use GetMetricR
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@@ -151,8 +151,7 @@ void Player::Init(
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//
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// Init judgment positions
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//
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LuaReference expr;
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expr.SetFromExpression( THEME->GetMetric(sType,"JudgmentTransformCommandFunction") );
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LuaReference expr = THEME->GetMetricR( sType,"JudgmentTransformCommandFunction" );
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bool bPlayerUsingBothSides = GAMESTATE->GetCurrentStyle()->m_StyleType==ONE_PLAYER_TWO_SIDES;
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Actor temp;
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