add GetTopScreen
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@@ -645,10 +645,20 @@ public:
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LunaScreenManager() { LUA->Register( Register ); }
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LunaScreenManager() { LUA->Register( Register ); }
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static int SetNewScreen( T* p, lua_State *L ) { p->SetNewScreen( SArg(1) ); return 0; }
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static int SetNewScreen( T* p, lua_State *L ) { p->SetNewScreen( SArg(1) ); return 0; }
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static int GetTopScreen( T* p, lua_State *L )
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{
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Actor *pScreen = p->GetTopScreen();
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if( pScreen != NULL )
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pScreen->PushSelf(L);
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else
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lua_pushnil( L );
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return 1;
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}
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static void Register(lua_State *L)
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static void Register(lua_State *L)
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{
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{
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ADD_METHOD( SetNewScreen )
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ADD_METHOD( SetNewScreen )
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ADD_METHOD( GetTopScreen )
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Luna<T>::Register( L );
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Luna<T>::Register( L );
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// Add global singleton if constructed already. If it's not constructed yet,
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// Add global singleton if constructed already. If it's not constructed yet,
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