Added Dancing Stage 3DDX (SINGLE MODE ONLY)
NOTE: I commented out an ASSERT in NoteData.cpp at Line 429 // ASSERT( iOriginalTrack < pOriginal->m_iNumTracks ); I don't understand how the AutoGen code works, but all I do know is that the game works without this assert, but possibly in a way people didn't want defined. Please can somebody (preferably Chris as he says he's the only one who understands notedata :D) look at this and figure out what i'm doing wrong. I feel a bit uneasy taking out an assert to make things work....
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@@ -33,6 +33,7 @@ const int PUMP_COL_SPACING = 50;
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const int EZ2_COL_SPACING = 46;
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const int EZ2_REAL_COL_SPACING = 40;
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const int PARA_COL_SPACING = 54;
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const int DS3DDX_COL_SPACING = 54;
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struct {
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char *name;
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@@ -48,7 +49,8 @@ struct {
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{ "ez2-single", 5 }, // Single: TL,LHH,D,RHH,TR
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{ "ez2-double", 10 }, // Double: Single x2
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{ "ez2-real", 7 }, // Real: TL,LHH,LHL,D,RHL,RHH,TR
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{ "para-single", 5 }
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{ "para-single", 5 },
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{ "ds3ddx-single", 8 }
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};
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//
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@@ -372,6 +374,94 @@ GameDef g_GameDefs[NUM_GAMES] =
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},
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}
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},
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{ // GAME_DS3DDX
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"ds3ddx", // m_szName
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"Dance Station 3DDX", // m_szDescription
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2, // m_iNumControllers
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NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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"HandLeft",
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"FootDownLeft",
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"FootUpLeft",
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"HandUp",
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"HandDown",
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"FootUpRight",
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"FootDownRight",
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"HandRight",
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"Start",
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"Back",
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"MenuLeft",
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"MenuRight",
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"MenuUp",
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"MenuDown",
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},
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{ // m_szSecondaryFunction
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"(MenuLeft)",
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"",
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"",
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"(MenuUp)",
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"(MenuDown)",
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"",
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"",
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"(MenuRight)",
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"",
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"",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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},
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{ // m_DedicatedMenuButton
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DS3DDX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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DS3DDX_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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DS3DDX_BUTTON_MENUUP, // MENU_BUTTON_UP
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DS3DDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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DS3DDX_BUTTON_START, // MENU_BUTTON_START
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DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
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},
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{ // m_SecondaryMenuButton
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DS3DDX_BUTTON_HANDLEFT, // MENU_BUTTON_LEFT
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DS3DDX_BUTTON_HANDRIGHT, // MENU_BUTTON_RIGHT
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DS3DDX_BUTTON_HANDUP, // MENU_BUTTON_UP
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DS3DDX_BUTTON_HANDDOWN, // MENU_BUTTON_DOWN
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DS3DDX_BUTTON_START, // MENU_BUTTON_START
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DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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SDLK_a, // DS3DDX_BUTTON_HANDLEFT,
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SDLK_z, // DS3DDX_BUTTON_FOOTDOWNLEFT,
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SDLK_q, // DS3DDX_BUTTON_FOOTUPLEFT,
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SDLK_w, // DS3DDX_BUTTON_HANDUP,
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SDLK_x, // DS3DDX_BUTTON_HANDDOWN,
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SDLK_e, // DS3DDX_BUTTON_FOOTUPRIGHT,
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SDLK_c, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
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SDLK_d, // DS3DDX_BUTTON_HANDRIGHT,
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SDLK_RETURN, // DS3DDX_BUTTON_START,
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SDLK_ESCAPE, // DS3DDX_BUTTON_BACK
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SDLK_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT
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SDLK_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT
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SDLK_UP, // DS3DDX_BUTTON_MENUUP
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SDLK_DOWN, // DS3DDX_BUTTON_MENUDOWN
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},
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{ // PLAYER_2
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-1, // DS3DDX_BUTTON_HANDLEFT,
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-1, // DS3DDX_BUTTON_FOOTDOWNLEFT,
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-1, // DS3DDX_BUTTON_FOOTUPLEFT,
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-1, // DS3DDX_BUTTON_HANDUP,
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-1, // DS3DDX_BUTTON_HANDDOWN,
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-1, // DS3DDX_BUTTON_FOOTUPRIGHT,
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-1, // DS3DDX_BUTTON_FOOTDOWNRIGHT,
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-1, // DS3DDX_BUTTON_HANDRIGHT,
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-1, // DS3DDX_BUTTON_START,
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-1, // DS3DDX_BUTTON_BACK
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-1, //no default key // DS3DDX_BUTTON_MENULEFT
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-1, //no default key // DS3DDX_BUTTON_MENURIGHT
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-1, // DS3DDX_BUTTON_MENUUP
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-1, // DS3DDX_BUTTON_MENUDOWN
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},
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}
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},
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};
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StyleDef g_StyleDefs[NUM_STYLES] =
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@@ -937,6 +1027,41 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,0,4,1,3
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},
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},
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{ // DS3DDX_SINGLE
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GAME_DS3DDX, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"single", // m_szName
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NOTES_TYPE_PARA_SINGLE, // m_NotesType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, DS3DDX_BUTTON_HANDLEFT, -DS3DDX_COL_SPACING*3 },
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{ TRACK_2, GAME_CONTROLLER_1, DS3DDX_BUTTON_FOOTDOWNLEFT, -DS3DDX_COL_SPACING*2 },
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{ TRACK_3, GAME_CONTROLLER_1, DS3DDX_BUTTON_FOOTUPLEFT, -DS3DDX_COL_SPACING*1 },
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{ TRACK_4, GAME_CONTROLLER_1, DS3DDX_BUTTON_HANDUP, -DS3DDX_COL_SPACING*0 },
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{ TRACK_5, GAME_CONTROLLER_1, DS3DDX_BUTTON_HANDDOWN, +DS3DDX_COL_SPACING*0 },
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{ TRACK_6, GAME_CONTROLLER_1, DS3DDX_BUTTON_FOOTUPRIGHT, +DS3DDX_COL_SPACING*1 },
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{ TRACK_7, GAME_CONTROLLER_1, DS3DDX_BUTTON_FOOTDOWNRIGHT, +DS3DDX_COL_SPACING*2 },
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{ TRACK_8, GAME_CONTROLLER_1, DS3DDX_BUTTON_HANDRIGHT, +DS3DDX_COL_SPACING*3 },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, DS3DDX_BUTTON_HANDLEFT, -DS3DDX_COL_SPACING*3 },
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{ TRACK_2, GAME_CONTROLLER_2, DS3DDX_BUTTON_FOOTDOWNLEFT, -DS3DDX_COL_SPACING*2 },
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{ TRACK_3, GAME_CONTROLLER_2, DS3DDX_BUTTON_FOOTUPLEFT, -DS3DDX_COL_SPACING*1 },
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{ TRACK_4, GAME_CONTROLLER_2, DS3DDX_BUTTON_HANDUP, -DS3DDX_COL_SPACING*0 },
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{ TRACK_5, GAME_CONTROLLER_2, DS3DDX_BUTTON_HANDDOWN, +DS3DDX_COL_SPACING*0 },
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{ TRACK_6, GAME_CONTROLLER_2, DS3DDX_BUTTON_FOOTUPRIGHT, +DS3DDX_COL_SPACING*1 },
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{ TRACK_7, GAME_CONTROLLER_2, DS3DDX_BUTTON_FOOTDOWNRIGHT, +DS3DDX_COL_SPACING*2 },
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{ TRACK_8, GAME_CONTROLLER_2, DS3DDX_BUTTON_HANDRIGHT, +DS3DDX_COL_SPACING*3 },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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},
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}
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};
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@@ -1151,6 +1276,30 @@ ModeChoice g_ModeChoices[] =
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"expert",
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1
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},
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{
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GAME_DS3DDX,
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PLAY_MODE_ARCADE,
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STYLE_DS3DDX_SINGLE,
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DIFFICULTY_EASY,
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"pretty",
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1
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},
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{
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GAME_DS3DDX,
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PLAY_MODE_ARCADE,
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STYLE_DS3DDX_SINGLE,
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DIFFICULTY_MEDIUM,
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"power",
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1
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},
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{
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GAME_DS3DDX,
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PLAY_MODE_ARCADE,
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STYLE_DS3DDX_SINGLE,
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DIFFICULTY_HARD,
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"power2",
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1
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},
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};
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const int NUM_MODE_CHOICES = sizeof(g_ModeChoices) / sizeof(g_ModeChoices[0]);
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