cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
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@@ -222,7 +222,7 @@ void ScreenGameplay::Init()
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g_CurStageStats.pSong = NULL; // set in LoadNextSong
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g_CurStageStats.playMode = GAMESTATE->m_PlayMode;
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g_CurStageStats.style = GAMESTATE->m_CurStyle;
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g_CurStageStats.pStyleDef = GAMESTATE->m_pCurStyleDef;
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FOREACH_EnabledPlayer(p)
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{
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