of adding an element is constant. + * + * In case of success, the pointer to the array is updated in order to + * point to the new grown array, and the number pointed to by nb_ptr + * is incremented. + * In case of failure, the array is freed, *tab_ptr is set to NULL and + * *nb_ptr is set to 0. + * + * @param tab_ptr pointer to the array to grow + * @param nb_ptr pointer to the number of elements in the array + * @param elem_size size in bytes of the elements in the array + * @param elem_data pointer to the data of the element to add. If NULL, the space of + * the new added element is not filled. + * @return pointer to the data of the element to copy in the new allocated space. + * If NULL, the new allocated space is left uninitialized." + * @see av_dynarray_add() + */ +void *av_dynarray2_add(void **tab_ptr, int *nb_ptr, size_t elem_size, + const uint8_t *elem_data); + +/** + * Multiply two size_t values checking for overflow. + * @return 0 if success, AVERROR(EINVAL) if overflow. + */ +static inline int av_size_mult(size_t a, size_t b, size_t *r) +{ + size_t t = a * b; + /* Hack inspired from glibc: only try the division if nelem and elsize + * are both greater than sqrt(SIZE_MAX). */ + if ((a | b) >= ((size_t)1 << (sizeof(size_t) * 4)) && a && t / a != b) + return AVERROR(EINVAL); + *r = t; + return 0; +} + +/** + * Set the maximum size that may me allocated in one block. + */ +void av_max_alloc(size_t max); + +/** + * deliberately overlapping memcpy implementation + * @param dst destination buffer + * @param back how many bytes back we start (the initial size of the overlapping window), must be > 0 + * @param cnt number of bytes to copy, must be >= 0 + * + * cnt > back is valid, this will copy the bytes we just copied, + * thus creating a repeating pattern with a period length of back. + */ +void av_memcpy_backptr(uint8_t *dst, int back, int cnt); + +/** + * @} + */ + +#endif /* AVUTIL_MEM_H */ diff --git a/extern/for_mingw/include/libavutil/murmur3.h b/extern/for_mingw/include/libavutil/murmur3.h new file mode 100644 index 0000000000..f29ed973e9 --- /dev/null +++ b/extern/for_mingw/include/libavutil/murmur3.h @@ -0,0 +1,32 @@ +/* + * Copyright (C) 2013 Reimar Döffinger + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_MURMUR3_H +#define AVUTIL_MURMUR3_H + +#include + +struct AVMurMur3 *av_murmur3_alloc(void); +void av_murmur3_init_seeded(struct AVMurMur3 *c, uint64_t seed); +void av_murmur3_init(struct AVMurMur3 *c); +void av_murmur3_update(struct AVMurMur3 *c, const uint8_t *src, int len); +void av_murmur3_final(struct AVMurMur3 *c, uint8_t dst[16]); + +#endif /* AVUTIL_MURMUR3_H */ diff --git a/extern/for_mingw/include/libavutil/old_pix_fmts.h b/extern/for_mingw/include/libavutil/old_pix_fmts.h new file mode 100644 index 0000000000..3ee8aec145 --- /dev/null +++ b/extern/for_mingw/include/libavutil/old_pix_fmts.h @@ -0,0 +1,175 @@ +/* + * copyright (c) 2006-2012 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_OLD_PIX_FMTS_H +#define AVUTIL_OLD_PIX_FMTS_H + +/* + * This header exists to prevent new pixel formats from being accidentally added + * to the deprecated list. + * Do not include it directly. It will be removed on next major bump + * + * Do not add new items to this list. Use the AVPixelFormat enum instead. + */ + PIX_FMT_NONE = AV_PIX_FMT_NONE, + PIX_FMT_YUV420P, ///< planar YUV 4:2:0, 12bpp, (1 Cr & Cb sample per 2x2 Y samples) + PIX_FMT_YUYV422, ///< packed YUV 4:2:2, 16bpp, Y0 Cb Y1 Cr + PIX_FMT_RGB24, ///< packed RGB 8:8:8, 24bpp, RGBRGB... + PIX_FMT_BGR24, ///< packed RGB 8:8:8, 24bpp, BGRBGR... + PIX_FMT_YUV422P, ///< planar YUV 4:2:2, 16bpp, (1 Cr & Cb sample per 2x1 Y samples) + PIX_FMT_YUV444P, ///< planar YUV 4:4:4, 24bpp, (1 Cr & Cb sample per 1x1 Y samples) + PIX_FMT_YUV410P, ///< planar YUV 4:1:0, 9bpp, (1 Cr & Cb sample per 4x4 Y samples) + PIX_FMT_YUV411P, ///< planar YUV 4:1:1, 12bpp, (1 Cr & Cb sample per 4x1 Y samples) + PIX_FMT_GRAY8, ///< Y , 8bpp + PIX_FMT_MONOWHITE, ///< Y , 1bpp, 0 is white, 1 is black, in each byte pixels are ordered from the msb to the lsb + PIX_FMT_MONOBLACK, ///< Y , 1bpp, 0 is black, 1 is white, in each byte pixels are ordered from the msb to the lsb + PIX_FMT_PAL8, ///< 8 bit with PIX_FMT_RGB32 palette + PIX_FMT_YUVJ420P, ///< planar YUV 4:2:0, 12bpp, full scale (JPEG), deprecated in favor of PIX_FMT_YUV420P and setting color_range + PIX_FMT_YUVJ422P, ///< planar YUV 4:2:2, 16bpp, full scale (JPEG), deprecated in favor of PIX_FMT_YUV422P and setting color_range + PIX_FMT_YUVJ444P, ///< planar YUV 4:4:4, 24bpp, full scale (JPEG), deprecated in favor of PIX_FMT_YUV444P and setting color_range + PIX_FMT_XVMC_MPEG2_MC,///< XVideo Motion Acceleration via common packet passing + PIX_FMT_XVMC_MPEG2_IDCT, + PIX_FMT_UYVY422, ///< packed YUV 4:2:2, 16bpp, Cb Y0 Cr Y1 + PIX_FMT_UYYVYY411, ///< packed YUV 4:1:1, 12bpp, Cb Y0 Y1 Cr Y2 Y3 + PIX_FMT_BGR8, ///< packed RGB 3:3:2, 8bpp, (msb)2B 3G 3R(lsb) + PIX_FMT_BGR4, ///< packed RGB 1:2:1 bitstream, 4bpp, (msb)1B 2G 1R(lsb), a byte contains two pixels, the first pixel in the byte is the one composed by the 4 msb bits + PIX_FMT_BGR4_BYTE, ///< packed RGB 1:2:1, 8bpp, (msb)1B 2G 1R(lsb) + PIX_FMT_RGB8, ///< packed RGB 3:3:2, 8bpp, (msb)2R 3G 3B(lsb) + PIX_FMT_RGB4, ///< packed RGB 1:2:1 bitstream, 4bpp, (msb)1R 2G 1B(lsb), a byte contains two pixels, the first pixel in the byte is the one composed by the 4 msb bits + PIX_FMT_RGB4_BYTE, ///< packed RGB 1:2:1, 8bpp, (msb)1R 2G 1B(lsb) + PIX_FMT_NV12, ///< planar YUV 4:2:0, 12bpp, 1 plane for Y and 1 plane for the UV components, which are interleaved (first byte U and the following byte V) + PIX_FMT_NV21, ///< as above, but U and V bytes are swapped + + PIX_FMT_ARGB, ///< packed ARGB 8:8:8:8, 32bpp, ARGBARGB... + PIX_FMT_RGBA, ///< packed RGBA 8:8:8:8, 32bpp, RGBARGBA... + PIX_FMT_ABGR, ///< packed ABGR 8:8:8:8, 32bpp, ABGRABGR... + PIX_FMT_BGRA, ///< packed BGRA 8:8:8:8, 32bpp, BGRABGRA... + + PIX_FMT_GRAY16BE, ///< Y , 16bpp, big-endian + PIX_FMT_GRAY16LE, ///< Y , 16bpp, little-endian + PIX_FMT_YUV440P, ///< planar YUV 4:4:0 (1 Cr & Cb sample per 1x2 Y samples) + PIX_FMT_YUVJ440P, ///< planar YUV 4:4:0 full scale (JPEG), deprecated in favor of PIX_FMT_YUV440P and setting color_range + PIX_FMT_YUVA420P, ///< planar YUV 4:2:0, 20bpp, (1 Cr & Cb sample per 2x2 Y & A samples) +#if FF_API_VDPAU + PIX_FMT_VDPAU_H264,///< H.264 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers + PIX_FMT_VDPAU_MPEG1,///< MPEG-1 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers + PIX_FMT_VDPAU_MPEG2,///< MPEG-2 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers + PIX_FMT_VDPAU_WMV3,///< WMV3 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers + PIX_FMT_VDPAU_VC1, ///< VC-1 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers +#endif + PIX_FMT_RGB48BE, ///< packed RGB 16:16:16, 48bpp, 16R, 16G, 16B, the 2-byte value for each R/G/B component is stored as big-endian + PIX_FMT_RGB48LE, ///< packed RGB 16:16:16, 48bpp, 16R, 16G, 16B, the 2-byte value for each R/G/B component is stored as little-endian + + PIX_FMT_RGB565BE, ///< packed RGB 5:6:5, 16bpp, (msb) 5R 6G 5B(lsb), big-endian + PIX_FMT_RGB565LE, ///< packed RGB 5:6:5, 16bpp, (msb) 5R 6G 5B(lsb), little-endian + PIX_FMT_RGB555BE, ///< packed RGB 5:5:5, 16bpp, (msb)1A 5R 5G 5B(lsb), big-endian, most significant bit to 0 + PIX_FMT_RGB555LE, ///< packed RGB 5:5:5, 16bpp, (msb)1A 5R 5G 5B(lsb), little-endian, most significant bit to 0 + + PIX_FMT_BGR565BE, ///< packed BGR 5:6:5, 16bpp, (msb) 5B 6G 5R(lsb), big-endian + PIX_FMT_BGR565LE, ///< packed BGR 5:6:5, 16bpp, (msb) 5B 6G 5R(lsb), little-endian + PIX_FMT_BGR555BE, ///< packed BGR 5:5:5, 16bpp, (msb)1A 5B 5G 5R(lsb), big-endian, most significant bit to 1 + PIX_FMT_BGR555LE, ///< packed BGR 5:5:5, 16bpp, (msb)1A 5B 5G 5R(lsb), little-endian, most significant bit to 1 + + PIX_FMT_VAAPI_MOCO, ///< HW acceleration through VA API at motion compensation entry-point, Picture.data[3] contains a vaapi_render_state struct which contains macroblocks as well as various fields extracted from headers + PIX_FMT_VAAPI_IDCT, ///< HW acceleration through VA API at IDCT entry-point, Picture.data[3] contains a vaapi_render_state struct which contains fields extracted from headers + PIX_FMT_VAAPI_VLD, ///< HW decoding through VA API, Picture.data[3] contains a vaapi_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers + + PIX_FMT_YUV420P16LE, ///< planar YUV 4:2:0, 24bpp, (1 Cr & Cb sample per 2x2 Y samples), little-endian + PIX_FMT_YUV420P16BE, ///< planar YUV 4:2:0, 24bpp, (1 Cr & Cb sample per 2x2 Y samples), big-endian + PIX_FMT_YUV422P16LE, ///< planar YUV 4:2:2, 32bpp, (1 Cr & Cb sample per 2x1 Y samples), little-endian + PIX_FMT_YUV422P16BE, ///< planar YUV 4:2:2, 32bpp, (1 Cr & Cb sample per 2x1 Y samples), big-endian + PIX_FMT_YUV444P16LE, ///< planar YUV 4:4:4, 48bpp, (1 Cr & Cb sample per 1x1 Y samples), little-endian + PIX_FMT_YUV444P16BE, ///< planar YUV 4:4:4, 48bpp, (1 Cr & Cb sample per 1x1 Y samples), big-endian +#if FF_API_VDPAU + PIX_FMT_VDPAU_MPEG4, ///< MPEG4 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers +#endif + PIX_FMT_DXVA2_VLD, ///< HW decoding through DXVA2, Picture.data[3] contains a LPDIRECT3DSURFACE9 pointer + + PIX_FMT_RGB444LE, ///< packed RGB 4:4:4, 16bpp, (msb)4A 4R 4G 4B(lsb), little-endian, most significant bits to 0 + PIX_FMT_RGB444BE, ///< packed RGB 4:4:4, 16bpp, (msb)4A 4R 4G 4B(lsb), big-endian, most significant bits to 0 + PIX_FMT_BGR444LE, ///< packed BGR 4:4:4, 16bpp, (msb)4A 4B 4G 4R(lsb), little-endian, most significant bits to 1 + PIX_FMT_BGR444BE, ///< packed BGR 4:4:4, 16bpp, (msb)4A 4B 4G 4R(lsb), big-endian, most significant bits to 1 + PIX_FMT_GRAY8A, ///< 8bit gray, 8bit alpha + PIX_FMT_BGR48BE, ///< packed RGB 16:16:16, 48bpp, 16B, 16G, 16R, the 2-byte value for each R/G/B component is stored as big-endian + PIX_FMT_BGR48LE, ///< packed RGB 16:16:16, 48bpp, 16B, 16G, 16R, the 2-byte value for each R/G/B component is stored as little-endian + + //the following 10 formats have the disadvantage of needing 1 format for each bit depth, thus + //If you want to support multiple bit depths, then using PIX_FMT_YUV420P16* with the bpp stored separately + //is better + PIX_FMT_YUV420P9BE, ///< planar YUV 4:2:0, 13.5bpp, (1 Cr & Cb sample per 2x2 Y samples), big-endian + PIX_FMT_YUV420P9LE, ///< planar YUV 4:2:0, 13.5bpp, (1 Cr & Cb sample per 2x2 Y samples), little-endian + PIX_FMT_YUV420P10BE,///< planar YUV 4:2:0, 15bpp, (1 Cr & Cb sample per 2x2 Y samples), big-endian + PIX_FMT_YUV420P10LE,///< planar YUV 4:2:0, 15bpp, (1 Cr & Cb sample per 2x2 Y samples), little-endian + PIX_FMT_YUV422P10BE,///< planar YUV 4:2:2, 20bpp, (1 Cr & Cb sample per 2x1 Y samples), big-endian + PIX_FMT_YUV422P10LE,///< planar YUV 4:2:2, 20bpp, (1 Cr & Cb sample per 2x1 Y samples), little-endian + PIX_FMT_YUV444P9BE, ///< planar YUV 4:4:4, 27bpp, (1 Cr & Cb sample per 1x1 Y samples), big-endian + PIX_FMT_YUV444P9LE, ///< planar YUV 4:4:4, 27bpp, (1 Cr & Cb sample per 1x1 Y samples), little-endian + PIX_FMT_YUV444P10BE,///< planar YUV 4:4:4, 30bpp, (1 Cr & Cb sample per 1x1 Y samples), big-endian + PIX_FMT_YUV444P10LE,///< planar YUV 4:4:4, 30bpp, (1 Cr & Cb sample per 1x1 Y samples), little-endian + PIX_FMT_YUV422P9BE, ///< planar YUV 4:2:2, 18bpp, (1 Cr & Cb sample per 2x1 Y samples), big-endian + PIX_FMT_YUV422P9LE, ///< planar YUV 4:2:2, 18bpp, (1 Cr & Cb sample per 2x1 Y samples), little-endian + PIX_FMT_VDA_VLD, ///< hardware decoding through VDA + +#ifdef AV_PIX_FMT_ABI_GIT_MASTER + PIX_FMT_RGBA64BE, ///< packed RGBA 16:16:16:16, 64bpp, 16R, 16G, 16B, 16A, the 2-byte value for each R/G/B/A component is stored as big-endian + PIX_FMT_RGBA64LE, ///< packed RGBA 16:16:16:16, 64bpp, 16R, 16G, 16B, 16A, the 2-byte value for each R/G/B/A component is stored as little-endian + PIX_FMT_BGRA64BE, ///< packed RGBA 16:16:16:16, 64bpp, 16B, 16G, 16R, 16A, the 2-byte value for each R/G/B/A component is stored as big-endian + PIX_FMT_BGRA64LE, ///< packed RGBA 16:16:16:16, 64bpp, 16B, 16G, 16R, 16A, the 2-byte value for each R/G/B/A component is stored as little-endian +#endif + PIX_FMT_GBRP, ///< planar GBR 4:4:4 24bpp + PIX_FMT_GBRP9BE, ///< planar GBR 4:4:4 27bpp, big endian + PIX_FMT_GBRP9LE, ///< planar GBR 4:4:4 27bpp, little endian + PIX_FMT_GBRP10BE, ///< planar GBR 4:4:4 30bpp, big endian + PIX_FMT_GBRP10LE, ///< planar GBR 4:4:4 30bpp, little endian + PIX_FMT_GBRP16BE, ///< planar GBR 4:4:4 48bpp, big endian + PIX_FMT_GBRP16LE, ///< planar GBR 4:4:4 48bpp, little endian + +#ifndef AV_PIX_FMT_ABI_GIT_MASTER + PIX_FMT_RGBA64BE=0x123, ///< packed RGBA 16:16:16:16, 64bpp, 16R, 16G, 16B, 16A, the 2-byte value for each R/G/B/A component is stored as big-endian + PIX_FMT_RGBA64LE, ///< packed RGBA 16:16:16:16, 64bpp, 16R, 16G, 16B, 16A, the 2-byte value for each R/G/B/A component is stored as little-endian + PIX_FMT_BGRA64BE, ///< packed RGBA 16:16:16:16, 64bpp, 16B, 16G, 16R, 16A, the 2-byte value for each R/G/B/A component is stored as big-endian + PIX_FMT_BGRA64LE, ///< packed RGBA 16:16:16:16, 64bpp, 16B, 16G, 16R, 16A, the 2-byte value for each R/G/B/A component is stored as little-endian +#endif + PIX_FMT_0RGB=0x123+4, ///< packed RGB 8:8:8, 32bpp, 0RGB0RGB... + PIX_FMT_RGB0, ///< packed RGB 8:8:8, 32bpp, RGB0RGB0... + PIX_FMT_0BGR, ///< packed BGR 8:8:8, 32bpp, 0BGR0BGR... + PIX_FMT_BGR0, ///< packed BGR 8:8:8, 32bpp, BGR0BGR0... + PIX_FMT_YUVA444P, ///< planar YUV 4:4:4 32bpp, (1 Cr & Cb sample per 1x1 Y & A samples) + PIX_FMT_YUVA422P, ///< planar YUV 4:2:2 24bpp, (1 Cr & Cb sample per 2x1 Y & A samples) + + PIX_FMT_YUV420P12BE, ///< planar YUV 4:2:0,18bpp, (1 Cr & Cb sample per 2x2 Y samples), big-endian + PIX_FMT_YUV420P12LE, ///< planar YUV 4:2:0,18bpp, (1 Cr & Cb sample per 2x2 Y samples), little-endian + PIX_FMT_YUV420P14BE, ///< planar YUV 4:2:0,21bpp, (1 Cr & Cb sample per 2x2 Y samples), big-endian + PIX_FMT_YUV420P14LE, ///< planar YUV 4:2:0,21bpp, (1 Cr & Cb sample per 2x2 Y samples), little-endian + PIX_FMT_YUV422P12BE, ///< planar YUV 4:2:2,24bpp, (1 Cr & Cb sample per 2x1 Y samples), big-endian + PIX_FMT_YUV422P12LE, ///< planar YUV 4:2:2,24bpp, (1 Cr & Cb sample per 2x1 Y samples), little-endian + PIX_FMT_YUV422P14BE, ///< planar YUV 4:2:2,28bpp, (1 Cr & Cb sample per 2x1 Y samples), big-endian + PIX_FMT_YUV422P14LE, ///< planar YUV 4:2:2,28bpp, (1 Cr & Cb sample per 2x1 Y samples), little-endian + PIX_FMT_YUV444P12BE, ///< planar YUV 4:4:4,36bpp, (1 Cr & Cb sample per 1x1 Y samples), big-endian + PIX_FMT_YUV444P12LE, ///< planar YUV 4:4:4,36bpp, (1 Cr & Cb sample per 1x1 Y samples), little-endian + PIX_FMT_YUV444P14BE, ///< planar YUV 4:4:4,42bpp, (1 Cr & Cb sample per 1x1 Y samples), big-endian + PIX_FMT_YUV444P14LE, ///< planar YUV 4:4:4,42bpp, (1 Cr & Cb sample per 1x1 Y samples), little-endian + PIX_FMT_GBRP12BE, ///< planar GBR 4:4:4 36bpp, big endian + PIX_FMT_GBRP12LE, ///< planar GBR 4:4:4 36bpp, little endian + PIX_FMT_GBRP14BE, ///< planar GBR 4:4:4 42bpp, big endian + PIX_FMT_GBRP14LE, ///< planar GBR 4:4:4 42bpp, little endian + + PIX_FMT_NB, ///< number of pixel formats, DO NOT USE THIS if you want to link with shared libav* because the number of formats might differ between versions +#endif /* AVUTIL_OLD_PIX_FMTS_H */ diff --git a/extern/for_mingw/include/libavutil/opt.h b/extern/for_mingw/include/libavutil/opt.h new file mode 100644 index 0000000000..14faa6e066 --- /dev/null +++ b/extern/for_mingw/include/libavutil/opt.h @@ -0,0 +1,757 @@ +/* + * AVOptions + * copyright (c) 2005 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_OPT_H +#define AVUTIL_OPT_H + +/** + * @file + * AVOptions + */ + +#include "rational.h" +#include "avutil.h" +#include "dict.h" +#include "log.h" +#include "pixfmt.h" +#include "samplefmt.h" + +/** + * @defgroup avoptions AVOptions + * @ingroup lavu_data + * @{ + * AVOptions provide a generic system to declare options on arbitrary structs + * ("objects"). An option can have a help text, a type and a range of possible + * values. Options may then be enumerated, read and written to. + * + * @section avoptions_implement Implementing AVOptions + * This section describes how to add AVOptions capabilities to a struct. + * + * All AVOptions-related information is stored in an AVClass. Therefore + * the first member of the struct should be a pointer to an AVClass describing it. + * The option field of the AVClass must be set to a NULL-terminated static array + * of AVOptions. Each AVOption must have a non-empty name, a type, a default + * value and for number-type AVOptions also a range of allowed values. It must + * also declare an offset in bytes from the start of the struct, where the field + * associated with this AVOption is located. Other fields in the AVOption struct + * should also be set when applicable, but are not required. + * + * The following example illustrates an AVOptions-enabled struct: + * @code + * typedef struct test_struct { + * AVClass *class; + * int int_opt; + * char *str_opt; + * uint8_t *bin_opt; + * int bin_len; + * } test_struct; + * + * static const AVOption test_options[] = { + * { "test_int", "This is a test option of int type.", offsetof(test_struct, int_opt), + * AV_OPT_TYPE_INT, { .i64 = -1 }, INT_MIN, INT_MAX }, + * { "test_str", "This is a test option of string type.", offsetof(test_struct, str_opt), + * AV_OPT_TYPE_STRING }, + * { "test_bin", "This is a test option of binary type.", offsetof(test_struct, bin_opt), + * AV_OPT_TYPE_BINARY }, + * { NULL }, + * }; + * + * static const AVClass test_class = { + * .class_name = "test class", + * .item_name = av_default_item_name, + * .option = test_options, + * .version = LIBAVUTIL_VERSION_INT, + * }; + * @endcode + * + * Next, when allocating your struct, you must ensure that the AVClass pointer + * is set to the correct value. Then, av_opt_set_defaults() can be called to + * initialize defaults. After that the struct is ready to be used with the + * AVOptions API. + * + * When cleaning up, you may use the av_opt_free() function to automatically + * free all the allocated string and binary options. + * + * Continuing with the above example: + * + * @code + * test_struct *alloc_test_struct(void) + * { + * test_struct *ret = av_malloc(sizeof(*ret)); + * ret->class = &test_class; + * av_opt_set_defaults(ret); + * return ret; + * } + * void free_test_struct(test_struct **foo) + * { + * av_opt_free(*foo); + * av_freep(foo); + * } + * @endcode + * + * @subsection avoptions_implement_nesting Nesting + * It may happen that an AVOptions-enabled struct contains another + * AVOptions-enabled struct as a member (e.g. AVCodecContext in + * libavcodec exports generic options, while its priv_data field exports + * codec-specific options). In such a case, it is possible to set up the + * parent struct to export a child's options. To do that, simply + * implement AVClass.child_next() and AVClass.child_class_next() in the + * parent struct's AVClass. + * Assuming that the test_struct from above now also contains a + * child_struct field: + * + * @code + * typedef struct child_struct { + * AVClass *class; + * int flags_opt; + * } child_struct; + * static const AVOption child_opts[] = { + * { "test_flags", "This is a test option of flags type.", + * offsetof(child_struct, flags_opt), AV_OPT_TYPE_FLAGS, { .i64 = 0 }, INT_MIN, INT_MAX }, + * { NULL }, + * }; + * static const AVClass child_class = { + * .class_name = "child class", + * .item_name = av_default_item_name, + * .option = child_opts, + * .version = LIBAVUTIL_VERSION_INT, + * }; + * + * void *child_next(void *obj, void *prev) + * { + * test_struct *t = obj; + * if (!prev && t->child_struct) + * return t->child_struct; + * return NULL + * } + * const AVClass child_class_next(const AVClass *prev) + * { + * return prev ? NULL : &child_class; + * } + * @endcode + * Putting child_next() and child_class_next() as defined above into + * test_class will now make child_struct's options accessible through + * test_struct (again, proper setup as described above needs to be done on + * child_struct right after it is created). + * + * From the above example it might not be clear why both child_next() + * and child_class_next() are needed. The distinction is that child_next() + * iterates over actually existing objects, while child_class_next() + * iterates over all possible child classes. E.g. if an AVCodecContext + * was initialized to use a codec which has private options, then its + * child_next() will return AVCodecContext.priv_data and finish + * iterating. OTOH child_class_next() on AVCodecContext.av_class will + * iterate over all available codecs with private options. + * + * @subsection avoptions_implement_named_constants Named constants + * It is possible to create named constants for options. Simply set the unit + * field of the option the constants should apply to a string and + * create the constants themselves as options of type AV_OPT_TYPE_CONST + * with their unit field set to the same string. + * Their default_val field should contain the value of the named + * constant. + * For example, to add some named constants for the test_flags option + * above, put the following into the child_opts array: + * @code + * { "test_flags", "This is a test option of flags type.", + * offsetof(child_struct, flags_opt), AV_OPT_TYPE_FLAGS, { .i64 = 0 }, INT_MIN, INT_MAX, "test_unit" }, + * { "flag1", "This is a flag with value 16", 0, AV_OPT_TYPE_CONST, { .i64 = 16 }, 0, 0, "test_unit" }, + * @endcode + * + * @section avoptions_use Using AVOptions + * This section deals with accessing options in an AVOptions-enabled struct. + * Such structs in FFmpeg are e.g. AVCodecContext in libavcodec or + * AVFormatContext in libavformat. + * + * @subsection avoptions_use_examine Examining AVOptions + * The basic functions for examining options are av_opt_next(), which iterates + * over all options defined for one object, and av_opt_find(), which searches + * for an option with the given name. + * + * The situation is more complicated with nesting. An AVOptions-enabled struct + * may have AVOptions-enabled children. Passing the AV_OPT_SEARCH_CHILDREN flag + * to av_opt_find() will make the function search children recursively. + * + * For enumerating there are basically two cases. The first is when you want to + * get all options that may potentially exist on the struct and its children + * (e.g. when constructing documentation). In that case you should call + * av_opt_child_class_next() recursively on the parent struct's AVClass. The + * second case is when you have an already initialized struct with all its + * children and you want to get all options that can be actually written or read + * from it. In that case you should call av_opt_child_next() recursively (and + * av_opt_next() on each result). + * + * @subsection avoptions_use_get_set Reading and writing AVOptions + * When setting options, you often have a string read directly from the + * user. In such a case, simply passing it to av_opt_set() is enough. For + * non-string type options, av_opt_set() will parse the string according to the + * option type. + * + * Similarly av_opt_get() will read any option type and convert it to a string + * which will be returned. Do not forget that the string is allocated, so you + * have to free it with av_free(). + * + * In some cases it may be more convenient to put all options into an + * AVDictionary and call av_opt_set_dict() on it. A specific case of this + * are the format/codec open functions in lavf/lavc which take a dictionary + * filled with option as a parameter. This allows to set some options + * that cannot be set otherwise, since e.g. the input file format is not known + * before the file is actually opened. + */ + +enum AVOptionType{ + AV_OPT_TYPE_FLAGS, + AV_OPT_TYPE_INT, + AV_OPT_TYPE_INT64, + AV_OPT_TYPE_DOUBLE, + AV_OPT_TYPE_FLOAT, + AV_OPT_TYPE_STRING, + AV_OPT_TYPE_RATIONAL, + AV_OPT_TYPE_BINARY, ///< offset must point to a pointer immediately followed by an int for the length + AV_OPT_TYPE_CONST = 128, + AV_OPT_TYPE_IMAGE_SIZE = MKBETAG('S','I','Z','E'), ///< offset must point to two consecutive integers + AV_OPT_TYPE_PIXEL_FMT = MKBETAG('P','F','M','T'), + AV_OPT_TYPE_SAMPLE_FMT = MKBETAG('S','F','M','T'), + AV_OPT_TYPE_VIDEO_RATE = MKBETAG('V','R','A','T'), ///< offset must point to AVRational + AV_OPT_TYPE_DURATION = MKBETAG('D','U','R',' '), + AV_OPT_TYPE_COLOR = MKBETAG('C','O','L','R'), + AV_OPT_TYPE_CHANNEL_LAYOUT = MKBETAG('C','H','L','A'), +#if FF_API_OLD_AVOPTIONS + FF_OPT_TYPE_FLAGS = 0, + FF_OPT_TYPE_INT, + FF_OPT_TYPE_INT64, + FF_OPT_TYPE_DOUBLE, + FF_OPT_TYPE_FLOAT, + FF_OPT_TYPE_STRING, + FF_OPT_TYPE_RATIONAL, + FF_OPT_TYPE_BINARY, ///< offset must point to a pointer immediately followed by an int for the length + FF_OPT_TYPE_CONST=128, +#endif +}; + +/** + * AVOption + */ +typedef struct AVOption { + const char *name; + + /** + * short English help text + * @todo What about other languages? + */ + const char *help; + + /** + * The offset relative to the context structure where the option + * value is stored. It should be 0 for named constants. + */ + int offset; + enum AVOptionType type; + + /** + * the default value for scalar options + */ + union { + int64_t i64; + double dbl; + const char *str; + /* TODO those are unused now */ + AVRational q; + } default_val; + double min; ///< minimum valid value for the option + double max; ///< maximum valid value for the option + + int flags; +#define AV_OPT_FLAG_ENCODING_PARAM 1 ///< a generic parameter which can be set by the user for muxing or encoding +#define AV_OPT_FLAG_DECODING_PARAM 2 ///< a generic parameter which can be set by the user for demuxing or decoding +#define AV_OPT_FLAG_METADATA 4 ///< some data extracted or inserted into the file like title, comment, ... +#define AV_OPT_FLAG_AUDIO_PARAM 8 +#define AV_OPT_FLAG_VIDEO_PARAM 16 +#define AV_OPT_FLAG_SUBTITLE_PARAM 32 +#define AV_OPT_FLAG_FILTERING_PARAM (1<<16) ///< a generic parameter which can be set by the user for filtering +//FIXME think about enc-audio, ... style flags + + /** + * The logical unit to which the option belongs. Non-constant + * options and corresponding named constants share the same + * unit. May be NULL. + */ + const char *unit; +} AVOption; + +/** + * A single allowed range of values, or a single allowed value. + */ +typedef struct AVOptionRange { + const char *str; + double value_min, value_max; ///< For string ranges this represents the min/max length, for dimensions this represents the min/max pixel count + double component_min, component_max; ///< For string this represents the unicode range for chars, 0-127 limits to ASCII + int is_range; ///< if set to 1 the struct encodes a range, if set to 0 a single value +} AVOptionRange; + +/** + * List of AVOptionRange structs + */ +typedef struct AVOptionRanges { + AVOptionRange **range; + int nb_ranges; +} AVOptionRanges; + + +#if FF_API_FIND_OPT +/** + * Look for an option in obj. Look only for the options which + * have the flags set as specified in mask and flags (that is, + * for which it is the case that (opt->flags & mask) == flags). + * + * @param[in] obj a pointer to a struct whose first element is a + * pointer to an AVClass + * @param[in] name the name of the option to look for + * @param[in] unit the unit of the option to look for, or any if NULL + * @return a pointer to the option found, or NULL if no option + * has been found + * + * @deprecated use av_opt_find. + */ +attribute_deprecated +const AVOption *av_find_opt(void *obj, const char *name, const char *unit, int mask, int flags); +#endif + +#if FF_API_OLD_AVOPTIONS +/** + * Set the field of obj with the given name to value. + * + * @param[in] obj A struct whose first element is a pointer to an + * AVClass. + * @param[in] name the name of the field to set + * @param[in] val The value to set. If the field is not of a string + * type, then the given string is parsed. + * SI postfixes and some named scalars are supported. + * If the field is of a numeric type, it has to be a numeric or named + * scalar. Behavior with more than one scalar and +- infix operators + * is undefined. + * If the field is of a flags type, it has to be a sequence of numeric + * scalars or named flags separated by '+' or '-'. Prefixing a flag + * with '+' causes it to be set without affecting the other flags; + * similarly, '-' unsets a flag. + * @param[out] o_out if non-NULL put here a pointer to the AVOption + * found + * @param alloc this parameter is currently ignored + * @return 0 if the value has been set, or an AVERROR code in case of + * error: + * AVERROR_OPTION_NOT_FOUND if no matching option exists + * AVERROR(ERANGE) if the value is out of range + * AVERROR(EINVAL) if the value is not valid + * @deprecated use av_opt_set() + */ +attribute_deprecated +int av_set_string3(void *obj, const char *name, const char *val, int alloc, const AVOption **o_out); + +attribute_deprecated const AVOption *av_set_double(void *obj, const char *name, double n); +attribute_deprecated const AVOption *av_set_q(void *obj, const char *name, AVRational n); +attribute_deprecated const AVOption *av_set_int(void *obj, const char *name, int64_t n); + +double av_get_double(void *obj, const char *name, const AVOption **o_out); +AVRational av_get_q(void *obj, const char *name, const AVOption **o_out); +int64_t av_get_int(void *obj, const char *name, const AVOption **o_out); +attribute_deprecated const char *av_get_string(void *obj, const char *name, const AVOption **o_out, char *buf, int buf_len); +attribute_deprecated const AVOption *av_next_option(void *obj, const AVOption *last); +#endif + +/** + * Show the obj options. + * + * @param req_flags requested flags for the options to show. Show only the + * options for which it is opt->flags & req_flags. + * @param rej_flags rejected flags for the options to show. Show only the + * options for which it is !(opt->flags & req_flags). + * @param av_log_obj log context to use for showing the options + */ +int av_opt_show2(void *obj, void *av_log_obj, int req_flags, int rej_flags); + +/** + * Set the values of all AVOption fields to their default values. + * + * @param s an AVOption-enabled struct (its first member must be a pointer to AVClass) + */ +void av_opt_set_defaults(void *s); + +#if FF_API_OLD_AVOPTIONS +attribute_deprecated +void av_opt_set_defaults2(void *s, int mask, int flags); +#endif + +/** + * Parse the key/value pairs list in opts. For each key/value pair + * found, stores the value in the field in ctx that is named like the + * key. ctx must be an AVClass context, storing is done using + * AVOptions. + * + * @param opts options string to parse, may be NULL + * @param key_val_sep a 0-terminated list of characters used to + * separate key from value + * @param pairs_sep a 0-terminated list of characters used to separate + * two pairs from each other + * @return the number of successfully set key/value pairs, or a negative + * value corresponding to an AVERROR code in case of error: + * AVERROR(EINVAL) if opts cannot be parsed, + * the error code issued by av_set_string3() if a key/value pair + * cannot be set + */ +int av_set_options_string(void *ctx, const char *opts, + const char *key_val_sep, const char *pairs_sep); + +/** + * Parse the key-value pairs list in opts. For each key=value pair found, + * set the value of the corresponding option in ctx. + * + * @param ctx the AVClass object to set options on + * @param opts the options string, key-value pairs separated by a + * delimiter + * @param shorthand a NULL-terminated array of options names for shorthand + * notation: if the first field in opts has no key part, + * the key is taken from the first element of shorthand; + * then again for the second, etc., until either opts is + * finished, shorthand is finished or a named option is + * found; after that, all options must be named + * @param key_val_sep a 0-terminated list of characters used to separate + * key from value, for example '=' + * @param pairs_sep a 0-terminated list of characters used to separate + * two pairs from each other, for example ':' or ',' + * @return the number of successfully set key=value pairs, or a negative + * value corresponding to an AVERROR code in case of error: + * AVERROR(EINVAL) if opts cannot be parsed, + * the error code issued by av_set_string3() if a key/value pair + * cannot be set + * + * Options names must use only the following characters: a-z A-Z 0-9 - . / _ + * Separators must use characters distinct from option names and from each + * other. + */ +int av_opt_set_from_string(void *ctx, const char *opts, + const char *const *shorthand, + const char *key_val_sep, const char *pairs_sep); +/** + * Free all string and binary options in obj. + */ +void av_opt_free(void *obj); + +/** + * Check whether a particular flag is set in a flags field. + * + * @param field_name the name of the flag field option + * @param flag_name the name of the flag to check + * @return non-zero if the flag is set, zero if the flag isn't set, + * isn't of the right type, or the flags field doesn't exist. + */ +int av_opt_flag_is_set(void *obj, const char *field_name, const char *flag_name); + +/** + * Set all the options from a given dictionary on an object. + * + * @param obj a struct whose first element is a pointer to AVClass + * @param options options to process. This dictionary will be freed and replaced + * by a new one containing all options not found in obj. + * Of course this new dictionary needs to be freed by caller + * with av_dict_free(). + * + * @return 0 on success, a negative AVERROR if some option was found in obj, + * but could not be set. + * + * @see av_dict_copy() + */ +int av_opt_set_dict(void *obj, struct AVDictionary **options); + +/** + * Extract a key-value pair from the beginning of a string. + * + * @param ropts pointer to the options string, will be updated to + * point to the rest of the string (one of the pairs_sep + * or the final NUL) + * @param key_val_sep a 0-terminated list of characters used to separate + * key from value, for example '=' + * @param pairs_sep a 0-terminated list of characters used to separate + * two pairs from each other, for example ':' or ',' + * @param flags flags; see the AV_OPT_FLAG_* values below + * @param rkey parsed key; must be freed using av_free() + * @param rval parsed value; must be freed using av_free() + * + * @return >=0 for success, or a negative value corresponding to an + * AVERROR code in case of error; in particular: + * AVERROR(EINVAL) if no key is present + * + */ +int av_opt_get_key_value(const char **ropts, + const char *key_val_sep, const char *pairs_sep, + unsigned flags, + char **rkey, char **rval); + +enum { + + /** + * Accept to parse a value without a key; the key will then be returned + * as NULL. + */ + AV_OPT_FLAG_IMPLICIT_KEY = 1, +}; + +/** + * @defgroup opt_eval_funcs Evaluating option strings + * @{ + * This group of functions can be used to evaluate option strings + * and get numbers out of them. They do the same thing as av_opt_set(), + * except the result is written into the caller-supplied pointer. + * + * @param obj a struct whose first element is a pointer to AVClass. + * @param o an option for which the string is to be evaluated. + * @param val string to be evaluated. + * @param *_out value of the string will be written here. + * + * @return 0 on success, a negative number on failure. + */ +int av_opt_eval_flags (void *obj, const AVOption *o, const char *val, int *flags_out); +int av_opt_eval_int (void *obj, const AVOption *o, const char *val, int *int_out); +int av_opt_eval_int64 (void *obj, const AVOption *o, const char *val, int64_t *int64_out); +int av_opt_eval_float (void *obj, const AVOption *o, const char *val, float *float_out); +int av_opt_eval_double(void *obj, const AVOption *o, const char *val, double *double_out); +int av_opt_eval_q (void *obj, const AVOption *o, const char *val, AVRational *q_out); +/** + * @} + */ + +#define AV_OPT_SEARCH_CHILDREN 0x0001 /**< Search in possible children of the + given object first. */ +/** + * The obj passed to av_opt_find() is fake -- only a double pointer to AVClass + * instead of a required pointer to a struct containing AVClass. This is + * useful for searching for options without needing to allocate the corresponding + * object. + */ +#define AV_OPT_SEARCH_FAKE_OBJ 0x0002 + +/** + * Look for an option in an object. Consider only options which + * have all the specified flags set. + * + * @param[in] obj A pointer to a struct whose first element is a + * pointer to an AVClass. + * Alternatively a double pointer to an AVClass, if + * AV_OPT_SEARCH_FAKE_OBJ search flag is set. + * @param[in] name The name of the option to look for. + * @param[in] unit When searching for named constants, name of the unit + * it belongs to. + * @param opt_flags Find only options with all the specified flags set (AV_OPT_FLAG). + * @param search_flags A combination of AV_OPT_SEARCH_*. + * + * @return A pointer to the option found, or NULL if no option + * was found. + * + * @note Options found with AV_OPT_SEARCH_CHILDREN flag may not be settable + * directly with av_set_string3(). Use special calls which take an options + * AVDictionary (e.g. avformat_open_input()) to set options found with this + * flag. + */ +const AVOption *av_opt_find(void *obj, const char *name, const char *unit, + int opt_flags, int search_flags); + +/** + * Look for an option in an object. Consider only options which + * have all the specified flags set. + * + * @param[in] obj A pointer to a struct whose first element is a + * pointer to an AVClass. + * Alternatively a double pointer to an AVClass, if + * AV_OPT_SEARCH_FAKE_OBJ search flag is set. + * @param[in] name The name of the option to look for. + * @param[in] unit When searching for named constants, name of the unit + * it belongs to. + * @param opt_flags Find only options with all the specified flags set (AV_OPT_FLAG). + * @param search_flags A combination of AV_OPT_SEARCH_*. + * @param[out] target_obj if non-NULL, an object to which the option belongs will be + * written here. It may be different from obj if AV_OPT_SEARCH_CHILDREN is present + * in search_flags. This parameter is ignored if search_flags contain + * AV_OPT_SEARCH_FAKE_OBJ. + * + * @return A pointer to the option found, or NULL if no option + * was found. + */ +const AVOption *av_opt_find2(void *obj, const char *name, const char *unit, + int opt_flags, int search_flags, void **target_obj); + +/** + * Iterate over all AVOptions belonging to obj. + * + * @param obj an AVOptions-enabled struct or a double pointer to an + * AVClass describing it. + * @param prev result of the previous call to av_opt_next() on this object + * or NULL + * @return next AVOption or NULL + */ +const AVOption *av_opt_next(void *obj, const AVOption *prev); + +/** + * Iterate over AVOptions-enabled children of obj. + * + * @param prev result of a previous call to this function or NULL + * @return next AVOptions-enabled child or NULL + */ +void *av_opt_child_next(void *obj, void *prev); + +/** + * Iterate over potential AVOptions-enabled children of parent. + * + * @param prev result of a previous call to this function or NULL + * @return AVClass corresponding to next potential child or NULL + */ +const AVClass *av_opt_child_class_next(const AVClass *parent, const AVClass *prev); + +/** + * @defgroup opt_set_funcs Option setting functions + * @{ + * Those functions set the field of obj with the given name to value. + * + * @param[in] obj A struct whose first element is a pointer to an AVClass. + * @param[in] name the name of the field to set + * @param[in] val The value to set. In case of av_opt_set() if the field is not + * of a string type, then the given string is parsed. + * SI postfixes and some named scalars are supported. + * If the field is of a numeric type, it has to be a numeric or named + * scalar. Behavior with more than one scalar and +- infix operators + * is undefined. + * If the field is of a flags type, it has to be a sequence of numeric + * scalars or named flags separated by '+' or '-'. Prefixing a flag + * with '+' causes it to be set without affecting the other flags; + * similarly, '-' unsets a flag. + * @param search_flags flags passed to av_opt_find2. I.e. if AV_OPT_SEARCH_CHILDREN + * is passed here, then the option may be set on a child of obj. + * + * @return 0 if the value has been set, or an AVERROR code in case of + * error: + * AVERROR_OPTION_NOT_FOUND if no matching option exists + * AVERROR(ERANGE) if the value is out of range + * AVERROR(EINVAL) if the value is not valid + */ +int av_opt_set (void *obj, const char *name, const char *val, int search_flags); +int av_opt_set_int (void *obj, const char *name, int64_t val, int search_flags); +int av_opt_set_double(void *obj, const char *name, double val, int search_flags); +int av_opt_set_q (void *obj, const char *name, AVRational val, int search_flags); +int av_opt_set_bin (void *obj, const char *name, const uint8_t *val, int size, int search_flags); +int av_opt_set_image_size(void *obj, const char *name, int w, int h, int search_flags); +int av_opt_set_pixel_fmt (void *obj, const char *name, enum AVPixelFormat fmt, int search_flags); +int av_opt_set_sample_fmt(void *obj, const char *name, enum AVSampleFormat fmt, int search_flags); +int av_opt_set_video_rate(void *obj, const char *name, AVRational val, int search_flags); +int av_opt_set_channel_layout(void *obj, const char *name, int64_t ch_layout, int search_flags); + +/** + * Set a binary option to an integer list. + * + * @param obj AVClass object to set options on + * @param name name of the binary option + * @param val pointer to an integer list (must have the correct type with + * regard to the contents of the list) + * @param term list terminator (usually 0 or -1) + * @param flags search flags + */ +#define av_opt_set_int_list(obj, name, val, term, flags) \ + (av_int_list_length(val, term) > INT_MAX / sizeof(*(val)) ? \ + AVERROR(EINVAL) : \ + av_opt_set_bin(obj, name, (const uint8_t *)(val), \ + av_int_list_length(val, term) * sizeof(*(val)), flags)) +/** + * @} + */ + +/** + * @defgroup opt_get_funcs Option getting functions + * @{ + * Those functions get a value of the option with the given name from an object. + * + * @param[in] obj a struct whose first element is a pointer to an AVClass. + * @param[in] name name of the option to