Separated BM and IIDX into separate modes, since IIDX 5-key isn't necessarily the same as the BM steps to the same song

Updated the cache version because SMs based off of a IIDX BMS will have the wrong steps type
This commit is contained in:
Matt Denham
2004-02-13 09:01:59 +00:00
parent 9e44686f30
commit 37a0ba1520
7 changed files with 385 additions and 86 deletions
+1
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@@ -19,6 +19,7 @@ enum Game
GAME_PARA, // ParaPAraParadise GAME_PARA, // ParaPAraParadise
GAME_DS3DDX, // Dance Station 3DDX. GAME_DS3DDX, // Dance Station 3DDX.
GAME_BM, // Beatmania GAME_BM, // Beatmania
GAME_IIDX, // Beatmania IIDX
GAME_MANIAX, // DanceManiax GAME_MANIAX, // DanceManiax
GAME_TECHNO, // TechnoMotion GAME_TECHNO, // TechnoMotion
GAME_PNM, // pop n music GAME_PNM, // pop n music
+7 -4
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@@ -111,11 +111,14 @@ enum StepsType
STEPS_TYPE_PARA_SINGLE, STEPS_TYPE_PARA_SINGLE,
STEPS_TYPE_DS3DDX_SINGLE, STEPS_TYPE_DS3DDX_SINGLE,
STEPS_TYPE_BM_SINGLE, STEPS_TYPE_BM_SINGLE,
// MD 10/26/03 - uncomment the following three once we get support in for them
// MD 10/28/03 - I was bored. I wrote support.
STEPS_TYPE_BM_DOUBLE, STEPS_TYPE_BM_DOUBLE,
STEPS_TYPE_BM_SINGLE7, STEPS_TYPE_IIDX_SINGLE7,
STEPS_TYPE_BM_DOUBLE7, STEPS_TYPE_IIDX_DOUBLE7,
// These last two are probably going to be treated the same way
// as STEPS_TYPE_DANCE_COUPLE - autogenned for use, and then
// a duplicate "(edit)" entry for editing only.
STEPS_TYPE_IIDX_SINGLE5,
STEPS_TYPE_IIDX_DOUBLE5,
STEPS_TYPE_MANIAX_SINGLE, STEPS_TYPE_MANIAX_SINGLE,
STEPS_TYPE_MANIAX_DOUBLE, STEPS_TYPE_MANIAX_DOUBLE,
STEPS_TYPE_TECHNO_SINGLE8, STEPS_TYPE_TECHNO_SINGLE8,
+24 -2
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@@ -123,8 +123,6 @@ enum // BM Buttons
BM_BUTTON_KEY3, BM_BUTTON_KEY3,
BM_BUTTON_KEY4, BM_BUTTON_KEY4,
BM_BUTTON_KEY5, BM_BUTTON_KEY5,
BM_BUTTON_KEY6,
BM_BUTTON_KEY7,
BM_BUTTON_SCRATCHUP, BM_BUTTON_SCRATCHUP,
/* XXX special case: this button is an alias of BM_BUTTON_SCRATCHUP for track /* XXX special case: this button is an alias of BM_BUTTON_SCRATCHUP for track
* matching. */ * matching. */
@@ -140,6 +138,30 @@ enum // BM Buttons
NUM_BM_BUTTONS, // leave this at the end. NUM_BM_BUTTONS, // leave this at the end.
}; };
enum // IIDX Buttons
{
IIDX_BUTTON_KEY1,
IIDX_BUTTON_KEY2,
IIDX_BUTTON_KEY3,
IIDX_BUTTON_KEY4,
IIDX_BUTTON_KEY5,
IIDX_BUTTON_KEY6,
IIDX_BUTTON_KEY7,
IIDX_BUTTON_SCRATCHUP,
/* XXX special case: this button is an alias of IIDX_BUTTON_SCRATCHUP for track
* matching. */
IIDX_BUTTON_SCRATCHDOWN,
IIDX_BUTTON_START,
IIDX_BUTTON_SELECT,
IIDX_BUTTON_MENULEFT,
IIDX_BUTTON_MENURIGHT,
IIDX_BUTTON_MENUUP,
IIDX_BUTTON_MENUDOWN,
IIDX_BUTTON_COIN,
IIDX_BUTTON_OPERATOR,
NUM_IIDX_BUTTONS, // leave this at the end.
};
enum // ManiaxButtons enum // ManiaxButtons
{ {
MANIAX_BUTTON_HANDUPLEFT, MANIAX_BUTTON_HANDUPLEFT,
+341 -73
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@@ -31,7 +31,8 @@ const int EZ2_COL_SPACING = 46;
const int EZ2_REAL_COL_SPACING = 40; const int EZ2_REAL_COL_SPACING = 40;
const int PARA_COL_SPACING = 54; const int PARA_COL_SPACING = 54;
const int DS3DDX_COL_SPACING = 46; const int DS3DDX_COL_SPACING = 46;
const int BM_COL_SPACING=34; const int BM_COL_SPACING = 34;
const int IIDX_COL_SPACING = 34;
const int MANIAX_COL_SPACING = 36; const int MANIAX_COL_SPACING = 36;
const int TECHNO_COL_SPACING = 64; const int TECHNO_COL_SPACING = 64;
const int PNM5_COL_SPACING = 32; const int PNM5_COL_SPACING = 32;
@@ -55,11 +56,11 @@ struct {
{ "para-single", 5 }, { "para-single", 5 },
{ "ds3ddx-single", 8 }, { "ds3ddx-single", 8 },
{ "bm-single", 6 }, { "bm-single", 6 },
// MD 10/26/03 - for future support
// MD 10/28/03 - The future is here!
