more Beatmania/IIDX support (bm-single7, bm-double, bm-double7 added)
This commit is contained in:
@@ -83,10 +83,11 @@ enum StepsType
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STEPS_TYPE_DS3DDX_SINGLE,
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STEPS_TYPE_DS3DDX_SINGLE,
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STEPS_TYPE_BM_SINGLE,
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STEPS_TYPE_BM_SINGLE,
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// MD 10/26/03 - uncomment the following three once we get support in for them
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// MD 10/26/03 - uncomment the following three once we get support in for them
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// STEPS_TYPE_BM_DOUBLE,
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// MD 10/28/03 - I was bored. I wrote support.
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// STEPS_TYPE_BM_SINGLE7,
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STEPS_TYPE_BM_DOUBLE,
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// STEPS_TYPE_BM_DOUBLE7,
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STEPS_TYPE_BM_SINGLE7,
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STEPS_TYPE_MANIAX_SINGLE,
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STEPS_TYPE_BM_DOUBLE7,
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STEPS_TYPE_MANIAX_SINGLE,
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STEPS_TYPE_MANIAX_DOUBLE,
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STEPS_TYPE_MANIAX_DOUBLE,
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STEPS_TYPE_TECHNO_SINGLE8,
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STEPS_TYPE_TECHNO_SINGLE8,
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STEPS_TYPE_PNM_FIVE,
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STEPS_TYPE_PNM_FIVE,
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@@ -56,9 +56,10 @@ struct {
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{ "ds3ddx-single", 8 },
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{ "ds3ddx-single", 8 },
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{ "bm-single", 6 },
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{ "bm-single", 6 },
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// MD 10/26/03 - for future support
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// MD 10/26/03 - for future support
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// { "bm-double", 12 },
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// MD 10/28/03 - The future is here!
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// { "bm-single7", 8 },
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{ "bm-double", 12 },
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// { "bm-double7", 16 },
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{ "bm-single7", 8 },
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{ "bm-double7", 16 },
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{ "maniax-single", 4 },
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{ "maniax-single", 4 },
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{ "maniax-double", 8 },
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{ "maniax-double", 8 },
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{ "techno-single8", 8 },
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{ "techno-single8", 8 },
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@@ -1594,6 +1595,137 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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0,1,2,3,4,5
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0,1,2,3,4,5
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},
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},
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},
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},
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// MD 10/28/03 - New additions.
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{ // STYLE_BM_DOUBLE
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GAME_BM, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"BM-double", // m_szName
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STEPS_TYPE_BM_DOUBLE, // m_StepsType
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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12, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, BM_BUTTON_KEY1, -BM_COL_SPACING*6.0f },
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{ TRACK_2, GAME_CONTROLLER_1, BM_BUTTON_KEY2, -BM_COL_SPACING*5.0f },
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{ TRACK_3, GAME_CONTROLLER_1, BM_BUTTON_KEY3, -BM_COL_SPACING*4.0f },
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{ TRACK_4, GAME_CONTROLLER_1, BM_BUTTON_KEY4, -BM_COL_SPACING*3.0f },
