add Lua bindings
This commit is contained in:
@@ -1861,9 +1861,9 @@ class LunaGameState : public Luna<T>
|
||||
public:
|
||||
LunaGameState() { LUA->Register( Register ); }
|
||||
|
||||
static int IsPlayerEnabled( T* p, lua_State *L ) { lua_pushboolean(L, p->IsPlayerEnabled((PlayerNumber)(IArg(1))) ); return 1; }
|
||||
static int IsHumanPlayer( T* p, lua_State *L ) { lua_pushboolean(L, p->IsHumanPlayer((PlayerNumber)(IArg(1))) ); return 1; }
|
||||
static int GetPlayerDisplayName( T* p, lua_State *L ) { lua_pushstring(L, p->GetPlayerDisplayName((PlayerNumber)(IArg(1))) ); return 1; }
|
||||
static int IsPlayerEnabled( T* p, lua_State *L ) { lua_pushboolean(L, p->IsPlayerEnabled((PlayerNumber)IArg(1)) ); return 1; }
|
||||
static int IsHumanPlayer( T* p, lua_State *L ) { lua_pushboolean(L, p->IsHumanPlayer((PlayerNumber)IArg(1)) ); return 1; }
|
||||
static int GetPlayerDisplayName( T* p, lua_State *L ) { lua_pushstring(L, p->GetPlayerDisplayName((PlayerNumber)IArg(1)) ); return 1; }
|
||||
static int GetMasterPlayerNumber( T* p, lua_State *L ) { lua_pushnumber(L, p->m_MasterPlayerNumber ); return 1; }
|
||||
static int ApplyGameCommand( T* p, lua_State *L )
|
||||
{
|
||||
@@ -1874,9 +1874,35 @@ public:
|
||||
return 0;
|
||||
}
|
||||
static int GetCurrentSong( T* p, lua_State *L ) { if(p->m_pCurSong) p->m_pCurSong->PushSelf(L); else lua_pushnil(L); return 1; }
|
||||
static int SetCurrentSong( T* p, lua_State *L ) { Song *pS = Luna<Song>::check(L,1); p->m_pCurSong = pS; return 0; }
|
||||
static int SetCurrentSong( T* p, lua_State *L )
|
||||
{
|
||||
if( lua_isnil(L,1) ) { p->m_pCurSong = NULL; }
|
||||
else { Song *pS = Luna<Song>::check(L,1); p->m_pCurSong = pS; }
|
||||
return 0;
|
||||
}
|
||||
static int GetCurrentSteps( T* p, lua_State *L )
|
||||
{
|
||||
PlayerNumber pn = (PlayerNumber)IArg(1);
|
||||
Steps *pSteps = p->m_pCurSteps[pn];
|
||||
if( pSteps ) { pSteps->PushSelf(L); }
|
||||
else { lua_pushnil(L); }
|
||||
return 1;
|
||||
}
|
||||
static int SetCurrentSteps( T* p, lua_State *L )
|
||||
{
|
||||
PlayerNumber pn = (PlayerNumber)IArg(1);
|
||||
Steps *pSteps = p->m_pCurSteps[pn];
|
||||
if( lua_isnil(L,2) ) { p->m_pCurSteps[pn] = NULL; }
|
||||
else { Song *pS = Luna<Song>::check(L,2); p->m_pCurSteps[pn] = pS; }
|
||||
return 0;
|
||||
}
|
||||
static int GetCurrentCourse( T* p, lua_State *L ) { if(p->m_pCurCourse) p->m_pCurCourse->PushSelf(L); else lua_pushnil(L); return 1; }
|
||||
static int SetCurrentCourse( T* p, lua_State *L ) { Course *pC = Luna<Course>::check(L,1); p->m_pCurCourse = pC; return 0; }
|
||||
static int SetCurrentCourse( T* p, lua_State *L )
|
||||
{
|
||||
if( lua_isnil(L,1) ) { p->m_pCurCourse = NULL; }
|
||||
else { Song *pC = Luna<Course>::check(L,1); p->m_pCurCourse = pC; }
|
||||
return 0;
|
||||
}
|
||||
static int SetTemporaryEventMode( T* p, lua_State *L ) { p->m_bTemporaryEventMode = BArg(1); return 0; }
|
||||
|
||||
static void Register(lua_State *L)
|
||||
|
||||
Reference in New Issue
Block a user