{ "bm-double", 12 }, { "bm-double", 12 },
{ "bm-single7", 8 }, { "iidx-single7", 8 },
{ "bm-double7", 16 }, { "iidx-double7", 16 },
{ "iidx-single5", 6 },
{ "iidx-double5", 12 },
{ "maniax-single", 4 }, { "maniax-single", 4 },
{ "maniax-double", 8 }, { "maniax-double", 8 },
{ "techno-single8", 8 }, { "techno-single8", 8 },
@@ -547,8 +548,6 @@ GameDef g_GameDefs[NUM_GAMES] =
"Key3", "Key3",
"Key4", "Key4",
"Key5", "Key5",
"Key6",
"Key7",
"Scratch", "Scratch",
"Scratch (down)", "Scratch (down)",
"Start", "Start",
@@ -566,8 +565,6 @@ GameDef g_GameDefs[NUM_GAMES] =
"(MenuRight)", "(MenuRight)",
"", "",
"", "",
"",
"",
"(MenuUp)", "(MenuUp)",
"(MenuDown)", "(MenuDown)",
"(Start)", "(Start)",
@@ -607,8 +604,6 @@ GameDef g_GameDefs[NUM_GAMES] =
SDLK_COMMA, // BM_BUTTON_KEY3, SDLK_COMMA, // BM_BUTTON_KEY3,
SDLK_l, // BM_BUTTON_KEY4, SDLK_l, // BM_BUTTON_KEY4,
SDLK_PERIOD, // BM_BUTTON_KEY5, SDLK_PERIOD, // BM_BUTTON_KEY5,
SDLK_SEMICOLON, // BM_BUTTON_KEY6,
SDLK_SLASH, // BM_BUTTON_KEY7,
SDLK_LSHIFT, // BM_BUTTON_SCRATCHUP, SDLK_LSHIFT, // BM_BUTTON_SCRATCHUP,
-1, // BM_BUTTON_SCRATCHDOWN, -1, // BM_BUTTON_SCRATCHDOWN,
SDLK_RETURN, // BM_BUTTON_START, SDLK_RETURN, // BM_BUTTON_START,
@@ -626,8 +621,6 @@ GameDef g_GameDefs[NUM_GAMES] =
-1, // BM_BUTTON_KEY3, -1, // BM_BUTTON_KEY3,
-1, // BM_BUTTON_KEY4, -1, // BM_BUTTON_KEY4,
-1, // BM_BUTTON_KEY5, -1, // BM_BUTTON_KEY5,
-1, // BM_BUTTON_KEY6,
-1, // BM_BUTTON_KEY7,
-1, // BM_BUTTON_SCRATCHUP, -1, // BM_BUTTON_SCRATCHUP,
-1, // BM_BUTTON_SCRATCHDOWN, -1, // BM_BUTTON_SCRATCHDOWN,
-1, // BM_BUTTON_START, -1, // BM_BUTTON_START,
@@ -641,6 +634,111 @@ GameDef g_GameDefs[NUM_GAMES] =
}, },
} }
}, },
{ // GAME_IIDX
"iidx", // m_szName
"BeatMania IIDX", // m_szDescription
2, // m_iNumControllers
NUM_IIDX_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"Key1",
"Key2",
"Key3",
"Key4",
"Key5",
"Key6",
"Key7",
"Scratch",
"Scratch (down)",
"Start",
"Select",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_szSecondaryFunction
"(MenuLeft)",
"",
"(MenuRight)",
"",
"",
"",
"",
"(MenuUp)",
"(MenuDown)",
"(Start)",
"(Back)",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
"",
},
{ // m_DedicatedMenuButton
IIDX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
IIDX_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
IIDX_BUTTON_MENUUP, // MENU_BUTTON_UP
IIDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
IIDX_BUTTON_START, // MENU_BUTTON_START
IIDX_BUTTON_SELECT, // MENU_BUTTON_BACK
IIDX_BUTTON_COIN, // MENU_BUTTON_COIN
IIDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
IIDX_BUTTON_KEY1, // MENU_BUTTON_LEFT
IIDX_BUTTON_KEY3, // MENU_BUTTON_RIGHT
IIDX_BUTTON_SCRATCHUP, // MENU_BUTTON_UP
IIDX_BUTTON_SCRATCHDOWN,// MENU_BUTTON_DOWN
IIDX_BUTTON_START, // MENU_BUTTON_START
IIDX_BUTTON_SELECT, // MENU_BUTTON_BACK
IIDX_BUTTON_COIN, // MENU_BUTTON_COIN
IIDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_m, // IIDX_BUTTON_KEY1,
SDLK_k, // IIDX_BUTTON_KEY2,
SDLK_COMMA, // IIDX_BUTTON_KEY3,
SDLK_l, // IIDX_BUTTON_KEY4,
SDLK_PERIOD, // IIDX_BUTTON_KEY5,
SDLK_SEMICOLON, // IIDX_BUTTON_KEY6,
SDLK_SLASH, // IIDX_BUTTON_KEY7,
SDLK_LSHIFT, // IIDX_BUTTON_SCRATCHUP,
-1, // IIDX_BUTTON_SCRATCHDOWN,
SDLK_RETURN, // IIDX_BUTTON_START,
-1, // IIDX_BUTTON_SELECT,
SDLK_LEFT, // IIDX_BUTTON_MENULEFT
SDLK_RIGHT, // IIDX_BUTTON_MENURIGHT
SDLK_UP, // IIDX_BUTTON_MENUUP
SDLK_DOWN, // IIDX_BUTTON_MENUDOWN
SDLK_F1, // IIDX_BUTTON_COIN
SDLK_SCROLLOCK // IIDX_BUTTON_OPERATOR
},
{ // PLAYER_2
-1, // IIDX_BUTTON_KEY1,
-1, // IIDX_BUTTON_KEY2,
-1, // IIDX_BUTTON_KEY3,
-1, // IIDX_BUTTON_KEY4,
-1, // IIDX_BUTTON_KEY5,
-1, // IIDX_BUTTON_KEY6,
-1, // IIDX_BUTTON_KEY7,
-1, // IIDX_BUTTON_SCRATCHUP,
-1, // IIDX_BUTTON_SCRATCHDOWN,
-1, // IIDX_BUTTON_START,
-1, // IIDX_BUTTON_SELECT,
-1, // IIDX_BUTTON_MENULEFT
-1, // IIDX_BUTTON_MENURIGHT
-1, // IIDX_BUTTON_MENUUP
-1, // IIDX_BUTTON_MENUDOWN
-1, // IIDX_BUTTON_COIN
-1 // IIDX_BUTTON_OPERATOR
},
}
},
{ // GAME_MANIAX { // GAME_MANIAX
"maniax", // m_szName "maniax", // m_szName
"Dance Maniax", // m_szDescription "Dance Maniax", // m_szDescription
@@ -1568,7 +1666,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
GAME_BM, // m_Game GAME_BM, // m_Game
true, // m_bUsedForGameplay true, // m_bUsedForGameplay
true, // m_bUsedForEdit true, // m_bUsedForEdit
"BM-single", // m_szName "single", // m_szName
STEPS_TYPE_BM_SINGLE, // m_StepsType STEPS_TYPE_BM_SINGLE, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX { 160, 480 }, // m_iCenterX
@@ -1595,12 +1693,11 @@ StyleDef g_StyleDefs[NUM_STYLES] =
0,1,2,3,4,5 0,1,2,3,4,5
}, },
}, },
// MD 10/28/03 - New additions.
