name change and add the first crack at backtracing on OS X
This commit is contained in:
@@ -0,0 +1,442 @@
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#include "global.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <unistd.h>
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#include <string.h>
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#include <errno.h>
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#include <limits.h>
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#include <fcntl.h>
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#include "StepMania.h" /* for g_argv */
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#include "RageLog.h" /* for RageLog::GetAdditionalLog, etc, only */
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#include <RageThreads.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include "CrashHandler.h"
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#include "CrashHandlerInternal.h"
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static void safe_print(int fd, ...)
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{
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va_list ap;
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va_start(ap, fd);
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while(1)
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{
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const char *p = va_arg(ap, const char *);
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if(p == NULL)
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break;
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write(fd, p, strlen(p));
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}
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va_end(ap);
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}
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static void spawn_child_process(int from_parent)
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{
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/* We need to re-exec ourself, to get a clean process. Close all
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* FDs except for 0-2 and to_child, and then assign to_child to 3. */
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for(int fd = 3; fd < 1024; ++fd)
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if(fd != from_parent) close(fd);
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if(from_parent != 3)
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{
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dup2(from_parent, 3);
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close(from_parent);
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}
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execl(g_argv[0], g_argv[0], CHILD_MAGIC_PARAMETER, NULL);
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/* If we got here, the exec failed. */
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safe_print(fileno(stderr), "Crash handler execl(", g_argv[0], ") failed: ", strerror(errno), "\n", NULL);
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_exit(1);
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}
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static void parent_write(int to_child, const void *p, size_t size)
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{
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size_t ret = write(to_child, p, size);
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if(ret != size)
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{
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safe_print(fileno(stderr), "Unexpected write() result (", strerror(errno), ")\n", NULL);
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exit(1);
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}
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}
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static void parent_process( int to_child, void **BacktracePointers, int SignalReceived )
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{
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/* 1. Write the backtrace pointers. */
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parent_write(to_child, BacktracePointers, sizeof(void *)*BACKTRACE_MAX_SIZE);
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/* 2. Write the signal. */
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parent_write(to_child, &SignalReceived, sizeof(SignalReceived));
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/* 3. Write info. */
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const char *p = RageLog::GetInfo();
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int size = strlen(p)+1;
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parent_write(to_child, &size, sizeof(size));
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parent_write(to_child, p, size);
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/* 4. Write AdditionalLog. */
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p = RageLog::GetAdditionalLog();
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size = strlen(p)+1;
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parent_write(to_child, &size, sizeof(size));
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parent_write(to_child, p, size);
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/* 5. Write RecentLogs. */
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int cnt = 0;
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const char *ps[1024];
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while( cnt < 1024 && (ps[cnt] = RageLog::GetRecentLog( cnt )) != NULL )
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++cnt;
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parent_write(to_child, &cnt, sizeof(cnt));
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for( int i = 0; i < cnt; ++i )
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{
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size = strlen(ps[i])+1;
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parent_write(to_child, &size, sizeof(size));
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parent_write(to_child, ps[i], size);
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}
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close(to_child);
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}
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/* The parent process is the crashed process. It'll send data to the
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* child, who will do stuff with it. The parent then waits for the
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* child to quit, and exits.
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*
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* We can do whatever fancy things we want in the child process. However,
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* let's not open any windows until we at least try to shut down OpenGL,
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* since it may cause problems. We don't want to try to shut down OpenGL
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* until we've sent all of our data, since it might explode.
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*
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* So, first fork off the error reporting child, send data to it, shut down
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* OpenGL, close the socket and wait for the child to shut down.
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*
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* The child reads the data from the parent, waits for the socket to close
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* (EOF), and it's then free to open windows and stuff.
