cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.

This commit is contained in:
Chris Danford
2004-06-27 06:52:49 +00:00
parent 94f61972c8
commit 3809715db0
44 changed files with 308 additions and 383 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ ScreenWithMenuElements::ScreenWithMenuElements( CString sClassName ) : Screen( s
UtilOnCommand( m_autoHeader, m_sName );
this->AddChild( m_autoHeader );
if( STYLE_ICON && GAMESTATE->m_CurStyle != STYLE_INVALID )
if( STYLE_ICON && GAMESTATE->m_pCurStyleDef )
{
CString sIconFileName = ssprintf("MenuElements icon %s", GAMESTATE->GetCurrentStyleDef()->m_szName );
m_sprStyleIcon.SetName( "StyleIcon" );