{ // STYLE_BM_DOUBLE { // STYLE_BM_DOUBLE
GAME_BM, // m_Game GAME_BM, // m_Game
true, // m_bUsedForGameplay true, // m_bUsedForGameplay
true, // m_bUsedForEdit true, // m_bUsedForEdit
"BM-double", // m_szName "double", // m_szName
STEPS_TYPE_BM_DOUBLE, // m_StepsType STEPS_TYPE_BM_DOUBLE, // m_StepsType
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX { 320, 320 }, // m_iCenterX
@@ -1639,93 +1736,264 @@ StyleDef g_StyleDefs[NUM_STYLES] =
0,1,2,3,4,5,6,7,8,9,10,11 0,1,2,3,4,5,6,7,8,9,10,11
}, },
}, },
{ // STYLE_BM_SINGLE7 { // STYLE_IIDX_SINGLE7
GAME_BM, // m_Game GAME_IIDX, // m_Game
true, // m_bUsedForGameplay true, // m_bUsedForGameplay
true, // m_bUsedForEdit true, // m_bUsedForEdit
"BM-single7", // m_szName "single7", // m_szName
STEPS_TYPE_BM_SINGLE, // m_StepsType STEPS_TYPE_IIDX_SINGLE7, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX { 160, 480 }, // m_iCenterX
8, // m_iColsPerPlayer 8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1 { // PLAYER_1
{ TRACK_8, GAME_CONTROLLER_1, BM_BUTTON_SCRATCHUP,-BM_COL_SPACING*3.5f }, { TRACK_8, GAME_CONTROLLER_1, IIDX_BUTTON_SCRATCHUP, -IIDX_COL_SPACING*3.5f },
{ TRACK_1, GAME_CONTROLLER_1, BM_BUTTON_KEY1, -BM_COL_SPACING*2.0f }, { TRACK_1, GAME_CONTROLLER_1, IIDX_BUTTON_KEY1, -IIDX_COL_SPACING*2.0f },
{ TRACK_2, GAME_CONTROLLER_1, BM_BUTTON_KEY2, -BM_COL_SPACING*1.0f }, { TRACK_2, GAME_CONTROLLER_1, IIDX_BUTTON_KEY2, -IIDX_COL_SPACING*1.0f },
{ TRACK_3, GAME_CONTROLLER_1, BM_BUTTON_KEY3, -BM_COL_SPACING*0.0f }, { TRACK_3, GAME_CONTROLLER_1, IIDX_BUTTON_KEY3, -IIDX_COL_SPACING*0.0f },
{ TRACK_4, GAME_CONTROLLER_1, BM_BUTTON_KEY4, +BM_COL_SPACING*1.0f }, { TRACK_4, GAME_CONTROLLER_1, IIDX_BUTTON_KEY4, +IIDX_COL_SPACING*1.0f },
{ TRACK_5, GAME_CONTROLLER_1, BM_BUTTON_KEY5, +BM_COL_SPACING*2.0f }, { TRACK_5, GAME_CONTROLLER_1, IIDX_BUTTON_KEY5, +IIDX_COL_SPACING*2.0f },
{ TRACK_6, GAME_CONTROLLER_1, BM_BUTTON_KEY6, +BM_COL_SPACING*3.0f }, { TRACK_6, GAME_CONTROLLER_1, IIDX_BUTTON_KEY6, +IIDX_COL_SPACING*3.0f },
{ TRACK_7, GAME_CONTROLLER_1, BM_BUTTON_KEY7, +BM_COL_SPACING*4.0f }, { TRACK_7, GAME_CONTROLLER_1, IIDX_BUTTON_KEY7, +IIDX_COL_SPACING*4.0f },
}, },
{ // PLAYER_2 { // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, BM_BUTTON_KEY1, -BM_COL_SPACING*3.5f }, { TRACK_1, GAME_CONTROLLER_2, IIDX_BUTTON_KEY1, -IIDX_COL_SPACING*3.5f },
{ TRACK_2, GAME_CONTROLLER_2, BM_BUTTON_KEY2, -BM_COL_SPACING*2.5f }, { TRACK_2, GAME_CONTROLLER_2, IIDX_BUTTON_KEY2, -IIDX_COL_SPACING*2.5f },
{ TRACK_3, GAME_CONTROLLER_2, BM_BUTTON_KEY3, -BM_COL_SPACING*1.5f }, { TRACK_3, GAME_CONTROLLER_2, IIDX_BUTTON_KEY3, -IIDX_COL_SPACING*1.5f },
{ TRACK_4, GAME_CONTROLLER_2, BM_BUTTON_KEY4, -BM_COL_SPACING*0.5f }, { TRACK_4, GAME_CONTROLLER_2, IIDX_BUTTON_KEY4, -IIDX_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, BM_BUTTON_KEY5, +BM_COL_SPACING*0.5f }, { TRACK_5, GAME_CONTROLLER_2, IIDX_BUTTON_KEY5, +IIDX_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, BM_BUTTON_KEY6, +BM_COL_SPACING*1.5f }, { TRACK_6, GAME_CONTROLLER_2, IIDX_BUTTON_KEY6, +IIDX_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_2, BM_BUTTON_KEY7, +BM_COL_SPACING*2.5f }, { TRACK_7, GAME_CONTROLLER_2, IIDX_BUTTON_KEY7, +IIDX_COL_SPACING*2.5f },
{ TRACK_8, GAME_CONTROLLER_2, BM_BUTTON_SCRATCHUP,+BM_COL_SPACING*4.0f }, { TRACK_8, GAME_CONTROLLER_2, IIDX_BUTTON_SCRATCHUP, +IIDX_COL_SPACING*4.0f },
