cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
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@@ -12,7 +12,7 @@ vector<StageStats> g_vPlayedStageStats;
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void StageStats::Init()
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{
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playMode = PLAY_MODE_INVALID;
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style = STYLE_INVALID;
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pStyleDef = NULL;
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pSong = NULL;
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StageType = STAGE_INVALID;
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fGameplaySeconds = 0;
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