Added Dancing Stage 3DDX (SINGLE MODE ONLY)

NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
//	ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
This commit is contained in:
Andrew Livy
2002-12-28 16:07:19 +00:00
parent 5488b0bcb6
commit 387905a785
10 changed files with 201 additions and 15 deletions
+1
View File
@@ -247,6 +247,7 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
case GAME_PUMP: GAMESTATE->m_CurStyle = STYLE_PUMP_VERSUS; break;
case GAME_EZ2: GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE_VERSUS; break;
case GAME_PARA: GAMESTATE->m_CurStyle = STYLE_PARA_SINGLE; break;
case GAME_DS3DDX: GAMESTATE->m_CurStyle = STYLE_DS3DDX_SINGLE; break;
default: ASSERT(0);
}