added couple game mode and added couple and solo to Select Style

This commit is contained in:
Chris Danford
2002-01-21 21:09:06 +00:00
parent b8ff93249b
commit 38c125ff4d
4 changed files with 20 additions and 11 deletions
+7 -4
View File
@@ -99,8 +99,9 @@ Player::Player( PlayerOptions po, PlayerNumber pn )
switch( GAMEINFO->m_GameMode )
{
case single4:
case versus4:
case MODE_SINGLE:
case MODE_VERSUS:
case MODE_COUPLE:
m_iNumColumns = 4; // LEFT, DOWN, UP, RIGHT
m_StepToColumnNumber[STEP_PAD1_LEFT] = 0;
m_StepToColumnNumber[STEP_PAD1_DOWN] = 1;
@@ -115,7 +116,7 @@ Player::Player( PlayerOptions po, PlayerNumber pn )
m_ColumnToRotation[2] = mapStepToRotation[STEP_PAD1_UP];
m_ColumnToRotation[3] = mapStepToRotation[STEP_PAD1_RIGHT];
break;
case single6:
case MODE_SOLO:
m_iNumColumns = 6; // LEFT, UP+LEFT, DOWN, UP, UP+RIGHT, RIGHT
m_StepToColumnNumber[STEP_PAD1_LEFT] = 0;
m_StepToColumnNumber[STEP_PAD1_UPLEFT] = 1;
@@ -136,7 +137,7 @@ Player::Player( PlayerOptions po, PlayerNumber pn )
m_ColumnToRotation[4] = mapStepToRotation[STEP_PAD1_UPRIGHT];
m_ColumnToRotation[5] = mapStepToRotation[STEP_PAD1_RIGHT];
break;
case double4:
case MODE_DOUBLE:
m_iNumColumns = 8; // 1_LEFT, 1_DOWN, 1_UP, 1_RIGHT, 2_LEFT, 2_DOWN, 2_UP, 2_RIGHT
m_StepToColumnNumber[STEP_PAD1_LEFT] = 0;
m_StepToColumnNumber[STEP_PAD1_DOWN] = 1;
@@ -163,6 +164,8 @@ Player::Player( PlayerOptions po, PlayerNumber pn )
m_ColumnToRotation[6] = mapStepToRotation[STEP_PAD2_UP];
m_ColumnToRotation[7] = mapStepToRotation[STEP_PAD2_RIGHT];
break;
default:
ASSERT( true ); // invalid GameMode
}