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*
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* XXX: make sure the parent dying doesn't take out the child
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*/
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#if defined(BACKTRACE_METHOD_X86_LINUX)
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/* The x86 backtrace() in glibc doesn't make any effort at all to decode
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* signal trampolines. The result is that it doesn't properly show the
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* function that actually caused the signal--which is the most important
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* one! So, we have to do it all ourself. */
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static const char *itoa(unsigned n)
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{
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static char ret[32];
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char *p = ret;
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for( int div = 1000000000; div > 0; div /= 10 )
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{
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*p++ = (n / div) + '0';
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n %= div;
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}
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*p = 0;
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p = ret;
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while( p[0] == '0' && p[1] )
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++p;
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return p;
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}
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static int xtoi( const char *hex )
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{
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int ret = 0;
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while( 1 )
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{
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int val = -1;
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if( *hex >= '0' && *hex <= '9' )
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val = *hex - '0';
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else if( *hex >= 'A' && *hex <= 'F' )
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val = *hex - 'A' + 10;
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else if( *hex >= 'a' && *hex <= 'f' )
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val = *hex - 'a' + 10;
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else
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break;
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hex++;
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ret *= 16;
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ret += val;
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}
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return ret;
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}
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static int get_readable_ranges( const void **starts, const void **ends, int size )
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{
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char path[PATH_MAX] = "/proc/";
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strcat( path, itoa(getpid()) );
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strcat( path, "/maps" );
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int fd = open(path, O_RDONLY);
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if( fd == -1 )
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return false;
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/* Format:
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*
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* 402dd000-402de000 rw-p 00010000 03:03 16815669 /lib/libnsl-2.3.1.so
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* or
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* bfffb000-c0000000 rwxp ffffc000 00:00 0
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*
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* Look for the range that includes the stack pointer. */
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char file[1024];
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int file_used = 0;
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bool eof = false;
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int got = 0;
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while(!eof && got < size-1 )
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{
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int ret = read( fd, file+file_used, sizeof(file) - file_used);
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if( ret < int(sizeof(file)) - file_used)
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eof = true;
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file_used += ret;
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/* Parse lines. */
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while( got < size )
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{
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char *p = (char *) memchr( file, '\n', file_used );
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if( p == NULL )
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break;
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*p++ = 0;
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/* Search for the hyphen. */
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char *hyphen = strchr( file, '-' );
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if( hyphen == NULL )
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{
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/* Parse error. */
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continue;
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}
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/* Search for the space. */
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char *space = strchr( hyphen, ' ' );
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if( space == NULL )
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{
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/* Parse error. */
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continue;
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}
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/* " rwxp". If space[1] isn't 'r', then the block isn't readable. */
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if( strlen(space) < 2 || space[1] != 'r' )
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continue;
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*starts++ = (const void *) xtoi( file );
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*ends++ = (const void *) xtoi( hyphen+1 );
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file_used -= p-file;
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memmove(file, p, file_used);
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}
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if( file_used == sizeof(file) )
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{
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/* Line longer than the buffer. Weird; bail. */
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close(fd);
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return false;
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}
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}
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*starts++ = NULL;
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*ends++ = NULL;
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return got;
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}
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/* If the address is readable (eg. reading it won't cause a segfault), return
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* the block it's in. Otherwise, return -1. */
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static int find_address( void *p, const void **starts, const void **ends )
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{
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for( int i = 0; starts[i]; ++i )
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{
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/* Found it. */
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if( starts[i] <= p && p <= ends[i] )
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return i;
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}
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return -1;
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}
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/* backtrace() for x86 Linux, tested with kernel 2.4.18, glibc 2.3.1. */
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static void do_backtrace( void **buf, size_t size, bool ignore_before_sig = true )
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{
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/* Make room for a NULL terminator. */
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--size;
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/* Read /proc/pid/maps to find the address range of the stack. */
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const void *readable_begin[1024], *readable_end[1024];
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get_readable_ranges( readable_begin, readable_end, 1024 );
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/* Find the stack memory block. */
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register void *esp __asm__ ("esp");
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int stack_block=find_address(esp, readable_begin, readable_end);
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/* This matches the layout of the stack. The frame pointer makes the
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* stack a linked list. */
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struct StackFrame
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{
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StackFrame *link;
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char *return_address;
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/* These are only relevant if the frame is a signal trampoline. */
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int signal;
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sigcontext sig;
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};
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StackFrame *frame = (StackFrame *) __builtin_frame_address(0);
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unsigned i=0;
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/* If ignore_before_sig is true, don't return stack frames before we find a signal trampoline. */
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bool got_signal_return = !ignore_before_sig;
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while( i < size )
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{
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/* Make sure that this frame address is readable, and is on the stack. */
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int val = find_address(frame, readable_begin, readable_end);
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if( val != stack_block )
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break;
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if( frame->return_address == (void*) CrashSignalHandler )
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continue;
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/*
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* The stack return stub is:
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*
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* 0x401139d8 <sigaction+280>: pop %eax
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* 0x401139d9 <sigaction+281>: mov $0x77,%eax
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* 0x401139de <sigaction+286>: int $0x80
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*
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* This will be different if using realtime signals, as will the stack layout.