get. + * @param[in] search_flags flags passed to av_opt_find2. I.e. if AV_OPT_SEARCH_CHILDREN + * is passed here, then the option may be found in a child of obj. + * @param[out] out_val value of the option will be written here + * @return >=0 on success, a negative error code otherwise + */ +/** + * @note the returned string will be av_malloc()ed and must be av_free()ed by the caller + */ +int av_opt_get (void *obj, const char *name, int search_flags, uint8_t **out_val); +int av_opt_get_int (void *obj, const char *name, int search_flags, int64_t *out_val); +int av_opt_get_double(void *obj, const char *name, int search_flags, double *out_val); +int av_opt_get_q (void *obj, const char *name, int search_flags, AVRational *out_val); +int av_opt_get_image_size(void *obj, const char *name, int search_flags, int *w_out, int *h_out); +int av_opt_get_pixel_fmt (void *obj, const char *name, int search_flags, enum AVPixelFormat *out_fmt); +int av_opt_get_sample_fmt(void *obj, const char *name, int search_flags, enum AVSampleFormat *out_fmt); +int av_opt_get_video_rate(void *obj, const char *name, int search_flags, AVRational *out_val); +int av_opt_get_channel_layout(void *obj, const char *name, int search_flags, int64_t *ch_layout); +/** + * @} + */ +/** + * Gets a pointer to the requested field in a struct. + * This function allows accessing a struct even when its fields are moved or + * renamed since the application making the access has been compiled, + * + * @returns a pointer to the field, it can be cast to the correct type and read + * or written to. + */ +void *av_opt_ptr(const AVClass *avclass, void *obj, const char *name); + +/** + * Free an AVOptionRanges struct and set it to NULL. + */ +void av_opt_freep_ranges(AVOptionRanges **ranges); + +/** + * Get a list of allowed ranges for the given option. + * + * The returned list may depend on other fields in obj like for example profile. + * + * @param flags is a bitmask of flags, undefined flags should not be set and should be ignored + * AV_OPT_SEARCH_FAKE_OBJ indicates that the obj is a double pointer to a AVClass instead of a full instance + * + * The result must be freed with av_opt_freep_ranges. + * + * @return >= 0 on success, a negative errro code otherwise + */ +int av_opt_query_ranges(AVOptionRanges **, void *obj, const char *key, int flags); + +/** + * Get a default list of allowed ranges for the given option. + * + * This list is constructed without using the AVClass.query_ranges() callback + * and can be used as fallback from within the callback. + * + * @param flags is a bitmask of flags, undefined flags should not be set and should be ignored + * AV_OPT_SEARCH_FAKE_OBJ indicates that the obj is a double pointer to a AVClass instead of a full instance + * + * The result must be freed with av_opt_free_ranges. + * + * @return >= 0 on success, a negative errro code otherwise + */ +int av_opt_query_ranges_default(AVOptionRanges **, void *obj, const char *key, int flags); + +/** + * @} + */ + +#endif /* AVUTIL_OPT_H */ diff --git a/extern/for_mingw/include/libavutil/parseutils.h b/extern/for_mingw/include/libavutil/parseutils.h new file mode 100644 index 0000000000..c80f0de3de --- /dev/null +++ b/extern/for_mingw/include/libavutil/parseutils.h @@ -0,0 +1,187 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_PARSEUTILS_H +#define AVUTIL_PARSEUTILS_H + +#include + +#include "rational.h" + +/** + * @file + * misc parsing utilities + */ + +/** + * Parse str and store the parsed ratio in q. + * + * Note that a ratio with infinite (1/0) or negative value is + * considered valid, so you should check on the returned value if you + * want to exclude those values. + * + * The undefined value can be expressed using the "0:0" string. + * + * @param[in,out] q pointer to the AVRational which will contain the ratio + * @param[in] str the string to parse: it has to be a string in the format + * num:den, a float number or an expression + * @param[in] max the maximum allowed numerator and denominator + * @param[in] log_offset log level offset which is applied to the log + * level of log_ctx + * @param[in] log_ctx parent logging context + * @return >= 0 on success, a negative error code otherwise + */ +int av_parse_ratio(AVRational *q, const char *str, int max, + int log_offset, void *log_ctx); + +#define av_parse_ratio_quiet(rate, str, max) \ + av_parse_ratio(rate, str, max, AV_LOG_MAX_OFFSET, NULL) + +/** + * Parse str and put in width_ptr and height_ptr the detected values. + * + * @param[in,out] width_ptr pointer to the variable which will contain the detected + * width value + * @param[in,out] height_ptr pointer to the variable which will contain the detected + * height value + * @param[in] str the string to parse: it has to be a string in the format + * width x height or a valid video size abbreviation. + * @return >= 0 on success, a negative error code otherwise + */ +int av_parse_video_size(int *width_ptr, int *height_ptr, const char *str); + +/** + * Parse str and store the detected values in *rate. + * + * @param[in,out] rate pointer to the AVRational which will contain the detected + * frame rate + * @param[in] str the string to parse: it has to be a string in the format + * rate_num / rate_den, a float number or a valid video rate abbreviation + * @return >= 0 on success, a negative error code otherwise + */ +int av_parse_video_rate(AVRational *rate, const char *str); + +/** + * Put the RGBA values that correspond to color_string in rgba_color. + * + * @param color_string a string specifying a color. It can be the name of + * a color (case insensitive match) or a [0x|#]RRGGBB[AA] sequence, + * possibly followed by "@" and a string representing the alpha + * component. + * The alpha component may be a string composed by "0x" followed by an + * hexadecimal number or a decimal number between 0.0 and 1.0, which + * represents the opacity value (0x00/0.0 means completely transparent, + * 0xff/1.0 completely opaque). + * If the alpha component is not specified then 0xff is assumed. + * The string "random" will result in a random color. + * @param slen length of the initial part of color_string containing the + * color. It can be set to -1 if color_string is a null terminated string + * containing nothing else than the color. + * @return >= 0 in case of success, a negative value in case of + * failure (for example if color_string cannot be parsed). + */ +int av_parse_color(uint8_t *rgba_color, const char *color_string, int slen, + void *log_ctx); + +/** + * Get the name of a color from the internal table of hard-coded named + * colors. + * + * This function is meant to enumerate the color names recognized by + * av_parse_color(). + * + * @param color_idx index of the requested color, starting from 0 + * @param rgbp if not NULL, will point to a 3-elements array with the color value in RGB + * @return the color name string or NULL if color_idx is not in the array + */ +const char *av_get_known_color_name(int color_idx, const uint8_t **rgb); + +/** + * Parse timestr and return in *time a corresponding number of + * microseconds. + * + * @param timeval puts here the number of microseconds corresponding + * to the string in timestr. If the string represents a duration, it + * is the number of microseconds contained in the time interval. If + * the string is a date, is the number of microseconds since 1st of + * January, 1970 up to the time of the parsed date. If timestr cannot + * be successfully parsed, set *time to INT64_MIN. + + * @param timestr a string representing a date or a duration. + * - If a date the syntax is: + * @code + * [{YYYY-MM-DD|YYYYMMDD}[T|t| ]]{{HH:MM:SS[.m...]]]}|{HHMMSS[.m...]]]}}[Z] + * now + * @endcode + * If the value is "now" it takes the current time. + * Time is local time unless Z is appended, in which case it is + * interpreted as UTC. + * If the year-month-day part is not specified it takes the current + * year-month-day. + * - If a duration the syntax is: + * @code + * [-][HH:]MM:SS[.m...] + * [-]S+[.m...] + * @endcode + * @param duration flag which tells how to interpret timestr, if not + * zero timestr is interpreted as a duration, otherwise as a date + * @return >= 0 in case of success, a negative value corresponding to an + * AVERROR code otherwise + */ +int av_parse_time(int64_t *timeval, const char *timestr, int duration); + +/** + * Parse the input string p according to the format string fmt and + * store its results in the structure dt. + * This implementation supports only a subset of the formats supported + * by the standard strptime(). + * + * In particular it actually supports the parameters: + * - %H: the hour as a decimal number, using a 24-hour clock, in the + * range '00' through '23' + * - %J: hours as a decimal number, in the range '0' through INT_MAX + * - %M: the minute as a decimal number, using a 24-hour clock, in the + * range '00' through '59' + * - %S: the second as a decimal number, using a 24-hour clock, in the + * range '00' through '59' + * - %Y: the year as a decimal number, using the Gregorian calendar + * - %m: the month as a decimal number, in the range '1' through '12' + * - %d: the day of the month as a decimal number, in the range '1' + * through '31' + * - %%: a literal '%' + * + * @return a pointer to the first character not processed in this + * function call, or NULL in case the function fails to match all of + * the fmt string and therefore an error occurred + */ +char *av_small_strptime(const char *p, const char *fmt, struct tm *dt); + +/** + * Attempt to find a specific tag in a URL. + * + * syntax: '?tag1=val1&tag2=val2...'. Little URL decoding is done. + * Return 1 if found. + */ +int av_find_info_tag(char *arg, int arg_size, const char *tag1, const char *info); + +/** + * Convert the decomposed UTC time in tm to a time_t value. + */ +time_t av_timegm(struct tm *tm); + +#endif /* AVUTIL_PARSEUTILS_H */ diff --git a/extern/for_mingw/include/libavutil/pixdesc.h b/extern/for_mingw/include/libavutil/pixdesc.h new file mode 100644 index 0000000000..e88bf9b92a --- /dev/null +++ b/extern/for_mingw/include/libavutil/pixdesc.h @@ -0,0 +1,291 @@ +/* + * pixel format descriptor + * Copyright (c) 2009 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_PIXDESC_H +#define AVUTIL_PIXDESC_H + +#include + +#include "attributes.h" +#include "pixfmt.h" + +typedef struct AVComponentDescriptor{ + uint16_t plane :2; ///< which of the 4 planes contains the component + + /** + * Number of elements between 2 horizontally consecutive pixels minus 1. + * Elements are bits for bitstream formats, bytes otherwise. + */ + uint16_t step_minus1 :3; + + /** + * Number of elements before the component of the first pixel plus 1. + * Elements are bits for bitstream formats, bytes otherwise. + */ + uint16_t offset_plus1 :3; + uint16_t shift :3; ///< number of least significant bits that must be shifted away to get the value + uint16_t depth_minus1 :4; ///< number of bits in the component minus 1 +}AVComponentDescriptor; + +/** + * Descriptor that unambiguously describes how the bits of a pixel are + * stored in the up to 4 data planes of an image. It also stores the + * subsampling factors and number of components. + * + * @note This is separate of the colorspace (RGB, YCbCr, YPbPr, JPEG-style YUV + * and all the YUV variants) AVPixFmtDescriptor just stores how values + * are stored not what these values represent. + */ +typedef struct AVPixFmtDescriptor{ + const char *name; + uint8_t nb_components; ///< The number of components each pixel has, (1-4) + + /** + * Amount to shift the luma width right to find the chroma width. + * For YV12 this is 1 for example. + * chroma_width = -((-luma_width) >> log2_chroma_w) + * The note above is needed to ensure rounding up. + * This value only refers to the chroma components. + */ + uint8_t log2_chroma_w; ///< chroma_width = -((-luma_width )>>log2_chroma_w) + + /** + * Amount to shift the luma height right to find the chroma height. + * For YV12 this is 1 for example. + * chroma_height= -((-luma_height) >> log2_chroma_h) + * The note above is needed to ensure rounding up. + * This value only refers to the chroma components. + */ + uint8_t log2_chroma_h; + uint8_t flags; + + /** + * Parameters that describe how pixels are packed. + * If the format has 2 or 4 components, then alpha is last. + * If the format has 1 or 2 components, then luma is 0. + * If the format has 3 or 4 components, + * if the RGB flag is set then 0 is red, 1 is green and 2 is blue; + * otherwise 0 is luma, 1 is chroma-U and 2 is chroma-V. + */ + AVComponentDescriptor comp[4]; +}AVPixFmtDescriptor; + +/** + * Pixel format is big-endian. + */ +#define AV_PIX_FMT_FLAG_BE (1 << 0) +/** + * Pixel format has a palette in data[1], values are indexes in this palette. + */ +#define AV_PIX_FMT_FLAG_PAL (1 << 1) +/** + * All values of a component are bit-wise packed end to end. + */ +#define AV_PIX_FMT_FLAG_BITSTREAM (1 << 2) +/** + * Pixel format is an HW accelerated format. + */ +#define AV_PIX_FMT_FLAG_HWACCEL (1 << 3) +/** + * At least one pixel component is not in the first data plane. + */ +#define AV_PIX_FMT_FLAG_PLANAR (1 << 4) +/** + * The pixel format contains RGB-like data (as opposed to YUV/grayscale). + */ +#define AV_PIX_FMT_FLAG_RGB (1 << 5) +/** + * The pixel format is "pseudo-paletted". This means that FFmpeg treats it as + * paletted internally, but the palette is generated by the decoder and is not + * stored in the file. + */ +#define AV_PIX_FMT_FLAG_PSEUDOPAL (1 << 6) +/** + * The pixel format has an alpha channel. + */ +#define AV_PIX_FMT_FLAG_ALPHA (1 << 7) + +#if FF_API_PIX_FMT +/** + * @deprecated use the AV_PIX_FMT_FLAG_* flags + */ +#define PIX_FMT_BE AV_PIX_FMT_FLAG_BE +#define PIX_FMT_PAL AV_PIX_FMT_FLAG_PAL +#define PIX_FMT_BITSTREAM AV_PIX_FMT_FLAG_BITSTREAM +#define PIX_FMT_HWACCEL AV_PIX_FMT_FLAG_HWACCEL +#define PIX_FMT_PLANAR AV_PIX_FMT_FLAG_PLANAR +#define PIX_FMT_RGB AV_PIX_FMT_FLAG_RGB +#define PIX_FMT_PSEUDOPAL AV_PIX_FMT_FLAG_PSEUDOPAL +#define PIX_FMT_ALPHA AV_PIX_FMT_FLAG_ALPHA +#endif + +#if FF_API_PIX_FMT_DESC +/** + * The array of all the pixel format descriptors. + */ +extern attribute_deprecated const AVPixFmtDescriptor av_pix_fmt_descriptors[]; +#endif + +/** + * Read a line from an image, and write the values of the + * pixel format component c to dst. + * + * @param data the array containing the pointers to the planes of the image + * @param linesize the array containing the linesizes of the image + * @param desc the pixel format descriptor for the image + * @param x the horizontal coordinate of the first pixel to read + * @param y the vertical coordinate of the first pixel to read + * @param w the width of the line to read, that is the number of + * values to write to dst + * @param read_pal_component if not zero and the format is a paletted + * format writes the values corresponding to the palette + * component c in data[1] to dst, rather than the palette indexes in + * data[0]. The behavior is undefined if the format is not paletted. + */ +void av_read_image_line(uint16_t *dst, const uint8_t *data[4], const int linesize[4], + const AVPixFmtDescriptor *desc, int x, int y, int c, int w, int read_pal_component); + +/** + * Write the values from src to the pixel format component c of an + * image line. + * + * @param src array containing the values to write + * @param data the array containing the pointers to the planes of the + * image to write into. It is supposed to be zeroed. + * @param linesize the array containing the linesizes of the image + * @param desc the pixel format descriptor for the image + * @param x the horizontal coordinate of the first pixel to write + * @param y the vertical coordinate of the first pixel to write + * @param w the width of the line to write, that is the number of + * values to write to the image line + */ +void av_write_image_line(const uint16_t *src, uint8_t *data[4], const int linesize[4], + const AVPixFmtDescriptor *desc, int x, int y, int c, int w); + +/** + * Return the pixel format corresponding to name. + * + * If there is no pixel format with name name, then looks for a + * pixel format with the name corresponding to the native endian + * format of name. + * For example in a little-endian system, first looks for "gray16", + * then for "gray16le". + * + * Finally if no pixel format has been found, returns AV_PIX_FMT_NONE. + */ +enum AVPixelFormat av_get_pix_fmt(const char *name); + +/** + * Return the short name for a pixel format, NULL in case pix_fmt is + * unknown. + * + * @see av_get_pix_fmt(), av_get_pix_fmt_string() + */ +const char *av_get_pix_fmt_name(enum AVPixelFormat pix_fmt); + +/** + * Print in buf the string corresponding to the pixel format with + * number pix_fmt, or a header if pix_fmt is negative. + * + * @param buf the buffer where to write the string + * @param buf_size the size of buf + * @param pix_fmt the number of the pixel format to print the + * corresponding info string, or a negative value to print the + * corresponding header. + */ +char *av_get_pix_fmt_string (char *buf, int buf_size, enum AVPixelFormat pix_fmt); + +/** + * Return the number of bits per pixel used by the pixel format + * described by pixdesc. Note that this is not the same as the number + * of bits per sample. + * + * The returned number of bits refers to the number of bits actually + * used for storing the pixel information, that is padding bits are + * not counted. + */ +int av_get_bits_per_pixel(const AVPixFmtDescriptor *pixdesc); + +/** + * Return the number of bits per pixel for the pixel format + * described by pixdesc, including any padding or unused bits. + */ +int av_get_padded_bits_per_pixel(const AVPixFmtDescriptor *pixdesc); + +/** + * @return a pixel format descriptor for provided pixel format or NULL if + * this pixel format is unknown. + */ +const AVPixFmtDescriptor *av_pix_fmt_desc_get(enum AVPixelFormat pix_fmt); + +/** + * Iterate over all pixel format descriptors known to libavutil. + * + * @param prev previous descriptor. NULL to get the first descriptor. + * + * @return next descriptor or NULL after the last descriptor + */ +const AVPixFmtDescriptor *av_pix_fmt_desc_next(const AVPixFmtDescriptor *prev); + +/** + * @return an AVPixelFormat id described by desc, or AV_PIX_FMT_NONE if desc + * is not a valid pointer to a pixel format descriptor. + */ +enum AVPixelFormat av_pix_fmt_desc_get_id(const AVPixFmtDescriptor *desc); + +/** + * Utility function to access log2_chroma_w log2_chroma_h from + * the pixel format AVPixFmtDescriptor. + * + * See avcodec_get_chroma_sub_sample() for a function that asserts a + * valid pixel format instead of returning an error code. + * Its recommanded that you use avcodec_get_chroma_sub_sample unless + * you do check the return code! + * + * @param[in] pix_fmt the pixel format + * @param[out] h_shift store log2_chroma_w + * @param[out] v_shift store log2_chroma_h + * + * @return 0 on success, AVERROR(ENOSYS) on invalid or unknown pixel format + */ +int av_pix_fmt_get_chroma_sub_sample(enum AVPixelFormat pix_fmt, + int *h_shift, int *v_shift); + +/** + * @return number of planes in pix_fmt, a negative AVERROR if pix_fmt is not a + * valid pixel format. + */ +int av_pix_fmt_count_planes(enum AVPixelFormat pix_fmt); + +void ff_check_pixfmt_descriptors(void); + +/** + * Utility function to swap the endianness of a pixel format. + * + * @param[in] pix_fmt the pixel format + * + * @return pixel format with swapped endianness if it exists, + * otherwise AV_PIX_FMT_NONE + */ +enum AVPixelFormat av_pix_fmt_swap_endianness(enum AVPixelFormat pix_fmt); + + +#endif /* AVUTIL_PIXDESC_H */ diff --git a/extern/for_mingw/include/libavutil/pixfmt.h b/extern/for_mingw/include/libavutil/pixfmt.h new file mode 100644 index 0000000000..7b17a4f0c4 --- /dev/null +++ b/extern/for_mingw/include/libavutil/pixfmt.h @@ -0,0 +1,397 @@ +/* + * copyright (c) 2006 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_PIXFMT_H +#define AVUTIL_PIXFMT_H + +/** + * @file + * pixel format definitions + * + */ + +#include "libavutil/avconfig.h" +#include "version.h" + +#define AVPALETTE_SIZE 1024 +#define AVPALETTE_COUNT 256 + +/** + * Pixel format. + * + * @note + * AV_PIX_FMT_RGB32 is handled in an endian-specific manner. An RGBA + * color is put together as: + * (A << 24) | (R << 16) | (G << 8) | B + * This is stored as BGRA on little-endian CPU architectures and ARGB on + * big-endian CPUs. + * + * @par + * When the pixel format is palettized RGB (AV_PIX_FMT_PAL8), the palettized + * image data is stored in AVFrame.data[0]. The palette is transported in + * AVFrame.data[1], is 1024 bytes long (256 4-byte entries) and is + * formatted the same as in AV_PIX_FMT_RGB32 described above (i.e., it is + * also endian-specific). Note also that the individual RGB palette + * components stored in AVFrame.data[1] should be in the range 0..255. + * This is important as many custom PAL8 video codecs that were designed + * to run on the IBM VGA graphics adapter use 6-bit palette components. + * + * @par + * For all the 8bit per pixel formats, an RGB32 palette is in data[1] like + * for pal8. This palette is filled in automatically by the function + * allocating the picture. + * + * @note + * Make sure that all newly added big-endian formats have (pix_fmt & 1) == 1 + * and that all newly added little-endian formats have (pix_fmt & 1) == 0. + * This allows simpler detection of big vs little-endian. + */ +enum AVPixelFormat { + AV_PIX_FMT_NONE = -1, + AV_PIX_FMT_YUV420P, ///< planar YUV 4:2:0, 12bpp, (1 Cr & Cb sample per 2x2 Y samples) + AV_PIX_FMT_YUYV422, ///< packed YUV 4:2:2, 16bpp, Y0 Cb Y1 Cr + AV_PIX_FMT_RGB24, ///< packed RGB 8:8:8, 24bpp, RGBRGB... + AV_PIX_FMT_BGR24, ///< packed RGB 8:8:8, 24bpp, BGRBGR... + AV_PIX_FMT_YUV422P, ///< planar YUV 4:2:2, 16bpp, (1 Cr & Cb sample per 2x1 Y samples) + AV_PIX_FMT_YUV444P, ///< planar YUV 4:4:4, 24bpp, (1 Cr & Cb sample per 1x1 Y samples) + AV_PIX_FMT_YUV410P, ///< planar YUV 4:1:0, 9bpp, (1 Cr & Cb sample per 4x4 Y samples) + AV_PIX_FMT_YUV411P, ///< planar YUV 4:1:1, 12bpp, (1 Cr & Cb sample per 4x1 Y samples) + AV_PIX_FMT_GRAY8, ///< Y , 8bpp + AV_PIX_FMT_MONOWHITE, ///< Y , 1bpp, 0 is white, 1 is black, in each byte pixels are ordered from the msb to the lsb + AV_PIX_FMT_MONOBLACK, ///< Y , 1bpp, 0 is black, 1 is white, in each byte pixels are ordered from the msb to the lsb + AV_PIX_FMT_PAL8, ///< 8 bit with PIX_FMT_RGB32 palette + AV_PIX_FMT_YUVJ420P, ///< planar YUV 4:2:0, 12bpp, full scale (JPEG), deprecated in favor of PIX_FMT_YUV420P and setting color_range + AV_PIX_FMT_YUVJ422P, ///< planar YUV 4:2:2, 16bpp, full scale (JPEG), deprecated in favor of PIX_FMT_YUV422P and setting color_range + AV_PIX_FMT_YUVJ444P, ///< planar YUV 4:4:4, 24bpp, full scale (JPEG), deprecated in favor of PIX_FMT_YUV444P and setting color_range + AV_PIX_FMT_XVMC_MPEG2_MC,///< XVideo Motion Acceleration via common packet passing + AV_PIX_FMT_XVMC_MPEG2_IDCT, + AV_PIX_FMT_UYVY422, ///< packed YUV 4:2:2, 16bpp, Cb Y0 Cr Y1 + AV_PIX_FMT_UYYVYY411, ///< packed YUV 4:1:1, 12bpp, Cb Y0 Y1 Cr Y2 Y3 + AV_PIX_FMT_BGR8, ///< packed RGB 3:3:2, 8bpp, (msb)2B 3G 3R(lsb) + AV_PIX_FMT_BGR4, ///< packed RGB 1:2:1 bitstream, 4bpp, (msb)1B 2G 1R(lsb), a byte contains two pixels, the first pixel in the byte is the one composed by the 4 msb bits + AV_PIX_FMT_BGR4_BYTE, ///< packed RGB 1:2:1, 8bpp, (msb)1B 2G 1R(lsb) + AV_PIX_FMT_RGB8, ///< packed RGB 3:3:2, 8bpp, (msb)2R 3G 3B(lsb) + AV_PIX_FMT_RGB4, ///< packed RGB 1:2:1 bitstream, 4bpp, (msb)1R 2G 1B(lsb), a byte contains two pixels, the first pixel in the byte is the one composed by the 4 msb bits + AV_PIX_FMT_RGB4_BYTE, ///< packed RGB 1:2:1, 8bpp, (msb)1R 2G 1B(lsb) + AV_PIX_FMT_NV12, ///< planar YUV 4:2:0, 12bpp, 1 plane for Y and 1 plane for the UV components, which are interleaved (first byte U and the following byte V) + AV_PIX_FMT_NV21, ///< as above, but U and V bytes are swapped + + AV_PIX_FMT_ARGB, ///< packed ARGB 8:8:8:8, 32bpp, ARGBARGB... + AV_PIX_FMT_RGBA, ///< packed RGBA 8:8:8:8, 32bpp, RGBARGBA... + AV_PIX_FMT_ABGR, ///< packed ABGR 8:8:8:8, 32bpp, ABGRABGR... + AV_PIX_FMT_BGRA, ///< packed BGRA 8:8:8:8, 32bpp, BGRABGRA... + + AV_PIX_FMT_GRAY16BE, ///< Y , 16bpp, big-endian + AV_PIX_FMT_GRAY16LE, ///< Y , 16bpp, little-endian + AV_PIX_FMT_YUV440P, ///< planar YUV 4:4:0 (1 Cr & Cb sample per 1x2 Y samples) + AV_PIX_FMT_YUVJ440P, ///< planar YUV 4:4:0 full scale (JPEG), deprecated in favor of PIX_FMT_YUV440P and setting color_range + AV_PIX_FMT_YUVA420P, ///< planar YUV 4:2:0, 20bpp, (1 Cr & Cb sample per 2x2 Y & A samples) +#if FF_API_VDPAU + AV_PIX_FMT_VDPAU_H264,///< H.264 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers + AV_PIX_FMT_VDPAU_MPEG1,///< MPEG-1 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers + AV_PIX_FMT_VDPAU_MPEG2,///< MPEG-2 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers + AV_PIX_FMT_VDPAU_WMV3,///< WMV3 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers + AV_PIX_FMT_VDPAU_VC1, ///< VC-1 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers +#endif + AV_PIX_FMT_RGB48BE, ///< packed RGB 16:16:16, 48bpp, 16R, 16G, 16B, the 2-byte value for each R/G/B component is stored as big-endian + AV_PIX_FMT_RGB48LE, ///< packed RGB 16:16:16, 48bpp, 16R, 16G, 16B, the 2-byte value for each R/G/B component is stored as little-endian + + AV_PIX_FMT_RGB565BE, ///< packed RGB 5:6:5, 16bpp, (msb) 5R 6G 5B(lsb), big-endian + AV_PIX_FMT_RGB565LE, ///< packed RGB 5:6:5, 16bpp, (msb) 5R 6G 5B(lsb), little-endian + AV_PIX_FMT_RGB555BE, ///< packed RGB 5:5:5, 16bpp, (msb)1A 5R 5G 5B(lsb), big-endian, most significant bit to 0 + AV_PIX_FMT_RGB555LE, ///< packed RGB 5:5:5, 16bpp, (msb)1A 5R 5G 5B(lsb), little-endian, most significant bit to 0 + + AV_PIX_FMT_BGR565BE, ///< packed BGR 5:6:5, 16bpp, (msb) 5B 6G 5R(lsb), big-endian + AV_PIX_FMT_BGR565LE, ///< packed BGR 5:6:5, 16bpp, (msb) 5B 6G 5R(lsb), little-endian + AV_PIX_FMT_BGR555BE, ///< packed BGR 5:5:5, 16bpp, (msb)1A 5B 5G 5R(lsb), big-endian, most significant bit to 1 + AV_PIX_FMT_BGR555LE, ///< packed BGR 5:5:5, 16bpp, (msb)1A 5B 5G 5R(lsb), little-endian, most significant bit to 1 + + AV_PIX_FMT_VAAPI_MOCO, ///< HW acceleration through VA API at motion compensation entry-point, Picture.data[3] contains a vaapi_render_state struct which contains macroblocks as well as various fields extracted from headers + AV_PIX_FMT_VAAPI_IDCT, ///< HW acceleration through VA API at IDCT entry-point, Picture.data[3] contains a vaapi_render_state struct which contains fields extracted from headers + AV_PIX_FMT_VAAPI_VLD, ///< HW decoding through VA API, Picture.data[3] contains a vaapi_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers + + AV_PIX_FMT_YUV420P16LE, ///< planar YUV 4:2:0, 24bpp, (1 Cr & Cb sample per 2x2 Y samples), little-endian + AV_PIX_FMT_YUV420P16BE, ///< planar YUV 4:2:0, 24bpp, (1 Cr & Cb sample per 2x2 Y samples), big-endian + AV_PIX_FMT_YUV422P16LE, ///< planar YUV 4:2:2, 32bpp, (1 Cr & Cb sample per 2x1 Y samples), little-endian + AV_PIX_FMT_YUV422P16BE, ///< planar YUV 4:2:2, 32bpp, (1 Cr & Cb sample per 2x1 Y samples), big-endian + AV_PIX_FMT_YUV444P16LE, ///< planar YUV 4:4:4, 48bpp, (1 Cr & Cb sample per 1x1 Y samples), little-endian + AV_PIX_FMT_YUV444P16BE, ///< planar YUV 4:4:4, 48bpp, (1 Cr & Cb sample per 1x1 Y samples), big-endian +#if FF_API_VDPAU + AV_PIX_FMT_VDPAU_MPEG4, ///< MPEG4 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers +#endif + AV_PIX_FMT_DXVA2_VLD, ///< HW decoding through DXVA2, Picture.data[3] contains a LPDIRECT3DSURFACE9 pointer + + AV_PIX_FMT_RGB444LE, ///< packed RGB 4:4:4, 16bpp, (msb)4A 4R 4G 4B(lsb), little-endian, most significant bits to 0 + AV_PIX_FMT_RGB444BE, ///< packed RGB 4:4:4, 16bpp, (msb)4A 4R 4G 4B(lsb), big-endian, most significant bits to 0 + AV_PIX_FMT_BGR444LE, ///< packed BGR 4:4:4, 16bpp, (msb)4A 4B 4G 4R(lsb), little-endian, most significant bits to 1 + AV_PIX_FMT_BGR444BE, ///< packed BGR 4:4:4, 16bpp, (msb)4A 4B 4G 4R(lsb), big-endian, most significant bits to 1 + AV_PIX_FMT_GRAY8A, ///< 8bit gray, 8bit alpha + AV_PIX_FMT_BGR48BE, ///< packed RGB 16:16:16, 48bpp, 16B, 16G, 16R, the 2-byte value for each R/G/B component is stored as big-endian + AV_PIX_FMT_BGR48LE, ///< packed RGB 16:16:16, 48bpp, 16B, 16G, 16R, the 2-byte value for each R/G/B component is stored as little-endian + + /** + * The following 12 formats have the disadvantage of needing 1 format for each bit depth. + * Notice that each 9/10 bits sample is stored in 16 bits with extra padding. + * If you want to support multiple bit depths, then using AV_PIX_FMT_YUV420P16* with the bpp stored separately is better. + */ + AV_PIX_FMT_YUV420P9BE, ///< planar YUV 4:2:0, 13.5bpp, (1 Cr & Cb sample per 2x2 Y samples), big-endian + AV_PIX_FMT_YUV420P9LE, ///< planar YUV 4:2:0, 13.5bpp, (1 Cr & Cb sample per 2x2 Y samples), little-endian + AV_PIX_FMT_YUV420P10BE,///< planar YUV 4:2:0, 15bpp, (1 Cr & Cb sample per 2x2 Y samples), big-endian + AV_PIX_FMT_YUV420P10LE,///< planar YUV 4:2:0, 15bpp, (1 Cr & Cb sample per 2x2 Y samples), little-endian + AV_PIX_FMT_YUV422P10BE,///< planar YUV 4:2:2, 20bpp, (1 Cr & Cb sample per 2x1 Y samples), big-endian + AV_PIX_FMT_YUV422P10LE,///< planar YUV 4:2:2, 20bpp, (1 Cr & Cb sample per 2x1 Y samples), little-endian + AV_PIX_FMT_YUV444P9BE, ///< planar YUV 4:4:4, 27bpp, (1 Cr & Cb sample per 1x1 Y samples), big-endian + AV_PIX_FMT_YUV444P9LE, ///< planar YUV 4:4:4, 27bpp, (1 Cr & Cb sample per 1x1 Y samples), little-endian + AV_PIX_FMT_YUV444P10BE,///< planar YUV 4:4:4, 30bpp, (1 Cr & Cb sample per 1x1 Y samples), big-endian + AV_PIX_FMT_YUV444P10LE,///< planar YUV 4:4:4, 30bpp, (1 Cr & Cb sample per 1x1 Y samples), little-endian + AV_PIX_FMT_YUV422P9BE, ///< planar YUV 4:2:2, 18bpp, (1 Cr & Cb sample per 2x1 Y samples), big-endian + AV_PIX_FMT_YUV422P9LE, ///< planar YUV 4:2:2, 18bpp, (1 Cr & Cb sample per 2x1 Y samples), little-endian + AV_PIX_FMT_VDA_VLD, ///< hardware decoding through VDA + +#ifdef AV_PIX_FMT_ABI_GIT_MASTER + AV_PIX_FMT_RGBA64BE, ///< packed RGBA 16:16:16:16, 64bpp, 16R, 16G, 16B, 16A, the 2-byte value for each R/G/B/A component is stored as big-endian + AV_PIX_FMT_RGBA64LE, ///< packed RGBA 16:16:16:16, 64bpp, 16R, 16G, 16B, 16A, the 2-byte value for each R/G/B/A component is stored as little-endian + AV_PIX_FMT_BGRA64BE, ///< packed RGBA 16:16:16:16, 64bpp, 16B, 16G, 16R, 16A, the 2-byte value for each R/G/B/A component is stored as big-endian + AV_PIX_FMT_BGRA64LE, ///< packed RGBA 16:16:16:16, 64bpp, 16B, 16G, 16R, 16A, the 2-byte value for each R/G/B/A component is stored as little-endian +#endif + AV_PIX_FMT_GBRP, ///< planar GBR 4:4:4 24bpp + AV_PIX_FMT_GBRP9BE, ///< planar GBR 4:4:4 27bpp, big-endian + AV_PIX_FMT_GBRP9LE, ///< planar GBR 4:4:4 27bpp, little-endian + AV_PIX_FMT_GBRP10BE, ///< planar GBR 4:4:4 30bpp, big-endian + AV_PIX_FMT_GBRP10LE, ///< planar GBR 4:4:4 30bpp, little-endian + AV_PIX_FMT_GBRP16BE, ///< planar GBR 4:4:4 48bpp, big-endian + AV_PIX_FMT_GBRP16LE, ///< planar GBR 4:4:4 48bpp, little-endian + + /** + * duplicated pixel formats for compatibility with libav. + * FFmpeg supports these formats since May 8 2012 and Jan 28 2012 (commits f9ca1ac7 and 143a5c55) + * Libav added them Oct 12 2012 with incompatible values (commit 6d5600e85) + */ + AV_PIX_FMT_YUVA422P_LIBAV, ///< planar YUV 4:2:2 24bpp, (1 Cr & Cb sample per 2x1 Y & A samples) + AV_PIX_FMT_YUVA444P_LIBAV, ///< planar YUV 4:4:4 32bpp, (1 Cr & Cb sample per 1x1 Y & A samples) + + AV_PIX_FMT_YUVA420P9BE, ///< planar YUV 4:2:0 22.5bpp, (1 Cr & Cb sample per 2x2 Y & A samples), big-endian + AV_PIX_FMT_YUVA420P9LE, ///< planar YUV 4:2:0 22.5bpp, (1 Cr & Cb sample per 2x2 Y & A samples), little-endian + AV_PIX_FMT_YUVA422P9BE, ///< planar YUV 4:2:2 27bpp, (1 Cr & Cb sample per 2x1 Y & A samples), big-endian + AV_PIX_FMT_YUVA422P9LE, ///< planar YUV 4:2:2 27bpp, (1 Cr & Cb sample per 2x1 Y & A samples), little-endian + AV_PIX_FMT_YUVA444P9BE, ///< planar YUV 4:4:4 36bpp, (1 Cr & Cb sample per 1x1 Y & A samples), big-endian + AV_PIX_FMT_YUVA444P9LE, ///< planar YUV 4:4:4 36bpp, (1 Cr & Cb sample per 1x1 Y & A samples), little-endian + AV_PIX_FMT_YUVA420P10BE, ///< planar YUV 4:2:0 25bpp, (1 Cr & Cb sample per 2x2 Y & A samples, big-endian) + AV_PIX_FMT_YUVA420P10LE, ///< planar YUV 4:2:0 25bpp, (1 Cr & Cb sample per 2x2 Y & A samples, little-endian) + AV_PIX_FMT_YUVA422P10BE, ///< planar YUV 4:2:2 30bpp, (1 Cr & Cb sample per 2x1 Y & A samples, big-endian) + AV_PIX_FMT_YUVA422P10LE, ///< planar YUV 4:2:2 30bpp, (1 Cr & Cb sample per 2x1 Y & A samples, little-endian) + AV_PIX_FMT_YUVA444P10BE, ///< planar YUV 4:4:4 40bpp, (1 Cr & Cb sample per 1x1 Y & A samples, big-endian) + AV_PIX_FMT_YUVA444P10LE, ///< planar YUV 4:4:4 40bpp, (1 Cr & Cb sample per 1x1 Y & A samples, little-endian) + AV_PIX_FMT_YUVA420P16BE, ///< planar YUV 4:2:0 40bpp, (1 Cr & Cb sample per 2x2 Y & A samples, big-endian) + AV_PIX_FMT_YUVA420P16LE, ///< planar YUV 4:2:0 40bpp, (1 Cr & Cb sample per 2x2 Y & A samples, little-endian) + AV_PIX_FMT_YUVA422P16BE, ///< planar YUV 4:2:2 48bpp, (1 Cr & Cb sample per 2x1 Y & A samples, big-endian) + AV_PIX_FMT_YUVA422P16LE, ///< planar YUV 4:2:2 48bpp, (1 Cr & Cb sample per 2x1 Y & A samples, little-endian) + AV_PIX_FMT_YUVA444P16BE, ///< planar YUV 4:4:4 64bpp, (1 Cr & Cb sample per 1x1 Y & A samples, big-endian) + AV_PIX_FMT_YUVA444P16LE, ///< planar YUV 4:4:4 64bpp, (1 Cr & Cb sample per 1x1 Y & A samples, little-endian) + + AV_PIX_FMT_VDPAU, ///< HW acceleration through VDPAU, Picture.data[3] contains a VdpVideoSurface + + AV_PIX_FMT_XYZ12LE, ///< packed XYZ 4:4:4, 36 bpp, (msb) 12X, 12Y, 12Z (lsb), the 2-byte value for each X/Y/Z is stored as little-endian, the 4 lower bits are set to 0 + AV_PIX_FMT_XYZ12BE, ///< packed XYZ 4:4:4, 36 bpp, (msb) 12X, 12Y, 12Z (lsb), the 2-byte value for each X/Y/Z is stored as big-endian, the 4 lower bits are set to 0 + AV_PIX_FMT_NV16, ///< interleaved chroma YUV 4:2:2, 16bpp, (1 Cr & Cb sample per 2x1 Y samples) + AV_PIX_FMT_NV20LE, ///< interleaved chroma YUV 4:2:2, 20bpp, (1 Cr & Cb sample per 2x1 Y samples), little-endian + AV_PIX_FMT_NV20BE, ///< interleaved chroma YUV 4:2:2, 20bpp, (1 Cr & Cb sample per 2x1 Y samples), big-endian + +#ifndef AV_PIX_FMT_ABI_GIT_MASTER + AV_PIX_FMT_RGBA64BE=0x123, ///< packed RGBA 16:16:16:16, 64bpp, 16R, 16G, 16B, 16A, the 2-byte value for each R/G/B/A component is stored as big-endian + AV_PIX_FMT_RGBA64LE, ///< packed RGBA 16:16:16:16, 64bpp, 16R, 16G, 16B, 16A, the 2-byte value for each R/G/B/A component is stored as little-endian + AV_PIX_FMT_BGRA64BE, ///< packed RGBA 16:16:16:16, 64bpp, 16B, 16G, 16R, 16A, the 2-byte value for each R/G/B/A component is stored as big-endian + AV_PIX_FMT_BGRA64LE, ///< packed RGBA 16:16:16:16, 64bpp, 16B, 16G, 16R, 16A, the 2-byte value for each R/G/B/A component is stored as little-endian +#endif + AV_PIX_FMT_0RGB=0x123+4, ///< packed RGB 8:8:8, 32bpp, 0RGB0RGB... + AV_PIX_FMT_RGB0, ///< packed RGB 8:8:8, 32bpp, RGB0RGB0... + AV_PIX_FMT_0BGR, ///< packed BGR 8:8:8, 32bpp, 0BGR0BGR... + AV_PIX_FMT_BGR0, ///< packed BGR 8:8:8, 32bpp, BGR0BGR0... + AV_PIX_FMT_YUVA444P, ///< planar YUV 4:4:4 32bpp, (1 Cr & Cb sample per 1x1 Y & A samples) + AV_PIX_FMT_YUVA422P, ///< planar YUV 4:2:2 24bpp, (1 Cr & Cb sample per 2x1 Y & A samples) + + AV_PIX_FMT_YUV420P12BE, ///< planar YUV 4:2:0,18bpp, (1 Cr & Cb sample per 2x2 Y samples), big-endian + AV_PIX_FMT_YUV420P12LE, ///< planar YUV 4:2:0,18bpp, (1 Cr & Cb sample per 2x2 Y samples), little-endian + AV_PIX_FMT_YUV420P14BE, ///< planar YUV 4:2:0,21bpp, (1 Cr & Cb sample per 2x2 Y samples), big-endian + AV_PIX_FMT_YUV420P14LE, ///< planar YUV 4:2:0,21bpp, (1 Cr & Cb sample per 2x2 Y samples), little-endian + AV_PIX_FMT_YUV422P12BE, ///< planar YUV 4:2:2,24bpp, (1 Cr & Cb sample per 2x1 Y samples), big-endian + AV_PIX_FMT_YUV422P12LE, ///< planar YUV 4:2:2,24bpp, (1 Cr & Cb sample per 2x1 Y samples), little-endian + AV_PIX_FMT_YUV422P14BE, ///< planar YUV 4:2:2,28bpp, (1 Cr & Cb sample per 2x1 Y samples), big-endian + AV_PIX_FMT_YUV422P14LE, ///< planar YUV 4:2:2,28bpp, (1 Cr & Cb sample per 2x1 Y samples), little-endian + AV_PIX_FMT_YUV444P12BE, ///< planar YUV 4:4:4,36bpp, (1 Cr & Cb sample per 1x1 Y samples), big-endian + AV_PIX_FMT_YUV444P12LE, ///< planar YUV 4:4:4,36bpp, (1 Cr & Cb sample per 1x1 Y samples), little-endian + AV_PIX_FMT_YUV444P14BE, ///< planar YUV 4:4:4,42bpp, (1 Cr & Cb sample per 1x1 Y samples), big-endian + AV_PIX_FMT_YUV444P14LE, ///< planar YUV 4:4:4,42bpp, (1 Cr & Cb sample per 1x1 Y samples), little-endian + AV_PIX_FMT_GBRP12BE, ///< planar GBR 4:4:4 36bpp, big-endian + AV_PIX_FMT_GBRP12LE, ///< planar GBR 4:4:4 36bpp, little-endian + AV_PIX_FMT_GBRP14BE, ///< planar GBR 4:4:4 42bpp, big-endian + AV_PIX_FMT_GBRP14LE, ///< planar GBR 4:4:4 42bpp, little-endian + AV_PIX_FMT_GBRAP, ///< planar GBRA 4:4:4:4 32bpp + AV_PIX_FMT_GBRAP16BE, ///< planar GBRA 4:4:4:4 64bpp, big-endian + AV_PIX_FMT_GBRAP16LE, ///< planar GBRA 4:4:4:4 64bpp, little-endian + AV_PIX_FMT_YUVJ411P, ///< planar YUV 4:1:1, 12bpp, (1 Cr & Cb sample per 4x1 Y samples) full scale (JPEG), deprecated in favor of PIX_FMT_YUV411P and setting color_range + + AV_PIX_FMT_BAYER_BGGR8, ///< bayer, BGBG..(odd line), GRGR..(even line), 8-bit samples */ + AV_PIX_FMT_BAYER_RGGB8, ///< bayer, RGRG..(odd line), GBGB..(even line), 8-bit samples */ + AV_PIX_FMT_BAYER_GBRG8, ///< bayer, GBGB..(odd line), RGRG..(even line), 8-bit samples */ + AV_PIX_FMT_BAYER_GRBG8, ///< bayer, GRGR..(odd line), BGBG..(even line), 8-bit samples */ + AV_PIX_FMT_BAYER_BGGR16LE, ///< bayer, BGBG..(odd line), GRGR..(even line), 16-bit samples, little-endian */ + AV_PIX_FMT_BAYER_BGGR16BE, ///< bayer, BGBG..(odd line), GRGR..(even line), 16-bit samples, big-endian */ + AV_PIX_FMT_BAYER_RGGB16LE, ///< bayer, RGRG..(odd line), GBGB..(even line), 16-bit samples, little-endian */ + AV_PIX_FMT_BAYER_RGGB16BE, ///< bayer, RGRG..(odd line), GBGB..(even line), 16-bit samples, big-endian */ + AV_PIX_FMT_BAYER_GBRG16LE, ///< bayer, GBGB..(odd line), RGRG..(even line), 16-bit samples, little-endian */ + AV_PIX_FMT_BAYER_GBRG16BE, ///< bayer, GBGB..(odd line), RGRG..(even line), 16-bit samples, big-endian */ + AV_PIX_FMT_BAYER_GRBG16LE, ///< bayer, GRGR..(odd line), BGBG..(even line), 16-bit samples, little-endian */ + AV_PIX_FMT_BAYER_GRBG16BE, ///< bayer, GRGR..(odd line), BGBG..