Separated BM and IIDX into separate modes, since IIDX 5-key isn't necessarily the same as the BM steps to the same song
Updated the cache version because SMs based off of a IIDX BMS will have the wrong steps type
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@@ -86,13 +86,13 @@ StepsType BMSLoader::CheckTracksMagic( void ) {
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// these four tracks are IIDX-related
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return STEPS_TYPE_DANCE_DOUBLE;
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else
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return STEPS_TYPE_BM_SINGLE7;
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return STEPS_TYPE_IIDX_SINGLE7;
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case 9:
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return STEPS_TYPE_PNM_NINE;
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case 12:
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return STEPS_TYPE_BM_DOUBLE;
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case 16:
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return STEPS_TYPE_BM_DOUBLE7;
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return STEPS_TYPE_IIDX_DOUBLE7;
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default:
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return STEPS_TYPE_INVALID;
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}
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@@ -354,7 +354,7 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
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iTransformNewToOld[10] = BMS_P2_KEY5;
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iTransformNewToOld[11] = BMS_P2_TURN;
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break;
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case STEPS_TYPE_BM_SINGLE7:
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case STEPS_TYPE_IIDX_SINGLE7:
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iTransformNewToOld[0] = BMS_P1_KEY1;
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iTransformNewToOld[1] = BMS_P1_KEY2;
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iTransformNewToOld[2] = BMS_P1_KEY3;
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@@ -364,7 +364,7 @@ bool BMSLoader::LoadFromBMSFile( const CString &sPath, Steps &out )
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iTransformNewToOld[6] = BMS_P1_KEY7;
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iTransformNewToOld[7] = BMS_P1_TURN;
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break;
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case STEPS_TYPE_BM_DOUBLE7:
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case STEPS_TYPE_IIDX_DOUBLE7:
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iTransformNewToOld[0] = BMS_P1_KEY1;
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iTransformNewToOld[1] = BMS_P1_KEY2;
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iTransformNewToOld[2] = BMS_P1_KEY3;
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