From 3791a8058a96a73e4b70f6e4de23ff37c2933425 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 14 Aug 2005 21:14:54 +0000 Subject: [PATCH] This is still needed: we process delayed screen loads in the ScreenManager update *after* updating screens. --- stepmania/src/Screen.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/stepmania/src/Screen.cpp b/stepmania/src/Screen.cpp index 1f95960805..57ea858af1 100644 --- a/stepmania/src/Screen.cpp +++ b/stepmania/src/Screen.cpp @@ -95,10 +95,6 @@ void Screen::Update( float fDeltaTime ) * * Let's delay all messages that have a non-zero time an extra frame. */ - /* I don't think this is needed anymore, since SetNewScreen is always delayed - * until the next update. It might have other impacts, though, so I'm not sure. */ - m_QueuedMessages[i].fDelayRemaining -= fDeltaTime; - /* if( m_QueuedMessages[i].fDelayRemaining > 0.0001f ) { m_QueuedMessages[i].fDelayRemaining -= fDeltaTime; @@ -108,7 +104,6 @@ void Screen::Update( float fDeltaTime ) { m_QueuedMessages[i].fDelayRemaining -= fDeltaTime; } - */ } /* Now dispatch messages. If the number of messages on the queue changes