first merge I've had to do in a while...
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+16
-1
@@ -1784,7 +1784,22 @@ void ScreenGameplay::Update( float fDeltaTime )
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// update give up
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// update give up
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bool bGiveUpTimerFired = !m_GiveUpTimer.IsZero() && m_GiveUpTimer.Ago() > 2.5f;
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bool bGiveUpTimerFired = !m_GiveUpTimer.IsZero() && m_GiveUpTimer.Ago() > 2.5f;
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bool bAllHumanHaveBigMissCombo = FAIL_ON_MISS_COMBO.GetValue() != -1 && STATSMAN->m_CurStageStats.GetMinimumMissCombo() >= FAIL_ON_MISS_COMBO;
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bool bAllHumanHaveBigMissCombo = true;
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FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
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{
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if (pi->GetPlayerState()->m_PlayerOptions.GetCurrent().m_FailType == PlayerOptions::FAIL_OFF ||
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pi->GetPlayerState()->m_HealthState < HealthState_Dead )
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{
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bAllHumanHaveBigMissCombo = false;
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break;
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}
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}
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if (bAllHumanHaveBigMissCombo) // possible to get in here.
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{
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bAllHumanHaveBigMissCombo = FAIL_ON_MISS_COMBO.GetValue() != -1 && STATSMAN->m_CurStageStats.GetMinimumMissCombo() >= FAIL_ON_MISS_COMBO;
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}
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if( bGiveUpTimerFired || bAllHumanHaveBigMissCombo )
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if( bGiveUpTimerFired || bAllHumanHaveBigMissCombo )
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{
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{
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STATSMAN->m_CurStageStats.m_bGaveUp = true;
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STATSMAN->m_CurStageStats.m_bGaveUp = true;
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