}, },
}, },
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; { // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7 0,1,2,3,4,5,6,7
}, },
}, },
{ // STYLE_BM_DOUBLE7 { // STYLE_IIDX_DOUBLE7
GAME_BM, // m_Game GAME_IIDX, // m_Game
true, // m_bUsedForGameplay true, // m_bUsedForGameplay
true, // m_bUsedForEdit true, // m_bUsedForEdit
"BM-double7", // m_szName "double7", // m_szName
STEPS_TYPE_BM_DOUBLE7, // m_StepsType STEPS_TYPE_IIDX_DOUBLE7, // m_StepsType
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX { 320, 320 }, // m_iCenterX
16, // m_iColsPerPlayer 16, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1 { // PLAYER_1
{ TRACK_8, GAME_CONTROLLER_1, BM_BUTTON_SCRATCHUP,-BM_COL_SPACING*8.0f }, { TRACK_8, GAME_CONTROLLER_1, IIDX_BUTTON_SCRATCHUP, -IIDX_COL_SPACING*8.0f },
{ TRACK_1, GAME_CONTROLLER_1, BM_BUTTON_KEY1, -BM_COL_SPACING*6.5f }, { TRACK_1, GAME_CONTROLLER_1, IIDX_BUTTON_KEY1, -IIDX_COL_SPACING*6.5f },
{ TRACK_2, GAME_CONTROLLER_1, BM_BUTTON_KEY2, -BM_COL_SPACING*5.5f }, { TRACK_2, GAME_CONTROLLER_1, IIDX_BUTTON_KEY2, -IIDX_COL_SPACING*5.5f },
{ TRACK_3, GAME_CONTROLLER_1, BM_BUTTON_KEY3, -BM_COL_SPACING*4.5f }, { TRACK_3, GAME_CONTROLLER_1, IIDX_BUTTON_KEY3, -IIDX_COL_SPACING*4.5f },
{ TRACK_4, GAME_CONTROLLER_1, BM_BUTTON_KEY4, -BM_COL_SPACING*3.5f }, { TRACK_4, GAME_CONTROLLER_1, IIDX_BUTTON_KEY4, -IIDX_COL_SPACING*3.5f },
{ TRACK_5, GAME_CONTROLLER_1, BM_BUTTON_KEY5, -BM_COL_SPACING*2.5f }, { TRACK_5, GAME_CONTROLLER_1, IIDX_BUTTON_KEY5, -IIDX_COL_SPACING*2.5f },
{ TRACK_6, GAME_CONTROLLER_1, BM_BUTTON_KEY6, -BM_COL_SPACING*1.5f }, { TRACK_6, GAME_CONTROLLER_1, IIDX_BUTTON_KEY6, -IIDX_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_1, BM_BUTTON_KEY7, -BM_COL_SPACING*0.5f }, { TRACK_7, GAME_CONTROLLER_1, IIDX_BUTTON_KEY7, -IIDX_COL_SPACING*0.5f },
{ TRACK_9, GAME_CONTROLLER_2, BM_BUTTON_KEY1, +BM_COL_SPACING*0.5f }, { TRACK_9, GAME_CONTROLLER_2, IIDX_BUTTON_KEY1, +IIDX_COL_SPACING*0.5f },
{ TRACK_10, GAME_CONTROLLER_2, BM_BUTTON_KEY2, +BM_COL_SPACING*1.5f }, { TRACK_10, GAME_CONTROLLER_2, IIDX_BUTTON_KEY2, +IIDX_COL_SPACING*1.5f },
{ TRACK_11, GAME_CONTROLLER_2, BM_BUTTON_KEY3, +BM_COL_SPACING*2.5f }, { TRACK_11, GAME_CONTROLLER_2, IIDX_BUTTON_KEY3, +IIDX_COL_SPACING*2.5f },
{ TRACK_12, GAME_CONTROLLER_2, BM_BUTTON_KEY4, +BM_COL_SPACING*3.5f }, { TRACK_12, GAME_CONTROLLER_2, IIDX_BUTTON_KEY4, +IIDX_COL_SPACING*3.5f },
{ TRACK_13, GAME_CONTROLLER_2, BM_BUTTON_KEY5, +BM_COL_SPACING*4.5f }, { TRACK_13, GAME_CONTROLLER_2, IIDX_BUTTON_KEY5, +IIDX_COL_SPACING*4.5f },
{ TRACK_14, GAME_CONTROLLER_2, BM_BUTTON_KEY6, +BM_COL_SPACING*5.5f }, { TRACK_14, GAME_CONTROLLER_2, IIDX_BUTTON_KEY6, +IIDX_COL_SPACING*5.5f },
{ TRACK_15, GAME_CONTROLLER_2, BM_BUTTON_KEY7, +BM_COL_SPACING*6.5f }, { TRACK_15, GAME_CONTROLLER_2, IIDX_BUTTON_KEY7, +IIDX_COL_SPACING*6.5f },
{ TRACK_16, GAME_CONTROLLER_2, BM_BUTTON_SCRATCHUP,+BM_COL_SPACING*8.0f }, { TRACK_16, GAME_CONTROLLER_2, IIDX_BUTTON_SCRATCHUP, +IIDX_COL_SPACING*8.0f },
}, },
{ // PLAYER_2 { // PLAYER_2
{ TRACK_8, GAME_CONTROLLER_1, BM_BUTTON_SCRATCHUP,-BM_COL_SPACING*8.0f }, { TRACK_8, GAME_CONTROLLER_1, IIDX_BUTTON_SCRATCHUP, -IIDX_COL_SPACING*8.0f },
{ TRACK_1, GAME_CONTROLLER_1, BM_BUTTON_KEY1, -BM_COL_SPACING*6.5f }, { TRACK_1, GAME_CONTROLLER_1, IIDX_BUTTON_KEY1, -IIDX_COL_SPACING*6.5f },
