Adjust sample start with song time offset.
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@@ -1980,6 +1980,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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else
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else
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{
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{
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GAMESTATE->m_pCurSong->m_Attacks.UpdateStartTimes(fDelta);
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GAMESTATE->m_pCurSong->m_Attacks.UpdateStartTimes(fDelta);
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GAMESTATE->m_pCurSong->m_fMusicSampleStartSeconds += fDelta;
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}
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}
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SetDirty( true );
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SetDirty( true );
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}
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}
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@@ -2612,6 +2613,10 @@ void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
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}
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}
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GetAppropriateTiming().m_fBeat0OffsetInSeconds += fOffsetDelta;
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GetAppropriateTiming().m_fBeat0OffsetInSeconds += fOffsetDelta;
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if (!GAMESTATE->m_bIsUsingStepTiming)
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{
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GAMESTATE->m_pCurSong->m_fMusicSampleStartSeconds += fOffsetDelta;
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}
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}
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}
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break;
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break;
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}
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}
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@@ -3503,6 +3508,7 @@ static void ChangeBeat0Offset( const RString &sNew )
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else
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else
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{
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{
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GAMESTATE->m_pCurSong->m_Attacks.UpdateStartTimes(delta);
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GAMESTATE->m_pCurSong->m_Attacks.UpdateStartTimes(delta);
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GAMESTATE->m_pCurSong->m_fMusicSampleStartSeconds += delta;
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}
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}
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}
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}
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