Move extra stage setting player options to SSMusic.
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@@ -102,31 +102,6 @@ void MusicWheel::Load( RString sType )
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m_soundChangeSort.Load( THEME->GetPathS(sType,"sort") );
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m_soundExpand.Load( THEME->GetPathS(sType,"expand"), true );
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if( GAMESTATE->IsAnExtraStage() )
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{
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// make the preferred group the group of the last song played.
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if( GAMESTATE->m_sPreferredSongGroup == GROUP_ALL && !PREFSMAN->m_bPickExtraStage )
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{
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ASSERT(GAMESTATE->m_pCurSong);
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GAMESTATE->m_sPreferredSongGroup.Set( GAMESTATE->m_pCurSong->m_sGroupName );
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}
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Song* pSong;
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Steps* pSteps;
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PlayerOptions po;
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SongOptions so;
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SONGMAN->GetExtraStageInfo( GAMESTATE->IsExtraStage2(), GAMESTATE->GetCurrentStyle(), pSong, pSteps, &po, &so );
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pPreferredSong = pSong;
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FOREACH_HumanPlayer( p )
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{
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GAMESTATE->m_pCurSteps[p].Set( pSteps );
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.Assign( ModsLevel_Stage, po );
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GAMESTATE->m_PreferredDifficulty[p].Set( pSteps->GetDifficulty() );
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}
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GAMESTATE->m_SongOptions.Assign( ModsLevel_Stage, so );
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}
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/* Update for SORT_MOST_PLAYED. */
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SONGMAN->UpdatePopular();
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@@ -185,7 +160,7 @@ void MusicWheel::BeginScreen()
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if( GAMESTATE->m_pCurSong != NULL &&
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SongManager::GetNumStagesForSong( GAMESTATE->m_pCurSong ) + GAMESTATE->m_iCurrentStageIndex > PREFSMAN->m_iSongsPerPlay
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&& !GAMESTATE->IsEventMode()
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&& !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
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&& !GAMESTATE->IsAnExtraStage() )
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{
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GAMESTATE->m_pCurSong.Set( NULL );
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}
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