fixing broken Ez2 code - part I ( reaches game screen now )
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@@ -90,7 +90,11 @@ void Actor::Draw() // set the world matrix and calculate actor properties, the
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* 2.0f * D3DX_PI );
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break;
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case spinning:
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ASSERT( false ); // ugh. What was here before!
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//ASSERT( false );
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// ugh. What was here before!
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// BBF update: This was here before (till revision 1.16):
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// nothing special needed
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break;
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case vibrating:
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m_temp_pos.x += m_fVibrationDistance * randomf(-1.0f, 1.0f) * GetZoom();
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