(even line), 16-bit samples, big-endian */ + + AV_PIX_FMT_NB, ///< number of pixel formats, DO NOT USE THIS if you want to link with shared libav* because the number of formats might differ between versions + +#if FF_API_PIX_FMT +#include "old_pix_fmts.h" +#endif +}; + +#if AV_HAVE_INCOMPATIBLE_LIBAV_ABI +#define AV_PIX_FMT_YUVA422P AV_PIX_FMT_YUVA422P_LIBAV +#define AV_PIX_FMT_YUVA444P AV_PIX_FMT_YUVA444P_LIBAV +#endif + + +#define AV_PIX_FMT_Y400A AV_PIX_FMT_GRAY8A +#define AV_PIX_FMT_GBR24P AV_PIX_FMT_GBRP + +#if AV_HAVE_BIGENDIAN +# define AV_PIX_FMT_NE(be, le) AV_PIX_FMT_##be +#else +# define AV_PIX_FMT_NE(be, le) AV_PIX_FMT_##le +#endif + +#define AV_PIX_FMT_RGB32 AV_PIX_FMT_NE(ARGB, BGRA) +#define AV_PIX_FMT_RGB32_1 AV_PIX_FMT_NE(RGBA, ABGR) +#define AV_PIX_FMT_BGR32 AV_PIX_FMT_NE(ABGR, RGBA) +#define AV_PIX_FMT_BGR32_1 AV_PIX_FMT_NE(BGRA, ARGB) +#define AV_PIX_FMT_0RGB32 AV_PIX_FMT_NE(0RGB, BGR0) +#define AV_PIX_FMT_0BGR32 AV_PIX_FMT_NE(0BGR, RGB0) + +#define AV_PIX_FMT_GRAY16 AV_PIX_FMT_NE(GRAY16BE, GRAY16LE) +#define AV_PIX_FMT_RGB48 AV_PIX_FMT_NE(RGB48BE, RGB48LE) +#define AV_PIX_FMT_RGB565 AV_PIX_FMT_NE(RGB565BE, RGB565LE) +#define AV_PIX_FMT_RGB555 AV_PIX_FMT_NE(RGB555BE, RGB555LE) +#define AV_PIX_FMT_RGB444 AV_PIX_FMT_NE(RGB444BE, RGB444LE) +#define AV_PIX_FMT_BGR48 AV_PIX_FMT_NE(BGR48BE, BGR48LE) +#define AV_PIX_FMT_BGR565 AV_PIX_FMT_NE(BGR565BE, BGR565LE) +#define AV_PIX_FMT_BGR555 AV_PIX_FMT_NE(BGR555BE, BGR555LE) +#define AV_PIX_FMT_BGR444 AV_PIX_FMT_NE(BGR444BE, BGR444LE) + +#define AV_PIX_FMT_YUV420P9 AV_PIX_FMT_NE(YUV420P9BE , YUV420P9LE) +#define AV_PIX_FMT_YUV422P9 AV_PIX_FMT_NE(YUV422P9BE , YUV422P9LE) +#define AV_PIX_FMT_YUV444P9 AV_PIX_FMT_NE(YUV444P9BE , YUV444P9LE) +#define AV_PIX_FMT_YUV420P10 AV_PIX_FMT_NE(YUV420P10BE, YUV420P10LE) +#define AV_PIX_FMT_YUV422P10 AV_PIX_FMT_NE(YUV422P10BE, YUV422P10LE) +#define AV_PIX_FMT_YUV444P10 AV_PIX_FMT_NE(YUV444P10BE, YUV444P10LE) +#define AV_PIX_FMT_YUV420P12 AV_PIX_FMT_NE(YUV420P12BE, YUV420P12LE) +#define AV_PIX_FMT_YUV422P12 AV_PIX_FMT_NE(YUV422P12BE, YUV422P12LE) +#define AV_PIX_FMT_YUV444P12 AV_PIX_FMT_NE(YUV444P12BE, YUV444P12LE) +#define AV_PIX_FMT_YUV420P14 AV_PIX_FMT_NE(YUV420P14BE, YUV420P14LE) +#define AV_PIX_FMT_YUV422P14 AV_PIX_FMT_NE(YUV422P14BE, YUV422P14LE) +#define AV_PIX_FMT_YUV444P14 AV_PIX_FMT_NE(YUV444P14BE, YUV444P14LE) +#define AV_PIX_FMT_YUV420P16 AV_PIX_FMT_NE(YUV420P16BE, YUV420P16LE) +#define AV_PIX_FMT_YUV422P16 AV_PIX_FMT_NE(YUV422P16BE, YUV422P16LE) +#define AV_PIX_FMT_YUV444P16 AV_PIX_FMT_NE(YUV444P16BE, YUV444P16LE) + +#define AV_PIX_FMT_RGBA64 AV_PIX_FMT_NE(RGBA64BE, RGBA64LE) +#define AV_PIX_FMT_BGRA64 AV_PIX_FMT_NE(BGRA64BE, BGRA64LE) +#define AV_PIX_FMT_GBRP9 AV_PIX_FMT_NE(GBRP9BE , GBRP9LE) +#define AV_PIX_FMT_GBRP10 AV_PIX_FMT_NE(GBRP10BE, GBRP10LE) +#define AV_PIX_FMT_GBRP12 AV_PIX_FMT_NE(GBRP12BE, GBRP12LE) +#define AV_PIX_FMT_GBRP14 AV_PIX_FMT_NE(GBRP14BE, GBRP14LE) +#define AV_PIX_FMT_GBRP16 AV_PIX_FMT_NE(GBRP16BE, GBRP16LE) +#define AV_PIX_FMT_GBRAP16 AV_PIX_FMT_NE(GBRAP16BE, GBRAP16LE) + +#define AV_PIX_FMT_BAYER_BGGR16 AV_PIX_FMT_NE(BAYER_BGGR16BE, BAYER_BGGR16LE) +#define AV_PIX_FMT_BAYER_RGGB16 AV_PIX_FMT_NE(BAYER_RGGB16BE, BAYER_RGGB16LE) +#define AV_PIX_FMT_BAYER_GBRG16 AV_PIX_FMT_NE(BAYER_GBRG16BE, BAYER_GBRG16LE) +#define AV_PIX_FMT_BAYER_GRBG16 AV_PIX_FMT_NE(BAYER_GRBG16BE, BAYER_GRBG16LE) + + +#define AV_PIX_FMT_YUVA420P9 AV_PIX_FMT_NE(YUVA420P9BE , YUVA420P9LE) +#define AV_PIX_FMT_YUVA422P9 AV_PIX_FMT_NE(YUVA422P9BE , YUVA422P9LE) +#define AV_PIX_FMT_YUVA444P9 AV_PIX_FMT_NE(YUVA444P9BE , YUVA444P9LE) +#define AV_PIX_FMT_YUVA420P10 AV_PIX_FMT_NE(YUVA420P10BE, YUVA420P10LE) +#define AV_PIX_FMT_YUVA422P10 AV_PIX_FMT_NE(YUVA422P10BE, YUVA422P10LE) +#define AV_PIX_FMT_YUVA444P10 AV_PIX_FMT_NE(YUVA444P10BE, YUVA444P10LE) +#define AV_PIX_FMT_YUVA420P16 AV_PIX_FMT_NE(YUVA420P16BE, YUVA420P16LE) +#define AV_PIX_FMT_YUVA422P16 AV_PIX_FMT_NE(YUVA422P16BE, YUVA422P16LE) +#define AV_PIX_FMT_YUVA444P16 AV_PIX_FMT_NE(YUVA444P16BE, YUVA444P16LE) + +#define AV_PIX_FMT_XYZ12 AV_PIX_FMT_NE(XYZ12BE, XYZ12LE) +#define AV_PIX_FMT_NV20 AV_PIX_FMT_NE(NV20BE, NV20LE) + +#if FF_API_PIX_FMT +#define PixelFormat AVPixelFormat + +#define PIX_FMT_Y400A AV_PIX_FMT_Y400A +#define PIX_FMT_GBR24P AV_PIX_FMT_GBR24P + +#define PIX_FMT_NE(be, le) AV_PIX_FMT_NE(be, le) + +#define PIX_FMT_RGB32 AV_PIX_FMT_RGB32 +#define PIX_FMT_RGB32_1 AV_PIX_FMT_RGB32_1 +#define PIX_FMT_BGR32 AV_PIX_FMT_BGR32 +#define PIX_FMT_BGR32_1 AV_PIX_FMT_BGR32_1 +#define PIX_FMT_0RGB32 AV_PIX_FMT_0RGB32 +#define PIX_FMT_0BGR32 AV_PIX_FMT_0BGR32 + +#define PIX_FMT_GRAY16 AV_PIX_FMT_GRAY16 +#define PIX_FMT_RGB48 AV_PIX_FMT_RGB48 +#define PIX_FMT_RGB565 AV_PIX_FMT_RGB565 +#define PIX_FMT_RGB555 AV_PIX_FMT_RGB555 +#define PIX_FMT_RGB444 AV_PIX_FMT_RGB444 +#define PIX_FMT_BGR48 AV_PIX_FMT_BGR48 +#define PIX_FMT_BGR565 AV_PIX_FMT_BGR565 +#define PIX_FMT_BGR555 AV_PIX_FMT_BGR555 +#define PIX_FMT_BGR444 AV_PIX_FMT_BGR444 + +#define PIX_FMT_YUV420P9 AV_PIX_FMT_YUV420P9 +#define PIX_FMT_YUV422P9 AV_PIX_FMT_YUV422P9 +#define PIX_FMT_YUV444P9 AV_PIX_FMT_YUV444P9 +#define PIX_FMT_YUV420P10 AV_PIX_FMT_YUV420P10 +#define PIX_FMT_YUV422P10 AV_PIX_FMT_YUV422P10 +#define PIX_FMT_YUV444P10 AV_PIX_FMT_YUV444P10 +#define PIX_FMT_YUV420P12 AV_PIX_FMT_YUV420P12 +#define PIX_FMT_YUV422P12 AV_PIX_FMT_YUV422P12 +#define PIX_FMT_YUV444P12 AV_PIX_FMT_YUV444P12 +#define PIX_FMT_YUV420P14 AV_PIX_FMT_YUV420P14 +#define PIX_FMT_YUV422P14 AV_PIX_FMT_YUV422P14 +#define PIX_FMT_YUV444P14 AV_PIX_FMT_YUV444P14 +#define PIX_FMT_YUV420P16 AV_PIX_FMT_YUV420P16 +#define PIX_FMT_YUV422P16 AV_PIX_FMT_YUV422P16 +#define PIX_FMT_YUV444P16 AV_PIX_FMT_YUV444P16 + +#define PIX_FMT_RGBA64 AV_PIX_FMT_RGBA64 +#define PIX_FMT_BGRA64 AV_PIX_FMT_BGRA64 +#define PIX_FMT_GBRP9 AV_PIX_FMT_GBRP9 +#define PIX_FMT_GBRP10 AV_PIX_FMT_GBRP10 +#define PIX_FMT_GBRP12 AV_PIX_FMT_GBRP12 +#define PIX_FMT_GBRP14 AV_PIX_FMT_GBRP14 +#define PIX_FMT_GBRP16 AV_PIX_FMT_GBRP16 +#endif + +#endif /* AVUTIL_PIXFMT_H */ diff --git a/extern/for_mingw/include/libavutil/random_seed.h b/extern/for_mingw/include/libavutil/random_seed.h new file mode 100644 index 0000000000..0462a048e0 --- /dev/null +++ b/extern/for_mingw/include/libavutil/random_seed.h @@ -0,0 +1,43 @@ +/* + * Copyright (c) 2009 Baptiste Coudurier + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_RANDOM_SEED_H +#define AVUTIL_RANDOM_SEED_H + +#include +/** + * @addtogroup lavu_crypto + * @{ + */ + +/** + * Get a seed to use in conjunction with random functions. + * This function tries to provide a good seed at a best effort bases. + * Its possible to call this function multiple times if more bits are needed. + * It can be quite slow, which is why it should only be used as seed for a faster + * PRNG. The quality of the seed depends on the platform. + */ +uint32_t av_get_random_seed(void); + +/** + * @} + */ + +#endif /* AVUTIL_RANDOM_SEED_H */ diff --git a/extern/for_mingw/include/libavutil/rational.h b/extern/for_mingw/include/libavutil/rational.h new file mode 100644 index 0000000000..b9800ee360 --- /dev/null +++ b/extern/for_mingw/include/libavutil/rational.h @@ -0,0 +1,155 @@ +/* + * rational numbers + * Copyright (c) 2003 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * rational numbers + * @author Michael Niedermayer + */ + +#ifndef AVUTIL_RATIONAL_H +#define AVUTIL_RATIONAL_H + +#include +#include +#include "attributes.h" + +/** + * @addtogroup lavu_math + * @{ + */ + +/** + * rational number numerator/denominator + */ +typedef struct AVRational{ + int num; ///< numerator + int den; ///< denominator +} AVRational; + +/** + * Compare two rationals. + * @param a first rational + * @param b second rational + * @return 0 if a==b, 1 if a>b, -1 if a>63)|1; + else if(b.den && a.den) return 0; + else if(a.num && b.num) return (a.num>>31) - (b.num>>31); + else return INT_MIN; +} + +/** + * Convert rational to double. + * @param a rational to convert + * @return (double) a + */ +static inline double av_q2d(AVRational a){ + return a.num / (double) a.den; +} + +/** + * Reduce a fraction. + * This is useful for framerate calculations. + * @param dst_num destination numerator + * @param dst_den destination denominator + * @param num source numerator + * @param den source denominator + * @param max the maximum allowed for dst_num & dst_den + * @return 1 if exact, 0 otherwise + */ +int av_reduce(int *dst_num, int *dst_den, int64_t num, int64_t den, int64_t max); + +/** + * Multiply two rationals. + * @param b first rational + * @param c second rational + * @return b*c + */ +AVRational av_mul_q(AVRational b, AVRational c) av_const; + +/** + * Divide one rational by another. + * @param b first rational + * @param c second rational + * @return b/c + */ +AVRational av_div_q(AVRational b, AVRational c) av_const; + +/** + * Add two rationals. + * @param b first rational + * @param c second rational + * @return b+c + */ +AVRational av_add_q(AVRational b, AVRational c) av_const; + +/** + * Subtract one rational from another. + * @param b first rational + * @param c second rational + * @return b-c + */ +AVRational av_sub_q(AVRational b, AVRational c) av_const; + +/** + * Invert a rational. + * @param q value + * @return 1 / q + */ +static av_always_inline AVRational av_inv_q(AVRational q) +{ + AVRational r = { q.den, q.num }; + return r; +} + +/** + * Convert a double precision floating point number to a rational. + * inf is expressed as {1,0} or {-1,0} depending on the sign. + * + * @param d double to convert + * @param max the maximum allowed numerator and denominator + * @return (AVRational) d + */ +AVRational av_d2q(double d, int max) av_const; + +/** + * @return 1 if q1 is nearer to q than q2, -1 if q2 is nearer + * than q1, 0 if they have the same distance. + */ +int av_nearer_q(AVRational q, AVRational q1, AVRational q2); + +/** + * Find the nearest value in q_list to q. + * @param q_list an array of rationals terminated by {0, 0} + * @return the index of the nearest value found in the array + */ +int av_find_nearest_q_idx(AVRational q, const AVRational* q_list); + +/** + * @} + */ + +#endif /* AVUTIL_RATIONAL_H */ diff --git a/extern/for_mingw/include/libavutil/ripemd.h b/extern/for_mingw/include/libavutil/ripemd.h new file mode 100644 index 0000000000..7b0c8bc89c --- /dev/null +++ b/extern/for_mingw/include/libavutil/ripemd.h @@ -0,0 +1,75 @@ +/* + * Copyright (C) 2007 Michael Niedermayer + * Copyright (C) 2013 James Almer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_RIPEMD_H +#define AVUTIL_RIPEMD_H + +#include + +#include "attributes.h" +#include "version.h" + +/** + * @defgroup lavu_ripemd RIPEMD + * @ingroup lavu_crypto + * @{ + */ + +extern const int av_ripemd_size; + +struct AVRIPEMD; + +/** + * Allocate an AVRIPEMD context. + */ +struct AVRIPEMD *av_ripemd_alloc(void); + +/** + * Initialize RIPEMD hashing. + * + * @param context pointer to the function context (of size av_ripemd_size) + * @param bits number of bits in digest (128, 160, 256 or 320 bits) + * @return zero if initialization succeeded, -1 otherwise + */ +int av_ripemd_init(struct AVRIPEMD* context, int bits); + +/** + * Update hash value. + * + * @param context hash function context + * @param data input data to update hash with + * @param len input data length + */ +void av_ripemd_update(struct AVRIPEMD* context, const uint8_t* data, unsigned int len); + +/** + * Finish hashing and output digest value. + * + * @param context hash function context + * @param digest buffer where output digest value is stored + */ +void av_ripemd_final(struct AVRIPEMD* context, uint8_t *digest); + +/** + * @} + */ + +#endif /* AVUTIL_RIPEMD_H */ diff --git a/extern/for_mingw/include/libavutil/samplefmt.h b/extern/for_mingw/include/libavutil/samplefmt.h new file mode 100644 index 0000000000..db17d43bcf --- /dev/null +++ b/extern/for_mingw/include/libavutil/samplefmt.h @@ -0,0 +1,256 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_SAMPLEFMT_H +#define AVUTIL_SAMPLEFMT_H + +#include + +#include "avutil.h" +#include "attributes.h" + +/** + * Audio Sample Formats + * + * @par + * The data described by the sample format is always in native-endian order. + * Sample values can be expressed by native C types, hence the lack of a signed + * 24-bit sample format even though it is a common raw audio data format. + * + * @par + * The floating-point formats are based on full volume being in the range + * [-1.0, 1.0]. Any values outside this range are beyond full volume level. + * + * @par + * The data layout as used in av_samples_fill_arrays() and elsewhere in FFmpeg + * (such as AVFrame in libavcodec) is as follows: + * + * For planar sample formats, each audio channel is in a separate data plane, + * and linesize is the buffer size, in bytes, for a single plane. All data + * planes must be the same size. For packed sample formats, only the first data + * plane is used, and samples for each channel are interleaved. In this case, + * linesize is the buffer size, in bytes, for the 1 plane. + */ +enum AVSampleFormat { + AV_SAMPLE_FMT_NONE = -1, + AV_SAMPLE_FMT_U8, ///< unsigned 8 bits + AV_SAMPLE_FMT_S16, ///< signed 16 bits + AV_SAMPLE_FMT_S32, ///< signed 32 bits + AV_SAMPLE_FMT_FLT, ///< float + AV_SAMPLE_FMT_DBL, ///< double + + AV_SAMPLE_FMT_U8P, ///< unsigned 8 bits, planar + AV_SAMPLE_FMT_S16P, ///< signed 16 bits, planar + AV_SAMPLE_FMT_S32P, ///< signed 32 bits, planar + AV_SAMPLE_FMT_FLTP, ///< float, planar + AV_SAMPLE_FMT_DBLP, ///< double, planar + + AV_SAMPLE_FMT_NB ///< Number of sample formats. DO NOT USE if linking dynamically +}; + +/** + * Return the name of sample_fmt, or NULL if sample_fmt is not + * recognized. + */ +const char *av_get_sample_fmt_name(enum AVSampleFormat sample_fmt); + +/** + * Return a sample format corresponding to name, or AV_SAMPLE_FMT_NONE + * on error. + */ +enum AVSampleFormat av_get_sample_fmt(const char *name); + +/** + * Return the planar<->packed alternative form of the given sample format, or + * AV_SAMPLE_FMT_NONE on error. If the passed sample_fmt is already in the + * requested planar/packed format, the format returned is the same as the + * input. + */ +enum AVSampleFormat av_get_alt_sample_fmt(enum AVSampleFormat sample_fmt, int planar); + +/** + * Get the packed alternative form of the given sample format. + * + * If the passed sample_fmt is already in packed format, the format returned is + * the same as the input. + * + * @return the packed alternative form of the given sample format or + AV_SAMPLE_FMT_NONE on error. + */ +enum AVSampleFormat av_get_packed_sample_fmt(enum AVSampleFormat sample_fmt); + +/** + * Get the planar alternative form of the given sample format. + * + * If the passed sample_fmt is already in planar format, the format returned is + * the same as the input. + * + * @return the planar alternative form of the given sample format or + AV_SAMPLE_FMT_NONE on error. + */ +enum AVSampleFormat av_get_planar_sample_fmt(enum AVSampleFormat sample_fmt); + +/** + * Generate a string corresponding to the sample format with + * sample_fmt, or a header if sample_fmt is negative. + * + * @param buf the buffer where to write the string + * @param buf_size the size of buf + * @param sample_fmt the number of the sample format to print the + * corresponding info string, or a negative value to print the + * corresponding header. + * @return the pointer to the filled buffer or NULL if sample_fmt is + * unknown or in case of other errors + */ +char *av_get_sample_fmt_string(char *buf, int buf_size, enum AVSampleFormat sample_fmt); + +#if FF_API_GET_BITS_PER_SAMPLE_FMT +/** + * @deprecated Use av_get_bytes_per_sample() instead. + */ +attribute_deprecated +int av_get_bits_per_sample_fmt(enum AVSampleFormat sample_fmt); +#endif + +/** + * Return number of bytes per sample. + * + * @param sample_fmt the sample format + * @return number of bytes per sample or zero if unknown for the given + * sample format + */ +int av_get_bytes_per_sample(enum AVSampleFormat sample_fmt); + +/** + * Check if the sample format is planar. + * + * @param sample_fmt the sample format to inspect + * @return 1 if the sample format is planar, 0 if it is interleaved + */ +int av_sample_fmt_is_planar(enum AVSampleFormat sample_fmt); + +/** + * Get the required buffer size for the given audio parameters. + * + * @param[out] linesize calculated linesize, may be NULL + * @param nb_channels the number of channels + * @param nb_samples the number of samples in a single channel + * @param sample_fmt the sample format + * @param align buffer size alignment (0 = default, 1 = no alignment) + * @return required buffer size, or negative error code on failure + */ +int av_samples_get_buffer_size(int *linesize, int nb_channels, int nb_samples, + enum AVSampleFormat sample_fmt, int align); + +/** + * Fill plane data pointers and linesize for samples with sample + * format sample_fmt. + * + * The audio_data array is filled with the pointers to the samples data planes: + * for planar, set the start point of each channel's data within the buffer, + * for packed, set the start point of the entire buffer only. + * + * The value pointed to by linesize is set to the aligned size of each + * channel's data buffer for planar layout, or to the aligned size of the + * buffer for all channels for packed layout. + * + * The buffer in buf must be big enough to contain all the samples + * (use av_samples_get_buffer_size() to compute its minimum size), + * otherwise the audio_data pointers will point to invalid data. + * + * @see enum AVSampleFormat + * The documentation for AVSampleFormat describes the data layout. + * + * @param[out] audio_data array to be filled with the pointer for each channel + * @param[out] linesize calculated linesize, may be NULL + * @param buf the pointer to a buffer containing the samples + * @param nb_channels the number of channels + * @param nb_samples the number of samples in a single channel + * @param sample_fmt the sample format + * @param align buffer size alignment (0 = default, 1 = no alignment) + * @return >=0 on success or a negative error code on failure + * @todo return minimum size in bytes required for the buffer in case + * of success at the next bump + */ +int av_samples_fill_arrays(uint8_t **audio_data, int *linesize, + const uint8_t *buf, + int nb_channels, int nb_samples, + enum AVSampleFormat sample_fmt, int align); + +/** + * Allocate a samples buffer for nb_samples samples, and fill data pointers and + * linesize accordingly. + * The allocated samples buffer can be freed by using av_freep(&audio_data[0]) + * Allocated data will be initialized to silence. + * + * @see enum AVSampleFormat + * The documentation for AVSampleFormat describes the data layout. + * + * @param[out] audio_data array to be filled with the pointer for each channel + * @param[out] linesize aligned size for audio buffer(s), may be NULL + * @param nb_channels number of audio channels + * @param nb_samples number of samples per channel + * @param align buffer size alignment (0 = default, 1 = no alignment) + * @return >=0 on success or a negative error code on failure + * @todo return the size of the allocated buffer in case of success at the next bump + * @see av_samples_fill_arrays() + * @see av_samples_alloc_array_and_samples() + */ +int av_samples_alloc(uint8_t **audio_data, int *linesize, int nb_channels, + int nb_samples, enum AVSampleFormat sample_fmt, int align); + +/** + * Allocate a data pointers array, samples buffer for nb_samples + * samples, and fill data pointers and linesize accordingly. + * + * This is the same as av_samples_alloc(), but also allocates the data + * pointers array. + * + * @see av_samples_alloc() + */ +int av_samples_alloc_array_and_samples(uint8_t ***audio_data, int *linesize, int nb_channels, + int nb_samples, enum AVSampleFormat sample_fmt, int align); + +/** + * Copy samples from src to dst. + * + * @param dst destination array of pointers to data planes + * @param src source array of pointers to data planes + * @param dst_offset offset in samples at which the data will be written to dst + * @param src_offset offset in samples at which the data will be read from src + * @param nb_samples number of samples to be copied + * @param nb_channels number of audio channels + * @param sample_fmt audio sample format + */ +int av_samples_copy(uint8_t **dst, uint8_t * const *src, int dst_offset, + int src_offset, int nb_samples, int nb_channels, + enum AVSampleFormat sample_fmt); + +/** + * Fill an audio buffer with silence. + * + * @param audio_data array of pointers to data planes + * @param offset offset in samples at which to start filling + * @param nb_samples number of samples to fill + * @param nb_channels number of audio channels + * @param sample_fmt audio sample format + */ +int av_samples_set_silence(uint8_t **audio_data, int offset, int nb_samples, + int nb_channels, enum AVSampleFormat sample_fmt); + +#endif /* AVUTIL_SAMPLEFMT_H */ diff --git a/extern/for_mingw/include/libavutil/sha.h b/extern/for_mingw/include/libavutil/sha.h new file mode 100644 index 0000000000..bf4377e51b --- /dev/null +++ b/extern/for_mingw/include/libavutil/sha.h @@ -0,0 +1,74 @@ +/* + * Copyright (C) 2007 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_SHA_H +#define AVUTIL_SHA_H + +#include + +#include "attributes.h" +#include "version.h" + +/** + * @defgroup lavu_sha SHA + * @ingroup lavu_crypto + * @{ + */ + +extern const int av_sha_size; + +struct AVSHA; + +/** + * Allocate an AVSHA context. + */ +struct AVSHA *av_sha_alloc(void); + +/** + * Initialize SHA-1 or SHA-2 hashing. + * + * @param context pointer to the function context (of size av_sha_size) + * @param bits number of bits in digest (SHA-1 - 160 bits, SHA-2 224 or 256 bits) + * @return zero if initialization succeeded, -1 otherwise + */ +int av_sha_init(struct AVSHA* context, int bits); + +/** + * Update hash value. + * + * @param context hash function context + * @param data input data to update hash with + * @param len input data length + */ +void av_sha_update(struct AVSHA* context, const uint8_t* data, unsigned int len); + +/** + * Finish hashing and output digest value. + * + * @param context hash function context + * @param digest buffer where output digest value is stored + */ +void av_sha_final(struct AVSHA* context, uint8_t *digest); + +/** + * @} + */ + +#endif /* AVUTIL_SHA_H */ diff --git a/extern/for_mingw/include/libavutil/sha512.h b/extern/for_mingw/include/libavutil/sha512.h new file mode 100644 index 0000000000..7b08701477 --- /dev/null +++ b/extern/for_mingw/include/libavutil/sha512.h @@ -0,0 +1,75 @@ +/* + * Copyright (C) 2007 Michael Niedermayer + * Copyright (C) 2013 James Almer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_SHA512_H +#define AVUTIL_SHA512_H + +#include + +#include "attributes.h" +#include "version.h" + +/** + * @defgroup lavu_sha512 SHA512 + * @ingroup lavu_crypto + * @{ + */ + +extern const int av_sha512_size; + +struct AVSHA512; + +/** + * Allocate an AVSHA512 context. + */ +struct AVSHA512 *av_sha512_alloc(void); + +/** + * Initialize SHA-2 512 hashing. + * + * @param context pointer to the function context (of size av_sha512_size) + * @param bits number of bits in digest (224, 256, 384 or 512 bits) + * @return zero if initialization succeeded, -1 otherwise + */ +int av_sha512_init(struct AVSHA512* context, int bits); + +/** + * Update hash value. + * + * @param context hash function context + * @param data input data to update hash with + * @param len input data length + */ +void av_sha512_update(struct AVSHA512* context, const uint8_t* data, unsigned int len); + +/** + * Finish hashing and output digest value. + * + * @param context hash function context + * @param digest buffer where output digest value is stored + */ +void av_sha512_final(struct AVSHA512* context, uint8_t *digest); + +/** + * @} + */ + +#endif /* AVUTIL_SHA512_H */ diff --git a/extern/for_mingw/include/libavutil/time.h b/extern/for_mingw/include/libavutil/time.h new file mode 100644 index 0000000000..90eb436949 --- /dev/null +++ b/extern/for_mingw/include/libavutil/time.h @@ -0,0 +1,41 @@ +/* + * Copyright (c) 2000-2003 Fabrice Bellard + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_TIME_H +#define AVUTIL_TIME_H + +#include + +/** + * Get the current time in microseconds. + */ +int64_t av_gettime(void); + +/** + * Sleep for a period of time. Although the duration is expressed in + * microseconds, the actual delay may be rounded to the precision of the + * system timer. + * + * @param usec Number of microseconds to sleep. + * @return zero on success or (negative) error code. + */ +int av_usleep(unsigned usec); + +#endif /* AVUTIL_TIME_H */ diff --git a/extern/for_mingw/include/libavutil/timecode.h b/extern/for_mingw/include/libavutil/timecode.h new file mode 100644 index 0000000000..56e3975fd8 --- /dev/null +++ b/extern/for_mingw/include/libavutil/timecode.h @@ -0,0 +1,140 @@ +/* + * Copyright (c) 2006 Smartjog S.A.S, Baptiste Coudurier + * Copyright (c) 2011-2012 Smartjog S.A.S, Clément Bœsch + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * Timecode helpers header + */ + +#ifndef AVUTIL_TIMECODE_H +#define AVUTIL_TIMECODE_H + +#include +#include "rational.h" + +#define AV_TIMECODE_STR_SIZE 16 + +enum AVTimecodeFlag { + AV_TIMECODE_FLAG_DROPFRAME = 1<<0, ///< timecode is drop frame + AV_TIMECODE_FLAG_24HOURSMAX = 1<<1, ///< timecode wraps after 24 hours + AV_TIMECODE_FLAG_ALLOWNEGATIVE = 1<<2, ///< negative time values are allowed +}; + +typedef struct { + int start; ///< timecode frame start (first base frame number) + uint32_t flags; ///< flags such as drop frame, +24 hours support, ... + AVRational rate; ///< frame rate in rational form + unsigned fps; ///< frame per second; must be consistent with the rate field +} AVTimecode; + +/** + * Adjust frame number for NTSC drop frame time code. + * + * @param framenum frame number to adjust + * @param fps frame per second, 30 or 60 + * @return adjusted frame number + * @warning adjustment is only valid in NTSC 29.97 and 59.94 + */ +int av_timecode_adjust_ntsc_framenum2(int framenum, int fps); + +/** + * Convert frame number to SMPTE 12M binary representation. + * + * @param tc timecode data correctly initialized + * @param framenum frame number + * @return the SMPTE binary representation + * + * @note Frame number adjustment is automatically done in case of drop timecode, + * you do NOT have to call av_timecode_adjust_ntsc_framenum2(). + * @note The frame number is relative to tc->start. + * @note Color frame (CF), binary group flags (BGF) and biphase mark polarity + * correction (PC) bits are set to zero. + */ +uint32_t av_timecode_get_smpte_from_framenum(const AVTimecode *tc, int framenum); + +/** + * Load timecode string in buf. + * + * @param buf destination buffer, must be at least AV_TIMECODE_STR_SIZE long + * @param tc timecode data correctly initialized + * @param framenum frame number + * @return the buf parameter + * + * @note Timecode representation can be a negative timecode and have more than + * 24 hours, but will only be honored if the flags are correctly set. + * @note The frame number is relative to tc->start. + */ +char *av_timecode_make_string(const AVTimecode *tc, char *buf, int framenum); + +/** + * Get the timecode string from the SMPTE timecode format. + * + * @param buf destination buffer, must be at least AV_TIMECODE_STR_SIZE long + * @param tcsmpte the 32-bit SMPTE timecode + * @param prevent_df prevent the use of a drop flag when it is known the DF bit + * is arbitrary + * @return the buf parameter + */ +char *av_timecode_make_smpte_tc_string(char *buf, uint32_t tcsmpte, int prevent_df); + +/** + * Get the timecode string from the 25-bit timecode format (MPEG GOP format). + * + * @param buf destination buffer, must be at least AV_TIMECODE_STR_SIZE long + * @param tc25bit the 25-bits timecode + * @return the buf parameter + */ +char *av_timecode_make_mpeg_tc_string(char *buf, uint32_t tc25bit); + +/** + * Init a timecode struct with the passed parameters. + * + * @param log_ctx a pointer to an arbitrary struct of which the first field + * is a pointer to an AVClass struct (used for av_log) + * @param tc pointer to an allocated AVTimecode + * @param rate frame rate in rational form + * @param flags miscellaneous flags such as drop frame, +24 hours, ... + * (see AVTimecodeFlag) + * @param frame_start the first frame number + * @return 0 on success, AVERROR otherwise + */ +int av_timecode_init(AVTimecode *tc, AVRational rate, int flags, int frame_start, void *log_ctx); + +/** + * Parse timecode representation (hh:mm:ss[:;.]ff). + * + * @param log_ctx a pointer to an arbitrary struct of which the first field is a + * pointer to an AVClass struct (used for av_log). + * @param tc pointer to an allocated AVTimecode + * @param rate frame rate in rational form + * @param str timecode string which will determine the frame start + * @return 0 on success, AVERROR otherwise + */ +int av_timecode_init_from_string(AVTimecode *tc, AVRational rate, const char *str, void *log_ctx); + +/** + * Check if the timecode feature is available for the given frame rate + * + * @return 0 if supported, <0 otherwise + */ +int av_timecode_check_frame_rate(AVRational rate); + +#endif /* AVUTIL_TIMECODE_H */ diff --git a/extern/for_mingw/include/libavutil/timestamp.h b/extern/for_mingw/include/libavutil/timestamp.h new file mode 100644 index 0000000000..f63a08c579 --- /dev/null +++ b/extern/for_mingw/include/libavutil/timestamp.h @@ -0,0 +1,74 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * timestamp utils, mostly useful for debugging/logging purposes + */ + +#ifndef AVUTIL_TIMESTAMP_H +#define AVUTIL_TIMESTAMP_H + +#include "common.h" + +#define AV_TS_MAX_STRING_SIZE 32 + +/** + * Fill the provided buffer with a string containing a timestamp + * representation. + * + * @param buf a buffer with size in bytes of at least AV_TS_MAX_STRING_SIZE + * @param ts the timestamp to represent + * @return the buffer in input + */ +static inline char *av_ts_make_string(char *buf, int64_t ts) +{ + if (ts == AV_NOPTS_VALUE) snprintf(buf, AV_TS_MAX_STRING_SIZE, "NOPTS"); + else snprintf(buf, AV_TS_MAX_STRING_SIZE, "%"PRId64, ts); + return buf; +} + +/** + * Convenience macro, the return value should be used only directly in + * function arguments but never stand-alone. + */ +#define av_ts2str(ts) av_ts_make_string((char[AV_TS_MAX_STRING_SIZE]){0}, ts) + +/** + * Fill the provided buffer with a string containing a timestamp time + * representation. + * + * @param buf a buffer with size in bytes of at least AV_TS_MAX_STRING_SIZE + * @param ts the timestamp to represent + * @param tb the timebase of the timestamp + * @return the buffer in input + */ +static inline char *av_ts_make_time_string(char *buf, int64_t ts, AVRational *tb) +{ + if (ts == AV_NOPTS_VALUE) snprintf(buf, AV_TS_MAX_STRING_SIZE, "NOPTS"); + else snprintf(buf, AV_TS_MAX_STRING_SIZE, "%.6g", av_q2d(*tb) * ts); + return buf; +} + +/** + * Convenience macro, the return value should be used only directly in + * function arguments but never stand-alone. + */ +#define av_ts2timestr(ts, tb) av_ts_make_time_string((char[AV_TS_MAX_STRING_SIZE]){0}, ts, tb) + +#endif /* AVUTIL_TIMESTAMP_H */ diff --git a/extern/for_mingw/include/libavutil/version.h b/extern/for_mingw/include/libavutil/version.h new file mode 100644 index 0000000000..67a2acd107 --- /dev/null +++ b/extern/for_mingw/include/libavutil/version.h @@ -0,0 +1,150 @@ +/* + * copyright (c) 2003 Fabrice Bellard + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_VERSION_H +#define AVUTIL_VERSION_H + +/** + * @defgroup preproc_misc Preprocessor String Macros + * + * String manipulation macros + * + * @{ + */ + +#define AV_STRINGIFY(s) AV_TOSTRING(s) +#define AV_TOSTRING(s) #s + +#define AV_GLUE(a, b) a ## b +#define AV_JOIN(a, b) AV_GLUE(a, b) + +#define AV_PRAGMA(s) _Pragma(#s) + +/** + * @} + */ + +/** + * @defgroup version_utils Library Version Macros + * + * Useful to check and match library version in order to maintain + * backward compatibility. + * + * @{ + */ + +#define AV_VERSION_INT(a, b, c) (a<<16 | b<<8 | c) +#define AV_VERSION_DOT(a, b, c) a ##.## b ##.## c +#define AV_VERSION(a, b, c) AV_VERSION_DOT(a, b, c) + +/** + * @} + */ + + +/** + * @file + * @ingroup lavu + * Libavutil version macros + */ + +/** + * @defgroup lavu_ver Version and Build diagnostics + * + * Macros and function useful to check at compiletime and at runtime + * which version of libavutil is in use. + * + * @{ + */ + +#define LIBAVUTIL_VERSION_MAJOR 52 +#define LIBAVUTIL_VERSION_MINOR 48 +#define LIBAVUTIL_VERSION_MICRO 100 + +#define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \ + LIBAVUTIL_VERSION_MINOR, \ + LIBAVUTIL_VERSION_MICRO) +#define LIBAVUTIL_VERSION AV_VERSION(LIBAVUTIL_VERSION_MAJOR, \ + LIBAVUTIL_VERSION_MINOR, \ + LIBAVUTIL_VERSION_MICRO) +#define LIBAVUTIL_BUILD LIBAVUTIL_VERSION_INT + +#define LIBAVUTIL_IDENT "Lavu" AV_STRINGIFY(LIBAVUTIL_VERSION) + +/** + * @} + * + * @defgroup depr_guards Deprecation guards + * FF_API_* defines may be placed below to indicate public API that will be + * dropped at a future version bump. The defines themselves are not part of + * the public API and may change, break or disappear at any time. + * + * @{ + */ + +#ifndef FF_API_GET_BITS_PER_SAMPLE_FMT +#define FF_API_GET_BITS_PER_SAMPLE_FMT (LIBAVUTIL_VERSION_MAJOR < 53) +#endif +#ifndef FF_API_FIND_OPT +#define FF_API_FIND_OPT (LIBAVUTIL_VERSION_MAJOR < 53) +#endif +#ifndef FF_API_OLD_AVOPTIONS +#define FF_API_OLD_AVOPTIONS (LIBAVUTIL_VERSION_MAJOR < 53) +#endif +#ifndef FF_API_PIX_FMT +#define FF_API_PIX_FMT (LIBAVUTIL_VERSION_MAJOR < 53) +#endif +#ifndef FF_API_CONTEXT_SIZE +#define FF_API_CONTEXT_SIZE (LIBAVUTIL_VERSION_MAJOR < 53) +#endif +#ifndef FF_API_PIX_FMT_DESC +#define FF_API_PIX_FMT_DESC (LIBAVUTIL_VERSION_MAJOR < 53) +#endif +#ifndef FF_API_AV_REVERSE +#define FF_API_AV_REVERSE (LIBAVUTIL_VERSION_MAJOR < 53) +#endif +#ifndef FF_API_AUDIOCONVERT +#define FF_API_AUDIOCONVERT (LIBAVUTIL_VERSION_MAJOR < 53) +#endif +#ifndef FF_API_CPU_FLAG_MMX2 +#define FF_API_CPU_FLAG_MMX2 (LIBAVUTIL_VERSION_MAJOR < 53) +#endif +#ifndef FF_API_SAMPLES_UTILS_RETURN_ZERO +#define FF_API_SAMPLES_UTILS_RETURN_ZERO (LIBAVUTIL_VERSION_MAJOR < 53) +#endif +#ifndef FF_API_LLS_PRIVATE +#define FF_API_LLS_PRIVATE (LIBAVUTIL_VERSION_MAJOR < 53) +#endif +#ifndef FF_API_AVFRAME_LAVC +#define FF_API_AVFRAME_LAVC (LIBAVUTIL_VERSION_MAJOR < 53) +#endif +#ifndef FF_API_VDPAU +#define FF_API_VDPAU (LIBAVUTIL_VERSION_MAJOR < 53) +#endif +#ifndef FF_API_GET_CHANNEL_LAYOUT_COMPAT +#define FF_API_GET_CHANNEL_LAYOUT_COMPAT (LIBAVUTIL_VERSION_MAJOR < 53) +#endif + +/** + * @} + */ + +#endif /* AVUTIL_VERSION_H */ + diff --git a/extern/for_mingw/include/libavutil/xtea.h b/extern/for_mingw/include/libavutil/xtea.h new file mode 100644 index 0000000000..0899c92bc8 --- /dev/null +++ b/extern/for_mingw/include/libavutil/xtea.h @@ -0,0 +1,62 @@ +/* + * A 32-bit implementation of the XTEA algorithm + * Copyright (c) 2012 Samuel Pitoiset + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef AVUTIL_XTEA_H +#define AVUTIL_XTEA_H + +#include + +/** + * @defgroup lavu_xtea XTEA + * @ingroup lavu_crypto + * @{ + */ + +typedef struct AVXTEA { + uint32_t key[16]; +} AVXTEA; + +/** + * Initialize an AVXTEA context. + * + * @param ctx an AVXTEA context + * @param key a key of 16 bytes used for encryption/decryption + */ +void av_xtea_init(struct AVXTEA *ctx, const uint8_t key[16]); + +/** + * Encrypt or decrypt a buffer using a previously initialized context. + * + * @param ctx an AVXTEA context + * @param dst destination array, can be equal to src + * @param src source array, can be equal to dst + * @param count number of 8 byte blocks + * @param iv initialization vector for CBC mode, if NULL then ECB will be used + * @param decrypt 0 for encryption, 1 for decryption + */ +void av_xtea_crypt(struct AVXTEA *ctx, uint8_t *dst, const uint8_t *src, + int count, uint8_t *iv, int decrypt); + +/** + * @} + */ + +#endif /* AVUTIL_XTEA_H */ diff --git a/extern/for_mingw/include/libpng16/png.h b/extern/for_mingw/include/libpng15/png.h similarity index 61% rename from extern/for_mingw/include/libpng16/png.h rename to extern/for_mingw/include/libpng15/png.h index 71c2ab6750..4e0dee1793 100644 --- a/extern/for_mingw/include/libpng16/png.h +++ b/extern/for_mingw/include/libpng15/png.h @@ -1,8 +1,8 @@ /* png.h - header file for PNG reference library * - * libpng version 1.6.6 - September 16, 2013 - * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * libpng version 1.5.10 - March 29, 2012 + * Copyright (c) 1998-2012 Glenn Randers-Pehrson * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) * @@ -11,7 +11,7 @@ * Authors and maintainers: * libpng versions 0.71, May 1995, through 0.88, January 1996: Guy Schalnat * libpng versions 0.89c, June 1996, through 0.96, May 1997: Andreas Dilger - * libpng versions 0.97, January 1998, through 1.6.6 - September 16, 2013: Glenn + * libpng versions 0.97, January 1998, through 1.5.10 - March 29, 2012: Glenn * See also "Contributing Authors", below. * * Note about libpng version numbers: @@ -166,23 +166,14 @@ * 1.5.7beta01-05 15 10507 15.so.15.7[.0] * 1.5.7rc01-03 15 10507 15.so.15.7[.0] * 1.5.7 15 10507 15.so.15.7[.0] - * 1.6.0beta01-40 16 10600 16.so.16.0[.0] - * 1.6.0rc01-08 16 10600 16.so.16.0[.0] - * 1.6.0 16 10600 16.so.16.0[.0] - * 1.6.1beta01-09 16 10601 16.so.16.1[.0] - * 1.6.1rc01 16 10601 16.so.16.1[.0] - * 1.6.1 16 10601 16.so.16.1[.0] - * 1.6.2beta01 16 10602 16.so.16.2[.0] - * 1.6.2rc01-06 16 10602 16.so.16.2[.0] - * 1.6.2 16 10602 16.so.16.2[.0] - * 1.6.3beta01-11 16 10603 16.so.16.3[.0] - * 1.6.3rc01 16 10603 16.so.16.3[.0] - * 1.6.3 16 10603 16.so.16.3[.0] - * 1.6.4beta01-02 16 10604 16.so.16.4[.0] - * 1.6.4rc01 16 10604 16.so.16.4[.0] - * 1.6.4 16 10604 16.so.16.4[.0] - * 1.6.5 16 10605 16.so.16.5[.0] - * 1.6.6 16 10606 16.so.16.6[.0] + * 1.5.8beta01 15 10508 15.so.15.8[.0] + * 1.5.8rc01 15 10508 15.so.15.8[.0] + * 1.5.8 15 10508 15.so.15.8[.0] + * 1.5.9beta01-02 15 10509 15.so.15.9[.0] + * 1.5.9rc01 15 10509 15.so.15.9[.0] + * 1.5.9 15 10509 15.so.15.9[.0] + * 1.5.10beta01-05 15 10510 15.so.15.10[.0] + * 1.5.10 15 10510 15.so.15.10[.0] * * Henceforth the source version will match the shared-library major * and minor numbers; the shared-library major version number will be @@ -214,8 +205,8 @@ * * This code is released under the libpng license. * - * libpng versions 1.2.6, August 15, 2004, through 1.6.6, September 16, 2013, are - * Copyright (c) 2004, 2006-2013 Glenn Randers-Pehrson, and are + * libpng versions 1.2.6, August 15, 2004, through 1.5.10, March 29, 2012, are + * Copyright (c) 2004, 2006-2012 Glenn Randers-Pehrson, and are * distributed according to the same disclaimer and license as libpng-1.2.5 * with the following individual added to the list of Contributing Authors: * @@ -326,30 +317,28 @@ * Y2K compliance in libpng: * ========================= * - * September 16, 2013 + * March 29, 2012 * * Since the PNG Development group is an ad-hoc body, we can't make * an official declaration. * * This is your unofficial assurance that libpng from version 0.71 and - * upward through 1.6.6 are Y2K compliant. It is my belief that + * upward through 1.5.10 are Y2K compliant. It is my belief that * earlier versions were also Y2K compliant. * * Libpng only has two year fields. One is a 2-byte unsigned integer - * that will hold years up to 65535. The other, which is deprecated, - * holds the date in text format, and will hold years up to 9999. + * that will hold years up to 65535. The other holds the date in text + * format, and will hold years up to 9999. * * The integer is * "png_uint_16 year" in png_time_struct. * * The string is - * "char time_buffer[29]" in png_struct. This is no longer used - * in libpng-1.6.x and will be removed from libpng-1.7.0. + * "png_char time_buffer" in png_struct * * There are seven time-related functions: - * png.c: png_convert_to_rfc_1123_buffer() in png.c - * (formerly png_convert_to_rfc_1123() prior to libpng-1.5.x and - * png_convert_to_rfc_1152() in error prior to libpng-0.98) + * png.c: png_convert_to_rfc_1123() in png.c + * (formerly png_convert_to_rfc_1152() in error) * png_convert_from_struct_tm() in pngwrite.c, called in pngwrite.c * png_convert_from_time_t() in pngwrite.c * png_get_tIME() in pngget.c @@ -360,8 +349,8 @@ * All handle dates properly in a Y2K environment. The * png_convert_from_time_t() function calls gmtime() to convert from system * clock time, which returns (year - 1900), which we properly convert to - * the full 4-digit year. There is a possibility that libpng applications - * are not passing 4-digit years into the png_convert_to_rfc_1123_buffer() + * the full 4-digit year. There is a possibility that applications using + * libpng are not passing 4-digit years into the png_convert_to_rfc_1123() * function, or that they are incorrectly passing only a 2-digit year * instead of "year - 1900" into the png_convert_from_struct_tm() function, * but this is not under our control. The libpng documentation has always @@ -392,17 +381,17 @@ */ /* Version information for png.h - this should match the version in png.c */ -#define PNG_LIBPNG_VER_STRING "1.6.6" +#define PNG_LIBPNG_VER_STRING "1.5.10" #define PNG_HEADER_VERSION_STRING \ - " libpng version 1.6.6 - September 16, 2013\n" + " libpng version 1.5.10 - March 29, 2012\n" -#define PNG_LIBPNG_VER_SONUM 16 -#define PNG_LIBPNG_VER_DLLNUM 16 +#define PNG_LIBPNG_VER_SONUM 15 +#define PNG_LIBPNG_VER_DLLNUM 15 /* These should match the first 3 components of PNG_LIBPNG_VER_STRING: */ #define PNG_LIBPNG_VER_MAJOR 1 -#define PNG_LIBPNG_VER_MINOR 6 -#define PNG_LIBPNG_VER_RELEASE 6 +#define PNG_LIBPNG_VER_MINOR 5 +#define PNG_LIBPNG_VER_RELEASE 10 /* This should match the numeric part of the final component of * PNG_LIBPNG_VER_STRING, omitting any leading zero: @@ -433,7 +422,7 @@ * version 1.0.0 was mis-numbered 100 instead of 10000). From * version 1.0.1 it's xxyyzz, where x=major, y=minor, z=release */ -#define PNG_LIBPNG_VER 10606 /* 1.6.6 */ +#define PNG_LIBPNG_VER 10510 /* 1.5.10 */ /* Library configuration: these options cannot be changed after * the library has been built. @@ -446,7 +435,25 @@ #endif #ifndef PNG_VERSION_INFO_ONLY - /* Machine specific configuration. */ +# ifndef PNG_BUILDING_SYMBOL_TABLE + /* + * Standard header files (not needed for the version info or while + * building symbol table -- see scripts/pnglibconf.dfa) + */ +# ifdef PNG_SETJMP_SUPPORTED +# include +# endif + + /* Need the time information for converting tIME chunks, it + * defines struct tm: + */ +# ifdef PNG_CONVERT_tIME_SUPPORTED + /* "time.h" functions are not supported on all operating systems */ +# include +# endif +# endif + +/* Machine specific configuration. */ # include "pngconf.h" #endif @@ -495,7 +502,6 @@ extern "C" { * 2. Type definitions (base types are defined in pngconf.h), structure * definitions. * 3. Exported library functions. - * 4. Simplified API. * * The library source code has additional files (principally pngpriv.h) that * allow configuration of the library. @@ -538,48 +544,7 @@ extern "C" { /* This triggers a compiler error in png.c, if png.c and png.h * do not agree upon the version number. */ -typedef char* png_libpng_version_1_6_6; - -/* Basic control structions. Read libpng-manual.txt or libpng.3 for more info. - * - * png_struct is the cache of information used while reading or writing a single - * PNG file. One of these is always required, although the simplified API - * (below) hides the creation and destruction of it. - */ -typedef struct png_struct_def png_struct; -typedef const png_struct * png_const_structp; -typedef png_struct * png_structp; -typedef png_struct * * png_structpp; - -/* png_info contains information read from or to be written to a PNG file. One - * or more of these must exist while reading or creating a PNG file. The - * information is not used by libpng during read but is used to control what - * gets written when a PNG file is created. "png_get_" function calls read - * information during read and "png_set_" functions calls write information - * when creating a PNG. - * been moved into a separate header file that is not accessible to - * applications. Read libpng-manual.txt or libpng.3 for more info. - */ -typedef struct png_info_def png_info; -typedef png_info * png_infop; -typedef const png_info * png_const_infop; -typedef png_info * * png_infopp; - -/* Types with names ending 'p' are pointer types. The corresponding types with - * names ending 'rp' are identical pointer types except that the pointer is - * marked 'restrict', which means that it is the only pointer to the object - * passed to the function. Applications should not use the 'restrict' types; - * it is always valid to pass 'p' to a pointer with a function argument of the - * corresponding 'rp' type. Different compilers have different rules with - * regard to type matching in the presence of 'restrict'. For backward - * compatibility libpng callbacks never have 'restrict' in their parameters and, - * consequentially, writing portable application code is extremely difficult if - * an attempt is made to use 'restrict'. - */ -typedef png_struct * PNG_RESTRICT png_structrp; -typedef const png_struct * PNG_RESTRICT png_const_structrp; -typedef png_info * PNG_RESTRICT png_inforp; -typedef const png_info * PNG_RESTRICT png_const_inforp; +typedef char* png_libpng_version_1_5_10; /* Three color definitions. The order of the red, green, and blue, (and the * exact size) is not important, although the size of the fields need to @@ -591,9 +556,9 @@ typedef struct png_color_struct png_byte green; png_byte blue; } png_color; -typedef png_color * png_colorp; -typedef const png_color * png_const_colorp; -typedef png_color * * png_colorpp; +typedef png_color FAR * png_colorp; +typedef PNG_CONST png_color FAR * png_const_colorp; +typedef png_color FAR * FAR * png_colorpp; typedef struct png_color_16_struct { @@ -603,9 +568,9 @@ typedef struct png_color_16_struct png_uint_16 blue; png_uint_16 gray; /* for use in grayscale files */ } png_color_16; -typedef png_color_16 * png_color_16p; -typedef const png_color_16 * png_const_color_16p; -typedef png_color_16 * * png_color_16pp; +typedef png_color_16 FAR * png_color_16p; +typedef PNG_CONST png_color_16 FAR * png_const_color_16p; +typedef png_color_16 FAR * FAR * png_color_16pp; typedef struct png_color_8_struct { @@ -615,9 +580,9 @@ typedef struct png_color_8_struct png_byte gray; /* for use in grayscale files */ png_byte alpha; /* for alpha channel files */ } png_color_8; -typedef png_color_8 * png_color_8p; -typedef const png_color_8 * png_const_color_8p; -typedef png_color_8 * * png_color_8pp; +typedef png_color_8 FAR * png_color_8p; +typedef PNG_CONST png_color_8 FAR * png_const_color_8p; +typedef png_color_8 FAR * FAR * png_color_8pp; /* * The following two structures are used for the in-core representation @@ -631,9 +596,9 @@ typedef struct png_sPLT_entry_struct png_uint_16 alpha; png_uint_16 frequency; } png_sPLT_entry; -typedef png_sPLT_entry * png_sPLT_entryp; -typedef const png_sPLT_entry * png_const_sPLT_entryp; -typedef png_sPLT_entry * * png_sPLT_entrypp; +typedef png_sPLT_entry FAR * png_sPLT_entryp; +typedef PNG_CONST png_sPLT_entry FAR * png_const_sPLT_entryp; +typedef png_sPLT_entry FAR * FAR * png_sPLT_entrypp; /* When the depth of the sPLT palette is 8 bits, the color and alpha samples * occupy the LSB of their respective members, and the MSB of each member @@ -647,9 +612,9 @@ typedef struct png_sPLT_struct png_sPLT_entryp entries; /* palette entries */ png_int_32 nentries; /* number of palette entries */ } png_sPLT_t; -typedef png_sPLT_t * png_sPLT_tp; -typedef const png_sPLT_t * png_const_sPLT_tp; -typedef png_sPLT_t * * png_sPLT_tpp; +typedef png_sPLT_t FAR * png_sPLT_tp; +typedef PNG_CONST png_sPLT_t FAR * png_const_sPLT_tp; +typedef png_sPLT_t FAR * FAR * png_sPLT_tpp; #ifdef PNG_TEXT_SUPPORTED /* png_text holds the contents of a text/ztxt/itxt chunk in a PNG file, @@ -686,9 +651,9 @@ typedef struct png_text_struct png_charp lang_key; /* keyword translated UTF-8 string, 0 or more chars or a NULL pointer */ } png_text; -typedef png_text * png_textp; -typedef const png_text * png_const_textp; -typedef png_text * * png_textpp; +typedef png_text FAR * png_textp; +typedef PNG_CONST png_text FAR * png_const_textp; +typedef png_text FAR * FAR * png_textpp; #endif /* Supported compression types for text in PNG files (tEXt, and zTXt). @@ -716,44 +681,49 @@ typedef struct png_time_struct png_byte minute; /* minute of hour, 0 - 59 */ png_byte second; /* second of minute, 0 - 60 (for leap seconds) */ } png_time; -typedef png_time * png_timep; -typedef const png_time * png_const_timep; -typedef png_time * * png_timepp; +typedef png_time FAR * png_timep; +typedef PNG_CONST png_time FAR * png_const_timep; +typedef png_time FAR * FAR * png_timepp; -#ifdef PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED +#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED) || \ + defined(PNG_HANDLE_AS_UNKNOWN_SUPPORTED) /* png_unknown_chunk is a structure to hold queued chunks for which there is * no specific support. The idea is that we can use this to queue * up private chunks for output even though the library doesn't actually * know about their semantics. - * - * The data in the structure is set by libpng on read and used on write. */ typedef struct png_unknown_chunk_t { - png_byte name[5]; /* Textual chunk name with '\0' terminator */ - png_byte *data; /* Data, should not be modified on read! */ + png_byte name[5]; + png_byte *data; png_size_t size; - /* On write 'location' must be set using the flag values listed below. - * Notice that on read it is set by libpng however the values stored have - * more bits set than are listed below. Always treat the value as a - * bitmask. On write set only one bit - setting multiple bits may cause the - * chunk to be written in multiple places. - */ + /* libpng-using applications should NOT directly modify this byte. */ png_byte location; /* mode of operation at read time */ } -png_unknown_chunk; -typedef png_unknown_chunk * png_unknown_chunkp; -typedef const png_unknown_chunk * png_const_unknown_chunkp; -typedef png_unknown_chunk * * png_unknown_chunkpp; + +png_unknown_chunk; +typedef png_unknown_chunk FAR * png_unknown_chunkp; +typedef PNG_CONST png_unknown_chunk FAR * png_const_unknown_chunkp; +typedef png_unknown_chunk FAR * FAR * png_unknown_chunkpp; #endif -/* Flag values for the unknown chunk location byte. */ +/* Values for the unknown chunk location byte */ + #define PNG_HAVE_IHDR 0x01 #define PNG_HAVE_PLTE 0x02 #define PNG_AFTER_IDAT 0x08 +/* The complete definition of png_info has, as of libpng-1.5.0, + * been moved into a separate header file that is not accessible to + * applications. Read libpng-manual.txt or libpng.3 for more info. + */ +typedef struct png_info_def png_info; +typedef png_info FAR * png_infop; +typedef PNG_CONST png_info FAR * png_const_infop; +typedef png_info FAR * FAR * png_infopp; + /* Maximum positive integer used in PNG is (2^31)-1 */ #define PNG_UINT_31_MAX ((png_uint_32)0x7fffffffL) #define PNG_UINT_32_MAX ((png_uint_32)(-1)) @@ -869,8 +839,16 @@ typedef struct png_row_info_struct png_byte pixel_depth; /* bits per pixel (depth * channels) */ } png_row_info; -typedef png_row_info * png_row_infop; -typedef png_row_info * * png_row_infopp; +typedef png_row_info FAR * png_row_infop; +typedef png_row_info FAR * FAR * png_row_infopp; + +/* The complete definition of png_struct has, as of libpng-1.5.0, + * been moved into a separate header file that is not accessible to + * applications. Read libpng-manual.txt or libpng.3 for more info. + */ +typedef struct png_struct_def png_struct; +typedef PNG_CONST png_struct FAR * png_const_structp; +typedef png_struct FAR * png_structp; /* These are the function types for the I/O functions and for the functions * that allow the user to override the default I/O functions with his or her @@ -917,8 +895,7 @@ typedef PNG_CALLBACK(int, *png_user_chunk_ptr, (png_structp, png_unknown_chunkp)); #endif #ifdef PNG_UNKNOWN_CHUNKS_SUPPORTED -/* not used anywhere */ -/* typedef PNG_CALLBACK(void, *png_unknown_chunk_ptr, (png_structp)); */ +typedef PNG_CALLBACK(void, *png_unknown_chunk_ptr, (png_structp)); #endif #ifdef PNG_SETJMP_SUPPORTED @@ -974,6 +951,8 @@ typedef PNG_CALLBACK(png_voidp, *png_malloc_ptr, (png_structp, png_alloc_size_t)); typedef PNG_CALLBACK(void, *png_free_ptr, (png_structp, png_voidp)); +typedef png_struct FAR * FAR * png_structpp; + /* Section 3: exported functions * Here are the function definitions most commonly used. This is not * the place to find out how to use libpng. See libpng-manual.txt for the @@ -1009,7 +988,7 @@ PNG_EXPORT(1, png_uint_32, png_access_version_number, (void)); /* Tell lib we have already handled the first magic bytes. * Handling more than 8 bytes from the beginning of the file is an error. */ -PNG_EXPORT(2, void, png_set_sig_bytes, (png_structrp png_ptr, int num_bytes)); +PNG_EXPORT(2, void, png_set_sig_bytes, (png_structp png_ptr, int num_bytes)); /* Check sig[start] through sig[start + num_to_check - 1] to see if it's a * PNG file. Returns zero if the supplied bytes match the 8-byte PNG @@ -1037,9 +1016,9 @@ PNG_EXPORTA(5, png_structp, png_create_write_struct, PNG_ALLOCATED); PNG_EXPORT(6, png_size_t, png_get_compression_buffer_size, - (png_const_structrp png_ptr)); + (png_const_structp png_ptr)); -PNG_EXPORT(7, void, png_set_compression_buffer_size, (png_structrp png_ptr, +PNG_EXPORT(7, void, png_set_compression_buffer_size, (png_structp png_ptr, png_size_t size)); /* Moved from pngconf.h in 1.4.0 and modified to ensure setjmp/longjmp @@ -1053,10 +1032,10 @@ PNG_EXPORT(7, void, png_set_compression_buffer_size, (png_structrp png_ptr, * allocated by the library - the call will return NULL on a mismatch * indicating an ABI mismatch. */ -PNG_EXPORT(8, jmp_buf*, png_set_longjmp_fn, (png_structrp png_ptr, +PNG_EXPORT(8, jmp_buf*, png_set_longjmp_fn, (png_structp png_ptr, png_longjmp_ptr longjmp_fn, size_t jmp_buf_size)); # define png_jmpbuf(png_ptr) \ - (*png_set_longjmp_fn((png_ptr), longjmp, (sizeof (jmp_buf)))) + (*png_set_longjmp_fn((png_ptr), longjmp, sizeof (jmp_buf))) #else # define png_jmpbuf(png_ptr) \ (LIBPNG_WAS_COMPILED_WITH__PNG_NO_SETJMP) @@ -1066,12 +1045,12 @@ PNG_EXPORT(8, jmp_buf*, png_set_longjmp_fn, (png_structrp png_ptr, * will use it; otherwise it will call PNG_ABORT(). This function was * added in libpng-1.5.0. */ -PNG_EXPORTA(9, void, png_longjmp, (png_const_structrp png_ptr, int val), +PNG_EXPORTA(9, void, png_longjmp, (png_structp png_ptr, int val), PNG_NORETURN); #ifdef PNG_READ_SUPPORTED /* Reset the compression stream */ -PNG_EXPORTA(10, int, png_reset_zstream, (png_structrp png_ptr), PNG_DEPRECATED); +PNG_EXPORT(10, int, png_reset_zstream, (png_structp png_ptr)); #endif /* New functions added in libpng-1.0.2 (not enabled by default until 1.2.0) */ @@ -1089,92 +1068,81 @@ PNG_EXPORTA(12, png_structp, png_create_write_struct_2, #endif /* Write the PNG file signature. */ -PNG_EXPORT(13, void, png_write_sig, (png_structrp png_ptr)); +PNG_EXPORT(13, void, png_write_sig, (png_structp png_ptr)); /* Write a PNG chunk - size, type, (optional) data, CRC. */ -PNG_EXPORT(14, void, png_write_chunk, (png_structrp png_ptr, png_const_bytep +PNG_EXPORT(14, void, png_write_chunk, (png_structp png_ptr, png_const_bytep chunk_name, png_const_bytep data, png_size_t length)); /* Write the start of a PNG chunk - length and chunk name. */ -PNG_EXPORT(15, void, png_write_chunk_start, (png_structrp png_ptr, +PNG_EXPORT(15, void, png_write_chunk_start, (png_structp png_ptr, png_const_bytep chunk_name, png_uint_32 length)); /* Write the data of a PNG chunk started with png_write_chunk_start(). */ -PNG_EXPORT(16, void, png_write_chunk_data, (png_structrp png_ptr, +PNG_EXPORT(16, void, png_write_chunk_data, (png_structp png_ptr, png_const_bytep data, png_size_t length)); /* Finish a chunk started with png_write_chunk_start() (includes CRC). */ -PNG_EXPORT(17, void, png_write_chunk_end, (png_structrp png_ptr)); +PNG_EXPORT(17, void, png_write_chunk_end, (png_structp png_ptr)); /* Allocate and initialize the info structure */ -PNG_EXPORTA(18, png_infop, png_create_info_struct, (png_const_structrp png_ptr), +PNG_EXPORTA(18, png_infop, png_create_info_struct, (png_structp png_ptr), PNG_ALLOCATED); -/* DEPRECATED: this function allowed init structures to be created using the - * default allocation method (typically malloc). Use is deprecated in 1.6.0 and - * the API will be removed in the future. - */ -PNG_EXPORTA(19, void, png_info_init_3, (png_infopp info_ptr, - png_size_t png_info_struct_size), PNG_DEPRECATED); +PNG_EXPORT(19, void, png_info_init_3, (png_infopp info_ptr, + png_size_t png_info_struct_size)); /* Writes all the PNG information before the image. */ PNG_EXPORT(20, void, png_write_info_before_PLTE, - (png_structrp png_ptr, png_const_inforp info_ptr)); + (png_structp png_ptr, png_infop info_ptr)); PNG_EXPORT(21, void, png_write_info, - (png_structrp png_ptr, png_const_inforp info_ptr)); + (png_structp png_ptr, png_infop info_ptr)); #ifdef PNG_SEQUENTIAL_READ_SUPPORTED /* Read the information before the actual image data. */ PNG_EXPORT(22, void, png_read_info, - (png_structrp png_ptr, png_inforp info_ptr)); + (png_structp png_ptr, png_infop info_ptr)); #endif #ifdef PNG_TIME_RFC1123_SUPPORTED - /* Convert to a US string format: there is no localization support in this - * routine. The original implementation used a 29 character buffer in - * png_struct, this will be removed in future versions. - */ -#if PNG_LIBPNG_VER < 10700 -/* To do: remove this from libpng17 (and from libpng17/png.c and pngstruct.h) */ -PNG_EXPORTA(23, png_const_charp, png_convert_to_rfc1123, (png_structrp png_ptr, - png_const_timep ptime),PNG_DEPRECATED); -#endif -PNG_EXPORT(241, int, png_convert_to_rfc1123_buffer, (char out[29], +PNG_EXPORT(23, png_const_charp, png_convert_to_rfc1123, + (png_structp png_ptr, png_const_timep ptime)); #endif #ifdef PNG_CONVERT_tIME_SUPPORTED /* Convert from a struct tm to png_time */ PNG_EXPORT(24, void, png_convert_from_struct_tm, (png_timep ptime, - const struct tm * ttime)); + PNG_CONST struct tm FAR * ttime)); /* Convert from time_t to png_time. Uses gmtime() */ -PNG_EXPORT(25, void, png_convert_from_time_t, (png_timep ptime, time_t ttime)); +PNG_EXPORT(25, void, png_convert_from_time_t, + (png_timep ptime, time_t ttime)); #endif /* PNG_CONVERT_tIME_SUPPORTED */ #ifdef PNG_READ_EXPAND_SUPPORTED /* Expand data to 24-bit RGB, or 8-bit grayscale, with alpha if available. */ -PNG_EXPORT(26, void, png_set_expand, (png_structrp png_ptr)); -PNG_EXPORT(27, void, png_set_expand_gray_1_2_4_to_8, (png_structrp png_ptr)); -PNG_EXPORT(28, void, png_set_palette_to_rgb, (png_structrp png_ptr)); -PNG_EXPORT(29, void, png_set_tRNS_to_alpha, (png_structrp png_ptr)); +PNG_EXPORT(26, void, png_set_expand, (png_structp png_ptr)); +PNG_EXPORT(27, void, png_set_expand_gray_1_2_4_to_8, (png_structp png_ptr)); +PNG_EXPORT(28, void, png_set_palette_to_rgb, (png_structp png_ptr)); +PNG_EXPORT(29, void, png_set_tRNS_to_alpha, (png_structp png_ptr)); #endif #ifdef PNG_READ_EXPAND_16_SUPPORTED /* Expand to 16-bit channels, forces conversion of palette to RGB and expansion * of a tRNS chunk if present. */ -PNG_EXPORT(221, void, png_set_expand_16, (png_structrp png_ptr)); +PNG_EXPORT(221, void, png_set_expand_16, (png_structp png_ptr)); #endif #if defined(PNG_READ_BGR_SUPPORTED) || defined(PNG_WRITE_BGR_SUPPORTED) /* Use blue, green, red order for pixels. */ -PNG_EXPORT(30, void, png_set_bgr, (png_structrp png_ptr)); +PNG_EXPORT(30, void, png_set_bgr, (png_structp png_ptr)); #endif #ifdef PNG_READ_GRAY_TO_RGB_SUPPORTED /* Expand the grayscale to 24-bit RGB if necessary. */ -PNG_EXPORT(31, void, png_set_gray_to_rgb, (png_structrp png_ptr)); +PNG_EXPORT(31, void, png_set_gray_to_rgb, (png_structp png_ptr)); #endif #ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED @@ -1184,12 +1152,12 @@ PNG_EXPORT(31, void, png_set_gray_to_rgb, (png_structrp png_ptr)); #define PNG_ERROR_ACTION_ERROR 3 #define PNG_RGB_TO_GRAY_DEFAULT (-1)/*for red/green coefficients*/ -PNG_FP_EXPORT(32, void, png_set_rgb_to_gray, (png_structrp png_ptr, - int error_action, double red, double green)) -PNG_FIXED_EXPORT(33, void, png_set_rgb_to_gray_fixed, (png_structrp png_ptr, - int error_action, png_fixed_point red, png_fixed_point green)) +PNG_FP_EXPORT(32, void, png_set_rgb_to_gray, (png_structp png_ptr, + int error_action, double red, double green)); +PNG_FIXED_EXPORT(33, void, png_set_rgb_to_gray_fixed, (png_structp png_ptr, + int error_action, png_fixed_point red, png_fixed_point green)); -PNG_EXPORT(34, png_byte, png_get_rgb_to_gray_status, (png_const_structrp +PNG_EXPORT(34, png_byte, png_get_rgb_to_gray_status, (png_const_structp png_ptr)); #endif @@ -1254,13 +1222,13 @@ PNG_EXPORT(35, void, png_build_grayscale_palette, (int bit_depth, #define PNG_ALPHA_OPTIMIZED 2 /* 'PNG' for opaque pixels, else 'STANDARD' */ #define PNG_ALPHA_BROKEN 3 /* the alpha channel is gamma encoded */ -PNG_FP_EXPORT(227, void, png_set_alpha_mode, (png_structrp png_ptr, int mode, - double output_gamma)) -PNG_FIXED_EXPORT(228, void, png_set_alpha_mode_fixed, (png_structrp png_ptr, - int mode, png_fixed_point output_gamma)) +PNG_FP_EXPORT(227, void, png_set_alpha_mode, (png_structp png_ptr, int mode, + double output_gamma)); +PNG_FIXED_EXPORT(228, void, png_set_alpha_mode_fixed, (png_structp png_ptr, + int mode, png_fixed_point output_gamma)); #endif -#if defined(PNG_GAMMA_SUPPORTED) || defined(PNG_READ_ALPHA_MODE_SUPPORTED) +#if defined(PNG_READ_GAMMA_SUPPORTED) || defined(PNG_READ_ALPHA_MODE_SUPPORTED) /* The output_gamma value is a screen gamma in libpng terminology: it expresses * how to decode the output values, not how they are encoded. The values used * correspond to the normal numbers used to describe the overall gamma of a @@ -1408,50 +1376,51 @@ PNG_FIXED_EXPORT(228, void, png_set_alpha_mode_fixed, (png_structrp png_ptr, */ #ifdef PNG_READ_STRIP_ALPHA_SUPPORTED -PNG_EXPORT(36, void, png_set_strip_alpha, (png_structrp png_ptr)); +PNG_EXPORT(36, void, png_set_strip_alpha, (png_structp png_ptr)); #endif #if defined(PNG_READ_SWAP_ALPHA_SUPPORTED) || \ defined(PNG_WRITE_SWAP_ALPHA_SUPPORTED) -PNG_EXPORT(37, void, png_set_swap_alpha, (png_structrp png_ptr)); +PNG_EXPORT(37, void, png_set_swap_alpha, (png_structp png_ptr)); #endif #if defined(PNG_READ_INVERT_ALPHA_SUPPORTED) || \ defined(PNG_WRITE_INVERT_ALPHA_SUPPORTED) -PNG_EXPORT(38, void, png_set_invert_alpha, (png_structrp png_ptr)); +PNG_EXPORT(38, void, png_set_invert_alpha, (png_structp png_ptr)); #endif #if defined(PNG_READ_FILLER_SUPPORTED) || defined(PNG_WRITE_FILLER_SUPPORTED) /* Add a filler byte to 8-bit Gray or 24-bit RGB images. */ -PNG_EXPORT(39, void, png_set_filler, (png_structrp png_ptr, png_uint_32 filler, +PNG_EXPORT(39, void, png_set_filler, (png_structp png_ptr, png_uint_32 filler, int flags)); /* The values of the PNG_FILLER_ defines should NOT be changed */ # define PNG_FILLER_BEFORE 0 # define PNG_FILLER_AFTER 1 /* Add an alpha byte to 8-bit Gray or 24-bit RGB images. */ -PNG_EXPORT(40, void, png_set_add_alpha, (png_structrp png_ptr, - png_uint_32 filler, int flags)); +PNG_EXPORT(40, void, png_set_add_alpha, + (png_structp png_ptr, png_uint_32 filler, + int flags)); #endif /* PNG_READ_FILLER_SUPPORTED || PNG_WRITE_FILLER_SUPPORTED */ #if defined(PNG_READ_SWAP_SUPPORTED) || defined(PNG_WRITE_SWAP_SUPPORTED) /* Swap bytes in 16-bit depth files. */ -PNG_EXPORT(41, void, png_set_swap, (png_structrp png_ptr)); +PNG_EXPORT(41, void, png_set_swap, (png_structp png_ptr)); #endif #if defined(PNG_READ_PACK_SUPPORTED) || defined(PNG_WRITE_PACK_SUPPORTED) /* Use 1 byte per pixel in 1, 2, or 4-bit depth files. */ -PNG_EXPORT(42, void, png_set_packing, (png_structrp png_ptr)); +PNG_EXPORT(42, void, png_set_packing, (png_structp png_ptr)); #endif #if defined(PNG_READ_PACKSWAP_SUPPORTED) || \ defined(PNG_WRITE_PACKSWAP_SUPPORTED) /* Swap packing order of pixels in bytes. */ -PNG_EXPORT(43, void, png_set_packswap, (png_structrp png_ptr)); +PNG_EXPORT(43, void, png_set_packswap, (png_structp png_ptr)); #endif #if defined(PNG_READ_SHIFT_SUPPORTED) || defined(PNG_WRITE_SHIFT_SUPPORTED) /* Converts files to legal bit depths. */ -PNG_EXPORT(44, void, png_set_shift, (png_structrp png_ptr, png_const_color_8p +PNG_EXPORT(44, void, png_set_shift, (png_structp png_ptr, png_const_color_8p true_bits)); #endif @@ -1463,12 +1432,12 @@ PNG_EXPORT(44, void, png_set_shift, (png_structrp png_ptr, png_const_color_8p * necessary to call png_read_row or png_read_rows png_get_image_height * times for each pass. */ -PNG_EXPORT(45, int, png_set_interlace_handling, (png_structrp png_ptr)); +PNG_EXPORT(45, int, png_set_interlace_handling, (png_structp png_ptr)); #endif #if defined(PNG_READ_INVERT_SUPPORTED) || defined(PNG_WRITE_INVERT_SUPPORTED) /* Invert monochrome files */ -PNG_EXPORT(46, void, png_set_invert_mono, (png_structrp png_ptr)); +PNG_EXPORT(46, void, png_set_invert_mono, (png_structp png_ptr)); #endif #ifdef PNG_READ_BACKGROUND_SUPPORTED @@ -1477,12 +1446,12 @@ PNG_EXPORT(46, void, png_set_invert_mono, (png_structrp png_ptr)); * read. Doing so will result in unexpected behavior and possible warnings or * errors if the PNG file contains a bKGD chunk. */ -PNG_FP_EXPORT(47, void, png_set_background, (png_structrp png_ptr, +PNG_FP_EXPORT(47, void, png_set_background, (png_structp png_ptr, png_const_color_16p background_color, int background_gamma_code, - int need_expand, double background_gamma)) -PNG_FIXED_EXPORT(215, void, png_set_background_fixed, (png_structrp png_ptr, + int need_expand, double background_gamma)); +PNG_FIXED_EXPORT(215, void, png_set_background_fixed, (png_structp png_ptr, png_const_color_16p background_color, int background_gamma_code, - int need_expand, png_fixed_point background_gamma)) + int need_expand, png_fixed_point background_gamma)); #endif #ifdef PNG_READ_BACKGROUND_SUPPORTED # define PNG_BACKGROUND_GAMMA_UNKNOWN 0 @@ -1493,22 +1462,23 @@ PNG_FIXED_EXPORT(215, void, png_set_background_fixed, (png_structrp png_ptr, #ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED /* Scale a 16-bit depth file down to 8-bit, accurately. */ -PNG_EXPORT(229, void, png_set_scale_16, (png_structrp png_ptr)); +PNG_EXPORT(229, void, png_set_scale_16, (png_structp png_ptr)); #endif #ifdef PNG_READ_STRIP_16_TO_8_SUPPORTED #define PNG_READ_16_TO_8 SUPPORTED /* Name prior to 1.5.4 */ /* Strip the second byte of information from a 16-bit depth file. */ -PNG_EXPORT(48, void, png_set_strip_16, (png_structrp png_ptr)); +PNG_EXPORT(48, void, png_set_strip_16, (png_structp png_ptr)); #endif #ifdef PNG_READ_QUANTIZE_SUPPORTED /* Turn on quantizing, and reduce the palette to the number of colors * available. */ -PNG_EXPORT(49, void, png_set_quantize, (png_structrp png_ptr, - png_colorp palette, int num_palette, int maximum_colors, - png_const_uint_16p histogram, int full_quantize)); +PNG_EXPORT(49, void, png_set_quantize, + (png_structp png_ptr, png_colorp palette, + int num_palette, int maximum_colors, png_const_uint_16p histogram, + int full_quantize)); #endif #ifdef PNG_READ_GAMMA_SUPPORTED @@ -1528,69 +1498,71 @@ PNG_EXPORT(49, void, png_set_quantize, (png_structrp png_ptr, * API (floating point or fixed.) Notice, however, that the 'file_gamma' value * is the inverse of a 'screen gamma' value. */ -PNG_FP_EXPORT(50, void, png_set_gamma, (png_structrp png_ptr, - double screen_gamma, double override_file_gamma)) -PNG_FIXED_EXPORT(208, void, png_set_gamma_fixed, (png_structrp png_ptr, - png_fixed_point screen_gamma, png_fixed_point override_file_gamma)) +PNG_FP_EXPORT(50, void, png_set_gamma, + (png_structp png_ptr, double screen_gamma, + double override_file_gamma)); +PNG_FIXED_EXPORT(208, void, png_set_gamma_fixed, (png_structp png_ptr, + png_fixed_point screen_gamma, png_fixed_point override_file_gamma)); #endif #ifdef PNG_WRITE_FLUSH_SUPPORTED /* Set how many lines between output flushes - 0 for no flushing */ -PNG_EXPORT(51, void, png_set_flush, (png_structrp png_ptr, int nrows)); +PNG_EXPORT(51, void, png_set_flush, (png_structp png_ptr, int nrows)); /* Flush the current PNG output buffer */ -PNG_EXPORT(52, void, png_write_flush, (png_structrp png_ptr)); +PNG_EXPORT(52, void, png_write_flush, (png_structp png_ptr)); #endif /* Optional update palette with requested transformations */ -PNG_EXPORT(53, void, png_start_read_image, (png_structrp png_ptr)); +PNG_EXPORT(53, void, png_start_read_image, (png_structp png_ptr)); /* Optional call to update the users info structure */ -PNG_EXPORT(54, void, png_read_update_info, (png_structrp png_ptr, - png_inforp info_ptr)); +PNG_EXPORT(54, void, png_read_update_info, + (png_structp png_ptr, png_infop info_ptr)); #ifdef PNG_SEQUENTIAL_READ_SUPPORTED /* Read one or more rows of image data. */ -PNG_EXPORT(55, void, png_read_rows, (png_structrp png_ptr, png_bytepp row, +PNG_EXPORT(55, void, png_read_rows, (png_structp png_ptr, png_bytepp row, png_bytepp display_row, png_uint_32 num_rows)); #endif #ifdef PNG_SEQUENTIAL_READ_SUPPORTED /* Read a row of data. */ -PNG_EXPORT(56, void, png_read_row, (png_structrp png_ptr, png_bytep row, +PNG_EXPORT(56, void, png_read_row, (png_structp png_ptr, png_bytep row, png_bytep display_row)); #endif #ifdef PNG_SEQUENTIAL_READ_SUPPORTED /* Read the whole image into memory at once. */ -PNG_EXPORT(57, void, png_read_image, (png_structrp png_ptr, png_bytepp image)); +PNG_EXPORT(57, void, png_read_image, (png_structp png_ptr, png_bytepp image)); #endif /* Write a row of image data */ -PNG_EXPORT(58, void, png_write_row, (png_structrp png_ptr, - png_const_bytep row)); +PNG_EXPORT(58, void, png_write_row, + (png_structp png_ptr, png_const_bytep row)); /* Write a few rows of image data: (*row) is not written; however, the type * is declared as writeable to maintain compatibility with previous versions * of libpng and to allow the 'display_row' array from read_rows to be passed * unchanged to write_rows. */ -PNG_EXPORT(59, void, png_write_rows, (png_structrp png_ptr, png_bytepp row, +PNG_EXPORT(59, void, png_write_rows, (png_structp png_ptr, png_bytepp row, png_uint_32 num_rows)); /* Write the image data */ -PNG_EXPORT(60, void, png_write_image, (png_structrp png_ptr, png_bytepp image)); +PNG_EXPORT(60, void, png_write_image, + (png_structp png_ptr, png_bytepp image)); /* Write the end of the PNG file. */ -PNG_EXPORT(61, void, png_write_end, (png_structrp png_ptr, - png_inforp info_ptr)); +PNG_EXPORT(61, void, png_write_end, + (png_structp png_ptr, png_infop info_ptr)); #ifdef PNG_SEQUENTIAL_READ_SUPPORTED /* Read the end of the PNG file. */ -PNG_EXPORT(62, void, png_read_end, (png_structrp png_ptr, png_inforp info_ptr)); +PNG_EXPORT(62, void, png_read_end, (png_structp png_ptr, png_infop info_ptr)); #endif /* Free any memory associated with the png_info_struct */ -PNG_EXPORT(63, void, png_destroy_info_struct, (png_const_structrp png_ptr, +PNG_EXPORT(63, void, png_destroy_info_struct, (png_structp png_ptr, png_infopp info_ptr_ptr)); /* Free any memory associated with the png_struct and the png_info_structs */ @@ -1602,8 +1574,8 @@ PNG_EXPORT(65, void, png_destroy_write_struct, (png_structpp png_ptr_ptr, png_infopp info_ptr_ptr)); /* Set the libpng method of handling chunk CRC errors */ -PNG_EXPORT(66, void, png_set_crc_action, (png_structrp png_ptr, int crit_action, - int ancil_action)); +PNG_EXPORT(66, void, png_set_crc_action, + (png_structp png_ptr, int crit_action, int ancil_action)); /* Values for png_set_crc_action() say how to handle CRC errors in * ancillary and critical chunks, and whether to use the data contained @@ -1632,8 +1604,8 @@ PNG_EXPORT(66, void, png_set_crc_action, (png_structrp png_ptr, int crit_action, /* Set the filtering method(s) used by libpng. Currently, the only valid * value for "method" is 0. */ -PNG_EXPORT(67, void, png_set_filter, (png_structrp png_ptr, int method, - int filters)); +PNG_EXPORT(67, void, png_set_filter, + (png_structp png_ptr, int method, int filters)); /* Flags for png_set_filter() to say which filters to use. The flags * are chosen so that they don't conflict with real filter types @@ -1688,13 +1660,13 @@ PNG_EXPORT(67, void, png_set_filter, (png_structrp png_ptr, int method, * the weights and costs are set to 1.0, this degenerates the WEIGHTED method * to the UNWEIGHTED method, but with added encoding time/computation. */ -PNG_FP_EXPORT(68, void, png_set_filter_heuristics, (png_structrp png_ptr, +PNG_FP_EXPORT(68, void, png_set_filter_heuristics, (png_structp png_ptr, int heuristic_method, int num_weights, png_const_doublep filter_weights, - png_const_doublep filter_costs)) + png_const_doublep filter_costs)); PNG_FIXED_EXPORT(209, void, png_set_filter_heuristics_fixed, - (png_structrp png_ptr, int heuristic_method, int num_weights, - png_const_fixed_point_p filter_weights, - png_const_fixed_point_p filter_costs)) + (png_structp png_ptr, + int heuristic_method, int num_weights, png_const_fixed_point_p + filter_weights, png_const_fixed_point_p filter_costs)); #endif /* PNG_WRITE_WEIGHTED_FILTER_SUPPORTED */ /* Heuristic used for row filter selection. These defines should NOT be @@ -1713,43 +1685,43 @@ PNG_FIXED_EXPORT(209, void, png_set_filter_heuristics_fixed, * for PNG images, and do considerably fewer caclulations. In the future, * these values may not correspond directly to the zlib compression levels. */ -PNG_EXPORT(69, void, png_set_compression_level, (png_structrp png_ptr, - int level)); +PNG_EXPORT(69, void, png_set_compression_level, + (png_structp png_ptr, int level)); -PNG_EXPORT(70, void, png_set_compression_mem_level, (png_structrp png_ptr, +PNG_EXPORT(70, void, png_set_compression_mem_level, (png_structp png_ptr, int mem_level)); -PNG_EXPORT(71, void, png_set_compression_strategy, (png_structrp png_ptr, +PNG_EXPORT(71, void, png_set_compression_strategy, (png_structp png_ptr, int strategy)); /* If PNG_WRITE_OPTIMIZE_CMF_SUPPORTED is defined, libpng will use a * smaller value of window_bits if it can do so safely. */ -PNG_EXPORT(72, void, png_set_compression_window_bits, (png_structrp png_ptr, +PNG_EXPORT(72, void, png_set_compression_window_bits, (png_structp png_ptr, int window_bits)); -PNG_EXPORT(73, void, png_set_compression_method, (png_structrp png_ptr, +PNG_EXPORT(73, void, png_set_compression_method, (png_structp png_ptr, int method)); #endif #ifdef PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED /* Also set zlib parameters for compressing non-IDAT chunks */ -PNG_EXPORT(222, void, png_set_text_compression_level, (png_structrp png_ptr, - int level)); +PNG_EXPORT(222, void, png_set_text_compression_level, + (png_structp png_ptr, int level)); -PNG_EXPORT(223, void, png_set_text_compression_mem_level, (png_structrp png_ptr, +PNG_EXPORT(223, void, png_set_text_compression_mem_level, (png_structp png_ptr, int mem_level)); -PNG_EXPORT(224, void, png_set_text_compression_strategy, (png_structrp png_ptr, +PNG_EXPORT(224, void, png_set_text_compression_strategy, (png_structp png_ptr, int strategy)); /* If PNG_WRITE_OPTIMIZE_CMF_SUPPORTED is defined, libpng will use a * smaller value of window_bits if it can do so safely. */ -PNG_EXPORT(225, void, png_set_text_compression_window_bits, - (png_structrp png_ptr, int window_bits)); +PNG_EXPORT(225, void, png_set_text_compression_window_bits, (png_structp + png_ptr, int window_bits)); -PNG_EXPORT(226, void, png_set_text_compression_method, (png_structrp png_ptr, +PNG_EXPORT(226, void, png_set_text_compression_method, (png_structp png_ptr, int method)); #endif /* PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED */ @@ -1764,7 +1736,7 @@ PNG_EXPORT(226, void, png_set_text_compression_method, (png_structrp png_ptr, #ifdef PNG_STDIO_SUPPORTED /* Initialize the input/output for the PNG file to the default functions. */ -PNG_EXPORT(74, void, png_init_io, (png_structrp png_ptr, png_FILE_p fp)); +PNG_EXPORT(74, void, png_init_io, (png_structp png_ptr, png_FILE_p fp)); #endif /* Replace the (error and abort), and warning functions with user @@ -1775,11 +1747,12 @@ PNG_EXPORT(74, void, png_init_io, (png_structrp png_ptr, png_FILE_p fp)); * default function will be used. */ -PNG_EXPORT(75, void, png_set_error_fn, (png_structrp png_ptr, - png_voidp error_ptr, png_error_ptr error_fn, png_error_ptr warning_fn)); +PNG_EXPORT(75, void, png_set_error_fn, + (png_structp png_ptr, png_voidp error_ptr, + png_error_ptr error_fn, png_error_ptr warning_fn)); /* Return the user pointer associated with the error functions */ -PNG_EXPORT(76, png_voidp, png_get_error_ptr, (png_const_structrp png_ptr)); +PNG_EXPORT(76, png_voidp, png_get_error_ptr, (png_const_structp png_ptr)); /* Replace the default data output functions with a user supplied one(s). * If buffered output is not used, then output_flush_fn can be set to NULL. @@ -1791,47 +1764,47 @@ PNG_EXPORT(76, png_voidp, png_get_error_ptr, (png_const_structrp png_ptr)); * default flush function, which uses the standard *FILE structure, will * be used. */ -PNG_EXPORT(77, void, png_set_write_fn, (png_structrp png_ptr, png_voidp io_ptr, +PNG_EXPORT(77, void, png_set_write_fn, (png_structp png_ptr, png_voidp io_ptr, png_rw_ptr write_data_fn, png_flush_ptr output_flush_fn)); /* Replace the default data input function with a user supplied one. */ -PNG_EXPORT(78, void, png_set_read_fn, (png_structrp png_ptr, png_voidp io_ptr, +PNG_EXPORT(78, void, png_set_read_fn, (png_structp png_ptr, png_voidp io_ptr, png_rw_ptr read_data_fn)); /* Return the user pointer associated with the I/O functions */ -PNG_EXPORT(79, png_voidp, png_get_io_ptr, (png_const_structrp png_ptr)); +PNG_EXPORT(79, png_voidp, png_get_io_ptr, (png_structp png_ptr)); -PNG_EXPORT(80, void, png_set_read_status_fn, (png_structrp png_ptr, +PNG_EXPORT(80, void, png_set_read_status_fn, (png_structp png_ptr, png_read_status_ptr read_row_fn)); -PNG_EXPORT(81, void, png_set_write_status_fn, (png_structrp png_ptr, +PNG_EXPORT(81, void, png_set_write_status_fn, (png_structp png_ptr, png_write_status_ptr write_row_fn)); #ifdef PNG_USER_MEM_SUPPORTED /* Replace the default memory allocation functions with user supplied one(s). */ -PNG_EXPORT(82, void, png_set_mem_fn, (png_structrp png_ptr, png_voidp mem_ptr, +PNG_EXPORT(82, void, png_set_mem_fn, (png_structp png_ptr, png_voidp mem_ptr, png_malloc_ptr malloc_fn, png_free_ptr free_fn)); /* Return the user pointer associated with the memory functions */ -PNG_EXPORT(83, png_voidp, png_get_mem_ptr, (png_const_structrp png_ptr)); +PNG_EXPORT(83, png_voidp, png_get_mem_ptr, (png_const_structp png_ptr)); #endif #ifdef PNG_READ_USER_TRANSFORM_SUPPORTED -PNG_EXPORT(84, void, png_set_read_user_transform_fn, (png_structrp png_ptr, +PNG_EXPORT(84, void, png_set_read_user_transform_fn, (png_structp png_ptr, png_user_transform_ptr read_user_transform_fn)); #endif #ifdef PNG_WRITE_USER_TRANSFORM_SUPPORTED -PNG_EXPORT(85, void, png_set_write_user_transform_fn, (png_structrp png_ptr, +PNG_EXPORT(85, void, png_set_write_user_transform_fn, (png_structp png_ptr, png_user_transform_ptr write_user_transform_fn)); #endif #ifdef PNG_USER_TRANSFORM_PTR_SUPPORTED -PNG_EXPORT(86, void, png_set_user_transform_info, (png_structrp png_ptr, +PNG_EXPORT(86, void, png_set_user_transform_info, (png_structp png_ptr, png_voidp user_transform_ptr, int user_transform_depth, int user_transform_channels)); /* Return the user pointer associated with the user transform functions */ PNG_EXPORT(87, png_voidp, png_get_user_transform_ptr, - (png_const_structrp png_ptr)); + (png_const_structp png_ptr)); #endif #ifdef PNG_USER_TRANSFORM_INFO_SUPPORTED @@ -1846,53 +1819,31 @@ PNG_EXPORT(87, png_voidp, png_get_user_transform_ptr, * find the output pixel (x,y) given an interlaced sub-image pixel * (row,col,pass). (See below for these macros.) */ -PNG_EXPORT(217, png_uint_32, png_get_current_row_number, (png_const_structrp)); -PNG_EXPORT(218, png_byte, png_get_current_pass_number, (png_const_structrp)); -#endif - -#ifdef PNG_READ_USER_CHUNKS_SUPPORTED -/* This callback is called only for *unknown* chunks. If - * PNG_HANDLE_AS_UNKNOWN_SUPPORTED is set then it is possible to set known - * chunks to be treated as unknown, however in this case the callback must do - * any processing required by the chunk (e.g. by calling the appropriate - * png_set_ APIs.) - * - * There is no write support - on write, by default, all the chunks in the - * 'unknown' list are written in the specified position. - * - * The integer return from the callback function is interpreted thus: - * - * negative: An error occured, png_chunk_error will be called. - * zero: The chunk was not handled, the chunk will be saved. A critical - * chunk will cause an error at this point unless it is to be saved. - * positive: The chunk was handled, libpng will ignore/discard it. - * - * See "INTERACTION WTIH USER CHUNK CALLBACKS" below for important notes about - * how this behavior will change in libpng 1.7 - */ -PNG_EXPORT(88, void, png_set_read_user_chunk_fn, (png_structrp png_ptr, - png_voidp user_chunk_ptr, png_user_chunk_ptr read_user_chunk_fn)); +PNG_EXPORT(217, png_uint_32, png_get_current_row_number, (png_const_structp)); +PNG_EXPORT(218, png_byte, png_get_current_pass_number, (png_const_structp)); #endif #ifdef PNG_USER_CHUNKS_SUPPORTED -PNG_EXPORT(89, png_voidp, png_get_user_chunk_ptr, (png_const_structrp png_ptr)); +PNG_EXPORT(88, void, png_set_read_user_chunk_fn, (png_structp png_ptr, + png_voidp user_chunk_ptr, png_user_chunk_ptr read_user_chunk_fn)); +PNG_EXPORT(89, png_voidp, png_get_user_chunk_ptr, (png_const_structp png_ptr)); #endif #ifdef PNG_PROGRESSIVE_READ_SUPPORTED /* Sets the function callbacks for the push reader, and a pointer to a * user-defined structure available to the callback functions. */ -PNG_EXPORT(90, void, png_set_progressive_read_fn, (png_structrp png_ptr, +PNG_EXPORT(90, void, png_set_progressive_read_fn, (png_structp png_ptr, png_voidp progressive_ptr, png_progressive_info_ptr info_fn, png_progressive_row_ptr row_fn, png_progressive_end_ptr end_fn)); /* Returns the user pointer associated with the push read functions */ -PNG_EXPORT(91, png_voidp, png_get_progressive_ptr, - (png_const_structrp png_ptr)); +PNG_EXPORT(91, png_voidp, png_get_progressive_ptr, (png_const_structp png_ptr)); /* Function to be called when data becomes available */ -PNG_EXPORT(92, void, png_process_data, (png_structrp png_ptr, - png_inforp info_ptr, png_bytep buffer, png_size_t buffer_size)); +PNG_EXPORT(92, void, png_process_data, + (png_structp png_ptr, png_infop info_ptr, + png_bytep buffer, png_size_t buffer_size)); /* A function which may be called *only* within png_process_data to stop the * processing of any more data. The function returns the number of bytes @@ -1901,7 +1852,7 @@ PNG_EXPORT(92, void, png_process_data, (png_structrp png_ptr, * 'save' is set to true the routine will first save all the pending data and * will always return 0. */ -PNG_EXPORT(219, png_size_t, png_process_data_pause, (png_structrp, int save)); +PNG_EXPORT(219, png_size_t, png_process_data_pause, (png_structp, int save)); /* A function which may be called *only* outside (after) a call to * png_process_data. It returns the number of bytes of data to skip in the @@ -1909,7 +1860,7 @@ PNG_EXPORT(219, png_size_t, png_process_data_pause, (png_structrp, int save)); * application must skip than number of bytes of input data and pass the * following data to the next call to png_process_data. */ -PNG_EXPORT(220, png_uint_32, png_process_data_skip, (png_structrp)); +PNG_EXPORT(220, png_uint_32, png_process_data_skip, (png_structp)); #ifdef PNG_READ_INTERLACING_SUPPORTED /* Function that combines rows. 