[splittiming] Relative warps in .SM, remember?
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@@ -290,7 +290,7 @@ void SMLoader::ProcessStops( TimingData &out, const RString sParam )
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if( negBeat + fSkipBeats > fFreezeBeat )
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fSkipBeats = fFreezeBeat - negBeat;
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WarpSegment ws( negBeat, negBeat + fSkipBeats);
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WarpSegment ws( negBeat, fSkipBeats);
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out.AddWarpSegment( ws );
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negBeat = -1;
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