{ TRACK_2, GAME_CONTROLLER_1, BM_BUTTON_KEY2, -BM_COL_SPACING*5.5f }, { TRACK_2, GAME_CONTROLLER_1, IIDX_BUTTON_KEY2, -IIDX_COL_SPACING*5.5f },
{ TRACK_3, GAME_CONTROLLER_1, BM_BUTTON_KEY3, -BM_COL_SPACING*4.5f }, { TRACK_3, GAME_CONTROLLER_1, IIDX_BUTTON_KEY3, -IIDX_COL_SPACING*4.5f },
{ TRACK_4, GAME_CONTROLLER_1, BM_BUTTON_KEY4, -BM_COL_SPACING*3.5f }, { TRACK_4, GAME_CONTROLLER_1, IIDX_BUTTON_KEY4, -IIDX_COL_SPACING*3.5f },
{ TRACK_5, GAME_CONTROLLER_1, BM_BUTTON_KEY5, -BM_COL_SPACING*2.5f }, { TRACK_5, GAME_CONTROLLER_1, IIDX_BUTTON_KEY5, -IIDX_COL_SPACING*2.5f },
{ TRACK_6, GAME_CONTROLLER_1, BM_BUTTON_KEY6, -BM_COL_SPACING*1.5f }, { TRACK_6, GAME_CONTROLLER_1, IIDX_BUTTON_KEY6, -IIDX_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_1, BM_BUTTON_KEY7, -BM_COL_SPACING*0.5f }, { TRACK_7, GAME_CONTROLLER_1, IIDX_BUTTON_KEY7, -IIDX_COL_SPACING*0.5f },
{ TRACK_9, GAME_CONTROLLER_2, BM_BUTTON_KEY1, +BM_COL_SPACING*0.5f }, { TRACK_9, GAME_CONTROLLER_2, IIDX_BUTTON_KEY1, +IIDX_COL_SPACING*0.5f },
{ TRACK_10, GAME_CONTROLLER_2, BM_BUTTON_KEY2, +BM_COL_SPACING*1.5f }, { TRACK_10, GAME_CONTROLLER_2, IIDX_BUTTON_KEY2, +IIDX_COL_SPACING*1.5f },
{ TRACK_11, GAME_CONTROLLER_2, BM_BUTTON_KEY3, +BM_COL_SPACING*2.5f }, { TRACK_11, GAME_CONTROLLER_2, IIDX_BUTTON_KEY3, +IIDX_COL_SPACING*2.5f },
{ TRACK_12, GAME_CONTROLLER_2, BM_BUTTON_KEY4, +BM_COL_SPACING*3.5f }, { TRACK_12, GAME_CONTROLLER_2, IIDX_BUTTON_KEY4, +IIDX_COL_SPACING*3.5f },
{ TRACK_13, GAME_CONTROLLER_2, BM_BUTTON_KEY5, +BM_COL_SPACING*4.5f }, { TRACK_13, GAME_CONTROLLER_2, IIDX_BUTTON_KEY5, +IIDX_COL_SPACING*4.5f },
{ TRACK_14, GAME_CONTROLLER_2, BM_BUTTON_KEY6, +BM_COL_SPACING*5.5f }, { TRACK_14, GAME_CONTROLLER_2, IIDX_BUTTON_KEY6, +IIDX_COL_SPACING*5.5f },
{ TRACK_15, GAME_CONTROLLER_2, BM_BUTTON_KEY7, +BM_COL_SPACING*6.5f }, { TRACK_15, GAME_CONTROLLER_2, IIDX_BUTTON_KEY7, +IIDX_COL_SPACING*6.5f },
{ TRACK_16, GAME_CONTROLLER_2, BM_BUTTON_SCRATCHUP,+BM_COL_SPACING*8.0f }, { TRACK_16, GAME_CONTROLLER_2, IIDX_BUTTON_SCRATCHUP, +IIDX_COL_SPACING*8.0f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
},
},
{ // STYLE_IIDX_SINGLE5
GAME_IIDX, // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"single5", // m_szName
STEPS_TYPE_IIDX_SINGLE5, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_8, GAME_CONTROLLER_1, IIDX_BUTTON_SCRATCHUP, -IIDX_COL_SPACING*3.5f },
{ TRACK_1, GAME_CONTROLLER_1, IIDX_BUTTON_KEY1, -IIDX_COL_SPACING*2.0f },
{ TRACK_2, GAME_CONTROLLER_1, IIDX_BUTTON_KEY2, -IIDX_COL_SPACING*1.0f },
{ TRACK_3, GAME_CONTROLLER_1, IIDX_BUTTON_KEY3, -IIDX_COL_SPACING*0.0f },
{ TRACK_4, GAME_CONTROLLER_1, IIDX_BUTTON_KEY4, +IIDX_COL_SPACING*1.0f },
{ TRACK_5, GAME_CONTROLLER_1, IIDX_BUTTON_KEY5, +IIDX_COL_SPACING*2.0f },
{ TRACK_6, GAME_CONTROLLER_1, IIDX_BUTTON_KEY6, +IIDX_COL_SPACING*3.0f },
{ TRACK_7, GAME_CONTROLLER_1, IIDX_BUTTON_KEY7, +IIDX_COL_SPACING*4.0f },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, IIDX_BUTTON_KEY1, -IIDX_COL_SPACING*3.5f },
{ TRACK_2, GAME_CONTROLLER_2, IIDX_BUTTON_KEY2, -IIDX_COL_SPACING*2.5f },
{ TRACK_3, GAME_CONTROLLER_2, IIDX_BUTTON_KEY3, -IIDX_COL_SPACING*1.5f },
{ TRACK_4, GAME_CONTROLLER_2, IIDX_BUTTON_KEY4, -IIDX_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, IIDX_BUTTON_KEY5, +IIDX_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, IIDX_BUTTON_KEY6, +IIDX_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_2, IIDX_BUTTON_KEY7, +IIDX_COL_SPACING*2.5f },