'new_row' is a flag that should come from @@ -1917,37 +1868,34 @@ PNG_EXPORT(220, png_uint_32, png_process_data_skip, (png_structrp)); * stores its own version of the new data internally and ignores the passed * in value. */ -PNG_EXPORT(93, void, png_progressive_combine_row, (png_const_structrp png_ptr, +PNG_EXPORT(93, void, png_progressive_combine_row, (png_structp png_ptr, png_bytep old_row, png_const_bytep new_row)); #endif /* PNG_READ_INTERLACING_SUPPORTED */ #endif /* PNG_PROGRESSIVE_READ_SUPPORTED */ -PNG_EXPORTA(94, png_voidp, png_malloc, (png_const_structrp png_ptr, - png_alloc_size_t size), PNG_ALLOCATED); +PNG_EXPORTA(94, png_voidp, png_malloc, + (png_structp png_ptr, png_alloc_size_t size), + PNG_ALLOCATED); /* Added at libpng version 1.4.0 */ -PNG_EXPORTA(95, png_voidp, png_calloc, (png_const_structrp png_ptr, - png_alloc_size_t size), PNG_ALLOCATED); +PNG_EXPORTA(95, png_voidp, png_calloc, + (png_structp png_ptr, png_alloc_size_t size), + PNG_ALLOCATED); /* Added at libpng version 1.2.4 */ -PNG_EXPORTA(96, png_voidp, png_malloc_warn, (png_const_structrp png_ptr, +PNG_EXPORTA(96, png_voidp, png_malloc_warn, (png_structp png_ptr, png_alloc_size_t size), PNG_ALLOCATED); /* Frees a pointer allocated by png_malloc() */ -PNG_EXPORT(97, void, png_free, (png_const_structrp png_ptr, png_voidp ptr)); +PNG_EXPORT(97, void, png_free, (png_structp png_ptr, png_voidp ptr)); /* Free data that was allocated internally */ -PNG_EXPORT(98, void, png_free_data, (png_const_structrp png_ptr, - png_inforp info_ptr, png_uint_32 free_me, int num)); +PNG_EXPORT(98, void, png_free_data, + (png_structp png_ptr, png_infop info_ptr, png_uint_32 free_me, int num)); /* Reassign responsibility for freeing existing data, whether allocated - * by libpng or by the application; this works on the png_info structure passed - * in, it does not change the state for other png_info structures. - * - * It is unlikely that this function works correctly as of 1.6.0 and using it - * may result either in memory leaks or double free of allocated data. - */ -PNG_EXPORTA(99, void, png_data_freer, (png_const_structrp png_ptr, - png_inforp info_ptr, int freer, png_uint_32 mask), PNG_DEPRECATED); + * by libpng or by the application */ +PNG_EXPORT(99, void, png_data_freer, + (png_structp png_ptr, png_infop info_ptr, int freer, png_uint_32 mask)); /* Assignments for png_data_freer */ #define PNG_DESTROY_WILL_FREE_DATA 1 @@ -1960,10 +1908,8 @@ PNG_EXPORTA(99, void, png_data_freer, (png_const_structrp png_ptr, #define PNG_FREE_ROWS 0x0040 #define PNG_FREE_PCAL 0x0080 #define PNG_FREE_SCAL 0x0100 -#ifdef PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED -# define PNG_FREE_UNKN 0x0200 -#endif -/* PNG_FREE_LIST 0x0400 removed in 1.6.0 because it is ignored */ +#define PNG_FREE_UNKN 0x0200 +#define PNG_FREE_LIST 0x0400 #define PNG_FREE_PLTE 0x1000 #define PNG_FREE_TRNS 0x2000 #define PNG_FREE_TEXT 0x4000 @@ -1971,50 +1917,50 @@ PNG_EXPORTA(99, void, png_data_freer, (png_const_structrp png_ptr, #define PNG_FREE_MUL 0x4220 /* PNG_FREE_SPLT|PNG_FREE_TEXT|PNG_FREE_UNKN */ #ifdef PNG_USER_MEM_SUPPORTED -PNG_EXPORTA(100, png_voidp, png_malloc_default, (png_const_structrp png_ptr, - png_alloc_size_t size), PNG_ALLOCATED PNG_DEPRECATED); -PNG_EXPORTA(101, void, png_free_default, (png_const_structrp png_ptr, - png_voidp ptr), PNG_DEPRECATED); +PNG_EXPORTA(100, png_voidp, png_malloc_default, (png_structp png_ptr, + png_alloc_size_t size), PNG_ALLOCATED); +PNG_EXPORT(101, void, png_free_default, (png_structp png_ptr, png_voidp ptr)); #endif #ifdef PNG_ERROR_TEXT_SUPPORTED /* Fatal error in PNG image of libpng - can't continue */ -PNG_EXPORTA(102, void, png_error, (png_const_structrp png_ptr, - png_const_charp error_message), PNG_NORETURN); +PNG_EXPORTA(102, void, png_error, + (png_structp png_ptr, png_const_charp error_message), + PNG_NORETURN); /* The same, but the chunk name is prepended to the error string. */ -PNG_EXPORTA(103, void, png_chunk_error, (png_const_structrp png_ptr, +PNG_EXPORTA(103, void, png_chunk_error, (png_structp png_ptr, png_const_charp error_message), PNG_NORETURN); #else /* Fatal error in PNG image of libpng - can't continue */ -PNG_EXPORTA(104, void, png_err, (png_const_structrp png_ptr), PNG_NORETURN); +PNG_EXPORTA(104, void, png_err, (png_structp png_ptr), PNG_NORETURN); #endif #ifdef PNG_WARNINGS_SUPPORTED /* Non-fatal error in libpng. Can continue, but may have a problem. */ -PNG_EXPORT(105, void, png_warning, (png_const_structrp png_ptr, +PNG_EXPORT(105, void, png_warning, (png_structp png_ptr, png_const_charp warning_message)); /* Non-fatal error in libpng, chunk name is prepended to message. */ -PNG_EXPORT(106, void, png_chunk_warning, (png_const_structrp png_ptr, +PNG_EXPORT(106, void, png_chunk_warning, (png_structp png_ptr, png_const_charp warning_message)); #endif #ifdef PNG_BENIGN_ERRORS_SUPPORTED /* Benign error in libpng. Can continue, but may have a problem. * User can choose whether to handle as a fatal error or as a warning. */ -PNG_EXPORT(107, void, png_benign_error, (png_const_structrp png_ptr, +# undef png_benign_error +PNG_EXPORT(107, void, png_benign_error, (png_structp png_ptr, png_const_charp warning_message)); -#ifdef PNG_READ_SUPPORTED -/* Same, chunk name is prepended to message (only during read) */ -PNG_EXPORT(108, void, png_chunk_benign_error, (png_const_structrp png_ptr, +/* Same, chunk name is prepended to message. */ +# undef png_chunk_benign_error +PNG_EXPORT(108, void, png_chunk_benign_error, (png_structp png_ptr, png_const_charp warning_message)); -#endif PNG_EXPORT(109, void, png_set_benign_errors, - (png_structrp png_ptr, int allowed)); + (png_structp png_ptr, int allowed)); #else # ifdef PNG_ALLOW_BENIGN_ERRORS # define png_benign_error png_warning @@ -2038,274 +1984,289 @@ PNG_EXPORT(109, void, png_set_benign_errors, * png_info_struct. */ /* Returns "flag" if chunk data is valid in info_ptr. */ -PNG_EXPORT(110, png_uint_32, png_get_valid, (png_const_structrp png_ptr, - png_const_inforp info_ptr, png_uint_32 flag)); +PNG_EXPORT(110, png_uint_32, png_get_valid, + (png_const_structp png_ptr, png_const_infop info_ptr, + png_uint_32 flag)); /* Returns number of bytes needed to hold a transformed row. */ -PNG_EXPORT(111, png_size_t, png_get_rowbytes, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); +PNG_EXPORT(111, png_size_t, png_get_rowbytes, (png_const_structp png_ptr, + png_const_infop info_ptr)); #ifdef PNG_INFO_IMAGE_SUPPORTED /* Returns row_pointers, which is an array of pointers to scanlines that was * returned from png_read_png(). */ -PNG_EXPORT(112, png_bytepp, png_get_rows, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); - +PNG_EXPORT(112, png_bytepp, png_get_rows, + (png_const_structp png_ptr, png_const_infop info_ptr)); /* Set row_pointers, which is an array of pointers to scanlines for use * by png_write_png(). */ -PNG_EXPORT(113, void, png_set_rows, (png_const_structrp png_ptr, - png_inforp info_ptr, png_bytepp row_pointers)); +PNG_EXPORT(113, void, png_set_rows, (png_structp png_ptr, + png_infop info_ptr, png_bytepp row_pointers)); #endif /* Returns number of color channels in image. */ -PNG_EXPORT(114, png_byte, png_get_channels, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); +PNG_EXPORT(114, png_byte, png_get_channels, + (png_const_structp png_ptr, png_const_infop info_ptr)); #ifdef PNG_EASY_ACCESS_SUPPORTED /* Returns image width in pixels. */ -PNG_EXPORT(115, png_uint_32, png_get_image_width, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); +PNG_EXPORT(115, png_uint_32, png_get_image_width, (png_const_structp png_ptr, + png_const_infop info_ptr)); /* Returns image height in pixels. */ -PNG_EXPORT(116, png_uint_32, png_get_image_height, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); +PNG_EXPORT(116, png_uint_32, png_get_image_height, (png_const_structp png_ptr, + png_const_infop info_ptr)); /* Returns image bit_depth. */ -PNG_EXPORT(117, png_byte, png_get_bit_depth, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); +PNG_EXPORT(117, png_byte, png_get_bit_depth, + (png_const_structp png_ptr, png_const_infop info_ptr)); /* Returns image color_type. */ -PNG_EXPORT(118, png_byte, png_get_color_type, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); +PNG_EXPORT(118, png_byte, png_get_color_type, (png_const_structp png_ptr, + png_const_infop info_ptr)); /* Returns image filter_type. */ -PNG_EXPORT(119, png_byte, png_get_filter_type, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); +PNG_EXPORT(119, png_byte, png_get_filter_type, (png_const_structp png_ptr, + png_const_infop info_ptr)); /* Returns image interlace_type. */ -PNG_EXPORT(120, png_byte, png_get_interlace_type, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); +PNG_EXPORT(120, png_byte, png_get_interlace_type, (png_const_structp png_ptr, + png_const_infop info_ptr)); /* Returns image compression_type. */ -PNG_EXPORT(121, png_byte, png_get_compression_type, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); +PNG_EXPORT(121, png_byte, png_get_compression_type, (png_const_structp png_ptr, + png_const_infop info_ptr)); /* Returns image resolution in pixels per meter, from pHYs chunk data. */ PNG_EXPORT(122, png_uint_32, png_get_pixels_per_meter, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); + (png_const_structp png_ptr, png_const_infop info_ptr)); PNG_EXPORT(123, png_uint_32, png_get_x_pixels_per_meter, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); + (png_const_structp png_ptr, png_const_infop info_ptr)); PNG_EXPORT(124, png_uint_32, png_get_y_pixels_per_meter, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); + (png_const_structp png_ptr, png_const_infop info_ptr)); /* Returns pixel aspect ratio, computed from pHYs chunk data. */ PNG_FP_EXPORT(125, float, png_get_pixel_aspect_ratio, - (png_const_structrp png_ptr, png_const_inforp info_ptr)) + (png_const_structp png_ptr, png_const_infop info_ptr)); PNG_FIXED_EXPORT(210, png_fixed_point, png_get_pixel_aspect_ratio_fixed, - (png_const_structrp png_ptr, png_const_inforp info_ptr)) + (png_const_structp png_ptr, png_const_infop info_ptr)); /* Returns image x, y offset in pixels or microns, from oFFs chunk data. */ PNG_EXPORT(126, png_int_32, png_get_x_offset_pixels, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); + (png_const_structp png_ptr, png_const_infop info_ptr)); PNG_EXPORT(127, png_int_32, png_get_y_offset_pixels, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); + (png_const_structp png_ptr, png_const_infop info_ptr)); PNG_EXPORT(128, png_int_32, png_get_x_offset_microns, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); + (png_const_structp png_ptr, png_const_infop info_ptr)); PNG_EXPORT(129, png_int_32, png_get_y_offset_microns, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); + (png_const_structp png_ptr, png_const_infop info_ptr)); #endif /* PNG_EASY_ACCESS_SUPPORTED */ -#ifdef PNG_READ_SUPPORTED /* Returns pointer to signature string read from PNG header */ -PNG_EXPORT(130, png_const_bytep, png_get_signature, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); +PNG_EXPORT(130, png_const_bytep, png_get_signature, + (png_const_structp png_ptr, png_infop info_ptr)); + +#ifdef PNG_bKGD_SUPPORTED +PNG_EXPORT(131, png_uint_32, png_get_bKGD, + (png_const_structp png_ptr, png_infop info_ptr, + png_color_16p *background)); #endif #ifdef PNG_bKGD_SUPPORTED -PNG_EXPORT(131, png_uint_32, png_get_bKGD, (png_const_structrp png_ptr, - png_inforp info_ptr, png_color_16p *background)); -#endif - -#ifdef PNG_bKGD_SUPPORTED -PNG_EXPORT(132, void, png_set_bKGD, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_color_16p background)); +PNG_EXPORT(132, void, png_set_bKGD, (png_structp png_ptr, png_infop info_ptr, + png_const_color_16p background)); #endif #ifdef PNG_cHRM_SUPPORTED -PNG_FP_EXPORT(133, png_uint_32, png_get_cHRM, (png_const_structrp png_ptr, - png_const_inforp info_ptr, double *white_x, double *white_y, double *red_x, +PNG_FP_EXPORT(133, png_uint_32, png_get_cHRM, (png_const_structp png_ptr, + png_const_infop info_ptr, double *white_x, double *white_y, double *red_x, double *red_y, double *green_x, double *green_y, double *blue_x, - double *blue_y)) -PNG_FP_EXPORT(230, png_uint_32, png_get_cHRM_XYZ, (png_const_structrp png_ptr, - png_const_inforp info_ptr, double *red_X, double *red_Y, double *red_Z, + double *blue_y)); +PNG_FP_EXPORT(230, png_uint_32, png_get_cHRM_XYZ, (png_structp png_ptr, + png_const_infop info_ptr, double *red_X, double *red_Y, double *red_Z, double *green_X, double *green_Y, double *green_Z, double *blue_X, - double *blue_Y, double *blue_Z)) + double *blue_Y, double *blue_Z)); +#ifdef PNG_FIXED_POINT_SUPPORTED /* Otherwise not implemented */ PNG_FIXED_EXPORT(134, png_uint_32, png_get_cHRM_fixed, - (png_const_structrp png_ptr, png_const_inforp info_ptr, - png_fixed_point *int_white_x, png_fixed_point *int_white_y, - png_fixed_point *int_red_x, png_fixed_point *int_red_y, - png_fixed_point *int_green_x, png_fixed_point *int_green_y, - png_fixed_point *int_blue_x, png_fixed_point *int_blue_y)) + (png_const_structp png_ptr, + png_const_infop info_ptr, png_fixed_point *int_white_x, + png_fixed_point *int_white_y, png_fixed_point *int_red_x, + png_fixed_point *int_red_y, png_fixed_point *int_green_x, + png_fixed_point *int_green_y, png_fixed_point *int_blue_x, + png_fixed_point *int_blue_y)); +#endif PNG_FIXED_EXPORT(231, png_uint_32, png_get_cHRM_XYZ_fixed, - (png_const_structrp png_ptr, png_const_inforp info_ptr, + (png_structp png_ptr, png_const_infop info_ptr, png_fixed_point *int_red_X, png_fixed_point *int_red_Y, png_fixed_point *int_red_Z, png_fixed_point *int_green_X, png_fixed_point *int_green_Y, png_fixed_point *int_green_Z, png_fixed_point *int_blue_X, png_fixed_point *int_blue_Y, - png_fixed_point *int_blue_Z)) + png_fixed_point *int_blue_Z)); #endif #ifdef PNG_cHRM_SUPPORTED -PNG_FP_EXPORT(135, void, png_set_cHRM, (png_const_structrp png_ptr, - png_inforp info_ptr, +PNG_FP_EXPORT(135, void, png_set_cHRM, + (png_structp png_ptr, png_infop info_ptr, double white_x, double white_y, double red_x, double red_y, double green_x, - double green_y, double blue_x, double blue_y)) -PNG_FP_EXPORT(232, void, png_set_cHRM_XYZ, (png_const_structrp png_ptr, - png_inforp info_ptr, double red_X, double red_Y, double red_Z, + double green_y, double blue_x, double blue_y)); +PNG_FP_EXPORT(232, void, png_set_cHRM_XYZ, (png_structp png_ptr, + png_infop info_ptr, double red_X, double red_Y, double red_Z, double green_X, double green_Y, double green_Z, double blue_X, - double blue_Y, double blue_Z)) -PNG_FIXED_EXPORT(136, void, png_set_cHRM_fixed, (png_const_structrp png_ptr, - png_inforp info_ptr, png_fixed_point int_white_x, + double blue_Y, double blue_Z)); +PNG_FIXED_EXPORT(136, void, png_set_cHRM_fixed, (png_structp png_ptr, + png_infop info_ptr, png_fixed_point int_white_x, png_fixed_point int_white_y, png_fixed_point int_red_x, png_fixed_point int_red_y, png_fixed_point int_green_x, png_fixed_point int_green_y, png_fixed_point int_blue_x, - png_fixed_point int_blue_y)) -PNG_FIXED_EXPORT(233, void, png_set_cHRM_XYZ_fixed, (png_const_structrp png_ptr, - png_inforp info_ptr, png_fixed_point int_red_X, png_fixed_point int_red_Y, + png_fixed_point int_blue_y)); +PNG_FIXED_EXPORT(233, void, png_set_cHRM_XYZ_fixed, (png_structp png_ptr, + png_infop info_ptr, png_fixed_point int_red_X, png_fixed_point int_red_Y, png_fixed_point int_red_Z, png_fixed_point int_green_X, png_fixed_point int_green_Y, png_fixed_point int_green_Z, png_fixed_point int_blue_X, png_fixed_point int_blue_Y, - png_fixed_point int_blue_Z)) + png_fixed_point int_blue_Z)); #endif #ifdef PNG_gAMA_SUPPORTED -PNG_FP_EXPORT(137, png_uint_32, png_get_gAMA, (png_const_structrp png_ptr, - png_const_inforp info_ptr, double *file_gamma)) +PNG_FP_EXPORT(137, png_uint_32, png_get_gAMA, + (png_const_structp png_ptr, png_const_infop info_ptr, + double *file_gamma)); PNG_FIXED_EXPORT(138, png_uint_32, png_get_gAMA_fixed, - (png_const_structrp png_ptr, png_const_inforp info_ptr, - png_fixed_point *int_file_gamma)) + (png_const_structp png_ptr, png_const_infop info_ptr, + png_fixed_point *int_file_gamma)); #endif #ifdef PNG_gAMA_SUPPORTED -PNG_FP_EXPORT(139, void, png_set_gAMA, (png_const_structrp png_ptr, - png_inforp info_ptr, double file_gamma)) -PNG_FIXED_EXPORT(140, void, png_set_gAMA_fixed, (png_const_structrp png_ptr, - png_inforp info_ptr, png_fixed_point int_file_gamma)) +PNG_FP_EXPORT(139, void, png_set_gAMA, (png_structp png_ptr, + png_infop info_ptr, double file_gamma)); +PNG_FIXED_EXPORT(140, void, png_set_gAMA_fixed, (png_structp png_ptr, + png_infop info_ptr, png_fixed_point int_file_gamma)); #endif #ifdef PNG_hIST_SUPPORTED -PNG_EXPORT(141, png_uint_32, png_get_hIST, (png_const_structrp png_ptr, - png_inforp info_ptr, png_uint_16p *hist)); +PNG_EXPORT(141, png_uint_32, png_get_hIST, + (png_const_structp png_ptr, png_const_infop info_ptr, + png_uint_16p *hist)); #endif #ifdef PNG_hIST_SUPPORTED -PNG_EXPORT(142, void, png_set_hIST, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_uint_16p hist)); +PNG_EXPORT(142, void, png_set_hIST, (png_structp png_ptr, + png_infop info_ptr, png_const_uint_16p hist)); #endif -PNG_EXPORT(143, png_uint_32, png_get_IHDR, (png_const_structrp png_ptr, - png_const_inforp info_ptr, png_uint_32 *width, png_uint_32 *height, - int *bit_depth, int *color_type, int *interlace_method, - int *compression_method, int *filter_method)); +PNG_EXPORT(143, png_uint_32, png_get_IHDR, + (png_structp png_ptr, png_infop info_ptr, + png_uint_32 *width, png_uint_32 *height, int *bit_depth, int *color_type, + int *interlace_method, int *compression_method, int *filter_method)); -PNG_EXPORT(144, void, png_set_IHDR, (png_const_structrp png_ptr, - png_inforp info_ptr, png_uint_32 width, png_uint_32 height, int bit_depth, - int color_type, int interlace_method, int compression_method, - int filter_method)); +PNG_EXPORT(144, void, png_set_IHDR, + (png_structp png_ptr, png_infop info_ptr, + png_uint_32 width, png_uint_32 height, int bit_depth, int color_type, + int interlace_method, int compression_method, int filter_method)); #ifdef PNG_oFFs_SUPPORTED -PNG_EXPORT(145, png_uint_32, png_get_oFFs, (png_const_structrp png_ptr, - png_const_inforp info_ptr, png_int_32 *offset_x, png_int_32 *offset_y, - int *unit_type)); +PNG_EXPORT(145, png_uint_32, png_get_oFFs, + (png_const_structp png_ptr, png_const_infop info_ptr, + png_int_32 *offset_x, png_int_32 *offset_y, int *unit_type)); #endif #ifdef PNG_oFFs_SUPPORTED -PNG_EXPORT(146, void, png_set_oFFs, (png_const_structrp png_ptr, - png_inforp info_ptr, png_int_32 offset_x, png_int_32 offset_y, - int unit_type)); +PNG_EXPORT(146, void, png_set_oFFs, + (png_structp png_ptr, png_infop info_ptr, + png_int_32 offset_x, png_int_32 offset_y, int unit_type)); #endif #ifdef PNG_pCAL_SUPPORTED -PNG_EXPORT(147, png_uint_32, png_get_pCAL, (png_const_structrp png_ptr, - png_inforp info_ptr, png_charp *purpose, png_int_32 *X0, - png_int_32 *X1, int *type, int *nparams, png_charp *units, - png_charpp *params)); +PNG_EXPORT(147, png_uint_32, png_get_pCAL, + (png_const_structp png_ptr, png_const_infop info_ptr, + png_charp *purpose, png_int_32 *X0, png_int_32 *X1, int *type, + int *nparams, + png_charp *units, png_charpp *params)); #endif #ifdef PNG_pCAL_SUPPORTED -PNG_EXPORT(148, void, png_set_pCAL, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_charp purpose, png_int_32 X0, png_int_32 X1, - int type, int nparams, png_const_charp units, png_charpp params)); +PNG_EXPORT(148, void, png_set_pCAL, (png_structp png_ptr, + png_infop info_ptr, + png_const_charp purpose, png_int_32 X0, png_int_32 X1, int type, + int nparams, png_const_charp units, png_charpp params)); #endif #ifdef PNG_pHYs_SUPPORTED -PNG_EXPORT(149, png_uint_32, png_get_pHYs, (png_const_structrp png_ptr, - png_const_inforp info_ptr, png_uint_32 *res_x, png_uint_32 *res_y, - int *unit_type)); +PNG_EXPORT(149, png_uint_32, png_get_pHYs, + (png_const_structp png_ptr, png_const_infop info_ptr, + png_uint_32 *res_x, png_uint_32 *res_y, int *unit_type)); #endif #ifdef PNG_pHYs_SUPPORTED -PNG_EXPORT(150, void, png_set_pHYs, (png_const_structrp png_ptr, - png_inforp info_ptr, png_uint_32 res_x, png_uint_32 res_y, int unit_type)); +PNG_EXPORT(150, void, png_set_pHYs, + (png_structp png_ptr, png_infop info_ptr, + png_uint_32 res_x, png_uint_32 res_y, int unit_type)); #endif -PNG_EXPORT(151, png_uint_32, png_get_PLTE, (png_const_structrp png_ptr, - png_inforp info_ptr, png_colorp *palette, int *num_palette)); +PNG_EXPORT(151, png_uint_32, png_get_PLTE, + (png_const_structp png_ptr, png_const_infop info_ptr, + png_colorp *palette, int *num_palette)); -PNG_EXPORT(152, void, png_set_PLTE, (png_structrp png_ptr, - png_inforp info_ptr, png_const_colorp palette, int num_palette)); +PNG_EXPORT(152, void, png_set_PLTE, + (png_structp png_ptr, png_infop info_ptr, + png_const_colorp palette, int num_palette)); #ifdef PNG_sBIT_SUPPORTED -PNG_EXPORT(153, png_uint_32, png_get_sBIT, (png_const_structrp png_ptr, - png_inforp info_ptr, png_color_8p *sig_bit)); +PNG_EXPORT(153, png_uint_32, png_get_sBIT, + (png_const_structp png_ptr, png_infop info_ptr, + png_color_8p *sig_bit)); #endif #ifdef PNG_sBIT_SUPPORTED -PNG_EXPORT(154, void, png_set_sBIT, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_color_8p sig_bit)); +PNG_EXPORT(154, void, png_set_sBIT, + (png_structp png_ptr, png_infop info_ptr, png_const_color_8p sig_bit)); #endif #ifdef PNG_sRGB_SUPPORTED -PNG_EXPORT(155, png_uint_32, png_get_sRGB, (png_const_structrp png_ptr, - png_const_inforp info_ptr, int *file_srgb_intent)); +PNG_EXPORT(155, png_uint_32, png_get_sRGB, (png_const_structp png_ptr, + png_const_infop info_ptr, int *file_srgb_intent)); #endif #ifdef PNG_sRGB_SUPPORTED -PNG_EXPORT(156, void, png_set_sRGB, (png_const_structrp png_ptr, - png_inforp info_ptr, int srgb_intent)); -PNG_EXPORT(157, void, png_set_sRGB_gAMA_and_cHRM, (png_const_structrp png_ptr, - png_inforp info_ptr, int srgb_intent)); +PNG_EXPORT(156, void, png_set_sRGB, + (png_structp png_ptr, png_infop info_ptr, int srgb_intent)); +PNG_EXPORT(157, void, png_set_sRGB_gAMA_and_cHRM, (png_structp png_ptr, + png_infop info_ptr, int srgb_intent)); #endif #ifdef PNG_iCCP_SUPPORTED -PNG_EXPORT(158, png_uint_32, png_get_iCCP, (png_const_structrp png_ptr, - png_inforp info_ptr, png_charpp name, int *compression_type, - png_bytepp profile, png_uint_32 *proflen)); +PNG_EXPORT(158, png_uint_32, png_get_iCCP, + (png_const_structp png_ptr, png_const_infop info_ptr, + png_charpp name, int *compression_type, png_bytepp profile, + png_uint_32 *proflen)); #endif #ifdef PNG_iCCP_SUPPORTED -PNG_EXPORT(159, void, png_set_iCCP, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_charp name, int compression_type, - png_const_bytep profile, png_uint_32 proflen)); +PNG_EXPORT(159, void, png_set_iCCP, + (png_structp png_ptr, png_infop info_ptr, + png_const_charp name, int compression_type, png_const_bytep profile, + png_uint_32 proflen)); #endif #ifdef PNG_sPLT_SUPPORTED -PNG_EXPORT(160, int, png_get_sPLT, (png_const_structrp png_ptr, - png_inforp info_ptr, png_sPLT_tpp entries)); +PNG_EXPORT(160, png_uint_32, png_get_sPLT, + (png_const_structp png_ptr, png_const_infop info_ptr, + png_sPLT_tpp entries)); #endif #ifdef PNG_sPLT_SUPPORTED -PNG_EXPORT(161, void, png_set_sPLT, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_sPLT_tp entries, int nentries)); +PNG_EXPORT(161, void, png_set_sPLT, + (png_structp png_ptr, png_infop info_ptr, + png_const_sPLT_tp entries, int nentries)); #endif #ifdef PNG_TEXT_SUPPORTED /* png_get_text also returns the number of text chunks in *num_text */ -PNG_EXPORT(162, int, png_get_text, (png_const_structrp png_ptr, - png_inforp info_ptr, png_textp *text_ptr, int *num_text)); +PNG_EXPORT(162, png_uint_32, png_get_text, + (png_const_structp png_ptr, png_const_infop info_ptr, + png_textp *text_ptr, int *num_text)); #endif /* Note while png_set_text() will accept a structure whose text, @@ -2316,216 +2277,122 @@ PNG_EXPORT(162, int, png_get_text, (png_const_structrp png_ptr, */ #ifdef PNG_TEXT_SUPPORTED -PNG_EXPORT(163, void, png_set_text, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_textp text_ptr, int num_text)); +PNG_EXPORT(163, void, png_set_text, + (png_structp png_ptr, png_infop info_ptr, + png_const_textp text_ptr, int num_text)); #endif #ifdef PNG_tIME_SUPPORTED -PNG_EXPORT(164, png_uint_32, png_get_tIME, (png_const_structrp png_ptr, - png_inforp info_ptr, png_timep *mod_time)); +PNG_EXPORT(164, png_uint_32, png_get_tIME, + (png_const_structp png_ptr, png_infop info_ptr, png_timep *mod_time)); #endif #ifdef PNG_tIME_SUPPORTED -PNG_EXPORT(165, void, png_set_tIME, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_timep mod_time)); +PNG_EXPORT(165, void, png_set_tIME, + (png_structp png_ptr, png_infop info_ptr, png_const_timep mod_time)); #endif #ifdef PNG_tRNS_SUPPORTED -PNG_EXPORT(166, png_uint_32, png_get_tRNS, (png_const_structrp png_ptr, - png_inforp info_ptr, png_bytep *trans_alpha, int *num_trans, - png_color_16p *trans_color)); +PNG_EXPORT(166, png_uint_32, png_get_tRNS, + (png_const_structp png_ptr, png_infop info_ptr, + png_bytep *trans_alpha, int *num_trans, png_color_16p *trans_color)); #endif #ifdef PNG_tRNS_SUPPORTED -PNG_EXPORT(167, void, png_set_tRNS, (png_structrp png_ptr, - png_inforp info_ptr, png_const_bytep trans_alpha, int num_trans, +PNG_EXPORT(167, void, png_set_tRNS, + (png_structp png_ptr, png_infop info_ptr, + png_const_bytep trans_alpha, int num_trans, png_const_color_16p trans_color)); #endif #ifdef PNG_sCAL_SUPPORTED -PNG_FP_EXPORT(168, png_uint_32, png_get_sCAL, (png_const_structrp png_ptr, - png_const_inforp info_ptr, int *unit, double *width, double *height)) -#if defined(PNG_FLOATING_ARITHMETIC_SUPPORTED) || \ - defined(PNG_FLOATING_POINT_SUPPORTED) +PNG_FP_EXPORT(168, png_uint_32, png_get_sCAL, + (png_const_structp png_ptr, png_const_infop info_ptr, + int *unit, double *width, double *height)); +#ifdef PNG_FLOATING_ARITHMETIC_SUPPORTED /* NOTE: this API is currently implemented using floating point arithmetic, * consequently it can only be used on systems with floating point support. * In any case the range of values supported by png_fixed_point is small and it * is highly recommended that png_get_sCAL_s be used instead. */ PNG_FIXED_EXPORT(214, png_uint_32, png_get_sCAL_fixed, - (png_const_structrp png_ptr, png_const_inforp info_ptr, int *unit, - png_fixed_point *width, png_fixed_point *height)) + (png_structp png_ptr, png_const_infop info_ptr, int *unit, + png_fixed_point *width, + png_fixed_point *height)); #endif PNG_EXPORT(169, png_uint_32, png_get_sCAL_s, - (png_const_structrp png_ptr, png_const_inforp info_ptr, int *unit, - png_charpp swidth, png_charpp sheight)); + (png_const_structp png_ptr, png_const_infop info_ptr, + int *unit, png_charpp swidth, png_charpp sheight)); -PNG_FP_EXPORT(170, void, png_set_sCAL, (png_const_structrp png_ptr, - png_inforp info_ptr, int unit, double width, double height)) -PNG_FIXED_EXPORT(213, void, png_set_sCAL_fixed, (png_const_structrp png_ptr, - png_inforp info_ptr, int unit, png_fixed_point width, - png_fixed_point height)) -PNG_EXPORT(171, void, png_set_sCAL_s, (png_const_structrp png_ptr, - png_inforp info_ptr, int unit, - png_const_charp swidth, png_const_charp sheight)); +PNG_FP_EXPORT(170, void, png_set_sCAL, + (png_structp png_ptr, png_infop info_ptr, + int unit, double width, double height)); +PNG_FIXED_EXPORT(213, void, png_set_sCAL_fixed, (png_structp png_ptr, + png_infop info_ptr, int unit, png_fixed_point width, + png_fixed_point height)); +PNG_EXPORT(171, void, png_set_sCAL_s, + (png_structp png_ptr, png_infop info_ptr, + int unit, png_const_charp swidth, png_const_charp sheight)); #endif /* PNG_sCAL_SUPPORTED */ -#ifdef PNG_SET_UNKNOWN_CHUNKS_SUPPORTED -/* Provide the default handling for all unknown chunks or, optionally, for - * specific unknown chunks. - * - * NOTE: prior to 1.6.0 the handling specified for particular chunks on read was - * ignored and the default was used, the per-chunk setting only had an effect on - * write. If you wish to have chunk-specific handling on read in code that must - * work on earlier versions you must use a user chunk callback to specify the - * desired handling (keep or discard.) - * - * The 'keep' parameter is a PNG_HANDLE_CHUNK_ value as listed below. The - * parameter is interpreted as follows: - * - * READ: - * PNG_HANDLE_CHUNK_AS_DEFAULT: - * Known chunks: do normal libpng processing, do not keep the chunk (but - * see the comments below about PNG_HANDLE_AS_UNKNOWN_SUPPORTED) - * Unknown chunks: for a specific chunk use the global default, when used - * as the default discard the chunk data. - * PNG_HANDLE_CHUNK_NEVER: - * Discard the chunk data. - * PNG_HANDLE_CHUNK_IF_SAFE: - * Keep the chunk data if the chunk is not critical else raise a chunk - * error. - * PNG_HANDLE_CHUNK_ALWAYS: - * Keep the chunk data. - * - * If the chunk data is saved it can be retrieved using png_get_unknown_chunks, - * below. Notice that specifying "AS_DEFAULT" as a global default is equivalent - * to specifying "NEVER", however when "AS_DEFAULT" is used for specific chunks - * it simply resets the behavior to the libpng default. - * - * INTERACTION WTIH USER CHUNK CALLBACKS: - * The per-chunk handling is always used when there is a png_user_chunk_ptr - * callback and the callback returns 0; the chunk is then always stored *unless* - * it is critical and the per-chunk setting is other than ALWAYS. Notice that - * the global default is *not* used in this case. (In effect the per-chunk - * value is incremented to at least IF_SAFE.) - * - * IMPORTANT NOTE: this behavior will change in libpng 1.7 - the global and - * per-chunk defaults will be honored. If you want to preserve the current - * behavior when your callback returns 0 you must set PNG_HANDLE_CHUNK_IF_SAFE - * as the default - if you don't do this libpng 1.6 will issue a warning. - * - * If you want unhandled unknown chunks to be discarded in libpng 1.6 and - * earlier simply return '1' (handled). - * - * PNG_HANDLE_AS_UNKNOWN_SUPPORTED: - * If this is *not* set known chunks will always be handled by libpng and - * will never be stored in the unknown chunk list. Known chunks listed to - * png_set_keep_unknown_chunks will have no effect. If it is set then known - * chunks listed with a keep other than AS_DEFAULT will *never* be processed - * by libpng, in addition critical chunks must either be processed by the - * callback or saved. - * - * The IHDR and IEND chunks must not be listed. Because this turns off the - * default handling for chunks that would otherwise be recognized the - * behavior of libpng transformations may well become incorrect! - * - * WRITE: - * When writing chunks the options only apply to the chunks specified by - * png_set_unknown_chunks (below), libpng will *always* write known chunks - * required by png_set_ calls and will always write the core critical chunks - * (as required for PLTE). - * - * Each chunk in the png_set_unknown_chunks list is looked up in the - * png_set_keep_unknown_chunks list to find the keep setting, this is then - * interpreted as follows: - * - * PNG_HANDLE_CHUNK_AS_DEFAULT: - * Write safe-to-copy chunks and write other chunks if the global - * default is set to _ALWAYS, otherwise don't write this chunk. - * PNG_HANDLE_CHUNK_NEVER: - * Do not write the chunk. - * PNG_HANDLE_CHUNK_IF_SAFE: - * Write the chunk if it is safe-to-copy, otherwise do not write it. - * PNG_HANDLE_CHUNK_ALWAYS: - * Write the chunk. - * - * Note that the default behavior is effectively the opposite of the read case - - * in read unknown chunks are not stored by default, in write they are written - * by default. Also the behavior of PNG_HANDLE_CHUNK_IF_SAFE is very different - * - on write the safe-to-copy bit is checked, on read the critical bit is - * checked and on read if the chunk is critical an error will be raised. - * - * num_chunks: - * =========== - * If num_chunks is positive, then the "keep" parameter specifies the manner - * for handling only those chunks appearing in the chunk_list array, - * otherwise the chunk list array is ignored. - * - * If num_chunks is 0 the "keep" parameter specifies the default behavior for - * unknown chunks, as described above. - * - * If num_chunks is negative, then the "keep" parameter specifies the manner - * for handling all unknown chunks plus all chunks recognized by libpng - * except for the IHDR, PLTE, tRNS, IDAT, and IEND chunks (which continue to - * be processed by libpng. - */ -PNG_EXPORT(172, void, png_set_keep_unknown_chunks, (png_structrp png_ptr, - int keep, png_const_bytep chunk_list, int num_chunks)); +#ifdef PNG_HANDLE_AS_UNKNOWN_SUPPORTED +/* Provide a list of chunks and how they are to be handled, if the built-in + handling or default unknown chunk handling is not desired. Any chunks not + listed will be handled in the default manner. The IHDR and IEND chunks + must not be listed. Because this turns off the default handling for chunks + that would otherwise be recognized the behavior of libpng transformations may + well become incorrect! + keep = 0: PNG_HANDLE_CHUNK_AS_DEFAULT: follow default behavior + = 1: PNG_HANDLE_CHUNK_NEVER: do not keep + = 2: PNG_HANDLE_CHUNK_IF_SAFE: keep only if safe-to-copy + = 3: PNG_HANDLE_CHUNK_ALWAYS: keep even if unsafe-to-copy +*/ +PNG_EXPORT(172, void, png_set_keep_unknown_chunks, + (png_structp png_ptr, int keep, + png_const_bytep chunk_list, int num_chunks)); -/* The "keep" PNG_HANDLE_CHUNK_ parameter for the specified chunk is returned; - * the result is therefore true (non-zero) if special handling is required, - * false for the default handling. +/* The handling code is returned; the result is therefore true (non-zero) if + * special handling is required, false for the default handling. */ -PNG_EXPORT(173, int, png_handle_as_unknown, (png_const_structrp png_ptr, +PNG_EXPORT(173, int, png_handle_as_unknown, (png_structp png_ptr, png_const_bytep chunk_name)); #endif - -#ifdef PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED -PNG_EXPORT(174, void, png_set_unknown_chunks, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_unknown_chunkp unknowns, +#ifdef PNG_UNKNOWN_CHUNKS_SUPPORTED +PNG_EXPORT(174, void, png_set_unknown_chunks, (png_structp png_ptr, + png_infop info_ptr, png_const_unknown_chunkp unknowns, int num_unknowns)); - /* NOTE: prior to 1.6.0 this routine set the 'location' field of the added - * unknowns to the location currently stored in the png_struct. This is - * invariably the wrong value on write. To fix this call the following API - * for each chunk in the list with the correct location. If you know your - * code won't be compiled on earlier versions you can rely on - * png_set_unknown_chunks(write-ptr, png_get_unknown_chunks(read-ptr)) doing - * the correct thing. - */ - PNG_EXPORT(175, void, png_set_unknown_chunk_location, - (png_const_structrp png_ptr, png_inforp info_ptr, int chunk, int location)); - -PNG_EXPORT(176, int, png_get_unknown_chunks, (png_const_structrp png_ptr, - png_inforp info_ptr, png_unknown_chunkpp entries)); + (png_structp png_ptr, png_infop info_ptr, int chunk, int location)); +PNG_EXPORT(176, int, png_get_unknown_chunks, (png_const_structp png_ptr, + png_const_infop info_ptr, png_unknown_chunkpp entries)); #endif /* Png_free_data() will turn off the "valid" flag for anything it frees. * If you need to turn it off for a chunk that your application has freed, * you can use png_set_invalid(png_ptr, info_ptr, PNG_INFO_CHNK); */ -PNG_EXPORT(177, void, png_set_invalid, (png_const_structrp png_ptr, - png_inforp info_ptr, int mask)); +PNG_EXPORT(177, void, png_set_invalid, + (png_structp png_ptr, png_infop info_ptr, int mask)); #ifdef PNG_INFO_IMAGE_SUPPORTED /* The "params" pointer is currently not used and is for future expansion. */ -PNG_EXPORT(178, void, png_read_png, (png_structrp png_ptr, png_inforp info_ptr, +PNG_EXPORT(178, void, png_read_png, (png_structp png_ptr, png_infop info_ptr, int transforms, png_voidp params)); -PNG_EXPORT(179, void, png_write_png, (png_structrp png_ptr, png_inforp info_ptr, +PNG_EXPORT(179, void, png_write_png, (png_structp png_ptr, png_infop info_ptr, int transforms, png_voidp params)); #endif PNG_EXPORT(180, png_const_charp, png_get_copyright, - (png_const_structrp png_ptr)); + (png_const_structp png_ptr)); PNG_EXPORT(181, png_const_charp, png_get_header_ver, - (png_const_structrp png_ptr)); + (png_const_structp png_ptr)); PNG_EXPORT(182, png_const_charp, png_get_header_version, - (png_const_structrp png_ptr)); + (png_const_structp png_ptr)); PNG_EXPORT(183, png_const_charp, png_get_libpng_ver, - (png_const_structrp png_ptr)); + (png_const_structp png_ptr)); #ifdef PNG_MNG_FEATURES_SUPPORTED -PNG_EXPORT(184, png_uint_32, png_permit_mng_features, (png_structrp png_ptr, +PNG_EXPORT(184, png_uint_32, png_permit_mng_features, (png_structp png_ptr, png_uint_32 mng_features_permitted)); #endif @@ -2534,77 +2401,75 @@ PNG_EXPORT(184, png_uint_32, png_permit_mng_features, (png_structrp png_ptr, #define PNG_HANDLE_CHUNK_NEVER 1 #define PNG_HANDLE_CHUNK_IF_SAFE 2 #define PNG_HANDLE_CHUNK_ALWAYS 3 -#define PNG_HANDLE_CHUNK_LAST 4 /* Strip the prepended error numbers ("#nnn ") from error and warning * messages before passing them to the error or warning handler. */ #ifdef PNG_ERROR_NUMBERS_SUPPORTED -PNG_EXPORT(185, void, png_set_strip_error_numbers, (png_structrp png_ptr, +PNG_EXPORT(185, void, png_set_strip_error_numbers, + (png_structp png_ptr, png_uint_32 strip_mode)); #endif /* Added in libpng-1.2.6 */ #ifdef PNG_SET_USER_LIMITS_SUPPORTED -PNG_EXPORT(186, void, png_set_user_limits, (png_structrp png_ptr, +PNG_EXPORT(186, void, png_set_user_limits, (png_structp png_ptr, png_uint_32 user_width_max, png_uint_32 user_height_max)); PNG_EXPORT(187, png_uint_32, png_get_user_width_max, - (png_const_structrp png_ptr)); + (png_const_structp png_ptr)); PNG_EXPORT(188, png_uint_32, png_get_user_height_max, - (png_const_structrp png_ptr)); + (png_const_structp png_ptr)); /* Added in libpng-1.4.0 */ -PNG_EXPORT(189, void, png_set_chunk_cache_max, (png_structrp png_ptr, +PNG_EXPORT(189, void, png_set_chunk_cache_max, (png_structp png_ptr, png_uint_32 user_chunk_cache_max)); PNG_EXPORT(190, png_uint_32, png_get_chunk_cache_max, - (png_const_structrp png_ptr)); + (png_const_structp png_ptr)); /* Added in libpng-1.4.1 */ -PNG_EXPORT(191, void, png_set_chunk_malloc_max, (png_structrp png_ptr, +PNG_EXPORT(191, void, png_set_chunk_malloc_max, (png_structp png_ptr, png_alloc_size_t user_chunk_cache_max)); PNG_EXPORT(192, png_alloc_size_t, png_get_chunk_malloc_max, - (png_const_structrp png_ptr)); + (png_const_structp png_ptr)); #endif #if defined(PNG_INCH_CONVERSIONS_SUPPORTED) PNG_EXPORT(193, png_uint_32, png_get_pixels_per_inch, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); + (png_const_structp png_ptr, png_const_infop info_ptr)); PNG_EXPORT(194, png_uint_32, png_get_x_pixels_per_inch, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); + (png_const_structp png_ptr, png_const_infop info_ptr)); PNG_EXPORT(195, png_uint_32, png_get_y_pixels_per_inch, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); + (png_const_structp png_ptr, png_const_infop info_ptr)); PNG_FP_EXPORT(196, float, png_get_x_offset_inches, - (png_const_structrp png_ptr, png_const_inforp info_ptr)) + (png_const_structp png_ptr, png_const_infop info_ptr)); #ifdef PNG_FIXED_POINT_SUPPORTED /* otherwise not implemented. */ PNG_FIXED_EXPORT(211, png_fixed_point, png_get_x_offset_inches_fixed, - (png_const_structrp png_ptr, png_const_inforp info_ptr)) + (png_structp png_ptr, png_const_infop info_ptr)); #endif -PNG_FP_EXPORT(197, float, png_get_y_offset_inches, (png_const_structrp png_ptr, - png_const_inforp info_ptr)) +PNG_FP_EXPORT(197, float, png_get_y_offset_inches, (png_const_structp png_ptr, + png_const_infop info_ptr)); #ifdef PNG_FIXED_POINT_SUPPORTED /* otherwise not implemented. */ PNG_FIXED_EXPORT(212, png_fixed_point, png_get_y_offset_inches_fixed, - (png_const_structrp png_ptr, png_const_inforp info_ptr)) + (png_structp png_ptr, png_const_infop info_ptr)); #endif # ifdef PNG_pHYs_SUPPORTED -PNG_EXPORT(198, png_uint_32, png_get_pHYs_dpi, (png_const_structrp png_ptr, - png_const_inforp info_ptr, png_uint_32 *res_x, png_uint_32 *res_y, +PNG_EXPORT(198, png_uint_32, png_get_pHYs_dpi, (png_const_structp png_ptr, + png_const_infop info_ptr, png_uint_32 *res_x, png_uint_32 *res_y, int *unit_type)); # endif /* PNG_pHYs_SUPPORTED */ #endif /* PNG_INCH_CONVERSIONS_SUPPORTED */ /* Added in libpng-1.4.0 */ #ifdef PNG_IO_STATE_SUPPORTED -PNG_EXPORT(199, png_uint_32, png_get_io_state, (png_const_structrp png_ptr)); - -/* Removed from libpng 1.6; use png_get_io_chunk_type. */ -PNG_REMOVED(200, png_const_bytep, png_get_io_chunk_name, (png_structrp png_ptr), - PNG_DEPRECATED) +PNG_EXPORT(199, png_uint_32, png_get_io_state, (png_structp png_ptr)); +PNG_EXPORTA(200, png_const_bytep, png_get_io_chunk_name, + (png_structp png_ptr), PNG_DEPRECATED); PNG_EXPORT(216, png_uint_32, png_get_io_chunk_type, - (png_const_structrp png_ptr)); + (png_const_structp png_ptr)); /* The flags returned by png_get_io_state() are the following: */ # define PNG_IO_NONE 0x0000 /* no I/O at this moment */ @@ -2660,10 +2525,10 @@ PNG_EXPORT(216, png_uint_32, png_get_io_chunk_type, * necessary to find the row in the output image given a row in an interlaced * image, so two more macros: */ -#define PNG_ROW_FROM_PASS_ROW(y_in, pass) \ - (((y_in)<1) - - png_uint_32 warning_or_error; - - char message[64]; -} png_image, *png_imagep; - -/* The samples of the image have one to four channels whose components have - * original values in the range 0 to 1.0: - * - * 1: A single gray or luminance channel (G). - * 2: A gray/luminance channel and an alpha channel (GA). - * 3: Three red, green, blue color channels (RGB). - * 4: Three color channels and an alpha channel (RGBA). - * - * The components are encoded in one of two ways: - * - * a) As a small integer, value 0..255, contained in a single byte. For the - * alpha channel the original value is simply value/255. For the color or - * luminance channels the value is encoded according to the sRGB specification - * and matches the 8-bit format expected by typical display devices. - * - * The color/gray channels are not scaled (pre-multiplied) by the alpha - * channel and are suitable for passing to color management software. - * - * b) As a value in the range 0..65535, contained in a 2-byte integer. All - * channels can be converted to the original value by dividing by 65535; all - * channels are linear. Color channels use the RGB encoding (RGB end-points) of - * the sRGB specification. This encoding is identified by the - * PNG_FORMAT_FLAG_LINEAR flag below. - * - * When the simplified API needs to convert between sRGB and linear colorspaces, - * the actual sRGB transfer curve defined in the sRGB specification (see the - * article at http://en.wikipedia.org/wiki/SRGB) is used, not the gamma=1/2.2 - * approximation used elsewhere in libpng. - * - * When an alpha channel is present it is expected to denote pixel coverage - * of the color or luminance channels and is returned as an associated alpha - * channel: the color/gray channels are scaled (pre-multiplied) by the alpha - * value. - * - * The samples are either contained directly in the image data, between 1 and 8 - * bytes per pixel according to the encoding, or are held in a color-map indexed - * by bytes in the image data. In the case of a color-map the color-map entries - * are individual samples, encoded as above, and the image data has one byte per - * pixel to select the relevant sample from the color-map. - */ - -/* PNG_FORMAT_* - * - * #defines to be used in png_image::format. Each #define identifies a - * particular layout of sample data and, if present, alpha values. There are - * separate defines for each of the two component encodings. - * - * A format is built up using single bit flag values. All combinations are - * valid. Formats can be built up from the flag values or you can use one of - * the predefined values below. When testing formats always use the FORMAT_FLAG - * macros to test for individual features - future versions of the library may - * add new flags. - * - * When reading or writing color-mapped images the format should be set to the - * format of the entries in the color-map then png_image_{read,write}_colormap - * called to read or write the color-map and set the format correctly for the - * image data. Do not set the PNG_FORMAT_FLAG_COLORMAP bit directly! - * - * NOTE: libpng can be built with particular features disabled, if you see - * compiler errors because the definition of one of the following flags has been - * compiled out it is because libpng does not have the required support. It is - * possible, however, for the libpng configuration to enable the format on just - * read or just write; in that case you may see an error at run time. You can - * guard against this by checking for the definition of the appropriate - * "_SUPPORTED" macro, one of: - * - * PNG_SIMPLIFIED_{READ,WRITE}_{BGR,AFIRST}_SUPPORTED - */ -#define PNG_FORMAT_FLAG_ALPHA 0x01U /* format with an alpha channel */ -#define PNG_FORMAT_FLAG_COLOR 0x02U /* color format: otherwise grayscale */ -#define PNG_FORMAT_FLAG_LINEAR 0x04U /* 2 byte channels else 1 byte */ -#define PNG_FORMAT_FLAG_COLORMAP 0x08U /* image data is color-mapped */ - -#ifdef PNG_FORMAT_BGR_SUPPORTED -# define PNG_FORMAT_FLAG_BGR 0x10U /* BGR colors, else order is RGB */ +#if defined(PNG_READ_CHECK_FOR_INVALID_INDEX_SUPPORTED) || \ + defined(PNG_WRITE_CHECK_FOR_INVALID_INDEX_SUPPORTED) +PNG_EXPORT(234, void, png_set_check_for_invalid_index, (png_structp png_ptr, + int allowed)); #endif -#ifdef PNG_FORMAT_AFIRST_SUPPORTED -# define PNG_FORMAT_FLAG_AFIRST 0x20U /* alpha channel comes first */ -#endif - -/* Commonly used formats have predefined macros. - * - * First the single byte (sRGB) formats: - */ -#define PNG_FORMAT_GRAY 0 -#define PNG_FORMAT_GA PNG_FORMAT_FLAG_ALPHA -#define PNG_FORMAT_AG (PNG_FORMAT_GA|PNG_FORMAT_FLAG_AFIRST) -#define PNG_FORMAT_RGB PNG_FORMAT_FLAG_COLOR -#define PNG_FORMAT_BGR (PNG_FORMAT_FLAG_COLOR|PNG_FORMAT_FLAG_BGR) -#define PNG_FORMAT_RGBA (PNG_FORMAT_RGB|PNG_FORMAT_FLAG_ALPHA) -#define PNG_FORMAT_ARGB (PNG_FORMAT_RGBA|PNG_FORMAT_FLAG_AFIRST) -#define PNG_FORMAT_BGRA (PNG_FORMAT_BGR|PNG_FORMAT_FLAG_ALPHA) -#define PNG_FORMAT_ABGR (PNG_FORMAT_BGRA|PNG_FORMAT_FLAG_AFIRST) - -/* Then the linear 2-byte formats. When naming these "Y" is used to - * indicate a luminance (gray) channel. - */ -#define PNG_FORMAT_LINEAR_Y PNG_FORMAT_FLAG_LINEAR -#define PNG_FORMAT_LINEAR_Y_ALPHA (PNG_FORMAT_FLAG_LINEAR|PNG_FORMAT_FLAG_ALPHA) -#define PNG_FORMAT_LINEAR_RGB (PNG_FORMAT_FLAG_LINEAR|PNG_FORMAT_FLAG_COLOR) -#define PNG_FORMAT_LINEAR_RGB_ALPHA \ - (PNG_FORMAT_FLAG_LINEAR|PNG_FORMAT_FLAG_COLOR|PNG_FORMAT_FLAG_ALPHA) - -/* With color-mapped formats the image data is one byte for each pixel, the byte - * is an index into the color-map which is formatted as above. To obtain a - * color-mapped format it is sufficient just to add the PNG_FOMAT_FLAG_COLORMAP - * to one of the above definitions, or you can use one of the definitions below. - */ -#define PNG_FORMAT_RGB_COLORMAP (PNG_FORMAT_RGB|PNG_FORMAT_FLAG_COLORMAP) -#define PNG_FORMAT_BGR_COLORMAP (PNG_FORMAT_BGR|PNG_FORMAT_FLAG_COLORMAP) -#define