TestMode debugging
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@@ -144,7 +144,7 @@ void ScreenEvaluation::Init()
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ss.m_player[p].m_iActualDancePoints = RandomInt( 3 );
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ss.m_player[p].m_iActualDancePoints = RandomInt( 3 );
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ss.m_player[p].m_iPossibleDancePoints = 2;
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ss.m_player[p].m_iPossibleDancePoints = 2;
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if( RandomInt(2) )
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if( RandomInt(2) )
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ss.m_player[p].m_iCurCombo = 11000;
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ss.m_player[p].m_iCurCombo = RandomInt(15000);
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else
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else
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ss.m_player[p].m_iCurCombo = 0;
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ss.m_player[p].m_iCurCombo = 0;
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ss.m_player[p].UpdateComboList( 0, true );
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ss.m_player[p].UpdateComboList( 0, true );
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