{ TRACK_8, GAME_CONTROLLER_2, IIDX_BUTTON_SCRATCHUP, +IIDX_COL_SPACING*4.0f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
},
{ // STYLE_IIDX_DOUBLE5
GAME_IIDX, // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"double5", // m_szName
STEPS_TYPE_IIDX_DOUBLE5, // m_StepsType
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX
16, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_8, GAME_CONTROLLER_1, IIDX_BUTTON_SCRATCHUP, -IIDX_COL_SPACING*8.0f },
{ TRACK_1, GAME_CONTROLLER_1, IIDX_BUTTON_KEY1, -IIDX_COL_SPACING*6.5f },
{ TRACK_2, GAME_CONTROLLER_1, IIDX_BUTTON_KEY2, -IIDX_COL_SPACING*5.5f },
{ TRACK_3, GAME_CONTROLLER_1, IIDX_BUTTON_KEY3, -IIDX_COL_SPACING*4.5f },
{ TRACK_4, GAME_CONTROLLER_1, IIDX_BUTTON_KEY4, -IIDX_COL_SPACING*3.5f },
{ TRACK_5, GAME_CONTROLLER_1, IIDX_BUTTON_KEY5, -IIDX_COL_SPACING*2.5f },
{ TRACK_6, GAME_CONTROLLER_1, IIDX_BUTTON_KEY6, -IIDX_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_1, IIDX_BUTTON_KEY7, -IIDX_COL_SPACING*0.5f },
{ TRACK_9, GAME_CONTROLLER_2, IIDX_BUTTON_KEY1, +IIDX_COL_SPACING*0.5f },
{ TRACK_10, GAME_CONTROLLER_2, IIDX_BUTTON_KEY2, +IIDX_COL_SPACING*1.5f },
{ TRACK_11, GAME_CONTROLLER_2, IIDX_BUTTON_KEY3, +IIDX_COL_SPACING*2.5f },
{ TRACK_12, GAME_CONTROLLER_2, IIDX_BUTTON_KEY4, +IIDX_COL_SPACING*3.5f },
{ TRACK_13, GAME_CONTROLLER_2, IIDX_BUTTON_KEY5, +IIDX_COL_SPACING*4.5f },
{ TRACK_14, GAME_CONTROLLER_2, IIDX_BUTTON_KEY6, +IIDX_COL_SPACING*5.5f },
{ TRACK_15, GAME_CONTROLLER_2, IIDX_BUTTON_KEY7, +IIDX_COL_SPACING*6.5f },
{ TRACK_16, GAME_CONTROLLER_2, IIDX_BUTTON_SCRATCHUP, +IIDX_COL_SPACING*8.0f },
},
{ // PLAYER_2
{ TRACK_8, GAME_CONTROLLER_1, IIDX_BUTTON_SCRATCHUP, -IIDX_COL_SPACING*8.0f },
{ TRACK_1, GAME_CONTROLLER_1, IIDX_BUTTON_KEY1, -IIDX_COL_SPACING*6.5f },
{ TRACK_2, GAME_CONTROLLER_1, IIDX_BUTTON_KEY2, -IIDX_COL_SPACING*5.5f },
{ TRACK_3, GAME_CONTROLLER_1, IIDX_BUTTON_KEY3, -IIDX_COL_SPACING*4.5f },
{ TRACK_4, GAME_CONTROLLER_1, IIDX_BUTTON_KEY4, -IIDX_COL_SPACING*3.5f },
{ TRACK_5, GAME_CONTROLLER_1, IIDX_BUTTON_KEY5, -IIDX_COL_SPACING*2.5f },
{ TRACK_6, GAME_CONTROLLER_1, IIDX_BUTTON_KEY6, -IIDX_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_1, IIDX_BUTTON_KEY7, -IIDX_COL_SPACING*0.5f },
{ TRACK_9, GAME_CONTROLLER_2, IIDX_BUTTON_KEY1, +IIDX_COL_SPACING*0.5f },
{ TRACK_10, GAME_CONTROLLER_2, IIDX_BUTTON_KEY2, +IIDX_COL_SPACING*1.5f },
{ TRACK_11, GAME_CONTROLLER_2, IIDX_BUTTON_KEY3, +IIDX_COL_SPACING*2.5f },
{ TRACK_12, GAME_CONTROLLER_2, IIDX_BUTTON_KEY4, +IIDX_COL_SPACING*3.5f },
{ TRACK_13, GAME_CONTROLLER_2, IIDX_BUTTON_KEY5, +IIDX_COL_SPACING*4.5f },
{ TRACK_14, GAME_CONTROLLER_2, IIDX_BUTTON_KEY6, +IIDX_COL_SPACING*5.5f },
{ TRACK_15, GAME_CONTROLLER_2, IIDX_BUTTON_KEY7, +IIDX_COL_SPACING*6.5f },
{ TRACK_16, GAME_CONTROLLER_2, IIDX_BUTTON_SCRATCHUP, +IIDX_COL_SPACING*8.0f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
},
},
{ // STYLE_IIDX_EDIT_SINGLE5
GAME_IIDX, // m_Game
false, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single5 (edit)", // m_szName
STEPS_TYPE_IIDX_SINGLE5, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_8, GAME_CONTROLLER_1, IIDX_BUTTON_SCRATCHUP, -IIDX_COL_SPACING*3.5f },
{ TRACK_1, GAME_CONTROLLER_1, IIDX_BUTTON_KEY1, -IIDX_COL_SPACING*2.0f },
