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@@ -855,9 +855,6 @@ void Sprite::ScaleToClipped( float fWidth, float fHeight )
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float fScaleFudgePercent = 0.15f; // scale up to this amount in one dimension to avoid clipping.
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float fScaleFudgePercent = 0.15f; // scale up to this amount in one dimension to avoid clipping.
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int iSourceWidth = m_pTexture->GetSourceWidth();
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int iSourceHeight = m_pTexture->GetSourceHeight();
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// save the original X and Y. We're going to restore them later.
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// save the original X and Y. We're going to restore them later.
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float fOriginalX = GetX();
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float fOriginalX = GetX();
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float fOriginalY = GetY();
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float fOriginalY = GetY();
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@@ -919,9 +916,6 @@ void Sprite::CropTo( float fWidth, float fHeight )
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if( !m_pTexture )
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if( !m_pTexture )
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return;
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return;
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int iSourceWidth = m_pTexture->GetSourceWidth();
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int iSourceHeight = m_pTexture->GetSourceHeight();
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// save the original X&Y. We're going to restore them later.
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// save the original X&Y. We're going to restore them later.
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float fOriginalX = GetX();
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float fOriginalX = GetX();
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float fOriginalY = GetY();
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float fOriginalY = GetY();
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