fixing broken Ez2 code - part I ( reaches game screen now )

This commit is contained in:
Bruno Figueiredo
2002-07-30 01:45:18 +00:00
parent 9ade2f771e
commit 378d27a3ed
3 changed files with 31 additions and 21 deletions
+5 -1
View File
@@ -90,7 +90,11 @@ void Actor::Draw() // set the world matrix and calculate actor properties, the
* 2.0f * D3DX_PI );
break;
case spinning:
ASSERT( false ); // ugh. What was here before!
//ASSERT( false );
// ugh. What was here before!
// BBF update: This was here before (till revision 1.16):
// nothing special needed
break;
case vibrating:
m_temp_pos.x += m_fVibrationDistance * randomf(-1.0f, 1.0f) * GetZoom();