cleanup of whitespace again
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@@ -18,7 +18,7 @@
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* TODO:
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* - Metrics/Lua for lighting and camera sweeping.
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* - Ability to load secondary elements i.e. stages.
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* - Remove support for 2D characters? There's no need for them (Lua can do it).
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* - Remove support for 2D characters (Lua can do it).
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* - Cleanup!
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*
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* -- Colby
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@@ -43,7 +43,6 @@ const float MODEL_X_ONE_PLAYER = 0;
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const float MODEL_X_TWO_PLAYERS[NUM_PLAYERS] = { +8, -8 };
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const float MODEL_ROTATIONY_TWO_PLAYERS[NUM_PLAYERS] = { -90, 90 };
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DancingCharacters::DancingCharacters()
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{
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m_bDrawDangerLight = false;
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@@ -177,7 +176,7 @@ void DancingCharacters::Update( float fDelta )
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{
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if( GAMESTATE->m_bFreeze || GAMESTATE->m_bDelay )
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{
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// spin the camera Matrix style
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// spin the camera Matrix-style
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m_CameraPanYStart += fDelta*40;
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m_CameraPanYEnd += fDelta*40;
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}
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@@ -209,7 +208,6 @@ void DancingCharacters::Update( float fDelta )
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}
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bWasGameplayStarting = bGameplayStarting;
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static float fLastBeat = GAMESTATE->m_fSongBeat;
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float fThisBeat = GAMESTATE->m_fSongBeat;
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if( fLastBeat < GAMESTATE->m_pCurSong->m_fFirstBeat &&
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@@ -220,7 +218,6 @@ void DancingCharacters::Update( float fDelta )
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}
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fLastBeat = fThisBeat;
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// time for a new sweep?
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if( GAMESTATE->m_fSongBeat > m_fThisCameraEndBeat )
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{
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