{ TRACK_2, GAME_CONTROLLER_1, IIDX_BUTTON_KEY2, -IIDX_COL_SPACING*1.0f },
{ TRACK_3, GAME_CONTROLLER_1, IIDX_BUTTON_KEY3, -IIDX_COL_SPACING*0.0f },
{ TRACK_4, GAME_CONTROLLER_1, IIDX_BUTTON_KEY4, +IIDX_COL_SPACING*1.0f },
{ TRACK_5, GAME_CONTROLLER_1, IIDX_BUTTON_KEY5, +IIDX_COL_SPACING*2.0f },
{ TRACK_6, GAME_CONTROLLER_1, IIDX_BUTTON_KEY6, +IIDX_COL_SPACING*3.0f },
{ TRACK_7, GAME_CONTROLLER_1, IIDX_BUTTON_KEY7, +IIDX_COL_SPACING*4.0f },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, IIDX_BUTTON_KEY1, -IIDX_COL_SPACING*3.5f },
{ TRACK_2, GAME_CONTROLLER_2, IIDX_BUTTON_KEY2, -IIDX_COL_SPACING*2.5f },
{ TRACK_3, GAME_CONTROLLER_2, IIDX_BUTTON_KEY3, -IIDX_COL_SPACING*1.5f },
{ TRACK_4, GAME_CONTROLLER_2, IIDX_BUTTON_KEY4, -IIDX_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, IIDX_BUTTON_KEY5, +IIDX_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, IIDX_BUTTON_KEY6, +IIDX_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_2, IIDX_BUTTON_KEY7, +IIDX_COL_SPACING*2.5f },
{ TRACK_8, GAME_CONTROLLER_2, IIDX_BUTTON_SCRATCHUP, +IIDX_COL_SPACING*4.0f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
},
{ // STYLE_IIDX_EDIT_DOUBLE5
GAME_IIDX, // m_Game
false, // m_bUsedForGameplay
true, // m_bUsedForEdit
"double5 (edit)", // m_szName
STEPS_TYPE_IIDX_DOUBLE5, // m_StepsType
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX
16, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_8, GAME_CONTROLLER_1, IIDX_BUTTON_SCRATCHUP, -IIDX_COL_SPACING*8.0f },
{ TRACK_1, GAME_CONTROLLER_1, IIDX_BUTTON_KEY1, -IIDX_COL_SPACING*6.5f },
{ TRACK_2, GAME_CONTROLLER_1, IIDX_BUTTON_KEY2, -IIDX_COL_SPACING*5.5f },
{ TRACK_3, GAME_CONTROLLER_1, IIDX_BUTTON_KEY3, -IIDX_COL_SPACING*4.5f },
{ TRACK_4, GAME_CONTROLLER_1, IIDX_BUTTON_KEY4, -IIDX_COL_SPACING*3.5f },
{ TRACK_5, GAME_CONTROLLER_1, IIDX_BUTTON_KEY5, -IIDX_COL_SPACING*2.5f },
{ TRACK_6, GAME_CONTROLLER_1, IIDX_BUTTON_KEY6, -IIDX_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_1, IIDX_BUTTON_KEY7, -IIDX_COL_SPACING*0.5f },
{ TRACK_9, GAME_CONTROLLER_2, IIDX_BUTTON_KEY1, +IIDX_COL_SPACING*0.5f },
{ TRACK_10, GAME_CONTROLLER_2, IIDX_BUTTON_KEY2, +IIDX_COL_SPACING*1.5f },
{ TRACK_11, GAME_CONTROLLER_2, IIDX_BUTTON_KEY3, +IIDX_COL_SPACING*2.5f },
{ TRACK_12, GAME_CONTROLLER_2, IIDX_BUTTON_KEY4, +IIDX_COL_SPACING*3.5f },
{ TRACK_13, GAME_CONTROLLER_2, IIDX_BUTTON_KEY5, +IIDX_COL_SPACING*4.5f },
{ TRACK_14, GAME_CONTROLLER_2, IIDX_BUTTON_KEY6, +IIDX_COL_SPACING*5.5f },
{ TRACK_15, GAME_CONTROLLER_2, IIDX_BUTTON_KEY7, +IIDX_COL_SPACING*6.5f },
{ TRACK_16, GAME_CONTROLLER_2, IIDX_BUTTON_SCRATCHUP, +IIDX_COL_SPACING*8.0f },
},
{ // PLAYER_2
{ TRACK_8, GAME_CONTROLLER_1, IIDX_BUTTON_SCRATCHUP, -IIDX_COL_SPACING*8.0f },
{ TRACK_1, GAME_CONTROLLER_1, IIDX_BUTTON_KEY1, -IIDX_COL_SPACING*6.5f },
{ TRACK_2, GAME_CONTROLLER_1, IIDX_BUTTON_KEY2, -IIDX_COL_SPACING*5.5f },
{ TRACK_3, GAME_CONTROLLER_1, IIDX_BUTTON_KEY3, -IIDX_COL_SPACING*4.5f },
{ TRACK_4, GAME_CONTROLLER_1, IIDX_BUTTON_KEY4, -IIDX_COL_SPACING*3.5f },
{ TRACK_5, GAME_CONTROLLER_1, IIDX_BUTTON_KEY5, -IIDX_COL_SPACING*2.5f },
{ TRACK_6, GAME_CONTROLLER_1, IIDX_BUTTON_KEY6, -IIDX_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_1, IIDX_BUTTON_KEY7, -IIDX_COL_SPACING*0.5f },
{ TRACK_9, GAME_CONTROLLER_2, IIDX_BUTTON_KEY1, +IIDX_COL_SPACING*0.5f },
