Adjust sample start with song time offset.

This commit is contained in:
Jason Felds
2011-07-12 22:42:53 -04:00
parent ef0472da2b
commit 38e11061d9
+6
View File
@@ -1980,6 +1980,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
else
{
GAMESTATE->m_pCurSong->m_Attacks.UpdateStartTimes(fDelta);
GAMESTATE->m_pCurSong->m_fMusicSampleStartSeconds += fDelta;
}
SetDirty( true );
}
@@ -2612,6 +2613,10 @@ void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
}
GetAppropriateTiming().m_fBeat0OffsetInSeconds += fOffsetDelta;
if (!GAMESTATE->m_bIsUsingStepTiming)
{
GAMESTATE->m_pCurSong->m_fMusicSampleStartSeconds += fOffsetDelta;
}
}
break;
}
@@ -3503,6 +3508,7 @@ static void ChangeBeat0Offset( const RString &sNew )
else
{
GAMESTATE->m_pCurSong->m_Attacks.UpdateStartTimes(delta);
GAMESTATE->m_pCurSong->m_fMusicSampleStartSeconds += delta;
}
}