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{ TRACK_5, GAME_CONTROLLER_1, BM_BUTTON_KEY5, -BM_COL_SPACING*2.0f },
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{ TRACK_6, GAME_CONTROLLER_1, BM_BUTTON_SCRATCHUP,-BM_COL_SPACING*1.5f },
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{ TRACK_7, GAME_CONTROLLER_2, BM_BUTTON_KEY1, +BM_COL_SPACING*0.5f },
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{ TRACK_8, GAME_CONTROLLER_2, BM_BUTTON_KEY2, +BM_COL_SPACING*1.5f },
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{ TRACK_9, GAME_CONTROLLER_2, BM_BUTTON_KEY3, +BM_COL_SPACING*2.5f },
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{ TRACK_10, GAME_CONTROLLER_2, BM_BUTTON_KEY4, +BM_COL_SPACING*3.5f },
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{ TRACK_11, GAME_CONTROLLER_2, BM_BUTTON_KEY5, +BM_COL_SPACING*4.5f },
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{ TRACK_12, GAME_CONTROLLER_2, BM_BUTTON_SCRATCHUP,+BM_COL_SPACING*6.0f },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_1, BM_BUTTON_KEY1, -BM_COL_SPACING*6.0f },
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{ TRACK_2, GAME_CONTROLLER_1, BM_BUTTON_KEY2, -BM_COL_SPACING*5.0f },
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{ TRACK_3, GAME_CONTROLLER_1, BM_BUTTON_KEY3, -BM_COL_SPACING*4.0f },
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{ TRACK_4, GAME_CONTROLLER_1, BM_BUTTON_KEY4, -BM_COL_SPACING*3.0f },
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{ TRACK_5, GAME_CONTROLLER_1, BM_BUTTON_KEY5, -BM_COL_SPACING*2.0f },
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{ TRACK_6, GAME_CONTROLLER_1, BM_BUTTON_SCRATCHUP,-BM_COL_SPACING*1.5f },
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{ TRACK_7, GAME_CONTROLLER_2, BM_BUTTON_KEY1, +BM_COL_SPACING*0.5f },
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{ TRACK_8, GAME_CONTROLLER_2, BM_BUTTON_KEY2, +BM_COL_SPACING*1.5f },
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{ TRACK_9, GAME_CONTROLLER_2, BM_BUTTON_KEY3, +BM_COL_SPACING*2.5f },
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{ TRACK_10, GAME_CONTROLLER_2, BM_BUTTON_KEY4, +BM_COL_SPACING*3.5f },
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{ TRACK_11, GAME_CONTROLLER_2, BM_BUTTON_KEY5, +BM_COL_SPACING*4.5f },
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{ TRACK_12, GAME_CONTROLLER_2, BM_BUTTON_SCRATCHUP,+BM_COL_SPACING*6.0f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7,8,9,10,11
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},
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},
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{ // STYLE_BM_SINGLE7
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GAME_BM, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"BM-single7", // m_szName
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STEPS_TYPE_BM_SINGLE, // m_StepsType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_8, GAME_CONTROLLER_1, BM_BUTTON_SCRATCHUP,-BM_COL_SPACING*3.5f },
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{ TRACK_1, GAME_CONTROLLER_1, BM_BUTTON_KEY1, -BM_COL_SPACING*2.0f },
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{ TRACK_2, GAME_CONTROLLER_1, BM_BUTTON_KEY2, -BM_COL_SPACING*1.0f },
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{ TRACK_3, GAME_CONTROLLER_1, BM_BUTTON_KEY3, -BM_COL_SPACING*0.0f },
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{ TRACK_4, GAME_CONTROLLER_1, BM_BUTTON_KEY4, +BM_COL_SPACING*1.0f },
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{ TRACK_5, GAME_CONTROLLER_1, BM_BUTTON_KEY5, +BM_COL_SPACING*2.0f },
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{ TRACK_6, GAME_CONTROLLER_1, BM_BUTTON_KEY6, +BM_COL_SPACING*3.0f },
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{ TRACK_7, GAME_CONTROLLER_1, BM_BUTTON_KEY7, +BM_COL_SPACING*4.0f },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, BM_BUTTON_KEY1, -BM_COL_SPACING*3.5f },
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{ TRACK_2, GAME_CONTROLLER_2, BM_BUTTON_KEY2, -BM_COL_SPACING*2.5f },
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{ TRACK_3, GAME_CONTROLLER_2, BM_BUTTON_KEY3, -BM_COL_SPACING*1.5f },
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{ TRACK_4, GAME_CONTROLLER_2, BM_BUTTON_KEY4, -BM_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_2, BM_BUTTON_KEY5, +BM_COL_SPACING*0.5f },
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{ TRACK_6, GAME_CONTROLLER_2, BM_BUTTON_KEY6, +BM_COL_SPACING*1.5f },
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{ TRACK_7, GAME_CONTROLLER_2, BM_BUTTON_KEY7, +BM_COL_SPACING*2.5f },
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{ TRACK_8, GAME_CONTROLLER_2, BM_BUTTON_SCRATCHUP,+BM_COL_SPACING*4.0f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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},
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},