PNG_FORMAT_RGBA_COLORMAP (PNG_FORMAT_RGBA|PNG_FORMAT_FLAG_COLORMAP) -#define PNG_FORMAT_ARGB_COLORMAP (PNG_FORMAT_ARGB|PNG_FORMAT_FLAG_COLORMAP) -#define PNG_FORMAT_BGRA_COLORMAP (PNG_FORMAT_BGRA|PNG_FORMAT_FLAG_COLORMAP) -#define PNG_FORMAT_ABGR_COLORMAP (PNG_FORMAT_ABGR|PNG_FORMAT_FLAG_COLORMAP) - -/* PNG_IMAGE macros - * - * These are convenience macros to derive information from a png_image - * structure. The PNG_IMAGE_SAMPLE_ macros return values appropriate to the - * actual image sample values - either the entries in the color-map or the - * pixels in the image. The PNG_IMAGE_PIXEL_ macros return corresponding values - * for the pixels and will always return 1 for color-mapped formats. The - * remaining macros return information about the rows in the image and the - * complete image. - * - * NOTE: All the macros that take a png_image::format parameter are compile time - * constants if the format parameter is, itself, a constant. Therefore these - * macros can be used in array declarations and case labels where required. - * Similarly the macros are also pre-processor constants (sizeof is not used) so - * they can be used in #if tests. - * - * First the information about the samples. - */ -#define PNG_IMAGE_SAMPLE_CHANNELS(fmt)\ - (((fmt)&(PNG_FORMAT_FLAG_COLOR|PNG_FORMAT_FLAG_ALPHA))+1) - /* Return the total number of channels in a given format: 1..4 */ - -#define PNG_IMAGE_SAMPLE_COMPONENT_SIZE(fmt)\ - ((((fmt) & PNG_FORMAT_FLAG_LINEAR) >> 2)+1) - /* Return the size in bytes of a single component of a pixel or color-map - * entry (as appropriate) in the image: 1 or 2. - */ - -#define PNG_IMAGE_SAMPLE_SIZE(fmt)\ - (PNG_IMAGE_SAMPLE_CHANNELS(fmt) * PNG_IMAGE_SAMPLE_COMPONENT_SIZE(fmt)) - /* This is the size of the sample data for one sample. If the image is - * color-mapped it is the size of one color-map entry (and image pixels are - * one byte in size), otherwise it is the size of one image pixel. - */ - -#define PNG_IMAGE_MAXIMUM_COLORMAP_COMPONENTS(fmt)\ - (PNG_IMAGE_SAMPLE_CHANNELS(fmt) * 256) - /* The maximum size of the color-map required by the format expressed in a - * count of components. This can be used to compile-time allocate a - * color-map: - * - * png_uint_16 colormap[PNG_IMAGE_MAXIMUM_COLORMAP_COMPONENTS(linear_fmt)]; - * - * png_byte colormap[PNG_IMAGE_MAXIMUM_COLORMAP_COMPONENTS(sRGB_fmt)]; - * - * Alternatively use the PNG_IMAGE_COLORMAP_SIZE macro below to use the - * information from one of the png_image_begin_read_ APIs and dynamically - * allocate the required memory. - */ - -/* Corresponding information about the pixels */ -#define PNG_IMAGE_PIXEL_(test,fmt)\ - (((fmt)&PNG_FORMAT_FLAG_COLORMAP)?1:test(fmt)) - -#define PNG_IMAGE_PIXEL_CHANNELS(fmt)\ - PNG_IMAGE_PIXEL_(PNG_IMAGE_SAMPLE_CHANNELS,fmt) - /* The number of separate channels (components) in a pixel; 1 for a - * color-mapped image. - */ - -#define PNG_IMAGE_PIXEL_COMPONENT_SIZE(fmt)\ - PNG_IMAGE_PIXEL_(PNG_IMAGE_SAMPLE_COMPONENT_SIZE,fmt) - /* The size, in bytes, of each component in a pixel; 1 for a color-mapped - * image. - */ - -#define PNG_IMAGE_PIXEL_SIZE(fmt) PNG_IMAGE_PIXEL_(PNG_IMAGE_SAMPLE_SIZE,fmt) - /* The size, in bytes, of a complete pixel; 1 for a color-mapped image. */ - -/* Information about the whole row, or whole image */ -#define PNG_IMAGE_ROW_STRIDE(image)\ - (PNG_IMAGE_PIXEL_CHANNELS((image).format) * (image).width) - /* Return the total number of components in a single row of the image; this - * is the minimum 'row stride', the minimum count of components between each - * row. For a color-mapped image this is the minimum number of bytes in a - * row. - */ - -#define PNG_IMAGE_BUFFER_SIZE(image, row_stride)\ - (PNG_IMAGE_PIXEL_COMPONENT_SIZE((image).format)*(image).height*(row_stride)) - /* Return the size, in bytes, of an image buffer given a png_image and a row - * stride - the number of components to leave space for in each row. - */ - -#define PNG_IMAGE_SIZE(image)\ - PNG_IMAGE_BUFFER_SIZE(image, PNG_IMAGE_ROW_STRIDE(image)) - /* Return the size, in bytes, of the image in memory given just a png_image; - * the row stride is the minimum stride required for the image. - */ - -#define PNG_IMAGE_COLORMAP_SIZE(image)\ - (PNG_IMAGE_SAMPLE_SIZE((image).format) * (image).colormap_entries) - /* Return the size, in bytes, of the color-map of this image. If the image - * format is not a color-map format this will return a size sufficient for - * 256 entries in the given format; check PNG_FORMAT_FLAG_COLORMAP if - * you don't want to allocate a color-map in this case. - */ - -/* PNG_IMAGE_FLAG_* - * - * Flags containing additional information about the image are held in the - * 'flags' field of png_image. - */ -#define PNG_IMAGE_FLAG_COLORSPACE_NOT_sRGB 0x01 - /* This indicates the the RGB values of the in-memory bitmap do not - * correspond to the red, green and blue end-points defined by sRGB. - */ - -#define PNG_IMAGE_FLAG_FAST 0x02 - /* On write emphasise speed over compression; the resultant PNG file will be - * larger but will be produced significantly faster, particular for large - * images. Do not use this option for images which will be distributed, only - * used it when producing intermediate files that will be read back in - * repeatedly. For a typical 24-bit image the option will double the read - * speed at the cost of increasing the image size by 25%, however for many - * more compressible images the PNG file can be 10 times larger with only a - * slight speed gain. - */ - -#define PNG_IMAGE_FLAG_16BIT_sRGB 0x04 - /* On read if the image is a 16-bit per component image and there is no gAMA - * or sRGB chunk assume that the components are sRGB encoded. Notice that - * images output by the simplified API always have gamma information; setting - * this flag only affects the interpretation of 16-bit images from an - * external source. It is recommended that the application expose this flag - * to the user; the user can normally easily recognize the difference between - * linear and sRGB encoding. This flag has no effect on write - the data - * passed to the write APIs must have the correct encoding (as defined - * above.) - * - * If the flag is not set (the default) input 16-bit per component data is - * assumed to be linear. - * - * NOTE: the flag can only be set after the png_image_begin_read_ call, - * because that call initializes the 'flags' field. - */ - -#ifdef PNG_SIMPLIFIED_READ_SUPPORTED -/* READ APIs - * --------- - * - * The png_image passed to the read APIs must have been initialized by setting - * the png_controlp field 'opaque' to NULL (or, safer, memset the whole thing.) - */ -#ifdef PNG_STDIO_SUPPORTED -PNG_EXPORT(234, int, png_image_begin_read_from_file, (png_imagep image, - const char *file_name)); - /* The named file is opened for read and the image header is filled in - * from the PNG header in the file. - */ - -PNG_EXPORT(235, int, png_image_begin_read_from_stdio, (png_imagep image, - FILE* file)); - /* The PNG header is read from the stdio FILE object. */ -#endif /* PNG_STDIO_SUPPORTED */ - -PNG_EXPORT(236, int, png_image_begin_read_from_memory, (png_imagep image, - png_const_voidp memory, png_size_t size)); - /* The PNG header is read from the given memory buffer. */ - -PNG_EXPORT(237, int, png_image_finish_read, (png_imagep image, - png_const_colorp background, void *buffer, png_int_32 row_stride, - void *colormap)); - /* Finish reading the image into the supplied buffer and clean up the - * png_image structure. - * - * row_stride is the step, in byte or 2-byte units as appropriate, - * between adjacent rows. A positive stride indicates that the top-most row - * is first in the buffer - the normal top-down arrangement. A negative - * stride indicates that the bottom-most row is first in the buffer. - * - * background need only be supplied if an alpha channel must be removed from - * a png_byte format and the removal is to be done by compositing on a solid - * color; otherwise it may be NULL and any composition will be done directly - * onto the buffer. The value is an sRGB color to use for the background, - * for grayscale output the green channel is used. - * - * background must be supplied when an alpha channel must be removed from a - * single byte color-mapped output format, in other words if: - * - * 1) The original format from png_image_begin_read_from_* had - * PNG_FORMAT_FLAG_ALPHA set. - * 2) The format set by the application does not. - * 3) The format set by the application has PNG_FORMAT_FLAG_COLORMAP set and - * PNG_FORMAT_FLAG_LINEAR *not* set. - * - * For linear output removing the alpha channel is always done by compositing - * on black and background is ignored. - * - * colormap must be supplied when PNG_FORMAT_FLAG_COLORMAP is set. It must - * be at least the size (in bytes) returned by PNG_IMAGE_COLORMAP_SIZE. - * image->colormap_entries will be updated to the actual number of entries - * written to the colormap; this may be less than the original value. - */ - -PNG_EXPORT(238, void, png_image_free, (png_imagep image)); - /* Free any data allocated by libpng in image->opaque, setting the pointer to - * NULL. May be called at any time after the structure is initialized. - */ -#endif /* PNG_SIMPLIFIED_READ_SUPPORTED */ - -#ifdef PNG_SIMPLIFIED_WRITE_SUPPORTED -#ifdef PNG_STDIO_SUPPORTED -/* WRITE APIS - * ---------- - * For write you must initialize a png_image structure to describe the image to - * be written. To do this use memset to set the whole structure to 0 then - * initialize fields describing your image. - * - * version: must be set to PNG_IMAGE_VERSION - * opaque: must be initialized to NULL - * width: image width in pixels - * height: image height in rows - * format: the format of the data (image and color-map) you wish to write - * flags: set to 0 unless one of the defined flags applies; set - * PNG_IMAGE_FLAG_COLORSPACE_NOT_sRGB for color format images where the RGB - * values do not correspond to the colors in sRGB. - * colormap_entries: set to the number of entries in the color-map (0 to 256) - */ -PNG_EXPORT(239, int, png_image_write_to_file, (png_imagep image, - const char *file, int convert_to_8bit, const void *buffer, - png_int_32 row_stride, const void *colormap)); - /* Write the image to the named file. */ - -PNG_EXPORT(240, int, png_image_write_to_stdio, (png_imagep image, FILE *file, - int convert_to_8_bit, const void *buffer, png_int_32 row_stride, - const void *colormap)); - /* Write the image to the given (FILE*). */ - -/* With both write APIs if image is in one of the linear formats with 16-bit - * data then setting convert_to_8_bit will cause the output to be an 8-bit PNG - * gamma encoded according to the sRGB specification, otherwise a 16-bit linear - * encoded PNG file is written. - * - * With color-mapped data formats the colormap parameter point to a color-map - * with at least image->colormap_entries encoded in the specified format. If - * the format is linear the written PNG color-map will be converted to sRGB - * regardless of the convert_to_8_bit flag. - * - * With all APIs row_stride is handled as in the read APIs - it is the spacing - * from one row to the next in component sized units (1 or 2 bytes) and if - * negative indicates a bottom-up row layout in the buffer. - * - * Note that the write API does not support interlacing or sub-8-bit pixels. - */ -#endif /* PNG_STDIO_SUPPORTED */ -#endif /* PNG_SIMPLIFIED_WRITE_SUPPORTED */ -/******************************************************************************* - * END OF SIMPLIFIED API - ******************************************************************************/ - -#ifdef PNG_CHECK_FOR_INVALID_INDEX_SUPPORTED -PNG_EXPORT(242, void, png_set_check_for_invalid_index, - (png_structrp png_ptr, int allowed)); -# ifdef PNG_GET_PALETTE_MAX_SUPPORTED -PNG_EXPORT(243, int, png_get_palette_max, (png_const_structp png_ptr, - png_const_infop info_ptr)); -# endif -#endif /* CHECK_FOR_INVALID_INDEX */ - -/******************************************************************************* - * IMPLEMENTATION OPTIONS - ******************************************************************************* - * - * Support for arbitrary implementation-specific optimizations. The API allows - * particular options to be turned on or off. 'Option' is the number of the - * option and 'onoff' is 0 (off) or non-0 (on). The value returned is given - * by the PNG_OPTION_ defines below. - * - * HARDWARE: normally hardware capabilites, such as the Intel SSE instructions, - * are detected at run time, however sometimes it may be impossible - * to do this in user mode, in which case it is necessary to discover - * the capabilities in an OS specific way. Such capabilities are - * listed here when libpng has support for them and must be turned - * ON by the application if present. - * - * SOFTWARE: sometimes software optimizations actually result in performance - * decrease on some architectures or systems, or with some sets of - * PNG images. 'Software' options allow such optimizations to be - * selected at run time. - */ -#ifdef PNG_SET_OPTION_SUPPORTED -#ifdef PNG_ARM_NEON_API_SUPPORTED -# define PNG_ARM_NEON 0 /* HARDWARE: ARM Neon SIMD instructions supported */ -#endif -#define PNG_MAXIMUM_INFLATE_WINDOW 2 /* SOFTWARE: force maximum window */ -#define PNG_OPTION_NEXT 4 /* Next option - numbers must be even */ - -/* Return values: NOTE: there are four values and 'off' is *not* zero */ -#define PNG_OPTION_UNSET 0 /* Unset - defaults to off */ -#define PNG_OPTION_INVALID 1 /* Option number out of range */ -#define PNG_OPTION_OFF 2 -#define PNG_OPTION_ON 3 - -PNG_EXPORT(244, int, png_set_option, (png_structrp png_ptr, int option, - int onoff)); -#endif - -/******************************************************************************* - * END OF HARDWARE OPTIONS - ******************************************************************************/ - /* Maintainer: Put new public prototypes here ^, in libpng.3, and project - * defs, scripts/pnglibconf.h, and scripts/pnglibconf.h.prebuilt + * defs */ /* The last ordinal number (this is the *last* one already used; the next @@ -3303,7 +2654,7 @@ PNG_EXPORT(244, int, png_set_option, (png_structrp png_ptr, int option, * scripts/symbols.def as well. */ #ifdef PNG_EXPORT_LAST_ORDINAL - PNG_EXPORT_LAST_ORDINAL(244); + PNG_EXPORT_LAST_ORDINAL(234); #endif #ifdef __cplusplus diff --git a/extern/for_mingw/include/libpng16/pngconf.h b/extern/for_mingw/include/libpng15/pngconf.h similarity index 57% rename from extern/for_mingw/include/libpng16/pngconf.h rename to extern/for_mingw/include/libpng15/pngconf.h index 4bd807f271..bbb547f8eb 100644 --- a/extern/for_mingw/include/libpng16/pngconf.h +++ b/extern/for_mingw/include/libpng15/pngconf.h @@ -1,9 +1,9 @@ /* pngconf.h - machine configurable file for libpng * - * libpng version 1.6.6 - September 16, 2013 + * libpng version 1.5.10 - March 29, 2012 * - * Copyright (c) 1998-2013 Glenn Randers-Pehrson + * Copyright (c) 1998-2012 Glenn Randers-Pehrson * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) * @@ -22,68 +22,32 @@ #ifndef PNGCONF_H #define PNGCONF_H -/* To do: Do all of this in scripts/pnglibconf.dfa */ -#ifdef PNG_SAFE_LIMITS_SUPPORTED -# ifdef PNG_USER_WIDTH_MAX -# undef PNG_USER_WIDTH_MAX -# define PNG_USER_WIDTH_MAX 1000000L -# endif -# ifdef PNG_USER_HEIGHT_MAX -# undef PNG_USER_HEIGHT_MAX -# define PNG_USER_HEIGHT_MAX 1000000L -# endif -# ifdef PNG_USER_CHUNK_MALLOC_MAX -# undef PNG_USER_CHUNK_MALLOC_MAX -# define PNG_USER_CHUNK_MALLOC_MAX 4000000L -# endif -# ifdef PNG_USER_CHUNK_CACHE_MAX -# undef PNG_USER_CHUNK_CACHE_MAX -# define PNG_USER_CHUNK_CACHE_MAX 128 -# endif -#endif - -#ifndef PNG_BUILDING_SYMBOL_TABLE /* else includes may cause problems */ - -/* From libpng 1.6.0 libpng requires an ANSI X3.159-1989 ("ISOC90") compliant C - * compiler for correct compilation. The following header files are required by - * the standard. If your compiler doesn't provide these header files, or they - * do not match the standard, you will need to provide/improve them. +#ifndef PNG_BUILDING_SYMBOL_TABLE +/* PNG_NO_LIMITS_H may be used to turn off the use of the standard C + * definition file for machine specific limits, this may impact the + * correctness of the definitons below (see uses of INT_MAX). */ -#include -#include +# ifndef PNG_NO_LIMITS_H +# include +# endif -/* Library header files. These header files are all defined by ISOC90; libpng - * expects conformant implementations, however, an ISOC90 conformant system need - * not provide these header files if the functionality cannot be implemented. - * In this case it will be necessary to disable the relevant parts of libpng in - * the build of pnglibconf.h. - * - * Prior to 1.6.0 string.h was included here; the API changes in 1.6.0 to not - * include this unnecessary header file. +/* For the memory copy APIs (i.e. the standard definitions of these), + * because this file defines png_memcpy and so on the base APIs must + * be defined here. */ +# ifdef BSD +# include +# else +# include +# endif -#ifdef PNG_STDIO_SUPPORTED - /* Required for the definition of FILE: */ -# include -#endif - -#ifdef PNG_SETJMP_SUPPORTED - /* Required for the definition of jmp_buf and the declaration of longjmp: */ -# include -#endif - -#ifdef PNG_CONVERT_tIME_SUPPORTED - /* Required for struct tm: */ -# include -#endif - -#endif /* PNG_BUILDING_SYMBOL_TABLE */ - -/* Prior to 1.6.0 it was possible to turn off 'const' in declarations using - * PNG_NO_CONST; this is no longer supported except for data declarations which - * apparently still cause problems in 2011 on some compilers. +/* For png_FILE_p - this provides the standard definition of a + * FILE */ -#define PNG_CONST const /* backward compatibility only */ +# ifdef PNG_STDIO_SUPPORTED +# include +# endif +#endif /* This controls optimization of the reading of 16 and 32 bit values * from PNG files. It can be set on a per-app-file basis - it @@ -108,13 +72,28 @@ * may be changed on a per-file basis when compiling against libpng. */ -/* The PNGARG macro was used in versions of libpng prior to 1.6.0 to protect - * against legacy (pre ISOC90) compilers that did not understand function - * prototypes. It is not required for modern C compilers. +/* The PNGARG macro protects us against machines that don't have function + * prototypes (ie K&R style headers). If your compiler does not handle + * function prototypes, define this macro and use the included ansi2knr. + * I've always been able to use _NO_PROTO as the indicator, but you may + * need to drag the empty declaration out in front of here, or change the + * ifdef to suit your own needs. */ #ifndef PNGARG -# define PNGARG(arglist) arglist -#endif + +# ifdef OF /* zlib prototype munger */ +# define PNGARG(arglist) OF(arglist) +# else + +# ifdef _NO_PROTO +# define PNGARG(arglist) () +# else +# define PNGARG(arglist) arglist +# endif /* _NO_PROTO */ + +# endif /* OF */ + +#endif /* PNGARG */ /* Function calling conventions. * ============================= @@ -198,16 +177,18 @@ * ========================== * This code is used at build time to find PNG_IMPEXP, the API settings * and PNG_EXPORT_TYPE(), it may also set a macro to indicate the DLL - * import processing is possible. On Windows systems it also sets + * import processing is possible. On Windows/x86 systems it also sets * compiler-specific macros to the values required to change the calling * conventions of the various functions. */ -#if defined(_Windows) || defined(_WINDOWS) || defined(WIN32) ||\ - defined(_WIN32) || defined(__WIN32__) || defined(__CYGWIN__) - /* Windows system (DOS doesn't support DLLs). Includes builds under Cygwin or - * MinGW on any architecture currently supported by Windows. Also includes - * Watcom builds but these need special treatment because they are not - * compatible with GCC or Visual C because of different calling conventions. +#if ( defined(_Windows) || defined(_WINDOWS) || defined(WIN32) ||\ + defined(_WIN32) || defined(__WIN32__) || defined(__CYGWIN__) ) &&\ + ( defined(_X86_) || defined(_X64_) || defined(_M_IX86) ||\ + defined(_M_X64) || defined(_M_IA64) ) + /* Windows system (DOS doesn't support DLLs) running on x86/x64. Includes + * builds under Cygwin or MinGW. Also includes Watcom builds but these need + * special treatment because they are not compatible with GCC or Visual C + * because of different calling conventions. */ # if PNG_API_RULE == 2 /* If this line results in an error, either because __watcall is not @@ -218,12 +199,9 @@ # define PNGCAPI __watcall # endif -# if defined(__GNUC__) || (defined(_MSC_VER) && (_MSC_VER >= 800)) +# if defined(__GNUC__) || (defined (_MSC_VER) && (_MSC_VER >= 800)) # define PNGCAPI __cdecl # if PNG_API_RULE == 1 - /* If this line results in an error __stdcall is not understood and - * PNG_API_RULE should not have been set to '1'. - */ # define PNGAPI __stdcall # endif # else @@ -238,11 +216,10 @@ # define PNGAPI _stdcall # endif # endif /* compiler/api */ - /* NOTE: PNGCBAPI always defaults to PNGCAPI. */ # if defined(PNGAPI) && !defined(PNG_USER_PRIVATEBUILD) -# error "PNG_USER_PRIVATEBUILD must be defined if PNGAPI is changed" + ERROR: PNG_USER_PRIVATEBUILD must be defined if PNGAPI is changed # endif # if (defined(_MSC_VER) && _MSC_VER < 800) ||\ @@ -262,7 +239,7 @@ # endif # endif /* compiler */ -#else /* !Windows */ +#else /* !Windows/x86 */ # if (defined(__IBMC__) || defined(__IBMCPP__)) && defined(__OS2__) # define PNGAPI _System # else /* !Windows/x86 && !OS/2 */ @@ -356,10 +333,9 @@ #ifdef PNG_PEDANTIC_WARNINGS_SUPPORTED /* Support for compiler specific function attributes. These are used - * so that where compiler support is available, incorrect use of API + * so that where compiler support is available incorrect use of API * functions in png.h will generate compiler warnings. Added at libpng - * version 1.2.41. Disabling these removes the warnings but may also produce - * less efficient code. + * version 1.2.41. */ # if defined(__GNUC__) # ifndef PNG_USE_RESULT @@ -368,35 +344,29 @@ # ifndef PNG_NORETURN # define PNG_NORETURN __attribute__((__noreturn__)) # endif -# if __GNUC__ >= 3 -# ifndef PNG_ALLOCATED -# define PNG_ALLOCATED __attribute__((__malloc__)) +# ifndef PNG_ALLOCATED +# define PNG_ALLOCATED __attribute__((__malloc__)) +# endif +# ifndef PNG_DEPRECATED +# define PNG_DEPRECATED __attribute__((__deprecated__)) +# endif +# ifndef PNG_PRIVATE +# if 0 /* Doesn't work so we use deprecated instead*/ +# define PNG_PRIVATE \ + __attribute__((warning("This function is not exported by libpng."))) +# else +# define PNG_PRIVATE \ + __attribute__((__deprecated__)) # endif -# ifndef PNG_DEPRECATED -# define PNG_DEPRECATED __attribute__((__deprecated__)) -# endif -# ifndef PNG_PRIVATE -# if 0 /* Doesn't work so we use deprecated instead*/ -# define PNG_PRIVATE \ - __attribute__((warning("This function is not exported by libpng."))) -# else -# define PNG_PRIVATE \ - __attribute__((__deprecated__)) -# endif -# endif -# if ((__GNUC__ != 3) || !defined(__GNUC_MINOR__) || (__GNUC_MINOR__ >= 1)) -# ifndef PNG_RESTRICT -# define PNG_RESTRICT __restrict -# endif -# endif /* __GNUC__ == 3.0 */ -# endif /* __GNUC__ >= 3 */ +# endif +# endif /* __GNUC__ */ -# elif defined(_MSC_VER) && (_MSC_VER >= 1300) +# if defined(_MSC_VER) && (_MSC_VER >= 1300) # ifndef PNG_USE_RESULT # define PNG_USE_RESULT /* not supported */ # endif # ifndef PNG_NORETURN -# define PNG_NORETURN __declspec(noreturn) +# define PNG_NORETURN __declspec(noreturn) # endif # ifndef PNG_ALLOCATED # if (_MSC_VER >= 1400) @@ -409,16 +379,6 @@ # ifndef PNG_PRIVATE # define PNG_PRIVATE __declspec(deprecated) # endif -# ifndef PNG_RESTRICT -# if (_MSC_VER >= 1400) -# define PNG_RESTRICT __restrict -# endif -# endif - -# elif defined(__WATCOMC__) -# ifndef PNG_RESTRICT -# define PNG_RESTRICT __restrict -# endif # endif /* _MSC_VER */ #endif /* PNG_PEDANTIC_WARNINGS */ @@ -437,13 +397,10 @@ #ifndef PNG_PRIVATE # define PNG_PRIVATE /* This is a private libpng function */ #endif -#ifndef PNG_RESTRICT -# define PNG_RESTRICT /* The C99 "restrict" feature */ -#endif #ifndef PNG_FP_EXPORT /* A floating point API. */ # ifdef PNG_FLOATING_POINT_SUPPORTED # define PNG_FP_EXPORT(ordinal, type, name, args)\ - PNG_EXPORT(ordinal, type, name, args); + PNG_EXPORT(ordinal, type, name, args) # else /* No floating point APIs */ # define PNG_FP_EXPORT(ordinal, type, name, args) # endif @@ -451,167 +408,189 @@ #ifndef PNG_FIXED_EXPORT /* A fixed point API. */ # ifdef PNG_FIXED_POINT_SUPPORTED # define PNG_FIXED_EXPORT(ordinal, type, name, args)\ - PNG_EXPORT(ordinal, type, name, args); + PNG_EXPORT(ordinal, type, name, args) # else /* No fixed point APIs */ # define PNG_FIXED_EXPORT(ordinal, type, name, args) # endif #endif -#ifndef PNG_BUILDING_SYMBOL_TABLE -/* Some typedefs to get us started. These should be safe on most of the common - * platforms. +/* The following uses const char * instead of char * for error + * and warning message functions, so some compilers won't complain. + * If you do not want to use const, define PNG_NO_CONST here. * - * png_uint_32 and png_int_32 may, currently, be larger than required to hold a - * 32-bit value however this is not normally advisable. - * - * png_uint_16 and png_int_16 should always be two bytes in size - this is - * verified at library build time. - * - * png_byte must always be one byte in size. - * - * The checks below use constants from limits.h, as defined by the ISOC90 - * standard. + * This should not change how the APIs are called, so it can be done + * on a per-file basis in the application. */ -#if CHAR_BIT == 8 && UCHAR_MAX == 255 - typedef unsigned char png_byte; -#else -# error "libpng requires 8 bit bytes" -#endif - -#if INT_MIN == -32768 && INT_MAX == 32767 - typedef int png_int_16; -#elif SHRT_MIN == -32768 && SHRT_MAX == 32767 - typedef short png_int_16; -#else -# error "libpng requires a signed 16 bit type" -#endif - -#if UINT_MAX == 65535 - typedef unsigned int png_uint_16; -#elif USHRT_MAX == 65535 - typedef unsigned short png_uint_16; -#else -# error "libpng requires an unsigned 16 bit type" -#endif - -#if INT_MIN < -2147483646 && INT_MAX > 2147483646 - typedef int png_int_32; -#elif LONG_MIN < -2147483646 && LONG_MAX > 2147483646 - typedef long int png_int_32; -#else -# error "libpng requires a signed 32 bit (or more) type" -#endif - -#if UINT_MAX > 4294967294 - typedef unsigned int png_uint_32; -#elif ULONG_MAX > 4294967294 - typedef unsigned long int png_uint_32; -#else -# error "libpng requires an unsigned 32 bit (or more) type" -#endif - -/* Prior to 1.6.0 it was possible to disable the use of size_t, 1.6.0, however, - * requires an ISOC90 compiler and relies on consistent behavior of sizeof. - */ -typedef size_t png_size_t; -typedef ptrdiff_t png_ptrdiff_t; - -/* libpng needs to know the maximum value of 'size_t' and this controls the - * definition of png_alloc_size_t, below. This maximum value of size_t limits - * but does not control the maximum allocations the library makes - there is - * direct application control of this through png_set_user_limits(). - */ -#ifndef PNG_SMALL_SIZE_T - /* Compiler specific tests for systems where size_t is known to be less than - * 32 bits (some of these systems may no longer work because of the lack of - * 'far' support; see above.) - */ -# if (defined(__TURBOC__) && !defined(__FLAT__)) ||\ - (defined(_MSC_VER) && defined(MAXSEG_64K)) -# define PNG_SMALL_SIZE_T +#ifndef PNG_CONST +# ifndef PNG_NO_CONST +# define PNG_CONST const +# else +# define PNG_CONST # endif #endif -/* png_alloc_size_t is guaranteed to be no smaller than png_size_t, and no - * smaller than png_uint_32. Casts from png_size_t or png_uint_32 to - * png_alloc_size_t are not necessary; in fact, it is recommended not to use - * them at all so that the compiler can complain when something turns out to be - * problematic. - * - * Casts in the other direction (from png_alloc_size_t to png_size_t or - * png_uint_32) should be explicitly applied; however, we do not expect to - * encounter practical situations that require such conversions. - * - * PNG_SMALL_SIZE_T must be defined if the maximum value of size_t is less than - * 4294967295 - i.e. less than the maximum value of png_uint_32. +/* Some typedefs to get us started. These should be safe on most of the + * common platforms. The typedefs should be at least as large as the + * numbers suggest (a png_uint_32 must be at least 32 bits long), but they + * don't have to be exactly that size. Some compilers dislike passing + * unsigned shorts as function parameters, so you may be better off using + * unsigned int for png_uint_16. */ -#ifdef PNG_SMALL_SIZE_T - typedef png_uint_32 png_alloc_size_t; + +#if defined(INT_MAX) && (INT_MAX > 0x7ffffffeL) +typedef unsigned int png_uint_32; +typedef int png_int_32; #else - typedef png_size_t png_alloc_size_t; +typedef unsigned long png_uint_32; +typedef long png_int_32; +#endif +typedef unsigned short png_uint_16; +typedef short png_int_16; +typedef unsigned char png_byte; + +#ifdef PNG_NO_SIZE_T +typedef unsigned int png_size_t; +#else +typedef size_t png_size_t; +#endif +#define png_sizeof(x) (sizeof (x)) + +/* The following is needed for medium model support. It cannot be in the + * pngpriv.h header. Needs modification for other compilers besides + * MSC. Model independent support declares all arrays and pointers to be + * large using the far keyword. The zlib version used must also support + * model independent data. As of version zlib 1.0.4, the necessary changes + * have been made in zlib. The USE_FAR_KEYWORD define triggers other + * changes that are needed. (Tim Wegner) + */ + +/* Separate compiler dependencies (problem here is that zlib.h always + * defines FAR. (SJT) + */ +#ifdef __BORLANDC__ +# if defined(__LARGE__) || defined(__HUGE__) || defined(__COMPACT__) +# define LDATA 1 +# else +# define LDATA 0 +# endif + /* GRR: why is Cygwin in here? Cygwin is not Borland C... */ +# if !defined(__WIN32__) && !defined(__FLAT__) && !defined(__CYGWIN__) +# define PNG_MAX_MALLOC_64K /* only used in build */ +# if (LDATA != 1) +# ifndef FAR +# define FAR __far +# endif +# define USE_FAR_KEYWORD +# endif /* LDATA != 1 */ + /* Possibly useful for moving data out of default segment. + * Uncomment it if you want. Could also define FARDATA as + * const if your compiler supports it. (SJT) +# define FARDATA FAR + */ +# endif /* __WIN32__, __FLAT__, __CYGWIN__ */ +#endif /* __BORLANDC__ */ + + +/* Suggest testing for specific compiler first before testing for + * FAR. The Watcom compiler defines both __MEDIUM__ and M_I86MM, + * making reliance oncertain keywords suspect. (SJT) + */ + +/* MSC Medium model */ +#ifdef FAR +# ifdef M_I86MM +# define USE_FAR_KEYWORD +# define FARDATA FAR +# include +# endif #endif -/* Prior to 1.6.0 libpng offered limited support for Microsoft C compiler - * implementations of Intel CPU specific support of user-mode segmented address - * spaces, where 16-bit pointers address more than 65536 bytes of memory using - * separate 'segment' registers. The implementation requires two different - * types of pointer (only one of which includes the segment value.) - * - * If required this support is available in version 1.2 of libpng and may be - * available in versions through 1.5, although the correctness of the code has - * not been verified recently. - */ +/* SJT: default case */ +#ifndef FAR +# define FAR +#endif -/* Typedef for floating-point numbers that are converted to fixed-point with a - * multiple of 100,000, e.g., gamma +/* At this point FAR is always defined */ +#ifndef FARDATA +# define FARDATA +#endif + +/* Typedef for floating-point numbers that are converted + * to fixed-point with a multiple of 100,000, e.g., gamma */ typedef png_int_32 png_fixed_point; /* Add typedefs for pointers */ -typedef void * png_voidp; -typedef const void * png_const_voidp; -typedef png_byte * png_bytep; -typedef const png_byte * png_const_bytep; -typedef png_uint_32 * png_uint_32p; -typedef const png_uint_32 * png_const_uint_32p; -typedef png_int_32 * png_int_32p; -typedef const png_int_32 * png_const_int_32p; -typedef png_uint_16 * png_uint_16p; -typedef const png_uint_16 * png_const_uint_16p; -typedef png_int_16 * png_int_16p; -typedef const png_int_16 * png_const_int_16p; -typedef char * png_charp; -typedef const char * png_const_charp; -typedef png_fixed_point * png_fixed_point_p; -typedef const png_fixed_point * png_const_fixed_point_p; -typedef png_size_t * png_size_tp; -typedef const png_size_t * png_const_size_tp; +typedef void FAR * png_voidp; +typedef PNG_CONST void FAR * png_const_voidp; +typedef png_byte FAR * png_bytep; +typedef PNG_CONST png_byte FAR * png_const_bytep; +typedef png_uint_32 FAR * png_uint_32p; +typedef PNG_CONST png_uint_32 FAR * png_const_uint_32p; +typedef png_int_32 FAR * png_int_32p; +typedef PNG_CONST png_int_32 FAR * png_const_int_32p; +typedef png_uint_16 FAR * png_uint_16p; +typedef PNG_CONST png_uint_16 FAR * png_const_uint_16p; +typedef png_int_16 FAR * png_int_16p; +typedef PNG_CONST png_int_16 FAR * png_const_int_16p; +typedef char FAR * png_charp; +typedef PNG_CONST char FAR * png_const_charp; +typedef png_fixed_point FAR * png_fixed_point_p; +typedef PNG_CONST png_fixed_point FAR * png_const_fixed_point_p; +typedef png_size_t FAR * png_size_tp; +typedef PNG_CONST png_size_t FAR * png_const_size_tp; #ifdef PNG_STDIO_SUPPORTED typedef FILE * png_FILE_p; #endif #ifdef PNG_FLOATING_POINT_SUPPORTED -typedef double * png_doublep; -typedef const double * png_const_doublep; +typedef double FAR * png_doublep; +typedef PNG_CONST double FAR * png_const_doublep; #endif /* Pointers to pointers; i.e. arrays */ -typedef png_byte * * png_bytepp; -typedef png_uint_32 * * png_uint_32pp; -typedef png_int_32 * * png_int_32pp; -typedef png_uint_16 * * png_uint_16pp; -typedef png_int_16 * * png_int_16pp; -typedef const char * * png_const_charpp; -typedef char * * png_charpp; -typedef png_fixed_point * * png_fixed_point_pp; +typedef png_byte FAR * FAR * png_bytepp; +typedef png_uint_32 FAR * FAR * png_uint_32pp; +typedef png_int_32 FAR * FAR * png_int_32pp; +typedef png_uint_16 FAR * FAR * png_uint_16pp; +typedef png_int_16 FAR * FAR * png_int_16pp; +typedef PNG_CONST char FAR * FAR * png_const_charpp; +typedef char FAR * FAR * png_charpp; +typedef png_fixed_point FAR * FAR * png_fixed_point_pp; #ifdef PNG_FLOATING_POINT_SUPPORTED -typedef double * * png_doublepp; +typedef double FAR * FAR * png_doublepp; #endif /* Pointers to pointers to pointers; i.e., pointer to array */ -typedef char * * * png_charppp; +typedef char FAR * FAR * FAR * png_charppp; -#endif /* PNG_BUILDING_SYMBOL_TABLE */ +/* png_alloc_size_t is guaranteed to be no smaller than png_size_t, + * and no smaller than png_uint_32. Casts from png_size_t or png_uint_32 + * to png_alloc_size_t are not necessary; in fact, it is recommended + * not to use them at all so that the compiler can complain when something + * turns out to be problematic. + * Casts in the other direction (from png_alloc_size_t to png_size_t or + * png_uint_32) should be explicitly applied; however, we do not expect + * to encounter practical situations that require such conversions. + */ +#if defined(__TURBOC__) && !defined(__FLAT__) + typedef unsigned long png_alloc_size_t; +#else +# if defined(_MSC_VER) && defined(MAXSEG_64K) + typedef unsigned long png_alloc_size_t; +# else + /* This is an attempt to detect an old Windows system where (int) is + * actually 16 bits, in that case png_malloc must have an argument with a + * bigger size to accomodate the requirements of the library. + */ +# if (defined(_Windows) || defined(_WINDOWS) || defined(_WINDOWS_)) && \ + (!defined(INT_MAX) || INT_MAX <= 0x7ffffffeL) + typedef DWORD png_alloc_size_t; +# else + typedef png_size_t png_alloc_size_t; +# endif +# endif +#endif #endif /* PNGCONF_H */ diff --git a/extern/for_mingw/include/libpng15/pnglibconf.h b/extern/for_mingw/include/libpng15/pnglibconf.h new file mode 100644 index 0000000000..e55755411b --- /dev/null +++ b/extern/for_mingw/include/libpng15/pnglibconf.h @@ -0,0 +1,180 @@ +/* pnglibconf.h - library build configuration */ + +/* libpng version 1.5.10 - March 29, 2012 */ + +/* Copyright (c) 1998-2011 Glenn Randers-Pehrson */ + +/* This code is released under the libpng license. */ +/* For conditions of distribution and use, see the disclaimer */ +/* and license in png.h */ + +/* pnglibconf.h */ +/* Machine generated file: DO NOT EDIT */ +/* Derived from: scripts/pnglibconf.dfa */ +#ifndef PNGLCONF_H +#define PNGLCONF_H +/* settings */ +#define PNG_MAX_GAMMA_8 11 +#define PNG_CALLOC_SUPPORTED +#define PNG_QUANTIZE_RED_BITS 5 +#define PNG_QUANTIZE_GREEN_BITS 5 +#define PNG_API_RULE 0 +#define PNG_QUANTIZE_BLUE_BITS 5 +#define PNG_sCAL_PRECISION 5 +#define PNG_COST_SHIFT 3 +#define PNG_WEIGHT_SHIFT 8 +#define PNG_DEFAULT_READ_MACROS 1 +#define PNG_ZBUF_SIZE 8192 +#define PNG_GAMMA_THRESHOLD_FIXED 5000 +/* end of settings */ +/* options */ +#define PNG_INFO_IMAGE_SUPPORTED 1 +#define PNG_HANDLE_AS_UNKNOWN_SUPPORTED 1 +#define PNG_POINTER_INDEXING_SUPPORTED 1 +#define PNG_WARNINGS_SUPPORTED 1 +#define PNG_FLOATING_ARITHMETIC_SUPPORTED 1 +#define PNG_WRITE_SUPPORTED 1 +#define PNG_WRITE_INTERLACING_SUPPORTED 1 +#define PNG_WRITE_16BIT_SUPPORTED 1 +#define PNG_EASY_ACCESS_SUPPORTED 1 +#define PNG_ALIGN_MEMORY_SUPPORTED 1 +#define PNG_CHECK_FOR_INVALID_INDEX_SUPPORTED 1 +#define PNG_WRITE_WEIGHTED_FILTER_SUPPORTED 1 +#define PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED 1 +#define PNG_BUILD_GRAYSCALE_PALETTE_SUPPORTED 1 +#define PNG_FIXED_POINT_SUPPORTED 1 +/*#undef PNG_ERROR_NUMBERS_SUPPORTED*/ +#define PNG_ERROR_TEXT_SUPPORTED 1 +#define PNG_READ_SUPPORTED 1 +#define PNG_BENIGN_ERRORS_SUPPORTED 1 +#define PNG_SETJMP_SUPPORTED 1 +#define PNG_TIME_RFC1123_SUPPORTED 1 +#define PNG_WRITE_FLUSH_SUPPORTED 1 +#define PNG_MNG_FEATURES_SUPPORTED 1 +/*#undef PNG_SAFE_LIMITS_SUPPORTED*/ +#define PNG_FLOATING_POINT_SUPPORTED 1 +#define PNG_WRITE_OPTIMIZE_CMF_SUPPORTED 1 +#define PNG_INCH_CONVERSIONS_SUPPORTED 1 +#define PNG_STDIO_SUPPORTED 1 +#define PNG_READ_UNKNOWN_CHUNKS_SUPPORTED 1 +#define PNG_USER_MEM_SUPPORTED 1 +#define PNG_IO_STATE_SUPPORTED 1 +#define PNG_READ_ANCILLARY_CHUNKS_SUPPORTED 1 +#define PNG_WRITE_INT_FUNCTIONS_SUPPORTED 1 +#define PNG_WRITE_ANCILLARY_CHUNKS_SUPPORTED 1 +#define PNG_WRITE_FILTER_SUPPORTED 1 +#define PNG_WRITE_zTXt_SUPPORTED 1 +#define PNG_WRITE_iCCP_SUPPORTED 1 +#define PNG_READ_TRANSFORMS_SUPPORTED 1 +#define PNG_READ_bKGD_SUPPORTED 1 +#define PNG_UNKNOWN_CHUNKS_SUPPORTED 1 +#define PNG_READ_sCAL_SUPPORTED 1 +#define PNG_WRITE_hIST_SUPPORTED 1 +#define PNG_READ_OPT_PLTE_SUPPORTED 1 +#define PNG_WRITE_gAMA_SUPPORTED 1 +#define PNG_READ_GRAY_TO_RGB_SUPPORTED 1 +#define PNG_WRITE_pCAL_SUPPORTED 1 +#define PNG_READ_INVERT_ALPHA_SUPPORTED 1 +#define PNG_WRITE_TRANSFORMS_SUPPORTED 1 +#define PNG_READ_ALPHA_MODE_SUPPORTED 1 +#define PNG_WRITE_CHECK_FOR_INVALID_INDEX_SUPPORTED 1 +#define PNG_READ_sBIT_SUPPORTED 1 +#define PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED 1 +#define PNG_READ_PACK_SUPPORTED 1 +#define PNG_WRITE_iTXt_SUPPORTED 1 +#define PNG_WRITE_SWAP_SUPPORTED 1 +#define PNG_READ_cHRM_SUPPORTED 1 +#define PNG_READ_STRIP_16_TO_8_SUPPORTED 1 +#define PNG_WRITE_tIME_SUPPORTED 1 +#define PNG_READ_INTERLACING_SUPPORTED 1 +#define PNG_READ_tRNS_SUPPORTED 1 +#define PNG_WRITE_pHYs_SUPPORTED 1 +#define PNG_WRITE_INVERT_SUPPORTED 1 +#define PNG_READ_RGB_TO_GRAY_SUPPORTED 1 +#define PNG_WRITE_sRGB_SUPPORTED 1 +#define PNG_READ_oFFs_SUPPORTED 1 +#define PNG_WRITE_FILLER_SUPPORTED 1 +#define PNG_WRITE_SHIFT_SUPPORTED 1 +#define PNG_PROGRESSIVE_READ_SUPPORTED 1 +#define PNG_READ_SHIFT_SUPPORTED 1 +#define PNG_CONVERT_tIME_SUPPORTED 1 +#define PNG_READ_USER_TRANSFORM_SUPPORTED 1 +#define PNG_READ_INT_FUNCTIONS_SUPPORTED 1 +#define PNG_READ_USER_CHUNKS_SUPPORTED 1 +#define PNG_READ_hIST_SUPPORTED 1 +#define PNG_READ_16BIT_SUPPORTED 1 +#define PNG_READ_SWAP_ALPHA_SUPPORTED 1 +#define PNG_READ_COMPOSITE_NODIV_SUPPORTED 1 +#define PNG_SEQUENTIAL_READ_SUPPORTED 1 +#define PNG_READ_BACKGROUND_SUPPORTED 1 +#define PNG_READ_QUANTIZE_SUPPORTED 1 +#define PNG_READ_zTXt_SUPPORTED 1 +#define PNG_USER_LIMITS_SUPPORTED 1 +#define PNG_READ_iCCP_SUPPORTED 1 +#define PNG_READ_STRIP_ALPHA_SUPPORTED 1 +#define PNG_READ_PACKSWAP_SUPPORTED 1 +#define PNG_READ_sRGB_SUPPORTED 1 +#define PNG_READ_CHECK_FOR_INVALID_INDEX_SUPPORTED 1 +#define PNG_READ_pCAL_SUPPORTED 1 +#define PNG_WRITE_sPLT_SUPPORTED 1 +#define PNG_READ_iTXt_SUPPORTED 1 +#define PNG_READ_SWAP_SUPPORTED 1 +#define PNG_READ_tIME_SUPPORTED 1 +#define PNG_READ_pHYs_SUPPORTED 1 +#define PNG_WRITE_SWAP_ALPHA_SUPPORTED 1 +#define PNG_READ_SCALE_16_TO_8_SUPPORTED 1 +#define PNG_WRITE_BGR_SUPPORTED 1 +#define PNG_USER_CHUNKS_SUPPORTED 1 +#define PNG_CONSOLE_IO_SUPPORTED 1 +#define PNG_WRITE_COMPRESSED_TEXT_SUPPORTED 1 +#define PNG_WRITE_PACK_SUPPORTED 1 +#define PNG_READ_FILLER_SUPPORTED 1 +#define PNG_WRITE_bKGD_SUPPORTED 1 +#define PNG_WRITE_tRNS_SUPPORTED 1 +#define PNG_READ_sPLT_SUPPORTED 1 +#define PNG_WRITE_sCAL_SUPPORTED 1 +#define PNG_WRITE_oFFs_SUPPORTED 1 +#define PNG_SET_USER_LIMITS_SUPPORTED 1 +#define PNG_WRITE_sBIT_SUPPORTED 1 +#define PNG_READ_INVERT_SUPPORTED 1 +#define PNG_WRITE_cHRM_SUPPORTED 1 +#define PNG_16BIT_SUPPORTED 1 +#define PNG_WRITE_USER_TRANSFORM_SUPPORTED 1 +#define PNG_READ_BGR_SUPPORTED 1 +#define PNG_WRITE_PACKSWAP_SUPPORTED 1 +#define PNG_WRITE_INVERT_ALPHA_SUPPORTED 1 +#define PNG_sCAL_SUPPORTED 1 +#define PNG_SET_CHUNK_CACHE_LIMIT_SUPPORTED 1 +#define PNG_READ_GAMMA_SUPPORTED 1 +#define PNG_USER_TRANSFORM_INFO_SUPPORTED 1 +#define PNG_sBIT_SUPPORTED 1 +#define PNG_SET_CHUNK_MALLOC_LIMIT_SUPPORTED 1 +#define PNG_cHRM_SUPPORTED 1 +#define PNG_bKGD_SUPPORTED 1 +#define PNG_tRNS_SUPPORTED 1 +#define PNG_oFFs_SUPPORTED 1 +#define PNG_READ_EXPAND_16_SUPPORTED 1 +#define PNG_USER_TRANSFORM_PTR_SUPPORTED 1 +#define PNG_WRITE_TEXT_SUPPORTED 1 +#define PNG_READ_COMPRESSED_TEXT_SUPPORTED 1 +#define PNG_hIST_SUPPORTED 1 +#define PNG_zTXt_SUPPORTED 1 +#define PNG_iCCP_SUPPORTED 1 +#define PNG_sRGB_SUPPORTED 1 +#define PNG_pCAL_SUPPORTED 1 +#define PNG_WRITE_tEXt_SUPPORTED 1 +#define PNG_CHECK_cHRM_SUPPORTED 1 +#define PNG_READ_gAMA_SUPPORTED 1 +#define PNG_iTXt_SUPPORTED 1 +#define PNG_tIME_SUPPORTED 1 +#define PNG_READ_EXPAND_SUPPORTED 1 +#define PNG_pHYs_SUPPORTED 1 +#define