cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.

This commit is contained in:
Chris Danford
2004-06-27 06:52:49 +00:00
parent 94f61972c8
commit 3809715db0
44 changed files with 308 additions and 383 deletions
+1 -1
View File
@@ -379,7 +379,7 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
/* Hack: if m_CurStyle is set, we're probably in the player or song options menu, so
* the player name is meaningful. Otherwise, we're probably in the system menu. */
if( GAMESTATE->m_CurStyle != STYLE_INVALID )
if( GAMESTATE->m_pCurStyleDef != NULL )
{
FOREACH_HumanPlayer( p )
{