cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.

This commit is contained in:
Chris Danford
2004-06-27 06:52:49 +00:00
parent 94f61972c8
commit 3809715db0
44 changed files with 308 additions and 383 deletions
+1 -1
View File
@@ -101,7 +101,7 @@ void ScreenEvaluation::Init()
PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2, false);
GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR;
GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
GAMESTATE->m_pCurStyleDef = GAMEMAN->GameAndStringToStyle( GAME_DANCE, "versus" );
GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;