PNG_READ_TEXT_SUPPORTED 1 +#define PNG_SAVE_INT_32_SUPPORTED 1 +#define PNG_sPLT_SUPPORTED 1 +#define PNG_READ_tEXt_SUPPORTED 1 +#define PNG_gAMA_SUPPORTED 1 +#define PNG_TEXT_SUPPORTED 1 +#define PNG_tEXt_SUPPORTED 1 +/* end of options */ +#endif /* PNGLCONF_H */ diff --git a/extern/for_mingw/include/libpng16/pnglibconf.h b/extern/for_mingw/include/libpng16/pnglibconf.h deleted file mode 100644 index c1abc52f85..0000000000 --- a/extern/for_mingw/include/libpng16/pnglibconf.h +++ /dev/null @@ -1,209 +0,0 @@ -/* pnglibconf.h - library build configuration */ - -/* libpng version 1.6.6 - September 16, 2013 */ - -/* Copyright (c) 1998-2012 Glenn Randers-Pehrson */ - -/* This code is released under the libpng license. */ -/* For conditions of distribution and use, see the disclaimer */ -/* and license in png.h */ - -/* pnglibconf.h */ -/* Machine generated file: DO NOT EDIT */ -/* Derived from: scripts/pnglibconf.dfa */ -#ifndef PNGLCONF_H -#define PNGLCONF_H -/* options */ -#define PNG_16BIT_SUPPORTED -#define PNG_ALIGNED_MEMORY_SUPPORTED -/*#undef PNG_ARM_NEON_API_SUPPORTED*/ -/*#undef PNG_ARM_NEON_CHECK_SUPPORTED*/ -#define PNG_BENIGN_ERRORS_SUPPORTED -#define PNG_BENIGN_READ_ERRORS_SUPPORTED -/*#undef PNG_BENIGN_WRITE_ERRORS_SUPPORTED*/ -#define PNG_BUILD_GRAYSCALE_PALETTE_SUPPORTED -#define PNG_CHECK_FOR_INVALID_INDEX_SUPPORTED -#define PNG_COLORSPACE_SUPPORTED -#define PNG_CONSOLE_IO_SUPPORTED -#define PNG_CONVERT_tIME_SUPPORTED -#define PNG_EASY_ACCESS_SUPPORTED -/*#undef PNG_ERROR_NUMBERS_SUPPORTED*/ -#define PNG_ERROR_TEXT_SUPPORTED -#define PNG_FIXED_POINT_SUPPORTED -#define PNG_FLOATING_ARITHMETIC_SUPPORTED -#define PNG_FLOATING_POINT_SUPPORTED -#define PNG_FORMAT_AFIRST_SUPPORTED -#define PNG_FORMAT_BGR_SUPPORTED -#define PNG_GAMMA_SUPPORTED -#define PNG_GET_PALETTE_MAX_SUPPORTED -#define PNG_HANDLE_AS_UNKNOWN_SUPPORTED -#define PNG_INCH_CONVERSIONS_SUPPORTED -#define PNG_INFO_IMAGE_SUPPORTED -#define PNG_IO_STATE_SUPPORTED -#define PNG_MNG_FEATURES_SUPPORTED -#define PNG_POINTER_INDEXING_SUPPORTED -#define PNG_PROGRESSIVE_READ_SUPPORTED -#define PNG_READ_16BIT_SUPPORTED -#define PNG_READ_ALPHA_MODE_SUPPORTED -#define PNG_READ_ANCILLARY_CHUNKS_SUPPORTED -#define PNG_READ_BACKGROUND_SUPPORTED -#define PNG_READ_BGR_SUPPORTED -#define PNG_READ_CHECK_FOR_INVALID_INDEX_SUPPORTED -#define PNG_READ_COMPOSITE_NODIV_SUPPORTED -#define PNG_READ_COMPRESSED_TEXT_SUPPORTED -#define PNG_READ_EXPAND_16_SUPPORTED -#define PNG_READ_EXPAND_SUPPORTED -#define PNG_READ_FILLER_SUPPORTED -#define PNG_READ_GAMMA_SUPPORTED -#define PNG_READ_GET_PALETTE_MAX_SUPPORTED -#define PNG_READ_GRAY_TO_RGB_SUPPORTED -#define PNG_READ_INTERLACING_SUPPORTED -#define PNG_READ_INT_FUNCTIONS_SUPPORTED -#define PNG_READ_INVERT_ALPHA_SUPPORTED -#define PNG_READ_INVERT_SUPPORTED -#define PNG_READ_OPT_PLTE_SUPPORTED -#define PNG_READ_PACKSWAP_SUPPORTED -#define PNG_READ_PACK_SUPPORTED -#define PNG_READ_QUANTIZE_SUPPORTED -#define PNG_READ_RGB_TO_GRAY_SUPPORTED -#define PNG_READ_SCALE_16_TO_8_SUPPORTED -#define PNG_READ_SHIFT_SUPPORTED -#define PNG_READ_STRIP_16_TO_8_SUPPORTED -#define PNG_READ_STRIP_ALPHA_SUPPORTED -#define PNG_READ_SUPPORTED -#define PNG_READ_SWAP_ALPHA_SUPPORTED -#define PNG_READ_SWAP_SUPPORTED -#define PNG_READ_TEXT_SUPPORTED -#define PNG_READ_TRANSFORMS_SUPPORTED -#define PNG_READ_UNKNOWN_CHUNKS_SUPPORTED -#define PNG_READ_USER_CHUNKS_SUPPORTED -#define PNG_READ_USER_TRANSFORM_SUPPORTED -#define PNG_READ_bKGD_SUPPORTED -#define PNG_READ_cHRM_SUPPORTED -#define PNG_READ_gAMA_SUPPORTED -#define PNG_READ_hIST_SUPPORTED -#define PNG_READ_iCCP_SUPPORTED -#define PNG_READ_iTXt_SUPPORTED -#define PNG_READ_oFFs_SUPPORTED -#define PNG_READ_pCAL_SUPPORTED -#define PNG_READ_pHYs_SUPPORTED -#define PNG_READ_sBIT_SUPPORTED -#define PNG_READ_sCAL_SUPPORTED -#define PNG_READ_sPLT_SUPPORTED -#define PNG_READ_sRGB_SUPPORTED -#define PNG_READ_tEXt_SUPPORTED -#define PNG_READ_tIME_SUPPORTED -#define PNG_READ_tRNS_SUPPORTED -#define PNG_READ_zTXt_SUPPORTED -/*#undef PNG_SAFE_LIMITS_SUPPORTED*/ -#define PNG_SAVE_INT_32_SUPPORTED -#define PNG_SAVE_UNKNOWN_CHUNKS_SUPPORTED -#define PNG_SEQUENTIAL_READ_SUPPORTED -#define PNG_SETJMP_SUPPORTED -#define PNG_SET_CHUNK_CACHE_LIMIT_SUPPORTED -#define PNG_SET_CHUNK_MALLOC_LIMIT_SUPPORTED -#define PNG_SET_OPTION_SUPPORTED -#define PNG_SET_UNKNOWN_CHUNKS_SUPPORTED -#define PNG_SET_USER_LIMITS_SUPPORTED -#define PNG_SIMPLIFIED_READ_AFIRST_SUPPORTED -#define PNG_SIMPLIFIED_READ_BGR_SUPPORTED -#define PNG_SIMPLIFIED_READ_SUPPORTED -#define PNG_SIMPLIFIED_WRITE_AFIRST_SUPPORTED -#define PNG_SIMPLIFIED_WRITE_BGR_SUPPORTED -#define PNG_SIMPLIFIED_WRITE_SUPPORTED -#define PNG_STDIO_SUPPORTED -#define PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED -#define PNG_TEXT_SUPPORTED -#define PNG_TIME_RFC1123_SUPPORTED -#define PNG_UNKNOWN_CHUNKS_SUPPORTED -#define PNG_USER_CHUNKS_SUPPORTED -#define PNG_USER_LIMITS_SUPPORTED -#define PNG_USER_MEM_SUPPORTED -#define PNG_USER_TRANSFORM_INFO_SUPPORTED -#define PNG_USER_TRANSFORM_PTR_SUPPORTED -#define PNG_WARNINGS_SUPPORTED -#define PNG_WRITE_16BIT_SUPPORTED -#define PNG_WRITE_ANCILLARY_CHUNKS_SUPPORTED -#define PNG_WRITE_BGR_SUPPORTED -#define PNG_WRITE_CHECK_FOR_INVALID_INDEX_SUPPORTED -#define PNG_WRITE_COMPRESSED_TEXT_SUPPORTED -#define PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED -#define PNG_WRITE_FILLER_SUPPORTED -#define PNG_WRITE_FILTER_SUPPORTED -#define PNG_WRITE_FLUSH_SUPPORTED -#define PNG_WRITE_GET_PALETTE_MAX_SUPPORTED -#define PNG_WRITE_INTERLACING_SUPPORTED -#define PNG_WRITE_INT_FUNCTIONS_SUPPORTED -#define PNG_WRITE_INVERT_ALPHA_SUPPORTED -#define PNG_WRITE_INVERT_SUPPORTED -#define PNG_WRITE_OPTIMIZE_CMF_SUPPORTED -#define PNG_WRITE_PACKSWAP_SUPPORTED -#define PNG_WRITE_PACK_SUPPORTED -#define PNG_WRITE_SHIFT_SUPPORTED -#define PNG_WRITE_SUPPORTED -#define PNG_WRITE_SWAP_ALPHA_SUPPORTED -#define PNG_WRITE_SWAP_SUPPORTED -#define PNG_WRITE_TEXT_SUPPORTED -#define PNG_WRITE_TRANSFORMS_SUPPORTED -#define PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED -#define PNG_WRITE_USER_TRANSFORM_SUPPORTED -#define PNG_WRITE_WEIGHTED_FILTER_SUPPORTED -#define PNG_WRITE_bKGD_SUPPORTED -#define PNG_WRITE_cHRM_SUPPORTED -#define PNG_WRITE_gAMA_SUPPORTED -#define PNG_WRITE_hIST_SUPPORTED -#define PNG_WRITE_iCCP_SUPPORTED -#define PNG_WRITE_iTXt_SUPPORTED -#define PNG_WRITE_oFFs_SUPPORTED -#define PNG_WRITE_pCAL_SUPPORTED -#define PNG_WRITE_pHYs_SUPPORTED -#define PNG_WRITE_sBIT_SUPPORTED -#define PNG_WRITE_sCAL_SUPPORTED -#define PNG_WRITE_sPLT_SUPPORTED -#define PNG_WRITE_sRGB_SUPPORTED -#define PNG_WRITE_tEXt_SUPPORTED -#define PNG_WRITE_tIME_SUPPORTED -#define PNG_WRITE_tRNS_SUPPORTED -#define PNG_WRITE_zTXt_SUPPORTED -#define PNG_bKGD_SUPPORTED -#define PNG_cHRM_SUPPORTED -#define PNG_gAMA_SUPPORTED -#define PNG_hIST_SUPPORTED -#define PNG_iCCP_SUPPORTED -#define PNG_iTXt_SUPPORTED -#define PNG_oFFs_SUPPORTED -#define PNG_pCAL_SUPPORTED -#define PNG_pHYs_SUPPORTED -#define PNG_sBIT_SUPPORTED -#define PNG_sCAL_SUPPORTED -#define PNG_sPLT_SUPPORTED -#define PNG_sRGB_SUPPORTED -#define PNG_tEXt_SUPPORTED -#define PNG_tIME_SUPPORTED -#define PNG_tRNS_SUPPORTED -#define PNG_zTXt_SUPPORTED -/* end of options */ -/* settings */ -#define PNG_API_RULE 0 -#define PNG_CALLOC_SUPPORTED -#define PNG_COST_SHIFT 3 -#define PNG_DEFAULT_READ_MACROS 1 -#define PNG_GAMMA_THRESHOLD_FIXED 5000 -#define PNG_IDAT_READ_SIZE PNG_ZBUF_SIZE -#define PNG_INFLATE_BUF_SIZE 1024 -#define PNG_MAX_GAMMA_8 11 -#define PNG_QUANTIZE_BLUE_BITS 5 -#define PNG_QUANTIZE_GREEN_BITS 5 -#define PNG_QUANTIZE_RED_BITS 5 -#define PNG_TEXT_Z_DEFAULT_COMPRESSION (-1) -#define PNG_TEXT_Z_DEFAULT_STRATEGY 0 -#define PNG_WEIGHT_SHIFT 8 -#define PNG_ZBUF_SIZE 8192 -#define PNG_ZLIB_VERNUM 0x1280 -#define PNG_Z_DEFAULT_COMPRESSION (-1) -#define PNG_Z_DEFAULT_NOFILTER_STRATEGY 0 -#define PNG_Z_DEFAULT_STRATEGY 1 -#define PNG_sCAL_PRECISION 5 -#define PNG_sRGB_PROFILE_CHECKS 2 -/* end of settings */ -#endif /* PNGLCONF_H */ diff --git a/extern/for_mingw/include/libswresample/swresample.h b/extern/for_mingw/include/libswresample/swresample.h new file mode 100644 index 0000000000..381130184d --- /dev/null +++ b/extern/for_mingw/include/libswresample/swresample.h @@ -0,0 +1,311 @@ +/* + * Copyright (C) 2011-2013 Michael Niedermayer (michaelni@gmx.at) + * + * This file is part of libswresample + * + * libswresample is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * libswresample is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with libswresample; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef SWRESAMPLE_SWRESAMPLE_H +#define SWRESAMPLE_SWRESAMPLE_H + +/** + * @file + * @ingroup lswr + * libswresample public header + */ + +/** + * @defgroup lswr Libswresample + * @{ + * + * Libswresample (lswr) is a library that handles audio resampling, sample + * format conversion and mixing. + * + * Interaction with lswr is done through SwrContext, which is + * allocated with swr_alloc() or swr_alloc_set_opts(). It is opaque, so all parameters + * must be set with the @ref avoptions API. + * + * For example the following code will setup conversion from planar float sample + * format to interleaved signed 16-bit integer, downsampling from 48kHz to + * 44.1kHz and downmixing from 5.1 channels to stereo (using the default mixing + * matrix): + * @code + * SwrContext *swr = swr_alloc(); + * av_opt_set_channel_layout(swr, "in_channel_layout", AV_CH_LAYOUT_5POINT1, 0); + * av_opt_set_channel_layout(swr, "out_channel_layout", AV_CH_LAYOUT_STEREO, 0); + * av_opt_set_int(swr, "in_sample_rate", 48000, 0); + * av_opt_set_int(swr, "out_sample_rate", 44100, 0); + * av_opt_set_sample_fmt(swr, "in_sample_fmt", AV_SAMPLE_FMT_FLTP, 0); + * av_opt_set_sample_fmt(swr, "out_sample_fmt", AV_SAMPLE_FMT_S16, 0); + * @endcode + * + * Once all values have been set, it must be initialized with swr_init(). If + * you need to change the conversion parameters, you can change the parameters + * as described above, or by using swr_alloc_set_opts(), then call swr_init() + * again. + * + * The conversion itself is done by repeatedly calling swr_convert(). + * Note that the samples may get buffered in swr if you provide insufficient + * output space or if sample rate conversion is done, which requires "future" + * samples. Samples that do not require future input can be retrieved at any + * time by using swr_convert() (in_count can be set to 0). + * At the end of conversion the resampling buffer can be flushed by calling + * swr_convert() with NULL in and 0 in_count. + * + * The delay between input and output, can at any time be found by using + * swr_get_delay(). + * + * The following code demonstrates the conversion loop assuming the parameters + * from above and caller-defined functions get_input() and handle_output(): + * @code + * uint8_t **input; + * int in_samples; + * + * while (get_input(&input, &in_samples)) { + * uint8_t *output; + * int out_samples = av_rescale_rnd(swr_get_delay(swr, 48000) + + * in_samples, 44100, 48000, AV_ROUND_UP); + * av_samples_alloc(&output, NULL, 2, out_samples, + * AV_SAMPLE_FMT_S16, 0); + * out_samples = swr_convert(swr, &output, out_samples, + * input, in_samples); + * handle_output(output, out_samples); + * av_freep(&output); + * } + * @endcode + * + * When the conversion is finished, the conversion + * context and everything associated with it must be freed with swr_free(). + * There will be no memory leak if the data is not completely flushed before + * swr_free(). + */ + +#include +#include "libavutil/samplefmt.h" + +#include "libswresample/version.h" + +#if LIBSWRESAMPLE_VERSION_MAJOR < 1 +#define SWR_CH_MAX 32 ///< Maximum number of channels +#endif + +#define SWR_FLAG_RESAMPLE 1 ///< Force resampling even if equal sample rate +//TODO use int resample ? +//long term TODO can we enable this dynamically? + +enum SwrDitherType { + SWR_DITHER_NONE = 0, + SWR_DITHER_RECTANGULAR, + SWR_DITHER_TRIANGULAR, + SWR_DITHER_TRIANGULAR_HIGHPASS, + + SWR_DITHER_NS = 64, ///< not part of API/ABI + SWR_DITHER_NS_LIPSHITZ, + SWR_DITHER_NS_F_WEIGHTED, + SWR_DITHER_NS_MODIFIED_E_WEIGHTED, + SWR_DITHER_NS_IMPROVED_E_WEIGHTED, + SWR_DITHER_NS_SHIBATA, + SWR_DITHER_NS_LOW_SHIBATA, + SWR_DITHER_NS_HIGH_SHIBATA, + SWR_DITHER_NB, ///< not part of API/ABI +}; + +/** Resampling Engines */ +enum SwrEngine { + SWR_ENGINE_SWR, /**< SW Resampler */ + SWR_ENGINE_SOXR, /**< SoX Resampler */ + SWR_ENGINE_NB, ///< not part of API/ABI +}; + +/** Resampling Filter Types */ +enum SwrFilterType { + SWR_FILTER_TYPE_CUBIC, /**< Cubic */ + SWR_FILTER_TYPE_BLACKMAN_NUTTALL, /**< Blackman Nuttall Windowed Sinc */ + SWR_FILTER_TYPE_KAISER, /**< Kaiser Windowed Sinc */ +}; + +typedef struct SwrContext SwrContext; + +/** + * Get the AVClass for swrContext. It can be used in combination with + * AV_OPT_SEARCH_FAKE_OBJ for examining options. + * + * @see av_opt_find(). + */ +const AVClass *swr_get_class(void); + +/** + * Allocate SwrContext. + * + * If you use this function you will need to set the parameters (manually or + * with swr_alloc_set_opts()) before calling swr_init(). + * + * @see swr_alloc_set_opts(), swr_init(), swr_free() + * @return NULL on error, allocated context otherwise + */ +struct SwrContext *swr_alloc(void); + +/** + * Initialize context after user parameters have been set. + * + * @return AVERROR error code in case of failure. + */ +int swr_init(struct SwrContext *s); + +/** + * Allocate SwrContext if needed and set/reset common parameters. + * + * This function does not require s to be allocated with swr_alloc(). On the + * other hand, swr_alloc() can use swr_alloc_set_opts() to set the parameters + * on the allocated context. + * + * @param s Swr context, can be NULL + * @param out_ch_layout output channel layout (AV_CH_LAYOUT_*) + * @param out_sample_fmt output sample format (AV_SAMPLE_FMT_*). + * @param out_sample_rate output sample rate (frequency in Hz) + * @param in_ch_layout input channel layout (AV_CH_LAYOUT_*) + * @param in_sample_fmt input sample format (AV_SAMPLE_FMT_*). + * @param in_sample_rate input sample rate (frequency in Hz) + * @param log_offset logging level offset + * @param log_ctx parent logging context, can be NULL + * + * @see swr_init(), swr_free() + * @return NULL on error, allocated context otherwise + */ +struct SwrContext *swr_alloc_set_opts(struct SwrContext *s, + int64_t out_ch_layout, enum AVSampleFormat out_sample_fmt, int out_sample_rate, + int64_t in_ch_layout, enum AVSampleFormat in_sample_fmt, int in_sample_rate, + int log_offset, void *log_ctx); + +/** + * Free the given SwrContext and set the pointer to NULL. + */ +void swr_free(struct SwrContext **s); + +/** + * Convert audio. + * + * in and in_count can be set to 0 to flush the last few samples out at the + * end. + * + * If more input is provided than output space then the input will be buffered. + * You can avoid this buffering by providing more output space than input. + * Convertion will run directly without copying whenever possible. + * + * @param s allocated Swr context, with parameters set + * @param out output buffers, only the first one need be set in case of packed audio + * @param out_count amount of space available for output in samples per channel + * @param in input buffers, only the first one need to be set in case of packed audio + * @param in_count number of input samples available in one channel + * + * @return number of samples output per channel, negative value on error + */ +int swr_convert(struct SwrContext *s, uint8_t **out, int out_count, + const uint8_t **in , int in_count); + +/** + * Convert the next timestamp from input to output + * timestamps are in 1/(in_sample_rate * out_sample_rate) units. + * + * @note There are 2 slightly differently behaving modes. + * First is when automatic timestamp compensation is not used, (min_compensation >= FLT_MAX) + * in this case timestamps will be passed through with delays compensated + * Second is when automatic timestamp compensation is used, (min_compensation < FLT_MAX) + * in this case the output timestamps will match output sample numbers + * + * @param pts timestamp for the next input sample, INT64_MIN if unknown + * @return the output timestamp for the next output sample + */ +int64_t swr_next_pts(struct SwrContext *s, int64_t pts); + +/** + * Activate resampling compensation. + */ +int swr_set_compensation(struct SwrContext *s, int sample_delta, int compensation_distance); + +/** + * Set a customized input channel mapping. + * + * @param s allocated Swr context, not yet initialized + * @param channel_map customized input channel mapping (array of channel + * indexes, -1 for a muted channel) + * @return AVERROR error code in case of failure. + */ +int swr_set_channel_mapping(struct SwrContext *s, const int *channel_map); + +/** + * Set a customized remix matrix. + * + * @param s allocated Swr context, not yet initialized + * @param matrix remix coefficients; matrix[i + stride * o] is + * the weight of input channel i in output channel o + * @param stride offset between lines of the matrix + * @return AVERROR error code in case of failure. + */ +int swr_set_matrix(struct SwrContext *s, const double *matrix, int stride); + +/** + * Drops the specified number of output samples. + */ +int swr_drop_output(struct SwrContext *s, int count); + +/** + * Injects the specified number of silence samples. + */ +int swr_inject_silence(struct SwrContext *s, int count); + +/** + * Gets the delay the next input sample will experience relative to the next output sample. + * + * Swresample can buffer data if more input has been provided than available + * output space, also converting between sample rates needs a delay. + * This function returns the sum of all such delays. + * The exact delay is not necessarily an integer value in either input or + * output sample rate. Especially when downsampling by a large value, the + * output sample rate may be a poor choice to represent the delay, similarly + * for upsampling and the input sample rate. + * + * @param s swr context + * @param base timebase in which the returned delay will be + * if its set to 1 the returned delay is in seconds + * if its set to 1000 the returned delay is in milli seconds + * if its set to the input sample rate then the returned delay is in input samples + * if its set to the output sample rate then the returned delay is in output samples + * an exact rounding free delay can be found by using LCM(in_sample_rate, out_sample_rate) + * @returns the delay in 1/base units. + */ +int64_t swr_get_delay(struct SwrContext *s, int64_t base); + +/** + * Return the LIBSWRESAMPLE_VERSION_INT constant. + */ +unsigned swresample_version(void); + +/** + * Return the swr build-time configuration. + */ +const char *swresample_configuration(void); + +/** + * Return the swr license. + */ +const char *swresample_license(void); + +/** + * @} + */ + +#endif /* SWRESAMPLE_SWRESAMPLE_H */ diff --git a/extern/for_mingw/include/libswresample/version.h b/extern/for_mingw/include/libswresample/version.h new file mode 100644 index 0000000000..464c86d74b --- /dev/null +++ b/extern/for_mingw/include/libswresample/version.h @@ -0,0 +1,45 @@ +/* + * Version macros. + * + * This file is part of libswresample + * + * libswresample is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * libswresample is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with libswresample; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef SWR_VERSION_H +#define SWR_VERSION_H + +/** + * @file + * Libswresample version macros + */ + +#include "libavutil/avutil.h" + +#define LIBSWRESAMPLE_VERSION_MAJOR 0 +#define LIBSWRESAMPLE_VERSION_MINOR 17 +#define LIBSWRESAMPLE_VERSION_MICRO 104 + +#define LIBSWRESAMPLE_VERSION_INT AV_VERSION_INT(LIBSWRESAMPLE_VERSION_MAJOR, \ + LIBSWRESAMPLE_VERSION_MINOR, \ + LIBSWRESAMPLE_VERSION_MICRO) +#define LIBSWRESAMPLE_VERSION AV_VERSION(LIBSWRESAMPLE_VERSION_MAJOR, \ + LIBSWRESAMPLE_VERSION_MINOR, \ + LIBSWRESAMPLE_VERSION_MICRO) +#define LIBSWRESAMPLE_BUILD LIBSWRESAMPLE_VERSION_INT + +#define LIBSWRESAMPLE_IDENT "SwR" AV_STRINGIFY(LIBSWRESAMPLE_VERSION) + +#endif /* SWR_VERSION_H */ diff --git a/extern/for_mingw/include/libswscale/swscale.h b/extern/for_mingw/include/libswscale/swscale.h new file mode 100644 index 0000000000..42702b7aa2 --- /dev/null +++ b/extern/for_mingw/include/libswscale/swscale.h @@ -0,0 +1,362 @@ +/* + * Copyright (C) 2001-2011 Michael Niedermayer + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef SWSCALE_SWSCALE_H +#define SWSCALE_SWSCALE_H + +/** + * @file + * @ingroup lsws + * external API header + */ + +/** + * @defgroup lsws Libswscale + * @{ + */ + +#include + +#include "libavutil/avutil.h" +#include "libavutil/log.h" +#include "libavutil/pixfmt.h" +#include "version.h" + +/** + * Return the LIBSWSCALE_VERSION_INT constant. + */ +unsigned swscale_version(void); + +/** + * Return the libswscale build-time configuration. + */ +const char *swscale_configuration(void); + +/** + * Return the libswscale license. + */ +const char *swscale_license(void); + +/* values for the flags, the stuff on the command line is different */ +#define SWS_FAST_BILINEAR 1 +#define SWS_BILINEAR 2 +#define SWS_BICUBIC 4 +#define SWS_X 8 +#define SWS_POINT 0x10 +#define SWS_AREA 0x20 +#define SWS_BICUBLIN 0x40 +#define SWS_GAUSS 0x80 +#define SWS_SINC 0x100 +#define SWS_LANCZOS 0x200 +#define SWS_SPLINE 0x400 + +#define SWS_SRC_V_CHR_DROP_MASK 0x30000 +#define SWS_SRC_V_CHR_DROP_SHIFT 16 + +#define SWS_PARAM_DEFAULT 123456 + +#define SWS_PRINT_INFO 0x1000 + +//the following 3 flags are not completely implemented +//internal chrominace subsampling info +#define SWS_FULL_CHR_H_INT 0x2000 +//input subsampling info +#define SWS_FULL_CHR_H_INP 0x4000 +#define SWS_DIRECT_BGR 0x8000 +#define SWS_ACCURATE_RND 0x40000 +#define SWS_BITEXACT 0x80000 +#define SWS_ERROR_DIFFUSION 0x800000 + +#if FF_API_SWS_CPU_CAPS +/** + * CPU caps are autodetected now, those flags + * are only provided for API compatibility. + */ +#define SWS_CPU_CAPS_MMX 0x80000000 +#define SWS_CPU_CAPS_MMXEXT 0x20000000 +#define SWS_CPU_CAPS_MMX2 0x20000000 +#define SWS_CPU_CAPS_3DNOW 0x40000000 +#define SWS_CPU_CAPS_ALTIVEC 0x10000000 +#define SWS_CPU_CAPS_BFIN 0x01000000 +#define SWS_CPU_CAPS_SSE2 0x02000000 +#endif + +#define SWS_MAX_REDUCE_CUTOFF 0.002 + +#define SWS_CS_ITU709 1 +#define SWS_CS_FCC 4 +#define SWS_CS_ITU601 5 +#define SWS_CS_ITU624 5 +#define SWS_CS_SMPTE170M 5 +#define SWS_CS_SMPTE240M 7 +#define SWS_CS_DEFAULT 5 + +/** + * Return a pointer to yuv<->rgb coefficients for the given colorspace + * suitable for sws_setColorspaceDetails(). + * + * @param colorspace One of the SWS_CS_* macros. If invalid, + * SWS_CS_DEFAULT is used. + */ +const int *sws_getCoefficients(int colorspace); + +// when used for filters they must have an odd number of elements +// coeffs cannot be shared between vectors +typedef struct SwsVector { + double *coeff; ///< pointer to the list of coefficients + int length; ///< number of coefficients in the vector +} SwsVector; + +// vectors can be shared +typedef struct SwsFilter { + SwsVector *lumH; + SwsVector *lumV; + SwsVector *chrH; + SwsVector *chrV; +} SwsFilter; + +struct SwsContext; + +/** + * Return a positive value if pix_fmt is a supported input format, 0 + * otherwise. + */ +int sws_isSupportedInput(enum AVPixelFormat pix_fmt); + +/** + * Return a positive value if pix_fmt is a supported output format, 0 + * otherwise. + */ +int sws_isSupportedOutput(enum AVPixelFormat pix_fmt); + +/** + * @param[in] pix_fmt the pixel format + * @return a positive value if an endianness conversion for pix_fmt is + * supported, 0 otherwise. + */ +int sws_isSupportedEndiannessConversion(enum AVPixelFormat pix_fmt); + +/** + * Allocate an empty SwsContext. This must be filled and passed to + * sws_init_context(). For filling see AVOptions, options.c and + * sws_setColorspaceDetails(). + */ +struct SwsContext *sws_alloc_context(void); + +/** + * Initialize the swscaler context sws_context. + * + * @return zero or positive value on success, a negative value on + * error + */ +int sws_init_context(struct SwsContext *sws_context, SwsFilter *srcFilter, SwsFilter *dstFilter); + +/** + * Free the swscaler context swsContext. + * If swsContext is NULL, then does nothing. + */ +void sws_freeContext(struct SwsContext *swsContext); + +#if FF_API_SWS_GETCONTEXT +/** + * Allocate and return an SwsContext. You need it to perform + * scaling/conversion operations using sws_scale(). + * + * @param srcW the width of the source image + * @param srcH the height of the source image + * @param srcFormat the source image format + * @param dstW the width of the destination image + * @param dstH the height of the destination image + * @param dstFormat the destination image format + * @param flags specify which algorithm and options to use for rescaling + * @return a pointer to an allocated context, or NULL in case of error + * @note this function is to be removed after a saner alternative is + * written + * @deprecated Use sws_getCachedContext() instead. + */ +struct SwsContext *sws_getContext(int srcW, int srcH, enum AVPixelFormat srcFormat, + int dstW, int dstH, enum AVPixelFormat dstFormat, + int flags, SwsFilter *srcFilter, + SwsFilter *dstFilter, const double *param); +#endif + +/** + * Scale the image slice in srcSlice and put the resulting scaled + * slice in the image in dst. A slice is a sequence of consecutive + * rows in an image. + * + * Slices have to be provided in sequential order, either in + * top-bottom or bottom-top order. If slices are provided in + * non-sequential order the behavior of the function is undefined. + * + * @param c the scaling context previously created with + * sws_getContext() + * @param srcSlice the array containing the pointers to the planes of + * the source slice + * @param srcStride the array containing the strides for each plane of + * the source image + * @param srcSliceY the position in the source image of the slice to + * process, that is the number (counted starting from + * zero) in the image of the first row of the slice + * @param srcSliceH the height of the source slice, that is the number + * of rows in the slice + * @param dst the array containing the pointers to the planes of + * the destination image + * @param dstStride the array containing the strides for each plane of + * the destination image + * @return the height of the output slice + */ +int sws_scale(struct SwsContext *c, const uint8_t *const srcSlice[], + const int srcStride[], int srcSliceY, int srcSliceH, + uint8_t *const dst[], const int dstStride[]); + +/** + * @param dstRange flag indicating the while-black range of the output (1=jpeg / 0=mpeg) + * @param srcRange flag indicating the while-black range of the input (1=jpeg / 0=mpeg) + * @param table the yuv2rgb coefficients describing the output yuv space, normally ff_yuv2rgb_coeffs[x] + * @param inv_table the yuv2rgb coefficients describing the input yuv space, normally ff_yuv2rgb_coeffs[x] + * @param brightness 16.16 fixed point brightness correction + * @param contrast 16.16 fixed point contrast correction + * @param saturation 16.16 fixed point saturation correction + * @return -1 if not supported + */ +int sws_setColorspaceDetails(struct SwsContext *c, const int inv_table[4], + int srcRange, const int table[4], int dstRange, + int brightness, int contrast, int saturation); + +/** + * @return -1 if not supported + */ +int sws_getColorspaceDetails(struct SwsContext *c, int **inv_table, + int *srcRange, int **table, int *dstRange, + int *brightness, int *contrast, int *saturation); + +/** + * Allocate and return an uninitialized vector with length coefficients. + */ +SwsVector *sws_allocVec(int length); + +/** + * Return a normalized Gaussian curve used to filter stuff + * quality = 3 is high quality, lower is lower quality. + */ +SwsVector *sws_getGaussianVec(double variance, double quality); + +/** + * Allocate and return a vector with length coefficients, all + * with the same value c. + */ +SwsVector *sws_getConstVec(double c, int length); + +/** + * Allocate and return a vector with just one coefficient, with + * value 1.0. + */ +SwsVector *sws_getIdentityVec(void); + +/** + * Scale all the coefficients of a by the scalar value. + */ +void sws_scaleVec(SwsVector *a, double scalar); + +/** + * Scale all the coefficients of a so that their sum equals height. + */ +void sws_normalizeVec(SwsVector *a, double height); +void sws_convVec(SwsVector *a, SwsVector *b); +void sws_addVec(SwsVector *a, SwsVector *b); +void sws_subVec(SwsVector *a, SwsVector *b); +void sws_shiftVec(SwsVector *a, int shift); + +/** + * Allocate and return a clone of the vector a, that is a vector + * with the same coefficients as a. + */ +SwsVector *sws_cloneVec(SwsVector *a); + +/** + * Print with av_log() a textual representation of the vector a + * if log_level <= av_log_level. + */ +void sws_printVec2(SwsVector *a, AVClass *log_ctx, int log_level); + +void sws_freeVec(SwsVector *a); + +SwsFilter *sws_getDefaultFilter(float lumaGBlur, float chromaGBlur, + float lumaSharpen, float chromaSharpen, + float chromaHShift, float chromaVShift, + int verbose); +void sws_freeFilter(SwsFilter *filter); + +/** + * Check if context can be reused, otherwise reallocate a new one. + * + * If context is NULL, just calls sws_getContext() to get a new + * context. Otherwise, checks if the parameters are the ones already + * saved in context. If that is the case, returns the current + * context. Otherwise, frees context and gets a new context with + * the new parameters. + * + * Be warned that srcFilter and dstFilter are not checked, they + * are assumed to remain the same. + */ +struct SwsContext *sws_getCachedContext(struct SwsContext *context, + int srcW, int srcH, enum AVPixelFormat srcFormat, + int dstW, int dstH, enum AVPixelFormat dstFormat, + int flags, SwsFilter *srcFilter, + SwsFilter *dstFilter, const double *param); + +/** + * Convert an 8-bit paletted frame into a frame with a color depth of 32 bits. + * + * The output frame will have the same packed format as the palette. + * + * @param src source frame buffer + * @param dst destination frame buffer + * @param num_pixels number of pixels to convert + * @param palette array with [256] entries, which must match color arrangement (RGB or BGR) of src + */ +void sws_convertPalette8ToPacked32(const uint8_t *src, uint8_t *dst, int num_pixels, const uint8_t *palette); + +/** + * Convert an 8-bit paletted frame into a frame with a color depth of 24 bits. + * + * With the palette format "ABCD", the destination frame ends up with the format "ABC". + * + * @param src source frame buffer + * @param dst destination frame buffer + * @param num_pixels number of pixels to convert + * @param palette array with [256] entries, which must match color arrangement (RGB or BGR) of src + */ +void sws_convertPalette8ToPacked24(const uint8_t *src, uint8_t *dst, int num_pixels, const uint8_t *palette); + +/** + * Get the AVClass for swsContext. It can be used in combination with + * AV_OPT_SEARCH_FAKE_OBJ for examining options. + * + * @see av_opt_find(). + */ +const AVClass *sws_get_class(void); + +/** + * @} + */ + +#endif /* SWSCALE_SWSCALE_H */ diff --git a/extern/for_mingw/include/libswscale/version.h b/extern/for_mingw/include/libswscale/version.h new file mode 100644 index 0000000000..360ec820a9 --- /dev/null +++ b/extern/for_mingw/include/libswscale/version.h @@ -0,0 +1,59 @@ +/* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef SWSCALE_VERSION_H +#define SWSCALE_VERSION_H + +/** + * @file + * swscale version macros + */ + +#include "libavutil/avutil.h" + +#define LIBSWSCALE_VERSION_MAJOR 2 +#define LIBSWSCALE_VERSION_MINOR 5 +#define LIBSWSCALE_VERSION_MICRO 101 + +#define LIBSWSCALE_VERSION_INT AV_VERSION_INT(LIBSWSCALE_VERSION_MAJOR, \ + LIBSWSCALE_VERSION_MINOR, \ + LIBSWSCALE_VERSION_MICRO) +#define LIBSWSCALE_VERSION AV_VERSION(LIBSWSCALE_VERSION_MAJOR, \ + LIBSWSCALE_VERSION_MINOR, \ + LIBSWSCALE_VERSION_MICRO) +#define LIBSWSCALE_BUILD LIBSWSCALE_VERSION_INT + +#define LIBSWSCALE_IDENT "SwS" AV_STRINGIFY(LIBSWSCALE_VERSION) + +/** + * FF_API_* defines may be placed below to indicate public API that will be + * dropped at a future version bump. The defines themselves are not part of + * the public API and may change, break or disappear at any time. + */ + +#ifndef FF_API_SWS_GETCONTEXT +#define FF_API_SWS_GETCONTEXT (LIBSWSCALE_VERSION_MAJOR < 3) +#endif +#ifndef FF_API_SWS_CPU_CAPS +#define FF_API_SWS_CPU_CAPS (LIBSWSCALE_VERSION_MAJOR < 3) +#endif +#ifndef FF_API_SWS_FORMAT_NAME +#define FF_API_SWS_FORMAT_NAME (LIBSWSCALE_VERSION_MAJOR < 3) +#endif + +#endif /* SWSCALE_VERSION_H */ diff --git a/extern/for_mingw/include/mad.h b/extern/for_mingw/include/mad.h new file mode 100644 index 0000000000..9ef6cc8f70 --- /dev/null +++ b/extern/for_mingw/include/mad.h @@ -0,0 +1,964 @@ +/* + * libmad - MPEG audio decoder library + * Copyright (C) 2000-2004 Underbit Technologies, Inc. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * If you would like to negotiate alternate licensing terms, you may do + * so by contacting: Underbit Technologies, Inc. + */ + +# ifdef __cplusplus +extern "C" { +# endif + +# define FPM_INTEL + + + +# define SIZEOF_INT 4 +# define SIZEOF_LONG 4 +# define SIZEOF_LONG_LONG 8 + + +/* Id: version.h,v 1.26 2004/01/23 09:41:33 rob Exp */ + +# ifndef LIBMAD_VERSION_H +# define LIBMAD_VERSION_H + +# define MAD_VERSION_MAJOR 0 +# define MAD_VERSION_MINOR 15 +# define MAD_VERSION_PATCH 1 +# define MAD_VERSION_EXTRA " (beta)" + +# define MAD_VERSION_STRINGIZE(str) #str +# define MAD_VERSION_STRING(num) MAD_VERSION_STRINGIZE(num) + +# define MAD_VERSION MAD_VERSION_STRING(MAD_VERSION_MAJOR) "." \ + MAD_VERSION_STRING(MAD_VERSION_MINOR) "." \ + MAD_VERSION_STRING(MAD_VERSION_PATCH) \ + MAD_VERSION_EXTRA + +# define MAD_PUBLISHYEAR "2000-2004" +# define MAD_AUTHOR "Underbit Technologies, Inc." +# define MAD_EMAIL "info@underbit.com" + +extern char const mad_version[]; +extern char const mad_copyright[]; +extern char const mad_author[]; +extern char const mad_build[]; + +# endif + +/* Id: fixed.h,v 1.38 2004/02/17 02:02:03 rob Exp */ + +# ifndef LIBMAD_FIXED_H +# define LIBMAD_FIXED_H + +# if SIZEOF_INT >= 4 +typedef signed int mad_fixed_t; + +typedef signed int mad_fixed64hi_t; +typedef unsigned int mad_fixed64lo_t; +# else +typedef signed long mad_fixed_t; + +typedef signed long mad_fixed64hi_t; +typedef unsigned long mad_fixed64lo_t; +# endif + +# if defined(_MSC_VER) +# define mad_fixed64_t signed __int64 +# elif 1 || defined(__GNUC__) +# define mad_fixed64_t signed long long +# endif + +# if defined(FPM_FLOAT) +typedef double mad_sample_t; +# else +typedef mad_fixed_t mad_sample_t; +# endif + +/* + * Fixed-point format: 0xABBBBBBB + * A == whole part (sign + 3 bits) + * B == fractional part (28 bits) + * + * Values are signed two's complement, so the effective range is: + * 0x80000000 to 0x7fffffff + * -8.0 to +7.9999999962747097015380859375 + * + * The smallest representable value is: + * 0x00000001 == 0.0000000037252902984619140625 (i.e. about 3.725e-9) + * + * 28 bits of fractional accuracy represent about + * 8.6 digits of decimal accuracy. + * + * Fixed-point numbers can be added or subtracted as normal + * integers, but multiplication requires shifting the 64-bit result + * from 56 fractional bits back to 28 (and rounding.) + * + * Changing the definition of MAD_F_FRACBITS is only partially + * supported, and must be done with care. + */ + +# define MAD_F_FRACBITS 28 + +# if MAD_F_FRACBITS == 28 +# define MAD_F(x) ((mad_fixed_t) (x##L)) +# else +# if MAD_F_FRACBITS < 28 +# warning "MAD_F_FRACBITS < 28" +# define MAD_F(x) ((mad_fixed_t) \ + (((x##L) + \ + (1L << (28 - MAD_F_FRACBITS - 1))) >> \ + (28 - MAD_F_FRACBITS))) +# elif MAD_F_FRACBITS > 28 +# error "MAD_F_FRACBITS > 28 not currently supported" +# define MAD_F(x) ((mad_fixed_t) \ + ((x##L) << (MAD_F_FRACBITS - 28))) +# endif +# endif + +# define MAD_F_MIN ((mad_fixed_t) -0x80000000L) +# define MAD_F_MAX ((mad_fixed_t) +0x7fffffffL) + +# define MAD_F_ONE MAD_F(0x10000000) + +# define mad_f_tofixed(x) ((mad_fixed_t) \ + ((x) * (double) (1L << MAD_F_FRACBITS) + 0.5)) +# define mad_f_todouble(x) ((double) \ + ((x) / (double) (1L << MAD_F_FRACBITS))) + +# define mad_f_intpart(x) ((x) >> MAD_F_FRACBITS) +# define mad_f_fracpart(x) ((x) & ((1L << MAD_F_FRACBITS) - 1)) + /* (x should be positive) */ + +# define mad_f_fromint(x) ((x) << MAD_F_FRACBITS) + +# define mad_f_add(x, y) ((x) + (y)) +# define mad_f_sub(x, y) ((x) - (y)) + +# if defined(FPM_FLOAT) +# error "FPM_FLOAT not yet supported" + +# undef MAD_F +# define MAD_F(x) mad_f_todouble(x) + +# define mad_f_mul(x, y) ((x) * (y)) +# define mad_f_scale64 + +# undef ASO_ZEROCHECK + +# elif defined(FPM_64BIT) + +/* + * This version should be the most accurate if 64-bit types are supported by + * the compiler, although it may not be the most efficient. + */ +# if defined(OPT_ACCURACY) +# define mad_f_mul(x, y) \ + ((mad_fixed_t) \ + ((((mad_fixed64_t) (x) * (y)) + \ + (1L << (MAD_F_SCALEBITS - 1))) >> MAD_F_SCALEBITS)) +# else +# define mad_f_mul(x, y) \ + ((mad_fixed_t) (((mad_fixed64_t) (x) * (y)) >> MAD_F_SCALEBITS)) +# endif + +# define MAD_F_SCALEBITS MAD_F_FRACBITS + +/* --- Intel --------------------------------------------------------------- */ + +# elif defined(FPM_INTEL) + +# if defined(_MSC_VER) +# pragma warning(push) +# pragma warning(disable: 4035) /* no return value */ +static __forceinline +mad_fixed_t mad_f_mul_inline(mad_fixed_t x, mad_fixed_t y) +{ + enum { + fracbits = MAD_F_FRACBITS + }; + + __asm { + mov eax, x + imul y + shrd eax, edx, fracbits + } + + /* implicit return of eax */ +} +# pragma warning(pop) + +# define mad_f_mul mad_f_mul_inline +# define mad_f_scale64 +# else +/* + * This Intel version is fast and accurate; the disposition of the least + * significant bit depends on OPT_ACCURACY via mad_f_scale64(). + */ +# define MAD_F_MLX(hi, lo, x, y) \ + asm ("imull %3" \ + : "=a" (lo), "=d" (hi) \ + : "%a" (x), "rm" (y) \ + : "cc") + +# if defined(OPT_ACCURACY) +/* + * This gives best accuracy but is not very fast. + */ +# define MAD_F_MLA(hi, lo, x, y) \ + ({ mad_fixed64hi_t __hi; \ + mad_fixed64lo_t __lo; \ + MAD_F_MLX(__hi, __lo, (x), (y)); \ + asm ("addl %2,%0\n\t" \ + "adcl %3,%1" \ + : "=rm" (lo), "=rm" (hi) \ + : "r" (__lo), "r" (__hi), "0" (lo), "1" (hi) \ + : "cc"); \ + }) +# endif /* OPT_ACCURACY */ + +# if defined(OPT_ACCURACY) +/* + * Surprisingly, this is faster than SHRD followed by ADC. + */ +# define mad_f_scale64(hi, lo) \ + ({ mad_fixed64hi_t __hi_; \ + mad_fixed64lo_t __lo_; \ + mad_fixed_t __result; \ + asm ("addl %4,%2\n\t" \ + "adcl %5,%3" \ + : "=rm" (__lo_), "=rm" (__hi_) \ + : "0" (lo), "1" (hi), \ + "ir" (1L << (MAD_F_SCALEBITS - 1)), "ir" (0) \ + : "cc"); \ + asm ("shrdl %3,%2,%1" \ + : "=rm" (__result) \ + : "0" (__lo_), "r" (__hi_), "I" (MAD_F_SCALEBITS) \ + : "cc"); \ + __result; \ + }) +# elif defined(OPT_INTEL) +/* + * Alternate Intel scaling that may or may not perform better. + */ +# define mad_f_scale64(hi, lo) \ + ({ mad_fixed_t __result; \ + asm ("shrl %3,%1\n\t" \ + "shll %4,%2\n\t" \ + "orl %2,%1" \ + : "=rm" (__result) \ + : "0" (lo), "r" (hi), \ + "I" (MAD_F_SCALEBITS), "I" (32 - MAD_F_SCALEBITS) \ + : "cc"); \ + __result; \ + }) +# else +# define mad_f_scale64(hi, lo) \ + ({ mad_fixed_t __result; \ + asm ("shrdl %3,%2,%1" \ + : "=rm" (__result) \ + : "0" (lo), "r" (hi), "I" (MAD_F_SCALEBITS) \ + : "cc"); \ + __result; \ + }) +# endif /* OPT_ACCURACY */ + +# define MAD_F_SCALEBITS MAD_F_FRACBITS +# endif + +/* --- ARM ----------------------------------------------------------------- */ + +# elif defined(FPM_ARM) + +/* + * This ARM V4 version is as accurate as FPM_64BIT but much faster. The + * least significant bit is properly rounded at no CPU cycle cost! + */ +# if 1 +/* + * This is faster than the default implementation via MAD_F_MLX() and + * mad_f_scale64(). + */ +# define mad_f_mul(x, y) \ + ({ mad_fixed64hi_t __hi; \ + mad_fixed64lo_t __lo; \ + mad_fixed_t __result; \ + asm ("smull %0, %1, %3, %4\n\t" \ + "movs %0, %0, lsr %5\n\t" \ + "adc %2, %0, %1, lsl %6" \ + : "=&r" (__lo), "=&r" (__hi), "=r" (__result) \ + : "%r" (x), "r" (y), \ + "M" (MAD_F_SCALEBITS), "M" (32 - MAD_F_SCALEBITS) \ + : "cc"); \ + __result; \ + }) +# endif + +# define MAD_F_MLX(hi, lo, x, y) \ + asm ("smull %0, %1, %2, %3" \ + : "=&r" (lo), "=&r" (hi) \ + : "%r" (x), "r" (y)) + +# define MAD_F_MLA(hi, lo, x, y) \ + asm ("smlal %0, %1, %2, %3" \ + : "+r" (lo), "+r" (hi) \ + : "%r" (x), "r" (y)) + +# define MAD_F_MLN(hi, lo) \ + asm ("rsbs %0, %2, #0\n\t" \ + "rsc %1, %3, #0" \ + : "=r" (lo), "=r" (hi) \ + : "0" (lo), "1" (hi) \ + : "cc") + +# define mad_f_scale64(hi, lo) \ + ({ mad_fixed_t __result; \ + asm ("movs %0, %1, lsr %3\n\t" \ + "adc %0, %0, %2, lsl %4" \ + : "=&r" (__result) \ + : "r" (lo), "r" (hi), \ + "M" (MAD_F_SCALEBITS), "M" (32 - MAD_F_SCALEBITS) \ + : "cc"); \ + __result; \ + }) + +# define MAD_F_SCALEBITS MAD_F_FRACBITS + +/* --- MIPS ---------------------------------------------------------------- */ + +# elif defined(FPM_MIPS) + +/* + * This MIPS version is fast and accurate; the disposition of the least + * significant bit depends on OPT_ACCURACY via mad_f_scale64(). + */ +# define MAD_F_MLX(hi, lo, x, y) \ + asm ("mult %2,%3" \ + : "=l" (lo), "=h" (hi) \ + : "%r" (x), "r" (y)) + +# if defined(HAVE_MADD_ASM) +# define MAD_F_MLA(hi, lo, x, y) \ + asm ("madd %2,%3" \ + : "+l" (lo), "+h" (hi) \ + : "%r" (x), "r" (y)) +# elif defined(HAVE_MADD16_ASM) +/* + * This loses significant accuracy due to the 16-bit integer limit in the + * multiply/accumulate instruction. + */ +# define MAD_F_ML0(hi, lo, x, y) \ + asm ("mult %2,%3" \ + : "=l" (lo), "=h" (hi) \ + : "%r" ((x) >> 12), "r" ((y) >> 16)) +# define MAD_F_MLA(hi, lo, x, y) \ + asm ("madd16 %2,%3" \ + : "+l" (lo), "+h" (hi) \ + : "%r" ((x) >> 12), "r" ((y) >> 16)) +# define MAD_F_MLZ(hi, lo) ((mad_fixed_t) (lo)) +# endif + +# if defined(OPT_SPEED) +# define mad_f_scale64(hi, lo) \ + ((mad_fixed_t) ((hi) << (32 - MAD_F_SCALEBITS))) +# define MAD_F_SCALEBITS MAD_F_FRACBITS +# endif + +/* --- SPARC --------------------------------------------------------------- */ + +# elif defined(FPM_SPARC) + +/* + * This SPARC V8 version is fast and accurate; the disposition of the least + * significant bit depends on OPT_ACCURACY via mad_f_scale64(). + */ +# define MAD_F_MLX(hi, lo, x, y) \ + asm ("smul %2, %3, %0\n\t" \ + "rd %%y, %1" \ + : "=r" (lo), "=r" (hi) \ + : "%r" (x), "rI" (y)) + +/* --- PowerPC ------------------------------------------------------------- */ + +# elif defined(FPM_PPC) + +/* + * This PowerPC version is fast and accurate; the disposition of the least + * significant bit depends on OPT_ACCURACY via mad_f_scale64(). + */ +# define MAD_F_MLX(hi, lo, x, y) \ + do { \ + asm ("mullw %0,%1,%2" \ + : "=r" (lo) \ + : "%r" (x), "r" (y)); \ + asm ("mulhw %0,%1,%2" \ + : "=r" (hi) \ + : "%r" (x), "r" (y)); \ + } \ + while (0) + +# if defined(OPT_ACCURACY) +/* + * This gives best accuracy but is not very fast. + */ +# define MAD_F_MLA(hi, lo, x, y) \ + ({ mad_fixed64hi_t __hi; \ + mad_fixed64lo_t __lo; \ + MAD_F_MLX(__hi, __lo, (x), (y)); \ + asm ("addc %0,%2,%3\n\t" \ + "adde %1,%4,%5" \ + : "=r" (lo), "=r" (hi) \ + : "%r" (lo), "r" (__lo), \ + "%r" (hi), "r" (__hi) \ + : "xer"); \ + }) +# endif + +# if defined(OPT_ACCURACY) +/* + * This is slower than the truncating version below it. + */ +# define mad_f_scale64(hi, lo) \ + ({ mad_fixed_t __result, __round; \ + asm ("rotrwi %0,%1,%2" \ + : "=r" (__result) \ + : "r" (lo), "i" (MAD_F_SCALEBITS)); \ + asm ("extrwi %0,%1,1,0" \ + : "=r" (__round) \ + : "r" (__result)); \ + asm ("insrwi %0,%1,%2,0" \ + : "+r" (__result) \ + : "r" (hi), "i" (MAD_F_SCALEBITS)); \ + asm ("add %0,%1,%2" \ + : "=r" (__result) \ + : "%r" (__result), "r" (__round)); \ + __result; \ + }) +# else +# define mad_f_scale64(hi, lo) \ + ({ mad_fixed_t __result; \ + asm ("rotrwi %0,%1,%2" \ + : "=r" (__result) \ + : "r" (lo), "i" (MAD_F_SCALEBITS)); \ + asm ("insrwi %0,%1,%2,0" \ + : "+r" (__result) \ + : "r" (hi), "i" (MAD_F_SCALEBITS)); \ + __result; \ + }) +# endif + +# define MAD_F_SCALEBITS MAD_F_FRACBITS + +/* --- Default ------------------------------------------------------------- */ + +# elif defined(FPM_DEFAULT) + +/* + * This version is the most portable but it loses significant accuracy. + * Furthermore, accuracy is biased against the second argument, so care + * should be taken when ordering operands. + * + * The scale factors are constant as this is not used with SSO. + * + * Pre-rounding is required to stay within the limits of compliance. + */ +# if defined(OPT_SPEED) +# define mad_f_mul(x, y) (((x) >> 12) * ((y) >> 16)) +# else +# define mad_f_mul(x, y) ((((x) + (1L << 11)) >> 12) * \ + (((y) + (1L << 15)) >> 16)) +# endif + +/* ------------------------------------------------------------------------- */ + +# else +# error "no FPM selected" +# endif + +/* default implementations */ + +# if !defined(mad_f_mul) +# define mad_f_mul(x, y) \ + ({ register mad_fixed64hi_t __hi; \ + register mad_fixed64lo_t __lo; \ + MAD_F_MLX(__hi, __lo, (x), (y)); \ + mad_f_scale64(__hi, __lo); \ + }) +# endif + +# if !defined(MAD_F_MLA) +# define MAD_F_ML0(hi, lo, x, y) ((lo) = mad_f_mul((x), (y))) +# define MAD_F_MLA(hi, lo, x, y) ((lo) += mad_f_mul((x), (y))) +# define MAD_F_MLN(hi, lo) ((lo) = -(lo)) +# define MAD_F_MLZ(hi, lo) ((void) (hi), (mad_fixed_t) (lo)) +# endif + +# if !defined(MAD_F_ML0) +# define MAD_F_ML0(hi, lo, x, y) MAD_F_MLX((hi), (lo), (x), (y)) +# endif + +# if !defined(MAD_F_MLN) +# define MAD_F_MLN(hi, lo) ((hi) = ((lo) = -(lo)) ? ~(hi) : -(hi)) +# endif + +# if !defined(MAD_F_MLZ) +# define MAD_F_MLZ(hi, lo) mad_f_scale64((hi), (lo)) +# endif + +# if !defined(mad_f_scale64) +# if defined(OPT_ACCURACY) +# define mad_f_scale64(hi, lo) \ + ((((mad_fixed_t) \ + (((hi) << (32 - (MAD_F_SCALEBITS - 1))) | \ + ((lo) >> (MAD_F_SCALEBITS - 1)))) + 1) >> 1) +# else +# define mad_f_scale64(hi, lo) \ + ((mad_fixed_t) \ + (((hi) << (32 - MAD_F_SCALEBITS)) | \ + ((lo) >> MAD_F_SCALEBITS))) +# endif +# define MAD_F_SCALEBITS MAD_F_FRACBITS +# endif + +/* C routines */ + +mad_fixed_t mad_f_abs(mad_fixed_t); +mad_fixed_t mad_f_div(mad_fixed_t, mad_fixed_t); + +# endif + +/* Id: bit.h,v 1.12 2004/01/23 09:41:32 rob Exp */ + +# ifndef LIBMAD_BIT_H +# define LIBMAD_BIT_H + +struct mad_bitptr { + unsigned char const *byte; + unsigned short cache; + unsigned short left; +}; + +void mad_bit_init(struct mad_bitptr *, unsigned char const *); + +# define mad_bit_finish(bitptr) /* nothing */ + +unsigned int mad_bit_length(struct mad_bitptr const *, + struct mad_bitptr const *); + +# define mad_bit_bitsleft(bitptr) ((bitptr)->left) +unsigned char const *mad_bit_nextbyte(struct mad_bitptr const *); + +void mad_bit_skip(struct mad_bitptr *, unsigned int); +unsigned long mad_bit_read(struct mad_bitptr *, unsigned int); +void mad_bit_write(struct mad_bitptr *, unsigned int, unsigned long); + +unsigned short mad_bit_crc(struct mad_bitptr, unsigned int, unsigned short); + +# endif + +/* Id: timer.h,v 1.16 2004/01/23 09:41:33 rob Exp */ + +# ifndef LIBMAD_TIMER_H +# define LIBMAD_TIMER_H + +typedef struct { + signed long seconds; /* whole seconds */ + unsigned long fraction; /* 1/MAD_TIMER_RESOLUTION seconds */ +} mad_timer_t; + +extern mad_timer_t const mad_timer_zero; + +# define MAD_TIMER_RESOLUTION 352800000UL + +enum mad_units { + MAD_UNITS_HOURS = -2, + MAD_UNITS_MINUTES = -1, + MAD_UNITS_SECONDS = 0, + + /* metric units */ + + MAD_UNITS_DECISECONDS = 10, + MAD_UNITS_CENTISECONDS = 100, + MAD_UNITS_MILLISECONDS = 1000, + + /* audio sample units */ + + MAD_UNITS_8000_HZ = 8000, + MAD_UNITS_11025_HZ = 11025, + MAD_UNITS_12000_HZ = 12000, + + MAD_UNITS_16000_HZ = 16000, + MAD_UNITS_22050_HZ = 22050, + MAD_UNITS_24000_HZ = 24000, + + MAD_UNITS_32000_HZ = 32000, + MAD_UNITS_44100_HZ = 44100, + MAD_UNITS_48000_HZ = 48000, + + /* video frame/field units */ + + MAD_UNITS_24_FPS = 24, + MAD_UNITS_25_FPS = 25, + MAD_UNITS_30_FPS = 30, + MAD_UNITS_48_FPS = 48, + MAD_UNITS_50_FPS = 50, + MAD_UNITS_60_FPS = 60, + + /* CD audio frames */ + + MAD_UNITS_75_FPS = 75, + + /* video drop-frame units */ + + MAD_UNITS_23_976_FPS = -24, + MAD_UNITS_24_975_FPS = -25, + MAD_UNITS_29_97_FPS = -30, + MAD_UNITS_47_952_FPS = -48, + MAD_UNITS_49_95_FPS = -50, + MAD_UNITS_59_94_FPS = -60 +}; + +# define mad_timer_reset(timer) ((void) (*(timer) = mad_timer_zero)) + +int mad_timer_compare(mad_timer_t, mad_timer_t); + +# define mad_timer_sign(timer) mad_timer_compare((timer), mad_timer_zero) + +void mad_timer_negate(mad_timer_t *); +mad_timer_t mad_timer_abs(mad_timer_t); + +void mad_timer_set(mad_timer_t *, unsigned long, unsigned long, unsigned long); +void mad_timer_add(mad_timer_t *, mad_timer_t); +void mad_timer_multiply(mad_timer_t *, signed long); + +signed long mad_timer_count(mad_timer_t, enum mad_units); +unsigned long mad_timer_fraction(mad_timer_t, unsigned long); +void mad_timer_string(mad_timer_t, char *, char const *, + enum mad_units, enum mad_units, unsigned long); + +# endif + +/* Id: stream.h,v 1.20 2004/02/05 09:02:39 rob Exp */ + +# ifndef LIBMAD_STREAM_H +# define LIBMAD_STREAM_H + + +# define MAD_BUFFER_GUARD 8 +# define MAD_BUFFER_MDLEN (511 + 2048 + MAD_BUFFER_GUARD) + +enum mad_error { + MAD_ERROR_NONE = 0x0000, /* no error */ + + MAD_ERROR_BUFLEN = 0x0001, /* input buffer too small (or EOF) */ + MAD_ERROR_BUFPTR = 0x0002, /* invalid (null) buffer pointer */ + + MAD_ERROR_NOMEM = 0x0031, /* not enough memory */ + + MAD_ERROR_LOSTSYNC = 0x0101, /* lost synchronization */ + MAD_ERROR_BADLAYER = 0x0102, /* reserved header layer value */ + MAD_ERROR_BADBITRATE = 0x0103, /* forbidden bitrate value */ + MAD_ERROR_BADSAMPLERATE = 0x0104, /* reserved sample frequency value */ + MAD_ERROR_BADEMPHASIS = 0x0105, /* reserved emphasis value */ + + MAD_ERROR_BADCRC = 0x0201, /* CRC check failed */ + MAD_ERROR_BADBITALLOC = 0x0211, /* forbidden bit allocation value */ + MAD_ERROR_BADSCALEFACTOR = 0x0221, /* bad scalefactor index */ + MAD_ERROR_BADMODE = 0x0222, /* bad bitrate/mode combination */ + MAD_ERROR_BADFRAMELEN = 0x0231, /* bad frame length */ + MAD_ERROR_BADBIGVALUES = 0x0232, /* bad big_values count */ + MAD_ERROR_BADBLOCKTYPE = 0x0233, /* reserved block_type */ + MAD_ERROR_BADSCFSI = 0x0234, /* bad scalefactor selection info */ + MAD_ERROR_BADDATAPTR = 0x0235, /* bad main_data_begin pointer */ + MAD_ERROR_BADPART3LEN = 0x0236, /* bad audio data length */ + MAD_ERROR_BADHUFFTABLE = 0x0237, /* bad Huffman table select */ + MAD_ERROR_BADHUFFDATA = 0x0238, /* Huffman data overrun */ + MAD_ERROR_BADSTEREO = 0x0239 /* incompatible block_type for JS */ +}; + +# define MAD_RECOVERABLE(error) ((error) & 0xff00) + +struct mad_stream { + unsigned char const *buffer; /* input bitstream buffer */ + unsigned char const *bufend; /* end of buffer */ + unsigned long skiplen; /* bytes to skip before next frame */ + + int sync; /* stream sync found */ + unsigned long freerate; /* free bitrate (fixed) */ + + unsigned char const *this_frame; /* start of current frame */ + unsigned char const *next_frame; /* start of next frame */ + struct mad_bitptr ptr; /* current processing bit pointer */ + + struct mad_bitptr anc_ptr; /* ancillary bits pointer */ + unsigned int anc_bitlen; /* number of ancillary bits */ + + unsigned char (*main_data)[MAD_BUFFER_MDLEN]; + /* Layer III main_data() */ + unsigned int md_len; /* bytes in main_data */ + + int options; /* decoding options (see below) */ + enum mad_error error; /* error code (see above) */ +}; + +enum { + MAD_OPTION_IGNORECRC = 0x0001, /* ignore CRC errors */ + MAD_OPTION_HALFSAMPLERATE = 0x0002 /* generate PCM at 1/2 sample rate */ +# if 0 /* not yet implemented */ + MAD_OPTION_LEFTCHANNEL = 0x0010, /* decode left channel only */ + MAD_OPTION_RIGHTCHANNEL = 0x0020, /* decode right channel only */ + MAD_OPTION_SINGLECHANNEL = 0x0030 /* combine channels */ +# endif +}; + +void mad_stream_init(struct mad_stream *); +void mad_stream_finish(struct mad_stream *); + +# define mad_stream_options(stream, opts) \ + ((void) ((stream)->options = (opts))) + +void mad_stream_buffer(struct mad_stream *, + unsigned char const *, unsigned long); +void mad_stream_skip(struct mad_stream *, unsigned long); + +int mad_stream_sync(struct mad_stream *); + +char const *mad_stream_errorstr(struct mad_stream const *); + +# endif + +/* Id: frame.h,v 1.20 2004/01/23 09:41:32 rob Exp */ + +# ifndef LIBMAD_FRAME_H +# define LIBMAD_FRAME_H + + +enum mad_layer { + MAD_LAYER_I = 1, /* Layer I */ + MAD_LAYER_II = 2, /* Layer II */ + MAD_LAYER_III = 3 /* Layer III */ +}; + +enum mad_mode { + MAD_MODE_SINGLE_CHANNEL = 0, /* single channel */ + MAD_MODE_DUAL_CHANNEL = 1, /* dual channel */ + MAD_MODE_JOINT_STEREO = 2, /* joint (MS/intensity) stereo */ + MAD_MODE_STEREO = 3 /* normal LR stereo */ +}; + +enum mad_emphasis { + MAD_EMPHASIS_NONE = 0, /* no emphasis */ + MAD_EMPHASIS_50_15_US = 1, /* 50/15 microseconds emphasis */ + MAD_EMPHASIS_CCITT_J_17 = 3, /* CCITT J.17 emphasis */ + MAD_EMPHASIS_RESERVED = 2 /* unknown emphasis */ +}; + +struct mad_header { + enum mad_layer layer; /* audio layer (1, 2, or 3) */ + enum mad_mode mode; /* channel mode (see above) */ + int mode_extension; /* additional mode info */ + enum mad_emphasis emphasis; /* de-emphasis to use (see above) */ + + unsigned long bitrate; /* stream bitrate (bps) */ + unsigned int samplerate; /* sampling frequency (Hz) */ + + unsigned short crc_check; /* frame CRC accumulator */ + unsigned short crc_target; /* final target CRC checksum */ + + int flags; /* flags (see below) */ + int private_bits; /* private bits (see below) */ + + mad_timer_t duration; /* audio playing time of frame */ +}; + +struct mad_frame { + struct mad_header header; /* MPEG audio header */ + + int options; /* decoding options (from stream) */ + + mad_fixed_t sbsample[2][36][32]; /* synthesis subband filter samples */ + mad_fixed_t (*overlap)[2][32][18]; /* Layer III block overlap data */ +}; + +# define MAD_NCHANNELS(header) ((header)->mode ? 2 : 1) +# define MAD_NSBSAMPLES(header) \ + ((header)->layer == MAD_LAYER_I ? 12 : \ + (((header)->layer == MAD_LAYER_III && \ + ((header)->flags & MAD_FLAG_LSF_EXT)) ? 18 : 36)) + +enum { + MAD_FLAG_NPRIVATE_III = 0x0007, /* number of Layer III private bits */ + MAD_FLAG_INCOMPLETE = 0x0008, /* header but not data is decoded */ + + MAD_FLAG_PROTECTION = 0x0010, /* frame has CRC protection */ + MAD_FLAG_COPYRIGHT = 0x0020, /* frame is copyright */ + MAD_FLAG_ORIGINAL = 0x0040, /* frame is original (else copy) */ + MAD_FLAG_PADDING = 0x0080, /* frame has additional slot */ + + MAD_FLAG_I_STEREO = 0x0100, /* uses intensity joint stereo */ + MAD_FLAG_MS_STEREO = 0x0200, /* uses middle/side joint stereo */ + MAD_FLAG_FREEFORMAT = 0x0400, /* uses free format bitrate */ + + MAD_FLAG_LSF_EXT = 0x1000, /* lower sampling freq. extension */ + MAD_FLAG_MC_EXT = 0x2000, /* multichannel audio extension */ + MAD_FLAG_MPEG_2_5_EXT = 0x4000 /* MPEG 2.5 (unofficial) extension */ +}; + +enum { + MAD_PRIVATE_HEADER = 0x0100, /* header private bit */ + MAD_PRIVATE_III = 0x001f /* Layer III private bits (up to 5) */ +}; + +void mad_header_init(struct mad_header *); + +# define mad_header_finish(header) /* nothing */ + +int mad_header_decode(struct mad_header *, struct mad_stream *); + +void mad_frame_init(struct mad_frame *); +void mad_frame_finish(struct mad_frame *); + +int mad_frame_decode(struct mad_frame *, struct mad_stream *); + +void mad_frame_mute(struct mad_frame *); + +# endif + +/* Id: synth.h,v 1.15 2004/01/23 09:41:33 rob Exp */ + +# ifndef LIBMAD_SYNTH_H +# define LIBMAD_SYNTH_H + + +struct mad_pcm { + unsigned int samplerate; /* sampling frequency (Hz) */ + unsigned short channels; /* number of channels */ + unsigned short length; /* number of samples per channel */ + mad_fixed_t samples[2][1152]; /* PCM output samples [ch][sample] */ +}; + +struct mad_synth { + mad_fixed_t filter[2][2][2][16][8]; /* polyphase filterbank outputs */ + /* [ch][eo][peo][s][v] */ + + unsigned int phase; /* current processing phase */ + + struct mad_pcm pcm; /* PCM output */ +}; + +/* single channel PCM selector */ +enum { + MAD_PCM_CHANNEL_SINGLE = 0 +}; + +/* dual channel PCM selector */ +enum { + MAD_PCM_CHANNEL_DUAL_1 = 0, + MAD_PCM_CHANNEL_DUAL_2 = 1 +}; + +/* stereo PCM selector */ +enum { + MAD_PCM_CHANNEL_STEREO_LEFT = 0, + MAD_PCM_CHANNEL_STEREO_RIGHT = 1 +}; + +void mad_synth_init(struct mad_synth *); + +# define mad_synth_finish(synth) /* nothing */ + +void mad_synth_mute(struct mad_synth *); + +void mad_synth_frame(struct mad_synth *, struct mad_frame const *); + +# endif + +/* Id: decoder.h,v 1.17 2004/01/23 09:41:32 rob Exp */ + +# ifndef LIBMAD_DECODER_H +# define LIBMAD_DECODER_H + + +enum mad_decoder_mode { + MAD_DECODER_MODE_SYNC = 0, + MAD_DECODER_MODE_ASYNC +}; + +enum mad_flow { + MAD_FLOW_CONTINUE = 0x0000, /* continue normally */ + MAD_FLOW_STOP = 0x0010, /* stop decoding normally */ + MAD_FLOW_BREAK = 0x0011, /* stop decoding and signal an error */ + MAD_FLOW_IGNORE = 0x0020 /* ignore the current frame */ +}; + +struct mad_decoder { + enum mad_decoder_mode mode; + + int options; + + struct { + long pid; + int in; + int out; + } async; + + struct { + struct mad_stream stream; + struct mad_frame frame; + struct mad_synth synth; + } *sync; + + void *cb_data; + + enum mad_flow (*input_func)(void *, struct mad_stream *); + enum mad_flow (*header_func)(void *, struct mad_header const *); + enum mad_flow (*filter_func)(void *, + struct mad_stream const *, struct mad_frame *); + enum mad_flow (*output_func)(void *, + struct mad_header const *, struct mad_pcm *); + enum mad_flow (*error_func)(void *, struct mad_stream *, struct mad_frame *); + enum mad_flow (*message_func)(void *, void *, unsigned int *); +}; + +void mad_decoder_init(struct mad_decoder *, void *, + enum mad_flow (*)(void *, struct mad_stream *), + enum mad_flow (*)(void *, struct mad_header const *), + enum mad_flow (*)(void *, + struct mad_stream const *, + struct mad_frame *), + enum mad_flow (*)(void *, + struct mad_header const *, + struct mad_pcm *), + enum mad_flow (*)(void *, + struct mad_stream *, + struct mad_frame *), + enum mad_flow (*)(void *, void *, unsigned int *)); +int mad_decoder_finish(struct mad_decoder *); + +# define mad_decoder_options(decoder, opts) \ + ((void) ((decoder)->options = (opts))) + +int mad_decoder_run(struct mad_decoder *, enum mad_decoder_mode); +int mad_decoder_message(struct mad_decoder *, void *, unsigned int *); + +# endif + +# ifdef __cplusplus +} +# endif diff --git a/extern/for_mingw/include/zconf.h b/extern/for_mingw/include/zconf.h deleted file mode 100644 index 9987a77553..0000000000 --- a/extern/for_mingw/include/zconf.h +++ /dev/null @@ -1,511 +0,0 @@ -/* zconf.h -- configuration of the zlib compression library - * Copyright (C) 1995-2013 Jean-loup Gailly. - * For conditions of distribution and use, see copyright notice in zlib.h - */ - -/* @(#) $Id$ */ - -#ifndef ZCONF_H -#define ZCONF_H - -/* - * If you *really* need a unique prefix for all types and library functions, - * compile with -DZ_PREFIX. The "standard" zlib should be compiled without it. - * Even better than compiling with -DZ_PREFIX would be to use configure to set - * this permanently in zconf.h using "./configure --zprefix". - */ -#ifdef Z_PREFIX /* may be set to #if 1 by ./configure */ -# define Z_PREFIX_SET - -/* all linked symbols */ -# define _dist_code z__dist_code -# define _length_code z__length_code -# define _tr_align z__tr_align -# define _tr_flush_bits z__tr_flush_bits -# define _tr_flush_block z__tr_flush_block -# define _tr_init z__tr_init -# define _tr_stored_block z__tr_stored_block -# define _tr_tally z__tr_tally -# define adler32 z_adler32 -# define adler32_combine z_adler32_combine -# define adler32_combine64 z_adler32_combine64 -# ifndef Z_SOLO -# define compress z_compress -# define compress2 z_compress2 -# define compressBound z_compressBound -# endif -# define crc32 z_crc32 -# define crc32_combine z_crc32_combine -# define crc32_combine64 z_crc32_combine64 -# define deflate z_deflate -# define deflateBound z_deflateBound -# define deflateCopy z_deflateCopy -# define deflateEnd z_deflateEnd -# define deflateInit2_ z_deflateInit2_ -# define deflateInit_ z_deflateInit_ -# define deflateParams z_deflateParams -# define deflatePending z_deflatePending -# define deflatePrime z_deflatePrime -# define deflateReset z_deflateReset -# define deflateResetKeep z_deflateResetKeep -# define deflateSetDictionary z_deflateSetDictionary -# define deflateSetHeader z_deflateSetHeader -# define deflateTune z_deflateTune -# define deflate_copyright z_deflate_copyright -# define get_crc_table z_get_crc_table -# ifndef Z_SOLO -# define gz_error z_gz_error -# define gz_intmax z_gz_intmax -# define gz_strwinerror z_gz_strwinerror -# define gzbuffer z_gzbuffer -# define gzclearerr z_gzclearerr -# define gzclose z_gzclose -# define gzclose_r z_gzclose_r -# define gzclose_w z_gzclose_w -# define gzdirect z_gzdirect -# define gzdopen z_gzdopen -# define gzeof z_gzeof -# define gzerror z_gzerror -# define gzflush z_gzflush -# define gzgetc z_gzgetc -# define gzgetc_ z_gzgetc_ -# define gzgets z_gzgets -# define gzoffset z_gzoffset -# define gzoffset64 z_gzoffset64 -# define gzopen z_gzopen -# define gzopen64 z_gzopen64 -# ifdef _WIN32 -# define gzopen_w z_gzopen_w -# endif -# define gzprintf z_gzprintf -# define gzvprintf z_gzvprintf -# define gzputc z_gzputc -# define gzputs z_gzputs -# define gzread z_gzread -# define gzrewind z_gzrewind -# define gzseek z_gzseek -# define gzseek64 z_gzseek64 -# define gzsetparams z_gzsetparams -# define gztell z_gztell -# define gztell64 z_gztell64 -# define gzungetc z_gzungetc -# define gzwrite z_gzwrite -# endif -# define inflate z_inflate -# define inflateBack z_inflateBack -# define inflateBackEnd z_inflateBackEnd -# define inflateBackInit_ z_inflateBackInit_ -# define inflateCopy z_inflateCopy -# define inflateEnd z_inflateEnd -# define inflateGetHeader z_inflateGetHeader -# define inflateInit2_ z_inflateInit2_ -# define inflateInit_ z_inflateInit_ -# define inflateMark z_inflateMark -# define inflatePrime z_inflatePrime -# define inflateReset z_inflateReset -# define inflateReset2 z_inflateReset2 -# define inflateSetDictionary z_inflateSetDictionary -# define inflateGetDictionary z_inflateGetDictionary -# define inflateSync z_inflateSync -# define inflateSyncPoint z_inflateSyncPoint -# define inflateUndermine z_inflateUndermine -# define inflateResetKeep z_inflateResetKeep -# define inflate_copyright z_inflate_copyright -# define inflate_fast z_inflate_fast -# define inflate_table z_inflate_table -# ifndef Z_SOLO -# define uncompress z_uncompress -# endif -# define zError z_zError -# ifndef Z_SOLO -# define zcalloc z_zcalloc -# define zcfree z_zcfree -# endif -# define zlibCompileFlags z_zlibCompileFlags -# define zlibVersion z_zlibVersion - -/* all zlib typedefs in zlib.h and zconf.h */ -# define Byte z_Byte -# define Bytef z_Bytef -# define alloc_func z_alloc_func -# define charf z_charf -# define free_func z_free_func -# ifndef Z_SOLO -# define gzFile z_gzFile -# endif -# define gz_header z_gz_header -# define gz_headerp z_gz_headerp -# define in_func z_in_func -# define intf z_intf -# define out_func z_out_func -# define uInt z_uInt -# define uIntf z_uIntf -# define uLong z_uLong -# define uLongf z_uLongf -# define voidp z_voidp -# define voidpc z_voidpc -# define voidpf z_voidpf - -/* all zlib structs in zlib.h and zconf.h */ -# define gz_header_s z_gz_header_s -# define internal_state z_internal_state - -#endif - -#if defined(__MSDOS__) && !defined(MSDOS) -# define MSDOS -#endif -#if (defined(OS_2) || defined(__OS2__)) && !defined(OS2) -# define OS2 -#endif -#if defined(_WINDOWS) && !defined(WINDOWS) -# define WINDOWS -#endif -#if defined(_WIN32) || defined(_WIN32_WCE) || defined(__WIN32__) -# ifndef WIN32 -# define WIN32 -# endif -#endif -#if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32) -# if !defined(__GNUC__) && !defined(__FLAT__) && !defined(__386__) -# ifndef SYS16BIT -# define SYS16BIT -# endif -# endif -#endif - -/* - * Compile with -DMAXSEG_64K if the alloc function cannot allocate more - * than 64k bytes at a time (needed on systems with 16-bit int). - */ -#ifdef SYS16BIT -# define MAXSEG_64K -#endif -#ifdef MSDOS -# define UNALIGNED_OK -#endif - -#ifdef __STDC_VERSION__ -# ifndef STDC -# define STDC -# endif -# if __STDC_VERSION__ >= 199901L -# ifndef STDC99 -# define STDC99 -# endif -# endif -#endif -#if !defined(STDC) && (defined(__STDC__) || defined(__cplusplus)) -# define STDC -#endif -#if !defined(STDC) && (defined(__GNUC__) || defined(__BORLANDC__)) -# define STDC -#endif -#if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32)) -# define STDC -#endif -#if !defined(STDC) && (defined(OS2) || defined(__HOS_AIX__)) -# define STDC -#endif - -#if defined(__OS400__) && !defined(STDC) /* iSeries (formerly AS/400). */ -# define STDC -#endif - -#ifndef STDC -# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */ -# define const /* note: need a more gentle solution here */ -# endif -#endif - -#if defined(ZLIB_CONST) && !defined(z_const) -# define z_const const -#else -# define z_const -#endif - -/* Some Mac compilers merge all .h files incorrectly: */ -#if defined(__MWERKS__)||defined(applec)||defined(THINK_C)||defined(__SC__) -# define NO_DUMMY_DECL -#endif - -/* Maximum value for memLevel in deflateInit2 */ -#ifndef MAX_MEM_LEVEL -# ifdef MAXSEG_64K -# define MAX_MEM_LEVEL 8 -# else -# define MAX_MEM_LEVEL 9 -# endif -#endif - -/* Maximum value for windowBits in deflateInit2 and inflateInit2. - * WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files - * created by gzip. (Files created by minigzip can still be extracted by - * gzip.) - */ -#ifndef MAX_WBITS -# define MAX_WBITS 15 /* 32K LZ77 window */ -#endif - -/* The memory requirements for deflate are (in bytes): - (1 << (windowBits+2)) + (1 << (memLevel+9)) - that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values) - plus a few kilobytes for small objects. For example, if you want to reduce - the default memory requirements from 256K to 128K, compile with - make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7" - Of course this will generally degrade compression (there's no free lunch). - - The memory requirements for inflate are (in bytes) 1 << windowBits - that is, 32K for windowBits=15 (default value) plus a few kilobytes - for small objects. -*/ - - /* Type declarations */ - -#ifndef OF /* function prototypes */ -# ifdef STDC -# define OF(args) args -# else -# define OF(args) () -# endif -#endif - -#ifndef Z_ARG /* function prototypes for stdarg */ -# if defined(STDC) || defined(Z_HAVE_STDARG_H) -# define Z_ARG(args) args -# else -# define Z_ARG(args) () -# endif -#endif - -/* The following definitions for FAR are needed only for MSDOS mixed - * model programming (small or medium model with some far allocations). - * This was tested only with MSC; for other MSDOS compilers you may have - * to define NO_MEMCPY in zutil.h. If you don't need the mixed model, - * just define FAR to be empty. - */ -#ifdef SYS16BIT -# if defined(M_I86SM) || defined(M_I86MM) - /* MSC small or medium model */ -# define SMALL_MEDIUM -# ifdef _MSC_VER -# define FAR _far -# else -# define FAR far -# endif -# endif -# if (defined(__SMALL__) || defined(__MEDIUM__)) - /* Turbo C small or medium model */ -# define SMALL_MEDIUM -# ifdef __BORLANDC__ -# define FAR _far -# else -# define FAR far -# endif -# endif -#endif - -#if defined(WINDOWS) || defined(WIN32) - /* If building or using zlib as a DLL, define ZLIB_DLL. - * This is not mandatory, but it offers a little performance increase. - */ -# ifdef ZLIB_DLL -# if defined(WIN32) && (!defined(__BORLANDC__) || (__BORLANDC__ >= 0x500)) -# ifdef ZLIB_INTERNAL -# define ZEXTERN extern __declspec(dllexport) -# else -# define ZEXTERN extern __declspec(dllimport) -# endif -# endif -# endif /* ZLIB_DLL */ - /* If building or using zlib with the WINAPI/WINAPIV calling convention, - * define ZLIB_WINAPI. - * Caution: the standard ZLIB1.DLL is NOT compiled using ZLIB_WINAPI. - */ -# ifdef ZLIB_WINAPI -# ifdef FAR -# undef FAR -# endif -# include - /* No need for _export, use ZLIB.DEF instead. */ - /* For complete Windows compatibility, use WINAPI, not __stdcall. */ -# define ZEXPORT WINAPI -# ifdef WIN32 -# define ZEXPORTVA WINAPIV -# else -# define ZEXPORTVA FAR CDECL -# endif -# endif -#endif - -#if defined (__BEOS__) -# ifdef ZLIB_DLL -# ifdef ZLIB_INTERNAL -# define ZEXPORT __declspec(dllexport) -# define ZEXPORTVA __declspec(dllexport) -# else -# define ZEXPORT __declspec(dllimport) -# define ZEXPORTVA __declspec(dllimport) -# endif -# endif -#endif - -#ifndef ZEXTERN -# define ZEXTERN extern -#endif -#ifndef ZEXPORT -# define ZEXPORT -#endif -#ifndef ZEXPORTVA -# define ZEXPORTVA -#endif - -#ifndef FAR -# define FAR -#endif - -#if !defined(__MACTYPES__) -typedef unsigned char Byte; /* 8 bits */ -#endif -typedef unsigned int uInt; /* 16 bits or more */ -typedef unsigned long uLong; /* 32 bits or more */ - -#ifdef SMALL_MEDIUM - /* Borland C/C++ and some old MSC versions ignore FAR inside typedef */ -# define Bytef Byte FAR -#else - typedef Byte FAR Bytef; -#endif -typedef char FAR charf; -typedef int FAR intf; -typedef uInt FAR uIntf; -typedef uLong FAR uLongf; - -#ifdef STDC - typedef void const *voidpc; - typedef void FAR *voidpf; - typedef void *voidp; -#else - typedef Byte const *voidpc; - typedef Byte FAR *voidpf; - typedef Byte *voidp; -#endif - -#if !defined(Z_U4) && !defined(Z_SOLO) && defined(STDC) -# include -# if (UINT_MAX == 0xffffffffUL) -# define Z_U4 unsigned -# elif (ULONG_MAX == 0xffffffffUL) -# define Z_U4 unsigned long -# elif (USHRT_MAX == 0xffffffffUL) -# define Z_U4 unsigned short -# endif -#endif - -#ifdef Z_U4 - typedef Z_U4 z_crc_t; -#else - typedef unsigned long z_crc_t; -#endif - -#ifdef HAVE_UNISTD_H /* may be set to #if 1 by ./configure */ -# define Z_HAVE_UNISTD_H -#endif - -#ifdef HAVE_STDARG_H /* may be set to #if 1 by ./configure */ -# define Z_HAVE_STDARG_H -#endif - -#ifdef STDC -# ifndef Z_SOLO -# include /* for off_t */ -# endif -#endif - -#if defined(STDC) || defined(Z_HAVE_STDARG_H) -# ifndef Z_SOLO -# include /* for va_list */ -# endif -#endif - -#ifdef _WIN32 -# ifndef Z_SOLO -# include /* for wchar_t */ -# endif -#endif - -/* a little trick to accommodate both "#define _LARGEFILE64_SOURCE" and - * "#define _LARGEFILE64_SOURCE 1" as requesting 64-bit operations, (even - * though the former does not conform to the LFS document), but considering - * both "#undef _LARGEFILE64_SOURCE" and "#define _LARGEFILE64_SOURCE 0" as - * equivalently requesting no 64-bit operations - */ -#if defined(_LARGEFILE64_SOURCE) && -_LARGEFILE64_SOURCE - -1 == 1 -# undef _LARGEFILE64_SOURCE -#endif - -#if defined(__WATCOMC__) && !defined(Z_HAVE_UNISTD_H) -# define Z_HAVE_UNISTD_H -#endif -#ifndef Z_SOLO -# if defined(Z_HAVE_UNISTD_H) || defined(_LARGEFILE64_SOURCE) -# include /* for SEEK_*, off_t, and _LFS64_LARGEFILE */ -# ifdef VMS -# include /* for off_t */ -# endif -# ifndef z_off_t -# define z_off_t off_t -# endif -# endif -#endif - -#if defined(_LFS64_LARGEFILE) && _LFS64_LARGEFILE-0 -# define Z_LFS64 -#endif - -#if defined(_LARGEFILE64_SOURCE) && defined(Z_LFS64) -# define Z_LARGE64 -#endif - -#if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS-0 == 64 && defined(Z_LFS64) -# define Z_WANT64 -#endif - -#if !defined(SEEK_SET) && !defined(Z_SOLO) -# define SEEK_SET 0 /* Seek from beginning of file. */ -# define SEEK_CUR 1 /* Seek from current position. */ -# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */ -#endif - -#ifndef z_off_t -# define z_off_t long -#endif - -#if !defined(_WIN32) && defined(Z_LARGE64) -# define z_off64_t off64_t -#else -# if defined(_WIN32) && !defined(__GNUC__) && !defined(Z_SOLO) -# define z_off64_t __int64 -# else -# define z_off64_t z_off_t -# endif -#endif - -/* MVS linker does not support external names larger than 8 bytes */ -#if defined(__MVS__) - #pragma map(deflateInit_,"DEIN") - #pragma map(deflateInit2_,"DEIN2") - #pragma map(deflateEnd,"DEEND") - #pragma map(deflateBound,"DEBND") - #pragma map(inflateInit_,"ININ") - #pragma map(inflateInit2_,"ININ2") - #pragma map(inflateEnd,"INEND") - #pragma map(inflateSync,"INSY") - #pragma map(inflateSetDictionary,"INSEDI") - #pragma map(compressBound,"CMBND") - #pragma map(inflate_table,"INTABL") - #pragma map(inflate_fast,"INFA") - #pragma map(inflate_copyright,"INCOPY") -#endif - -#endif /* ZCONF_H */ diff --git a/extern/for_mingw/lib/libavcodec.dll.a b/extern/for_mingw/lib/libavcodec.dll.a new file mode 100644 index 0000000000..b5fdb3ae6c Binary files /dev/null and b/extern/for_mingw/lib/libavcodec.dll.a differ diff --git a/extern/for_mingw/lib/libavdevice.dll.a b/extern/for_mingw/lib/libavdevice.dll.a new file mode 100644 index 0000000000..68528b28e5 Binary files /dev/null and b/extern/for_mingw/lib/libavdevice.dll.a differ diff --git a/extern/for_mingw/lib/libavfilter.dll.a b/extern/for_mingw/lib/libavfilter.dll.a new file mode 100644 index 0000000000..a0f74f353f Binary files /dev/null and b/extern/for_mingw/lib/libavfilter.dll.a differ diff --git a/extern/for_mingw/lib/libavformat.dll.a b/extern/for_mingw/lib/libavformat.dll.a new file mode 100644 index 0000000000..8f5b9d0cb4 Binary files /dev/null and b/extern/for_mingw/lib/libavformat.dll.a differ diff --git a/extern/for_mingw/lib/libavutil.dll.a b/extern/for_mingw/lib/libavutil.dll.a new file mode 100644 index 0000000000..72aa10026d Binary files /dev/null and b/extern/for_mingw/lib/libavutil.dll.a differ diff --git a/extern/for_mingw/lib/libbz2.a b/extern/for_mingw/lib/libbz2.a index 76d84caffc..f5efa60651 100644 Binary files a/extern/for_mingw/lib/libbz2.a and b/extern/for_mingw/lib/libbz2.a differ diff --git a/extern/for_mingw/lib/libglew32.a b/extern/for_mingw/lib/libglew32.a new file mode 100644 index 0000000000..66d9005ad9 Binary files /dev/null and b/extern/for_mingw/lib/libglew32.a differ diff --git a/extern/for_mingw/lib/libjpeg.a b/extern/for_mingw/lib/libjpeg.a index 7a003aca0e..629d62cd11 100644 Binary files a/extern/for_mingw/lib/libjpeg.a and b/extern/for_mingw/lib/libjpeg.a differ diff --git a/extern/for_mingw/lib/libmad.a b/extern/for_mingw/lib/libmad.a new file mode 100644 index 0000000000..45116abfe3 Binary files /dev/null and b/extern/for_mingw/lib/libmad.a differ diff --git a/extern/for_mingw/lib/libogg.a b/extern/for_mingw/lib/libogg.a index 31c0ce0265..e576ee3d78 100644 Binary files a/extern/for_mingw/lib/libogg.a and b/extern/for_mingw/lib/libogg.a differ diff --git a/extern/for_mingw/lib/libogg.la b/extern/for_mingw/lib/libogg.la deleted file mode 100644 index da0125713c..0000000000 --- a/extern/for_mingw/lib/libogg.la +++ /dev/null @@ -1,41 +0,0 @@ -# libogg.la - a libtool library file -# Generated by libtool (GNU libtool) 2.4.2 -# -# Please DO NOT delete this file! -# It is necessary for linking the library. - -# The name that we can dlopen(3). -dlname='../bin/libogg-0.dll' - -# Names of this library. -library_names='libogg.dll.a' - -# The name of the static archive. -old_library='libogg.a' - -# Linker flags that can not go in dependency_libs. -inherited_linker_flags='' - -# Libraries that this one depends upon. -dependency_libs='' - -# Names of additional weak libraries provided by this library -weak_library_names='' - -# Version information for libogg. -current=8 -age=8 -revision=1 - -# Is this an already installed library? -installed=yes - -# Should we warn about portability when linking against -modules? -shouldnotlink=no - -# Files to dlopen/dlpreopen -dlopen='' -dlpreopen='' - -# Directory that this library needs to be installed in: -libdir='/home/roothorick/stepmania/extern/for_mingw/lib' diff --git a/extern/for_mingw/lib/libpng.a b/extern/for_mingw/lib/libpng.a index 87a0885f69..1dc70d387c 100644 Binary files a/extern/for_mingw/lib/libpng.a and b/extern/for_mingw/lib/libpng.a differ diff --git a/extern/for_mingw/lib/libpng.la b/extern/for_mingw/lib/libpng.la deleted file mode 100644 index e00db0de0c..0000000000 --- a/extern/for_mingw/lib/libpng.la +++ /dev/null @@ -1,41 +0,0 @@ -# libpng15.la - a libtool library file -# Generated by libtool (GNU libtool) 2.4.2 -# -# Please DO NOT delete this file! -# It is necessary for linking the library. - -# The name that we can dlopen(3). -dlname='' - -# Names of this library. -library_names='' - -# The name of the static archive. -old_library='libpng15.a' - -# Linker flags that can not go in dependency_libs. -inherited_linker_flags='' - -# Libraries that this one depends upon. -dependency_libs=' -lz' - -# Names of additional weak libraries provided by this library -weak_library_names='' - -# Version information for libpng15. -current=25 -age=10 -revision=0 - -# Is this an already installed library? -installed=yes - -# Should we warn about portability when linking against -modules? -shouldnotlink=no - -# Files to dlopen/dlpreopen -dlopen='' -dlpreopen='' - -# Directory that this library needs to be installed in: -libdir='/home/roothorick/stepmania/extern/for_mingw/lib' diff --git a/extern/for_mingw/lib/libpng15.a b/extern/for_mingw/lib/libpng15.a index 87a0885f69..1dc70d387c 100644 Binary files a/extern/for_mingw/lib/libpng15.a and b/extern/for_mingw/lib/libpng15.a differ diff --git a/extern/for_mingw/lib/libpng15.la b/extern/for_mingw/lib/libpng15.la deleted file mode 100644 index e00db0de0c..0000000000 --- a/extern/for_mingw/lib/libpng15.la +++ /dev/null @@ -1,41 +0,0 @@ -# libpng15.la - a libtool library file -# Generated by libtool (GNU libtool) 2.4.2 -# -# Please DO NOT delete this file! -# It is necessary for linking the library. - -# The name that we can dlopen(3). -dlname='' - -# Names of this library. -library_names='' - -# The name of the static archive. -old_library='libpng15.a' - -# Linker flags that can not go in dependency_libs. -inherited_linker_flags='' - -# Libraries that this one depends upon. -dependency_libs=' -lz' - -# Names of additional weak libraries provided by this library -weak_library_names='' - -# Version information for libpng15. -current=25 -age=10 -revision=0 - -# Is this an already installed library? -installed=yes - -# Should we warn about portability when linking against -modules? -shouldnotlink=no - -# Files to dlopen/dlpreopen -dlopen='' -dlpreopen='' - -# Directory that this library needs to be installed in: -libdir='/home/roothorick/stepmania/extern/for_mingw/lib' diff --git a/extern/for_mingw/lib/libswresample.dll.a b/extern/for_mingw/lib/libswresample.dll.a new file mode 100644 index 0000000000..3e7dc6a95a Binary files /dev/null and b/extern/for_mingw/lib/libswresample.dll.a differ diff --git a/extern/for_mingw/lib/libswscale.dll.a b/extern/for_mingw/lib/libswscale.dll.a new file mode 100644 index 0000000000..b1958b1ead Binary files /dev/null and b/extern/for_mingw/lib/libswscale.dll.a differ diff --git a/extern/for_mingw/lib/libvorbis.a b/extern/for_mingw/lib/libvorbis.a index 76c2eee341..f2d5b15a2e 100644 Binary files a/extern/for_mingw/lib/libvorbis.a and b/extern/for_mingw/lib/libvorbis.a differ diff --git a/extern/for_mingw/lib/libvorbis.la b/extern/for_mingw/lib/libvorbis.la deleted file mode 100644 index fb6746acdb..0000000000 --- a/extern/for_mingw/lib/libvorbis.la +++ /dev/null @@ -1,41 +0,0 @@ -# libvorbis.la - a libtool library file -# Generated by libtool (GNU libtool) 2.4 Debian-2.4-4 -# -# Please DO NOT delete this file! -# It is necessary for linking the library. - -# The name that we can dlopen(3). -dlname='../bin/libvorbis-0.dll' - -# Names of this library. -library_names='libvorbis.dll.a' - -# The name of the static archive. -old_library='libvorbis.a' - -# Linker flags that can not go in dependency_libs. -inherited_linker_flags='' - -# Libraries that this one depends upon. -dependency_libs=' -L/home/roothorick/stepmania/extern/for_mingw/lib /home/roothorick/stepmania/extern/for_mingw/lib/libogg.la' - -# Names of additional weak libraries provided by this library -weak_library_names='' - -# Version information for libvorbis. -current=4 -age=4 -revision=6 - -# Is this an already installed library? -installed=yes - -# Should we warn about portability when linking against -modules? -shouldnotlink=no - -# Files to dlopen/dlpreopen -dlopen='' -dlpreopen='' - -# Directory that this library needs to be installed in: -libdir='/home/roothorick/stepmania/extern/for_mingw/lib' diff --git a/extern/for_mingw/lib/libvorbisenc.a b/extern/for_mingw/lib/libvorbisenc.a index cd71ebc054..bd2ea7175a 100644 Binary files a/extern/for_mingw/lib/libvorbisenc.a and b/extern/for_mingw/lib/libvorbisenc.a differ diff --git a/extern/for_mingw/lib/libvorbisenc.la b/extern/for_mingw/lib/libvorbisenc.la deleted file mode 100644 index 93a015f690..0000000000 --- a/extern/for_mingw/lib/libvorbisenc.la +++ /dev/null @@ -1,41 +0,0 @@ -# libvorbisenc.la - a libtool library file -# Generated by libtool (GNU libtool) 2.4 Debian-2.4-4 -# -# Please DO NOT delete this file! -# It is necessary for linking the library. - -# The name that we can dlopen(3). -dlname='../bin/libvorbisenc-2.dll' - -# Names of this library. -library_names='libvorbisenc.dll.a' - -# The name of the static archive. -old_library='libvorbisenc.a' - -# Linker flags that can not go in dependency_libs. -inherited_linker_flags='' - -# Libraries that this one depends upon. -dependency_libs=' /home/roothorick/stepmania/extern/for_mingw/lib/libvorbis.la -L/home/roothorick/stepmania/extern/for_mingw/lib /home/roothorick/stepmania/extern/for_mingw/lib/libogg.la' - -# Names of additional weak libraries provided by this library -weak_library_names='' - -# Version information for libvorbisenc. -current=2 -age=0 -revision=9 - -# Is this an already installed library? -installed=yes - -# Should we warn about portability when linking against -modules? -shouldnotlink=no - -# Files to dlopen/dlpreopen -dlopen='' -dlpreopen='' - -# Directory that this library needs to be installed in: -libdir='/home/roothorick/stepmania/extern/for_mingw/lib' diff --git a/extern/for_mingw/lib/libvorbisfile.a b/extern/for_mingw/lib/libvorbisfile.a index 4ab63b758c..d26f73c308 100644 Binary files a/extern/for_mingw/lib/libvorbisfile.a and b/extern/for_mingw/lib/libvorbisfile.a differ diff --git a/extern/for_mingw/lib/libvorbisfile.la b/extern/for_mingw/lib/libvorbisfile.la deleted file mode 100644 index 95efc59b49..0000000000 --- a/extern/for_mingw/lib/libvorbisfile.la +++ /dev/null @@ -1,41 +0,0 @@ -# libvorbisfile.la - a libtool library file -# Generated by libtool (GNU libtool) 2.4 Debian-2.4-4 -# -# Please DO NOT delete this file! -# It is necessary for linking the library. - -# The name that we can dlopen(3). -dlname='../bin/libvorbisfile-3.dll' - -# Names of this library. -library_names='libvorbisfile.dll.a' - -# The name of the static archive. -old_library='libvorbisfile.a' - -# Linker flags that can not go in dependency_libs. -inherited_linker_flags='' - -# Libraries that this one depends upon. -dependency_libs=' /home/roothorick/stepmania/extern/for_mingw/lib/libvorbis.la -L/home/roothorick/stepmania/extern/for_mingw/lib /home/roothorick/stepmania/extern/for_mingw/lib/libogg.la' - -# Names of additional weak libraries provided by this library -weak_library_names='' - -# Version information for libvorbisfile. -current=6 -age=3 -revision=5 - -# Is this an already installed library? -installed=yes - -# Should we warn about portability when linking against -modules? -shouldnotlink=no - -# Files to dlopen/dlpreopen -dlopen='' -dlpreopen='' - -# Directory that this library needs to be installed in: -libdir='/home/roothorick/stepmania/extern/for_mingw/lib' diff --git a/extern/for_mingw/lib/pkgconfig/libpng.pc b/extern/for_mingw/lib/pkgconfig/libpng.pc deleted file mode 100644 index 0c3d1f941e..0000000000 --- a/extern/for_mingw/lib/pkgconfig/libpng.pc +++ /dev/null @@ -1,11 +0,0 @@ -prefix=/home/roothorick/stepmania/extern/for_mingw -exec_prefix=${prefix} -libdir=${exec_prefix}/lib -includedir=${prefix}/include/libpng15 - -Name: libpng -Description: Loads and saves PNG files -Version: 1.5.10 -Libs: -L${libdir} -lpng15 -Libs.private: -lz -Cflags: -I${includedir} diff --git a/extern/for_mingw/lib/pkgconfig/libpng16.pc b/extern/for_mingw/lib/pkgconfig/libpng16.pc deleted file mode 100644 index 6cb5e1f2da..0000000000 --- a/extern/for_mingw/lib/pkgconfig/libpng16.pc +++ /dev/null @@ -1,11 +0,0 @@ -prefix=/home/roothorick/stepmania/extern/for_mingw -exec_prefix=${prefix} -libdir=${exec_prefix}/lib -includedir=${prefix}/include/libpng16 - -Name: libpng -Description: Loads and saves PNG files -Version: 1.6.6 -Libs: -L${libdir} -lpng16 -Libs.private: -lz -Cflags: -I${includedir}