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{ // STYLE_BM_DOUBLE7
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GAME_BM, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"BM-double7", // m_szName
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STEPS_TYPE_BM_DOUBLE7, // m_StepsType
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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16, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_8, GAME_CONTROLLER_1, BM_BUTTON_SCRATCHUP,-BM_COL_SPACING*8.0f },
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{ TRACK_1, GAME_CONTROLLER_1, BM_BUTTON_KEY1, -BM_COL_SPACING*6.5f },
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{ TRACK_2, GAME_CONTROLLER_1, BM_BUTTON_KEY2, -BM_COL_SPACING*5.5f },
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{ TRACK_3, GAME_CONTROLLER_1, BM_BUTTON_KEY3, -BM_COL_SPACING*4.5f },
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{ TRACK_4, GAME_CONTROLLER_1, BM_BUTTON_KEY4, -BM_COL_SPACING*3.5f },
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{ TRACK_5, GAME_CONTROLLER_1, BM_BUTTON_KEY5, -BM_COL_SPACING*2.5f },
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{ TRACK_6, GAME_CONTROLLER_1, BM_BUTTON_KEY6, -BM_COL_SPACING*1.5f },
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{ TRACK_7, GAME_CONTROLLER_1, BM_BUTTON_KEY7, -BM_COL_SPACING*0.5f },
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{ TRACK_9, GAME_CONTROLLER_2, BM_BUTTON_KEY1, +BM_COL_SPACING*0.5f },
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{ TRACK_10, GAME_CONTROLLER_2, BM_BUTTON_KEY2, +BM_COL_SPACING*1.5f },
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{ TRACK_11, GAME_CONTROLLER_2, BM_BUTTON_KEY3, +BM_COL_SPACING*2.5f },
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{ TRACK_12, GAME_CONTROLLER_2, BM_BUTTON_KEY4, +BM_COL_SPACING*3.5f },
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{ TRACK_13, GAME_CONTROLLER_2, BM_BUTTON_KEY5, +BM_COL_SPACING*4.5f },
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{ TRACK_14, GAME_CONTROLLER_2, BM_BUTTON_KEY6, +BM_COL_SPACING*5.5f },
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{ TRACK_15, GAME_CONTROLLER_2, BM_BUTTON_KEY7, +BM_COL_SPACING*6.5f },
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{ TRACK_16, GAME_CONTROLLER_2, BM_BUTTON_SCRATCHUP,+BM_COL_SPACING*8.0f },
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},
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{ // PLAYER_2
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{ TRACK_8, GAME_CONTROLLER_1, BM_BUTTON_SCRATCHUP,-BM_COL_SPACING*8.0f },
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{ TRACK_1, GAME_CONTROLLER_1, BM_BUTTON_KEY1, -BM_COL_SPACING*6.5f },
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{ TRACK_2, GAME_CONTROLLER_1, BM_BUTTON_KEY2, -BM_COL_SPACING*5.5f },
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{ TRACK_3, GAME_CONTROLLER_1, BM_BUTTON_KEY3, -BM_COL_SPACING*4.5f },
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{ TRACK_4, GAME_CONTROLLER_1, BM_BUTTON_KEY4, -BM_COL_SPACING*3.5f },
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{ TRACK_5, GAME_CONTROLLER_1, BM_BUTTON_KEY5, -BM_COL_SPACING*2.5f },
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{ TRACK_6, GAME_CONTROLLER_1, BM_BUTTON_KEY6, -BM_COL_SPACING*1.5f },
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{ TRACK_7, GAME_CONTROLLER_1, BM_BUTTON_KEY7, -BM_COL_SPACING*0.5f },
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{ TRACK_9, GAME_CONTROLLER_2, BM_BUTTON_KEY1, +BM_COL_SPACING*0.5f },
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{ TRACK_10, GAME_CONTROLLER_2, BM_BUTTON_KEY2, +BM_COL_SPACING*1.5f },
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{ TRACK_11, GAME_CONTROLLER_2, BM_BUTTON_KEY3, +BM_COL_SPACING*2.5f },
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{ TRACK_12, GAME_CONTROLLER_2, BM_BUTTON_KEY4, +BM_COL_SPACING*3.5f },
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{ TRACK_13, GAME_CONTROLLER_2, BM_BUTTON_KEY5, +BM_COL_SPACING*4.5f },
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{ TRACK_14, GAME_CONTROLLER_2, BM_BUTTON_KEY6, +BM_COL_SPACING*5.5f },
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{ TRACK_15, GAME_CONTROLLER_2, BM_BUTTON_KEY7, +BM_COL_SPACING*6.5f },
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{ TRACK_16, GAME_CONTROLLER_2, BM_BUTTON_SCRATCHUP,+BM_COL_SPACING*8.0f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
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},
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},
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// end MD 10/28/03
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{ // STYLE_MANIAX_SINGLE
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{ // STYLE_MANIAX_SINGLE
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GAME_MANIAX, // m_Game
