cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.

This commit is contained in:
Chris Danford
2004-06-27 06:52:49 +00:00
parent 94f61972c8
commit 3809715db0
44 changed files with 308 additions and 383 deletions
+1 -1
View File
@@ -105,7 +105,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
EditMenu::Action action = m_Selector.GetSelectedAction();
GAMESTATE->m_pCurSong = pSong;
GAMESTATE->m_CurStyle = GAMEMAN->GetEditorStyleForNotesType( st );
GAMESTATE->m_pCurStyleDef = GAMEMAN->GetEditorStyleForNotesType( st );
GAMESTATE->m_pCurSteps[PLAYER_1] = pSteps;
//