cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
This commit is contained in:
@@ -131,7 +131,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
|
||||
GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
|
||||
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
|
||||
GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR;
|
||||
GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
|
||||
GAMESTATE->m_pCurStyleDef = GAMEMAN->GameAndStringToStyle( GAME_DANCE, "versus" );
|
||||
StageStats ss;
|
||||
for( int z = 0; z < 3; ++z )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user