[splittiming] Relative warps in .SM, remember?

This commit is contained in:
Jason Felds
2011-05-17 15:33:05 -04:00
parent 65ac4b1850
commit 390776ddc7
+1 -1
View File
@@ -290,7 +290,7 @@ void SMLoader::ProcessStops( TimingData &out, const RString sParam )
if( negBeat + fSkipBeats > fFreezeBeat )
fSkipBeats = fFreezeBeat - negBeat;
WarpSegment ws( negBeat, negBeat + fSkipBeats);
WarpSegment ws( negBeat, fSkipBeats);
out.AddWarpSegment( ws );
negBeat = -1;