{ TRACK_10, GAME_CONTROLLER_2, IIDX_BUTTON_KEY2, +IIDX_COL_SPACING*1.5f },
{ TRACK_11, GAME_CONTROLLER_2, IIDX_BUTTON_KEY3, +IIDX_COL_SPACING*2.5f },
{ TRACK_12, GAME_CONTROLLER_2, IIDX_BUTTON_KEY4, +IIDX_COL_SPACING*3.5f },
{ TRACK_13, GAME_CONTROLLER_2, IIDX_BUTTON_KEY5, +IIDX_COL_SPACING*4.5f },
{ TRACK_14, GAME_CONTROLLER_2, IIDX_BUTTON_KEY6, +IIDX_COL_SPACING*5.5f },
{ TRACK_15, GAME_CONTROLLER_2, IIDX_BUTTON_KEY7, +IIDX_COL_SPACING*6.5f },
{ TRACK_16, GAME_CONTROLLER_2, IIDX_BUTTON_SCRATCHUP, +IIDX_COL_SPACING*8.0f },
}, },
}, },
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; { // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
}, },
}, },
// end MD 10/28/03
{ // STYLE_MANIAX_SINGLE { // STYLE_MANIAX_SINGLE
GAME_MANIAX, // m_Game GAME_MANIAX, // m_Game
true, // m_bUsedForGameplay true, // m_bUsedForGameplay
+4 -4
View File
@@ -86,13 +86,13 @@ StepsType BMSLoader::CheckTracksMagic( void ) {
// these four tracks are IIDX-related // these four tracks are IIDX-related
return STEPS_TYPE_DANCE_DOUBLE; return STEPS_TYPE_DANCE_DOUBLE;
else else
return STEPS_TYPE_BM_SINGLE7; return STEPS_TYPE_IIDX_SINGLE7;
case 9: case 9:
return STEPS_TYPE_PNM_NINE; return STEPS_TYPE_PNM_NINE;
case 12: case 12:
return STEPS_TYPE_BM_DOUBLE; return STEPS_TYPE_BM_DOUBLE;
case 16: case 16:
return STEPS_TYPE_BM_DOUBLE7; return STEPS_TYPE_IIDX_DOUBLE7;
default: default:
return STEPS_TYPE_INVALID; return STEPS_TYPE_INVALID;
} }
@@ -354,7 +354,7 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
iTransformNewToOld[10] = BMS_P2_KEY5; iTransformNewToOld[10] = BMS_P2_KEY5;
iTransformNewToOld[11] = BMS_P2_TURN; iTransformNewToOld[11] = BMS_P2_TURN;
break; break;
case STEPS_TYPE_BM_SINGLE7: case STEPS_TYPE_IIDX_SINGLE7:
iTransformNewToOld[0] = BMS_P1_KEY1; iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY2; iTransformNewToOld[1] = BMS_P1_KEY2;
iTransformNewToOld[2] = BMS_P1_KEY3; iTransformNewToOld[2] = BMS_P1_KEY3;
@@ -364,7 +364,7 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
iTransformNewToOld[6] = BMS_P1_KEY7; iTransformNewToOld[6] = BMS_P1_KEY7;
iTransformNewToOld[7] = BMS_P1_TURN; iTransformNewToOld[7] = BMS_P1_TURN;
break; break;
case STEPS_TYPE_BM_DOUBLE7: case STEPS_TYPE_IIDX_DOUBLE7:
iTransformNewToOld[0] = BMS_P1_KEY1; iTransformNewToOld[0] = BMS_P1_KEY1;
iTransformNewToOld[1] = BMS_P1_KEY2; iTransformNewToOld[1] = BMS_P1_KEY2;
iTransformNewToOld[2] = BMS_P1_KEY3; iTransformNewToOld[2] = BMS_P1_KEY3;
+2 -1
View File
@@ -51,7 +51,8 @@
#define CACHE_DIR "Cache/" #define CACHE_DIR "Cache/"
const int FILE_CACHE_VERSION = 133; // increment this when Song or Steps changes to invalidate cache const int FILE_CACHE_VERSION = 134; // increment this when Song or Steps changes to invalidate cache
// also increment it on the rare occasion where we split modes
const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f; const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f;
+6 -2
View File
@@ -34,8 +34,12 @@ enum Style
STYLE_DS3DDX_SINGLE, STYLE_DS3DDX_SINGLE,
STYLE_BM_SINGLE, STYLE_BM_SINGLE,
STYLE_BM_DOUBLE, STYLE_BM_DOUBLE,
STYLE_BM_SINGLE7, STYLE_IIDX_SINGLE7,
STYLE_BM_DOUBLE7, STYLE_IIDX_DOUBLE7,
STYLE_IIDX_SINGLE5,
STYLE_IIDX_DOUBLE5,
STYLE_IIDX_EDIT_SINGLE5,
STYLE_IIDX_EDIT_DOUBLE5,
STYLE_MANIAX_SINGLE, STYLE_MANIAX_SINGLE,
STYLE_MANIAX_VERSUS, STYLE_MANIAX_VERSUS,
STYLE_MANIAX_DOUBLE, STYLE_MANIAX_DOUBLE,