diff --git a/Docs/Changelog_sm-ssc.txt b/Docs/Changelog_sm-ssc.txt index 2d9a869e15..af26b8b4d7 100644 --- a/Docs/Changelog_sm-ssc.txt +++ b/Docs/Changelog_sm-ssc.txt @@ -13,6 +13,11 @@ _____________________________________________________________________________ sm-ssc v1.0 "final" | to be released 20100910 -------------------------------------------------------------------------------- +20100910 +-------- +* [ScreenNetSelectBase] Metric name changes: UsersDX -> UserSpacingX, + UsersAY -> UsersLine2Y + 20100907 -------- * [StepsDisplay] Make everything else (that isn't the frame) react to the diff --git a/src/ScreenNetSelectBase.cpp b/src/ScreenNetSelectBase.cpp index b94a5956a2..5d7cf813e6 100644 --- a/src/ScreenNetSelectBase.cpp +++ b/src/ScreenNetSelectBase.cpp @@ -21,10 +21,10 @@ #define CHAT_TEXT_INPUT_WIDTH THEME->GetMetricF(m_sName,"ChatTextInputWidth") #define SHOW_CHAT_LINES THEME->GetMetricI(m_sName,"ChatOutputLines") -#define USERSALT_Y THEME->GetMetricF(m_sName,"UsersAY") -#define USERSDELT_X THEME->GetMetricF(m_sName,"UsersDX") -#define USERS_Y THEME->GetMetricF(m_sName,"UsersY") #define USERS_X THEME->GetMetricF(m_sName,"UsersX") +#define USERS_Y THEME->GetMetricF(m_sName,"UsersY") +#define USER_SPACING_X THEME->GetMetricF(m_sName,"UserSpacingX") +#define USER_ADD_Y THEME->GetMetricF(m_sName,"UserLine2Y") AutoScreenMessage( SM_AddToChat ) AutoScreenMessage( SM_UsersUpdate ) @@ -79,7 +79,7 @@ void ScreenNetSelectBase::Input( const InputEventPlus &input ) bool bHoldingCtrl = INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) || INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL)) || - (!NSMAN->useSMserver); //If we are disconnected, assume no chatting + (!NSMAN->useSMserver); // If we are disconnected, assume no chatting. switch( input.DeviceI.button ) { @@ -109,7 +109,9 @@ void ScreenNetSelectBase::Input( const InputEventPlus &input ) UpdateTextInput(); } - //Tricky: If both players are playing, allow the 2 button through to the keymapper + // Tricky: If both players are playing, allow the 2 button through to + // the keymapper. (who? -aj) + // What purpose does this serve? -aj if( c == '2' && GAMESTATE->IsPlayerEnabled( PLAYER_2 ) && GAMESTATE->IsPlayerEnabled( PLAYER_1 ) ) break; @@ -117,7 +119,7 @@ void ScreenNetSelectBase::Input( const InputEventPlus &input ) return; break; } - Screen::Input( input ); // default input handler + Screen::Input( input ); } void ScreenNetSelectBase::HandleScreenMessage( const ScreenMessage SM ) @@ -155,7 +157,7 @@ void ScreenNetSelectBase::UpdateTextInput() void ScreenNetSelectBase::UpdateUsers() { - float tX = USERS_X - USERSDELT_X; + float tX = USERS_X - USER_SPACING_X; float tY = USERS_Y; for( unsigned i=0; i< m_textUsers.size(); i++) @@ -173,10 +175,10 @@ void ScreenNetSelectBase::UpdateUsers() m_textUsers[i].SetShadowLength( 0 ); m_textUsers[i].SetName( "Users" ); - tX += USERSDELT_X; + tX += USER_SPACING_X; if ( (i % 2) == 1) - tY = USERSALT_Y + USERS_Y; + tY = USER_ADD_Y + USERS_Y; else tY = USERS_Y; m_textUsers[i].SetXY( tX, tY ); @@ -397,7 +399,6 @@ void ColorBitmapText::SetMaxLines( int iNumLines, int iDirection ) for( unsigned i = 0; i < m_wTextLines.size() - iNumLines; i++ ) shift += m_wTextLines[i].length(); - // When we're cutting out text, we need to maintain the last // color, so our text at the top doesn't become colorless. RageColor LastColor;