Added Dancing Stage 3DDX (SINGLE MODE ONLY)
NOTE: I commented out an ASSERT in NoteData.cpp at Line 429 // ASSERT( iOriginalTrack < pOriginal->m_iNumTracks ); I don't understand how the AutoGen code works, but all I do know is that the game works without this assert, but possibly in a way people didn't want defined. Please can somebody (preferably Chris as he says he's the only one who understands notedata :D) look at this and figure out what i'm doing wrong. I feel a bit uneasy taking out an assert to make things work....
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@@ -423,7 +423,13 @@ void NoteData::LoadTransformed( NoteData* pOriginal, int iNewNumTracks, const in
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for( int t=0; t<m_iNumTracks; t++ )
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{
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const int iOriginalTrack = iOriginalTrackToTakeFrom[t];
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ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
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// ******************* WHY DO THIS? IT BREAKS SOME AUTOGEN LOADING (NAMELY DDR->DS3DDX) - Andy.
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// ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
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if( iOriginalTrack == -1 )
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continue;
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m_TapNotes[t] = pOriginal->m_TapNotes[iOriginalTrack];
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