[splittiming] Updated comment.
This commit is contained in:
+1
-1
@@ -2763,7 +2763,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
|
|||||||
else if ( SM == SM_BackFromWarpChange )
|
else if ( SM == SM_BackFromWarpChange )
|
||||||
{
|
{
|
||||||
float fWarp = StringToFloat( ScreenTextEntry::s_sLastAnswer );
|
float fWarp = StringToFloat( ScreenTextEntry::s_sLastAnswer );
|
||||||
if( fWarp > 0 )
|
if( fWarp >= 0 ) // allow 0 to kill a warp.
|
||||||
{
|
{
|
||||||
GetAppropriateTiming().SetWarpAtBeat( GetBeat(), fWarp );
|
GetAppropriateTiming().SetWarpAtBeat( GetBeat(), fWarp );
|
||||||
SetDirty( true );
|
SetDirty( true );
|
||||||
|
|||||||
Reference in New Issue
Block a user