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*
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* If we detect this, it means this is a stack frame returning from a signal.
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* Ignore the return_address and use the sigcontext instead.
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*/
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const char comp[] = { 0x58, 0xb8, 0x77, 0x0, 0x0, 0x0, 0xcd, 0x80, 0x55, 0x89 };
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bool is_signal_return = true;
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if( find_address(frame->return_address, readable_begin, readable_end) == -1)
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is_signal_return = false;
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for( unsigned pos = 0; is_signal_return && pos < sizeof(comp); ++pos )
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if(frame->return_address[pos] != comp[pos])
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is_signal_return = false;
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void *to_add = NULL;
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if( is_signal_return )
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{
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got_signal_return = true;
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to_add = (void *) frame->sig.eip;
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}
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/* Ignore stack frames before the signal. */
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else if( got_signal_return )
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to_add = frame->return_address;
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if( to_add )
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buf[i++] = to_add;
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/* frame always goes down. Make sure it doesn't go up; that could
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* cause an infinite loop. */
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if( frame->link <= frame )
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break;
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frame = frame->link;
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}
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buf[i] = NULL;
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}
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#elif defined(BACKTRACE_METHOD_BACKTRACE)
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static void do_backtrace(void **buf, size_t size)
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{
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int retsize = backtrace( buf, size-1 );
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/* Remove any NULL entries. We want to null-terminate the list, and null entries are useless. */
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for( int i = retsize-1; i >= 0; --i )
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{
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if( buf[i] != NULL )
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continue;
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memmove( &buf[i], &buf[i]+1, retsize-i-1 );
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}
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buf[retsize] = NULL;
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}
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#elif defined(BACKTRACE_METHOD_POWERPC_DARWIN)
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#include "archutils/Darwin/Crash.h"
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typedef struct Frame {
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Frame *stackPointer;
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long conditionReg;
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void *linkReg;
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} *FramePtr;
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static void do_backtrace(void **buf, size_t size)
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{
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FramePtr frame = FramePtr(GetCrashedFramePtr());
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unsigned i;
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for (i=0; frame && frame->linkReg && i<size; ++i, frame=frame->stackPointer)
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buf[i] = frame->linkReg;
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buf[i] = NULL;
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}
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#else
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#error BACKTRACE_METHOD_* required
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#endif
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void CrashSignalHandler( int signal )
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{
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/* Don't dump a debug file if the user just hit ^C. */
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if( signal == SIGINT || signal == SIGTERM )
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return;
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static bool received = false;
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if( received )
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{
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/* We've received a second signal. This may mean that another thread
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* crashed before we stopped it, or it may mean that the crash handler
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* crashed. */
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const char *str = "Oops! Fatal signal received while still in the crash handler\n";
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write( fileno(stdout), str, strlen(str) );
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_exit(1);
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}
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received = true;
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RageThread::HaltAllThreads();
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/* Do this early, so functions called below don't end up on the backtrace. */
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void *BacktracePointers[BACKTRACE_MAX_SIZE];
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do_backtrace(BacktracePointers, BACKTRACE_MAX_SIZE);
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/* We need to be very careful, since we're under crash conditions. Let's fork
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* a process and exec ourself to get a clean environment to work in. */
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//const char *my_fn = g_argv[0];
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int fds[2];
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if(pipe(fds) != 0)
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{
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safe_print(fileno(stderr), "Crash handler pipe() failed: ", strerror(errno), "\n", NULL);
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exit(1);
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}
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pid_t pid = fork();
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if(pid == -1)
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{
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safe_print(fileno(stderr), "Crash handler fork() failed: ", strerror(errno), "\n", NULL);
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exit(1);
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}
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if(pid == 0)
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{
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close(fds[1]);
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spawn_child_process(fds[0]);
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}
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else
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{
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close(fds[0]);
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parent_process( fds[1], BacktracePointers, signal );
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waitpid(pid, NULL, 0);
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/* Now that we're done, actually kill all threads. */
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RageThread::HaltAllThreads( true );
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}
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}
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Reference in New Issue
Block a user