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GAME_MANIAX, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForGameplay
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@@ -42,7 +42,9 @@
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// So the magics for these are:
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// So the magics for these are:
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// pnm-nine: nothing >5, with 12, 14, 22 and/or 24
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// pnm-nine: nothing >5, with 12, 14, 22 and/or 24
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// pnm-five: nothing >5, with 14 and/or 22
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// pnm-five: nothing >5, with 14 and/or 22
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// bm-*: 18/19 - 7-key modes have 16/17/26/27
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// bm-*: can't tell difference between bm-single and dance-solo
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// 18/19 marks bm-single7, 28/29 marks bm-double7
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// bm-double uses 21-26.
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//
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//
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int iTracks[MAX_NOTE_TRACKS];
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int iTracks[MAX_NOTE_TRACKS];
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@@ -70,19 +72,23 @@ StepsType BMSLoader::CheckTracksMagic( void ) {
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case 5:
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case 5:
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return STEPS_TYPE_PNM_FIVE;
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return STEPS_TYPE_PNM_FIVE;
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case 6:
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case 6:
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// No reason to return STEPS_TYPE_BM_SINGLE here...
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// ...at least, none that I can see. Same data, no way to distinguish.
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// We also don't need to autogen between them, though.
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return STEPS_TYPE_DANCE_SOLO;
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return STEPS_TYPE_DANCE_SOLO;
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case 8:
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case 8:
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// Could also be couple or 7-key.
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// Could also be couple or 7-key.
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// TODO: Insert the magic check between IIDX and DDR Double - 12, 14, 18, or 19.
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if (iTracks[7] == 0 && iTracks[8] == 0 && iTracks[1] == 0 && iTracks[3] == 0)
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// Until BM 7-key is supported in stepfiles, we'll assume it's DDR.
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// these four tracks are IIDX-related
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return STEPS_TYPE_DANCE_DOUBLE;
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return STEPS_TYPE_DANCE_DOUBLE;
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else
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return STEPS_TYPE_BM_SINGLE7;
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case 9:
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case 9:
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return STEPS_TYPE_PNM_NINE;
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return STEPS_TYPE_PNM_NINE;
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case 12:
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case 12:
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// TODO: Uncomment these once BM Double 5/7-key is supported.
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return STEPS_TYPE_BM_DOUBLE;
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// return STEPS_TYPE_BM_DOUBLE;
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case 16:
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case 16:
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// return STEPS_TYPE_BM_DOUBLE7;
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return STEPS_TYPE_BM_DOUBLE7;
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default:
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default:
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return STEPS_TYPE_INVALID;
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return STEPS_TYPE_INVALID;
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}
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}
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Block a user