ScreenCaution improvements

This commit is contained in:
Jonathan Payne
2014-09-16 17:06:06 -07:00
parent 8d0f86d240
commit 38e3a778d0
@@ -29,12 +29,12 @@ t[#t+1] = Def.ActorFrame {
OnCommand=cmd(addy,-96); OnCommand=cmd(addy,-96);
-- Underline -- Underline
Def.Quad { Def.Quad {
InitCommand=cmd(y,16;zoomto,256,1); InitCommand=cmd(y,24;zoomto,256,2);
OnCommand=cmd(diffuse,color("#ffd400");shadowlength,1;shadowcolor,BoostColor(color("#ffd40077"),0.25);linear,0.25;zoomtowidth,256;fadeleft,0.25;faderight,0.25); OnCommand=cmd(diffuse,color("#ffd400");shadowcolor,BoostColor(color("#ffd40077"),0.25);linear,0.25;zoomtowidth,256;fadeleft,0.25;faderight,0.25);
}; };
LoadFont("Common Bold") .. { LoadFont("Common Large") .. {
Text=Screen.String("Caution"); Text=Screen.String("Caution");
OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25)); OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");strokecolor,ColorDarkTone(color("#ffd400")));
}; };
LoadFont("Common Normal") .. { LoadFont("Common Normal") .. {
Text=Screen.String("CautionText"); Text=Screen.String("CautionText");