[splittiming] Updated comment.
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@@ -2763,7 +2763,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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else if ( SM == SM_BackFromWarpChange )
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{
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float fWarp = StringToFloat( ScreenTextEntry::s_sLastAnswer );
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if( fWarp > 0 )
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if( fWarp >= 0 ) // allow 0 to kill a warp.
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{
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GetAppropriateTiming().SetWarpAtBeat( GetBeat(), fWarp );
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SetDirty( true );
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